AW Insurance Products ExcitingAds :: Exciting Ads

Shop All Kahm Products

Sitemap

 
"Dungeons & Dragons Collector's Series Waterdeep Miniature Vajra Safahr"
"1 Waterdeep Dragon's Heist D&38;D Collector's Series Vajra Safahr pack contains3 Resin pieces to construct 1 Vajira Safahr resin miniatureVajira is a capable wizard in her mid-thirties the yoingest person ever to hold the position of Blackstaff As the High Wizard of Waterdeep she is charged with using all the magic and resources at her disposal to defend the city against threats She was handpicked for the job by Khelben Arunsun and wields the Blackstaff from which Khelben derived his name and the title of the office Vajira isn't the city's most powerful wizard but is more than able to hold her own Supplied unpainted &38; unassembled"
Price: 9.99


"Dungeons & Dragons Collector's Series Waterdeep Miniature Black Viper"
"1 Waterdeep Dragon's Heist D&38;D Collector's Series Black Viper pack contains1 Black Viper rogue resin miniatureThe Black Viper was a notorious burglar pickpocket mugger and assassin who died a century ago after a long and nefarious career Esvele Rosznar a brash young noble has recently adopted the Black Viper's persona to lead a secret life of crime Like many other nobles Esvele gossips about the Black Viper's exploits to lend credence to the villain's mystique Supplied unpainted &38; unassembled"
Price: 9.99


"Dungeons & Dragons Collector's Series Dungeon of the Mad Mage Miniature Ezzat the Lich"
"Miniatures are supplied unpainted and some assembly may be required To complement the upcoming Dungeons and Dragons - Dungeon of the Mad Mage book Gale Force Nine are releasing a new set of Collector&8217;s Series miniatures"
Price: 9.99


"Dungeons & Dragons Collector's Series Descent into Avernus Miniature Thavius Kreeg"
"Miniatures sold unpainted and require assembly"
Price: 9.99


"Meeple Party Board Game"
"You are throwing a party at your house! All the guests have different personalities like the jerk the flirt the party animal the wallflower and the cool which causes them to have a different effect on the room they enter Meeple Party is a cooperative game of puzzle-solving strategy and party-throwing insanity for 1-5 players As roommates in the house you and your fellow players move guests by welcoming them and mingling them around the party to meet your photo opportunity goals Each time you meet a photo opportunity you take a photo! Photos keep the party going Each photo moves the party time clock forward and your goal is to get through the entire party without all roommates stressing out!However things could start spiraling out of control! Surprise guests start showing up! Potential disasters actually happen! Roommates take stress each time a disaster happens or when certain surprises come up Once all roommates have reached maximum stress becoming stressed out the party immediately ends and you all LOSE! However if roommates can successfully get through the party before stressing out you all WIN! Will your party be the best ever?Each player has special goals but everyone wins or loses together Players 1-5Playing time 30-45 minsAges 13"
Price: 36.49


"Delta Green RPG The Complex"
"Cosmic terror infects the US government and the companies that profit from it Delta Green The Complex offers 19 new dossiers for federal agencies and important contractors to enhance your Delta Green campaign Each dossier describes the entity s budget operatives organizational structure and history mandate areas of friction with other agencies suggested professions for Delta Green agents and what it s like to work there The Complex gives deep and playable details for the ATF Booz Allen Hamilton the Coast Guard Consolidated Analysis Center Constellis Group Customs and Border Protection DARPA the Defense Intelligence Agency FEMA Lockheed Martin NASA the National Nuclear Security Administration the National Counterterrorism Center the National Geospatial Intelligence Agency the National Reconnaissance Office the NSA the Office of Naval Intelligence the RAND Corporation and the Secret Service The Complex is playable with Delta Green The Role-Playing Game an award-winning update to one of the most acclaimed RPG series of all time"
Price: 27.49


"A Young Adventurer's Guide Dungeons and Dragons Monsters and Creatures"
"This introductory guide to DUNGEONS &38; DRAGONS provides a fun and immersive primer to its beasts and monsters In this illustrated guide you're transported to the legendary and magical worlds of Dungeons &38; Dragons and presented with one-of-a-kind entries for some of its most sinister foul and memorable monsters Featuring amazing illustrations and expert insights on some of D&38;D's most dangerous monsters the guide shines a spotlight on the beasts that scare excite and cause trouble for adventurers from creatures that live underground to those that dwell in the wilderness and boneyards or soar in the sky In these profiles you will find information on the size of each monster its danger level and tips for how to survive an encounter The perfect entry point for young fans of fantasy eager to become D&38;D adventurers this book also features introductory Encounter stories so readers can practice the problem-solving skills they'll need to fight these monsters when they play a D&38;D adventure of their own"
Price: 13.49


"A Young Adventurer's Guide Dungeons and Dragons Warriors and Weapons"
"This introductory guide to DUNGEONS &38; DRAGONS is an illustrated primer to many of the characters you can play in D&38;D along with their essential weapons and adventuring tools In this illustrated guide you're transported to the legendary and magical worlds of Dungeons &38; Dragons where you are presented with one-of-a-kind entries for different types of warriors as well as the weaponry these fighters need for D&38;D adventuring This guide includes detailed illustrations of the weapons armor clothing and other equipment that fighters use and offers the tools young aspiring adventurers need for learning how to build their own characters including sample profiles a flowchart to help you decide what type of warrior to be and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players"
Price: 13.49


"Pathfinder RPG Second Edition Critical Hit Card Deck"
"Scoring a critical hit can turn the tide of any battle and with this deck of 52 Critical Hit cards you can turn those hits into devastating wounds lasting afflictions or even instant death! Never again simply increase the damage dealt on a critical hit and move on; instead describe in detail how you crippled your enemy with an arrow to the knee or how you scarred your foe with a carefully aimed bolt of magical fire More than 200 in-game effects to add flavor and unpredictability to combat in the Second Edition of the Pathfinder Roleplaying Game!"
Price: 14.99


"Wings of Glory Tripods & Triplanes - WW2 Counter Set"
"Wings of Glory - Tripods &38; Triplanes is a new stand-alone game that brings the Martian invasion described by HG Wells in his novel &8216;The War of the Worlds&8217; to the Wings of Glory game merging it with the historical background of the Great War Players take control of awesome Martian Tripods set upon bringing death and destruction on our planet&8230; or fly in the most advanced flying machines created by Mankind during World War One and try to use them to win the War of the Worlds"
Price: 16.49


"Pathfinder Roleplaying Game: Villain Codex Pocket Edition"
"Villains are at the heart of every great adventure&8213;scheming plotting and causing mayhem&8213;but creating a convincing and detailed group of antagonists is no easy task Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan Inside this time-saving tome you will find a wide variety of foes from a scheming regal court to a sinister doomsday cult ready to challenge characters of any level These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign!Villain Codex is an essential addition to the Pathfinder Roleplaying Game This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era Pathfinder RPG Villain Codex includesComplete sections for 20 villainous organizations including a power- hungry arcane society a greedy merchant caravan a fleet of scandalous pirates a creepy secret society and a wily thieves&8217; guild Trade blows with the serpentfolk-worshiping monks of Fang Monastery match wits with the sly bandits of the Merry Outlaws or defend civilization from the wild druids of Nature&8217;s Scourge!Information on each organization&8217;s history and structure along with plot hooks to get the players interested in confronting the group New rules in each villain section including feats spells and magic items A wide variety of new stat blocks for all organization members using each villain section&8217;s new rules Premade encounter groups allowing Game Masters to quickly make use of the villains in every section And much much more!"
Price: 18.99


"Pathfinder Roleplaying Game: Bestiary 6 Pocket Edition"
"Bow Down in Fear! Monsters have long stalked us in the darkness Within this book you&8217;ll find a host of these creatures for use in the Pathfinder Roleplaying Game Face off against archdevils and the Horsemen of the Apocalypse planar dragons and the legendary wild hunt proteans and psychopomps and hundreds more! Some creatures such as the capricious taniwha the mysterious green man or the powerful empyreal lords might even be willing to provide your heroes aid&8213;if they deserve it!Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era Pathfinder RPG Bestiary 6 includesMore than 200 different monsters New player-friendly races like the crazed monkey goblins the telepathic albino munavris the river-dwelling fey naiads the wolflike rougarou and the yaddithians of the Elder Mythos Numerous powerful demigods from archdevils and Great Old Ones to empyreal lords and qlippoth lords New animal companions and other allies such as fierce devil monkeys and loyal clockwork hounds New templates including the entothrope and the mongrel giant to help you get more life out of classic monsters Appendices to help you find the right monster including lists by Challenge Rating monster type and habitat Expanded universal monster rules to simplify combat Challenges for every adventure and every level of play AND MUCH MUCH MORE!"
Price: 18.99


"Pathfinder RPG Second Edition Adventure Path: Tomorrow Must Burn (Age of Ashes 3 of 6)"
"The Age of Ashes Adventure Path continues! In defeating the treacherous Cult of Cinders the heroes discover a nefarious group pulling the cult&8217;s strings&8213;a mysterious merchant&8217;s guild called the Scarlet Triad Following clues and utilizing another portal found below their castle on Hellknight Hill the heroes come to the recently founded nation of Ravounel where they must stand against the Scarlet Triad as the group attempts to establish an underground slave trade But as the heroes clash more and more with the Scarlet Triad it becomes increasingly apparent the slavers have even more sinister plans for the Inner Sea region&8213;plans that must be stopped!Age of Ashes is the first Adventure Path using the brand new rules for the Pathfinder RPG This third adventure is for 9th-level characters and also includes a gazetteer to the newly formed nation of Ravounel an exploration of the dragons of the world a wealth of new options for player characters to discover (from magic items spells and feats to a new class archetype) and more than half a dozen new monsters!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world&8217;s oldest fantasy RPG"
Price: 22.49


"Spindles by Harprit Sandhu (Paperback, 1998)"
"If you do not own a milling machine (and even if you do) what you can achieve in your workshop is greatly enhanced if you own a spindle or two for use with your lathe Spindles come in many shapes and sizes ranging from 19mm (075 in) to 57 mm (225 in) in diameter depending on the uses envisaged for them This book describes the design construction and use of a variety of spindles that will be of interest to the amateur engineer Milling grinding and drilling spindles are covered along with a unique light gear-cutting frame for clockmakers The emphasis is on spindles that are easy to make and have as few parts as possible; all but one for example use sealed ball bearings (the exception uses tapered collar bearings and thus needs to have seals installed to protect the bearings) The basic spindle described uses the same spindle nose as the Myford Super 7 lathe; this allows all chucks plates collets and closers designed for the lathe to be used with this spindle It can also be modified for other lathe nose standards"
Price: 5.99


"Monopoly Grab and Go Travel Board Game"
"Get ready for classic Monopoly play in a portable way This mobile Grab & Go version of the classic Monopoly game lets you trade your way to success while you roll with whatever comes your way from the chance and community chest cards It&39;s the ideal compact way to have Monopoly fun anytime anywhere Monopoly and all related characters are trademarks of Hasbro Grab & Go game is a compact mobile version of the Monopoly gameIncludes all the classic properties Community Chest cards and Chance cardsPart storage in the game boardFor 2 to 4 playersPortable"
Price: 8.99


"ThinkFun Robot Turtles Board Game"
"It&39;s no surprise that Robot Turtles is to date the most backed board game in Kick starter history- it cleverly teaches pre-schoolers the fundamentals of computer programming while providing lots of fun and silliness It takes seconds to learn minutes to play and provides endless learning opportunities One thing you should know from the start is that it&39;s not your typical board game Naturally there are rules you have to follow and there&39;s a beginning and an end but there&39;s no single winner In Robot Turtles everyone plays to get their Turtle to the matching Jewel It doesn&39;t matter who gets there first everyone can win It&39;s not about competition but about having fun AND-shhhh don&39;t tell the kids-learning The inventor of Robot Turtles Dan Shapiro is a programmer and a dad He came up with Robot Turtles to give his kids what he feels is the single greatest superpower-the skill of programming He created the game just like a video game with cool obstacles and powers that you can unlock along the way-this keeps the game fresh The recent changes in the UK National Curriculum mean that Children will have to learn basic computer programming at Primary school - Robot Turtles gives your little Turtle Masters the opportunity to learn basic coding in a fun way - without parents needing a background in computing to help them! Players dictate the movements of their Robot Turtle tokens on a game board by playing Code Cards Forward Left and Right When a player&39;s Robot Turtle reaches a jewel they win! If they make a mistake they can use a Bug Card to undo a move The game has many levels so as the players advance they will encounter obstacles like Ice Walls and use more complex Code Cards (like lasers to melt the walls) Play continues until all players collect a jewel so everyone wins Beginner to Advanced levels will make it a family favorite for many years It includes a large Game Board 40 Tiles 4 Robot Turtle Tiles 4 Jewel Tiles 4 Code Card Decks (45 cards in each deck) and instructions 2-5 players can play at once and everyone who gets the Robot Jewel wins Teach Children as young as 4 the basics of computer programmingAs children gain confidence they can go on to more &39;unlockable&39;No reading required and it takes seconds to learn how to playEducational game designed to be played with parents or an older siblingTeaches skills required by the new National Curriculum"
Price: 20.99


"Star Trek Frontiers Strategy Board Game"
"A contested region of space accessible through a known wormhole has drawn the attention of powerful forces throughout the galaxy Both the Federation and the Klingon Empire who share a delicate alliance at this time have recently built outposts in the region But now news of grave troubles brewing in the region has prompted both the Klingons and the Federation to investigate immediately Command your ship recruit new crew members earn experience points and use your skills to confront the challenges of the Star Trek Universe Explore and face a variety of challenges on a randomly built Space Map using the Venture Tile System first introduced in the award-winning game Mage Knight Star Trek Frontiers is designed for 1 to 4 players with multiple competitive cooperative and solo scenarios Work together to defeat hostile ships or compete to explore and uncover hidden mysteries Players will need to overcome obstacles to expand their knowledge and use their leadership as they adventure in order to be victorious in their exploration!Ages 14Players 1-4Playing time 60 minutes"
Price: 64.49


"Star Wars Imperial Assault The Grand Inquisitor Villain Pack"
"First introduced by the Star Wars Rebels TV show The Grand Inquisitor is one of the galaxy&39;s most feared villains This Pau’an Jedi Knight turned to the dark side after the fall of the Jedi Order and he now serves the Emperor by fighting to eradicate every trace of the Jedi from the galaxy Whether you play with The Grand Inquisitor in a skirmish game or face him in the campaign his prowess with the Force and mastery of lightsaber combat make him a deadly opponent You’ll be able to see his dangerous fighting style face-to-face with a new campaign side mission and two new skirmish missions that share a map With a new three-card Agenda set a new Item card and three new Command cards The Grand Inquisitor Villain Pack propels the Empire forward in their quest for galactic domination"
Price: 14.49


"Escape the Room: Secret of Dr Gravelys Retreat Party Board Game"
"What are “Escape the Room” games? Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape ThinkFun’s version of Escape the Room allows you to bring all the excitement of these experiences into your very own home! The Mystery The year is 1913 and you are the lucky winner of a free stay at Foxcrest Retreat where the famed Dr Gravely has improved upon the latest in spa treatments and relaxation for those of high social standing You take a long all-expense-paid train ride to the retreat Upon your arrival however you and your fellow guests may find the "health retreat" is not what it seems The Objective Work with your guests to discover the dark secret of Dr Gravely&39;s retreat by finding clues and solving puzzles But be careful…in the story the doors have shut and locked behind you Will you and your guests discover the secret and escape the room before time runs out?Suggested ages 13Playing time 90 minutesPlayers 3-8"
Price: 16.99


"Star Wars: Imperial Assault - Maul Villian Pack Board Game"
"With the Maul Villain Pack you can bring one of the galaxy’s deadliest Force users to your games of Imperial Assault either as a powerful piece in the Imperial player&39;s greater campaign designs or as an independent member of the Mercenary faction ready to join any skirmish army that might allow him to further his own interests In either case you&39;ll find Maul eager to claim vengeance To that end he may be willing to stick to the Coruscant shadows and skyrises for a short time stalking his prey but it won&39;t be long before his rage and fury get the better of him Then when Maul leaps into the fray with his iconic dual-bladed lightsaber you&39;ll find him more than capable of cutting cleanly through the defenses of any who stand against him And while much about this former Sith is shrouded in mystery you&39;ll quickly learn that he&39;s sustained by rage and almost always looking for a fight This is not a standalone product A copy of the Imperial Assault Core Set is required to play Includes missions that require the Heart of the Empire expansion"
Price: 14.49


"Cosmic Run: Regeneration Board Game"
"The year is 2123 and the planet earth is becoming uninhabitable New powers of interstellar travel make it possible for earthlings to find a new home Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest Explorer teams are not only racing each other but an alien race also hoping to discover the planets Will your team be able to reach a planets before the others to establish colonies?Cosmic Run Regeneration is a revised version of Cosmic Run Like the original Cosmic Run Regeneration is a quick push-your-luck space race for 1-4 players On a turn a player rolls dice and must commit at least 1 of them to one of the various exploration tracks or to an alien card Some of the tracks require multiple identical dice with the most valuable tracks costing many identical dice However once a player commits a die it cannot be moved So players have to decide between a conservative approach (making sure and steady progress along less valuable tracks) or an aggressive approach (pushing one&39;s luck to try to move up the highly valued tracks) Players may opt to use their dice to befriend aliens rather than explore because the aliens provide special powers that can eventually help them move along their exploration tracks even faster The game may be played competitively or cooperatively Cosmic Run Regeneration is different from the original Cosmic Run in many ways Regarding the rules these are the main changes- A 6th planet track with its own rules for placement- A 6th type of alien card- The mechanism for the alien race landing on planets (which used to be meteors hitting planets) is now card-based rather than dice- Alien cards must be turned in during the game to score points- Alien cards are one use and easier to acquireThe game&39;s components are also different insofar as this game has a full board and some updated graphic design"
Price: 16.49


"Star Wars Legion: Director Orson Krennic Commander Expansion Board Game"
"Every great achievement requires just as much ambition and there are few as ambitious as Director Orson Krennic As the head of the Empire’s Advanced Weapons Research division he oversaw the creation of the dreaded Death Star and he employs the same ambition on the battlefields of Star Wars Legion Ruthless and cunning Krennic can manipulate friends and foes alike to acheive his goals in battle The Director Orson Krennic Commander Expansion contains one finely sculpted Director Orson Krennic miniature enough for one commander unit along with new unit upgrade and command cards to field in battle Stand amidst your own achievements with the single highly detailed miniature of Director Orson Krennic as he stalks forward cape billowing in the wind with his DT-29 blaster pistol drawn and ready to finish off a fallen Rebel"
Price: 14.49


"Loonacy Card Game"
"Loonacy is the maniacal matching card game Loonacy is a rapid fire game where players race to be the first to empty their hand by matching one of two images with the images on the open piles in front of them It is easy enough to teach in a single sentence and so addictive you cant just play one game Speed of the hand and luck of the draw determine the winner in this frenzied free for all!Players start with a hand of seven cards and as fast as they can without any turns they rush to play their cards onto the open piles on the table The more players the fewer the piles so competition is fierce! The first player to empty their hand is the winner! If the frantic rush of card playing comes to a halt because nobody can play everyone draws a card into their hand so you might find yourself on the brink of victory only to be saddled with extra cards Ages 8Players 2-5Includes100 CardsRules"
Price: 14.49


"Ultra Pro Purple Pro Dual Deck Box 180 Cards"
"Fits 180 cardsTwo Deck Dividers includedUltra Pro"
Price: 7.99


"The Bloody Inn"
"France 1831 In a remote corner of Ardèche the little village of Peyrebeille sees numerous travelers pass through A family of greedy rural farmers is determined to make its fortune and has devised a diabolical stratagem to achieve this goal Invest in an inn so they can rob traveling guests allowing them to get rich without arousing the suspicions of the police! Whether or not their plan will work out one thing is certain Not every guest will leave this inn alive… In The Bloody Inn you are one of the competitive innkeepers bent on amassing the most wealth Unfortunately your morals hinder you from robbing your guests… at least while they&39;re alive Fortunately your scruples have no qualms with murder Of course you can&39;t just have dead bodies piled everywhere It&39;s bad for business and besides what if the police drop by for a visit? It&39;s all so much work! Perhaps you could employ some of the guests as accomplices? Everyone has a price after all! Players 1-4playing time 60 minutesSuggested ages 12"
Price: 18.99


"The Lord of the Rings The Card Game Flight of the Stormcaller"
"Along with the crew of the Dream-chaser several of Middle-earth&39;s greatest heroes must once more sail the wild seas south of the Grey Havens Their journey will take them through jagged reefs and raging squalls They will confront corsairs and risk falling overboard and all in a desperate effort to reclaim a stolen relic… Set after the events of The Grey Havens deluxe expansion Flight of the Stormcaller introduces a new scenario that allows you to embark upon a dramatic high-stakes chase across the stormy seas Your heroes join the crew of the Dream-chaser and the other ships in her fleet and they must battle through treacherous waters foul weather and Corsair ships to close upon the Stormcaller the powerful vessel commanded by the ferocious Captain Sahír Time is of the essence and if your heroes can&39;t catch the Stormcaller they&39;ll forfeit their only link to the forsaken realm of Númenor Along with this unique scenario which features quests decks for the players and for the Corsairs Flight of the Stormcaller introduces a new Leadership hero and three copies each of ten different player cards Altogether its sixty new cards carry us far across uncharted waters support decks designed to run with fewer than three heroes reinforce the enduring strengths of the Gondor trait and boast a handful of unique allies and events that plunge us deep into the cycle&39;s new themes and mechanics Suggested ages 13Playing time 30-90 minutesPlayers 1-4"
Price: 14.49


"Neon Gods Board Game"
"Neon Gods is a story of street gangs set in a kaleidoscopic near future of heightened reality inspired by sci-fi cinema of the 1970s and 1980s Start your own (legitimate) businesses and watch them flourish Recruit the finest disillusioned ne&39;er-do-wells to hold your territory and purchase black market resources that&39;ll give you the edge Be prepared to fight for what&39;s yours because opponents will muscle in on your territory; defend your territory or shed some blood to take over what others have built And don&39;t forget the cops who clearly don&39;t have anything better to do than harass innocent business owners such as yourself At the end of every third round players gain points for the territories they control After nine rounds of play the player with the most points wins control of the city The world may not think much of you but in the back alley glow of the neon night you can be a god Players 2-4Playing time 30-120 minsAges 14"
Price: 16.99


"Otys Board Game"
"Mid-22nd century after 300 years of unconsciousness the water rising engulfs the last emerged lands Fighting for their lives the survivor’s settlements must remain above the sea level You live in the Otys colony and you must retrieve the past civilizations debris in the depths to build the future of humanity Your diver’s team is trained to bring up the most useful materials remaining in the depths You need to use them wisely to fulfill the contracts offered by the Colony and thus obtain more notoriety than your contenders Your divers lay at different depths; it is up to you to best match their special abilities with the bonuses offered by the Colony But beware! Your diver’s oxygen is limited and as soon as they have accomplished their mission they must go up to the surface Try to manage all the parameters of your team in a profitable way so the Colony will reward you more than it will the others!Otys is an optimization and development game co-published by Pearl Games and Libellud Optimize your game in order to match the depth of your divers their special abilities and the Colony bonuses That is how you will supply the best contracts and win The future is built from the past In Otys each player has a team of divers and must use them to take actions retrieve items and complete objectives The divers are stacked in a column on the player&39;s individual game board and some of them are next to depth gauges that read 1-5 On a turn a player chooses an available depth gauge on their individual board then carries out the action at that same depth on the shared game board then takes the action for their diver at that depth Afterward that diver moves to the surface pushing down all the other divers in the queue That depth gauge is placed at the bottom of the player&39;s board and they return to the player&39;s board to be chosen again only when that player&39;s gauge meter is full Initially a player must play all six of their gauges before getting any back but they can improve their meter so that it takes fewer gauges to fill thereby giving them more choices for their actions As divers obtain items those items are kept at the appropriate depth on a player&39;s board and when a player has the needed items together at the same depth they can claim one of the shared objectives revealed on the table or one of their personal objectives (if they&39;ve taken any) Players are racing to score 18 points first in order to win the game"
Price: 13.99


"Ashes: Rise of the Phoenixborn: The Spirits of Memoria Expansion"
"From the &115;ilent catacomb&115; of Memoria the City of &83;pirit&115; come&115; &83;embali Grimtongue &83;worn to defend the grave&115; of tho&115;e lo&115;t in the fight again&115;t the chimera &83;embali i&115; gifted with divine magic capable of di&115;&115;olving the &115;ervant&115; of her enemie&115; &83;embali&8217;&115; illu&115;ory a&115;&115;a&115;&115;in&115; hide in the &115;hadow&115; and &115;trike out again&115;t tho&115;e who would de&115;ecrate the grave&115; of Memoria Command an all-new Phoenixborn with powerful &115;pell&115; and &115;killed allie&115; and call upon divine and illu&115;ion magic to drive back the enemie&115; of Memoria A ready to play deck for A&115;he&115; u&115;ing divine and illu&115;ion diceContain&115; an all new Phoenixborn and 30 new card&115; for cu&115;tomizationAboli&115;h your opponent&8217;&115; conjuration&115; and defend the &115;pirit&115; of Memoria&83;et Content&115;1 - &83;embali Grimtongue Phoenixborn3 - Veil of Rever&115;al Reaction &83;pell3 - Law of Bani&115;hment Ready &83;pell3 - Gate&115; Thrown Open Ready &83;pell3 - &83;ummon Admoni&115;her Ready &83;pell3 - &83;ummon &83;pectral A&115;&115;a&115;&115;in Action &83;pell3 - Angelic Re&115;cue Reaction &83;pell3 - Chained Creation&115; Ready &83;pell3 - &83;hepherd of Lo&115;t &83;oul&115; Ally3 - &83;hadow Guard Ally3 - Cele&115;tial Knight Ally3 - Angel&8217;&115; Embrace Conjured Alteration &83;pell3 - &83;pectral A&115;&115;a&115;&115;in Conjuration3 - Admoni&115;her Conjuration"
Price: 11.99


"7 Wonders Babel Expansion Board Game"
"7 Wonders Babel includes two modules for use with the 7 Wonders base game and they can be used individually or together in any combination with other expansions In one half of 7 Wonders Babel players draft quarter-circle tiles at the start of the game prior to drafting anything else; each tile depicts a law that affects all players should it be put into play eg all single resource cards provide an infinite number of resources each turn or winners in military conflicts receive fewer points than normal During the game players now have an additional option when discarding a card Instead of gaining three coins they place one of these tiles in the next open space on a circular display; the law on this tile remains in effect until the end of the game or until it&39;s covered (Should a fifth tile be placed for example it&39;s placed on top of the first tile played) At the end of the game players receive points based on how many tiles they played In the second half of 7 Wonders Babel one of five law cards is randomly revealed at the start of each age and a number of tokens are placed on it based on the number of players This card imposes a tax on players who want to play cards of a certain color When a player pays this tax he takes one of the tokens from this law card At the end of the age if all of the tokens have been removed then players receive a bonus (which is depicted on the card) for each token they have; if tokens remain on the card then each player without a token is penalized Just as the cost of cards increases in each age the number of resources required to pay the tax also increases Players 2-7Playing Time 45 MinutesSuggested Ages 10"
Price: 23.99