"Folklore Encounter Record Pad" |
"Become one of six unique characters increasing in knowledge and skill as you embark on a frightful journey to save the world of Folklore from the horrors that plague it Will you survive the adventure that awaits? Will your courage falter and your friends fail you? Or will you become legends? Open and find out…Records your campaign between sessions Requires the base game to play This expansion for Folklore The Affliction containing 52 cards adds crafting and recipe generation to the core game"
Price: 6.49 |
"A Song Of Ice and Fire Lannister Mountain's Men Board Game Expansion" |
"The Mountain’s Men are drawn from the dregs of society These men have no morals and it shows in how they fight on the battlefield They give no quarter They take no prisoners Those that try and run must be fast lest they get cut down from behind Their ruthlessness is well known by the enemy and that knowledge spreads through the ranks sowing fear and discord Nobody wants to be the ones to have to fight against them on the battlefield The Mountain’s Men Unit Box for the A Song of Ice and Fire Tabletop Miniatures Game gives Lannister Commanders a new unit to add to their ranks Their reputation alone can deal damage to enemy forces The power of their swings with their greatswords means that they can potentially do two hits with each attack And any unit charged by them instantly becomes Panicked Truly nothing that enemy commanders want to face The dregs of society still have a place on the battlefieldThis expansion gives Lannister Commanders a new unit to add to their ranksTheir reputation alone can deal damage to enemy forcesThe A Song of Ice and Fire Tabletop Miniatures Game Core Set is required to playFor 2 players 45 to 60 minutes play time Ages 14 and up"
Price: 16.99 |
"Pathfinder Campaign Setting Faiths of Golarion" |
"Pathfinder Campaign Setting Faiths of Golarion sheds light on 10 lesser-known deities some popular within the Inner Sea Region and some worshipped mostly in the lands beyond From Chaldira Zuzaristan the mischievous halfling god of luck to Nivi Rhombodazzle the deep gnome god of gambling to Gruhastha the Keeper and Hei Feng the Duke of Thunder this book offers details about these gods&39; histories dogmas and practices all designed to enrich your campaigns with new divine lore"
Price: 16.49 |
"Nemeton Board Game" |
"Under a vile curse the forest is slowly dying A few druids last guardians of this green and endangered kingdom answer the call of the helpless animals Save the forest and become its protector! In Nemeton you have ten moons (ten turns) to explore the forest create new potions and summon the spirit of animals to earn as many reputation points as possible A player&39;s turn has four phases — night dawn day and dusk — then the next player takes their turn At night the druid summons the power of the moon to grow sacred plant essences in the forest The player adds a “Forest” tile to the existing forest on the “Moon” side Once the tile is placed the player checks if he can link it in a straight line with another “Forest” tile of the same type (river clearing rock or earth) in any direction The player then places the resources of a certain type on the activated tiles At dawn the player turns over the "Forest" tile he just placed on the "Day" side He can now discover a path leading to a sacred place an Oak a spring or a Nemeton If it’s the case the player picks the corresponding "Sacred place" tile in the reserve and adds it to the forest by connecting it to the tile he just added By day the player will move the druid to take the proper course of action depending on the "Forest" tiles on which he is walking gathering all the resources on a simple tile creating potions with those resources near a Nemeton or earning the trust of animalsu2028Exploring the forest isn’t easy When moving forward a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line However the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points If he wishes the druid can use a sacred plant the archangel plant to turn into a crow and to fly to any "Oak" tile on the board He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource find a shortcut etc) At dusk if the druid helped to heal the forest by successfully doing virtuous deeds he puts his token on the accomplished goal giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so Once his turn is over it‘s the turn of the next player until all players have laid down their 10 "Forest" tiles Then the players must count their reputation pointsEach potion gives the points indicated on the cardThe goals show the number of points givenThe animals give points depending on the different streaksEach triskel gives two points The player with the most reputation points wins the game Players 2-4Playing time 75 minsAges 12"
Price: 49.49 |
"Bluebeard's Bride: Book of Rooms" |
"The Book of Rooms opens up the eerie doors of Bluebeard&39;s estate and releases the horrific echoes and terrifying screams of the past Behind each door is a chamber full of everything a groundskeeper could ever need to awe Bluebeard&39;s new bride Lock yourself in and marvel at these fully illustrated rooms each with fleshed-out threats to the bride mysterious objects that cajole closer inspection and horrors that lurk in the shadows"
Price: 11.49 |
"Sirius Dice - Purple, Orange, Clear Polyhedral Dice Set" |
"This set is contained in a transparent durable plastic tube with screw-cap lid Contents1 d41 d61 d81 d10 (numbered 0-9)1 d10 (numbered 00-90)1 d121 d20"
Price: 10.99 |
"Sirius Dice - Pink & Green & Blue Polyhedral Dice Set" |
"This set is contained in a transparent durable plastic tube with screw-cap lid Contents1 d41 d61 d81 d10 (numbered 0-9)1 d10 (numbered 00-90)1 d121 d20"
Price: 14.99 |
"Sirius Dice - Translucent Blue Poly Set" |
"Translucent Blue Resin- 7 die set"
Price: 9.49 |
"Battlestar Galactica Starship Battles Spaceship Pack: Viper MK. II" |
"Battlestar Galactica Starship Battles Spaceship Pack Viper MK II"
Price: 16.99 |
"Sirius Dice - White Cloud & Pink Ink Polyhedral Dice Set" |
"Contents1 d41 d61 d81 d10 (numbered 0-9)1 d10 (numbered 00-90)1 d121 d20"
Price: 10.99 |
"Realm of Sand Board Game" |
"The Realm of Sand the mirror of the material world and the source of magic in Ragusa has started dying After thousands of years of overuse the magic has begun to dissipate With the realm in peril time bends and reality shifts uncontrollably in the physical world The Queen of Ragusa has embarked on a journey to the Realm of Sand to save her home While she travels the plane awaking the power of the glyphs you as a royal magician must act quickly to assemble those glyphs and stabilize the magic to reconstruct the realm of sands Who will help the queen save Ragusa and become hero of the Realm of Sand? Players 1-4Playing time 30-60 minsAges 10"
Price: 26.99 |
"Sirius Dice - Pearl Green Poly Set" |
"Pearl Green Acrylic - 7 die set"
Price: 9.49 |
"Battlestar Galactica Starship Battles Spaceship Pack: Cylon Raider" |
"Includes One Ready-to-Play Model Gaming Base Ship Card Maneuver Deck and Set of Pilot CardsOfficially LicensedAges 13A Battlestar Galactica Starship Battles Starter Set is Required to Play"
Price: 13.99 |
"Sirius Dice - Pearl Charcoal Grey Poly Set" |
"4-sided (d4) 6-sided w numbers (d6) 8-sided (d8) 10-sided (d10 numbered 0-9) Tens 10 (10-sided die numbered 00-90) 12-sided (d12) 20-sided (d20) "
Price: 10.49 |
"Sirius Dice - Pearl Blue Poly Set" |
"Pearl Blue Acrylic - 7 die set"
Price: 10.49 |
"Sirius Dice - Translucent Purple Poly Set" |
"Translucent Purple Resin- 7 die set"
Price: 10.49 |
"Fist of Dragonstones Tavern Edition Board Game" |
"Fist of Dragonstones Tavern Edition is a closed-fist bidding game Players try to outwit their opponents by using gold and magic coins to buy control of an ever-changing cast of enchanted character cards The powers from those characters help collect valuable Dragonstones lend their magical powers help foil other players and convert Dragonstones into victory For each character card players choose the number of coins they want to bid by placing them in a closed fist All players reveal their bets at the same time and the winner of the auction gains control of the card&39;s powers Depending on the card you may win additional coins or Dragonstones gain powers place spells on other players or score points The rules of Fist of Dragonstones Tavern Edition have been updated from the original Fist of Dragonstones to improve gameplay including the introduction of the King&39;s Favor which speeds up play The game includes more than 70 special character cards in the game compared to 25 special characters in the original game Some of these special characters can be saved for later use in the game Thematically and artistically the game has been re-imagined into The Dragon & Flagon universe The LegendMany many years ago an enchanted forest lay hidden between two great mountain ranges The forest valley was home to several kingdoms whose rival princes battled with each other to unite the entire realm under one flag To gain advantage princes vied with each other to collect powerful magic amulets called Dragonstones Like many royals over time the princes began to prefer the comfort and safety of their fortified castles Rather than risk their own lives by venturing out to search for these amulets they paid handsome rewards to Adventurers who could bring them the Dragonstones The allure of the princes&39; wealth soon filled the enchanted forest with all manner of wizards witches dwarves goblins and many other enchanted creatures — all in pursuit of the magic Dragonstones This enchanted land is now almost entirely lost to legend yet at a cozy inn known as The Dragon & Flagon the memory of Dragonstones is kept alive by the Adventurers that frequent the tavern Even today a nod from a knowing traveler may persuade the Adventurers to recount some of the ancient tales And if they take a particular liking to you those Adventurers may bring out their own collection of magic coins and challenge you to a simple game of skill and luck giving you a chance to have your own Fist of Dragonstones Players 3-6Playing time 45-60 minsAges 8 "
Price: 19.99 |
"Sirius Dice - Translucent Red Poly Set" |
"Translucent Red Resin- 7 die set"
Price: 10.49 |
"Sirius Dice - Red Cloud Transparent Poly Set" |
"Translucent Red Cloud Resin- 7 die set"
Price: 12.49 |
"Marvel HeroClix: Earth X Starter Set" |
"Marvel HeroClix Earth X Starter Set"
Price: 20.49 |
"Discovery: The Era of Voyage Board Game" |
"With the advancement of shipbuilding technology and navigation countless brave explorers set sail to the unknown seas Cities and islands previously unknown to us are being discovered Fleets of various countries sail on the foreign oceans with the discovery of new sea routes speeding up cultural and commercial exchange and taking us one step closer to the future In Discovery Era of Voyage players take on the role of ambitious captains leading their fleet towards glory at sea Through trading goods and commodity investment and development you accumulate reputation and influence among the islands Build a foundation for your family’s wealth and prosperity! Players 2-4Playing time 30-45 minsAges 8"
Price: 16.99 |
"Starfinder Adventure Path: Heart of Night (Signal of Screams 3 of 3)" |
"Trapped on the Shadow Plane the heroes find their only hope of returning home is to find and defeat Dr Lestana Gragant the twisted scientist who is attempting to broadcast a maddening signal throughout the galaxy If the PCs can make their way past shadowy foes and terrifying obstacles they might be able to wash the stain of corruption from their souls!This volume of Starfinder Adventure Path concludes the Signal of Screams Adventure Path and includes “Heart of Night” a Starfinder adventure for 11th-level characters by Saif Ansari Advice on how you can continue your campaign past the final encounter and details on the horrors to come should the heroes fail by Tracy Barnett An exploration of the creepy Shadow Plane as well as numerous player options for those connected to that plane by Thurston Hillman An archive of alien frights including a memory-stealing fey and a faceless beast by Saif Ansari Stephen Glicker and James L Sutter Statistics and deck plans for a velstrac starship by Saif Ansari plus a glimpse of a world of waking dreams by Owen KC Stephens"
Price: 9.99 |
"TerrainCrate: Fences" |
"Miniatures are supplied unpainted and assembly may be required"
Price: 9.49 |
"Batman Miniature Game Mad Hatter" |
"Batman Miniature Game Mad Hatter"
Price: 11.99 |
"Numenera RPG: Player's Guide" |
"Create characters explore the setting and learn the rules in this inexpensive second copy of key rules and setting material This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table"
Price: 7.99 |
"Pathfinder Adventure Path: The City Outside of Time (Return of the Runelords 5 of 6)" |
"The Return of the Runelords Adventure Path continues as the heroes must infiltrate the icy realm of a terrible demigod on the Shadow Plane to perform the ritual needed to enter an ancient time-locked Thassilonian city Once there the heroes must navigate a complex web of intrigue politics and looming threats to find the key to saving a storied nation from the wrath of a runelord! “The City Outside of Time” is a Pathfinder Roleplaying Game adventure for 15th-level characters that continues the Return of the Runelords saga A selection of new monsters an exploration of artifacts from ancient Thassilon and revelations about the demigods on the Shadow Plane round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 12.99 |
"Starfinder Adventure Path: The Penumbra Protocol (Signal of Screams 2 of 3)" |
"Infected with a sickness that threatens to turn them into twisted murderers the heroes travel to the city of Cuvacara on the planet Verces to find the possible origin of the madness! They soon discover that a sinister company plans to release a new social media app that will corrupt the entire city Surviving attacks from corporate assassins the heroes can shut down the app&39;s servers and discover the location of the company&39;s hidden underground base on the planet’s Darkside Within are individuals who seem to have willingly undergone transformation and protect the facility with their lives After confronting the charismatic executive in charge and learning of the mad scientist who created the signal the heroes find out they are now trapped on the Shadow Plane! “The Penumbra Protocol” is a Starfinder Roleplaying Game adventure for four 9th-level characters The adventure continues the Signal of Screams Adventure Path a 3-part monthly campaign in which players race to find the source of a mystical signal that warps both minds and bodies It also includes a gazetteer of the technological metropolis of Cuvacara a discussion of the shadowy fiends known as velstracs and a selection of horrifying new monsters Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules a host of exciting new monsters and alien races a new planet to explore and starship to pilot and more!"
Price: 9.99 |
"Pathfinder Adventure Path: Runeplague (Return of the Runelords 3 of 6)" |
"The Return of the Runelords Adventure Path continues as the heroes discover a nefarious plot to spread a magical plague through Varisia&39;s greatest cities As they travel the breadth and width of the land they not only face cultists eager to transform people into monsters but the spreading influence of other runelords as their agents stir to life Will the heroes be able to halt the resurrection of one runelord and the rebirth of another or will they become monstrous minions of the Polymorph Plague themselves? "Runeplague" is a Pathfinder Roleplaying Game adventure for 9th-level characters by Richard Pett The adventure continues the Return of the Runelords Adventure Path an exciting continuation of the Runelords saga set in the frontier lands of Varisia A selection of new monsters a presentation of the monstrous demigod Yamasoth and rules for magical pools capable of imbuing great powers or curses round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 9.99 |
"Duke Reinforcements Gunpowder Uprising" |
"As rival dukes contend for unclaimed lands far from the king&39;s reach gunpowder brings a new powerful dimension to the battlefield"
Price: 9.99 |
"Layers Board Game" |
"Layers is a pattern-matching game that requires players to turn flip and overlap a set of five layers to complete the pattern shown on a mission card The faster you complete the pattern the higher your score will be With a variety of levels you can try to match different patterns on the mission cards using 3 layers up to 5 layers Each layer has an unique shape and the colors are different in the front and back so you must be careful as you overlap different layers into one pattern Complete the pattern quicker than the others to gain more points and win the game! A new game designed by Dave Choi and Yohan Goh the designers of Battle Fold and Fold-it presents an unique style of puzzle-solving game with colorful patterns that will make you feel like an artist Players 2-4Playing time 30 minsAges 7"
Price: 26.49 |