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"Chronicles of Crime Noir Board Game"
"Noir is an expansion authored by Stephane Anquetil a very talented writer with credentials including Sherlock Holmes Consulting Detective scenarios as well as Escape Books and Box (404 éditions)  In Noir the whole group is collectively representing one private detective with unconventional methods  Instead of Forensic Contacts players have 4 action cards they can use at any point and any moment SpyBreak-InBribeIntimidate You won&39;t be able to intimidate everyone without repercussions Also your money is in a shortage so you can&39;t bribe everyone you meet Noir really brings another side to crime busting! This Expansion requires the base game (London) to be played It also requires an app to work (it&39;s impossible to play without it) but once downloaded no Internet connexion is needed to play You currently need Android 44 or newer or iOS 80 or newer to run the app which may change in the future Players 1-4Playing time 60-90 minsAges 14Contents10 Location Cards15 Special Item Cards25 Character Cards4 Actions Cards4 New Scenarios "
Price: 19.99

"Fallout Wasteland Warfare Brotherhood of Steel Core Box Board Game"
"Expand your collection with with these high quality multi-part 32mm scale resin miniatures of 2 Lancers 2 Field Scribes 2 Knight Patrol a T60 Paladin with Gatling Laser and all the cards you need to play as the Brotherhood of Steel factionHigh quality 32mm scale resin miniatures2x Lancers 2x Field Scribes 2x Knight Patrol 1x T60 Paladin with Gatling Laser 7x Scenic bases Image shows painted miniatures9x Large cards Unit AI Reference and 30 Small cards from a range of Items (Weapon Equipment Mod Chem Power Armor) Boost Heroic Quest Perk Leader Explore Event Wasteland (Danger Creature Stranger)"
Price: 35.49

"Thinkfun Rush Hour - Traffic Jam Logic Board Game"
"The classic traffic jam logic game Escape That&39;s your goal Rush Hour is the premier sliding block game which challenges beginners and experts alike Rush Hour Game has 40 challenge cards which depict various gridlock scenarios to set up your traffic jam to Get your Red car through the exit Slide the blocking cars and trucks in their lanes--up and down left and right until the path is clear for the red car to escape There&39;s only one rule - you can&39;t take pieces off the traffic grid Rush Hour is an educational game which helps with problem solving skills and develops critical thinking This game makes an ideal travel game as it come complete with a Game Go Bag and a built in storage compartment for the challenge cards Rush Hour Game can be enjoyed by single players or various players competing and is suitable for 8 and up Rush Hour Game Contains40 x challenges & solutionInstructions1 x red car4 x blocking trucks11 x blocking cars1 x traffic gridGame Go bag"
Price: 17.99

"Ticket To Ride First Journey - Europe Edition Board Game"
"Ticket to Ride First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience In general players collect train cards claim routes on the map and try to connect the cities shown on their tickets In more detail the game board shows a map of Europe with certain cities being connect by colored paths Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities and you&39;re trying to connect those two cities with a contiguous path of your trains in order to complete the ticket On a turn you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option you must discard cards matching the color and number of spaces on that route (eg two yellow cards for a yellow route that&39;s two spaces long) If you connect the two cities shown on a ticket with a path of your trains reveal the ticket place it face up in front of you then draw a new ticket (If you can&39;t connect cities on either ticket because the paths are blocked you can take your entire turn to discard those tickets and draw two new ones) If you connect one of the westernmost cities (Dublin Brest Madrid) to one of the easternmost cities (Moscow Rostov Ankara) with a path of your turns you immediately claim a special cross-continent ticket The first player to complete six tickets wins! Alternatively if someone has placed all twenty of their trains on the game board then whoever has completed the most tickets wins! Ticket to Ride First Journey features the same gameplay as the first Ticket to Ride First Journey game but with the players claiming track in Europe instead of in the United States Players 2-4Playing time 15-30 minutesAges 6"
Price: 22.99

"Sailor Moon Monopoly Board Game"
"Usagi’s (Serena&39;s) friend Rei has been plagued by disturbing visions of the Apocalypse just as a new enemy appears in the city The maniacal Professor Tomoe leader of the Death Busters (Heart Snatchers) has been targeting innocent citizens in a search for three special pure heart crystals Usagi is prepared to confront this dangerous new foe together with powerful new Sailor Guardians who are already seeking the crystals In this special Sailor Moon Edition of MONOPOLY you’ll tour all characters of the beloved anime Sailor Moon S Own the four talismansweapons and receive strong eternal items Love and Friendship cards might reward you for fights against the villains or bring an unexpected surprise Buy sell and trade with other fans to get a powerful Sailor Guardian and win the game!"
Price: 28.99

"Terraforming Mars Board Game"
"In the 2400s mankind begins to terraform the planet Mars Giant corporations sponsored by the World Government on Earth initiate huge projects to raise the temperature the oxygen level and the ocean coverage until the environment is habitable In Terraforming Mars you play one of those corporations and work together in the terraforming process but compete for getting victory points that are awarded not only for your contribution to the terraforming but also for advancing human infrastructure throughout the solar system and doing other commendable things  The players acquire unique project cards (from over two hundred different ones) by buying them to their hand The projects (cards) can represent anything from introducing plant life or animals hurling asteroids at the surface building cities to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere The cards can give you immediate bonuses as well as increasing your production of different resources Many cards also have requirements and they become playable when the temperature oxygen or ocean coverage increases enough Buying cards is costly so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits depending on the project) Standard Projects are always available to complement your cards  Your basic income as well as your basic score is based on your Terraform Rating (starting at 20) which increases every time you raise one of the three global parameters However your income is complemented with your production and you also get VPs from many other sources  Each player keeps track of their production and resources on their player boards and the game uses six types of resources MegaCredits Steel Titanium Plants Energy and Heat On the game board you compete for the best places for your city tiles ocean tiles and greenery tiles You also compete for different Milestones and Awards worth many VPs Each round is called a generation (guess why) and consists of the following phases 1) Player order shifts clockwise 2) Research phase All players buy cards from four privately drawn 3) Action phase Players take turns doing 1-2 actions from these options Playing a card claiming a Milestone funding an Award using a Standard project converting plant into greenery tiles (and raising oxygen) converting heat into a temperature raise and using the action of a card in play The turn continues around the table until all players pass 4) Production phase Players get resources according to their terraform rating and production parameters  When the three global parameters (temperature oxygen ocean) have all reached their goal the terraforming is complete and the game ends after that generation Count your Terraform Rating and other VPs to determine the winning corporation! Players 1-5Playing time 90-120 minutesAges 12"
Price: 53.99

"Kanagawa Board Game"
"1840 In Kanagawa the great bay of Tokyo the Master Hokusai decided to open a painting school to share his art with his disciples You are one of these disciples and more than anything you want to prove yourself worthy of the “crazy old artist” Follow his teachings to expand your studio and paint your preferred subjects (Trees Animals Characters Buildings) all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!Players 2-4Playing time 45 minutesAges 10"
Price: 19.57

"Isle of Skye Druids Expansion Board Game"
"One cannot win the struggle for dominance over the island without powerful allies As every wise king knows power is not measured in strength and gold alone Having the support of the spiritual leaders of the country can be the decisive factor Win the druids over to your cause and harness the power of their mystical sacred sites for your benefit! Isle of Skye Druids the second expansion for Isle of Skye can be played with the base game on its own or with the base game and the Journeyman expansion This expansion splits the buying phase (phase 4) into two buying sessions With your first purchase you can buy a tile from your fellow players in the usual manner For your second purchase you can buy a tile from the dolmen board These "druid" tiles are normal landscape tiles except that they will often bear a stone tablet or a scroll Stone tablets grant special powers that you can use until the end of the game while scrolls are subject to the usual rules of the base game  New scoring tiles offer further variability Players 2-5Playing time 60-75 minsAges 10"
Price: 14.99

"Dungeons & Dragons Sword Coast Adventure Guide"
"Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast home to the cities of Baldur’s Gate Waterdeep and Neverwinter Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places cultures and deities of northwestern Faerûn The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms to get background on locations featured in the Rage of Demons storyline coming in September and to learn the lore behind video games like Neverwinter and Sword Coast Legends Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide Immersive Adventuring This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast New Character Options The book offers new subclass options such as the Purple Dragon Knight and the Swashbuckler for many of the classes presented in the Player’s Handbook as well as new subraces and backgrounds specific to the Forgotten Realms Adventure in the Forgotten Realms Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering You’ll also get updated maps of this area of the Realms Compatible with Rage of Demons storyline Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast Insider Information Learn the background behind locations such as Luskan and Gracklstugh featured in the upcoming digital RPG Sword Coast Legends from n-Space  With new character backgrounds and class options players will love the storytelling possibilities of playing a noble of Waterdeep an elf bladesinger or one of the other new options while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come"
Price: 28.49

"The Chameleon Board Game"
"Everyone knows the secret word except the Chameleon But who is the Chameleon?Using one carefully chosen word each you try to catch out the imposter But when someone is this good at blending in innocent people start looking guilty and the Chameleon can escape scot-free Ages 14Players 3-8Playing time 15 minutes"
Price: 21.99

"Village Attacks: Horrors of the Sands Expansion Board Game"
"New Monsters and HeroesFirst off HOTS introduces the Mummy Djinn Efreet and Ghoul monsters to play as and the Djinn Trapper Assassin Gypsy and Maharib Town Heroes to combat them!New HuntersHOTS introduces several new mechanics starting with new Hunters; the Yunfakh! They are fast and agile combatants and cannot be attacked at range! You need to get up close to defeat them!Also new tiles and new mechanics in form of Summoning are part of this Expansion"
Price: 33.99

"Emojinary Board Game"
"Emojinary where pictures speak louder than words! How quickly can you work out what the emojis are trying to say?Emojinary where pictures speak louder than words!Everyone knows emojis - but how quickly can you work out what they are trying to say?Your skills are tested with four fun party classics - "guessing" "spotting" "drawing" and "acting"!Players 4 or more in 2 teamsAges 10"
Price: 24.99

"Galaxy Trucker Rocky Road Board Game"
"The Galaxy Trucker Novel! Galaxy Trucker Rocky Road is the story of a woman and an alien trying to deliver a load of sewer pipes It’s set in Vlaada Chvátil’s goofy Galaxy Trucker universe so you know it’s gonna be funny It’s also kinda sweet"
Price: 11.99

"One Key Board Game"
"The Key is missing and it is up to the players to find it! The team leader tries to communicate with the other players proposing clues by indicating their degree of affinity — strong mediumweak — with the object that the team must find With good team-play the other players remove the wrong cards step by step until the Key is all that remains Removing the Key results in instant defeat so be careful!One Key is a family game for all kinds of players a light game that offers a co-operative experience based on the association of ideas and deduction All the objects are like little universes of their own Find the right one to solve the enigma! One Key is best played with an app with a three-minute timer and background music to add tension to your games"
Price: 24.29

"El Dorado Board Game"
"Will you dare to search for the golden city? Assemble your expedition and lead it through the jungles of South America in this deck-building board game You need to have a good Plan expert explorers and the right equipment Will you choose the Scout the photographer or the Prop plane? It is up to you to find the best Route through the wilderness with you team and to win the race to El Dorado!Every Route is A new challenge Every game needs a new strategy! What is a "deck-building board game"? Each player starts with the same combination of cards - his or her deck Use the cards to move your expedition and to purchase new and better cards Add those new cards to your deck to improve it The variable game board with more than 100 000 possible layouts Contents7x terrain tiles2x terrain strips1x ending tile6x blockades8x playing pieces4x expedition boards1x starting player hat1x market board86x expedition cards36x cave tokens & InstructionsThis game is suitable for 2-4 players Suitable for ages 10 years and up Playing time 60 minutes"
Price: 26.99

"Beyond Baker Street Board Game"
"Another criminal is on the run and Sherlock Holmes has a lead! He’ll have the culprit behind bars in no time… Unless you beat him at his own game! With the help of your associates gather evidence follow the clues and use your power of deduction to solve the case before the great Sherlock Holmes! After all whatever remains however improbable must be the truth!An interactive gameplay based on your deduction abilities A race to the truth where a single mistake could cost you the lead Solve complicated cases in less than half an hour"
Price: 27.99

"SpyNet Board Game"
"You are a spymaster Your mission Dominate the world of undercover intelligence by deploying agents to complete vital missions To complete your mission you must first build an underground network of highly trained agents from different branches of espionage In the card game SpyNet two to four players work alone or with a teammate to gather the information they need to recruit the best agents and disrupt their opponents&39; plans With clever play and careful coordination you can rise to the top of the intelligence community and become a dominate force in the world of covert espionage In more detail the deck contains agents funding and missions Players draft cards from a face-down line-up Look at the first pile and take it or put it back in order to look at the second pile; look at the second pile etc After you take a pile you add one card to empty spot in the line-up as well as each pile that you passed over thereby enriching the haul for the next player Players lay down color-coded agents in order to gain strength in four fields tech infiltration counterespionage and enforcement Funding can be applied to any agent and some agents have special powers that take effect when played A player can complete a mission only when their strength in that mission&39;s field is stronger than all other opponents Players 2-4Playing time 30-45 minutesAges 10"
Price: 6.99

"Harry Potter Miniatures Adventure Game Order of the Phoenix Expansion Board Game"
"Includes5 Detailed ready to paint & assemble resin miniatures 35mm scale Sirius BlackPadfootNymphadora TonksKingsley Shacklebolt Alastor Moody5 Plastic bases 1 Blister 5 Character cards 3 Spell Cards 1 Artefact Card 1 Potion Card"
Price: 32.99

"Star Wars Legion: Barricades Pack Board Game"
"When you’re seeking protection from enemy blaster fire there are few substitutes for the solid weight of a barricade between you and your foes Decorate your games with more terrain and provide cover for your troopers with the Barricades Pack for Star Wars Legion!Within this expansion you’ll find eight unpainted barricades identical to the barricades included in the Star Wars Legion Core Set By doubling your supply of barricades you can create even more variety in your battles sprinkling barricades across the field and providing places for units on either side to hunker down and take refuge from enemy fire You can use these barricades as decorative terrain for an Imperial installment or a secret Rebel base - or you can integrate them fully into your game by providing heavy cover for any unit that hides behind them Either way the Barricades Pack invites you to bring a little more Star Wars flavor into your planetary battles"
Price: 8.49

"Star Wars: Legion - E-Web Heavy Blaster Team Unit Expansion Board Game"
"Imperial troops are known for their relentlessness pressing the attack even in the face of the strongest Rebel resistance But when the Empire really wants to bring the fight to the Rebels it calls in its heavy blaster teams Bridging the gap between lightly armed trooper units and the heavy AT-ST an E-Web Heavy Blaster Team gives you even more options for rounding out your Imperial army The E-Web Heavy Blaster Team Unit Expansion expands the possibilities for your games of Star Wars Legion with an unpainted easily assembled E-Web Heavy Blaster Team miniature that you can field as a support unit Additionally three upgrade cards let you customize your heavy blaster team improving its communications or modifying its power generator to create new ways to attack"
Price: 19.99

"Festo Board Game"
"It&39;s a big feast in the magical kingdom of Gloutama where you take on the role of an ever-hungry halfling that goes to the market to gather all sorts of wonderful ingredients from elves dwarfs pixies trolls orcs and wizards so you can cook up dishes that will have every creature in the kingdom licking their fingers In each of four rounds in Festo! players try to gather as many ingredients as they can by placing their servants by the different races in the game — but each round consists of two phases in which the players roll three dice that determine whether races are available this turn or not Some races might be totally unavailable because of this so players have to decide how many of their servants they want to place during each phase Once this is done majorities determine who gets what Who will be the cleverest of all halflings? Play Festo! and find out!"
Price: 10.99

"Colt Express Board Game"
"It is 1899 and the union pacific express is headed to the nice valley coal company to deliver their payroll and 47 passengers Suddenly the train is attacked by thievin bandits! Will the outlaws keep their cool or will Marshal Samuel Ford save the day and prevent the robbery? Players will plan ahead and play cards to steal the most loot shoot their opponents move around the train and elude Marshal FordPlayers 2-6Suggested Ages 8Playing Time 30 minutes"
Price: 22.99

"Obscurio Board Game"
"The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks! The Grimoire guides his team towards the exit using images on which he points at certain details In cooperation the other players have to find it as quick as possible while avoiding to pick the wrong cardsHowever a member of the team is a Traitor looking to lead the other players astray A wide variety of Traps are on your way to the exit of the Library making player communication harder! Obscurio is a family game an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team Supported by rich contents Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the Traitor Communicate efficiently and avoid the illusions on your way to escape the Sorcerer’s Library! Players 2-8Playing time 40 minsAges 10"
Price: 34.99

"Peptide: A Protein Building Board Game"
"Peptide is an open-drafting card game with resource management elements Basically players compete to link amino acids side-by-side forming what’s called a Peptide Chain (in biology this process is called RNA Translation) In order to do so players must first select from a number of available open-drafted face up cards which in the game represent cellular organelles Each organelle rewards players with either molecular resources or cellular actions Final scores are based upon the types of amino acids in your Peptide Chain and the player with the most points at the end of the game wins!2–6 Players40 Min Playing TimeAge 10"
Price: 17.99

"ShipShape Board Game"
"In the late 17th Century mighty ships sailed the seas and brought all manner of goods back to port As a savvy captain you must skillfully utilize your crew to fill your ship&39;s hold with the best combination of treasure cannons and (ahem) other items to earn gold In the end the player who amasses the biggest bounty will be declared the greatest smuggleruh SEA CAPTAINof all time! In ShipShape 2-6 players each control a ship Over the course of three voyages (rounds) you bid using numbered crew cards to claim unique crate tiles off the central stack Fill your hold with gold cannons and contraband and cover up what you don&39;t want At the end of each voyage score coins by comparing your holds with everyone else looking only at what is visible in your hold Players 2-6Playing time 20-50 minsAges 8"
Price: 23.99

"Century - A New World Board Game"
"Century A New World is the third and final installment of the Century series from designer Emerson Matsuuchi Century A New World sends players to the Americas at the dawn of the 16th century Braving the wilderness players are forced to explore new lands trade with local inhabitants journal their findings and huntgather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist! Century A New World may be combined with Century Spice Road or Century Eastern Wonders or both for all new mixable games Players 2-4Playing time 30-45 minsAges 8"
Price: 29.99

"Tudor Board Game"
"In Tudor you are a Lord in the court of King Henry VIII Here you will be positioning your Courtiers among the influential Lords who grant you actions that allow you to maneuver your family members to high title offices and gain their respective Rings of prestige and power Players take turns placing their Courtiers into the three Audience Chambers each with unique actions Then each player will place their one Lord in a Chamber of their choice Only Courtiers in an Audience Chamber with any player&39;s Lord present will be able to use that Chamber’s actions But be careful since there are only a limited number of seats available in each Chamber and competing families can push you out of a Chamber!Then all player Courtiers in Chambers with a Lord take turns performing ONE of the two Actions in their Chambers The powerful Lords may also take both actions in the Chamber they occupy Chamber Actions allow you to gain Court Cards and to move your Courtiers in the Throne Room onto spaces with square Court Tokens that represent various faction interests and demands at the court You collect these Court Tokens which are one way to gain Prestige at court When you reach the top space of a Court Office in the Royal Court you will gain that title - represented by a Ring A player&39;s Rings are placed and displayed on their individual Player Hand Screens Positioning your Rings on different fingers project your interests intent and inclinations to the other players because different positions enhance specific Actions that your Courtiers take in the Audience Chambers!You must always be vigilant because another players can seize your Court Office kicking your Office Holder out in disgrace and then taking one of YOUR Rings!The player with the most prestige at game end wins!In each game of Tudor you will choose to play one of many scenario cards each with their own special rules that can alter the game in dramatic ways In addition choose two different scoring cards to vary gameplay creating a strategic experience with exceptional replayability"
Price: 48.44

"Dead & Breakfast Card Board Game"
"In this game of ghoulish guesthousery players build a mortifying motel fill it to the brim with horrifying inhabitants adorn its walls with voluptuous vines of poison ivy and invite puzzled patrons in from the cold to meet their frightening finale However a ghastly ghoul besieges the local Haunted Hardware Store and other enigmatic entrepreneurs are opening horrible hostels of their own meaning you’ll have to work fast to ensure that your Dead & Breakfast is the best of the worst!In less verbose vocabulary Dead & Breakfast is a tile-laying game where you assemble a hotel placing creatures flowers and guests to score points Each turn players place one of the available un-haunted window tiles into their hotel before passing the turn to the left Once a row (5 windows) of a player&39;s hotel is complete they can invite a guest occupying one window but activating their specific scoring condition Once everyone has built a 5x5 hotel points are won in three ways inviting guests who fear the creatures that live in your hotel; connecting certain types of flowers to your door via ivy; and fulfilling the conditions of the Bonus Scoring Tile The Hotelier with the most points wins!"
Price: 20.49

"Batwoman: Batman Miniature Board Game"
"The latest addition to the Bat-Family Batwoman is a formidable presence on the streets of Gotham combining aerial combat skills nerves of steel and powerful team-up combos This new blister pack contains one finely detailed Batwoman (Kathy Kane) miniature one Character Card and one Equipment Card Content 1 Detailed ready to paint & assemble resin miniature1 Plastic Base1 Character Card1 Equipment Card"
Price: 15.99

"Tsuro: Phoenix Rising Board Game"
"Long ago a vengeful god stole the stars from the night sky To illuminate the night hopeful people sent glowing paper lanterns floating toward the heavens Out of nowhere clever magical phoenixes appeared soaring through the sky As they flew from lantern to lantern their enchanted touch changed the lanterns into new stars! The phoenix who can create a constellation of seven new stars will be the champion of a world looking for light! Tsuro Phoenix Rising is a new entry in the classic Tsuro series The game shares a bond with the foundations of the venerable original play tiles move pawns and stay in play but it introduces a revolutionary board that allows for the double-sided tiles to flip and rotate throughout the game creating diverging paths and opening up new strategies Featuring gorgeous phoenix miniatures beautiful lantern tokens and unique gameplay elements such as life tokens that allow your phoenix to be reborn from the ashes once per game Tsuro Phoenix Rising is a new chapter in the legacy of Tsuro! Players 2-8Playing time 20-60 minsAges 8"
Price: 37.99