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"Escape from Colditz 75th Anniversary Edition Board Game"
"Colditz Castle - World War II An impregnable fortress An inescapable prison Until now Designed by Major Pat Reid one of only a handful of prisoners-of-war to escape Colditz Castle and screenwriter Brian Degas Escape From Colditz is the iconic game of careful planning and nerves of steel Become Allied escape officers - assemble your equipment plot your escape routes and coordinate your efforts to avoid the guards Become the German security officer - maintain control through guile ruthlessness and careful observation despite limited numbers This deluxe edition of the classic game for 2 to 6 players includes both original and updated rules new hand-painted artwork an oversized board 56 wooden playing pieces 100 fully illustrated cards a 32-page history book and unique replicas of artefacts from the prison Seventy-five years ago Major Reid braved barbed wire searchlights and armed guards to Escape from Colditz Now it’s your turn to do the same THE CLASSIC RETURNS!  Ages 12 Players 2 – 5 1 – 2 Hours"
Price: 44.99

"Captain Sonar Board Game"
"At the bottom of the ocean no one will hear you scream!   In Captain Sonar you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you Every role is important and the confrontation is merciless Be organized and communicate because a captain is nothing without his crew the Chief Mate the Radio Operator and the Engineer   All the members of a team sit on one side of the table and they each take a particular role on the submarine with the division of labor for these roles being dependent on the number of players in the game One player might be the captain who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain&39;s orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes mines and other devices that will allow for combat   Captain Sonar can be played in two modes turn-by-turn or simultaneous In the latter set-up all the members of a team take their actions simultaneously while trying to track what the opponents are doing too When a captain is ready to launch an attack the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor   Multiple maps are included with varying levels of difficulty   Ages 14 Playing time 45-60 minutes Players 2-8  "
Price: 26.99

"Scythe Board Game"
"It is a time of unrest in 1920s Europa The ashes from the first great war still darken the snow The capitalistic city-state known simply as “The Factory” which fueled the war with heavily armored mechs has closed its doors drawing the attention of several nearby countries Scythe is a 4X board game set in an alternate-history 1920s period It is a time of farming and war broken hearts and rusted gears innovation and valor In Scythe each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction&39;s stake in the land around the mysterious Factory Players conquer territory enlist new recruits reap resources gain villagers build structures and activate monstrous mechs Each player begins the game with different resources (power coins combat acumen and popularity) a different starting location and a hidden goal Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place) Scythe gives players almost complete control over their fate Other than each player’s individual hidden objective card the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands Each encounter card provides the player with several options allowing them to mitigate the luck of the draw through their selection Combat is also driven by choices not luck or randomness Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns While there is plenty of direct conflict for players who seek it there is no player elimination Every part of Scythe has an aspect of engine-building to it Players can upgrade actions to become more efficient build structures that improve their position on the map enlist new recruits to enhance character abilities activate mechs to deter opponents from invading and expand their borders to reap greater types and quantities of resources These engine-building aspects create a sense of momentum and progress throughout the game The order in which players improve their engine adds to the unique feel of each game even when playing one faction multiple times"
Price: 68.99

"King of Tokyo (2016 Edition) Board Game"
"On the 5th anniversary of the release of the best-seller by Richard Garfield King of Tokyo gets a facelift with a new version entirely redone by a group of artists lead by Régis Torres who previously illustrated the Halloween expansion pack and King of New York In addition to these exclusive illustrations this new version will have a new rulebook that was reworked to be clearer as well as two new monsters the ever-so-popular Space Penguin (the original version highly sought-after by players was only available through tournaments) and Cyber Kitty The King Gigazaur Meka Dragon and Alienoid still defending their territory have also benefitted from a makeover The changes are purely aesthetic changes the rules of the game and Power cards remain unchanged In King of Tokyo you play mutant monsters gigantic robots and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo At the start of each turn you roll six dice which show the following six symbols 1 2 or 3 Victory Points Energy Heal and Attack Over three successive throws choose whether to keep or discard each die in order to win victory points gain energy restore health or attack other players into understanding that Tokyo is YOUR territory The fiercest player will occupy Tokyo and earn extra victory points but that player can&39;t heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect such as the growing of a second head which grants you an additional die body armor nova death ray and more and it&39;s one of the most explosive games of the year! In order to win the game one must either destroy Tokyo by accumulating 20 victory points or be the only surviving monster once the fighting has ended"
Price: 24.90

"Cash N Guns (Second Edition) Team Spirit Board Game"
"You&39;re no longer looting and shooting on your own with Cash &39;n Guns Team Spirit This expansion features rules for team play and enables a ninth player to take part in the action It also introduces a deck of duplicitous mercenaries twelve thugs-for-hire who can give your team a temporary advantage and who bring a deeper strategic dimension to the team game   Seven new characters take seats at the table including Boris Natasha the martini-wielding Maria and the most awe-inspiring of all Mama They bring new surprises and powers with them as well as a silencer that fits on your favorite weapon and three never-before-fired guns   Players 4-9 Playing time 30 minutes Ages 10  "
Price: 9.53

"Scrabble Harry Potter Board Game"
"With this special edition game Scrabble celebrates the unique vocabulary from the world of Harry Potter and his friends! Like Original Scrabble this game comes with a board 4 racks bag of tiles and instructions But Harry Potter Edition of Scrabble also includes a special glossary for players to find wizarding words they can play with their Scrabble tiles When a player forms a word on a Hogwarts space that player gets to draw a magical card that can help score more points! Game includes a deck of 36 Hogwarts cards that bring even more magic to the game Fans of the Seven Books and Eight films in the Harry Potter Universe will love this special Scrabble game—but it won’t be around for long! Scrabble celebrates the unique vocabulary from the world of Harry Potter and his friends! Like Original Scrabble game comes with a board 4 racks tiles and instructions Includes a unique glossary of Harry Potter wizarding words for unique play and a deck of 36 Hogwarts cards that bring even more magic to the game Fans of the Seven Books and Eight films in the Harry Potter Universe will love this special Scrabble game-but it won&39;t be around for long!"
Price: 29.99

"Game of Thrones HBO The Iron Throne Board Game"
"In Game of Thrones The Iron Throne which uses the game systems from Cosmic Encounter you and your friends each command one of the Great Houses of Westeros pitting iconic characters against each other in epic battles and schemes Negotiate bluff forge alliances threaten your rivals — use every tool at your disposal to spread your influence establish supremacy and claim the ultimate prize the Iron Throne! In more detail each turn centers around the resolution of an encounter between two players These encounters can result in hostilities startling conquests and the spread of influence or they can result in the formation of temporary alliances And though only two players in any encounter will be the "active" players your friends might offer you their support — or turn around and offer it to someone else The encounters of The Iron Throne resolve quickly but they are full of opportunities for cunning strategy devious intrigues and brokered alliances Each features a challenger and a defender and after these players assign characters to resolve the encounter on the behalf of their Houses other players may offer their support to either side In this way an encounter that starts as a contest between the Lannisters and the Starks may escalate and draw in the support of the Tyrells or other Houses However there&39;s more to the encounters of The Iron Throne than this initial jostling for power even with all the alliances and betrayals it can entail There are still schemes within schemes and the bluffs negotiations and hidden information that color these encounters as the active players discuss the House cards they intend to play Of course there&39;s a very good chance that one or both of them may be lying but they can offer and even agree to a truce Or they can bid cards from their hands hoping to win hostilities with the higher total power In the event of a truce the active players discuss what they may give each other in order to maintain the peace In the event of hostilities however one side will win and the other will suffer You might seize influence or take hostages or you may even have your characters put to the sword Win enough of these encounters though — and find the right ones to lose — and you might find yourself in position to seize the Iron Throne The goal of the game is to spread five of your influence to your opponents&39; House cards and take the crown for yourself"
Price: 42.49

"Five Tribes The Thieves of Naqala Expansion Board Game"
"Naqala is now a prosperous place Gaining the favors of the different tribes was not easy and your rivals have not been discouraged by your success In fact some tribes have now abandoned your cause and rallied to your rivals instead and you&39;ll soon discover that these tribes follow influential leaders that your rivals hired against you Every man has his price though so perhaps you can return the favor to your rivals — should you have what it takes to recruit the thieves of Naqala   Five Tribes The Thieves of Naqala is a mini-expansion of six thief cards and one new djinn for Five Tribes that introduces a new element to the base game to create a real thorn in your opponents&39; sides The djinn is shuffled into the deck with the other djinns and protects you from the effects of thieves One thief card is revealed at random at the start of the game and whenever someone would buy a djinn they can purchase the thief card for the same price as the djinn Each thief is associated with one of the tribes and whenever you take an action with that tribe you can choose to activate and discard the thief If you do everyone else must get rid of something — two resource cards one tile they control even a djinn or palace — after which you get to choose to keep something from all the discarded things"
Price: 10.24

"Agricola Family Board Game"
"In Agricola you&39;re a farmer in a wooden shack with your spouse and little else On a turn you get to take only two actions one for you and one for the spouse from all the possibilities you&39;ll find on a farm collecting resources; building meadows; and so on You might think about having kids in order to get more work accomplished but first you need to expand your house And what are you going to feed all the little rugrats?   Agricola is a turn-based game There are 14 game rounds occurring in 6 stages with a Harvest at the end of each stage (after Rounds 4 7 9 11 13 and 14) Each player starts with two meeples that can each take an action per round There are multiple options and while the game progresses you&39;ll have more each round a (fixed) additional option becomes available Each action can be taken by only one player each round so it&39;s important to do some things with high preference   In comparison with the family game of the predecessor much has changed the new action each round is fixed and the game has been simplified by removing stone and vegetables Similar to Agricola Die Bauern und das liebe Vieh there are now buildings (replacing the major improvements) that score points for leftover resources at the end of the game  Also there are no building restrictions (nor player boards) And finally there are no negative points or point limits anymore each player simply scores for all he has achieved   Players 1-4 Playing time 45 minutes Ages 8"
Price: 27.99

"Codinca Board Game"
"Deep within the rain forests of the Yucatan rival teams of treasure hunters have recently discovered the lost city of Codinca In the center of the once great citadel stands a stone temple Local legends tell of great treasures that lie buried beneath the temple but despite many weeks of searching no doorway has been found   On the top of the temple stands a square stone altar A small totem stands in the center of this surrounded by a pattern of sixteen carved tiles Examining them closely you discover an intricate series of mechanisms which allow the tiles to switch places and turn over which reveals that each tile has a stone side and a gold side Carvings on each side of the pillar indicate that a sequence of four key patterns must be made with the tiles to open the temple Can you be the first to unlock the secrets of Codinca?   In Codinca each player has control of a set of four matching symbol tiles Air Water Earth or Fire Players take turns attempting to move their tiles into a series of four specific key patterns indicated on the key discs drawn at the beginning of the game; those patterns are a block of four a line of four four corners (can be four corners of any nine tiles as well as outside corners) and a diagonal line of four  On each turn a player must either switch and flip one of their own tiles with any adjacent tile or switch one of their tiles with any adjacent tile and switch the same or another of their tiles with any adjacent tiles or flip two tiles one of which must be one of their own tiles In addition players are allocated three Spirit Card that gives them the bonus move choice of Line Push or Rotate Four This allows players to disguise their planned moves On the back of the Spirt Card is a Trap Pattern This can be used to change a set display of tiles from gold to stone and visa versa to match the pattern on the Trap Pattern Players can match their required patterns in any order and the first player to match all patterns wins   Players 2-4 Playing time 30 minutes Ages 8"
Price: 11.24

"Gibsons Bingo Board Game"
"The fast paced game for all the family includes wipe clean cards and pens This Bingo set also includes real wooden numbers and a handy cloth bag Up to 36 players age 7 Each player’s bingo card features three lines with five numbers on each line When the game begins numbers are selected randomly from the cloth bag included in the set In some games the numbers are called in digits and then the number for example “3 and 5 35” Or to spice up the game use “bingo lingo” for example “Jump and Jive 35! Players look on their card to see if they have the number that has been called If they do then they mark it using the wipe clean marker pen or ‘dabber’ In 90 ball bingo there are three ways to win The first way is to be the first player who marks one line of numbers the second is to be the first player who marks two lines of numbers and the top prize is given to the first player who marks off all three lines of numbers – known as a full house The winners make a claim by shouting “Bingo!” or “House!” Great fun for all the family age 6 This classic game of Bingo contains 90 real wooden numbers Can be played by up to 36 players 36 cards in 4 colours mean 4 players can play up to 9 cards each per game Ideal for parties and large groups"
Price: 16.99

"Diplomacy Board Game"
"The award winning game of political intrigue and military power in Imperial Europe Diplomacy is the ultimate strategy game of pure skill No dice and no luck - double dealing deception and danger dog every move For 2-7 players age 12 with a playing time of 3 hrs"
Price: 22.99

"Wembley Family Board Game"
"Follow the Wembley trail and find out if you have the management skills needed to take your team to the top and win the coveted FA Cup! 32 teams from the 100th FA Cup season of 1980-81 are represented across the original 4 divisions - do you have what it takes to beat the giants by rolling the specially loaded die? Around 90 minutes of fierce competition will leave only one team standing Gibsons have relaunched their classic game Wembley that was loved by all in the 1980s With a new box and updated game board players can relive the glory of the FA Cup before the glamour of the Premier League dominated football Have you got what it takes to get your team to the top? Based on the FA Cup season of 1980-81 Family game for ages 9 and up 2-12 players 90 minutes of gameplay"
Price: 17.49

"221b Baker Street Detective Board Game"
"Victorian London and somewhere from within the gloom of the swirling mist a mued cry is heard followed soon after by the sound of running feet It’s nearly midnight and most honest folk have long since taken to their beds Thus the scene is set for another Sherlock Holmes adventure and in this latest version of the classic Sherlock Holmes detective game there are seventy-ve intriguing cases to be solved     At the start of each game the details of the case will be read aloud and you will then use your powers of deduction to solve the case and return to Baker Street with the correct solution In your turn you will move around the streets of London in any direction you choose visiting various locations where you will collect clues some of which will be cryptic some will be factual and others may be misleading! The game is packed with opportunities to obstruct and outwit opponents providing 60 to 90 minutes of thought-provoking entertainment for 2 to 6 players"
Price: 21.18

"Scythe Game Board Extension Board Game"
"The board extension slides next to the back side of the standard game board creating a complete board with 70 bigger hexes (the content is the same) All units and resources in Scythe are kept on the board so the larger hexes provide more space The standard game board is 624x818mm and it grows to 818x939mm with this extension"
Price: 11.24

"Dungeons & Dragons Volo's Guide to Monsters"
"Research has never been so dangerous… Explore the breadth of D&D’s monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere! The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation covering some of the most iconic monsters in the Forgotten Realms Unfortunately the Sage of Shadowdale himself Elminster doesn’t believe Volo gets some of the important details quite right Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure Uncover the machinations of the mysterious Kraken Society what is the origin of the bizarre froghemoth or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille Dungeon Masters and players will get some much-needed guidance as you plan your next venture traipsing about some dusty old ruin in search of treasure lore and let’s not forget dangerous creatures whose horns claws fangs heads or even hides might comfortably adorn the walls of your trophy room If you survive Chapter 1 Monster Lore takes several iconic D&D monsters and provides additional information about their origins their dispositions and behaviors and their lairs—above and beyond what is written in the Monster Manual Dive deep into the story behind D&D’s most popular and iconic monsters including beholders mind flayers and the yuan-ti as well as classics like orcs gnolls and kobolds Chapter 2 Character Races presents character races that are some of the more distinctive race options in the D&D multiverse including the goblin the orc and the firbolg Chapter 3 Bestiary provides game statistics and lore for nearly one hundred monsters suitable for any D&D campaign Gain access to rules and story for dozens of monsters new to fifth edition Dungeons & Dragons such as the froghemoth the neogi and the vargouille"
Price: 31.99

"Days of Ire Budapest 1956 Board Game"
"Days of Ire Budapest 1956 is a historically inspired card-driven board game playable by 1-4 people It can be played both co-operatively or in a one-versus-many setting It is set during the most explosive days of the 1956 Hungarian Revolution in Budapest where the fighting was the most fierce The revolutionary players collect cards and fighters to resolve events and other challenges posed to them by their Soviet opponent (real or simulated) In order to win they must stay alive throughout the 7 days of fighting - while ensuring that the city doesn’t fall It’s 1956 and waves of protests in Poland are once again showing the cracks in the Eastern European communist bloc Emboldened by these signs students and intellectuals in Budapest the Hungarian capital organise a protest of previously unseen magnitudes As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked thus sparking the Revolution of the 23rd of October  Ages 13 Players 1 - 4 90 minutes"
Price: 52.49

"Madness at Midnight Board Game"
"A Lovecraftian game by Mads L Brynnum and Richard Launius 2-4 players each control a band of deranged cultists and use them to fulfill sinister plots complete dark ceremonies and control key locations in Arkham Since you all want the world to end your way prepare to meet opposition – not just from the investigators that roam the streets looking for occult activity but form the other players too The first player to reach 13 victory points win but if you don’t keep the investigators at bay they’ll call in a federal raid and make everybody lose - except for the cult with the least points who escapes notice  Ages 13 Players 2 - 4 90 minutes"
Price: 58.99

"T.I.M.E Stories Expedition Endurance Expansion Board Game"
"TIME Stories Expedition Endurance is the fifth TIME Stories scenario about an expedition to Antarctica during the 1st World War Players 2-4 Playing time 60-90 minutes Ages 12"
Price: 21.74

"Gas Out Board Game"
"Kids won’t be able to stop giggling with the Gas Out Game! Guster the Gas Cloud is full of intestinal discomfort and he’s ready to rip! Place him on the centre of the table and then deal 3 Gas Out cards to each player If you play a Number card press Guster as many times as the number shown—but watch out! Guster’s blasts are not silent and they’re definitely deadly If Guster farts you’re out! Other Gas Out cards in the deck keep the fun tooting along like the Skip card which sends Guster onto the next player or the Reverse card that “blows” him back in the opposite direction Be the last player to keep Guster the Gas Cloud from farting during your turn and you win! Special game-changing Gas Out cards like Skip and Reverse keep the play tooting along Hours of giggling fun for the whole family! Colours and decorations may vary"
Price: 14.74

"Emojinary Board Game"
"Emojinary where pictures speak louder than words! How quickly can you work out what the emojis are trying to say? Emojinary where pictures speak louder than words! Everyone knows emojis - but how quickly can you work out what they are trying to say? Your skills are tested with four fun party classics - "guessing" "spotting" "drawing" and "acting"! Players 4 or more in 2 teams Ages 10"
Price: 24.49

"Very British Problems Board Game"
"Sorry excuse me um well how awkwardly British are you? First debuted on twitter Then the C4 show Now it&39;s a rather humorous board game So if you don&39;t mind please test your skills on those socially awkward moments "
Price: 24.49

"Adrenaline Board Game"
"Adrenaline – containing 5 detailed combatant miniatures – brings the classic first-person shooter video games to your table Grab some ammo grab a gun and start shooting Build up an arsenal for a killer turn Combat resolution is quick and diceless – and if you get shot you get faster! Despite the theme of the game being a shooter Adrenaline is a solid Euro game with resource management and area control game elements Players move around the map collecting weapons ammo and powerups in order to shoot other players and score frag points when they die The winner is the player that has the most Frag Points at the end of the game Adrenaline is a game for 3-5 players average game time of 60 minutes and recommended for ages 12!"
Price: 42.99

"Alchemists The Kings Golem Expansion Board Game"
"Alchemists The King&39;s Golem an expansion to Alchemists brings you a new logic puzzle with new rewards and consequences Can you figure out how to animate a golem? And equally important can you convince the king you are making progress? The King&39;s Golem actually contains 4 expansions In Startup Funding players get a chance to customize the initial resources in their laboratories The Busy Days expansion makes each round different by offering new rewards (and new costs!) on the order spaces The Royal Encyclopedia is an entirely new venue for publishing your research And in The Golem Project players have the challenge of animating a creature made from magic and clay The expansions are presented in order of complexity Startup Funding and Busy Days will be just fine for beginners The Royal Encyclopedia is for players accustomed to the logic puzzle of the base game The Golem Project is for advanced players who want a new deduction challenge  Players 2-4 Playing time 120 minutes Suggested ages 14"
Price: 23.49

"Qwirkle Cubes Board Game"
"Roll Match Score Win! The follow-up to one of the most awarded games of all time Qwirkle Cubes plays much like our original Qwirkle game It&39;s as simple as matching colours and shapes to score the most points For 2-4 Players"
Price: 21.30

"Hounded Board Game"
"In Hounded players will either be the cunning fox trying to elude capture or the determined hunter trying to hunt down the fox   In the game each player moves their pawns and turns over tiles as they do sometimes triggering effects and sometimes not While the fox character is alone the hunter has a team of hounds to help him hunt the fox All the hunter has to do to win is either corner the fox with his dogs or force the fox to end his turn next to the hunter himself For the fox to win it has to run out the clock which is done by either finding the three timepiece tiles or flipping over 43 of the 49 tiles Once time runs out the hunter has to retire for the day and the fox escapes!   Players 2 Playing time 15-25 minutes Ages 13"
Price: 16.99

"Dice Forge Board Game"
"Which hero will earn a place among the gods? Heroes stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory Your divine dice are exceptional with removable faces! Customize your dice to make them more powerful as the game progresses Sacrifice gold to the gods to obtain enhanced die faces Upgrade your dice to produce the resources you need Overcome ordeals concocted by the gods to grow in glory and earn rewards Skillfully manage the luck of the dice and take charge of your destiny Only the greatest will ascend to the heavens! Dice Forge is a development game featuring innovative mechanics based on dice with removable facesIn this dice crafting game players build their own dice Roll your dice manage your resources complete ordeals before your opponents and explore multiple winning strategies Now you control the luck of the dice!  Easy to play – Simple rules (four-page leaflet) Control – The dice have interchangeable sides letting you decrease the random factor Customization – Make your dice evolve during the game to suit your chosen strategy Immersive play – Colorful Ancient Greece theme with superb original artwork Suspense – Hidden scoring; the winner is only known at the end of the game Replay value – Extensive selection of die-sides for multiple winning strategies Ergonomic game design – Simple actions and a storage case designed for fast game setup"
Price: 27.74

"Citadels Classic Board Game"
"In Citadels players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings The game ends at the close of a round in which a player erects hisher eighth building Players then tally their points and the player with the highest score wins   Players start with a number of building cards in their hand; buildings come in five colors with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters At the start of each round the player who was king the previous round discards one of the eight character cards at random chooses one then passes the cards to the next player etc until each player has secretly chosen a character Each character has a special ability and the usefulness of any character depends upon your situation and that of your opponents The characters then carry out their actions in numerical order the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play and so on   On a turn a player earns two or more gold (or draws two building cards then discards one) then optionally constructs one building (or up to three if playing the architect this round) Buildings cost gold equal to the number of symbols on them and each building is worth a certain number of points In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors   The expansion Citadels The Dark City was initially released as a separate item but the second edition of the game from Hans im Glück (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion With Dark City Citadels supports a maximum of eight players   Players 2-8 Playing time 20-60 minutes Ages 10"
Price: 13.75

"Runewars Miniatures Dice Pack Board Game"
"Your set of custom dice is essential to claiming victory during a game of RuneWars The Miniatures Game After all you may be able to maneuver and wheel your troops perfectly into position but you’ll want to have your dice close at hand when it’s time to attack The RuneWars The Miniatures Game Dice Pack offers you a tool of convenience another set of custom attack dice identical to the set that you receive in the RuneWars Core Set When you’ve added the dice in this Dice Pack to your dice from the Core Set it’ll be easier than ever to keep your focus where it belongs—on the deeply tactical movements and combats of RuneWars"
Price: 5.99

"Aye, Dark Overlord! The Red Box Board Game"
"Aye Dark Overlord! is a fantasy party game filled with humor that&39;s fast to play and easy to learn Each player is an evil goblin servant of the evil Dark Overlord — Rigor Mortis the Master of all Evils — and all of them are gathered at the Dark Overlord&39;s knees to explain why they brought that last important mission ordered by "His Evil Excellence" himself to failure again Panic wraps you in its freezing grip; what can you do to save your poor skin? Could you say you are not the one to blame but your inept companions? Yes of course that&39;s the solution! There is only one little problem They&39;ve probably got exactly the same ideaand the Dark Overlord is not known for his mercy This roleplaying game is all about telling lies and shifting the blame on your poor fellow ones so the righteous wrath of your Master can give them what they deserve! Aye Dark Overlord! The Red Box is the most recent name of this game to distinguish it from The Green Box which is both a standalone game and an expansion for this one"
Price: 23.49