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"Pathfinder Player Companion: Harrow Handbook"
"Learn the lore behind the mysterious harrow deck and master its secrets to perform remarkable divinations conduct eerie auguries and make mind-boggling predictions with the Harrow Handbook New ways to perform harrow readings and a slew of new character options breathe new life into your game by allowing you to foretell the future and command the course of destiny"
Price: 9.99

"Pathfinder Adventure Path Giantslayer Part 2 The Hill Giant's Pledge Paperback"
"The marauding orcs have been defeated but great danger remains - the hill giant chieftain Grenseldek did not recover the treasures of the tomb beneath the besieged town of Trunau and she will never rest until she has made them her own Now the heroes must travel by riverboat through the orc-hold of Belkzen to the abandoned border fort that the giant has claimed as her lair and put a stop to the threat at its source!A Pathfinder Roleplaying Game adventure for 4th-level characters The Hill Giant&39;s Pledge continues the Giantslayer Adventure Path Several new monsters additional missions for the Mindspin Mountains region an article on the ecology of drakes and Michael Kortes&39;s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!"
Price: 13.99

"Pathfinder Roleplaying Game Pathfinder Unchained"
"Break your chains! The Pathfinder RPG contains numerous rules considered sacred by players and GMs alike Since the system itself was based upon RPG "technology" already more than 10 years old at the time of its creation "backwards compatibility" often meant sticking with the familiar even if tradition was filled with cobwebs and decades-old assumptions Pathfinder Unchained dares to take a fresh look at the system itself altering some of the fundamentals of the game and giving fresh optional takes on classic rules Inside this hardcover collection of alternate rules and options you&39;ll find completely redesigned versions of the barbarian monk rogue and summoner classes Delve into a new system for resolving player actions designed to speed play and dispel confusion Many of the new systems (such as the revised classes) work seamlessly with the existing Pathfinder rules Even the most staunchly traditionalist player will appreciate the book&39;s math-lite system for on-the-fly monster creation and the new system for generating dynamic magic items that go far beyond a simple 1 to add lore and interest to the campaign by Jason Bulmahn"
Price: 24.49

"Pathfinder Roleplaying Game Bestiary 5"
"Inside Bestiary 5 lurk hundreds of new monsters ready for use in the Pathfinder Roleplaying Game You&39;€™ll find the death-dealing grim reaper menacing deep ones and the ground-shaking wood colossus Alongside such terrors there are also allies to be found such as the whimsical leshi the inscrutable esoteric dragons and the powerful aerial servant! Pathfinder Roleplaying Game Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium Pathfinder Roleplaying Game Bestiary 5 includes More than 300 different monstersCreatures that can warp the minds of their victims including the caller in darkness thought eater and the bizarre brain moleTwo new types of creature from beyond the mysterious manasaputra and the truly vile sahkil alongside new types of angels demodands and devilsMonsters from the stars and beyond like the insidious grays twisted mutants and advanced robotsNew familiars animal companions and other alliesNew templates to help you get more life out of classic monstersAppendices to help you find the right monster including lists by Challenge Rating monster type and habitatExpanded universal monster rules to simplify combatChallenges for every adventure and every level of play"
Price: 26.49

"Pathfinder Player Companion Arcane Anthology"
"If knowledge is power then the arcane knowledge presented in Pathfinder Player Companion Arcane Anthology represents significant sources of potential might! From magus and wizard spellbooks and alchemist&39;s formulae to eldritch research from bards bloodragers sorcerers and witches inside this volume you&39;ll find spellbooks copied and adapted from the writings of the mightiest arcane casters in the history of Golarion In addition to new spells and secrets of spell preparation found in spellbooks such as the Analects of Aroden the Wisdom of Jatembe and the Runes of Wealth this Player Companion also includes archetypes feats and character options for PCs of any character class"
Price: 9.99

"Pathfinder Roleplaying Game Bestiary (Pocket Edition)"
"Within this tome you&39;ll find fire-breathing dragons and blood-drinking vampires vile demons and shapechanging werewolves sadistic goblins and lumbering giants and so much more! Yet not all the creatures in this book are enemies for some can serve lucky heroes as allies or advisors be they summoned angels or capricious nymphs And it doesn&39;t stop there—with full rules for advancing monsters adapting monsters to different roles and designing your own unique creations you&39;ll never be without a band of hideous minions again!The Pathfinder RPG Bestiary is the must-have companion volume to the Pathfinder RPG Core Rulebook!This new softcover edition of the Pathfinder RPG Bestiary includesMore than 350 different monstersDozens of monstrous variants to modify creatures and keep players on their toesNumerous lists of monsters to aid in navigation including lists by Challenge Rating monster type and habitatExtensive rules for creating effective and balanced monstersRules for advancing monsters by hit dice template or class levelUniversal monster rules to simplify special attacks defenses and qualities like breath weapons damage reduction and regenerationMore than a dozen feats tailored especially for monstersSuggestions for monstrous cohortsTwo dozen additional animal companionsMore than a dozen different wandering monster encounter tables and much much more!"
Price: 12.49

"Pathfinder Player Companion: Divine Anthology"
"To know the Word of your God you should read the Book of your God! The sacred texts of Golarion’s gods hold secrets divine and profane Pathfinder Player Companion Divine Anthology presents numerous texts tied to interpretations of the holy (and unholy) gods of Golarion From the Majestic Book of the Prime Ascended to various divine Apocrypha several books of divine commentary are presented along with new archetypes spells subdomains and other support material for player characters of any class"
Price: 9.99

"Pathfinder Module: Seers of the Drowned City"
"The embattled people of Hyrantam—once Lirgen’s capital but now a meager settlement built on waterlogged ruins—face a dire threat sea monsters are emerging from the nearby waters in droves with little relief in sight Worse a coven of sea hags is holding the villagers hostage and time is quickly running out With the waves constantly at their backs only the heroes stand between this storied place and total annihilation! Seers of the Drowned City is a deluxe adventure for 5th-level characters and includes 64 action-packed pages of monstrous intrigue aquatic threats and ancient ruins ripe for exploration The author of this adventure Nicholas Wasko was the winner of the RPG Superstar contest in which hundreds of unpublished authors competed for the chance to write a Pathfinder Module In addition to his adventure this book contains a host of new monsters and magic items designed by the contest&39;s runners-up"
Price: 15.49

"Blue Rose: RPG Six of Swords"
"Nen Chang Six of Swords is an adventure anthology for Blue Rose The AGE RPG of Romantic Fantasy Set in the fantastic world of Aldea these six adventures provide Narrators with ready to go scenarios for characters of various levels They include ruined mansions masquerade balls vampiric curses mysterious masks sorcerous secrets ghostly hauntings lost loves looming threats and tragic quests where heroes are called upon to make the right choices Six of Swords has hours of adventure excitement and entertainment for your Blue Rose game The Kingdom of the Blue Rose needs heroes will you answer the call?"
Price: 18.99

"Tome of Beasts 5E Hardcover Board Game"
"The Tome of Beasts brings more than 400 new monsters to 5th Edition Whether you need dungeon vermin or a world-shaking personification of evil the Tome of Beasts has it!This richly-illustrated 400 page supplement for any 5E game includes monsters from the entire history of Kobold Press with longtime favorites such as clockwork creatures drakes and dragons devils and arch-devils and dangerous flavors of the fey—illustrated by some of the finest artists working in fantasy today These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure whether it&39;s Kobold Press&39;s world of Midgard one of the classic realms of d20-rolling gaming or their own homebrew worlds"
Price: 29.49

"Viticulture: Metal Lira Coin Upgrade Pack Board Game"
"These 72 thick metal lira coins originally designed and used in Tuscany Prima fit into any Euro game There are 36 copper-colored 1-lira coins 24 silver-colored 2-lira coins and 12 gold-colored 5-lira coins"
Price: 20.99

"Disney Villainous - Evil Comes Prepared Expansion Pack"
"Take On the role of a Disney villain striving to achieve your devious objective Discover unique abilities while dealing with twists of fate to your opponents! Play as ratigan Scar or Yzma in this wicked expansion pack Who will triumph in this epic contest of sinister power? This expansion pack is a stand-alone game but can also be mixed with other villains The game includes 3 boards 33x boards 3x villain movers 90x villain cards 46x fate cards 41x tokens 1x Objective tile 3x reference cards 3x villain guides and instruction Suitable for 2-3 players aged 10 years and above Playing time 40 – 60 minutesPlay as one of 3 iconic Disney Villains Ratigan (The Great Mouse Detective) Scar (The Lion King) or Yzma (The Emperor&39;s New Groove)The game includes 3x boards 3x villain movers 90x villain cards 46x fate cards 41x tokens 1x objective tile 3x Reference cards 3x villain guides and instructionThis game is suitable for 2-3 playersSuitable for ages 10 years and up Playing time 40 to 60 minutes"
Price: 22.99

"Dragon Shield Classic - Night Blue 100 Sleeves (10 Packs)"
"For standard size cards measuring up to 63 x 88mm (25 x 35) Clear front with opaque back 120 micron polypropylene Acid free Archival safe 100 Sleeves per pack - 10 packs included"
Price: 83.49

"Dragon Shield Japanese size - Blue 50 Sleeves (10 Packs)"
"Mini size sleeves for card games like Yu-Gi-Oh! Packed in bags of 50 sleeves Dragon ShieldNewfor the protection of your cardsBlue50 Sleeves per pack (10 packs included)"
Price: 42.49

"Dragon Shield Japanese size - Gold 50 Sleeves (10 Packs)"
"Mini size sleeves for card games like Yu-Gi-Oh! Packed in bags of 50 sleeves Dragon ShieldNewfor the protection of your cardsGold50 Sleeves per pack (10 packs included)"
Price: 42.49

"Dragon Shield Japanese size - Orange 50 Sleeves (10 Packs)"
"Mini size sleeves for card games like Yu-Gi-Oh! Packed in bags of 50 sleeves Dragon Shieldfor the protection of your cardsOrange50 Sleeves per pack (10 packs included)"
Price: 42.49

"Dragon Shield Japanese size - Yellow 50 Sleeves (10 Packs)"
"Mini size sleeves for card games like Yu-Gi-Oh! Packed in bags of 50 sleeves Dragon Shieldfor the protection of your cardsYellow50 Sleeves per pack (10 Packs included)"
Price: 42.49

"Dragon Shield Classic- Green 50 Sleeves (10 Packs)"
"50 Protective Card Sleeves per pack (10 packs included)Dragon Shield are tough polypropylene sleeves made to fit both casual and competitive playProtects Gaming Cards Against Wear and TearStandard Sized Sleeves with clear front and colored back"
Price: 42.49

"Dragon Shield Classic - White 50 Sleeves (10 Packs)"
"50 Protective Card Sleeves per pack (10 packs included)Dragon Shield are tough polypropylene sleeves made to fit both casual and competitive playProtects Gaming Cards Against Wear and TearStandard Sized Sleeves with clear front and colored back"
Price: 42.49

"Dragon Shield Classic - Gold Sleeves (10 Packs)"
"50 Protective Card Sleeves (10 Packs included)Clear Front and Gold BackProtects Gaming Cards Against Wear and Tear"
Price: 42.49

"Board Game Sleeves - Square (fits cards of 69x69mm) - 10 Packs"
"Protect Your Board Game Cards With Arcane Tinmen Square Board Game Sleeves! Extend The Life Of Your Favorite Games By Protecting Your Components From Wear And Tear These Acid-Free Polypropylene Sleeves Offer An Affordable Sleeving Options That Will Protect Your Cards For Years To Come Key Selling Points - Protect Your Cards With Board Game Sleeves - Acid-Free Polypropylene Sleeves With No Pvc - Fits Cards Measuring 275 X 275 Inches - Affordable Convenient And Easy"
Price: 57.49

"Clash of Rage Board Game"
"As far as we can remember Elves always dominated the world But their time is drawing to an end as the decline is near From the Bohorg's tribe to the Steamfield Barony along with the Godleif's clan and the army of the Tomb every clan is secretly arming itself to conquer the elven cities and the precious crystals they hold; crystals being the only way to forge the powerful legendary equipment Clash of Rage is a miniatures game of conquest and movement in which different clans will fight for victory Every army is unique with its own units and characteristics Players will equip each unit as they see fit buying weapons and armors so that every game will be different!Overcoming the Elves will be the first necessary step to victory but the showdown with the other clans is bound to happen!Players 1-4Playing time 45-90 minsAges 14"
Price: 65.49

"Piratoons Board Game"
"Build the biggest baddest best Pirate ship on the high seas Plunder your way to glory and fame!In Piratoons each turns begins with a treasure of boat parts and equipment being revealed All at the same time each Pirate rushes to allocate crew in an effort to plunder the best loot by placing their crew meeples on individual items as bids Each piece of treasure goes to the player with the most crew invested in the item but only after removing all tied bids Therefore Pirates need to stay alert for sneaky opportunities to cancel out an opponent's efforts or for chances to swoop in and steal a disputed treasure The unclaimed loot is auctioned off with doubloons earned by your crew and then the ship construction begins Pirates score points for having the most money or equipment or having the fastest best or largest ship Sets of tiles and unfilled boat sections also add and subtract from your score The player with the most points after eight rounds is the most notorious Pirate A featured component of the game is the central loot chest formed by two double-sided boards with raised edges Before each turn this treasure chest gets loaded with random face-down treasure then it's sealed flipped and revealed simultaneously to the eager Pirates by removing the board on top The mad rush of plundering in real-time (there is a 15-second sand timer included) and the spatial puzzle to build the best ship possible are the key ingredients of the game's experience Players 2-4Playing time 30 minsAges 8"
Price: 25.49

"World Shapers Card Game"
"Outwit your opponent&115; to gather re&115;ource&115; from the four element&115; &8212; air earth fire and water &8212; in order to invigorate your world building power and create the grande&115;t of grand world&115;!World &83;haper&115; i&115; a card drafting game in which 1&8211;4 player&115; compete for elemental &115;ource material&115; in order to create and &115;hape new world&115;! Over the cour&115;e of ju&115;t a few round&115; you mu&115;t carefully draft the nece&115;&115;ary card&115; outwit your opponent&115; and take advantage of powerful &115;ynergie&115; Utilize power cry&115;tal&115; to enhance previou&115;ly collected card&115; Each turn you mu&115;t choo&115;e one card from tho&115;e available to you and either add it to your collection exchange it for a different card from the common pool or di&115;card the card to gain a power cry&115;tal At the end of the final round play&115; &115;core their card&115; by adding the creation point&115; provided by each card in their collection"
Price: 17.49

Cerberus
"Your final adventure ha&115; taken you where you &115;hould never have gone &8212; to the underworld! You mu&115;t e&115;cape and find a barque that can float you &115;afely back But Cerberu&115; the infernal watchdog i&115; on your heel&115; with the intent to guard you forever In the &115;emi-cooperative game Cerberu&115; you mu&115;t help each other traver&115;e the game board without being caught by Cerberu&115; &115;o that you can board the barque Each card in your hand offer&115; you the choice between a &115;mall effect for you or a powerful effect for the group! However there aren&8217;t enough &115;eat&115; on the barque for everyone &115;o &115;ooner or later &115;ome mu&115;t be &115;acrificed Will you help your group reach the exit or will you play powerful bonu&115; card&115; to lay trap&115; for your opponent&115;? Tho&115;e caught by Cerberu&115; get to &115;eek revenge and victory by preventing all the adventurer&115; from e&115;caping&8230;Each game i&115; different thank&115; to ten different board layout&115; and your ability to adju&115;t Cerberu&115;&8217; &115;trength a&115; you plea&115;e"
Price: 33.49

"Lannister Halberdiers: A Song Of Ice and Fire Exp."
"If the Lanni&115;ter&115; are known for one thing it&8217;&115; their deep pocket&115; Their wealth let&115; them afford only the be&115;t when it come&115; to arming and armoring up their troop&115; Halberd&115; tend to be a relatively cheap weapon to produce but tho&115;e made for Lanni&115;ter troop&115; are &115;till of the highe&115;t quality almo&115;t guaranteed to never break even when receiving acharge from enemy cavalry And receiving a charge i&115; ju&115;t what the&115;e men are trained to do and do it well The Lanni&115;ter Halberdier Unit Box for the A &83;ong of Ice and Fire Tabletop Miniature&115; Game give&115; Lanni&115;ter commander&115; new option&115; for their force&115; The unit i&115; formidable in both offen&115;ive and defen&115;ive capacitie&115; not lo&115;ing dice after their fir&115;t rank i&115; de&115;troyed and being able to brace for an enemy charge granting them a preemptive attack again&115;t their foe&115; The addition of an A&115;&115;ault Veteran Unit Attachment give&115; them &115;taying power once battle ha&115; been met adding extra dice to their melee attack&115; Content&115;13 Miniature&115;Unit CardAttachment CardMovement Tray"
Price: 15.99

"Coma Ward: Cataclysmic Abominations Expansion"
"&83;terile blinding whitene&115;&115; &8212; coupled with deafening repetitiou&115; beep&115; &8212; &115;hock&115; you awake Your heart rate &115;low&115; and your breathing &115;teadie&115; a&115; you realize you are in a ho&115;pital You glance around finding your room empty You read your identifying armband to &115;ee a name you don't recognize A&115; your bare feet &115;mack to the cold tile floor and you &115;teady your wobbling body you feel the foreign pre&115;ence of ab&115;ence You are alone&8230;In Coma Ward player&115; are patient&115; who have awoken in an abandoned yet &115;till functioning ho&115;pital with no memory and no idea of what i&115; happening Patient&115; mu&115;t &115;earch the ho&115;pital for clue&115; and nece&115;&115;itie&115; In their &115;earch patient&115; may find un&115;peakably terrifying thing&115; Each time you play you explore an ever-changing ho&115;pital a&115; you &115;earch for the clue&115; to your identity and the cau&115;e of the environment'&115; un&115;ettling emptine&115;&115; Balance your ever wor&115;ening terror and neuro&115;i&115; while monitoring your health and phy&115;ical attribute&115; Remember to &115;tay clo&115;e to tho&115;e who awoke with you becau&115;e the &115;hadow&115; of the empty ho&115;pital can de&115;troy your already fragile p&115;yche Once all the clue&115; have been di&115;covered the true horror begin&115; Player&115; di&115;cover what i&115; actually happening and find out who they can tru&115;t &8212; if anyone &8212; and how to win Each playing i&115; a unique phenomenon that introduce&115; diver&115;e and dynamic rule&115; Coma Ward i&115; a mature game with theme&115; of violence ab&115;olution di&115;tru&115;t gore and traumatic incidence Player di&115;cretion i&115; advi&115;ed Coma Ward play&115; in two part&115;&160;The ProloguePatient&115; will move through the Ho&115;pital di&115;covering new Tile&115; that repre&115;ent room&115; &83;ome Tile&115; will affect a Patient&8217;&115; Health or Terror Other Tile&115; will impact the game in other unpredictable way&115; While they explore and &115;earch Patient&115; will di&115;cover item&115; that will help them in their frantic &115;earch for an&115;wer&115; Item&115; like Clothing and make&115;hift Weapon&115; will defend you from un&115;een force&115; or even other ho&115;tile Patient&115; While Medicine and Food can re&115;tore your Health and Focu&115; Ultimately Patient&115; are &115;earching for the horrific Clue&115; to what ha&115; happened in thi&115; ho&115;pital Once all of the Clue&115; have been revealed the true game objective unfold&115;&8230;The PhenomenonUpon uncovering the final Clue the Phenomenon i&115; triggered Player&115; will then withdraw and open the &115;pecified &115;ealed envelope from the box revealing it&115; &115;ecret content&115; telling the &115;tory of what i&115; happening and how to win the game &83;ome Phenomenon are cooperative with player&115; racing to e&115;cape the ho&115;pital or defeat cruel force&115; While other Phenomenon will pit player&115; again&115;t each other in &115;ecret alliance&115; or an all out fight for &115;urvival&160;Each Phenomenon can lead to multiple ending&115; &83;o even if Player&115; reveal the &115;ame Phenomenon multiple time&115; they will alway&115; have a unique experience &83;ome Phenomenon are phy&115;ical real threat&115; in&115;pired by cla&115;&115;ic horror trope&115;; other&115; explore metaphy&115;ical and p&115;ychological theme&115;&8230;Are you ready to open your eye&115; and experience the phenomenal horror of Coma Ward?"
Price: 31.49

"Coma Ward: Mystery Guest Expansion"
"&83;terile blinding whitene&115;&115; &8212; coupled with deafening repetitiou&115; beep&115; &8212; &115;hock&115; you awake Your heart rate &115;low&115; and your breathing &115;teadie&115; a&115; you realize you are in a ho&115;pital You glance around finding your room empty You read your identifying armband to &115;ee a name you don't recognize A&115; your bare feet &115;mack to the cold tile floor and you &115;teady your wobbling body you feel the foreign pre&115;ence of ab&115;ence You are alone&8230;In Coma Ward player&115; are patient&115; who have awoken in an abandoned yet &115;till functioning ho&115;pital with no memory and no idea of what i&115; happening Patient&115; mu&115;t &115;earch the ho&115;pital for clue&115; and nece&115;&115;itie&115; In their &115;earch patient&115; may find un&115;peakably terrifying thing&115; Each time you play you explore an ever-changing ho&115;pital a&115; you &115;earch for the clue&115; to your identity and the cau&115;e of the environment'&115; un&115;ettling emptine&115;&115; Balance your ever wor&115;ening terror and neuro&115;i&115; while monitoring your health and phy&115;ical attribute&115; Remember to &115;tay clo&115;e to tho&115;e who awoke with you becau&115;e the &115;hadow&115; of the empty ho&115;pital can de&115;troy your already fragile p&115;yche Once all the clue&115; have been di&115;covered the true horror begin&115; Player&115; di&115;cover what i&115; actually happening and find out who they can tru&115;t &8212; if anyone &8212; and how to win Each playing i&115; a unique phenomenon that introduce&115; diver&115;e and dynamic rule&115; Coma Ward i&115; a mature game with theme&115; of violence ab&115;olution di&115;tru&115;t gore and traumatic incidence Player di&115;cretion i&115; advi&115;ed Coma Ward play&115; in two part&115; The ProloguePatient&115; will move through the Ho&115;pital di&115;covering new Tile&115; that repre&115;ent room&115; &83;ome Tile&115; will affect a Patient&8217;&115; Health or Terror Other Tile&115; will impact the game in other unpredictable way&115; While they explore and &115;earch Patient&115; will di&115;cover item&115; that will help them in their frantic &115;earch for an&115;wer&115; Item&115; like Clothing and make&115;hift Weapon&115; will defend you from un&115;een force&115; or even other ho&115;tile Patient&115; While Medicine and Food can re&115;tore your Health and Focu&115; Ultimately Patient&115; are &115;earching for the horrific Clue&115; to what ha&115; happened in thi&115; ho&115;pital Once all of the Clue&115; have been revealed the true game objective unfold&115;&8230;The PhenomenonUpon uncovering the final Clue the Phenomenon i&115; triggered Player&115; will then withdraw and open the &115;pecified &115;ealed envelope from the box revealing it&115; &115;ecret content&115; telling the &115;tory of what i&115; happening and how to win the game &83;ome Phenomenon are cooperative with player&115; racing to e&115;cape the ho&115;pital or defeat cruel force&115; While other Phenomenon will pit player&115; again&115;t each other in &115;ecret alliance&115; or an all out fight for &115;urvival Each Phenomenon can lead to multiple ending&115; &83;o even if Player&115; reveal the &115;ame Phenomenon multiple time&115; they will alway&115; have a unique experience &83;ome Phenomenon are phy&115;ical real threat&115; in&115;pired by cla&115;&115;ic horror trope&115;; other&115; explore metaphy&115;ical and p&115;ychological theme&115;&8230;Are you ready to open your eye&115; and experience the phenomenal horror of Coma Ward?"
Price: 17.49

"Million Dollars, But... Expansion Pack #1"
"A 100-card playable ver&115;ion of Million Dollar&115; But&8230; The Game (MDB) a game that put&115; your moral&115; and imagination to the te&115;t po&115;ing the que&115;tion &8220;What would you do for a million dollar&115;?&8221; Player&115; create &115;cenario&115; by combining a Trigger and a Rule card to &115;howca&115;e what they would or wouldn&8217;t do for a big hunk of ca&115;h (For example A Million Dollar&115; But&8230; Every time you &115;ee a &115;tore having a &115;ale you poop your pant&115; a little bit) The card&115; in the deck are exclu&115;ive to the expan&115;ion and feature&115; fill-in-the-blank card&115; The be&115;t part of the game occur&115; when everyone debate&115; the &115;cenario&115; that have been pre&115;ented to the judge &8220;Doe&115; it include online &115;tore &115;ale&115; or ju&115;t in-per&115;on &115;ale&115;?&8221; &8220;How much poop are we talking a rabbit pellet or an uncomfortable amount?&8221;"
Price: 11.99

"Million Dollars, But... Holiday Expansion Pack #1"
"Million Dollar&115; But&8230; The Game Holiday Expan&115;ion Pack 1 come&115; with 100 new card&115; to either play &115;tandalone or combine with your core game to expand the fun 75 new gold rule card&115; 25 new black trigger card&115; and one game rule&115; card for &115;tandalone play Each card i&115; labeled with the holiday gift &115;ymbol for ea&115;y &115;ortin"
Price: 11.99