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"Chronicles of Crime: Welcome to Redview"
"Some strange things have started to happen in the small town of Redview For weeks now animals have been disappearing When Wookie Richy&39;s dog disappears as well 6 friends get together to try to find him Welcome to Redview is family friendly No murders but instead strange things are happening in a small town in Maine USA in the 80s Since you play the role of kids there are no scientific contacts you can call to help you Instead you will need to use your strength agility and wit to get to your objectives! Feature 4 new scenarios Contents include10 location cards15 special item cards25 character cards6 player board1 die1 rulebook This Expansion requires the base game (London) to be played It also requires an app to work (it&39;s impossible to play without it) but once downloaded no Internet connexion is needed to play You currently need Android 44 or newer or iOS 80 or newer to run the app which may change in the future  Players 1-4Playing time 30-90 minsAges 14 "
Price: 18.27

"Tricky Tides Board Game"
"Hoist your sails and mind those tricky tides! Take command of a merchant ship and manage your hand of navigation cards and the goods in your ship’s cargo hold while charting the best course on the map Travel from island to island collecting goods and delivering them to earn the most gold Tricky Tides is a pick-up-and-deliver game that uniquely employs trick taking to determine turn order and the direction players can move their ships Players 2-4Playing time 30-45 minsAges 12 "
Price: 28.99

"Kanagawa: Yokai Expansion"
"Please note &39;Kanagawa Yokai&39; is an expansion for Kanagawa and requires the base game to playKanagawa Yokai includes cards and scoring elements for three new elements — kites parasols and paper lanterns — and to use them you replace any two elements in the Kanagawa base game with two new elements Some of the cards in this expansion include a Yokai symbol that is visible whether you place the card in your painting or in your studio When you place such a card you take a Yokai marker from the reserve or from another player and if you collect all three such markers you receive a reward You hope that someone else will claim them later though because players with Yokai markers at the end of the game lose points  Contains3x Yokai54x Lesson Cards (18 x 3 colours)11x Diploma Cards"
Price: 13.49

"Hotel Tycoon Board Game"
"Re-live the classic 3 dimensional board game Hotel in this new refreshed version Jet around the board snapping up title deeds building and developing your hotels Welcome your guests hoping that they stay long enough to bankrupt themselves when it&39;s time to pay the bill The last remaining player wins Box Contains1 x game board28 x buildings8 x recreational facilities8 x title deeds1 x control tower1 x hanger30 x hotel entrances1 x pack on bank notes4 x airplanes2 x diceRules"
Price: 18.77

"Dixit 4 Origins Expansion Board Game"
"As with Dixit QuestDixit 2 and Dixit 3 Dixit Origins (aka Dixit 4) is an expansion for Dixit with 84 new cards that feature fantastic and surrealistic artwork These cards can be used with the components of the base game to provide more variety or used to play the Dixit game on their own (although you&39;d need to provide your own scoring board and voting tokens in addition to knowing the rules) As for the game play in Dixit each round one player takes on the role of Storyteller choosing one card from his hand then telling a story singing a ditty or otherwise doing something that in his opinion is associated with the played card Each other player then chooses one card in her own hand and gives it to the Storyteller in secret These cards are shuffled and revealed then players vote on which card was played by the Storyteller If no one or everyone votes for the Storyteller then he receives no points; if he received some votes but not all the votes he scores based on the number of votes received Each player who submitted a correct vote or who received a vote on her card submission also scores After a certain number of rounds the player with the most points wins     More Cards More Fun    Every picture tells a story - but what story will your picture tell?    Beatutifully illustrated cards    Ages 8     3-6 players "
Price: 16.49

"Coup Card Game"
"You are head of a family in an Italian city-state a city run by a weak and corrupt court You need to manipulate bluff and bribe your way to power Your object is to destroy the influence of all the other families forcing them into exile Only one family will survive In Coup you want to be the last player with influence in the game with influence being represented by face-down character cards in your playing area Each player starts the game with two coins and two influence – ie two face-down character cards; the fifteen card deck consists of three copies of five different characters each with a unique set of powersDuke Take three coins from the treasury Block someone from taking foreign aid Assassin Pay three coins and try to assassinate another player&39;s character Contessa Block an assassination attempt Captain Take two coins from another player or block someone from stealing coins from you Ambassador Draw two character cards from the Court (the deck) choose which (if any) to exchange with your face-down characters then return two Block someone from stealing coins from you  On your turn you can take any of the actions listed above regardless of which characters you actually have in front of you or you can take one of three other actionsIncome Take one coin from the treasury Foreign aid Take two coins from the treasury Coup Pay seven coins and launch a coup against an opponent forcing that player to lose an influence (If you have ten coins you must take this action) When you take one of the character actions – whether actively on your turn or defensively in response to someone else&39;s action – that character&39;s action automatically succeeds unless an opponent challenges you In this case if you can&39;t reveal the appropriate character you lose an influence turning one of your characters face-up Face-up characters cannot be used and if both of your characters are face-up you&39;re out of the game If you do have the character in question you reveal it the opponent loses an influence then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not The last player to still have influence – that is a face-down character – wins the game! "
Price: 14.99

"Ultra Pro Black Trading Card Deck Box"
"Holds cards in Deck Protector sleeves Acid free durable polypropylene material One Ultra Pro Deck Box with write on stripAcid PVC freeStylish Soft Plastic designLid has unique non-hook and loop fastener design to keep the box closed Ultra Pro brandedBlack colour "
Price: 5.99

"Ultra Pro Standard Pro-Fit 100 Sleeves"
" Ultra-Pro Standard Pro-Fit Transparent Clear Sleeves NOT DECK PROTECTORS 100Pack 89mm x 64mm Consistent Sizing (unlike soft sleeves) Fits Inside Standard Size Deck Protectors An Inner Sleeve for Added Protecton Your Sleeve&39;s Sleeve (or card underwear)"
Price: 3.49

"Ultra Pro 4 Pocket Blue A5 Trading Card Portfolio"
"Ultra Pro 4-Pocket Portfolio - Navy As one gathers his best TCG cards? With a lot of style! And this collection folder is exactly what collectors want when you want to show to friends and enemies what you have when you need it A must for any collector fan - and players! The collection folder which can hold up to 80 cards offer a great way to protect the most amazing cards to collect and to show them Content9-Pocket Portfolio4 cards per sidefor up to 80 cards"
Price: 5.99

"Fantasy Flight Supply Standard US Board Game 50 Sleeves Green - Pack of 10"
"You will receive a full case of 10 packs of Fantasy Flight Standard US Board Game Sleeves - each pack contains 50 sleevesFits Cards of This Size 2 14" x 3 12" (56x87 MM)Each pack of sleeves includes 50 sleevesAll sleeves in the Fantasy Flight Supply board game sleeve line are made of clear 100 micron-thick non-PVC acid-free polypropylene plastic This means that the sleeves are durable difficult to tear or crease and are free of chemicals that will corrode the cards within the sleeves The sleeves are also designed to fit cards snugly to make shuffling and handling easyExamples of games with cards that this sleeve will fit Citadels™ Munchkin™ Descent Journeys in the Dark™ War of the Ring™ Bohnanza™Citadels Descent Journeys in the Dark ™ Fantasy Flight Publishing IncThe Lord of the Rings © Tolkien Enterprises Bohnanza ™ Amigo GMbH Munchkin ™ Steve Jackson Games The chromatic (color) sleeve system is © 2009 and represents FFG&39;s proprietary trade-dress to identify sizes for respective gamesAll rights reserved by their respective trademark holders"
Price: 18.52

"Splendor Card Game"
"As a wealthy Renaissance merchant acquire mines and transportation hire artisans and woo the nobility Create the most fantastic jewellery to become the best known merchant of them all Acquire precious stones to trade them for development cards Use development cards to acquire more gem stones Use your gem and gold to create the most fanastic jewellery and appeal to the nobles to gain the prestige you need to winSplendor Includes35 precious gem tokens5 gold tokens90 development cards10 noble cardsrulesFeaturesLimited actions and resource managementChallenging economic themeBeautiful art2-4 Players10 Age30 Minute gameplay"
Price: 21.99

"Ultra Pro Silver Series 9 Pocket Trading Card Pages Box 100"
"You will receive a full box of 100 sleeves Each sleeve has 9 pocketsUltra Pro 100 additional pages for 9-Pocket Binder How to earn its best TCG cards? With a lot of style! With 100 additional pages can be the perfect ring binder expand! The collection folders which can then take up to 1800 additional cards are a great way to protect the most amazing cards to collect and show them content9 cards per sidefor up to 1800 cardsUV ProtectionNo PVC - Acid FreeMade in the USAHighest ClarityLays flatUltra Pro branded"
Price: 17.99

Mascarade
"Attend a Masquerade of the renaissance and try to discover the identity of your opponents Who is telling the truth? Who is bluffing? Reveal the truth all while hiding your own true identity! The goal of the game is for players to gain the most gold pieces that they will amass either by telling the truth or alternatively bluffing Players each receive a Character card that they will switch or not with their opponents throughout the game play At each turn players have the option to either announce who there are and therefore are able to activate the power of that Character as long as none of the other players challenge them; to secretly look at their card; or to swap their card with another player Players in Mascarade start with six coins and a randomly dealt a character card Characters stay face up just long enough for players to more or less memorize them then are turned face down Your goal is to be the first player to hold 13 coins and while you start nearly halfway to that goal you can go down just as surely as you can go up!On a turn you take one of three actions1) Announce your character Claim the power of a certain character and take the associated action You don&39;t have to have that character card in front of you to take this action but if someone else says that they&39;re that character and reveals the card to prove it that player takes the action instead while you lose one coin to the tribunal 2) Swap cards or not Take another player&39;s character card along with yours place them under the table shuffle them around a bit then give one card back to the other player while keeping one for yourself You (presumably) know whether you changed characters and can have some idea of who you are now but that other player might be in the dark 3) Secretly look at your character Look at your character card to make sure of who you are Play continues until one player obtains 13 coins and wins!Content13 Character cards1 Blank character card1 courthouse boardcoins14 Character markers including a blank character markerA player aidRulebookFeaturesA game of bluff and charactersOptions for 2 player and 3 player gamesScalability in game play2-13 players10 Age30 Minute gameplay"
Price: 17.99

"Fleet Artic Bounty"
"Fleet Arctic Bounty expands the award-winning card game Fleet with 120 new cards includingNew Premium Licenses Base Licenses and Boat Cards with all-new bonusesNew Dock cards with more ways to build your FleetAll new Crewman cards and Gone Fishin&39;Brand new one-player and two-player variant cards and rulesAn updated rulebookFleet Arctic Bounty is designed to integrate with Fleet and give players the ability to choose which License and Boat cards to play with in any given game creating endless possibilities of card and power combinations and replayability Want to try a game without Processing Vessel and Shrimp? Then take them out and add Pacific Oyster and Swordfish! Players can choose any combination of old and new licenses from Fleet Arctic Bounty and Fleet to create exciting new gameplay experiences Fleet Arctic Bounty provides modularity variety and new strategic paths to victory!"
Price: 19.49

"One Night Ultimate Werewolf"
"No moderator no elimination ten-minute games One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role One of the dastardly Werewolves the tricky Troublemaker the helpful Seer or one of a dozen different characters each with a special ability In the course of a single morning your village will decide who is a werewolfbecause all it takes is lynching one werewolf to win!Because One Night Ultimate Werewolf is so fast fun and engaging you&39;ll want to play it again and again and no two games are ever the same Age 8Players 3-10Play Time 10 Minutes"
Price: 21.99

"King Of New York"
"New City New Rules New Monsters Same FightTo be the King!There&39;s always something happening in the city that never sleeps Maybe it&39;s the lights maybe it&39;s the energy or maybe it&39;s the giant monsters trying to demolish the place!King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play As in KoT your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing On your turn you roll six dice up to three times then carry out the actions on those dice Claws cause damage to other monsters hearts heal damage to yourself and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else What&39;s new in King of New York is that you can now try to become a star in the big city; more specifically you can achieve "Fame" which nets you VPs but superstar status is fleeting so enjoy your time in the spotlight The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan When you attack you can displace a monster in another district whether to escape military forces or to find new smashing opportunities Yes smashing because you can now destroy buildings and get bonuses for doing so but the more destruction you cause the more intense the military response The monsters from King of New York can be used in KoT and vice versa but the power cards are specific to this game Players 2-6Ages 10Playing Time 60 Minutes"
Price: 28.99

Anomia
"Anomia is super simple to understand and to explain Each card is printed with a symbol and a category Players turn over cards one at a time and if their symbol matches another card in play they have to name something in the category on their opponents card before their opponent can name something on theirs Sound simple? So you&39;ll all be familiar with that sandwich filling &39;Bluuuugh&39; and that African Country &39;Arrrrgh&39; and that type of tea &39;Nnnnggggh&39; because however much you think you&39;re prepared suddenly being asked to think of a word in a specific category isn&39;t anywhere as easy as it sounds  Anomia is a brilliant party game that will have you shouting and shrieking with laughterThere are two decks so you can swap them or mix them to prevent repeats if you&39;re playing all nightAnomia is a really good icebreaker game"
Price: 11.99

"Fraction Action Snap"
"The smarter way to play snap and pairs In all other snap games you match identical images With this unique game it’s equivalents that are matched; This unique deck of cards lets you play two family favourites Snaps and Pairs using fractions For example 50 snaps with 12 To play Pairs simply turn all the cards upside down and turn two over to see if they match If they do you keep the cards if not you put them back! Two fun games in one that help children learn fractions  Includes52 x Full-colour playing cards3 x Rules CardSelf checking guide Playing Time 10 MinutesPlayers 1Age 7"
Price: 5.99

"Times Tables Snap"
"The smarter way to play snap and pairs In all other snap games you match identical images With this unique game it’s equivalents that are matched; This unique deck of cards lets you play two family favourites Snaps and Pairs using times tables To play Pairs simply turn all the cards upside down and turn two over to see if they match If they do you keep the cards if not you put them back! Two fun games in one that help children learn times tables  Includes52 x Full-colour playing cards3 x Rules CardSelf checking guide Playing Time 10 MinutesPlayers 1Age 7"
Price: 4.63

"My First UK Money Snap"
"Who wants to snap two cards the same? Not me but what if you could snap a card showing a £1 coin and two 50p Now that would be fun To play pairs simply turn all the cards upside down and turn two over to see if they match If they do then you keep them if not you turn them back face down The aim is to collect all the cards  Playing Times 10 MinutesPlayers 1Age 5"
Price: 4.65

"Port Royal"
"The merchant players in Port Royal which won the Austrian Game Designers Competition under the title Händler der Karibik are trying to earn as much as they can out of the Caribbean Sea but if they set their goals too high they might take home nothing for the day The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts On a turn a player can first draw as many cards as he likes one at a time from the deck placing them in the harbor (an area near the deck) Each card shows one of the following Person who stays in a face-up row next to deckShip which the player can attack immediately if he has enough swords on his people cards after which the ship is discarded; otherwise the ship stays in the harborExpedition which remains above the harbor until a player fulfills it by discarding people who have the items required for the expeditionTax Increase which forces everyone with twelve or more coins to discard half their money after which the card is discardedIf the player draws a ship with the same name as a ship already in the harbor he&39;s spent too much time dilly-dallying and his turn ends (after using the ship to attack if possible) with all the cards in the harbor being discarded Otherwise the player can stop whenever he likes then useacquire one card if three or fewer ships are in the harbor two cards if four ships are present and three cards if five ships are present Players rob ships collecting the number of coins shown on them then discarding the card while they hire people paying the number of coins depicted After the active player takes his 1-3 cards each other player may pay the active player one coin in order to take one card in the same way When one player has at least twelve influence points — which are on both people and expedition cards — and has fulfilled at least one expedition the game is played to the end of the round giving everyone the same number of turns then the player with the most influence points and at least one Expedition wins Alternatively a player can win without fulfilling an expedition but he needs to have more points in order to do so Players 2-5Suggested Ages 8Playing Time 30 Minutes"
Price: 10.30

"Abyss Board Game"
"Please Note There are 5 different covers to this box You will be sent one at random This does not affect the game in any way The Abyss power is once again vacant so the time has come to get your hands on the throne and its privileges Use all of your cunning to win or buy votes in the Council Recruit the most influential Lords and abuse their powers to take control of the most strategic territories Finally impose yourself as the only one able to rule the Abyssal people!   Abyss is a game of development combination and collection in which players try to take control of strategic locations in an underwater city To achieve this players must develop on three levels first by collecting allies then using them to recruit Lords of the Abyss who will then grant access to different parts of the city Players acquire cards through a draft of sorts and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location that power is shut off so players need to time their land grabs well in order to put themselves in the best position for when the game ends Age 14Players 2-4Play Time 45 Minutes"
Price: 24.99

"Fantasy Flight Supply Dice Bag Blood"
"Fantasy Flight Supply Dice Bag Blood"
Price: 9.49

"Star Realms Deck Building Game"
"Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle and Rob Dougherty (Ascension Co-founder)   Star Realms is a fast paced deck-building card game of outer space combat It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases When you reduce your opponent’s score (called Authority) to zero you win!   The game consists of One 80 card Trade DeckTwo 10 card Personal Decks consisting of two Vipers and eight Scouts each10 Explorer cards18 double-sided Authority cards for keeping scoreOne Rules SheetEach of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions The Trade Federation The Blobs The Star Empire or The Machine Cult   Trade Federation In the far future the more traditional governing bodies of the human race have been replaced with corporate leadership The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation The Federation’s policies are focused around trade and growth but especially in profit and prosperity for those at the top of the corporate ladder While they prefer to deal with other star realms using trade and diplomacy they have a large defense branch dedicated to protecting the Federation’s trade and other interests   The Blobs These mysterious creatures are the first alien life forms encountered by the human race Most of the initial encounters consisted of human colonies being completely obliterated On the few occasions that a Blob ship has been recovered somewhat intact the only biological remains found inside have consisted of a gelatinous mass thus leading to the moniker “The Blobs” While for several years all encounters between humanity and the Blobs have been extremely violent there is currently some limited trade between various Blob factions and some of the more daring human tradersThe Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row   Star Empire The Star Empire consists primarily of former colonies of the Trade Federation These colonies were on the outer edges of the Federation Not only did they feel used by the corporations but they felt the Federation failed to give them adequate protection from the Blobs As a result one ambitious colonial governor was able to unite several colonies into an independent empire under his control one with a strong military both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards   Machine Cult A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs With the threat of annihilation by the Blobs always looming and no contact with the rest of human space these worlds were forced to take drastic measures Soon a cult of technology arose focused on using advanced technology robotics and computerization to create strong defenses and a powerful military that belied their relatively small population Since their leaders believed their salvation lay in technology technology soon became their god and their religion The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack   Playing star Realms   When you play Star Realms you will be able to acquire and use Ships and Bases of any and all of the four factions Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together however   As you acquire cards using Trade you put them into your discard pile to be later shuffled into your personal deck When you draw Ships you do what they say and they get placed into your discard pile at the end of your turn When you draw a Base you play it face up in front of you and may use its abilities once every turn In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game it’s also useful for destroying your opponent’s Bases Some Bases are designated as Outposts Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly   Star Realms is easy to learn especially if you’re familiar with deck-building games but it’s a game that takes time to master Each time you play the game is filled with various strategic decision points Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with New players needn’t agonize over these choices just to play but as they become more advanced players they will find this depth of strategy leads to great replayability  Players 2Playing time 20 minutesAges 12"
Price: 17.11

"Match Attack Extra 2015 Trading Card Tin"
"Get ready as Match Attax Extra returns for another season! This fantastic collection features all-new cards including all the latest signings from the January transfer window and much more making this a must-have for all Match Attax fans!"
Price: 4.56

"Werewolves of Millers Hollow"
"For some time the village of Millers Hollow has been afflicted by werewolves who attack each night The village inhabitants must find out who among them are werewolves before they all fall victim to the evil creaturesWerewolf or villager?You draw a card which determines your secret identity You play out your role under the direction of the game leaderYou are a werewolfYour goal To eat a villager each night During the day you are an honorable citizenYou are a villagerYour goal To discover the werewolves and to convince the other players to take them out (and make sure you don&39;t get mistaken for a werewolf) No easy task But fortunately there are a few villagers with special abilities The old seer the hunter the witch They will be helpful in defeating the werewolves English language edition of Die Werwlfe vom DsterwaldAge range 10 and up Number of players 8 to 18 Play time 30Manufacturer Asmodee Editions24 cards 4 werewolves 13 ordinary townsfolk 1 fortune teller 1 thief 1 hunter 1 cupido 1 witch 1 little girl 1 sheriff"
Price: 8.21

"Werewolves of Millers Hollow Character Expansion"
"The Werewolves of Miller&39;s Hollow Characters the third expansion for The Werewolves of Miller&39;s Hollow contains 24 cards with 16 new roles and new turns of events to confront werewolf specialists For the best interests of the village the two sisters can now be exchanged at night An angel might appear with its own objective or the cavalry might rush in with its rusty sword to aid the village An actor might wander into town daily and assume the role of other characters bringing a bit of chaos to the game because nothing is as it seemsMany other characters wait to be introduced to your village to see whether they can help you and themselves survive the night Age range 10 and up Number of players 8 to 18 Play time 30Manufacturer Asmodee Editions"
Price: 5.99

"Werewolves of Millers Hollow The Pact"
"The Werewolves of Miller&39;s Hollow The Pact consists of The Werewolves of Miller&39;s Hollow base game as well as the three existing expansions for that game as of 2014 New Moon Characters and The Village   The Werewolves of Miller&39;s Hollow is a game that takes place in a small village which is haunted by werewolves Each player is secretly assigned a role - Werewolf Ordinary Townsfolk or special character such as The Sheriff The Hunter the Witch the Little Girl The Fortune Teller and so on There is also a Moderator player who controls the flow of the game The game alternates between night and day phases At night the Werewolves secretly choose a Villager to kill During the day the Villager who was killed is revealed and is out of the game The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf helped (or hindered) by the clues the special characters add to the general deliberation The chosen player is "lynched" reveals her role and is out of the game Werewolf is a social game that requires no equipment to play and can accommodate almost any large group of players   Some versions of The Pact also contain a few promo cards for Dixit that feature art inspired by The Werewolves of Miller&39;s Hollow Players 9-47Playing Time 40 MinutesSuggested Ages 10 "
Price: 24.99

"Coup Reformation Expansion 2nd edition"
"Coup Reformation an expansion for the original version of Coup City State from La Mame Games adds new cards to the game and rules for factions and team play that increases tension in the early stages for four or more players and (thanks to 15 additional character cards) allowsCoup to be better played with up to ten players With Coup Reformation each player must declare himself either Catholic (Loyalist in the second edition) or Protestant (Resistant) and can target only members of the other faction Conversion is possible however for yourself or for another player by paying a charitable donation to the Almshouse (Treasury) Like all factions once you have eliminated or converted the other group you just descend into in-fighting so there&39;s still only one winner and no second place Coup Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game"
Price: 12.99

"Ultra Pro 9-Pocket Black Collectors Portfolio"
"Ultra Pro standard 9-Pockets Collection Binder for Games & Collector&39;s Cards Perfect Collector&39;s binder for those who are just starting to collect or have cards lying that need to be saved Thin and smooth design with silver print on the front Perfect for example Pokémon or Magic cards You can have 90 cards in the binder or 180 if you have double cards in the compartments The assembly binder contains 10 high-transparent Ultra PRO pages for maximum storage quality and visibility"
Price: 8.99

"Three Cheers for Master"
"Master has been blue lately It&39;s just not the same now that all lands known to evil have been conquered — and when Master&39;s blue it&39;s the minions who suffer  As a lieutenant in Master&39;s army — a foreminion — it falls to you to cheer him up Not the easiest task even in the best of times But then it hit you What better way to cheer Master up than a cheerleading competition? Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master&39;s heart What could possibly go wrong? Ages 13 Players 2-6Playing Time 20-40 Minutes "
Price: 20.49