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"Eldritch Lairs (PFRPG) Paperback"
"To seasoned adventurers the doom-laden chanting of priests and the cackling of evil wizards can only mean one thing deadly peril and the chance for treasure! (Okay those are two things) Eldritch Lairs brings you eight complete Pathfinder Roleplaying Game compatible adventures for 4th to 8th level player characters set in the magic-blasted wastes as well as dungeons and deserts Take them into the dark depths of the earth through the twisted alleys of a supernaturally plague stricken town and beyond to brave the dangers of • A trap-laden lair that requires stealth and clever tactics to survive! • A labyrinthine mausoleum where wormhearted invaders sow chaos and madness among the dead! • The schemes of a demon-cult of thieves and unscrupulous wizards! • An unstable magical artifact built in a ruined ley line conduit! • A flying palace seized by an army of gnoll bandits! And much more! Eldritch Lairs offers ready-to-go adventures full of magic and horror for your game"
Price: 15.49

"Faces of Thedas: A Dragon Age RPG Sourcebook"
"Faces of Thedas lets you bring a host of compelling characters from the Dragon Age video games and beyond to your game table From fan-favorite companions like Alistair and Dorian to deadly antagonists like Loghain and Knight-Commander Meredith this book gives Game Masters a memorable cast to work with providing game statistics backgrounds and advice on how best to use these characters in your own Dragon Age campaigns It also includes new rules for managing and using relationships in play giving additional depth to rivalries friendships and romance Major organizations like the Antivan Crows and the Carta are also detailed Faces of Thedas is a must for any Dragon Age GM"
Price: 22.99

"Pathfinder Adventure Path: Eulogy for Roslar's Coffer (Tyrant's Grasp 2 of 6)"
"You Can&39;t Go Home Again Returning to the land of the living the heroes explore the ruins of the town of Roslar&39;s Coffer the center of the devastating blast that hurled them to the afterlife Populated with newly risen undead twisted creatures and wicked cultists of the Whispering Way Roslar&39;s Coffer offers danger around every corner Can the heroes escape the poisonous fog that surrounds the town and warn the rest of the world of this rising threat to all life? This volume of Pathfinder Adventure Path continues the Tyrant&39;s Grasp Adventure Path and includes • “Eulogy for Roslar&39;s Coffer” a Pathfinder RPG adventure for 5th-level characters by Jason Keeley • An introduction to several itinerant merchant groups active within the Lake Encarthan region and beyond by Eleanor Ferron • A close look at the faith of Arazni the Red Queen fallen saint and unwilling ruler of an undead land by Lyz Liddell • A presentation of the machinations and representative members of the nefarious death-obsessed Whispering Way by Crystal Malarsky • A bestiary of monsters both exalted and corrupt including two couatls that travel the world to aid others a humanoid cursed with the touch of undeath a monstrous undead spawned from tragic loss of life and an invasive carnivorous plant by Sarah E Hood Luis Loza Jen McTeague and Mikhail Rekun"
Price: 27.99

"Pathfinder Module Wardens of the Reborn Forge"
"The Grand Duchy of Alkenstar has withstood the ravages of the surrounding Mana Wastes for over a century thanks to its industrious citizens and the awesome power of their technological innovations But when the clockwork guardians meant to protect Alkenstar begin attacking citizens riots threaten to disrupt the already unstable balance of power within the city Combined with a series of unnatural earthquakes in the Karggat Hills and the reactivation of a long-dormant dwarven factory the sense that something isn&39;t right hangs thick in the air Can the heroes discover the cause of these strange events and save the citizens of Alkenstar from turning on themselves? Pathfinder Module Wardens of the Reborn Forge is a deluxe super-adventure for 12th-level characters and includes 64 action-packed pages of adventure and a beautiful two-sided full-color poster map Players can expect to reach 16th level by the time they complete this epic adventure - if they manage to survive!"
Price: 15.49

"Pathfinder Adventure Path: Mummy's Mask Part 4 - Secrets of the Sphinxx"
"The heroes track down the cult of the Forgotten Pharaoh to its secret headquarters inside a giant sphinx statue in the Osirian desert facing scorpion-men mercenaries and Areshkagal-worshiping maftets before a final confrontation with masked cultists and their leader the Forgotten Pharaoh who has been possessed by a fragment of Hakotep I soul! Continuing the Mummy's Mask Adventure Path Secrets of the Sphinx is a Pathfinder Roleplaying Game adventure for 10th-level characters A selection of new monsters two additional desert locales to expand the Mummy Mask campaign details on the ancient curses of Osirion and the next installment of the Pathfinder Journal written by Amber E Scott round out this volume of the Pathfinder Adventure Path"
Price: 14.49

"Pathfinder Adventure Card Game Barbarian Class Deck"
" Channel your Fury! Barbarians wield massive weapons and their own rage to create a potent and deadly combatant The Barbarian Class Deck accessory for the Pathfinder Adventure Card Game allows players to bring these unpredictable warriors to any Base Set including the demon-infested Wrath of the Righteous campaign! The 109-card Barbarian Class Deck contains three new characters-including a new version of the iconic barbarian Amiri-and both new and recognizable allies weapons armor and other boons to support your barbarian through an entire Adventure Path This deck can also be used in the popular Pathfinder Society Adventure Card Guild organized play campaign"
Price: 13.99

"Pathfinder Campaign Setting: Inner Sea Faiths"
" Learn all the secrets of 15 powerful yet mysterious deities in Pathfinder Campaign Setting Inner Sea Faiths! This extra-large 96-page softcover sourcebook details gods and goddesses that are just as mighty as Golarion’s core deities but not as widely worshiped in the Inner Sea From Achaekek god of divine punishment and patron of the deadly Red Mantis assassins to Milani vehement enemy of tyranny and slavery to Naderi goddess of romantic tragedy and forbidden love this book details all the histories dogmas and rituals needed to enrich campaigns with divine lore Further obediences and boons for each deity allow characters of all stripes to become champions of their religion Harness the power of the divine and bring these hidden religions of Golarion to life with Pathfinder Campaign Setting Inner Sea Faiths!  "
Price: 16.49

"Pathfinder Campaign Setting: Heaven Unleashed"
" Unleash the wrath of Heaven! Too often angels and their divine allies take a back seat to the heroics of virtuous adventurers Pathfinder Campaign Setting Heaven Unleashed reveals thirteen holy champions from cassisian angels and serpentine couatls to empyreal lords and the heralds of the gods themselves Within you’ll join a monastery of the goddess of justice make your case against courts of angelic arbiters even explore the Heavenly realm of the demigoddess Andoletta—known across the planes as Grandmother Crow These righteous paragons each have their own agendas likely to either draw adventurers into otherworldly plots or pit them against sacred decrees Each character includes a unique stat block encounter map details on locations across the planes guidelines on setting up encounters for good or evil characters and everything else you need to add a touch of the divine to your Pathfinder RPG games"
Price: 14.49

"Pathfinder Player Companion: Armor Master's Handbook"
" The most experienced combatants know the best offense is a good defense! And the best defense is one that uses armor to the best possible effect with the secrets inside Pathfinder Player Companion Armor Master’s Handbook! From shield style feats and advanced armor mastery to ways to use the weight and bulk of armor to your advantage this guide to heavily-armored heroics has new options for every iron-clad character In addition to class options and abilities this Player Companion also includes dozens of new magic armor options covering all types of armor and shields as well as combat tricks and a stamina system sure to see you through nearly any scrap unscathed"
Price: 10.99

"Pathfinder Campaign Setting: Inner Sea Intrigue"
"From the thieves&39; guilds of Absalom to the rebel networks of Galt from the poisoners of Daggermark to the secret courts of Taldor cloak-and-dagger plots manipulate fates across the Inner Sea region With Pathfinder Campaign Setting Inner Sea Intrigue you’ll learn the secrets hidden beneath the surface of the Pathfinder world New insights on social combat misleading magic and secret academies allow the techniques introduced in Pathfinder RPG Ultimate Intrigue to shine A host of new campaign-driven archetypes equipment and magic items also present a spectrum of new options for deceptive heroes and unlock the powers of the new vigilante class for heroes and villains alike Learn the secret arts of the Inner Sea region and unleash the powers of stealth and subtlety in your Pathfinder RPG game"
Price: 14.49

"Pathfinder Adventure Path #107: Scourge of the Godclaw (Hell's Vengeance 5 of 6)"
"Now bound to Queen Abrogail by infernal contracts the villainous adventurers are given the task of destroying the Glorious Reclamation’s headquarters in the former citadel of the Hellknight Order of the Godclaw where they face a gold dragon that was once an ally of Iomedae herself! With the dragon defeated and the citadel secured the vile characters must perform an evil ritual using the dragon’s head to craft a legendary weapon capable of defeating the Glorious Reclamation’s army of valorous knights “Scourge of the Godclaw” is a Pathfinder Roleplaying Game adventure for 13th-level characters The adventure continues the Hell’s Vengeance Adventure Path a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire Several new monsters a look at the responses of Cheliax’s neighbors to the ongoing rebellion details on the worship of the archdevil Geryon and the next installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG  "
Price: 15.49

"Pathfinder Campaign Setting: Path of the Hellknight"
"Merciless black armored enforcers Hellknights care nothing for good or evil only the order’s absolute unflinching vision of law In Pathfinder Campaign Setting Path of the Hellknight you’ll join the ranks of the Pathfinder world’s harshest champions of order knights tempered by ironclad discipline and the flames of Hell itself Learn the ways of the Hellknights’ ruling oaths their true ties to the legions of Hell and more secrets of one of Pathfinder’s most fearsome organizations Characters will also lay claim to the complete Hellknight arsenal from terrifying battle arts and grim equipment to the secrets of masked signifiers’ battlefield magic The Hellknights’ unstoppable might is yours to command ready to impose order—whatever the cost"
Price: 14.49

"Pathfinder Player Companion: Spymaster's Handbook"
"It’s a truism that knowledge is power and the ability to get knowledge others wish to keep secret is an even greater form of power That power can be yours with the secrets in Pathfinder Player Companion Spymaster’s Handbook Discover the dark backgrounds of those who grow to be masters of espionage Learn how dangerous ploys concealed loyalties and information dealing can change the outcome of an encounter Read about the ultimate secret-keepers the vigilantes of the Inner Sea and new character options including espionage-themed spells organizations and magic items!"
Price: 11.49

"Pathfinder Adventure Path #108: Hell Comes to Westcrown (Hell's Vengeance 6 of 6)"
"Cheliax’s largest city Westcrown has fallen to the Glorious Reclamation and the evil adventurers are sent to reclaim the city in the name of Thrune Armed with the legendary weapon they created from a gold dragon’s head the nefarious characters confront the Glorious Reclamation’s army and break their siege of a nearby Hellknight citadel Once the army is defeated the villains enter Westcrown where they must undermine the chivalrous knights’ rule of the city Finally they must face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune’s rule over the Empire of Cheliax “Hell Comes to Westcrown” is a Pathfinder Roleplaying Game adventure for 15th-level characters The adventure continues the Hell’s Vengeance Adventure Path a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire Several new monsters a gazetteer of the city of Westcrown under the Glorious Reclamation ideas for further adventures beyond the bounds of the Hell’s Vengeance campaign and the final installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG  "
Price: 16.49

"Pathfinder Adventure Path #110: The Thrushmoor Terror (Strange Aeons 2 of 6)"
"After escaping from the waking nightmare of Briarstone Asylum the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories Upon arrival the adventurers discover that the town’s leadership has either fled town or gone missing and a rash of kidnappings and rumors of the Briarstone Witch spread terror through the people of Thrushmoor As the adventurers investigate the unsettling mysteries they uncover a secretive cult who plans to use Thrushmoor’s ancient monuments to grow their strength and power Will the adventurers discover the secret to their affliction and find an answer in an uninviting town or will they fall victim to the ruthless cult that wants to slay the people of Thrushmoor as a sacrifice? “The Thrushmoor Terror” is a Pathfinder Roleplaying Game adventure for 4th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos A selection of new monsters a gazetteer of the town of Thrushmoor details on the Great Old One Hastur and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Campaign Setting: Planes of Power"
"The elemental forces of air earth fire and water are among the most powerful in the multiverse forming the basis of the material world and giving spellcasters and creatures capable of wielding them immeasurable influence Now players and Game Masters can harness these powers for themselves by exploring the elemental planes—entire realms of existence dedicated to the four elements—in Pathfinder Campaign Setting Planes of Power Each of the four elemental planes is fully detailed like never before with advice on adventuring in their harsh environs new spells and character options location gazetteers and a thorough examination of a major settlement that offers a welcoming landing site for travelers from other planes (such as explorers in the Pathfinder Society Organized Play campaign)"
Price: 14.49

"Pathfinder Player Companion: Divine Anthology"
"To know the Word of your God you should read the Book of your God! The sacred texts of Golarion’s gods hold secrets divine and profane Pathfinder Player Companion Divine Anthology presents numerous texts tied to interpretations of the holy (and unholy) gods of Golarion From the Majestic Book of the Prime Ascended to various divine Apocrypha several books of divine commentary are presented along with new archetypes spells subdomains and other support material for player characters of any class"
Price: 10.49

"Pathfinder Roleplaying Game: Villain Codex"
"Inside this time-saving tome dwells a wide variety of foes ready to challenge characters of any level from a corrupt royal court to a sinister cult The villains in this book can fit into nearly any campaign Also included are new rules feats spells and magic items to give these villains the edge against the players! Pathfinder Roleplaying Game Villain Codex is an essential addition to the Pathfinder Roleplaying Game Core Rulebook This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era Pathfinder Roleplaying Game Villain Codex includes Complete sections for 20 villainous organizations including an arcane society brutal slavers carnival troupe corrupt guard cruel musketeers death cult demon knights diabolical church fang monastery merchant caravan merry outlaws nature’s scourge regal court ruthless brigands savage marauders scandalous pirates secret society sinister cult slayer’s guild and a thieves’ guild Information on each organizations history and structure along with plot hooks to get players interested New rules in each villain section including feats spells and magic items Premade encounter groups allowing Game Masters to quickly make use of the villains in each section A wide variety of new stat blocks for each villain organization utilizing the new rules from their entry in the book AND MUCH MUCH MORE!"
Price: 28.49

"Pathfinder Module: Seers of the Drowned City"
"The embattled people of Hyrantam—once Lirgen’s capital but now a meager settlement built on waterlogged ruins—face a dire threat sea monsters are emerging from the nearby waters in droves with little relief in sight Worse a coven of sea hags is holding the villagers hostage and time is quickly running out With the waves constantly at their backs only the heroes stand between this storied place and total annihilation! Seers of the Drowned City is a deluxe adventure for 5th-level characters and includes 64 action-packed pages of monstrous intrigue aquatic threats and ancient ruins ripe for exploration The author of this adventure Nicholas Wasko was the winner of the RPG Superstar contest in which hundreds of unpublished authors competed for the chance to write a Pathfinder Module In addition to his adventure this book contains a host of new monsters and magic items designed by the contest&39;s runners-up"
Price: 15.49

"The Dark Eye Revelations from Heaven"
"Looking forward to a well-deserved rest the heroes travel to the Principality of Kosh known for its unspoiled and breathtakingly beautiful landscapes and the hospitality of its people But in Revelations from Heaven things don’t always go as planned and the heroes soon discover that something is rotten in the idyllic village of Oldenbridge Not everyone who lives here acts in a way that is pleasing unto the gods Only your characters can shine a light on the hidden darkness and solve a monstrous crime! This adventure for The Dark Eye is especially well suited for beginning heroes and GMs It contains detailed descriptions of locations NPCs and the plots and challenges your heroes must face and also includes maps and useful handouts You need the The Dark Eye Core Rules to play Revelations from Heaven is a group adventure for 3-5 helpful heroes"
Price: 20.99

"Mensa 3D Noughts and Crosses"
"3D version of Noughts and Crosses by Mensa"
Price: 10.85

"Risk The Walking Dead Edition Board Game"
"The world as we know it is over as the Walkers spread and dominate the land But a few pockets of humanity remain surviving against all odds as they fight the diseased undead But a greater threat thrives in this apocalyptic landeach other Play as one of several groups of survivors as you use your wits strategy and a little bit of luck to protect your lands from intruters conquer new territories and fend off the Walker army who also try and destroy your group Use special cards and missions extra weapons and all your cunning to survive against all odds"
Price: 38.49

"Pathfinder Flip Mat Basic Terrain Multi Pack"
"Get Back to Basics! Whether you need a wild plain a city square an arena floor or the open sea set the scene for nearly any adventure with the Pathfinder Flip-Mat Basic Terrain Multi-Pack! Cover all your ground effectively with four different full-color textures grassland stone floor street and water! Usable by experienced GMs and novices alike for a vast variety of games Pathfinder Flip-Mats fit perfectly into any Game Master&39;s arsenal giving you vibrant playspaces you can customize however you like! Don&39;t waste your time sketching when you could be playing With the Pathfinder Flip-Mat Basic Terrain Multi-Pack now you can focus on what matters the most the action in your game Dimensions 208 x 276 x 4mm 180g"
Price: 20.49

"Ghost Stories Board Game"
"The Lord of Nine Hells walks the earth Wu-Feng the Lord of Nine Hells has discovered the village hiding the funeral urn containing his ashes Four Taoist priests protect the village as hordes of ghosts and demons descend on the town to reclaim the remains of their evil overlord Can you hold out against the forces of eternal darkness or will Wu-Feng recover his ashes and destroy everything in his path?   In Ghost Stories the players work together as the Taoist priests attempting to turn back the tide of evil and save the doomed village With mystical powers and ancient martial arts the heroes will battle wave after wave of ghosts and demons until Wu-Feng himself rises to claim his remains Working together is your only hope as the ghosts increase in number and force the Taoist priests to sacrifice resources time and even their very lives in this desperate battle against the hordes of Hell   Ghost Stories is a cooperative game for one to four players With modular playing tiles and a randomized deck of ghastly foes no two games will be alike The cards and tiles boast fantastic illustrations inspired by kung-fu legends and a variety of excellent plastic playing pieces will draw you into the game Gather your forces and battle the Lord of Nine Hells in the ultimate battle of good versus evil!   Box Includes 4 game boards 9 village tiles 3 tao dice 1 special Tao die 1 curse Die 55 ghost cards 10 incarnation of Wu-Feng cards 20 tao tokens 20 Qi tokens 4 taoist figurines 4 Yin-Yang tokens 8 haunting figurines 2 Buddha figurines 1 marker for inactive Taos 1 enfeeblement mantra token 4 inactive Power tokens 3 neutral Power tokens 1 rulebook 2 play aids 1 sheet to record your games Players 1-4 Age 12  Game time 60 Minutes   "
Price: 34.49

"Zombicide Toxic Crowd Board Game"
"This box includes 24 toxic zombies and 6 additional spawn cards to include them into any Zombicide base gameSculpts of the zombies are from the Zombicde Toxic City Mall although three exclusive sculpts are includedZombie sculpt breakdown15 Toxic Walkers (5 of a mix of 2 Box of Zombies only sculpts)6 Toxic Runners3 Toxic Fatties (2 of the Box of Zombies only sculpt)The Spawn cards come with a higher density of Toxic zombies than Toxic City Mall&39;s deck"
Price: 22.49

"Zombicide Walk of the Dead Set 2 Board Game"
"This box includes 24 classic zombies and 12 additional spawn cards to add them into any Zombicide base gameSculpts are the same as the ones found in Zombicide Season Two Prison Outbreak however this box set includes three exclusive sculptsZombies break down as15 Walkers (5 are a mix of 2 Box of Zombies only sculpts)6 Runners3 Fatties (2 are a Box of Zombies only sculpt)Spawn Cards break down as6 are additional extra activation and sewer spawn cards identical to Season 1 and Season 2 extra activation and sewer cards (2 extra activation for Walkers 1 for Fatties 1 for Runners 2 sewer spawn cards)6 are designed with a slightly different method While keeping things relatively simple at Blue level things get a little worse than usual from the Yellow to the Red level Fatties and Runners come in greater numbers as well  "
Price: 22.49

"Ticket To Ride Nederland Board Game"
"Ticket To Ride Map Collection Volume 4 Nederland contains a new game board with new rules for use with Ticket to Ride or Ticket to Ride Europe with player now creating train lines in the Netherlands The basics of TtR gameplay remain the same as always — players collect train cards in order to claim routes between pairs of cities with the overall goal of completing tickets they hold in hand — but Ticket to Ride Nederland twists this gameplay in two ways First nearly every route on the game board is a double-route with two tracks connecting cities Both of these routes are in play no matter how many players are in the game Second every route — whether double or single — has a bridge toll that a player must pay when building on that route On a single route or the first track of a double route the player pays this toll — which costs 1-4 coins — to the bank; on the second track of a double route the player pays this toll to the player who built the first track Players start the game with 30 coins and if you can&39;t pay a toll you must take a loan card to cover the fare with each loan costing you 5 points at the end of the game In addition to helping you avoid loans coins matter because at game&39;s end players receive a bonus based on how many coins they hold relative to everyone else In a five-player game for example the player with the most coins scores a 55 point bonus; the 2nd place player scores 35 points and the other players 20 10 and 0 points If you&39;ve taken a loan however you&39;re ineligible for this bonus scoring so players have an incentive to build early and often These coin bonuses are balanced by the multitude of destination tickets with large point values six of them are worth 29 points while another seventeen are worth 17-26 points     Age 8 Players 2-5 Play Time 45 Minutes"
Price: 22.49

"Pathfinder Game Mastery Combat Pad"
"The Pathfinder Combat Pad is the ultimate tool for managing combat in your favorite roleplaying game This magnetized board works with included magnets to easily track initiative Its special wet- and dry-erasable surface allows you to customize the Pathfinder Combat Pad with your party&39;s information With turn markers and guides for the ready and delay actions the Combat Pad puts combat management at your fingertips Each Combat Pad includes 1 double-sided magnetic wet- and dry-erase board 13 blue player character magnets 13 red enemy magnets 9 green non-player character magnets 2 round arrows 2 turn arrows 2 next round magnets"
Price: 21.49

"Pentago Board Game"
"Pentago is a game of five-in-a-rowwith a twist! Line up your marbles but be careful - the tables can turn in an instant Every time you place a marble you turn one of the moveable squares on the board Opportunities come and go - can you spot them before your opponent does? Pentago is a great mix of strategy reaction and just a little bit of luck Pentago is a game of five-in-a-rowwith a twist! Line up your marbles but be careful - the tables can turn in an instant Every time you place a marble you turn one of the moveable squares on the board Opportunities come and go - can you spot them before your opponent does? Pentago is a great mix of strategy reaction and just a little bit of luck Suitable for ages 8 years Mind twisting strategy game Easy turn mechanic design Award winning game Soft grip material Glass marbles  "
Price: 16.49

"Sails of Glory Coastal Batteries Terrain Pack Board Game"
"Sails of Glory - Coastal Batteries is an expansion for Sails of Glory including 6 different modular coastal batteries elements and 5 battery logs to create hundreds of different scenarios and to expand your naval battles with the presence of coastal batteries Five different battery logs are created Each log provides specific game stats for a different type of fortification and is used to handle the battery during the game in a similar way to the ship log of a ship model Printed on high-quality cardboard stock with linen-finish and die-cut these modular terrain components can be combined with each other with Sails of Glory Coast and Shoals and with the Sails of Glory Game Mat It is also possible to combine two or more sets of Coastal Batteries together for an even greater variety of scenarios Designed to be used with the tactical ship-to-ship game system created by Andrea Angiolino and Andrea Mainini each Sails of Glory Terrain Pack is also suitable for use with any other naval wargaming rule set"
Price: 19.49

"Chairs Stacking Board Game"
"Great for players of all ages! All you need is a steady hand and creative thinking! You will need it to play Chairs Stacking Game! Players take turns adding a chair to the stackchair upon chairthe tension mounts as the tower grows larger! Don&39;t topple the Chairs or you&39;re out of the game Get creative and start stacking with a style all of your own! There are endless ways to construct a Chairs Stacking Game masterpiece! In a jumble? In a pattern? Build a tower as unique as you every time you play! Contents 24 chairs  Age 5 for 1 or more players"
Price: 10.27