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"Exit: The Secret Lab Board Game"
"As volunteers for a medical research study you report to a lab as instructed But no one is there except for you! Vapor rises from a test tube and you start feeling dizzy When you wake up again the door is locked and you discover a notebook and a strange disk… The hit Escape-Room concept for home use! In this party game for up to 6 players you must solve a series of riddles and puzzles to escape from the secret lab Each correct solution brings you to another riddle How fast can you escape? 1-6 players Ages 12 1-2 hour play time"
Price: 17.10

"Exit: The Forgotten Island Board Game"
"The sea is calm The sun is shining You’re on the perfect sailing excursion But then you spot something on the horizon Dark clouds are rolling in unusually fast Soon the sun has disappeared and darkness has surrounded you Everything is absolutely still until suddenly out of nowhere a mighty gust of wind capsizes your boat You are knocked unconscious When you wake up you are on a black sand beach There’s no sign of your boat not even wreckage You look around and find an old book and a mysterious golden compass disk A boat is chained to a palm tree Everything on this island seems to be secured with locks and you soon come to realize You must figure out all the combinations to open the locks in to order to escape If not you will never leave this island! Can you solve the riddles left for you and escape the island?"
Price: 17.24

"Decrypto Board Game"
"Players compete in two teams in Decrypto with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team In more detail each team has their own screen and in this screen they tuck four cards in pockets numbered 1-4 letting everyone on the same team see the words on these cards while hiding the words from the opposing team In the first round each team does the following One team member takes a code card that shows three of the digits 1-4 in some order eg 4-2-1 They then give a coded message that their teammates must use to guess this code For example if the team&39;s four words are "pig" "candy" "tent" and "son" then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1 If they guess correctly great; if not we receive a black mark of failure Starting in the second round a member of each team must again give a clue about their words to match a numbered code If I get 2-4-3 I might now say "sucker-prince-stake" The other team then attempts to guess our numbered code If they&39;re correct they receive a white mark of success; if not then my team must guess the number correctly or take a black mark of failure (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be) The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game) Games typically last between 4-7 rounds If neither team has won after eight rounds then each team must attempt to guess the other team&39;s words; whichever team guesses more words correctly wins 3–8 Players 15–45 Min Playing Time Age 12"
Price: 19.99

"Captain Sonar Board Game"
"At the bottom of the ocean no one will hear you scream!   In Captain Sonar you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you Every role is important and the confrontation is merciless Be organized and communicate because a captain is nothing without his crew the Chief Mate the Radio Operator and the Engineer   All the members of a team sit on one side of the table and they each take a particular role on the submarine with the division of labor for these roles being dependent on the number of players in the game One player might be the captain who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain&39;s orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes mines and other devices that will allow for combat   Captain Sonar can be played in two modes turn-by-turn or simultaneous In the latter set-up all the members of a team take their actions simultaneously while trying to track what the opponents are doing too When a captain is ready to launch an attack the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor   Multiple maps are included with varying levels of difficulty   Ages 14 Playing time 45-60 minutes Players 2-8  "
Price: 26.99

"DLerium Dice Game"
"In this game you roll the custom dice to see which gestures to do and the player who is slowest gets stamped (a rubber stamp is included in the game) You lose the game when you have three stamps Players 2-8 Playing time 5 mins Ages 8"
Price: 5.39

"What Came First Board Game"
"SOLVE LIFES GREAT MYSTERIES Have you ever wondered about the BIG questions did Arnie come before helicopters? How about Mayo or Ketchup? The Frisbee or Mr T? Well now you have the chance to find out in this past-paced party trivia game!MARVEL vs DISNEY! STAR WARS vs STAR TREK! The aim of the game is to bet your chips on which side of the card is the oldest The more you bet the more you stand to win but beware get it wrong and youll be moving back in a hurry FEELING LUCKY? Bet on the exact year of origin to win 5 extra moves Land on one of Ten random Time Tokens and youll be in for a surpriseEASY TO LEARN QUICK TO PLAY A fantastic party trivia board game for adults teens and families Recommended for 2 players and ages 10 OLD FATHER TIMES MOMENT TO SHINE One of the most off-the-chain generation-spanning party games around Prepare to be amazed when you find out What Came First!"
Price: 18.49

"AC/DC Monopoly Board Game"
"Officially licensed Monopoly Board Game! Players 2-8 Recommended Age 8 years and up Playing Time 1-2 hours "
Price: 33.24

"20 Second Showdown Game"
"No time to lose! Welcome to the ultimate showdown – your team versus their team in a fast and furious game of ridiculous challenges Flip the timer read out your challenge and race to complete it as fast as possible Once you’re done flip the timer back over and read out a new challenge to put the other team in the hot seat The first team to run out of sand loses the round and must reset the timer – whilst the winners parade around like the heroes they are"
Price: 20.26

"T.I.M.E Stories Expedition Endurance Expansion Board Game"
"TIME Stories Expedition Endurance is the fifth TIME Stories scenario about an expedition to Antarctica during the 1st World War Players 2-4 Playing time 60-90 minutes Ages 12"
Price: 22.24

"Alien Frontiers: Factions (2nd Edition) Board Game"
"Now that the potential of this new frontier has been realized powerful factions have begun vying for control over the new frontier of Planet Maxwell! Secret brotherhoods populist movements wealthy companies and nomadic refugees are all vying for control of this new world Each group brings unique abilities and methods to the conflict as well as their own hidden motivations Factions includes everything you need to add a fifth player to Alien Frontiers new Alien Tech cards that earn you Victory Points for completing hidden objectives and individual Faction boards that give their owners an exclusive bonus as well as providing another facility that anyone can usefor a price Contents 8 Purple Colony Domes 6 Purple Dice 1 Purple Scoring Rocket 8 Faction Boards 8 Alien Tech Cards 24 Agenda Cards 1 Rulebook Ages 14 Players 2-5 Game Length 90 minutes This is not a stand-alone game A copy of an Alien Frontiers core set is required to play"
Price: 16.49

"Tiny Epic Defenders: The Dark War Expansion Board Game"
"Aughmoore is in ruins The evil could not be contained and its darkness has spread to every region of the world Shattering villages and infecting all forms of life There has never been a more dire need for Heroes Everyone who remains must rise up must unite and must risk everything to preserve what little spirit remains Tiny Epic Defenders The Dark War an expansion to Tiny Epic Defenders is the latest installment in Chronicles of Aughmoore It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker It also introduces new Epic Foes new Dire Enemies and new Artifacts but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats These new features include a Campaign Mode with Enemy Generals Skills that Heroes can learn Advanced Regions and Caravans Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe Skills are useful abilities players can assign to their Heroes and require Experience Points to activate Experience Points are now earned during play by making meaningful decisions that help the party reach their goals The Campaign Mode plays like an evolving gauntlet challenge where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe The different abilities players will have at their disposal as well as the threats they face are unique to each Campaign and evolve with the choices players make during each Campaign If players can survive long enough they will face an Epic Foe at the conclusion of the Campaign The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in a flying Manticore Heroes can ride or mysterious Sandstorms! They play a big part of the evolving Campaign Mode Each Advanced Region features a dark harmful side and a light helpful side As player progress through the Campaign Mode they will work to restore the dark regions to their helpful side Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode 1–4 Players 20–60 Min Playing Time Age 8"
Price: 18.49

"Rate My Plate Game"
"The fantastic factory brings you the new Rate My Plate party game! Working in conjunction with the sensational rate my Plate Facebook page that delivers a party game to end all party games Rate my Plate is the hilarious new foodies game thats like all the cooking shows youve ever seen mixed up folded over and rolled into one awesome (but crazy) party game Each round players take turns to be the cook The cook has only 3 minutes in which to create the dish named on the recipe card and wow the judges (all the other players) with their sensational food creation to score top points Problem is all dishes must be made using kids modelling clay plastic cutlery a Dash of slime and a whole lot of creativity At the end of each round your Plate is presented to the judges for scoring Its up to each judge to rate or slate your Plate before giving it a score out of 10 But don't worry youll soon be scoring their effort when they step up to be the cook Each player must create a Starter a main and a dessert before All the scores can be added up to find the ultimate winner and Star of rate my Plate This is clay on Bleu cooking at its very worst Watch out for the blindfold round It could be a points killer!"
Price: 12.99

"Exit: Dead Man On The Orient Express Board Game"
"Exit The Game – Dead Man on the Orient Express is a puzzle game modeled after escape rooms Starting with season 3 the Exit series is divided into difficulty levels "Dead Man on the Orient Express" is categorized at hard level A classic tale of murder on the Orient Express reimagined The culprit of a grisly crime is still on board your train Its a race against time to piece the clues together before the train reaches its destination The case is perplexing and you must solve it quickly so the assailant does not escape  Players 1-4 Playing time 45-90 minutes Ages 12 Difficulty level 4 of 5"
Price: 17.74

"Bob Ross: Happy Little Accidents Board Game"
""We don&39;t make mistakesjust happy little accidents" Bob Ross Happy Little Accidents is the game in which your mistakes become your masterpieces! Celebrate your creativity in this positive party game inspired by the wisdom of legendary painter Bob Ross You will surprise yourself by transforming abstract shapes and squiggles into charming pieces of art Then share your clever doodles and award points to other players for their inspired creations  Players 3-6 Playing time 15 mins Ages 10"
Price: 23.91

"Patchwork Express Board Game"
"Patchwork Express features the same basic gameplay as Patchwork but with a smaller playing area and with larger and less complex pieces   In the game each player tries to build the most aesthetic (and high-scoring) patchwork quilt on a personal 7x7 game board To start play lay out all of the light-colored patches at random in a circle and place a starting marker in a particular location Each player takes some buttons — the currencypoints in the game — and someone is chosen as the start player   On a turn a player either purchases one of the three patches standing clockwise of the starting marker or passes To purchase a patch you pay the cost in buttons shown on the patch move the starting marker to that patch&39;s location in the circle add the patch to your game board then advance your time token on the time track a number of spaces equal to the time shown on the patch You&39;re free to place the patch anywhere on your board that doesn&39;t overlap other patches but you probably want to fit things together as tightly as possible If your time token is behind or on top of the other player&39;s time token then you take another turn; otherwise the opponent now goes Instead of purchasing a patch you can choose to pass; to do this you move your time token to the space immediately in front of the opponent&39;s time token then take one button from the bank for each space you moved   In addition to a button cost and time cost each patch also features 0-3 buttons and when you move your time token past a button on the time track you earn "button income" sum the number of buttons depicted on your personal game board then take this many buttons from the bank   What&39;s more the time track depicts six 1x1 patches on it and during set-up you place six actual 1x1 patches on these spaces Whoever first passes a patch on the time track claims this patch and immediately places it on their game board   At some point during the game dark-colored patches are added to what&39;s available for players to take and these pieces are smaller than the light-colored ones making it more likely that they&39;ll fill in holes on a player&39;s board   Players 2 Playing time 10 mins Ages 6  "
Price: 11.70

"CardFight Vanguard TCG: Colorful Pastorale Supply Gift Set"
"In the world of Cardfight!! Vanguard five young aspiring mermaids of the Bermuda Triangle clan seek out adventure in the undersea town of Parrel while attempting to restore a movie theater Now Bushiroad is introducing the Supply Gift Set with supplies featuring a new Colorful Pastorale illustration by Takuya Fujima!Includes1 Storage Box (23 105 8cm)1 Deck Holder (10 72 62cm)1 Pack of Sleeves (89 62cm 70 pieces)1 Pack of Dice (3 pieces)2 Force I Gift Markers(1 piece per type total 2 types)2 Force II Gift Markers(1 piece per type total 3 types)5 Promo Card (1 piece per type total 5 types)"
Price: 28.99

"Top Gun Strategy Board Game"
"Top Gun Strategy Game puts players in the pilot seats of Team MaverickGoose and Team IcemanSlider Each team takes on the other during a intense air-combat training exercise Pilots must strategically maneuver their planes and coordinate with their Weapons System Operator Conducting intense gravity-defying aerial maneuvers and securing a valuable target lock on their opponent will secure a swift victory Being Top Gun is a mental challenge as well as a physical one When they aren't in the air pilots will face off in a volleyball card game in which they strut their stuff to gain rewards or intimidate an opponent In order to ensure victory players must succeed at their ground game to increase their education and confidence giving them the tools and the nerve to excel in the air game Players 2-4Playing time 30-40 minsAges 10"
Price: 24.99

"Rick and Morty: The Morty Zone Dice Game"
"Oh boy you've done it now You grabbed a death crystal and can see all of your potential fates Everything you do from now on could lead to a different end but how do you get to your best death? It's gonna take a combination of luck and strategy to get there Roll the dice choose a path and awaaaaay we go!Rick and Morty The Morty Zone Dice Game is based on the premiere episode of Rick and Morty Season 4 In this easy-to-learn competitive roll-and-write game all players check numbers on their boards at the same time Players 2-4Playing time 15-20 minsAges 15"
Price: 22.99

"Truck Off: The Food Truck Frenzy Roll And Write"
"AS FOOD TRUCK TITANSSend your food truck team to score sales at various venues throughout town You can only visit each venue once and will need to carefully plan your route and take sales opportunities when they are arise Drive efficiently and score bonuses or race to the finish and hit the big-time payouts on the way Plan your route but expect the unexpected in your path to food truck infamy!Truck Off The Food Truck Frenzy Roll and Write is a stand alone game and follow-up to the original Truck Off The Food Truck Frenzy It throws navigation risk mitigation and press your luck into the same meal pack for you to digest In Truck Off Roll and Write all players are driving their food trucks around a grid system town map and marking off venue locations in a secondary location called a route tracker for each venue they visit All players will visit a new venue each turn and then mark the value of their corresponding venue dice directly scoring them points If you mark three venues in one row or one column of the route tracker you gain a bonus Bonuses help you navigate around town allow you to reroll your dice more drive farther drive faster and promote venues to make them more valuable Each turn the active player rolls the set of polyhedral dice The active player may reroll up to one die to help the sales on their route or hurt the sales on their opponents route Then all players select one open venue to drive to if possible up to 4 spaces away following a grid movement system Each player then marks the value of the die on the corresponding location of their route tracker always progressing their route tracker Route Tracker The route tracker is made up of six columns one for each of D4 D6 D8 D10 D12 and D20 venues However the route must always progress forward from D4 to D20 and snake back to D4 If you skip a venue in your route then you may not return to that venue on the route tracker The route tracker will play a big role in your pathing around the town and also allows you push the game toward end quicker than your opponents expect To win the game and score the most sales you'll need to plan your efficient route take high sales opportunities when they present themselves and figure out how to reroute your food truck if you deviate from your plan Players 1-99Playing time 25-35 minsAges 14"
Price: 18.99

"Nerd Words: Science"
"Nerd Words Science! is a word game in which teams pit their wits and science knowledge against each other with the goal of figuring out secret Science Terms based on Clues given to them Each round the lead scientist chooses a Term from a hidden pool of science words They then reveal a series of one-word Clues cleverly associated with the Science Term The first three Clues must begin with a different letter in the Science Term other than the first letter If neither team has figured out the Science Term the final Clue will begin with the first letter of the Term as a last ditch effort! After each Clue both teams have 60 seconds to submit a Guess and place a bet based upon how confident they are in their Guess Each team to correctly guess the Science Term scores points based on their bet and the team with the most points at the end of the game wins!Players 2-12Playing time 15-30 minsAges 10"
Price: 27.99

"It Evil Below Board Game"
"IT Evil Below is a co-operative dice and card game that challenges all members of The Losers' Club to work together to drive Pennywise back into hibernation Based on the horror film classic It take on the roles of The Losers' Club to stop this looming threat from terrorizing the town of Derry Defeat him or die trying it's up to you Players 2-7Playing time 40-60 minsAges 17"
Price: 27.99

"Rollers Deluxe Board Game"
"Grab your friends and family for the press-your-luck dice game Rollers Deluxe Race to open and close numbers to complete your game board Once you close a number your opponents have to pay up! Wild Stars will help you make your sets but beware the dreaded Zap that cancels your roll Will lady luck be on your side? The first player to score five points wins!Rollers Deluxe differs from Rollers in that it contains components for up to six players Players 2-6Ages 8"
Price: 22.99

"Super Ski Jump Game"
"Super ski jump is the ultimate trick challenge Earn points by jumping the farthest doing tricks and sticking the landing as you tackle the toughest slope of them all! pick your player take to the ramp and get ready to go Its all in the timing get it just right to nail the jump and win the game! for up to 4 players Ages 8 No batteries required Super Ski Jump is the ultimate trick challenge Earn points by jumping the farthest doing tricks and sticking the landing as you tackle the toughest slope of them all!Pick your player take to the ramp and get ready to go For up to 4 players"
Price: 6.97

"Once Upon a Time: Fairytale Mash-ups Card Game"
"All Together Now!Everyone knows Cinderella Humpty Dumpty and the Three Bears And everyone knows to avoid magic bean peddlers and ovens big enough for children But what happens when all these classic fairytale elements and more! come together in the same story?Mash-ups is an expansion for Once Upon a Time the card game where players tell a story using cards that show fairytale elements and endings Add these cards to your Once Upon a Time game to find out what happens when classic fairytales collide!Players 2-6Playing time 20-40 minsAges 8"
Price: 13.99

"Fluff Board Game"
"Clever and crafty this liar's dice experience is an evolution on the classic bluffing game Fluff features palm-fitted rolling cups for poker-style peeking and critter-adorned dice for wild-style play to inspire bolder bidding Fluff up the bids or challenge the calls Be the best fluffer to outlast the other cast of characters Each player places dice in their cup and gives them a good shake Take a peek at the dice Your goal is to call the total number of a particular dice across all the hands at the table So the first player places a bid such as I think there are 4 threes across all hands Player to the left increases the bid or calls You can only raise the value of the last bid by either increasing the value or quantity So if I'm the next player I can say 5 THREES or keep the quantity the same and raise the value to 4 FOURS Your other option is to call Fluff! on the existing bid Say I bid 9 FIVES and you have no fives You might think I'm bananas so you call Fluff! All players reveal their dice If there are 9 FIVES or more you would lose a die If there are fewer than 9 FIVES I lose a die and I'm sad You may also call Fluff! when it's not your turn but you will lose two dice if you're wrong and the bidder still loses only 1 if you're right It's risky and frisky!When you lose a die set it aside for all to see and start fresh with a new roll The person who lost the die starts the next round with the opening bid When you lose your last die you're out Now you're sad too Play continues until only one player has dice left That player wins and may celebrate in any way they choose So be the best fluffer to outlast the other cast of characters Players 2-4Playing time 20-30 minsAges 8"
Price: 18.99

"Captive Game"
"Why would someone attack a policeman? It's one of many questions you've been obsessing about since you received this ransom demand following your daughter's kidnapping As you begin walking toward the front door of a manor house deep in the woods in Captive your hand cramping above your weapon your spirit satiated with fear you anticipate that things will turn out badly Your intuition will not betray you even if you were far from imagining what was actually in reserve for you on the most horrifying evening of your entire existence Captive is a comic combined with a game one title in a series subtitled The comic in which you are the hero You embody a character in a immersive story in which your choices guide your progress You have a character sheet akin to those used in role-playing games that tracks your possessions your special abilities your coins and your victory points In general gameplay consists in following the comic's panels which contain clues riddles and traps and making choices about where to go and what to do while using your visual perception to collect clues and be smart enough to resolve the riddles As in any game you can lose sometimes really badly!Players 1Playing time 30-130 minsAges 10"
Price: 11.99

"Potion Explosion: The 6th Student"
"Huge renovations are ongoing at the Horribilorum Sorcery Academy for Witty Witches and Wizards! A new dispenser bigger halls and more players!The second expansion for the award-winning Potion Explosion The 6th Student includes a shiny new plastic dispenser and introduces a new game mode to play with 56 players! Pick marbles from one dispenser and discard them into the other but be ready for the sound of the bell! When you change classrooms the roles of the two dispensers will swap so plan ahead Also learn to brew two new potions focused on sharing Ingredients (either willingly or not) the Generosity Confection and the Concentrate of Selfishness and handle a new kind of wild Ingredient that can't be mixed with any other Ingredient Mandragora Leaves!Players 2-6Playing time 30-45 minsAges 8"
Price: 27.99

"Claim 2 Card Game"
"The King is dead! What happened? Nobody really knows but he was found face down in a wine barrel this morning It could have been either foul play or his own thirst that did him in Regardless the King is dead without any known heirs so it's up to the five factions of the realm to decide who will be the new king Will it be you or your opponent? Do you have what it takes to win over the realm's factions?Claim 2 is played in two distinct phases In phase one each player gets a hand of cards that they use to recruit followers In phase two they use the followers from phase one to compete and win over the five factions of the realms Each faction has a special power that effects play and powers can be different in each phase! At the end of the game the player who has the majority of followers of a faction wins that faction's vote and whoever wins the vote of at least three factions wins the game!Claim 2 is a standalone sequel to Claim featuring five new factions that can be played on their own or mixed in any combination with the factions in Claim Players 2Playing time 25 minsAges 10"
Price: 14.99

"Isle of Skye Druids Expansion Board Game"
"One cannot win the struggle for dominance over the island without powerful allies As every wise king knows power is not measured in strength and gold alone Having the support of the spiritual leaders of the country can be the decisive factor Win the druids over to your cause and harness the power of their mystical sacred sites for your benefit!  Isle of Skye Druids the second expansion for Isle of Skye can be played with the base game on its own or with the base game and the Journeyman expansion This expansion splits the buying phase (phase 4) into two buying sessions With your first purchase you can buy a tile from your fellow players in the usual manner For your second purchase you can buy a tile from the dolmen board These "druid" tiles are normal landscape tiles except that they will often bear a stone tablet or a scroll Stone tablets grant special powers that you can use until the end of the game while scrolls are subject to the usual rules of the base game   New scoring tiles offer further variability Players 2-5 Playing time 60-75 mins Ages 10"
Price: 17.99

"Dark Souls The Board Game Darkroot Basin and Iron Keep Tile Set"
"Eerie sounds echo through the Darkroot unsettling to even the bravest of heroes It is a dangerous place; hidden adversaries prowl the wooded glades and even the very plants are hostile to the unwary Your other destination is no less imposing The cursed walls of the Iron Keep stand in monument to the folly of man the treacherous approach only surpassed by the horrors lurking within Are you really so bold or foolish to venture to such places? Contents 9 double-sided Darkroot Basin and Iron Keep Game Tiles"
Price: 20.24