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"Alien Frontiers Expansion Pack #1 Board Game"
"Components 4 Alien Tech Cards (for use with Alien Frontiers)Alien SarcophagusAuto Pilot AI Bio-Integration CircuitChrono-Spike2 Agenda Cards (for use with Alien Frontiers Factions)5 Player Reference Cards1 Alien Frontiers Decal Sheet"
Price: 6.49

"Alien Frontiers Expansion Pack #2 Board Game"
"Contents4 Alien Tech Cards (for use with Alien Frontiers)Deflector ShieldField AmplifierField PropagatorFleet Interlink2 Agenda Cards (for use with Alien Frontiers Factions)5 Facility Reference Cards1 Blank Alien Tech Card"
Price: 7.99

"Alien Frontiers Expansion Pack #4 Board Game"
"Originally marketed as part of the "Promo Pack" for the 4th Edition&39;s Kickstarter the Promo Pack was split into 6 "Expansion Packs" which Game Salute has been slowly releasing to retail Contents4 Alien Tech Cards (for use with Alien Frontiers)Nano-RecyclerNull-Time VaultProbability FocusResonating Beacon3 Faction Reference CardsNew Gaia EngineersProxima Centauri Sch Scavenger Fleet2 Agenda Cards (for use with Alien Frontiers Factions)2 Blank Alien Tech Card1 Blank Agenda Card"
Price: 7.49

"Alien Frontiers Expansion Pack #3 Board Game"
"Originally marketed as part of the "Promo Pack" for the 4th Edition&39;s Kickstarter the Promo Pack was split into 6 "Expansion Packs" which Game Salute has been slowly releasing to retail Contents4 Alien Tech Cards (for use with Alien Frontiers)Graviton ShuntInfiltration AI Infinity MirrorMagnetic Lockdown3 Faction Reference CardsCorex ConflomeratedDark Space ExplorersHomesteader&39;s Union2 Agenda Cards (for use with Alien Frontiers Factions)2 Blank Alien Tech Card1 Blank Agenda Card"
Price: 6.49

"Wings Of Glory Airplane Pack - Nieuport NI.28 (Rickenbacker) Board Game"
"Wings Of Glory Airplane Pack - Nieuport NI28 (Rickenbacker) - Figure - Ares Each Model is a Ready To Play Model Painted & Assembled 100 Compatible With Any Other WW1 Wings Of Glory Game Product Style and Colour May Vary Ages 13"
Price: 12.99

"Formula D Expansion 6 Nevada/Austin Board Game"
"The Circuit of the Americas (CoTA) was specifically designed to accommodate the Formula One car and has been proudly hosting the United States Grand Prix since 2012 Racers… rev your engines on this highly challenging professional circuit1 A formidable second track basded in Las Vegas and continues through Nevada providing racers with even more thrills! From the famous Bellagio to the Valley of fire; racers will have to survive the death-defying jump over the Colorado River in their attempts to win!Expansion requires base Formula D Board game to playTwo new circuits for full speed races!Ages 142 to 10 players60 minute playing timeBox Contains2 game boards1 add-on rule book"
Price: 18.49

"Ghost Stories Black Secret Expansion Board Game"
"The cooperative game Ghost Stories often has players on the edge of their seats with uncertainty over whether their monks will be able to protect a village against the many aspects of Wu-Feng that threaten it With Ghost Stories Black Secret the players will face an even more powerful dilemma Wu-Feng himself Yes the player count for Black Secret is 2-5 (instead of 1-4) as one player will take on the role of Wu-Feng and harass the monks in a more direct manner than they&39;ve experienced previously Wu-Feng now chooses where the incoming ghosts will be placed on the individual monk boards Instead of placing the ghost on the board Wu-Feng can use that ghost to power colored spells matching the color of the ghost or to bring new figures in play that scour the catacombs underneath the village; these figures are searching for the remains of Wu-Feng by digging in the dirt located there and should they find the three icons required the shadow of Wu-Feng descends on the village to fight directly with the monks To aid the monks in their fight against this more devious incarnation of Wu-Feng they have access to blood mantras special abilities that come in different levels to adjust for the difficulty of play With the level 2 mantra for example when a monk loses a life the Qi token is placed on the mantra When two tokens are on the mantra one monk of the players&39; choice gains a Qi With the level 4 mantra all tiles will be de-haunted when it triggers Players 2-5Suggested ages 12Playing time 90 minutes"
Price: 32.49

"Specter Ops Board Game"
"A secret agent of ARK has infiltrated a top secret Raxxon facility attempting to complete three mission objectives before they escape — but they are hunted by genetically modified Raxxon Hunters Players can choose which side they wish to join Specter Ops is a sci-fi stealth ops game of hidden movement that&39;s similar to Scotland Yard Players are trying to locatecapture a mysterious agent who keeps track of their sneaking via a private map The other players take control of unique characters who must use their wits abilities and technology to help them hunt down this infiltrator Items like flash grenades scanners and the like are at the disposal of this covert agent Players 2-5Playing time 60-90 MinutesSuggested ages 10"
Price: 43.49

"Alien Frontiers Expansion Pack #6 Board Game"
"Expansion pack to the hit game Alien Frontiers! Alien Frontiers Base Game required to play"
Price: 6.49

"Alien Frontiers Expansion Pack #5 Board Game"
"Expansion pack to the hit game Alien Frontiers! Alien Frontiers Base Game required to play"
Price: 7.99

"Cypher System RPG Core Book Board Game"
"A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook running any of those is as easy as running or playing The Strange or Numenera Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy science-fiction horror modern-day and superhero settings-or any setting you can imagine! The Cypher System Rulebook adapts the Cypher System-the critically acclaimed award-winning rules set that drives Numenera and The Strange-to an unlimited range of campaigns and genres giving you the complete rules set (along with dozens of optional and genre-specific rules) and hundreds of character options creatures cyphers and other resources It&39;s everything you need to play virtually any game using the Cypher System rules If you&39;re already a fan of Numenera andor The Strange you&39;ll find new descriptors foci types creatures cyphers and artifacts you can use in your campaign the minute you crack open the book Many of the optional genre rules will benefit your campaign as well There are pages and pages of content you can make use of in your existing game even if you never take the Cypher System into another genre! The Cypher System Rulebook gives you 416 pages of character options equipment game rules special coverage of key genres creatures NPCs and cyphers "
Price: 38.99

"Mission Red Planet (Second Edition) Board Game"
"With technology rapidly developing and the human population growing Victorian-era Earth is in dire need of fuel land and other natural resources Fortunately automated probes sent to Mars have discovered celerium an ore that can be combusted to produce ten thousand times more power than a steam engine and sylvanite the densest substance ever found More incredibly the probes found ice that could be used in terraforming the planet bringing the idea of colonizing Mars even closer to becoming a reality As the head of a mining corporation these minerals and ice found on Mars could make you unfathomably wealthy – if you can reach them before your competitors You have ten rounds to send your astronauts into space occupy the planet&39;s most resource-rich zones and harvest as much celerium sylvanite and ice as possible At your command is a team of nine professionals Each has a unique skill set from helping your astronauts traverse the Red Planet to blowing up spaceships before they launch In each round in Mission Red Planet players start by secretly deploy one of their character cards with this card determining both when they place astronauts on the spaceships awaiting launch to Mars and which special action they take during the round Each spaceship has a specified destination and until an astronaut sets foot in a region no one knows which resource they&39;ll find Players collect resources (worth points) three times during the game and they each have a secret mission card that might grant them additional points at game&39;s end During the game players might acquire an additional mission or a research card that changes the value of what awaits on Mars The 2015 edition of Mission Red Planet features the same gameplay as the original 2005 edition but it includes Components for up to six players instead of fiveSpecial two-player variant rulesNew action cards and revised mission and discovery cardsMars&39; moon Phobos as a new zone that astronauts can explore before possibly returning to the planet itsel"
Price: 35.99

"Retro Risk Board Game"
"The game of global domination- Risk is a strategy board game designed to test your mind and skills Originally produced by Parker brothers-now a division of Hasbro Risk is played on a board depicting a political map of earth The aim of the game is to occupy every territory on the board- eliminating your opponents The game of global dominationLead your troops take a risk rule the worldThis world belongs to the bold and the daring - can you take it on and win?For 2 to 6 playersRecommended for ages 10"
Price: 32.99

"Star Wars Rebellion Board Game"
"Star Wars Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players!Experience the Galactic Civil War like never before In Rebellion you control the entire Galactic Empire or the fledgling Rebel Alliance You must command starships account for troop movements and rally systems to your cause Given the differences between the Empire and Rebel Alliance each side has different win conditions and you&39;ll need to adjust your play style depending on who you representAs the Imperial player you can command legions of Stormtroopers swarms of TIEs Star Destroyers and even the Death Star You rule the galaxy by fear relying on the power of your massive military to enforce your will To win the game you need to snuff out the budding Rebel Alliance by finding its base and obliterating it Along the way you can subjugate worlds or even destroy them  As the Rebel player you can command dozens of troopers T-47 airspeeders Corellian corvettes and fighter squadrons However these forces are no match for the Imperial military In terms of raw strength you&39;ll find yourself clearly overmatched from the very outset so you&39;ll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence To win the Galactic Civil War you&39;ll need to sway the galaxy&39;s citizens to your cause If you survive long enough and strengthen your reputation you inspire the galaxy to a full-scale revolt and you win Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy&39;s most notable systems Rebellion features a scope that is as large and sweeping as any Star Wars game before it Yet for all its grandiosity Rebellion remains intensely personal cinematic and heroic As much as your success depends upon the strength of your starships vehicles and troops it depends upon the individual efforts of such notable characters as Leia Organa Mon Mothma Grand Moff Tarkin and Emperor Palpatine As civil war spreads throughout the galaxy these leaders are invaluable to your efforts and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!Contents include1 game board (split in 2 halves)153 plastic miniatures25 leaders (with stands)10 custom diceOver 170 cards1 Learn to Play Booklet1 Rules ReferenceDetailsAges 14Players 2-4Playing time 3-4 hours"
Price: 78.49

"Star Wars Imperial Assault Echo Base Troopers Ally Pack"
"Rebel Troopers fight across the galaxy but the troopers stationed at Echo Base were specially trained to deal with the extreme environment that awaited them there This specialized training can make the difference between victory and defeat in a game of Imperial Assault This figure pack invites you to unleash the uncompromising resilience of the Echo Base Troopers on any battlefield Two sculpted plastic figures bring the characters to life and replace the tokens found in the Return to Hoth expansion With a new campaign side mission two new skirmish missions and new Command cards and Deployment cards for both games the Echo Base Troopers Ally Pack can help you hold the line against any Imperial forces"
Price: 15.99

"Star Wars Imperial Assault Leia Organa Ally Pack"
"As a member of the Galactic Senate and part of Alderaan’s ruling family Leia Organa has been a powerful political force in the galaxy Now the Leia Organa Ally Pack invites you to bring this Rebel diplomat to the front lines of combat This figure pack lets you experience Leia Organa’s political clout on any battlefield A sculpted plastic figure brings the character to life and replaces the token found in the Return to Hoth expansion With a new campaign side mission two new skirmish missions and new Command cards and Deployment cards for both games the Leia Organa Ally Pack can turn the tide of any Imperial Assault battle in your favor"
Price: 13.99

"Call of Cthulhu 7th Edition Keepers Screen Pack"
"The Call of Cthulhu Keeper Screen Pack is an essential play aid for those running games of Call of Cthulhu 7th edition This is a PDF-only version of our upcoming three-panel Keeper Screen is mounted on thick hardcover stock folding out to 34 inches wide One side intended to face the players portrays glorious artwork The rear of the screen the Keeper’s side collects and summarizes important rules statistics and charts to assist the Keeper when running games Please note that the product you are viewing is the PDF version of this item No physical items will be shipped to you if you purchase this PDF Inside are two ready-to-play scenarios set in Lovecraft Country during the 1920s “Blackwater Creek” and “Missed Dues” with twelve ready-to-play pre-generated investigators included"
Price: 19.99

"T.I.M.E Stories A Prophecy of Dragons Board Game"
"7553 AT (Alternative Timeline) Forget all you know about the Middle Ages and explore a new reality in which magic changes everything TIME Stories A Prophecy of Dragons is the third TIME Stories scenario Players 2-4Suggested ages 12Playing time 90-180 minutes"
Price: 14.99

"Dice City All That Glitters Expansion Board Game"
"The nobles of Rolldovia have struck a rich vein of gold and now it is time to put it to good use! The competition to be the new capital has now taken on a new twist with not just new architecture but the power to inspire through great craftsmanship or simply extravagant displays of wealth But beware there is a limited supply It is time to show off all that glitters; it is time to once again roll build and win! Dice City All That Glitters includes three new locations of each type — military economic cultural and civic — as well as a new location available throughout the game the Gold Mine a Commodity location This expansion also comes with a supply of gold tokens with which to play Players 2-4Suggested ages 14Playing time 45-60 minutes"
Price: 9.49

"Dungeons & Dragons Storm Kings Thunder"
"This 256-page adventure for characters level 1 – 11 provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story including rune magic items a new treasure option for characters Giants have emerged from their strongholds to threaten civilization as never before Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever Fire giants are press-ganging the smallfolk into the desert while frost giant longships have been pillaging along the Sword Coast Even the elusive cloud giants have been witnessed their wondrous floating cities appearing above Waterdeep and Baldur’s Gate Where is the storm giant King Hekaton who is tasked with keeping order among the giants? The humans dwarves elves and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic the giants’ weapon against their ancient enemy the dragons The only way the people of Faerun can restore order is to use the giants’ own power against them"
Price: 40.49

"Wings Of Glory Messerschmitt Bf.109 K-4 (1. / JG 77) Board Game"
"he Messerschmitt Bf109 was one of the first truly modern fighters of WW2 Originally conceived as an interceptor the Bf109 fulfilled multiple roles as bomber escort fighter-bomber ground–attack aircraft and reconnaissance aircraft The final production version of the Bf109 was the K series or “Kurfürst” Externally similar to the G series it had a large number of internal and aerodynamic changes that improved its effectiveness and remedied existing flaws which kept it competitive against rival fighters Messerschmitt Bf109 K–4 (1JG77) Jagdgeschwader 77 used the last version of Bf109 to fight in the Reichsverteidigung (defense of the Reich) during the last days of WW2 to slow the inevitable German defeat"
Price: 12.99

"Wings Of Glory Yokosuka D4Y1 Kokutai 601 Board Game"
"he Yokosuka D4Y Suisei nicknamed “Judy” by the Allies was a capable dive bomber serving the Imperial Japanese Navy Inspired to the German He118 the D4Y design was lighter stronger more advanced in its structure and aerodynamics and this airplane was used in all of the most famous battles of the Pacific The D4Y was very fast greatly appreciated quality for a dive–bomber but some reliability problems with the engine slowed its use The D4Y was also used with success as a reconnaissance aircraft and for kamikaze missions Yokosuka D4Y3 Suisei (Kokutai 601) Kokutai 601 fought aggressively in the Battles for the Philippines the largest carrier–to–carrier battle in WW2 and a turning point of the war"
Price: 9.49

"Star Wars Imperial Assault Lando Calrissian Ally Pack"
"As the Baron Administrator of Cloud City Lando Calrissian has access to considerable resources and influence Despite his recent rise to respectability Lando is still a smuggler a gambler and an outlaw at heart and he now chooses to exercise his influence in the aid of the Rebel Alliance by helping their operatives elude the Imperial Security Bureau agents  Your Imperial Assault campaigns can certainly benefit from having a charismatic scoundrel like Lando Calrissian by your side A new campaign side mission introduced in this figure pack invites you to investigate missing shipments of supplies and help Lando root out corruption but no matter where you employ the help of Lando Calrissian his resourceful nature and cheerful disregard for the rules are certainly useful assets to your heroes  Skirmish games can also reap the benefits of Lando Calrissian’s support An entirely new skirmish map invites you to travel to a Lothal Safehouse where you’ll struggle to recover artifacts or hidden shipments of weapons before your opponent You may also take advantage of new Command cards like Tough Luck Any figure can play this Command card after your opponent rerolls a die in order to remove that die instead! Between Tough Luck and the other cards in this Ally Pack Lando Calrissian’s unconventional tactics can quickly turn a battle in your favor  Ages 14 Playing time 60-120 minutesPlayers 2-5"
Price: 13.99

"Gipf Board Game"
"GIPF is a strategic game for two players based on a classic concept In turns players introduce one piece into play until achieving four-in a-row Players then remove their row and capture any of their opponent&39;s pieces which extend that row This principle of capturing pieces creates each time again completely changed situations on the board The purpose is to form successive rows of at least four pieces until the opponent has no piece left to bring into play  GIPF is not only the name of a game but of a project as well This project concerns a group of games and extra pieces that will follow step by step Each game of the project will be playable either separately or by means of extra pieces in combination with GIPF It concerns a system that makes winning or losing GIPF-related games a strategic factor of the game GIPF itself  Ages 9 Playing time 30-60 minutesPlayers 2"
Price: 26.99

"Fantasy AGE Game Masters Kit Board Game"
"The Fantasy AGE Game Master&39;s Kit is a key accessory for your Adventure Game Engine campaign It features a three-panel hardback screen with all the essential game info you need at the table It also includes 4 quick reference cards that put the stunts and actions at your fingertips and a combat tracker that you can write on with wet or dry erase markers The Game Master&39;s Kit is the perfect complement to the Fantasy AGE RPG and will help you kick off your game with style"
Price: 13.99

"Legendary Inventors Board Game"
"Lead a team of history&39;s greatest minds to glory in Legendary Inventors a game in which 2-5 players each captain a group of four inventors working to bring their knowledge to life by creating useful objects to improve the world Compete against rival teams to patent inventions and work to improve the knowledge of your inventors The inventing team who has patented the most inventions or who has the smartest inventors wins In more detail the game takes place over three ages with each age representing a different period of technological advancement and those inventions becoming more complex in each subsequent age On a turn you either send one of your inventors to work on an invention or refresh your inventors to make all of them available again When you send an inventor to work you apply that character&39;s skills — Albert Einstein has a starting skill of four Physics for example while Johannes Gutenberg has a starting skill of two Mechanics — against the needs of the invention marking off what you&39;ve done with colored cubes When an invention is complete the three players who have contributed the most reap the rewards of its completion! Players can choose to acquire and patent the invention by placing the invention card face up in front of them or they earn reward tokens to upgrade their inventors gain extra victory points and even add additional knowledge to an invention As soon as all but two inventions in an age are complete that age ends and a new one begins After the third age the team of inventors with the most victory points wins! Ages 10Players 2-5Playing time 40 minutes"
Price: 26.99

"The Extraordinary Adventures of Baron Munchausen Board Game"
"IT WAS TRULY SAID by the King of the Moon-people upon the multiple occasions that we happened to converse that those happy junctures between good friends good stories and good wine were the best times of his life I could not help but agree of course with the sole addition that my own game of rôle-play was the only absent ingredient in his recipe Perhaps you have never heard of my game or my innumerable exploits in which case you are undoubtedly either a plebeian or an American which is at least as bad My adventures are as well known as the fact that the Earth is flat (which I proved to the Royal Geographical College in 17—) or the Frenchman’s aversion to bathing Fortunately for you all hope for the ennobling of your soul and the betterment of your nature is not yet behind you For I Baron Alexandyr Grigoriyev Munchausen have partnered with my dear friend and scrivener James Wallis and the fine purveyors of games at Fantasy Flight Games to create a Third Edition of my game The Extraordinary Adventures of Baron Munchausen told as before in a new style of game termed “Rôle-Play”"
Price: 20.99

"Small World River World Board Game"
"In Small World River World players discover new maps full of water regions haunted by merciless pirates Players need to defend their precious harbors against them fight them on the river and still keep an eye on their opponents! Some regions such as the shipyard or the temple of the seer may help them to have the upper hand but in River World there is still not enough room for everybody And random events that trigger on each turn add to the chaos! Small World River World includes two double-sided game boards (4 Maps of River World contained on two double-sided boards one for each of the four possible player configurations) Note To play with this expansion you will also need the following contents from Small World race banners special power badges markers victory coins and the reinforcement die Recommend that you remove the “Flying” special power before playing with this expansion"
Price: 10.99

"Islebound Board Game"
"Set sail in a mystical archipelago filled with bustling towns sea monsters pirates and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure hiring crew and conquering or befriending island townsIn Islebound you take command of a ship and crew You sail to island towns collecting resources hiring crew and commissioning buildings for your capital city Each building has a unique ability and your combination of buildings can greatly enhance your strength as a trader builder or invader You also recruit pirates and sea monsters to conquer towns which once conquered allow you to complete the town action for free and charge a fee to opponents if they want to use it Alternatively you can complete events that give influence which can be used to befriend townsThere are many routes to success Will you be a ruthless conqueror careful diplomat or shrewd merchant in your race to the top?The player with the most wealth and most-impressive capital city will win the game!"
Price: 41.99

"Traveller Adventure Marrooned on Marduk"
"Set in the Sindal Subsector featured in the recently released Core Rulebook Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller The Traveller s shuttle to Marduk is damaged during an attack by raiders forcing it to crash-land far from civilisation With night falling and little prospect of immediate rescue the Travellers will be forced to seek shelter in nearby ruins where they discover they are not alone If the Travellers can just survive one night on Marduk rescue will surely come At worst they face a three-way fight for survival or perhaps they can befriend the xenophobic survivors and team up against the raiders What might the outcome of such an alliance be?"
Price: 5.99