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"Chessex d10 Dice Set: Festive Sunburst/Red (10)"
"A &115;et of fe&115;tive &115;unbur&115;t dice with red number&115; Content&115;10 Ten-&115;ided Dice"
Price: 12.49

"Wreck and Ruin Board Game"
"Wreck and Ruin is a vehicle miniature board game set in the not-too distant future of a post-apocalyptic world 2-4 players can choose between four factions and make up their convoy from the four classes of vehicles available scouts are fast and can shoot on the move but are weak buggies can repair other vehicles wreckers are powerful vehicles designed to crush their opponents big rigs are slow but have strong attacks and can soak up damage and still keep going too!The game is played on a series of tiles which allows for different challenges each time you play Fight for control over salvage sites placed on the map counting as victory points but also provide salvage cardsEach player has action points that they use to move repair shoot or ram their opponents tactical positioning affects how many dice you roll improving your chances of success Salvage cards can be bought or found special equipment which can help you in your moment of need as well as your enemies the world is equally dangerous event cards affect the entire board and can hinder your plans and on the rare occasion also help you!Players 2-4Playing time 60-90 minsAges 14"
Price: 60.49

"Risk 60th Anniversary Edition Board Game"
"Betrayal Alliance&115; &83;urpri&115;e attack&115; The RI&83;K game continue&115; to be one of the world'&115; mo&115;t popular and influential &115;trategic board game&115; decade&115; after it&115; inception Thi&115; &115;pecial 60th Anniver&115;ary edition of the RI&83;K game celebrate&115; it&115; legacy with premium packaging and game piece&115; For true RI&83;K fan&115; the included Game Guide reveal&115; the hi&115;tory of the RI&83;K &115;trategy game It al&115;o feature&115; 5 way&115; to play the Ri&115;k board game including the cla&115;&115;ic game plu&115; the original 1957 La Conquete du Monde rule&115; Age&115; 10"
Price: 36.44

"Acquisitions Incorporated Book: Dungeons & Dragons (DDN)"
"Explore a wealth of peril and per&115;onalitie&115; in thi&115; campaign book for the world&8217;&115; greate&115;t roleplaying game Dungeon&115; &38; Dragon&115; Acqui&115;ition&115; Incorporated i&115; a different flavor of Dungeon&115; &38; Dragon&115; A fifth edition D&38;D book created in partner&115;hip with Penny Arcade Inc and in&115;pired by the podca&115;t and web &115;erie&115; thi&115; book i&115; full of madcap hei&115;t&115; hilariou&115; moment&115; and all the ingredient&115; you need to include the adventurer&115; of Acqui&115;ition&115; Incorporated in your own fifth edition D&38;D campaign &8226; In&115;ide you'll find everything you need to live out your fanta&115;y of climbing the corporate ladder of the mo&115;t notoriou&115; retrieval agency in the Forgotten Realm&115;&8212;Acqui&115;ition&115; Incorporated &8226; The 224-page book will give Dungeon Ma&115;ter&115; and player&115; plenty of bit&115; to play a D&38;D fifth edition game ju&115;t a&115; if you were on &115;tage with the crew at PAX! New background&115; character option&115; franchi&115;e information and more &8226; You'll al&115;o find an adventure that will take character&115; from level&115; 1 through 6 e&115;tabli&115;hing your party'&115; claim on a world they've ju&115;t begun to explore&8212;and to &115;trip-mine for profit Dungeon&115; &38; Dragon&115; i&115; the world&8217;&115; greate&115;t roleplaying game Created in 1974 D&38;D tran&115;formed gaming culture by blending traditional fanta&115;y with miniature&115; and wargaming"
Price: 39.49

"Ultra PRO-Matte Eclipse Pacific Blue 100 Standard Sleeves (6 Packs)"
"The Eclip&115;e PRO-Matte Deck Protector &115;leeve&115; completely hide&115; card back&115; with an added layer of opaque black material A&115; a part of the PRO-Matte line the Eclip&115;e &115;leeve&115; u&115;e&115; matte clear material to &115;how the card face while minimizing glare and offering a unique &115;mooth and profe&115;&115;ional &115;huffling experience Each pack come&115; with 100 &115;leeve&115; PRO-Matte Eclip&115;e Pacific Blue Deck Protector &115;leeve&115; in an 100-count pack&83;ized to fit &115;tandard (Magic) &115;ize gaming card&115;Inner black layer make&115; the colored &115;leeve back completely opaqueMatte clear front minimize&115; glare for ea&115;y reading and better on-camera pre&115;entationArchival-&115;afe polypropylene material&115; with unique formulation providing a &115;mooth profe&115;&115;ional &115;huffle"
Price: 30.49

"Chessex Poly 7 Dice Set: Luminary Sky With Silver"
"&83;et include&115; 4-&115;ided (d4) 6-&115;ided wnumber&115; (d6) 8-&115;ided (d8) 10-&115;ided (d10 numbered 0-9) Ten&115; 10 (10-&115;ided die numbered 00-90) 12-&115;ided (d12) and 20-&115;ided (d20)"
Price: 10.99

"Star Realms The Alignment Command Deck"
"The Alignment is one of the six command decks brought out alongside Star Realms Frontiers and they allow you to play as a Legendary Commander in the Star Realms Universe In Star Realms you start with a set of the same basic cards and as the game progresses you will purchase more and more powerful cards to add to your deck The command decks give you a head start giving you more powerful starting cards special abilities and a unique commander The six command decks (one for each colour combination) are called The Alignment The Alliance The Coalition The Pact The Union and The Unity The command decks can be used instead of the normal Star Realms starting deck and provide you with 18 unique cards with the following featuresPlay as a Legendary Commander with a matching card which shows the commander&8217;s hand size and starting Authority Two Gambit cards which give your commander special abilities Two easy to use score cards A custom 12-card starting deck which includes new cards from your Commander&8217;s two factions and is much more powerful than a normal starting deck A unique eight-cost ship to add to the trade deck The command decks can be used with any Star Realms set The Alignment Commander is called Divine Admiral Le and his favoured factions are Star Empire (Yellow) and Machine Cult (Red) He has a scrap heavy deck and is able to draw a card whenever he is using a scrap ability which can make for some very powerful turns The command decks offer more variation and excitement to an already great game Now you can battle with different commanders and start the game with unique cards and abilities Player Count 1-4Time 20-45 MinutesAge 12"
Price: 7.49

"Star Realms The Pact Command Deck"
"In addition to Star Realms Frontiers additional command decks were introduced named The Alignment The Alliance The Coalition The Pact The Union and The Unity Features of each of these 17 card packsAllows you to play as a Legendary Commander in the Star Realms universe For use with Frontiers or any other Star Realms set A Legendary Commander card which shows your Commander&8217;s hand size and starting Authority 2 new easy to use score cards 2 Gambit cards unique to your Commander Your Commander&8217;s custom 12-card starting deck that includes new cards from your Commander&8217;s two favored factions With this powerful deck you will be able to battle against other commanders or play as raid boss taking on multiple opponents playing standard decks"
Price: 7.49

"Kids on Bikes RPG Softcover"
"Choose your OWN destiny in this storytelling rules-light tabletop role-playing game where adventure is a bike ride away! Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries Written and created by celebrated game designers Jon Gilmour (Dead of Winter Atari CentipedeMissile CommandAsteroids) &38; Doug Levandowski (Gothic Doctor Seven Minutes in Hell) Kids on Bikes is a rules-light storytelling system that gets players into the action fast"
Price: 20.49

"The Tea Dragon Society Card Game"
"Di&115;cover the ancient art form of Tea Dragon care-taking within The Tea Dragon &83;ociety Card Game ba&115;ed on the graphic novel The Tea Dragon &83;ociety Create a bond between your&115;elf and your Tea Dragon that grow&115; a&115; you progre&115;&115; through the &115;ea&115;on&115; creating memorie&115; to &115;hare forever Each player&8217;&115; deck repre&115;ent&115; their own Tea Dragon From turn to turn player&115; choo&115;e to draw a card triggering effect&115; and &115;trengthening their po&115;ition or buy a card improving their deck or &115;coring point&115; The game take&115; place over four &115;ea&115;on&115; &115;tarting in &115;pring and ending in winter At the end of winter the player who ha&115; the mo&115;t point&115; win&115;"
Price: 18.99

"BarBEARian Battlegrounds"
"BarBEARian i&115; a &115;imultaneou&115; &115;ecret-action dice-puzzle worker placement game for up to four player&115; Become one of four clan&115; of adorable bear-warrior&115; out to build the be&115;t neighbearhood in the fore&115;t! Don&8217;t expect thi&115; to be a picnic your bear&115; aren&8217;t the only one&115; fi&115;hing for glory &115;o be prepared to ward off attack&115; from your furry rival&115; By gathering re&115;ource&115; pillaging your neighbear&115;&8217; village&115; and developing your home turf the tale of your clan will become legend Are your bear&115; worthy enough to be every cub&8217;&115; bedtime &115;tory for generation&115; to come? It&8217;&115; time to gather your clan bear down and holdon to your honey 2-4 player&115;Age&115; 820 minute play timeContent&115;4 Village Board&115;4 Clan &83;creen&115;25 Dice93 Token&115;38 Mini-card&115;"
Price: 23.49

"The River Board Game"
"n The River you and the other mayoral players each struggle to create the best pioneer settlement by developing land along a river bed in your town collecting resources from the area and constructing buildings As you explore and build up the untouched frontier your workers will settle down along the way meaning that your other workers will shoulder more of the burden to do what you want to do which includes making nicely organized landscapes to please the aestheticians in town Every decision counts in this fast and streamlined tile-placement game and in the end the player with the most impressive settlement will win!Players 2-4Playing time 30-45 minsAges 8"
Price: 16.57

"Dragon Shield Gaming Box - Red"
"Dragon ShieldNewfor the protection of your cardsRedStorage Box for your cards"
Price: 6.99

"Coma Ward: Cataclysmic Abominations Expansion"
"&83;terile blinding whitene&115;&115; &8212; coupled with deafening repetitiou&115; beep&115; &8212; &115;hock&115; you awake Your heart rate &115;low&115; and your breathing &115;teadie&115; a&115; you realize you are in a ho&115;pital You glance around finding your room empty You read your identifying armband to &115;ee a name you don't recognize A&115; your bare feet &115;mack to the cold tile floor and you &115;teady your wobbling body you feel the foreign pre&115;ence of ab&115;ence You are alone&8230;In Coma Ward player&115; are patient&115; who have awoken in an abandoned yet &115;till functioning ho&115;pital with no memory and no idea of what i&115; happening Patient&115; mu&115;t &115;earch the ho&115;pital for clue&115; and nece&115;&115;itie&115; In their &115;earch patient&115; may find un&115;peakably terrifying thing&115; Each time you play you explore an ever-changing ho&115;pital a&115; you &115;earch for the clue&115; to your identity and the cau&115;e of the environment'&115; un&115;ettling emptine&115;&115; Balance your ever wor&115;ening terror and neuro&115;i&115; while monitoring your health and phy&115;ical attribute&115; Remember to &115;tay clo&115;e to tho&115;e who awoke with you becau&115;e the &115;hadow&115; of the empty ho&115;pital can de&115;troy your already fragile p&115;yche Once all the clue&115; have been di&115;covered the true horror begin&115; Player&115; di&115;cover what i&115; actually happening and find out who they can tru&115;t &8212; if anyone &8212; and how to win Each playing i&115; a unique phenomenon that introduce&115; diver&115;e and dynamic rule&115; Coma Ward i&115; a mature game with theme&115; of violence ab&115;olution di&115;tru&115;t gore and traumatic incidence Player di&115;cretion i&115; advi&115;ed Coma Ward play&115; in two part&115;&160;The ProloguePatient&115; will move through the Ho&115;pital di&115;covering new Tile&115; that repre&115;ent room&115; &83;ome Tile&115; will affect a Patient&8217;&115; Health or Terror Other Tile&115; will impact the game in other unpredictable way&115; While they explore and &115;earch Patient&115; will di&115;cover item&115; that will help them in their frantic &115;earch for an&115;wer&115; Item&115; like Clothing and make&115;hift Weapon&115; will defend you from un&115;een force&115; or even other ho&115;tile Patient&115; While Medicine and Food can re&115;tore your Health and Focu&115; Ultimately Patient&115; are &115;earching for the horrific Clue&115; to what ha&115; happened in thi&115; ho&115;pital Once all of the Clue&115; have been revealed the true game objective unfold&115;&8230;The PhenomenonUpon uncovering the final Clue the Phenomenon i&115; triggered Player&115; will then withdraw and open the &115;pecified &115;ealed envelope from the box revealing it&115; &115;ecret content&115; telling the &115;tory of what i&115; happening and how to win the game &83;ome Phenomenon are cooperative with player&115; racing to e&115;cape the ho&115;pital or defeat cruel force&115; While other Phenomenon will pit player&115; again&115;t each other in &115;ecret alliance&115; or an all out fight for &115;urvival&160;Each Phenomenon can lead to multiple ending&115; &83;o even if Player&115; reveal the &115;ame Phenomenon multiple time&115; they will alway&115; have a unique experience &83;ome Phenomenon are phy&115;ical real threat&115; in&115;pired by cla&115;&115;ic horror trope&115;; other&115; explore metaphy&115;ical and p&115;ychological theme&115;&8230;Are you ready to open your eye&115; and experience the phenomenal horror of Coma Ward?"
Price: 25.99

"Vampire The Eternal Struggle Sabbat: Pact with Nephandi !Tremere Preconstructed Deck"
"The Tremere antitribu are exiles from Kindred society for their treason against their Camarilla brethren and their embrace of forbidden arts They are skilled in the ways of Blood Sorcery and use their powers to upend the order of the world itself Your strategy for this deck is to form an infernal pact with those known as the Nephandi fallen mages who seek to end creation With your combined forces and common goals even elder vampires need to think twice before getting in your way"
Price: 16.99

"Bon Appetit! Game"
"Welcome to Bon Appetit where we serve the most exquisite and rarest dishes in the world! The finest culinary achievements of our time are within your reach! There is one minor indulgence we will have to ask of you &8212; we only take payments in precious gems In Bon Appetit! you will compete with your friends to have the greatest meal of the evening Each turn players use precious gems to bid on various dishes which are presented before them The winner of each bid will not only collect valuable victory points but also a delicious skill which can be used during future auctions However with the value of gems changing each turn you must constantly stay on your toes to make sure that it is you who leaves the most satisfied with your meal When all dishes have been auctioned off the evening will come to a close The player with the most valuable dishes is the winner! Bon Appetit!Players 2-4Playing time 20 minsAges 8"
Price: 7.86

"Heroes of Land, Air, & Sea: Merc Pack 1 Expansion"
"Power of your heroic army with the&115;e hungry mercenarie&115; waiting to be hired into the battle Content&115;GamelynGnockeBetulaJowl&115;Mercenary Hero Card&115;"
Price: 9.49

"Machi Koro 5th Anniversary Expansions"
"Machi Koro 5th Anniver&115;ary Expan&115;ion&115; continue&115; the celebration of the evergreen title&8217;&115; fifth birthday! Thi&115; expan&115;ion contain&115; new reprint&115; of the cla&115;&115;ic Harbor and Millionaire&8217;&115; Row expan&115;ion&115; available together for the fir&115;t time!Compatible with the recently relea&115;ed Machi Koro 5th Anniver&115;ary Edition Machi Koro 5th Anniver&115;ary Expan&115;ion&115; feature&115; the &115;ame larger card &115;ize than previou&115; edition&115; a&115; well a&115; brand-new pla&115;tic coin&115; to add to the pla&115;tic coin&115; of the ba&115;e game Each expan&115;ion add&115; new layer&115; like Fi&115;hing Boat&115; an airport and component&115; to add a fifth player!"
Price: 27.49

"Caravan Board Game"
"1300 AD We&115;tern Africa &8212; the de&115;ire for good&115; &115;uch a&115; ivory in Europe drive&115; the development of many trade route&115; here with caravan&115; of camel&115; delivering good&115; acro&115;&115; the de&115;ert land&115;cape In Caravan player&115; mu&115;t u&115;e their camel&115; to deliver good&115; where they are wanted Each player &115;tart&115; with five camel&115; in their color (or &115;ix in an introductory game) and the game board i&115; &115;eeded with eight good&115; on the &115;pace&115; numbered 1-8 with demand marker&115; placed on the good&115; at &115;pace&115; 1 2 7 and 8 The fir&115;t player in the game take&115; one action the &115;econd player two and &115;o on until &115;omeone take&115; four action&115; after which each player can take up to four action&115; on their turn Action&115; arePlace or move an unladen camel of your color into an empty &115;pace 1 actionPlace or move an unladen camel of your color into an occupied &115;pace 2 action&115;Pick up a good and place it on the camel in that &115;pace 1 action; if any demand marker&115; are on thi&115; &115;pace you keep them Move a good along a chain of your camel&115; ending with it on top of one of your unladen camel&115; 1 action&83;teal a good from on top of an opponent'&115; laden camel placing it under one of your camel&115; in the &115;ame &115;pace 1 action and a theft marker; if you have no theft marker&115; you can't do thi&115; If you move a good to a camel located in the city that want&115; that good (a&115; indicated by color) then you remove that good from the board and keep it A&115; &115;oon a&115; four good&115; have been picked up (not nece&115;&115;arily delivered) pau&115;e the game and place a demand marker on each good &115;till on the board; in addition refill the empty numbered &115;pot&115; with a good from the bag Once the final four good&115; have been drawn from the bag the game end&115; immediately following the next delivery Player&115; &115;core point&115; ba&115;ed upon what they've collected Rare good&115; (of which there are three each of four type&115;) are worth 6 point&115; each; common good&115; (nine each of four type&115;) are worth 3 point&115; each; and each demand marker i&115; worth 1 point Whoever &115;core&115; the mo&115;t win&115; Player&115; 2-4Playing time 45 min&115;Age&115; 12"
Price: 33.99

"HEXplore It: The Forests of Adrimon Board Game Expansion"
"Gain 3 new Roles and 7 new Races Gain 12 new Traits to enhance your heroes Add extra cards to each of your FoA decks 4 new terrifying Bosses appear Gain Legendary Items & Allies Gain all new Elowen&39;s Grove Items Gain the ability to enter and explore the Fey Realm Play as Adrimon against the heroes"
Price: 41.99

"BrainBox Let's Learn German Card Game"
"Learn the German vocabulary Associated with a variety of everyday situations from birthday parties to shopping to lessons at school Bilingual captions and questions at two levels make this a great game for beginners and more experienced German speakers alike Learn the German vocabulary associated with a variety of everyday situations from birthday parties to shopping to lessons at school Bilingual captions and questions at two levels make this a great game for beginners and more experienced German speakers alike Fun and LearningVisual Memory Game1 or more players"
Price: 12.99

"Dragon Shield Matte - Pink 60 Sleeves - 10 Packs"
"Clear front &38; matte pink back Compassion personified Matte sleeves are our popular line of textured Dragon Shield with superior handling A perfect mix of durability and shuffle-ability 60 sleeves per box For cards measuring up to 63&215;88 mm (2&189;&8221;x3&189;&8221;) PVC-free polypropylene sleeves no acid Archival safe 120 quality thickness Sturdy cardboard box fits 40 sleeved cards Every box has a label at the top of the box for your personal use"
Price: 57.99

"Dragon Shield Classic - Night Blue 60 Sleeves In Box - 10 Packs"
"Protect your cards in style with Dragon Shield Matte Sleeves now offered in 60 count! Whether you&8217;re participating in a high-caliber tournament or just playing for fun with your friends you&8217;ll want to keep your cards protected from liquids stains and chafed edges Not only do Dragon Shield Matte Sleeves come in a matte finish that allows you to quickly and easily shuffle your deck they now feature some of your favorite colors Each of these polypropylene sleeves measure 264 by 358 inches making them the perfect size to protect your LCG and CCG sized cards"
Price: 57.99

"Dragon Shield Classic - Tangerine 60 Sleeves In Box - 10 Packs"
"Classic is the original Dragon Shield sleeve Smooth with a glossy back and unparalleled seal strength 60 sleeves per box For cards measuring up to 63&215;88 mm (2&189;&8221;x3&189;&8221;) PVC-free polypropylene sleeves no acid Archival safe 120 &956; quality thickness Box lid has a label for your personal use"
Price: 57.99

"Dragon Shield Classic - Magenta 60 Sleeves In Box - 10 Packs"
"Classic is the original Dragon Shield sleeve Smooth with a glossy back and unparalleled seal strength 60 sleeves per box For cards measuring up to 63&215;88 mm (2&189;&8221;x3&189;&8221;) PVC-free polypropylene sleeves no acid Archival safe 120 &956; quality thickness Box lid has a label for your personal use"
Price: 57.99

"Dragon Shield Classic - Black 60 Sleeves In Box - 10 Packs"
"Classic is the original Dragon Shield sleeve Smooth with a glossy back and unparalleled seal strength 60 sleeves per box For cards measuring up to 63&215;88 mm (2&189;&8221;x3&189;&8221;) PVC-free polypropylene sleeves no acid Archival safe 120 &956; quality thickness Box lid has a label for your personal use"
Price: 57.99

"Dragon Shield Japanese Classic Night Blue 60 Sleeves In Box - 10 Packs"
"Clear front &38; Night Blue back The mysterious air of midnight Classic is the original Dragon Shield sleeve Smooth with a glossy back and unparalleled seal strength The sturdy cardboard box fits 40 single sleeved cards or 35 double sleeved cards Every box has a label at the top of the box for personalization"
Price: 57.99

"World Shapers Card Game"
"Outwit your opponent&115; to gather re&115;ource&115; from the four element&115; &8212; air earth fire and water &8212; in order to invigorate your world building power and create the grande&115;t of grand world&115;!World &83;haper&115; i&115; a card drafting game in which 1&8211;4 player&115; compete for elemental &115;ource material&115; in order to create and &115;hape new world&115;! Over the cour&115;e of ju&115;t a few round&115; you mu&115;t carefully draft the nece&115;&115;ary card&115; outwit your opponent&115; and take advantage of powerful &115;ynergie&115; Utilize power cry&115;tal&115; to enhance previou&115;ly collected card&115; Each turn you mu&115;t choo&115;e one card from tho&115;e available to you and either add it to your collection exchange it for a different card from the common pool or di&115;card the card to gain a power cry&115;tal At the end of the final round play&115; &115;core their card&115; by adding the creation point&115; provided by each card in their collection"
Price: 10.99

"Dungeons & Dragons (DDN): Ghosts of Saltmarsh"
"Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons &38; Dragons This adventure book combines some of the most popular classic adventures from the first edition of Dungeons &38; Dragons including the classic U series plus some of the best nautical adventures from the history of Dungeon Magazine Sinister Secret of Saltmarsh Danger at Dunwater Salvage Operation Isle of the Abbey The Final Enemy Tammeraut's Fate The Styes - Ghosts of Salt Marsh includes a variety of seafaring adventures enough to take characters from level 1 to level 12 This supplement introduces the port town of Saltmarsh the perfect starting point for a nautical campaign Each adventure can be played individually inserted into your ongoing game or combined into a single epic nautical campaign Dungeon Masters will find rules for ships and sea travel deck plans for various vessels an appendix with rules for new and classic monsters and much more Dungeons &38; Dragons is the world's greatest roleplaying game Created in 1974 D&38;D transformed gaming culture by blending traditional fantasy with miniatures and wargaming"
Price: 39.49

"Imperial Settlers: Roll & Write Board Game"
"mperial &83;ettler&115; Roll &38; Write i&115; a &115;tandalone game &115;et in the univer&115;e of Imperial &83;ettler&115; and Imperial &83;ettler&115; Empire&115; of the North The game i&115; heavily focu&115;ed on engine building! Con&115;tructing building&115; grant&115; you a &115;pecial bonu&115; and with each pa&115;&115;ing turn the game offer&115; you more choice&115; a&115; your empire gain&115; momentum Imperial &83;ettler&115; Roll &38; Write ha&115; two game mode&115; The &115;tandard mode i&115; a 2-4 player competitive challenge in which you try to gain more point&115; than your opponent&115; The adventure mode for a &115;ingle player offer&115; 48 unique game &115;heet&115; Each &115;heet pre&115;ent&115; unique challenge&115; and gameplay a&115; player&115; have different building&115; at the &115;tart Tweak your engine and get a&115; many point&115; a&115; you can! Grab your pencil roll your dice and create the mo&115;t pro&115;perou&115; empire!Player&115; 1-4Playing time 30 min&115;Age&115; 10"
Price: 21.99