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"Gibsons Bingo Board Game"
"The fast paced game for all the family includes wipe clean cards and pens This Bingo set also includes real wooden numbers and a handy cloth bag Up to 36 players age 7 Each player’s bingo card features three lines with five numbers on each line When the game begins numbers are selected randomly from the cloth bag included in the set In some games the numbers are called in digits and then the number for example “3 and 5 35” Or to spice up the game use “bingo lingo” for example “Jump and Jive 35! Players look on their card to see if they have the number that has been called If they do then they mark it using the wipe clean marker pen or ‘dabber’ In 90 ball bingo there are three ways to win The first way is to be the first player who marks one line of numbers the second is to be the first player who marks two lines of numbers and the top prize is given to the first player who marks off all three lines of numbers – known as a full house The winners make a claim by shouting “Bingo!” or “House!”Great fun for all the family age 6This classic game of Bingo contains 90 real wooden numbersCan be played by up to 36 players36 cards in 4 colours mean 4 players can play up to 9 cards each per gameIdeal for parties and large groups"
Price: 16.99

"Diplomacy Board Game"
"The award winning game of political intrigue and military power in Imperial Europe Diplomacy is the ultimate strategy game of pure skill No dice and no luck - double dealing deception and danger dog every move For 2-7 players age 12 with a playing time of 3 hrs"
Price: 20.99

"Wembley Family Board Game"
"Follow the Wembley trail and find out if you have the management skills needed to take your team to the top and win the coveted FA Cup! 32 teams from the 100th FA Cup season of 1980-81 are represented across the original 4 divisions - do you have what it takes to beat the giants by rolling the specially loaded die? Around 90 minutes of fierce competition will leave only one team standing Gibsons have relaunched their classic game Wembley that was loved by all in the 1980s With a new box and updated game board players can relive the glory of the FA Cup before the glamour of the Premier League dominated football Have you got what it takes to get your team to the top?Based on the FA Cup season of 1980-81Family game for ages 9 and up2-12 players90 minutes of gameplay"
Price: 17.99

"221b Baker Street Detective Board Game"
"Victorian London and somewhere from within the gloom of the swirling mist a mued cry is heard followed soon after by the sound of running feet It’s nearly midnight and most honest folk have long since taken to their beds Thus the scene is set for another Sherlock Holmes adventure and in this latest version of the classic Sherlock Holmes detective game there are seventy-ve intriguing cases to be solved  At the start of each game the details of the case will be read aloud and you will then use your powers of deduction to solve the case and return to Baker Street with the correct solution In your turn you will move around the streets of London in any direction you choose visiting various locations where you will collect clues some of which will be cryptic some will be factual and others may be misleading!The game is packed with opportunities to obstruct and outwit opponents providing 60 to 90 minutes of thought-provoking entertainment for 2 to 6 players"
Price: 17.38

"Pathfinder Player Companion Haunted Heroes Handbook"
"Death is not the end! In a world filled with undead resurrection and beings from beyond the mortal plane long-dead mistakes can still cause problems for the living-or provide opportunity Pathfinder Player Companion Haunted Heroes Handbook takes aim at possessing forces of all sorts from worldly magic to spirits of the dead and provides you with options to rid yourself of that influence take back control or profit by cunning bargains with forces in need of a mortal vessel This handbook also provides valuable information on the places organizations and faiths especially concerned with spirits hauntings and possession and how any of these can affect your outlook and abilities Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume&39;s theme as well as short articles with innovative new rules for all types of characters as well as traits to better anchor the player to the campaign"
Price: 10.49

"Scythe Game Board Extension Board Game"
"The board extension slides next to the back side of the standard game board creating a complete board with 70 bigger hexes (the content is the same) All units and resources in Scythe are kept on the board so the larger hexes provide more space The standard game board is 624x818mm and it grows to 818x939mm with this extension"
Price: 11.49

"Dungeons & Dragons Volo's Guide to Monsters"
"Research has never been so dangerous…Explore the breadth of D&D’s monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere!The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation covering some of the most iconic monsters in the Forgotten Realms Unfortunately the Sage of Shadowdale himself Elminster doesn’t believe Volo gets some of the important details quite right Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure Uncover the machinations of the mysterious Kraken Society what is the origin of the bizarre froghemoth or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille Dungeon Masters and players will get some much-needed guidance as you plan your next venture traipsing about some dusty old ruin in search of treasure lore and let’s not forget dangerous creatures whose horns claws fangs heads or even hides might comfortably adorn the walls of your trophy room If you survive Chapter 1 Monster Lore takes several iconic D&D monsters and provides additional information about their origins their dispositions and behaviors and their lairs—above and beyond what is written in the Monster Manual Dive deep into the story behind D&D’s most popular and iconic monsters including beholders mind flayers and the yuan-ti as well as classics like orcs gnolls and kobolds Chapter 2 Character Races presents character races that are some of the more distinctive race options in the D&D multiverse including the goblin the orc and the firbolg Chapter 3 Bestiary provides game statistics and lore for nearly one hundred monsters suitable for any D&D campaign Gain access to rules and story for dozens of monsters new to fifth edition Dungeons & Dragons such as the froghemoth the neogi and the vargouille"
Price: 31.99

"Days of Ire Budapest 1956 Board Game"
"Days of Ire Budapest 1956 is a historically inspired card-driven board game playable by 1-4 people It can be played both co-operatively or in a one-versus-many setting It is set during the most explosive days of the 1956 Hungarian Revolution in Budapest where the fighting was the most fierce The revolutionary players collect cards and fighters to resolve events and other challenges posed to them by their Soviet opponent (real or simulated) In order to win they must stay alive throughout the 7 days of fighting - while ensuring that the city doesn’t fall It’s 1956 and waves of protests in Poland are once again showing the cracks in the Eastern European communist bloc Emboldened by these signs students and intellectuals in Budapest the Hungarian capital organise a protest of previously unseen magnitudes As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked thus sparking the Revolution of the 23rd of October Ages 13Players 1 - 490 minutes"
Price: 52.49

"T.I.M.E Stories Expedition Endurance Expansion Board Game"
"TIME Stories Expedition Endurance is the fifth TIME Stories scenario about an expedition to Antarctica during the 1st World War Players 2-4Playing time 60-90 minutesAges 12"
Price: 21.99

"Gas Out Board Game"
"Kids won’t be able to stop giggling with the Gas Out Game! Guster the Gas Cloud is full of intestinal discomfort and he’s ready to rip! Place him on the centre of the table and then deal 3 Gas Out cards to each player If you play a Number card press Guster as many times as the number shown—but watch out! Guster’s blasts are not silent and they’re definitely deadly If Guster farts you’re out! Other Gas Out cards in the deck keep the fun tooting along like the Skip card which sends Guster onto the next player or the Reverse card that “blows” him back in the opposite direction Be the last player to keep Guster the Gas Cloud from farting during your turn and you win!Special game-changing Gas Out cards like Skip and Reverse keep the play tooting along Hours of giggling fun for the whole family!Colours and decorations may vary"
Price: 10.03

"Emojinary Board Game"
"Emojinary where pictures speak louder than words! How quickly can you work out what the emojis are trying to say?Emojinary where pictures speak louder than words!Everyone knows emojis - but how quickly can you work out what they are trying to say?Your skills are tested with four fun party classics - "guessing" "spotting" "drawing" and "acting"!Players 4 or more in 2 teamsAges 10"
Price: 24.49

"Very British Problems Board Game"
"Sorry excuse me um well how awkwardly British are you? First debuted on twitter Then the C4 show Now it&39;s a rather humorous board game So if you don&39;t mind please test your skills on those socially awkward moments "
Price: 24.49

"Terraforming Mars Board Game"
"In the 2400s mankind begins to terraform the planet Mars Giant corporations sponsored by the World Government on Earth initiate huge projects to raise the temperature the oxygen level and the ocean coverage until the environment is habitable In Terraforming Mars you play one of those corporations and work together in the terraforming process but compete for getting victory points that are awarded not only for your contribution to the terraforming but also for advancing human infrastructure throughout the solar system and doing other commendable things  The players acquire unique project cards (from over two hundred different ones) by buying them to their hand The projects (cards) can represent anything from introducing plant life or animals hurling asteroids at the surface building cities to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere The cards can give you immediate bonuses as well as increasing your production of different resources Many cards also have requirements and they become playable when the temperature oxygen or ocean coverage increases enough Buying cards is costly so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits depending on the project) Standard Projects are always available to complement your cards  Your basic income as well as your basic score is based on your Terraform Rating (starting at 20) which increases every time you raise one of the three global parameters However your income is complemented with your production and you also get VPs from many other sources  Each player keeps track of their production and resources on their player boards and the game uses six types of resources MegaCredits Steel Titanium Plants Energy and Heat On the game board you compete for the best places for your city tiles ocean tiles and greenery tiles You also compete for different Milestones and Awards worth many VPs Each round is called a generation (guess why) and consists of the following phases 1) Player order shifts clockwise 2) Research phase All players buy cards from four privately drawn 3) Action phase Players take turns doing 1-2 actions from these options Playing a card claiming a Milestone funding an Award using a Standard project converting plant into greenery tiles (and raising oxygen) converting heat into a temperature raise and using the action of a card in play The turn continues around the table until all players pass 4) Production phase Players get resources according to their terraform rating and production parameters  When the three global parameters (temperature oxygen ocean) have all reached their goal the terraforming is complete and the game ends after that generation Count your Terraform Rating and other VPs to determine the winning corporation! Players 1-5Playing time 90-120 minutesAges 12"
Price: 56.99

"Pathfinder Campaign Setting Inner Sea Temples"
"From modest shrines to soaring cathedral spires the seats of godly faiths fill the lands of the Inner Sea Now Game Masters and players alike can explore the inner workings of six of the Pathfinder Roleplaying Game&39;s most iconic faiths Each comes complete with a detailed map profiles of the temple&39;s notable members a history of the structure and organization and plot hooks for parties both allied with and opposed to the church&39;s goals Featured temples include Cayden&39;s Hall the center of worship for the Drunken God; a bank of Abadar god of commerce and civilization in a frontier jungle settlement on the verge of revolution; and a shrine to pain and darkness in the shadow-enshrouded capital of Nidal a nation dedicated to Zon-Kuthon the Midnight Lord Whether you&39;re looking for a temple to shelter and heal your injured party or an evil cult that needs to be eradicated no Pathfinder RPG campaign is complete without Pathfinder Campaign Setting Temples of the Inner Sea"
Price: 14.49

"Qwirkle Cubes Board Game"
"Roll Match Score Win! The follow-up to one of the most awarded games of all time Qwirkle Cubes plays much like our original Qwirkle game It&39;s as simple as matching colours and shapes to score the most points For 2-4 Players"
Price: 21.30

"Monopoly World Football Stars Board Game"
"Ever thought of putting together your own Dream Team? Find all the leading figures of the Beautiful Game in this special release Build up your management skills to challenge your opponents close deals and negotiate your way up the professional arena Travel around the board and make your bids for the best players in the world Acquire legendary stadiums and snap corporations off your rivals&39; hands to form your own sports empire in this World Football Stars Edition of Monopoly!Featuring stars from the current squad like Sturridge and Lampard alongside heroes from England&39;s illustrious past such as David Beckham or Gary Lineker this version of Monopoly is an absolute must for all fans!Enjoy the Classic Property Trading Game with this special Edition - World Football Stars Monopoly!Travel around the board and make your bids for the best players from all over the globeAn ideal companion for travelling or at homeFun for all Football fansSuitable for everyone over the age of 8"
Price: 29.78

"Hounded Board Game"
"In Hounded players will either be the cunning fox trying to elude capture or the determined hunter trying to hunt down the fox  In the game each player moves their pawns and turns over tiles as they do sometimes triggering effects and sometimes not While the fox character is alone the hunter has a team of hounds to help him hunt the fox All the hunter has to do to win is either corner the fox with his dogs or force the fox to end his turn next to the hunter himself For the fox to win it has to run out the clock which is done by either finding the three timepiece tiles or flipping over 43 of the 49 tiles Once time runs out the hunter has to retire for the day and the fox escapes! Players 2Playing time 15-25 minutesAges 13"
Price: 19.49

"The Dwarves Base Board Game"
"Based on the first novel of the Die Zwerge tetralogy Eng The Dwarves by author Markus Heitz the goal of the cooperative game Die Zwerge is to keep evil from flooding Girdlegard During set-up players choose one of the dwarves from the novel each of which is equipped with a unique special ability and different stats for fighting crafting and movement  Before each player&39;s turn the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land On his turn a player spends two action points to use two of five actions He can Fight against the advancing enemies (orcs trolls and älfar Ger albae ie dark elves) Travel to other locations Lobby the dwarven council to give advantages to all players – and without the favor of the dwarven council everyone suffers disadvantages Solve a minor quest for rewards Take on the current major quest revealing the next major quest if successful Completing these quests is the only way to win the game For most of these actions a player must succeed in a dice-driven challenge If the players cannot control the flood of evil while simultaneously solving the major quests in time they will lose  Players 2-5Playing time 60-90Ages 10"
Price: 39.49

"Kanagawa Board Game"
"1840 In Kanagawa the great bay of Tokyo the Master Hokusai decided to open a painting school to share his art with his disciples You are one of these disciples and more than anything you want to prove yourself worthy of the “crazy old artist” Follow his teachings to expand your studio and paint your preferred subjects (Trees Animals Characters Buildings) all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!Players 2-4Playing time 45 minutesAges 10"
Price: 21.99

"Citadels Classic Board Game"
"In Citadels players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings The game ends at the close of a round in which a player erects hisher eighth building Players then tally their points and the player with the highest score wins  Players start with a number of building cards in their hand; buildings come in five colors with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters At the start of each round the player who was king the previous round discards one of the eight character cards at random chooses one then passes the cards to the next player etc until each player has secretly chosen a character Each character has a special ability and the usefulness of any character depends upon your situation and that of your opponents The characters then carry out their actions in numerical order the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play and so on  On a turn a player earns two or more gold (or draws two building cards then discards one) then optionally constructs one building (or up to three if playing the architect this round) Buildings cost gold equal to the number of symbols on them and each building is worth a certain number of points In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors  The expansion Citadels The Dark City was initially released as a separate item but the second edition of the game from Hans im Glück (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion With Dark City Citadels supports a maximum of eight players  Players 2-8Playing time 20-60 minutesAges 10"
Price: 11.53

"Tales & Games Aladdin & the Magic Lamp Board Game"
"The sorcerer has sent you a street urchin like Aladdin into a cave to look for a magic lamp that lets you call upon a genie&39;s favors However the cave also encloses fabulous treasures sorted into three chests If you&39;re not too greedy this could be your chance to become rich! In Tales & Games Aladdin & The Magic Lamp a turn has three phases during which everyone plays simultaneously First choose how many chest cards you want to draw and from which chest Then call out to the genie by being the fastest Finally if you haven&39;t been too greedy draw chest cards while avoiding the scorpions  The game ends when a player draws one of the three sorcerer cards and closes the cave  Players 2-5Playing time 20 minutesAges 8"
Price: 16.99

"Catch The Moon Board Game"
"All you need in Décrocher la Lune are a few skillfully placed ladders a good sense of balance and a touch of imagination The moon waits impatiently for your arrival but she&39;s a sensitive lady and the smallest mistake can make her cry The right mix of skill and luck will help you become the most agile dreamer Players 2-6Playing time 20 minutesAges 6"
Price: 21.99

"Robo Rally 2016 Edition Board Game"
"The race is on for the robots of the Robo Rally automobile factory who work long hard days at the assembly line building high&8208;speed supercars but never get to see them in action On Saturday nights the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage In Robo Rally players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first Only the strongest robots survive! Enter the world of mad machines and dangerous schemes in the Robo Rally board game Players control their robot with game cards which reveal directions on how the robots can move through the hectic Robo Rally automobile factory Use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order Beware of factory obstacles such as industrial lasers gaping pits and moving conveyer belts that can make or break the race The 2016 edition of Robo Rally differs from earlier versions in a number of ways Players each now have their own deck of twenty cards with the same cards in each deck On a turn a player draws nine cards from their deck programs five of the cards then discards the rest Two cards says "Again" and repeat the action programmed in the previous slot; one card says "Energy" and gives a energy cube which you can use to buy options Since each player has their own deck the cards no longer have priority numbers to determine who moves first Now movement order is determined by whoever is closest to a transmitter on the game board Players start with a hand of three option cards and five energy Each option card has an energy cost and you can purchase additional option cards for the cost of two energy each Players can earn energy by programming it by being the first to a pitstop or by starting their turn on a pitstop When players are damaged they no longer receive one less card for each damage (or have one of their program registers locked) at the start of a round; instead they receive damage cards that will be shuffled into their decks "Normal" damage from the board or a robot laser gives you "spam" damage When you program one of these cards you remove it from play at the appropriate time and replace it in the register with the top card from your deck Surprise! Other types of damage exist with a Trojan horse granting you two spam a virus infecting nearby players and a worm forcing you to reboot which gives you even more damage By playing the damage though you remove it from your deck Players 2-6Playing time 20-120 minutesAges 12"
Price: 36.49

"Teenage Mutant Ninja Turtles Dice Masters Team Box Board Game"
"Dice Masters is a global hit from WizKids It uses the same proprietary Dice Building Game platform developed by Michael Elliott and Eric M Lang Teenage Mutant Ninja Turtles Dice Masters is oozing with excitement! Teenage Mutant Ninja Turtles Dice Masters features fan favorite characters including the Leonardo Michelangelo Donatello Raphael Splinter and more! Players can decide to build their team of heroes villains or some combination of the two! This release is perfect for new and seasoned players alike Whether players are interested in a game or two over pizza orbuilding the perfect team this is a release that can&39;t be missed! Introducing more than a dozen new heroes and villains (and their dice!) Teenage Mutant Ninja Turtles Dice Masters will be sure to deliver an experience that will leave you saying "Cowabunga!""
Price: 18.99

"Magic Maze Board Game"
"After being stripped of all their possessions a mage a warrior an elf and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure They agree to map out the labyrinth in its entirety first then find each individual’s favorite store and then locate the exit In order to evade the surveillance of the guards who eyed their arrival suspiciously all four will pull of their heists simultaneously then dash to the exit That&39;s the plan anyway…but can they pull it off?Magic Maze is a real-time cooperative game Each player can control any hero in order to make that hero perform a very specific action to which the other players do not have access Move north explore a new area ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently However you are allowed to communicate only for short periods during the game; the rest of the time you must play without giving any visual or audio cues to each other If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game each having stolen a very specific item then everyone wins together At the start of the game you have only three minutes in which to take actions Hourglass spaces you encounter along the way give you more time If the sand timer ever completely runs out all players lose the game Your loitering has aroused suspicion and the mall security guards nab you!1-8 Players3-15 Min Playing TimeAge 8"
Price: 19.49

"Hero Realms: Character Pack - Cleric (1 Pack) Board Game"
"Play Hero Realms as a Cleric Fighter Ranger Thief or Wizard! Character Packs add a cool new dimension to player vs player games Each match-up is a unique challenge which will require different strategies When playing a cooperative campaign your Character Pack represents the starting point for your character that you will customize over time Each 15-card Character Pack includesA custom ten-card starting deck featuring multiple unique character-specific cardsA character card with your starting healthA class-specific minor ability cardA class-specific major ability cardTwo score cardsRulesCleric Hero CardResurrect (Ability)Bless (Ability)Prayer BeadsSpiked MaceFollower x 2Gold x 6"Ones Digit" Score Card"Tens Digit" Score Card"
Price: 8.74

"Hero Realms: Character Pack - Fighter (1 Pack) Board Game"
"Play Hero Realms as a Cleric Fighter Ranger Thief or Wizard! Character Packs add a cool new dimension to player vs player games Each match-up is a unique challenge which will require different strategies When playing a cooperative campaign your Character Pack represents the starting point for your character that you will customize over time Each 15-card Character Pack includesA custom ten-card starting deck featuring multiple unique character-specific cardsA character card with your starting healthA class-specific minor ability cardA class-specific major ability cardTwo score cardsRulesFighter Hero CardShoulder Bash (Ability)Crushing Blow (Ability)Shield BearerThrowing AxeLong SwordRubyGold x 6"Ones Digit" Score Card"Tens Digit" Score Card"
Price: 6.99

"Hero Realms: Character Pack - Ranger (1 Pack) Board Game"
"Play Hero Realms as a Cleric Fighter Ranger Thief or Wizard! Character Packs add a cool new dimension to player vs player games Each match-up is a unique challenge which will require different strategies When playing a cooperative campaign your Character Pack represents the starting point for your character that you will customize over time Each 15-card Character Pack includesA custom ten-card starting deck featuring multiple unique character-specific cardsA character card with your starting healthA class-specific minor ability cardA class-specific major ability cardTwo score cardsRulesRanger Hero CardTrack (Ability)Headshot (Ability)Black Arrow x 2Horn of CallingHunting BowRubyGold x 5"Ones Digit" Score Card"Tens Digit" Score Card"
Price: 4.99

"Hero Realms: Character Pack - Thief (1 Pack) Board Game"
"Play Hero Realms as a Cleric Fighter Ranger Thief or Wizard! Character Packs add a cool new dimension to player vs player games Each match-up is a unique challenge which will require different strategies When playing a cooperative campaign your Character Pack represents the starting point for your character that you will customize over time Each 15-card Character Pack includesA custom ten-card starting deck featuring multiple unique character-specific cardsA character card with your starting healthA class-specific minor ability cardA class-specific major ability cardTwo score cardsRulesThief Hero CardPick Pocket (Ability)Heist (Ability)Throwing Knife x 3Ruby x 2Gold x 5"Ones Digit" Score Card"Tens Digit" Score Card"
Price: 8.49

"Hero Realms: Character Pack - Wizard (1 Pack) Board Game"
"Play Hero Realms as a Cleric Fighter Ranger Thief or Wizard! Character Packs add a cool new dimension to player vs player games Each match-up is a unique challenge which will require different strategies When playing a cooperative campaign your Character Pack represents the starting point for your character that you will customize over time Each 15-card Character Pack includesA custom ten-card starting deck featuring multiple unique character-specific cardsA character card with your starting healthA class-specific minor ability cardA class-specific major ability cardTwo score cardsRulesWizard Hero CardFireball (Ability)Channel (Ability)Cat FamiliarFire StaffSpell ComponentsIgnite x 2Gold x 5"Ones Digit" Score Card"Tens Digit" Score Card"
Price: 5.99