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"Nutrition: Food, Health and Spiritual Development by Rudolf Steiner (Paperback, 2008)"
"Our instinctive knowledge of which foods are helpful and which are harmful appears increasingly to be fading We are bombarded with advice information and prescriptions as to what we should eat and drink but the issues surrounding nutrition - questions of health diet taste even ecology and sustainability - remain largely unresolved Unlike most commentators on this subject Rudolf Steiner tackles the theme of nutrition in a refreshingly open way At no point does he try to tell us what we should or should not be putting into our bodies - whether with regard to an omnivorous or vegetarian diet smoking drinking alcohol and so on The job of the scientist he says is to explain how things act and what effect they have; what people do with that information is up to them However he emphasizes that our diet not only determines our physical wellbeing but can also promote or hinder our inner spiritual development In this carefully collated anthology with an introduction commentary and notes by Christian von Arnim Rudolf Steiner considers nutrition in the light of his spiritual-scientific research He explains the impact of raw food vegetarian and meat diets the effects of protein fats carbohydrates and salts individual foodstuffs such as potatoes beetroots and radishes as well as the impact of alcohol and nicotine His insights are vital to anybody with a serious interest in health diet and spiritual development"
Price: 8.99

"Rhododendrons and Azaleas: A Colour Guide by Kenneth Cox (Hardback, 2005)"
"Rhododendrons and Azaleas profiles over 4000 varieties of this highly popular and striking plant Illustrated with over 2200 colour photographs each entry includes A description of the plant and flower colour; notes on hardiness height and spread and flowering time; advice on cultivation and proven performers; the name of the parent plants the raiser and similar varieties Practical advice is also given on rhododendrons in the landscape maintenance and husbandry pests diseases problems and disorders propagation and buying and collecting rhododendrons along with a brief history and a guide to their classification"
Price: 30.99

"The Greatest Gardening Tips in the World by Steve Brookes (Hardback, 2007)"
"A great must-have book packed full of brilliant tips and ideas from award-winning BBC radio gardening presenter and journalist Steve Brookes The book is a result of Steve's 30 years as a professional horticulturalist and nearly 20 years as a gardening broadcaster and presenter It is packed full of ideas for banishing slugs snails aphids ants cats squirrels and countless other garden pests plus many fun money-saving and innovative tips for growing healthier plants in your garden Steve has included many useful plant lists for different garden aspects and some brilliant recycling ideas that will really get you smiling The book also forms the basis of Steve's 'The Greatest Gardening Tips in the World' live show which he performs around the UK and on cruise ships across the world Novice and experienced gardeners alike will find this a rewarding and enjoyable read which they will refer to again and again!"
Price: 10.49

"Keyforge Inner Card Sleeves: Clear (40) SINGLE PACK"
"Each KeyForge Deck and card is unique and deserves an extra layer of protection These sleeves add this kind of extra protection These are used inside regular sleeves (sleeve-within-sleeve) to protect cards from dust dirt or other damages (eg from frequent shuffling) KeyForge INNER SLEEVES are optimized in size for KeyForge cards a unique position in the market Other inner sleeves from other manufacturers are too small for KeyForge cards SPECIFICATIONSSleeve size - 64 x 90 mmQTY per pack - 40 sleeves per packMaterial - Polypropylene"
Price: 4.49

"Drunken Sailor Card Game"
"Drunken Sailor is a game of deceit sailor stories and skillful drawing Each player is a sailor but only one is the Drunken Sailor - can you figure out who? Sailors collectively draw an object that recounts a rowdy adventure you all shared BUT there is a sailor among you that cannot recall the adventure and doesn't know what is being drawn - that is the Drunken Sailor The Sunken Sailor wants to keep their identity from the other sailors and to try to piece together what everyone is drawing Sailors win if they can figure out who the Drunken Sailor is The Drunken Sailor wins if he or she can go undetected or figure out what is being drawn"
Price: 24.49

"Fallout: Wasteland Warfare - Wasteland Vermin"
"The falling bombs didn&8217;t just mutate the humans it fell on numerous species of insect bird and animal were changed by the radiation and now are barely recognisable from their pre-war forms Though individually weak packs of Mole Rats can burrow underground and ambush survivors from unexpected quarters Their sharp fangs can cause wounds that fester Swarms of Radroaches infest the dark damp corners of the ruins of civilisation More nuisance than true threat they can usually be stomped underfoot but watch out for the Glowing radioactive variants This boxed set contains nine unpainted 32mm scale high quality resin Creature miniatures to allow players to expand their Fallout Wasteland Warfare games"
Price: 23.49

"Starfinder Pawns: Dawn of Flame Pawn Collection"
"The characters villains and starships of the Dawn of Flame Adventure Path come alive on your tabletop with this collection of more than 100 creature and starship pawns designed for use with the Starfinder Roleplaying Game or any tabletop science fantasy RPG Printed on sturdy cardstock each of these double-sided pawns slots into a size-appropriate plastic base from the Starfinder Pawns Base Assortment making them easy to mix with traditional metal or plastic miniatures With dozens of distinct images the Starfinder Dawn of Flame Pawn Collection depicts the enemies and allies from all six adventures of the Dawn of Flame Adventure Path"
Price: 24.49

"Fallout: Wasteland Warfare - Feral Ghouls"
"Not everyone caught in the blast of the bombs was annihilated Some poor souls instead were irradiated and mutated into the disturbing creatures known as Ghouls While a precious few Ghouls retained their consciousness and humanity most devolve into ravenous and relentless scavengers that haunt the ruins of their former homes or places or work These Feral Ghouls shuffle aimlessly through the deserted streets until they see a living target at which point they spring into ferocious hunters that run screaming at their unfortunate prey to tear it limb from limb Worse than even these Glowing Ones emit radiation that saps the life of any who cross their path Notable by the green glow that emits from their heavily irradiated bodies they are best avoided on sight or else picked off by accurate long ranged gunfire This boxed set contains five resin Creatures miniature to allow players to expand their Fallout Wasteland Warfare games"
Price: 24.99

"Pathfinder RPG Second Edition - Lost Omens Character Guide"
"Countless peoples populate the lands of the Age of Lost Omens fighting for their collective pride a greater cause or simply to eke out survival in an untamed and magical world The Pathfinder Lost Omens Character Guide dives into the myriad cultures and organizations you can encounter or join in your journey breathing life into both your character and the many allies and enemies you re bound to meet along the way This must-have guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game the regimented and warlike hobgoblin the plant-like leshy and the inquisitive lizardfolk provides 10 new heritages for the game s core ancestries offers nearly 100 new ancestry feats and presents 10 new archetypes to allow characters of any class to participate in the world s most notable organizations from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!"
Price: 32.99

"Nothing Personal: Family Business Board Game Expansion"
"The Family Business Expansion includes the gangster influence and casino cards from the original expansions (Young Turks Associates and Power &38; Influence) These cards have been updated to better fit the Revised Edition but are still backwards compatible with the original edition Players 3-5Playing time 60-120 minsAges 8"
Price: 30.49

"Pacific Rim Extinction Wave 1 Expansion - Saber Athena"
"The hyper agile Mark-6 Jaeger Saber Athena leaps into action! Equipped with mechrobatic J-Tech upgrades and fusing Twin Plasma Swords Saber Athena takes the fight to the enemy This product is an expansion which requires the Pacific Rim Extinction Starter Set in order to play Contents1 Saber Athena Jaeger model1 Saber Athena Conn-Pod6 x Saber Athena Action Cards3 x Jaeger Pilot Cards3 x Jager Upgrade Cards1 Charge Counter1 Ammo Counter"
Price: 32.99

"Pacific Rim Extinction Wave 1 Expansion - Hakuja"
"The sinister warrior Obsidian Fury is unleashed! Bristling with weapons this titanic mech is able to overpower and brutally destroy almost any Jaeger in the PPDC fleet Can anything stop this menace?This product is an expansion which requires the Pacific Rim Extinction Starter Set in order to play Contents1 Hakuja Kaiju model1 Hakuja Kaiju Signature6 x Hakuja Action Cards3 x Hakuja Mutation Cards1 Rage Counter1 Kaiju Blue Counter"
Price: 32.99

"Pathfinder Flip-Tiles: Darklands Starter Set"
"More tiles! More options! Convenient size! Create a path to the center of the world with just a flip! The new and useful Flip-Tiles Darklands Starter Set features 42 full-color 6 x 6-inch map tiles with twisted caverns dank chambers and other subterranean Darklands features both sides stunningly crafted by cartographer Jason A Engle These exciting new tiles put an endless cavern complex your fingertips!Suitable for experienced GMs and novices alike this product fits perfectly into any Game Master's arsenal Wet dry and permanent markers erase from the tiles! These double-sided cavern tiles come in convenient packaging for easy storage Delve deeper into the Darklands!Pathfinder Flip-Tiles Darklands Starter Set Game edition by Jason A Engle"
Price: 32.99

"Vast: The Mysterious Manor - Haunted Hallways Expansion"
"In Vast one to five players take on a unique role with different abilities and goals Play as the Paladin the murderous Skeletons the dreaded Spider the bewitching Warlock or the Manor itself Paladin &8211; Discover shrines and master new powers in your hunt for the Spider Skeleton - Command your squad and pursue the Paladin from the shadows Spider - Drink blood and hatch eggs to terrify your foes and escape the manor Manor - Complete rituals place walls and summon poltergeists to seal the intruders inside Warlock - Avoid the others and syphon their power Dominate figures to keep them forever ContentsCards counters and faction boards featuring hand-drawn illustrations by Kyle Ferrin Fifteen hand sculpted miniatures A beautiful mounted game board A rules reference and robust walkthrough so you can start playing in minutes!DetailsPlayers 1 - 5Ages 10Playtime 60 - 120 Min"
Price: 36.99

"Nothing Personal: Revised Edition Board Game"
"The Capo is getting old and about to retire you think Maybe it's time for you to make your moves from behind the scenes to put the gangsters into play that support your goals Will you gain the most respect?Nothing Personal is a game for 3-5 players Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence negotiation blackmail and bribery Players take turns playing influence cards to take control of gangsters and work them up the chain of power Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses"
Price: 41.99

"Hellboy The Board Game - Hellboy in Mexico Expansion"
"Hellboy The Board Game &8211; In Mexico is an expansion that adds gameplay elements from the Hellboy in Mexico storyline to Hellboy The Board Game This expansion consists of4 hero miniatures (Luchador Hellboy &38; 3 Luchadors)1 boss miniature (Camazotz)15 minion miniatures (5 types)4 agent cardsCase file deckEncounter deckRequisition deckDeck of doom!Enemy deckGame tiles"
Price: 45.49

"Hellboy The Board Game - The Wild Hunt Expansion"
"Hellboy The Board Game &8211; The Wild Hunt adds gameplay elements from the The Wild Hunt storyline in the Hellboy comic series to Hellboy The Board Game This expansion consists of1 hero miniature (Enraged Hellboy)1 backup agent miniature (Alice)1 agent cardAlice backup agent card5 enemy cards40 case file cards7 requisition starting cards19 deck of doom cards13 encounter cards4 boss behaviour cards7 scenery furniture tokens7 double sided game tiles1 boss (Eligos)12 enemies"
Price: 45.49

"Ecos: First Continent Board Game"
"What if the formation of Earth had gone differently?In Ecos First Continent players are forces of nature molding the planet but with competing visions of its grandeur You have the chance to create a part of the world similar but different to the one we know Which landscapes habitats and species thrive will be up to you Gameplay in Ecos is simultaneous Each round one player reveals element tokens from the element bag giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves Mountain ranges jungle rivers seas islands and savanna each with their own fauna all lie within the scope of the players' options Players 2-6Playing time 45-75 minsAges 14"
Price: 51.99

"Pacific Rim: Extinction the Miniatures Game"
"Pacific Rim Extinction is a scenario driven tabletop miniatures strategy game of city-wide destruction and chaos of epic proportions With fantastically detailed and painted 75mm scale miniatures of the iconic Jaegers &8211; mechanical guardians of humanity &8211; and Kaiju &8211; monsters the size of mountains sent from beyond our world &8211; it captures the spectacular conflict of the Pacific Rim universe and places it in the palm of your hands Players will be able to jump right into the action as either the PPDC Jaegers or the Kaiju either in a quick play match of intense combat or a more constructed battle with both Jaegers and Kaiju using all their skills and abilities to achieve an objective The goal of the game is different depending on which side you choose to fight with As a Kaiju player you&8217;ll uncover a secret objective at the start of the game To win you&8217;ll need to meet this objective ideally without revealing what it is to the Jaeger player too early As a Jaeger player your goal is to fulfill the PPDC&8217;s task the protection of humanity You&8217;ll need to defend cities as Kaiju trample them and take down the immense invadersThe Jaegers and Kaiju each have their own abilities and customisation options Using the 'Jaeger Conn-Pod&8217; &8216;Upgrades&8217; can be applied to improve the machine&8217;s weapons or other capabilities while each 'Kaiju Signature&8217; can be altered with &8216;Mutations&8217; making the monsters even more dangerous and unpredictable During a game round players control either Jaegers or Kaiju on their turn by playing &8216;Action Cards&8217; These represent all-out attacks cunning tricks solid defences secret weapons and everything else the machines and monsters can do!When Jaegers or Kaiju take damage the player who dealt the damage takes an action card at random from their opponent and reads the Damage section of the card to find out what happens There's a chance that a critical part of Jaeger machinery or Kaiju biology will be struck with massive consequences The Action Card that was drawn as Damage is then discarded and cannot be used for the rest of the game In this way dealing damage to an enemy not only brings them closer to destruction but can also render weapons or abilities useless When a Jaeger or Kaiju has taken Damage equal to their Structure Points total they are destroyed! If either the Jaegers or Kaiju are all destroyed the surviving side will have claimed victory but winning isn't always that simple If the Kaiju meet their objective before they are all killed they win the battle and the PPDC will be forced to retreat Every Scenario and Objective Card will change the way the battle must be fought and won often drastically Using these tools the Jaeger and Kaiju must outwit outmatch and overcome their opponent"
Price: 53.99

"Vast: The Mysterious Manor Board Game"
"The manor has sat in the shady part of the valley abandoned for generations The spider having escaped her abyssal prison is now seeking to return to her terrible glory while the skeletal guards of this estate continue to stir in the darkness The paladin has come to the manor seeking atonement from the gods he must destroy the spider Return to the world of Vast in a whole new adventure Vast The Mysterious Manor Vast takes you and your friends on an adventure in a haunted house built on total asymmetry There is no merry band of travelers here fighting evil In Vast you take control of any part of the story Play as the pious Paladin the murderous Skeletons the awesome Spider or the Manor itself In addition there is the Enchanter come to this world to rule the minds of the others Each role has its own powers pieces and paths to victoryand there can be only one winner As the ultimate asymmetric board game Vast The Mysterious Manor provides a limitless adventure playable again and again as you and your friends explore the five different roles in different combinations Leder Games will present the entire game with solo modes many combinations of characters and full games For the first time Vast will come with a board to hold the tiles that form the Manor In addition Vast The Mysterious Manor will be compatible with Vast The Crystal Caverns and Vast The Fearsome Foes'Players 1-5Playing time 60-120 minsAges 13"
Price: 66.49

"Vindication Board Game"
"Vindication (formerly Epoch The Awakening) is a highly strategic fantasy-based tabletop journey for 2-5 players Play time is 15-30 minutes per player Thrown overboard for a life of wretchedness you wash ashore a hostile island ruins &8212; completely alone with nothing except the breath in your lungs and an undaunted spirit Through your advanced resource management area control tactics and freeform action selection you&8217;ll add companions to your party acquire bizarre relics attain potent character traits and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes &8212; and regaining honor You may perform 3 actions on each turn in the order you feel is most advantageous that turn activate a companion travel to a new location and interact with a map tile Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system which is leveraged to gain the game's most powerful rewards For example you can meditate at a spire to gain inspiration You can train at a fort to gain strength But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt There are distinctive end-game triggers that can be affected through game play over 72 unique card abilities that can be merged in unusual ways for potent combinations and fresh tile placement each game for high replayability Players 2-5Playing time 45-150 minsAges 14"
Price: 79.49

"Hellboy Board Game - Box Full of Evil"
"A Box Full of Evil includes both the Darkness Calls and the Hellboy in Mexico expansions It is designed to have all the miniatures from both expansions in organising trays plus room to store all the cards and tiles so you&8217;ll be able to keep your Hellboy game materials in just 2 boxes"
Price: 86.99

"Pathfinder Player Companion: Inner Sea Primer"
"This beautiful affordable volume of the Pathfinder Player Companion provides everything a player needs to know about the world of the Pathfinder Roleplaying Game Short overviews of the more than 40 nations of Golarion Inner Sea region will help players choose a homeland for their character with plenty of character traits to reward players for immersing themselves in the campaign world Brief descriptions of the gods and religions of the Inner Sea expand the list of deities from the Pathfinder Core Rulebook and offer tips to help players pick an appropriate patron deity Easy color reference maps on the book inside covers give players an a glance look at their world allowing them to better chart their destinies"
Price: 7.99

"Pathfinder Player Companion: Healer's Handbook"
"Whether it’s getting patched up after a fight dealing with a debilitating disease you contracted in a dank dungeon or negating the effects of a terrible poison in the middle of combat eventually every adventurer needs a healer The healers have their own agendas of course and those don’t always end at fixing up the ailments of their allies With Pathfinder Player Companion Healer’s Handbook characters can learn to efficiently heal their patients while making sure they don’t get reduced to a walking first-aid kit In addition to class options and abilities this Player Companion includes dozens of new healing-themed spells and magic items!"
Price: 9.99

"Pathfinder Player Companion: Heroes of the High Court"
"Adventure is not limited to dank dungeons and grimy back alleys sometimes the greatest risks and rewards are found in the halls of queens and emperors Pathfinder Player Companion Heroes of the High Court presents everything you need to take your adventures into the royal courts and noble houses of the Pathfinder campaign setting Learn how to dress and act among devious nobles gain access to the halls of political power and take advantage of the privileges afforded to those who have mastered the arts of high court intrigue!"
Price: 9.99

"Kobold Guide to Gamemastering"
"DECADES OF GMING EXPERIENCE AT YOUR FINGERTIPS!Whether it&39;s advice from grognards who were running games at the dawn of RPGs or suggestions from the new generation of game designers these 21 essays by experts are here to help you improve your GMing skills and create fun amazing memorable campaigns that&39;ll be talked about for years In this book master GMs and storytellers give you advice about solo campaigns shy players cell phones and making rulings on the fly Are you unprepared for the game you&39;re running half an hour from now? Did you accidentally kill all the PCs? Do you want to run a game for kids? Did the plot take a sudden turn and the PCs have gone into uncharted territory? We&39;ve got you covered Complete with discussions on highlighting player strengths tips for new and veteran GMs and character romances you&39;ll find useful advice about making your game more welcoming more engaging and more fun Featuring essays by Wolfgang Baur David "Zeb" Cook Shanna Germain Monica Valentinelli Steve Winter and many other game professionals"
Price: 12.99

"Starfinder Roleplaying Game: Alien Archive"
"Battle or befriend more than 80 bizarre life forms in this creature collection for the Starfinder Roleplaying Game! Every new world and space station comes with its own dangers from strange new cultures to robotic killing machines to alien predators ready to devour unwary spacefarers Inside this book you&39;ll find rules and ecologies for creatures from across the known worlds plus alien equipment and more A robust system for creating your own creatures ensures that your parties never be without weird new aliens to fight or trade with and racial rules for many of the new organisms let you be the alien making Alien Archive not just a collection of creatures to kill but a fascinating menu of creatures to be! Want to play a hyperevolved floating brain? A mighty dragonkin? A silicon-based crystalline slug? Explore the limits of your galaxy and your game with Starfinder Alien Archive!"
Price: 23.99

"Pathfinder Adventure Path #126: Beyond the Veiled Past (Ruins of Azlant 6 of 6)"
"The insidious veiled masters who sunk Old Azlant beneath the treacherous ocean in ancient times mobilize their forces against the heroes’ allies even as the adventurers themselves close on their enemies for a final confrontation After preparing their allies for the impending assault the heroes must fight their way through the submerged ruins of an ancient weapons facility packed with dangerous guardians and unstable magic to stop their monstrous foes before the veiled masters unleash a devastating eldritch attack to exterminate humanity and plunge the world into darkness just as they did when they brought Azlant to ruin so long ago “Beyond the Veiled Past” is a Pathfinder Roleplaying Game adventure for 15th-level characters The adventure concludes the Ruins of Azlant Adventure Path a search for lost lore and ancient treasures in the ruins of a shattered empire A selection of new monsters suggestions on how to expand your Ruins of Azlant campaign a look into the sinister plots of the veiled masters and guidance on how to play a campaign in historical Azlant round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Roleplaying Game: Bestiary 4 Pocket Edition"
"Confront the creatures that go bump in the night!Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game Within this tome of terrors you&39;ll find pitiless psychopomps and blood-drinking nosferatu insectile formians and faceless nightgaunts and even unique mythological horrors like Spring-Heeled Jack and Grendel himself Yet not every creature need be an enemy as mighty empyreal lords primeval outer dragons and valorous swan maidens enlist you in their epic battles!Pathfinder RPG Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium Pathfinder RPG Bestiary 4 includesMore than 300 different monstersCreatures from classic horror literature and monster films including the colour out of space elder thingsand kaijuNew player-friendly races like changelings kitsune and nagajiEntities of mythic might from despotic demon lords and alien elohim to terrifying Great OldOnes-including Cthulhu! New creatures you can construct like clockworks and juggernautsNew familiars animal companions and other alliesNew templates to help you get more life out of classic monstersAppendices to help you find the right monster including lists by Challenge Rating monster type and habitatExpanded universal monster rules to simplify combatChallenges for every adventure and every level of playAND MUCH MUCH MORE!"
Price: 11.99

"Pathfinder Roleplaying Game: Ultimate Magic Pocket Edition"
"Raise your character to the pinnacle of magical might with Pathfinder Roleplaying Game Ultimate Magic! Within this book secrets arcane and divine lie ready to burst into life at the hands of all the spellcasting classes in the Pathfinder Roleplaying Game In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you&39;ll also find a whole new system for spellcasting rules for spell duels and other magical specialities and pages upon pages of new spells feats and more Because when it comes to magic why settle for less than absolute power?Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook This imaginitive tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium Pathfinder Roleplaying Game Ultimate Magic includesThe magus a new base class combining deadly arcane magic with the skills and weapons of a trained warrior Words of power an innovative and flexible new spellcasting system New options for dedicated casters such as alchemist discoveries alternative uses for channeled energy druid companions sorcerer bloodlines eidolon abilities witch hexes and oracle mysteries Additional feats and magical abilities for martially oriented casters including monk ki tricks inquisitor archetypes and ranger traps New magical conditions called spellblihgts as well as systems for crafting constructs binding outsiders and spell-dueling  More than 100 new spells plus detailed guidelines for designing your own   and much much more!"
Price: 11.99