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"Pathfinder Adventure Path #126: Beyond the Veiled Past (Ruins of Azlant 6 of 6)"
"The insidious veiled masters who sunk Old Azlant beneath the treacherous ocean in ancient times mobilize their forces against the heroes’ allies even as the adventurers themselves close on their enemies for a final confrontation After preparing their allies for the impending assault the heroes must fight their way through the submerged ruins of an ancient weapons facility packed with dangerous guardians and unstable magic to stop their monstrous foes before the veiled masters unleash a devastating eldritch attack to exterminate humanity and plunge the world into darkness just as they did when they brought Azlant to ruin so long ago “Beyond the Veiled Past” is a Pathfinder Roleplaying Game adventure for 15th-level characters The adventure concludes the Ruins of Azlant Adventure Path a search for lost lore and ancient treasures in the ruins of a shattered empire A selection of new monsters suggestions on how to expand your Ruins of Azlant campaign a look into the sinister plots of the veiled masters and guidance on how to play a campaign in historical Azlant round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Roleplaying Game: Bestiary 3 Pocket Edition"
"Test your courage against the most infamous foes of myth and legend! Bestiary 3 presents hundreds of monsters for use in the Pathfinder Roleplaying Game Within this book you’ll find demiliches and demodands grave knights and goblin snakes norns and nephilim imperial dragons and unfettered eidolons and so much more! Yet not every creature needs to be an enemy as winged garudas crafty tanukis and leonine lammasus all wait to join your party and answer the call of glory The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time bestselling set of fantasy rules into the new millennium The 320-page Pathfinder RPG Bestiary 3 includes • More than 300 different monsters • Creatures both new and familiar drawing upon the best-known beasts of legend literature and Pathfinder RPG adventures • Challenges for any adventure and every level of play • Hosts of new templates and variants including simple templates for on-the-fly creature customization • Numerous lists of monsters to aid in navigation including lists by Challenge Rating monster type and habitat • New rules for creating and running high-level menaces • Expanded universal monster rules to simplify special attacks defenses and qualities • New familiars animal companions and other allies • and much much more!"
Price: 12.49

"Pathfinder Player Companion: Disciple's Doctrine"
"The faithful don’t just congregate under the worship of a particular deity Many adherents find faith in small congregations dedicated to obscure beliefs and complex philosophies Disciples’ Doctrine explores over a dozen of these cults and traditions including such groups as the secret Esoteric Order of the Palatine Eye the Prophets of Kalistrade Magnimar’s Mystery Cults Shoanti shamanic traditions and the Tamashigo who worship nature spirits known as kami Learn what it takes to follow the dogma of these religions and unlock the secrets and powers only true dedication can bring With Disciples’ Doctrine characters of every class can practice their devotion and gain power from their piety"
Price: 10.49

"Pathfinder Player Companion: Merchant's Manifest"
"Some say that money makes the world go ‘round and it’s Golarion’s merchants who make this a reality This player-focused volume examines commerce in the setting through the lens of important trade hubs such as Absalom Goka and Katapesh where smart shoppers can secure myriad fine wares (presented here for players to purchase for their heroes) Want a piece of the profits? You’ll also find information about the most successful trading companies that have developed specialized tools and techniques to make the biggest profits and outwit their competitors Whether you’re aiming to secure up a rare item hire on with these organizations or make your own fortune Pathfinder Player Companion Merchant’s Manifest is your key to success"
Price: 11.49

"Pathfinder, Volume 2: Of Tooth & Claw"
"When Valeros and his companions are tasked with tracking down a mysterious beast scarring the locals of Sandpoint they find far more than they bargained for! A seemingly simple monster hunt becomes a twisted tale of danger and betrayal as the Cult of Lamashtu exacts its revenge on our iconic heroes With an action-packed story written by Jim Zub (Samurai Jack Skullkickers) and lavish artwork by newcomers Sean Izaakse and Ivan Anaya this second volume continues the thrilling adventures of the Pathfinder heroes in the richly envisioned fantasy world of Golarion Bonus materials include over thirty-pages of encounters and world detail for the Pathfinder Roleplaying Game and a brand-new poster map"
Price: 12.49

"Pathfinder Player Companion: Blood of the Ancients"
"Though long vanished from Golarion shreds of the world’s greatest ancient civilizations live on in their descendants This player-focused volume delves into the backgrounds of such scions from humans who trace their lineage meticulously to ancient times to heroes whose connection to such civilizations manifest in surprising ways From the mighty mechanical aptitude of the Jistka Imperium to the God-Kings of Ancient Osirion to the earliest days of more recently fallen empires Pathfinder Player Companion Blood of the Ancients provides racial traits class options spells and wondrous items for those who draw their power from the past"
Price: 10.49

"Pathfinder Adventure Path #129: Twilight Child (War for the Crown 3 of 6)"
"The Worst in Others Dark shadows haunt the trade city of Yanmass spreading chaos even as the city&39;s leaders debate which royal heir to support in the growing civil war Their soldiers are vanishing bandits attack without fear and a mysterious plague of nightmares rattles the populace-are these troubles random or part of a larger conspiracy? And what role do the mysterious Twilight Child and the cultlike following he has attracted play in the chaos? This volume of Pathfinder Adventure Path continue the War for the Crown Adventure Path and includes “The Twilight Child” a Pathfinder adventure for 7th-level characters by Ron Lundeen A gazetteer of the city of Yanmass the caravan hub of northern Taldor catering to travelers from across two continents by Ron Lundeen An ecology of the mysterious and bureaucratic servants of death known as psychopomps by F Wesley Schneider A thoughtful exploration of resurrection the strange role it plays in the world of Golarion and how the various gods react to this violation of the natural order by Patchen Mortimer A collection of strange beasts that roam the Whistling Plains from the thieving grassling to the explosive bloodplate burster by Ron Lundeen Andrew Mullen Richard Pett and David Schwartz"
Price: 16.49

"Pathfinder Roleplaying Game: Ultimate Magic Pocket Edition"
"Raise your character to the pinnacle of magical might with Pathfinder Roleplaying Game Ultimate Magic! Within this book secrets arcane and divine lie ready to burst into life at the hands of all the spellcasting classes in the Pathfinder Roleplaying Game In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you&39;ll also find a whole new system for spellcasting rules for spell duels and other magical specialities and pages upon pages of new spells feats and more Because when it comes to magic why settle for less than absolute power? Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook This imaginitive tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium Pathfinder Roleplaying Game Ultimate Magic includes The magus a new base class combining deadly arcane magic with the skills and weapons of a trained warrior Words of power an innovative and flexible new spellcasting system New options for dedicated casters such as alchemist discoveries alternative uses for channeled energy druid companions sorcerer bloodlines eidolon abilities witch hexes and oracle mysteries Additional feats and magical abilities for martially oriented casters including monk ki tricks inquisitor archetypes and ranger traps New magical conditions called spellblihgts as well as systems for crafting constructs binding outsiders and spell-dueling  More than 100 new spells plus detailed guidelines for designing your own   and much much more!"
Price: 13.49

"Starfinder Adventure Path: The Thirteenth Gate (Dead Suns 5 of 6)"
"A Place in the Suns The heroes journey deeper into the Vast to find the Gate of Twelve Suns an alien megastructure consisting of a dozen stars arranged in a perfect circle However members of the Cult of the Devourer precede them and the heroes must contend with the cultists for control of the alien technology found on the single planet orbiting each sun Only by defeating these foul marauders can the heroes keep the superweapon hidden here out of the wrong hands-though the destructive zealots are far from the only threats found in the system This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes The Thirteenth Gate” a Starfinder adventure for 9th-level characters by Stephen Radney-MacFarland A collection of technological relics left scattered across the galaxy by the kishalee members of an ancient advanced alien civilization by Stephen Radney-MacFarland  Detailed descriptions of the worlds and cultures of five never-before-encountered alien species by Mikko Kallio Jason Keeley Lyz Liddell Ron Lundeen and Mark Moreland An archive of new creatures from the main inhabitants of the five new alien worlds to an undead manifestation of entropy by Mikko Kallio Jason Keeley Lyz Liddell Ron Lundeen Mark Moreland and Stephen Radney-MacFarland Statistics and deck plans for a heavily modified starship crewed by Devourer cultists by Stephen Radney-MacFarland plus a glimpse of a barren planet cloaked in shadow in the Codex of Worlds by Owen KC Stephens"
Price: 14.49

"Pathfinder Adventure Path #131: The Reaper's Right Hand (War for the Crown 5 of 6)"
"The War for the Crown has mutated into a war of mutually assured destruction that may tear all of Taldor down To save the nation—and perhaps their own conscience—the heroes must slip their mortal bonds and find the First Emperor of Taldor in the infinite planar city of Axis But things are not as they should be in the First Emperor’s resplendent halls Can the heroes save not just Taldor but the legend who founded it or will they discover the hard way that even a city of light casts long shadows? “The Reaper’s Right Hand” is a Pathfinder Roleplaying Game adventure for 13th-level characters The adventure continues the War for the Crown Adventure Path as players drag a once-grand nation kicking and screaming into the modern day becoming legendary politicians spymasters and nobles in their own right A selection of new monsters the faith of Thamir Gixx and a gazetteer of the infinite city of Axis round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Campaign Setting: Distant Realms"
"The multiverse is wide wondrous and full of fantastic places for adventurers to explore! Pathfinder Campaign Setting Distant Realms details six extraplanar cities ripe for plane-wandering adventurers from settlements in the fiery depths of Hell to the shining bastions of Heaven to the inky corners of the Shadow Plane and everywhere in between Full-page maps and information about each city’s history cultures and traditions and adventure sites round out this book’s offerings plus new rules to help traverse these strange locales Venture into the vast unknown of the Great Beyond with Distant Realms!"
Price: 14.49

"Pathfinder Adventure Path: The Six-Legend Soul (War for the Crown 6 of 6)"
"With the validity of the Stavian royal line confirmed the heroes return to Taldor to discover horrible machinations transpired in their absence and they must now face the cunning secret society the Immaculate Circle to recover the soul of their departed benefactor But as they return triumphant they find themselves not celebrated but hated hunted and accused of regicide To set the world right and end the War for the Crown the heroes must confront not one but six of Taldor’s greatest emperors resurrected from the past by equal parts malice and hubris! “The Six Legend Soul” is a Pathfinder Roleplaying Game adventure for 16th-level characters written by Amber Scott The adventure concludes the War for the Crown Adventure Path as players drag a once-grand nation kicking and screaming into the modern day becoming legendary politicians spymasters and nobles in their own right A selection of new monsters a review of the legendary emperors of Taldor’s glory a look at the Ulfen Guard and advice for continuing the campaign all round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 16.49

"Pathfinder Player Companion: Heroes from the Fringe Paperback"
"Dwarves elves gnomes halflings and other non-human peoples are staples of Golarion’s population and these groups are not monoliths From Ekujae elves of the Mwangi Expanse to Pahmet dwarves of Osirion to bleachling gnomes who exist in an emotional void the non-human ethnicities of Golarion have cultivated rich traditions specialized equipment and adventuring skills Delve deeper into your character’s background with the many options in Pathfinder Player Companion Heroes from the Fringe!"
Price: 10.49

"Eldritch Lairs (PFRPG) Paperback"
"To seasoned adventurers the doom-laden chanting of priests and the cackling of evil wizards can only mean one thing deadly peril and the chance for treasure! (Okay those are two things) Eldritch Lairs brings you eight complete Pathfinder Roleplaying Game compatible adventures for 4th to 8th level player characters set in the magic-blasted wastes as well as dungeons and deserts Take them into the dark depths of the earth through the twisted alleys of a supernaturally plague stricken town and beyond to brave the dangers of • A trap-laden lair that requires stealth and clever tactics to survive! • A labyrinthine mausoleum where wormhearted invaders sow chaos and madness among the dead! • The schemes of a demon-cult of thieves and unscrupulous wizards! • An unstable magical artifact built in a ruined ley line conduit! • A flying palace seized by an army of gnoll bandits! And much more! Eldritch Lairs offers ready-to-go adventures full of magic and horror for your game"
Price: 15.49

"Faces of Thedas: A Dragon Age RPG Sourcebook"
"Faces of Thedas lets you bring a host of compelling characters from the Dragon Age video games and beyond to your game table From fan-favorite companions like Alistair and Dorian to deadly antagonists like Loghain and Knight-Commander Meredith this book gives Game Masters a memorable cast to work with providing game statistics backgrounds and advice on how best to use these characters in your own Dragon Age campaigns It also includes new rules for managing and using relationships in play giving additional depth to rivalries friendships and romance Major organizations like the Antivan Crows and the Carta are also detailed Faces of Thedas is a must for any Dragon Age GM"
Price: 22.99

"Pathfinder Module Wardens of the Reborn Forge"
"The Grand Duchy of Alkenstar has withstood the ravages of the surrounding Mana Wastes for over a century thanks to its industrious citizens and the awesome power of their technological innovations But when the clockwork guardians meant to protect Alkenstar begin attacking citizens riots threaten to disrupt the already unstable balance of power within the city Combined with a series of unnatural earthquakes in the Karggat Hills and the reactivation of a long-dormant dwarven factory the sense that something isn&39;t right hangs thick in the air Can the heroes discover the cause of these strange events and save the citizens of Alkenstar from turning on themselves? Pathfinder Module Wardens of the Reborn Forge is a deluxe super-adventure for 12th-level characters and includes 64 action-packed pages of adventure and a beautiful two-sided full-color poster map Players can expect to reach 16th level by the time they complete this epic adventure - if they manage to survive!"
Price: 15.49

"Pathfinder Adventure Path: Mummy's Mask Part 4 - Secrets of the Sphinxx"
"The heroes track down the cult of the Forgotten Pharaoh to its secret headquarters inside a giant sphinx statue in the Osirian desert facing scorpion-men mercenaries and Areshkagal-worshiping maftets before a final confrontation with masked cultists and their leader the Forgotten Pharaoh who has been possessed by a fragment of Hakotep I soul! Continuing the Mummy's Mask Adventure Path Secrets of the Sphinx is a Pathfinder Roleplaying Game adventure for 10th-level characters A selection of new monsters two additional desert locales to expand the Mummy Mask campaign details on the ancient curses of Osirion and the next installment of the Pathfinder Journal written by Amber E Scott round out this volume of the Pathfinder Adventure Path"
Price: 14.49

"Pathfinder Campaign Setting: Inner Sea Faiths"
" Learn all the secrets of 15 powerful yet mysterious deities in Pathfinder Campaign Setting Inner Sea Faiths! This extra-large 96-page softcover sourcebook details gods and goddesses that are just as mighty as Golarion’s core deities but not as widely worshiped in the Inner Sea From Achaekek god of divine punishment and patron of the deadly Red Mantis assassins to Milani vehement enemy of tyranny and slavery to Naderi goddess of romantic tragedy and forbidden love this book details all the histories dogmas and rituals needed to enrich campaigns with divine lore Further obediences and boons for each deity allow characters of all stripes to become champions of their religion Harness the power of the divine and bring these hidden religions of Golarion to life with Pathfinder Campaign Setting Inner Sea Faiths!"
Price: 16.49

"Pathfinder Player Companion: Armor Master's Handbook"
" The most experienced combatants know the best offense is a good defense! And the best defense is one that uses armor to the best possible effect with the secrets inside Pathfinder Player Companion Armor Master’s Handbook! From shield style feats and advanced armor mastery to ways to use the weight and bulk of armor to your advantage this guide to heavily-armored heroics has new options for every iron-clad character In addition to class options and abilities this Player Companion also includes dozens of new magic armor options covering all types of armor and shields as well as combat tricks and a stamina system sure to see you through nearly any scrap unscathed"
Price: 10.99

"Pathfinder Campaign Setting: Inner Sea Intrigue"
"From the thieves&39; guilds of Absalom to the rebel networks of Galt from the poisoners of Daggermark to the secret courts of Taldor cloak-and-dagger plots manipulate fates across the Inner Sea region With Pathfinder Campaign Setting Inner Sea Intrigue you’ll learn the secrets hidden beneath the surface of the Pathfinder world New insights on social combat misleading magic and secret academies allow the techniques introduced in Pathfinder RPG Ultimate Intrigue to shine A host of new campaign-driven archetypes equipment and magic items also present a spectrum of new options for deceptive heroes and unlock the powers of the new vigilante class for heroes and villains alike Learn the secret arts of the Inner Sea region and unleash the powers of stealth and subtlety in your Pathfinder RPG game"
Price: 14.49

"Pathfinder Adventure Path #107: Scourge of the Godclaw (Hell's Vengeance 5 of 6)"
"Now bound to Queen Abrogail by infernal contracts the villainous adventurers are given the task of destroying the Glorious Reclamation’s headquarters in the former citadel of the Hellknight Order of the Godclaw where they face a gold dragon that was once an ally of Iomedae herself! With the dragon defeated and the citadel secured the vile characters must perform an evil ritual using the dragon’s head to craft a legendary weapon capable of defeating the Glorious Reclamation’s army of valorous knights “Scourge of the Godclaw” is a Pathfinder Roleplaying Game adventure for 13th-level characters The adventure continues the Hell’s Vengeance Adventure Path a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire Several new monsters a look at the responses of Cheliax’s neighbors to the ongoing rebellion details on the worship of the archdevil Geryon and the next installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Player Companion: Spymaster's Handbook"
"It’s a truism that knowledge is power and the ability to get knowledge others wish to keep secret is an even greater form of power That power can be yours with the secrets in Pathfinder Player Companion Spymaster’s Handbook Discover the dark backgrounds of those who grow to be masters of espionage Learn how dangerous ploys concealed loyalties and information dealing can change the outcome of an encounter Read about the ultimate secret-keepers the vigilantes of the Inner Sea and new character options including espionage-themed spells organizations and magic items!"
Price: 11.49

"Pathfinder Adventure Path #108: Hell Comes to Westcrown (Hell's Vengeance 6 of 6)"
"Cheliax’s largest city Westcrown has fallen to the Glorious Reclamation and the evil adventurers are sent to reclaim the city in the name of Thrune Armed with the legendary weapon they created from a gold dragon’s head the nefarious characters confront the Glorious Reclamation’s army and break their siege of a nearby Hellknight citadel Once the army is defeated the villains enter Westcrown where they must undermine the chivalrous knights’ rule of the city Finally they must face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune’s rule over the Empire of Cheliax “Hell Comes to Westcrown” is a Pathfinder Roleplaying Game adventure for 15th-level characters The adventure continues the Hell’s Vengeance Adventure Path a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire Several new monsters a gazetteer of the city of Westcrown under the Glorious Reclamation ideas for further adventures beyond the bounds of the Hell’s Vengeance campaign and the final installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 16.49

"Pathfinder Adventure Path #110: The Thrushmoor Terror (Strange Aeons 2 of 6)"
"After escaping from the waking nightmare of Briarstone Asylum the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories Upon arrival the adventurers discover that the town’s leadership has either fled town or gone missing and a rash of kidnappings and rumors of the Briarstone Witch spread terror through the people of Thrushmoor As the adventurers investigate the unsettling mysteries they uncover a secretive cult who plans to use Thrushmoor’s ancient monuments to grow their strength and power Will the adventurers discover the secret to their affliction and find an answer in an uninviting town or will they fall victim to the ruthless cult that wants to slay the people of Thrushmoor as a sacrifice? “The Thrushmoor Terror” is a Pathfinder Roleplaying Game adventure for 4th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos A selection of new monsters a gazetteer of the town of Thrushmoor details on the Great Old One Hastur and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Campaign Setting: Planes of Power"
"The elemental forces of air earth fire and water are among the most powerful in the multiverse forming the basis of the material world and giving spellcasters and creatures capable of wielding them immeasurable influence Now players and Game Masters can harness these powers for themselves by exploring the elemental planes—entire realms of existence dedicated to the four elements—in Pathfinder Campaign Setting Planes of Power Each of the four elemental planes is fully detailed like never before with advice on adventuring in their harsh environs new spells and character options location gazetteers and a thorough examination of a major settlement that offers a welcoming landing site for travelers from other planes (such as explorers in the Pathfinder Society Organized Play campaign)"
Price: 14.49

"Pathfinder Player Companion: Divine Anthology"
"To know the Word of your God you should read the Book of your God! The sacred texts of Golarion’s gods hold secrets divine and profane Pathfinder Player Companion Divine Anthology presents numerous texts tied to interpretations of the holy (and unholy) gods of Golarion From the Majestic Book of the Prime Ascended to various divine Apocrypha several books of divine commentary are presented along with new archetypes spells subdomains and other support material for player characters of any class"
Price: 10.49

"Pathfinder Roleplaying Game: Villain Codex"
"Inside this time-saving tome dwells a wide variety of foes ready to challenge characters of any level from a corrupt royal court to a sinister cult The villains in this book can fit into nearly any campaign Also included are new rules feats spells and magic items to give these villains the edge against the players! Pathfinder Roleplaying Game Villain Codex is an essential addition to the Pathfinder Roleplaying Game Core Rulebook This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era Pathfinder Roleplaying Game Villain Codex includes Complete sections for 20 villainous organizations including an arcane society brutal slavers carnival troupe corrupt guard cruel musketeers death cult demon knights diabolical church fang monastery merchant caravan merry outlaws nature’s scourge regal court ruthless brigands savage marauders scandalous pirates secret society sinister cult slayer’s guild and a thieves’ guild Information on each organizations history and structure along with plot hooks to get players interested New rules in each villain section including feats spells and magic items Premade encounter groups allowing Game Masters to quickly make use of the villains in each section A wide variety of new stat blocks for each villain organization utilizing the new rules from their entry in the book AND MUCH MUCH MORE!"
Price: 28.49

"Pathfinder Module: Seers of the Drowned City"
"The embattled people of Hyrantam—once Lirgen’s capital but now a meager settlement built on waterlogged ruins—face a dire threat sea monsters are emerging from the nearby waters in droves with little relief in sight Worse a coven of sea hags is holding the villagers hostage and time is quickly running out With the waves constantly at their backs only the heroes stand between this storied place and total annihilation! Seers of the Drowned City is a deluxe adventure for 5th-level characters and includes 64 action-packed pages of monstrous intrigue aquatic threats and ancient ruins ripe for exploration The author of this adventure Nicholas Wasko was the winner of the RPG Superstar contest in which hundreds of unpublished authors competed for the chance to write a Pathfinder Module In addition to his adventure this book contains a host of new monsters and magic items designed by the contest&39;s runners-up"
Price: 15.49

"Dead of Winter A Crossroads Board Game"
"An epic struggle for power and survival! Crossroads is a new series from Plaid Hat Games that tests a group of survivors ability to work together and stay alive while facing crises and challenges from both outside and inside Dead Of Winter is the first game in this series designed by Isaac Vega and Jon Gilmour It puts 2-5 players together in a small weakened colony of survivors in a world where most of humanity are either dead or diseased flesh-craving monsters Each player leads a faction of survivors with dozens of different characters in the game Dead of Winter is a meta-cooperative psychological survival game This means the players are working together toward one common victory condition but for each individual player to achieve victory they must also complete their personal secret objective This secret objective could relate to a psychological tick that&39;s fairly harmless to most others in the colony a dangerous obsession that could put the main objective at risk a desire for sabotage of the main mission or worst of all vengeance against the colony! Certain games could end with all players winning some winning and some losing or all players losing Work toward the group&39;s goal but don&39;t get walked all over by a loud-mouth who&39;s only looking out for their own interests  Dead of Winter is an experience that can only be accomplished through the medium of tabletop games It is a story-centric game about surviving through a harsh winter in an apocalyptic world The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats resolve crises find food and supplies and keep the colony&39;s morale up Dead of Winter has players making frequent difficult heavily-thematic wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves Players 2-5 Ages 13 Playing time 60-120 minutes"
Price: 48.49

"Dragon Age Dice Set Board Game"
"In the box you will find six beautiful dice emblazoned with iconography from the world of Thedas setting for BioWare&39;s Dragon Age fantasy video game! Four of these high-quality durable dice carry the symbols of the Circle of Magi and the Templars The remaining two bear the Grey Warden Griffon and the iconic Blood Dragon Manufactured by Q-workshop and perfect for any fan of Dragon Age these also serve as two sets of dice for Green Ronin&39;s Dragon Age RPG!"
Price: 45.49