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"Disney Frozen Trading Card Starter Pack"
"Topps are bringing you a dazzling new Disney Frozen collection sure to thaw any frozen heart! This exciting Activity Card Collection features a fun new game of &39;Love&39; and &39;Ice&39; and beautiful activity cards Featuring all of the main Disney Frozen characters from the enchanting sisters Anna and Elsa to the fun and loveable Olaf the snowman and Sven the Reindeer this collection is perfect for every Disney Frozen fan Kids can relive the magic with wonderful film stills capturing key moments of the film There are 170 cards to collect including special glitter cards &39;colour-me-ins&39; dot to dot cards holographic foil cards and awesome new ice effect cards Building on the huge success of the Disney Frozen film this collection is not to be missed! This awesome starter pack contains Collector Binder A1 Collector Guide A2 Game Mat 1 booster packet (8 random cards) plus 1 exclusive limited edition cardOver 140 cards to collectofficial licensed productSpecial cards include Glitter cards colour-me-in cards holographic cards and awesome new cracked ice effect cardsfeatures all the main characters for the movieGame collection features fun new games and beautiful activity cards"
Price: 7.99

"Smash Up Expansion Awesome Level 9000"
"Featuring four new factions and eight new bases Smash Up Awesome Level 9000 – aka Smash Up II – integrates into the Smash Up base game bringing exponential new combinations of factions and playstyles! Smash Up Awesome Level 9000 includesKiller Plants – Better deal with these guys fast because if you leave them alone they&39;ll grow all over the placelike weeds! rimshotGhosts – Unlike in just about every card game in history Ghosts benefit from having fewer cards in your hand Can you be immaterial?Steampunks – Can&39;t leave a good base alone? The Steampunks will add new abilities to bases to help your strategies Bear Cavalry – What&39;s scary? A bear What&39;s really scary? A cossack riding a bear! Bear Cavalry will use fear to drive opposing minions to other bases"
Price: 22.49

"Abyss Board Game"
"Please Note There are 5 different covers to this box You will be sent one at random This does not affect the game in any way The Abyss power is once again vacant so the time has come to get your hands on the throne and its privileges Use all of your cunning to win or buy votes in the Council Recruit the most influential Lords and abuse their powers to take control of the most strategic territories Finally impose yourself as the only one able to rule the Abyssal people! Abyss is a game of development combination and collection in which players try to take control of strategic locations in an underwater city To achieve this players must develop on three levels first by collecting allies then using them to recruit Lords of the Abyss who will then grant access to different parts of the city Players acquire cards through a draft of sorts and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location that power is shut off so players need to time their land grabs well in order to put themselves in the best position for when the game ends Age 14Players 2-4Play Time 45 Minutes"
Price: 24.99

"Smash Up Expansion Monster Smash"
"Smash Up Monster Smash consists of four new factions for Smash Up vampires mad scientists werewolves and giant ants Tremble before the power of the ants! Hide under the sheets! Monsters are coming! Smash Up Monster Smash brings all the great horrors of the screen to your game of Smash Up Can you master these horrifying factions to defeat your opponents? With new "Power counter" mechanics Monster smash brings all new excitement to your base smashing madness! Combine Vampires Werewolves Mad Scientists or Giant Ants into teams of two for various effects!Vampires gain power as they destroy your opponents&39; minionsMad Scientists have released death in the form of powerful creations and can empower various minionsWerewolves have explosive power to beat down opponentsGiant Ants work as a great hive mind spreading their power around as necessary to ensure their atomic-age victorySmash Up Monster Smash can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time FeaturesSuggested ages 10Players 2-4"
Price: 21.99

"7 Wonders Cities Expansion Board Game"
"7 Wonders Cities is an extension to the 7 Wonders game that provides a new family of cards that complements Ages already existing in the 7 Wonders base game Now mercenaries thieves spies and diplomats will give a new scale to your cities Reap the benefits by sowing discord among your opponents play them off each other and push them into debt Far from the pomp of palaces and gardens in the darkest alleys gold changing hands exchanging information alliances are formed and secrets are betrayed 7 Wonders Cities Expansion contains2 Wonder Cards36 CardsTokensCoins with a value of 1 and 3RulebookFeaturesNew black cards have a variety of effects with nine cards being available in each ageThis is an expansion for 7 Wonders and requires base game to playPlaying Time 40 minsAges 132-8 players"
Price: 18.99

"The Lord of the Rings The Card Game The Nîn-in-Eilph Adventure Pack"
"At first they made fair progress but as they went on their passage became slower and more dangerous The marshes were bewildering and treacherous and there was no permanent trail even for Rangers to find through their shifting quagmires–JRR Tolkien The Fellowship of the Ring The Nîn-in-Eilph is the fourth Adventure Pack in "The Ring-maker" cycle for The Lord of the Rings The Card Game Its sixty cards introduce a new scenario in which Middle-earth&39;s heroes must survive the challenges of a deadly bog as they race to a site rumored to shelter ancient secrets You&39;ll also find a new hero and three copies of each new player card several of which permit new interactions with the first player token representing the leadership and assistance that other companions can offer"
Price: 13.49

"Fantasy Flight Supply Dice Bag Blood"
"Fantasy Flight Supply Dice Bag Blood"
Price: 9.49

"Star Realms Deck Building Game"
"Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle and Rob Dougherty (Ascension Co-founder) Star Realms is a fast paced deck-building card game of outer space combat It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases When you reduce your opponent’s score (called Authority) to zero you win! The game consists of One 80 card Trade DeckTwo 10 card Personal Decks consisting of two Vipers and eight Scouts each10 Explorer cards18 double-sided Authority cards for keeping scoreOne Rules SheetEach of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions The Trade Federation The Blobs The Star Empire or The Machine Cult  Trade Federation In the far future the more traditional governing bodies of the human race have been replaced with corporate leadership The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation The Federation’s policies are focused around trade and growth but especially in profit and prosperity for those at the top of the corporate ladder While they prefer to deal with other star realms using trade and diplomacy they have a large defense branch dedicated to protecting the Federation’s trade and other interests The Blobs These mysterious creatures are the first alien life forms encountered by the human race Most of the initial encounters consisted of human colonies being completely obliterated On the few occasions that a Blob ship has been recovered somewhat intact the only biological remains found inside have consisted of a gelatinous mass thus leading to the moniker “The Blobs” While for several years all encounters between humanity and the Blobs have been extremely violent there is currently some limited trade between various Blob factions and some of the more daring human tradersThe Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row Star Empire The Star Empire consists primarily of former colonies of the Trade Federation These colonies were on the outer edges of the Federation Not only did they feel used by the corporations but they felt the Federation failed to give them adequate protection from the Blobs As a result one ambitious colonial governor was able to unite several colonies into an independent empire under his control one with a strong military both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards Machine Cult A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs With the threat of annihilation by the Blobs always looming and no contact with the rest of human space these worlds were forced to take drastic measures Soon a cult of technology arose focused on using advanced technology robotics and computerization to create strong defenses and a powerful military that belied their relatively small population Since their leaders believed their salvation lay in technology technology soon became their god and their religion The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack Playing star Realms When you play Star Realms you will be able to acquire and use Ships and Bases of any and all of the four factions Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together however As you acquire cards using Trade you put them into your discard pile to be later shuffled into your personal deck When you draw Ships you do what they say and they get placed into your discard pile at the end of your turn When you draw a Base you play it face up in front of you and may use its abilities once every turn In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game it’s also useful for destroying your opponent’s Bases Some Bases are designated as Outposts Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly Star Realms is easy to learn especially if you’re familiar with deck-building games but it’s a game that takes time to master Each time you play the game is filled with various strategic decision points Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with New players needn’t agonize over these choices just to play but as they become more advanced players they will find this depth of strategy leads to great replayability Players 2Playing time 20 minutesAges 12"
Price: 14.99

"Monster Fluxx Card Game"
"Draw a card play a card Seems simple enough right?   But that&39;s when the fun starts! Fluxx features New Rule cards that change the rules of the game Goal cards that change the object of the game and Action cards to create some chaos! Match your Keeper cards to the current Goal to win! Just when your opponents think they&39;ve got you beat you change the rules and win the game!  Let the monster mash begin!Frightfully good funAges 82 to 6 players2 to 20 minute playing time  Box Contains100 cardsInstructions"
Price: 12.99

"Ultra Pro Lilac Deck Box Single Unit"
"One Ultra Pro Deck Box with write on stripHolds cards in UltraPRO Deck Protector sleeves Acid free durable polypropylene material Acid PVC free - Stylish Soft Plastic design - Lid has unique non-hook and loop fastener design to keep the box closed"
Price: 5.99

"Match Attack Extra 2015 Trading Card Tin"
"Get ready as Match Attax Extra returns for another season! This fantastic collection features all-new cards including all the latest signings from the January transfer window and much more making this a must-have for all Match Attax fans!"
Price: 4.56

"Werewolves of Millers Hollow"
"For some time the village of Millers Hollow has been afflicted by werewolves who attack each night The village inhabitants must find out who among them are werewolves before they all fall victim to the evil creaturesWerewolf or villager?You draw a card which determines your secret identity You play out your role under the direction of the game leaderYou are a werewolfYour goal To eat a villager each night During the day you are an honorable citizenYou are a villagerYour goal To discover the werewolves and to convince the other players to take them out (and make sure you don&39;t get mistaken for a werewolf) No easy task But fortunately there are a few villagers with special abilities The old seer the hunter the witch They will be helpful in defeating the werewolves English language edition of Die Werwlfe vom DsterwaldAge range 10 and up Number of players 8 to 18 Play time 30Manufacturer Asmodee Editions24 cards 4 werewolves 13 ordinary townsfolk 1 fortune teller 1 thief 1 hunter 1 cupido 1 witch 1 little girl 1 sheriff"
Price: 8.21

"Werewolves of Millers Hollow Character Expansion"
"The Werewolves of Miller&39;s Hollow Characters the third expansion for The Werewolves of Miller&39;s Hollow contains 24 cards with 16 new roles and new turns of events to confront werewolf specialists For the best interests of the village the two sisters can now be exchanged at night An angel might appear with its own objective or the cavalry might rush in with its rusty sword to aid the village An actor might wander into town daily and assume the role of other characters bringing a bit of chaos to the game because nothing is as it seemsMany other characters wait to be introduced to your village to see whether they can help you and themselves survive the night Age range 10 and up Number of players 8 to 18 Play time 30Manufacturer Asmodee Editions"
Price: 5.99

"Werewolves of Millers Hollow The Pact"
"The Werewolves of Miller&39;s Hollow The Pact consists of The Werewolves of Miller&39;s Hollow base game as well as the three existing expansions for that game as of 2014 New Moon Characters and The Village The Werewolves of Miller&39;s Hollow is a game that takes place in a small village which is haunted by werewolves Each player is secretly assigned a role - Werewolf Ordinary Townsfolk or special character such as The Sheriff The Hunter the Witch the Little Girl The Fortune Teller and so on There is also a Moderator player who controls the flow of the game The game alternates between night and day phases At night the Werewolves secretly choose a Villager to kill During the day the Villager who was killed is revealed and is out of the game The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf helped (or hindered) by the clues the special characters add to the general deliberation The chosen player is "lynched" reveals her role and is out of the game Werewolf is a social game that requires no equipment to play and can accommodate almost any large group of players Some versions of The Pact also contain a few promo cards for Dixit that feature art inspired by The Werewolves of Miller&39;s Hollow Players 9-47Playing Time 40 MinutesSuggested Ages 10"
Price: 24.99

"Welcome to the Dungeon Card Game"
"Dungeon of Mandom is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds Each player has a 2-sided players card that has a white side and a red side The first win taps the player card and the 1st loss flips the card over to the red side A 2nd loss will have the player turn the card back into the box The game is played in rounds The player sets up the base character and all the equipment equipped This represents every player as a fully equipped dungeon delver Each round the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn If they choose to draw they can do one of two things -- keep it and de-equip an equipment or place it face down in the dungeon Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later If they choose to pass their turn they cannot participate in the rest of the round Once only one person is left after all the other players have passed their turn that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped The player then flips cards off the dungeon deck and fights the monsters within Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP If the player survives the dungeon with at least 1 HP they win that round If not they lose The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round The game ends when someone has won twice or one player is the last man standing Players 2-4Suggested Ages 10Playing Time 30 minutes"
Price: 12.49

"Coup Reformation Expansion 2nd edition"
"Coup Reformation an expansion for the original version of Coup City State from La Mame Games adds new cards to the game and rules for factions and team play that increases tension in the early stages for four or more players and (thanks to 15 additional character cards) allowsCoup to be better played with up to ten players With Coup Reformation each player must declare himself either Catholic (Loyalist in the second edition) or Protestant (Resistant) and can target only members of the other faction Conversion is possible however for yourself or for another player by paying a charitable donation to the Almshouse (Treasury) Like all factions once you have eliminated or converted the other group you just descend into in-fighting so there&39;s still only one winner and no second place Coup Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game"
Price: 12.99

"Ultra Pro 9-Pocket Black Collectors Portfolio"
"Ultra Pro standard 9-Pockets Collection Binder for Games & Collector&39;s Cards Perfect Collector&39;s binder for those who are just starting to collect or have cards lying that need to be saved Thin and smooth design with silver print on the front Perfect for example Pokémon or Magic cards You can have 90 cards in the binder or 180 if you have double cards in the compartments The assembly binder contains 10 high-transparent Ultra PRO pages for maximum storage quality and visibility"
Price: 8.99

"Three Cheers for Master"
"Master has been blue lately It&39;s just not the same now that all lands known to evil have been conquered — and when Master&39;s blue it&39;s the minions who suffer  As a lieutenant in Master&39;s army — a foreminion — it falls to you to cheer him up Not the easiest task even in the best of times But then it hit you What better way to cheer Master up than a cheerleading competition? Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master&39;s heart What could possibly go wrong? Ages 13 Players 2-6Playing Time 20-40 Minutes "
Price: 20.49

"Ultra Pro Platinum Premium Card 100 Sleeves"
"Ultra Pro Platinum100 Sleeves 2-12" x 3-12""
Price: 7.49

"Small World Necromancer Island Expansion"
"A Small World Scenario for 3 to 6 players   At first no one noticed the small island on the lake - nor paid any attention to the gnarly pretense of a man who drifted onto it sitting astride a wooden log with a huge grimoire on his lap employing a shovel as his unlikely paddle A ghastly green mist soon shrouded the island wrapping it in a ghostly silence pierced only by a maniacal laughter and some intermittent curses Then one moonlit night an impossibly crooked tower emerged high above the mist casting a long and dark shadow on the surrounding land The Necromancer had arrived!   In Necromancer Island one of the players assumes the role of a dreaded Necromancer who inhabits an island in the center of Small World&39;s central Lake region He captures the souls of all Race tokens lost to conquests using them to progressively spawn Ghosts who invade the surrounding Regions To make matters worse his Powers grow as his reach across the land increases If the Necromancer succeeds in bringing all of his Ghosts into play anytime before the game&39;s end he wins!   Contains   1 Necromancer Island game piece 1 Well of Souls game piece 14 Ghost tokens 1 Rulebook in English French & German Necromancer Island is a free limited-edition scenario available from game retailers worldwide and for purchasers of a Small World product from the Days of Wonder web store during November and December 2010 only while supplies last"
Price: 6.99

"Gamewright Gubs Card Game"
"Welcome you who have chanced to look beneath the dewy clover to uncover the secret struggles of the Gubs Behold this clever card game that casts you in an epic contest to build the mightiest Gub colony Seek wisdom from The Esteemed Elder or take shelter from a Toad Rider as you fend off a myriad of traps lures and other surprising events Victory lies down an ever-changing path and no one is safe until the final card falls!A clever card game that casts you in an epic contest to build the mightiest Gub colonyVictory lies down an ever-changing path and no one is safe until the last card fallsWinner of multiple awardsPlaytime 20 Minutes2 - 6 Players"
Price: 14.99

"Mr & Mrs Pocket Edition"
"Find out what your partner family and friends really think with this &39;travel-friendly&39; game based on the hit TV show All Star Mr & Mrs hosted by Phillip Schofield With 330 new questions designed to uncover things you may not know about your nearest and dearest Mr & Mrs Pocket Edition is perfect for taking on long journeys holidays and it makes a great after-dinner game The game contains questions suitable for adult couples families and even boys and girls from the age of 10 Also included is the hilarious Paddle Round where players sit or stand back to back and answer questions about each other such as &39;Who is the grumpiest?&39; or &39;Who is most likely to lose their keys?&39; Guaranteed to cause laughter blushes blank looks and a whole lot more! "
Price: 10.99

"The Big Book of Madness"
"So far your first year at the Elementary College has been slightly disappointing They taught you to light a flickering flame at the tip of your finger but other than that you&39;ve spent much more time reading books than learning powerful spells as future great wizards like you should So when you heard about the Big Book of Madness hidden in the great school library you couldn&39;t help but to sneak in and peek in this intriguing tome in spite of your professors&39; warnings When you slowly lift the cover of the terrible book dozens of dreadful creatures rush out threatening to destroy the world itself! This was your mistake and only you can fix it now! Learn from the library to fight back against the monsters and try not to sink into insanity The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book then shut it by defeating the terrible monsters they&39;ve just freed Each player has their own element deck that they build during the game and use for several purposes such as learning or casting a spell adding a new element to their deck destroy or healing a curse Spells allow you to support your playmates improve your deck draw cards etc — but the monsters from the book fight back Each comes with terrible curses that are triggered every turn unless you dispel them in time They will make you discard elements add madness cards to your deck or lose spells If you manage to turn six pages and defeat all of the monsters you win the game!"
Price: 31.99

"Firefly Fluxx Card Game"
"The shiniest ever-changing card game in the ‘Verse!   Join Mal Wash Zoë Inara Kaylee Jayne Simon River Book as Fluxx enters the ‘Verse at full speed With the rules constantly changing Firefly™ Fluxx is just as unpredictable as misbehaving in space! Includes shiny new art by Adam Levermore   A game of strategy skill and the luck of the draw Firefly™ Fluxx echoes the aesthetics of the futuristic western Featuring sumptuous art by Adam Levermore Firefly™ Fluxx is perfect for fans and collectors of both Firefly™ and Fluxx with shiny new Keepers Goals Creepers and more!     It all begins with one basic rule Draw one card play one card You start with a hand of three cards add the card you drew to your hand and then choose one card to play following the directions written on your chosen card As cards are drawn and played from the deck the rules of the game change from how many cards are drawn played or even how many cards you can hold at the end of your turn Ages 8Players 2 - 6 5 - 30 minutes"
Price: 13.99

"Kraken Abyss Expansion"
"Smugglers Guild settled in the heart of the giant sea creatures cemetery in the darkest depths of the Deep kingdom In this disconcerting necropolis with the help of mysterious Krakkens representatives of Guilds are trading NEBULISES Nebulises wonderful black pearls are the unofficial currency of the realm That&39;s money stained with blood They accelerate your way to power but be careful because those who are caught on their possession awaits a terrible fate! Abyss Kraken is the first expansion for Abyss When playing with the Kraken expansion base game rules doesn&39;t change although new elements are added New AlliesNebulisesNew LordsNew Locations"
Price: 13.72

"Gamewright Rat-a-tat Cat Game"
"A fun numbers card game with cats and rats A game of suspense strategy anticipation and a little luck The object of the game is to get rid of the high cards (rats) and go for the low cards (cats) Sneek a peek draw two or swop cards for an added twist Bonus "super peek" lets you spy on opponents&39; cards Low score wins the game and a poker face helps!A numbers games with cats (and a few rats)Helps reinforce mental arithmetic and memoryWinner of Dr Toy&39;s Best Classic Toy AwardFor ages 6 and upFor 2 to 6 players"
Price: 16.99

"Gamewright Wig Out Game"
"Flip your wig for this fast and frenzied card game that will put your frizzy in a tizzy! Race against your opponents to get rid of cards by matching all kinds of colourful hairstyles Put together a pair of Pigtails Combine a couple of Cornrows Match a Mullet or some Mohawks The first player out of cards is a cut above the rest!The fast paced matching gameBrilliant for hand-eye co-ordinationEveryone plays at the same time2 - 6 playersAge 6"
Price: 11.49

"Schmidt Ligretto Blue Edition Card Game"
"Speed reasoning and reactions are vital when playing Ligretto Everyone plays at the same time attempting to discard as many cards as possible to the communal piles in ascending order One box allows you to play with 2-4 players But add a second different colour box and up to eight can play add the third and now twelve players can compete Easy to learn this fun game is played at breakneck speed Three different sets available so up to 12 people can play at the same time Ligretto is fast fun and easy to learnTest your reactions speed is keyAdd another pack and four more players can join in2 - 4 playersAge 8"
Price: 10.49

"Werewolves of Miller's Hollow New Moon Expansion"
"New Moon the first expansion for The Werewolves of Miller&39;s Hollow requires the base game in order to play and it adds to the game36 event cards5 new roles for the villagers the idiot the elder the piper the scapegoat the savior9 new variantsplaying suggestions eg playing in the dark with a candle in front of each player&39;s face and blowing the candle out when the player dies or instead of the werewolves eating civilians they contaminate the civilians leaving them without rights or powersRules allowing for many game variants"
Price: 5.99

"Gamewright Sneaky Cards"
"Your mission should you choose to accept it become a secret agent of joy spreading art and intrigue to an unsuspecting public Inside each box is an interactive scavenger hunt that will inspire creativity and reward audacity Take a selfie with a stranger create a collaborative doodle become a flash mob of one Complete an objective and then pass the card along to an unwitting accomplice who now becomes part of the game! The fun is ever expanding but it all starts with you Play it forward!An exciting tile-laying worker placement gameBuild your land villages and workers to earn coinsIntricate artwork with high quality componentsEnjoyable family game from the creator who brought you Vienna Johannes Schmidauer-Konig with an approximate playing time of 30 minutesSuitable for 2-4 players aged 8"
Price: 10.99

"A Game of Thrones The Card Game (Second Edition) The Kings Peace"
"“I must have the gold cloaks The City Watch is two thousand strong sworn to defend the castle the city and the king&39;s peace” –George RR Martin A Game of Thrones   Follow the events of A Game of Thrones with The King&39;s Peace the third Chapter Pack in the Westeros cycle for A Game of Thrones The Card Game Eddard Stark has arrived at King&39;s Landing to serve as the Hand of the King but even as knights journey across Westeros to participate in the Tourney of the Hand insidious characters gather in the shadows Join battles and intrigues surrounding the tourney with memorable characters like Ser Rodrik Cassel Ser Alliser Thorne and Ser Gregor Clegane Two new plots—one neutral and one loyal to House Baratheon—offer new deckbuilding opportunities and this Chapter Pack includes a brand-new agenda that’s sure to inspire entirely new types of decks"
Price: 8.49