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"7 Wonders Cities Expansion Board Game"
"7 Wonders Cities is an extension to the 7 Wonders game that provides a new family of cards that complements Ages already existing in the 7 Wonders base game Now mercenaries thieves spies and diplomats will give a new scale to your cities Reap the benefits by sowing discord among your opponents play them off each other and push them into debt Far from the pomp of palaces and gardens in the darkest alleys gold changing hands exchanging information alliances are formed and secrets are betrayed 7 Wonders Cities Expansion contains2 Wonder Cards36 CardsTokensCoins with a value of 1 and 3RulebookFeaturesNew black cards have a variety of effects with nine cards being available in each ageThis is an expansion for 7 Wonders and requires base game to playPlaying Time 40 minsAges 132-8 players"
Price: 16.99

"Star Realms Deck Building Game"
"Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle and Rob Dougherty (Ascension Co-founder) Star Realms is a fast paced deck-building card game of outer space combat It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases When you reduce your opponent’s score (called Authority) to zero you win! The game consists of One 80 card Trade DeckTwo 10 card Personal Decks consisting of two Vipers and eight Scouts each10 Explorer cards18 double-sided Authority cards for keeping scoreOne Rules SheetEach of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions The Trade Federation The Blobs The Star Empire or The Machine Cult  Trade Federation In the far future the more traditional governing bodies of the human race have been replaced with corporate leadership The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation The Federation’s policies are focused around trade and growth but especially in profit and prosperity for those at the top of the corporate ladder While they prefer to deal with other star realms using trade and diplomacy they have a large defense branch dedicated to protecting the Federation’s trade and other interests The Blobs These mysterious creatures are the first alien life forms encountered by the human race Most of the initial encounters consisted of human colonies being completely obliterated On the few occasions that a Blob ship has been recovered somewhat intact the only biological remains found inside have consisted of a gelatinous mass thus leading to the moniker “The Blobs” While for several years all encounters between humanity and the Blobs have been extremely violent there is currently some limited trade between various Blob factions and some of the more daring human tradersThe Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row Star Empire The Star Empire consists primarily of former colonies of the Trade Federation These colonies were on the outer edges of the Federation Not only did they feel used by the corporations but they felt the Federation failed to give them adequate protection from the Blobs As a result one ambitious colonial governor was able to unite several colonies into an independent empire under his control one with a strong military both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards Machine Cult A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs With the threat of annihilation by the Blobs always looming and no contact with the rest of human space these worlds were forced to take drastic measures Soon a cult of technology arose focused on using advanced technology robotics and computerization to create strong defenses and a powerful military that belied their relatively small population Since their leaders believed their salvation lay in technology technology soon became their god and their religion The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack Playing star Realms When you play Star Realms you will be able to acquire and use Ships and Bases of any and all of the four factions Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together however As you acquire cards using Trade you put them into your discard pile to be later shuffled into your personal deck When you draw Ships you do what they say and they get placed into your discard pile at the end of your turn When you draw a Base you play it face up in front of you and may use its abilities once every turn In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game it’s also useful for destroying your opponent’s Bases Some Bases are designated as Outposts Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly Star Realms is easy to learn especially if you’re familiar with deck-building games but it’s a game that takes time to master Each time you play the game is filled with various strategic decision points Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with New players needn’t agonize over these choices just to play but as they become more advanced players they will find this depth of strategy leads to great replayability Players 2Playing time 20 minutesAges 12"
Price: 11.99

"Fluxx 5.0 Card Game"
"The latest and greatest version of the card game with ever changing rules! Easier than ever with just the four classic card types that fans the world over have come to know and love It starts out simple draw one card and play one card - but New Rule cards quickly make things chaotic Even the object of the game will often change as you play as players swap out one Goal card for another Can you achieve World Peace before someone changes the goal to Bread and Chocolate? It starts with a few simple rules Draw one card Play one cardThe rules and goals of the game constantly change as you play new cardsAges 82-6 players5-30 minutes playing time"
Price: 12.99

"Bucket of Doom"
"Introducing the death-dodging party game where players must escape terrifying situations with the help of almost-useless objects The round begins with the unveiling of a Doom Card describing the scenario for round one “You wake up and you’re the backend of a human centipede” Each player is then given eight object cards with which to describe their escape plan Hugely popular across Comic Cons throughout the UK (selling out at seven different events) the Bucket has even been picked up by YouTube stars such as Dan and Phil (17 million subscribers) and Jesse Cox (840k subscribers) The perfect preparation for unexpected emergencies Bucket of Doom is a game for the MacGyver in all of us 70 scenarios 280 objects Suitable for ages 16 and over For best results play with 3 - 10 people Each game lasts around 30 minutes 146 x 14 x 11 cmIdeal for all occasions (except funerals)"
Price: 13.77

"One Night Ultimate Werewolf Daybreak"
"One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role each with a special ability (No plain "villagers" here!) In the course of a single morning your village will decide who among them is a werewolfbecause all it takes is finding one werewolf to win! Daybreak includes eleven new roles and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined you can have up to ten players in a single game Players 3-4Playing Time 10 MinutesSuggested Ages 8"
Price: 22.99

"Werewolves of Millers Hollow"
"For some time the village of Millers Hollow has been afflicted by werewolves who attack each night The village inhabitants must find out who among them are werewolves before they all fall victim to the evil creaturesWerewolf or villager?You draw a card which determines your secret identity You play out your role under the direction of the game leaderYou are a werewolfYour goal To eat a villager each night During the day you are an honorable citizenYou are a villagerYour goal To discover the werewolves and to convince the other players to take them out (and make sure you don&39;t get mistaken for a werewolf) No easy task But fortunately there are a few villagers with special abilities The old seer the hunter the witch They will be helpful in defeating the werewolves English language edition of Die Werwlfe vom DsterwaldAge range 10 and up Number of players 8 to 18 Play time 30Manufacturer Asmodee Editions24 cards 4 werewolves 13 ordinary townsfolk 1 fortune teller 1 thief 1 hunter 1 cupido 1 witch 1 little girl 1 sheriff"
Price: 10.99

"Ultra Pro Platinum Premium Card 100 Sleeves"
"Ultra Pro Platinum100 Sleeves 2-12" x 3-12""
Price: 5.99

"Cardfight Vanguard TCG Commander Of The Incessant Waves G-CB02 Clan Booster Box (12 Packs)"
"Please note you will receive a full booster box of 12 packs of Cardfight!! Vanguard Commander Of The Incessant WavesCommand the stormy seas with the <> Clan Booster Commander of the Incessant Waves!!This Clan Booster will feature Jaime&39;s trump card along with other cards with the new ""Wave"" ability! Cards that power up older <> decks will also be included!Battle alongside with your allies and conquer the seas as well as the battle!1 pack contains 7 random cards1 display contains 12 packs40 types of cards (GR 1 RRR 4 RR 7 R 12 C 16) SP 6 5 Parallel 1 Reissue (different illustration)Every pack will definitely have one R and an additional R or above!This is for one Booster Box of 12 packs each pack consists of 7 cards with atleast 2 being R or above"
Price: 16.99

"Dixit 6 Memories Expansion Board Game"
"Dixit the multi-award winning game returns in 2015 with its latest expansion Dixit 6 Memories Discover new exotic landscapes and magical creatures These new 84 cards will take you on more exciting adventures and explores your imagination further (Please note - Requires Dixit Base Game to play)Box Contain84 New Cards1 x Rule bookWarningNot suitable for children under 3 years old"
Price: 15.99

"Firefly Fluxx Card Game"
"The shiniest ever-changing card game in the ‘Verse! Join Mal Wash Zoë Inara Kaylee Jayne Simon River Book as Fluxx enters the ‘Verse at full speed With the rules constantly changing Firefly™ Fluxx is just as unpredictable as misbehaving in space! Includes shiny new art by Adam Levermore A game of strategy skill and the luck of the draw Firefly™ Fluxx echoes the aesthetics of the futuristic western Featuring sumptuous art by Adam Levermore Firefly™ Fluxx is perfect for fans and collectors of both Firefly™ and Fluxx with shiny new Keepers Goals Creepers and more! It all begins with one basic rule Draw one card play one card You start with a hand of three cards add the card you drew to your hand and then choose one card to play following the directions written on your chosen card As cards are drawn and played from the deck the rules of the game change from how many cards are drawn played or even how many cards you can hold at the end of your turn Ages 8Players 2 - 6 5 - 30 minutes"
Price: 15.49

"Schmidt Ligretto Blue Edition Card Game"
"Speed reasoning and reactions are vital when playing Ligretto Everyone plays at the same time attempting to discard as many cards as possible to the communal piles in ascending order One box allows you to play with 2-4 players But add a second different colour box and up to eight can play add the third and now twelve players can compete Easy to learn this fun game is played at breakneck speed Three different sets available so up to 12 people can play at the same time Ligretto is fast fun and easy to learnTest your reactions speed is keyAdd another pack and four more players can join in2 - 4 playersAge 8"
Price: 9.99

"Werewolves of Miller's Hollow New Moon Expansion"
"New Moon the first expansion for The Werewolves of Miller&39;s Hollow requires the base game in order to play and it adds to the game36 event cards5 new roles for the villagers the idiot the elder the piper the scapegoat the savior9 new variantsplaying suggestions eg playing in the dark with a candle in front of each player&39;s face and blowing the candle out when the player dies or instead of the werewolves eating civilians they contaminate the civilians leaving them without rights or powersRules allowing for many game variants"
Price: 5.99

"The Others: 7 Sins - Greed Expansion Board Game"
"The Greed Expansion box comes with Avatar Controller 6 Abominations Sin board and 12 sin cards The Others 7 Sins is a horror board game for 2 to 5 players One player controls one of the 7 Deadly Sins employing monstrous incarnations of these corruptive forces in an attempt to consume the world and bring about the apocalypse The rest of the players cooperate as heroes of the FAITH organization who will attempt to fight back the invasion!The Sins player on the other hand has access to the different monsters of each Sin including Abominations a Controller and the terrifying Avatar of Sin! These monsters can attempt to destroy the heroes or simply hinder their progress on their missions Each Sin provides the Sins Player with a different deck of Sins cards that can be played at different times to surprise players with different effects often tied to the strategy of each Sin Yes because each Sin taints the game with an overarching mechanic that is always in effect"
Price: 21.99

"Santa Maria: American Kingdoms Board Game Expansion"
"American Kingdoms an expansion for Santa Maria includes new buildings scholars bishops and shipping tiles as well as several new modules including CocoaThe specialistsThe governorThe Mayan City A new asymmetrical role for one player with its own rules and goals (playable for 1-5 players)Game detailsPlayers 1-5Playing time 45-90 minsAges 10"
Price: 27.99

"Resident Evil 2: Malformations of G Board Game (Expansion 1 )"
"Contains 2 highly detailed plastic miniatures17 cards1 expansion booklet"
Price: 23.49

"Robinson Crusoe: Mystery Tales Expansion"
"Robinson Crusoe Mystery Tales is the second expansion for the acclaimed game of castaway survival Robinson Crusoe Adventures on the Cursed Island! This expansion includes an entirely new way to play in addition to some familiar components to add variability to your base game Embark on an expedition where haunting challenges await Play two new scenarios that will test even the most experienced players! Experience Robinson Crusoe with the all new Horror Mode!"
Price: 34.99

"Mexican Train Tin Edition Board Game"
"One of the most popular domino games played in the world today Each player plays out chains of dominoes - called trains - from the centre domino or may also play on the group&39;s common domino chain called the Mexican Train The player who has the lowest total score at the end of the game wins There are many events that block the trains along the way and make the game really exciting Keep your train moving all the way to victory!"
Price: 22.99

"4 The Birds! Board Game"
"4 the Birds is the board game in which you will use beak-and-taloned strategy as well as a peck of luck to be the first to "flock" four of your birds together in a tree besieged by a menagerie of other birds trying to do the same By constantly balancing the goal of flocking your own birds and "Flock-Blocking" opponents&39; birds a see-saw battle for avian supremacy ensues — and beware the non-player bird-baddies (crows and hawks) that can swoop in to un-nest a would-be winner  Gameplay is simple Each player rolls two dice on their turn to indicating coordinates on the game board grid (the tree) to place and move your six birds on the board Each turn a player has the choice to place a bird at the rolled coordinate or play one of seven Action Cards as they work to achieve the winning formation of a four bird flock (either a square or straight line on the grid) Fast and easy to learn and playFinely balanced mix of luck and strategyTerritorial disputes between birds is resolved via novel "Pecking Order"Introduces a unique slide mechanic when birds vie for the same spot on the boardsNon-player spoiler-birds (crows and hawks) add unique obstacles as well as chain-reaction board-reorganizing sliding and scatteringTruly an abstract "gateway" game that&39;s great for kids&39; spatial and numerical skills (and even better for adults who are out of practice)Game DetailsPlayers 2-6Playing time 20-30 minutesAges 8"
Price: 8.99

"Shadows: Amsterdam Board Game"
"Amsterdam present day A crime has been committed but the police investigation is going nowhere An anonymous client has called your detective agency to investigate However your rivals are on the case as well so there’s no time to waste Your Intelligence Officer will guide your Detectives through the city by sending pictures to communicate Each image contains location intel for those who can understand But you need to decode the messages faster than your rivals while avoiding the police! Explore the city to find three pieces of evidence and deliver them to your client before the other team in order to receive payment — and win the game!The police don’t want you on the case so you’d best stay out of their way! If they spot you sniffing around they’ll put you behind bars giving your rivals an easy victory Shadows - Amsterdam is a real-time simultaneous competition between detective agencies using pictures that contain intel to communicate within your own team Player roles are asymmetrical each Intelligence Officer tries to guide their own team around the board and the Detectives try to understand their Intelligence Officer’s clues in a fast-paced race to victory 2–8 Players20 Min Playing TimeAge 10"
Price: 14.99

"Rory's Story Cubes Disaster"
"An expansion to the creativity game Rory&39;s Story Cubes This set includes 3 new dice with 18 thematic actions This expansion can be played on it&39;s own or in combination with the original game The game is useful as an aid to creative problem solving language learning and story telling Players roll the dice and then tell a story using the actions "Once upon a time""
Price: 7.49

"Sailing Toward Osiris Board Game"
"Pharaoh is dead and his funerary barge sails slowly down the Nile toward his tomb where his spirit will stand before the judgement of Osiris Pharaoh had no offspring so tradition holds that the governors of the land be tasked with building monuments to PharaohÕs glory so that Osiris will favor his spirit in the afterlife Accordingly PharaohÕs successor will be the governor who builds the greatest tribute to the late king Resources and laborers are limited the gods are capricious and time is short; the memorials must be finished before the barge reaches the temple of Osiris at Men-nefer Sailing Toward Osiris is a euro-style game with worker placement resources management project completion and no direct conflict Down-time is kept to a minimum via a single action round-and-round turn structure that emphasizes timing decisions and subtle strategies"
Price: 14.99

"Munchkin CCG: Fashion Furious Display (24 packs)"
"Add a boost to an all-new Munchkin experience! Every Munchkin Collectible Card Game booster has 12 random cards including at least one rare card so players can build their own decks to surprise their opponents!Munchkin Collectible Card Game is a combat game in which players level up turn after turn put loot into play to give themselves benefits and attack (or bluff attacks!) against one another Eliminate the other player first and you win!Contents24 card packsEach pack contains 12 cards"
Price: 13.99

"Horizons Board Game"
"In Horizons you are a starfaring species taking the first steps into a new galaxy Find new stars explore new worlds collect valuable resources and secure allies to gain the most ground in expanding your empire! Build colonies and resource collectors to hold onto control in various and increasingly crowded star systems Do you have what it takes to manipulate the resources at your disposal and control the galaxy?!How to winThe player with the most points wins the game Players score points by gaining knowledge exploring new worlds completing missions and placing structures to gain majority control on each star system See the Scoring Side of your Scoring Icon Player Aid cards for more information On Your TurnTake 2 Actions You may then take any 2 of the actions listed below You may take the same action twice Explore Draw and play a world from the bag Take one knowledge Adapt Activate a Habitat andor take the top ally from any stack Build Build a collector or colony Harvest Gain 1 resource per collector you have built Conspire Draw two mission cards or 1 Ally & 1 Mission card The game ends when a player places their last colony Score Victory Points for Controlling star systems unspent knowledge and completed Missions"
Price: 20.99

"Travel: Mexican Train - New Edition"
"Mexican Train is full of fun with dominoes- with some added twists! The handy little package will go everywhere with you and you can enjoy the game anywhere! Get your Mexican train moving and look out for obstacles! Ages 7Players 2Playing time 30 mins"
Price: 9.99

"Tuscany Essential Edition Board Game"
"Tuscany Essential Edition features three expansions to Viticulture the extended board (and 36 wooden stars) structure cardsmats and special workers (14 meeples instead of the 66 in the original Tuscany but gameplay is the same) All other expansions in the original Tuscany will go out of print Tuscany Essential Edition is recommended for use with Viticulture Essential Edition but older versions of Viticulture will work fine too Players 1-6Playing time 60-150 minutesAges 14"
Price: 25.99

"Ubongo Board Game"
"Ubongo is a fast-paced addictive and easy-to-learn geometric puzzle game Players race against the timer and against each other to solve a puzzle of interlocking shapes The faster you solve the puzzle the more gems you get The player with the most valuable gem treasure after nine rounds of solving puzzles wins! Here’s how it works Each player receives a set of 12 polyominos — geometric shapes formed of equal-size squares joined edge to edge in different arrangements At the start of each round each player gets a new puzzle panel A roll of the die determines which polyominos you must use to perfectly fill in the empty spaces on the puzzle panel Any players who complete the puzzle within the time limit yell out “Ubongo!” and grab a gem at random from the bag The fastest player also gets a blue gem and the second fastest an amber gem Each gem colour is worth a different amount of points After nine rounds the player with the most valuable gem collection wins Download the free companion app which helps you learn how to play the game and includes a game timer a solo game timer and solution keys Ubongo is a fast-paced addictive and easy to learn geomeric puzzle game Players race against the time and against each other to solve a puzzle of interlocking shapes The faster you solve the puzzle the more gems you get!"
Price: 28.99

"Brutal Kingdom Board Game"
"The king’s court is no place for the faint of heart — or the weak of claw and fang Here almost everyone is secretly plotting to attain the greatest amount of power in three spheres of influence royal clerical and mystical The bishop has avoided a poisoning but now the danger awaits the abbot who himself pursues the witch The king and queen are at each other’s throats while the executioner awaits his next assignment The law is survival of the fittest in this game of feral human nature The 20 stunningly illustrated anthropomorphized animal characters will have you clawing your way to power by tooth and nail Ages 12Players 3-4Playing time 30 minutes"
Price: 10.12

"Imperial Settlers Why Can't We Be Friends Expansion Board Game"
"Imperial Settlers Why Can&39;t We Be Friends the first Empire Pack for Imperial Settlers includes new common cards for the central deck new cards for each of the base game&39;s four factions and two new cards for use in the solo game with some factions One new effect on the cards is "open production" an ability that allows an opponent to visit your building for the resource produced there while giving you the worker who made that trek Hope you can put him to use once again! Playing Time 60 MinutesPlayers 1-4Suggested Ages 10"
Price: 10.99

"Star Wars Edge of the Empire Fly Casual Smuggler Sourcebook Board Game"
"96 pagesPublisher Fantasy Flight Games (15 Feb 2015)Language English"
Price: 19.99

"Captain Sonar: Upgrade 1 Board Game"
"In Captain Sonar up to eight players take on roles manning a submarine in a fierce battle against rival players Captain Sonar Upgrade One adds new elements to the base game including five new scenarios two new weapons eight erasable markers and different ways to play the Captain and Radio Operator roles 2–8 Players12–45 Min Playing TimeAge 14"
Price: 13.49

"Azul: Stained Glass of Sintra Board Game"
"Created by Michael Kiesling Azul Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process The window panels are double-sided providing players with a dynamic player board that affords nearly infinite variability! Players can expect to discover new unique art and components in Azul Stained Glass of Sintra including translucent window pane pieces a tower to hold discarded glass panes and double-sided player boards and window pane panels in addition to many other beautiful components! Players 2-4Playing time 30-45 minsAges 8"
Price: 38.99