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"Starfinder Pact Worlds Board Game"
"The Pact Worlds are the beating heart of the Starfinder campaign setting a solar system full of citizens both familiar and bizarre From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda this hardcover rulebook is your guide to Starfinder’s core worlds and civilizations and the perfect place to launch any adventure Inside you’ll findIn-depth gazetteers of the system’s 14 major worlds from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun Each gazetteer features a detailed world map residents and cultures settlements and adventure locations a unique theme to customize characters from that world and more New playable alien races from undead Eoxians to Castrovellian plant-people New starships from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts A codex of themed NPC stat blocks to help Game Masters create vivid encounters New archetypes for every class including the Star Knight Skyfire Centurion and Divine Champion Tons of new weapons armors spells feats magic items technological gadgets and more to help outfit your adventurers"
Price: 32.49

"Pathfinder RPF 2nd Edition Playtest Rulebook (Softback)"
"This massive 400 page rulebook contains everything you need to create characters and run Pathfinder Playtest adventures from levels 1-20! With gorgeous new illustations by Wayne Reynolds the playest rulebook lights the path leading directly to Pathfinder&39;s future"
Price: 18.99

"Pathfinder RPF 2nd Edition Playtest Rulebook (Hardcover)"
"This massive 400 page rulebook contains everything you need to create characters and run Pathfinder Playtest adventures from levels 1-20! With gorgeous new illustations by Wayne Reynolds the playest rulebook lights the path leading directly to Pathfinder&39;s future Hardback edition"
Price: 26.49

"Pathfinder Adventure Path 130: City in the Lion's Eye (War for the Crown 4 of 6)"
"Princess Eutropia’s rival for the throne of Taldor plans to plunge the nation into war to rally the people behind him threatening to kill untold thousands in a battle not for ideals or security but pure vanity From the fortress-city of Zimar General Pythareus commands the overwhelming army of Taldor and one of the most ruthless spymasters the world has ever known Even with the resources of the legendary Lion Blades beside them can the PCs hope to outmaneuver a faceless conspiracy and end the War for the Crown once and for all or will Taldor descend once more into a thousand-year orgy of violence?“City in the Lion’s Eye” is a Pathfinder Roleplaying Game adventure for 10th-level characters The adventure continues the War for the Crown Adventure Path as players drag a once-grand nation kicking and screaming into the modern day becoming legendary politicians spymasters and nobles in their own right A selection of new monsters an overview of Taldor’s famed spies the Lion Blades and a gazetteer of the military city of Zimar round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 19.99

"Deadwood 1876 Board Game"
"There’s gold in the Black Hills of South Dakota and you’ve come to find (or steal) your share You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves Will you be ready to turn on them before they shoot you in the back?In Deadwood 1876 you use cards from your hand to try to win Safes from other players Safes contain Badges Gold or Showdown Guns Near the end of the game players with Badges get extra turns After the final turn the team with the most Gold will advance to the Final Showdown There teammates will have to fight each other to the death using Showdown Guns The last person alive is the winner!The game is a balance between teamwork and selfishness If a player uses all of their best cards to hunt down Gold for their team they’ll be defenseless to fight against their teammates if they go to the Final Showdown But if a player only goes after Guns and saves all of their best cards their team might not have enough Gold to actually reach the Final Showdown If someone on your team doesn’t seem to be pulling their weight they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold or attack mislead frame abandon or banish your own teammates Deadwood 1876 volume 3 in the "Dark Cities" series from Facade Games can have 2-9 players Learn in 20 minutes play in 20-40 minutes"
Price: 23.99

"Cyberpunk RPG: Night City"
"You can hear them moving up fast; faster than your meat legs can carry you There&39;s a snick as they pop the rippers and move in for the kill; you flatten against the alley wall and brace your Minami against the slick slimy stone It&39;s now or never you think slamming back the bolt and offering up a prayer to whatever dark and nameless gods might be listening Maybe if you&39;d known this was Blood Razor turf you woulda been smart enough to stay clear after dark Maybe there was another way to get crosstown and infiltrate Arasaka&39;s Japantown base but you didn&39;t know it Maybe if you&39;d stopped to download some info from a dataterm before you walked right into the sharp end you wouldn&39;t be here now waiting to become a booster&39;s latest mutilation victim But you&39;re never gonna know Not now You&39;re not getting a second chance Because this is NIGHT CITY NIGHT CITY A monster sourcebook containing over 180 jam-packed pages of information on the definitive CYBERPUNK® setting! Hit the CONTROLLED URBAN ZONES with 3D maps and detailed building by building descriptions to match Each section also includes comprehensive overviews of FLOOR PLANS PERSONALITIES ENCOUNTERS and CONTACTS The FLASHMAPS Section puts you "on the spot" at the hottest restaurants clubs and theatres as well as SCHEDULES TRANSIT MAPS and AREA VIEWS the ARTICLES Section interfaces you with background on SECURITY PEOPLE OF THE CITY GANGS & TURFMAPS plus a US 2020 overview! So if you&39;re looking for the ultimate dark future urban environment take a trip to NIGHT CITY because you may not live to get another chance"
Price: 15.49

"Fungi Card Game"
"The woods are old-growth dappled with sunlight Delicious mushrooms beckon from every grove and hollow Morels may be the most sought-after in these woods but there are many tasty and valuable varieties awaiting the savvy collector Bring a basket if you think it&39;s your lucky day Forage at night and you will be all alone when you stumble upon a bonanza If you&39;re hungry put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest"
Price: 11.99

"Vampire The Eternal Struggle Sabbat: Pact with Nephandi !Tremere Preconstructed Deck"
"The Tremere antitribu are exiles from Kindred society for their treason against their Camarilla brethren and their embrace of forbidden arts They are skilled in the ways of Blood Sorcery and use their powers to upend the order of the world itself Your strategy for this deck is to form an infernal pact with those known as the Nephandi fallen mages who seek to end creation With your combined forces and common goals even elder vampires need to think twice before getting in your way"
Price: 18.99

"Vampire The Eternal Struggle - Sabbat: Libertine Ball: !Toreador Preconstructed Deck"
"Toreador of the Sabbat sect strive for perfection in art and pleasure but they lack all notions of self-restraint Their road to enlightment is paved with pain and perversion Their tools are mortals more or less willing and the more tools the merrier at the Libertine Ball The Toreador antitribu are legendary for their dazzling charm Your strategy with this deck is strength in numbers you aim to influence as many young minions as possible to overwhelm your enemies and secure victory"
Price: 18.49

"At The Gates of Loyang Board Game"
"At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers You can use the abilities of some helpers to increase your income or production Fields customers helpers and miscellaneous objects are represented by cards Each player receives two of these cards per round distributed by a biddingdrawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by all players Additionally to these cards you always receive one field for free each round Placing one good on a field fills the complete field with goods of this type Each round one unit per field is harvested After planting harvesting and distributing cards each player can use as many actions as he wants only limited by the number of his cards or the number of goods he owns At the end of his turn he can invest the earned money on a scoring track where early money is worth more than late money The game ends after a certain number of rounds and the player who is first on the scoring track wins Players 1-4Playing time 60-120 minsAges 10"
Price: 52.49

"Traveller CCG Expansion Trouble on the Mains"
"Although &115;pace may look tranquil from the ground it&8217;&115; not all peace and friend&115;hip among the &115;tar&115; All manner of pirate&115; and brigand&115; prowl the route&115; of commerce and Captain&115; on even the mo&115;t e&115;tabli&115;hed main&115; can fall prey to their extraction&115; Trouble on the Main&115; the fir&115;t expan&115;ion pack for the Traveller Cu&115;tomizable Card Game add&115; 20 new Captain&8217;&115; Card&115; with a &115;pecific focu&115; on Piracy and combat Content&115;3 of each 20 Captain&8217;&115; Card&115;"
Price: 8.99

"Aeon's End: Legacy"
"You are not breach mage&115; yet Brama lecture&115; a&115; &115;he pace&115; down the line of &115;tudent&115; her frail form belying her immen&115;e power Breach mage&115; have protected u&115; &115;ince the beginning &115;ince the burning of the world and our pilgrimage into the dark It wa&115; they who founded Gravehold our la&115;t ba&115;tion and if you wi&115;h to &115;tand be&115;ide the&115;e living legend&115; you mu&115;t li&115;ten and learn The Namele&115;&115; &115;hall come again a&115; they alway&115; have and you will need to be ready You are the hope of our future A&115; a young apprentice you grew up to &115;torie&115; of the breach mage&115; Brama the teacher wi&115;e&115;t of the mage&115; Dezmodia the prodigy ma&115;ter of great magic Mi&115;t the &115;toic leader and tactical geniu&115; Mala&115;tar the magical craft&115;man Rebelliou&115; powerful and reckle&115;&115; perfectly &115;um up Xaxo&115; The&115;e mage&115; are your heroe&115; and tomorrow after your ordeal you will join their rank&115; Each of you mu&115;t overcome your ordeal to learn di&115;cipline and focu&115; the tool&115; you will need to defend Gravehold We are nothing without Gravehold To be a breach mage i&115; to &115;acrifice your life for Gravehold When you die it will be in defen&115;e of our city Once you under&115;tand thi&115; univer&115;al truthonly then will you be ready to become a breach mage Aeon'&115; End i&115; not required to play Aeon'&115; End Legacy"
Price: 66.49

"Wings of Glory: (Rickenbaker) Spad XIII"
"The &83;PAD XIII wa&115; a French biplane development of the earlier highly &115;ucce&115;&115;ful &83;PAD &83;VII It wa&115; one of the mo&115;t capable fighter&115; of the war and one of the mo&115;t widely employed The &115;ingle-engine &83;pad XIII wa&115; fa&115;ter than it&115; main contemporarie&115; and it wa&115; renowned for it&115; &115;peed and &115;trength in a dive Thi&115; aircraft wa&115; flown by famou&115; French and Italian pilot&115; and al&115;o by American pilot&115; including the ace Eddie Rickenbacker"
Price: 16.99

"A Song Of Ice and Fire: Stark Outriders Expansion"
"The hor&115;emen of Winterfell are well known for their expert riding &115;kill&115; Though &83;tark Outrider&115; e&115;chew the heavier armor of many other mounted unit&115; what they lo&115;e in durability they more than make up for in maneuverability and &115;peed Not one&115; to be bogged down by enemy force&115; they can quickly di&115;tance them&115;elve&115; from their foe&115; ready to charge back in again on a flank The &83;tark Outrider&115; Unit Box give&115; &83;tark Commander&115; a unit of cavalry for their force&115; in the A &83;ong of Ice and Fire Tabletop Miniature&115; Game The&115;e &115;wift &115;teed&115; can ea&115;ily make their way around the battlefield When engaged in combat after they perform a melee attack they can make a free Retreat action making &115;ure their opponent&115; are left without the chance to counter-attack"
Price: 19.49

"Microbrew Puzzle Game"
"Microbrew i&115; a medium-weight worker placement puzzle game hybrid for two player&115; The Tiny Tin Brewery have challenged YOU &8211; leader&115; of their two mo&115;t &115;killed brewing team&115; to a brew off! Who will create the ta&115;tie&115;t beer&115; and win the mo&115;t loyal cu&115;tomer&115;? Only one way to find out &8211; Ready! &83;et! Brew!In Microbrew player&115; take turn&115; &115;ending brewer&115; to work &115;tation&115; to ma&115;h brew bottle and &115;erve their own beer recipe&115; to a &115;tream of thir&115;ty cu&115;tomer&115; Work &115;tation&115; aren&8217;t locked out like mo&115;t other worker placement game&115; &8211; if you really want to pu&115;h &115;omeone out &8211; you can but their worker goe&115; back to be reu&115;ed thi&115; turn! Thi&115; mean&115; round&115; are very dynamic and require careful thought to not ju&115;t optimize your little team but al&115;o to predict where your opponent want&115; to be &115;o you can ride their wave!Brewing i&115;n&8217;t ju&115;t worker placement though &8211; each player ha&115; their own &8220;Copper&8221; brewing kettle where their brewer&8217;&115; action&115; can let them play a &115;imple but fiendi&115;h puzzle game to reorganize their kettle and complete a perfect recipe Or not! Will you try to make each cu&115;tomer&8217;&115; perfect beer and win their loyalty or will you flood the market with average brew&115; and let the marketing money do it&115; thing?"
Price: 19.99

"Vampire: The Eternal Struggle: Keepers of Tradition Bundle 1 Expansion"
"The firm hand rule&115; allThe Camarilla i&115; an exclu&115;ive organization of vampire&115; that &115;peak&115; for and legi&115;late&115; it&115; member&115; all over the world (at lea&115;t in theory) Bound by a number of Tradition&115; detailing the creation behavior and de&115;truction of Kindred the &115;ect al&115;o &115;trive&115; to hide to exi&115;tence of all vampire activity from mortal eye&115; Thi&115; deception called the Ma&115;querade i&115; at the core of the Camarilla'&115; exi&115;tence; the &115;truggle to univer&115;ally uphold the Ma&115;querade i&115; what drive&115; much of the &115;ect'&115; policy and direction Thi&115; &115;et i&115; a fixed a&115;&115;ortment of 120 card&115; for Vampire The Eternal &83;truggle &8211; 33 library card&115; and 87 crypt card&115; of clan&115; Brujah Gangrel Malkavian and No&115;feratu All were fir&115;t created for the original Keeper&115; of Tradition expan&115;ion 2008 &115;ince long out of print and in great demand among player&115; Note One of the crypt card&115; O&115;ric Vladi&115;lav wa&115; left out of the original Keeper&115; of Tradition print run and i&115; here available for the fir&115;t time"
Price: 20.49

"Vampire: The Eternal Struggle: Keepers of Tradition Bundle 2 Expansion"
"The firm hand rule&115; allThe Camarilla i&115; an exclu&115;ive organization of vampire&115; that &115;peak&115; for and legi&115;late&115; it&115; member&115; all over the world (at lea&115;t in theory) Bound by a number of Tradition&115; detailing the creation behavior and de&115;truction of Kindred the &115;ect al&115;o &115;trive&115; to hide to exi&115;tence of all vampire activity from mortal eye&115; Thi&115; deception called the Ma&115;querade i&115; at the core of the Camarilla'&115; exi&115;tence; the &115;truggle to univer&115;ally uphold the Ma&115;querade i&115; what drive&115; much of the &115;ect'&115; policy and direction Thi&115; &115;et i&115; a fixed a&115;&115;ortment of 120 card&115; for Vampire The Eternal &83;truggle &8211; 35 library card&115; and 85 crypt card&115; of clan&115; Toreador Tremere Ventrue and the outca&115;t Caitiff All were fir&115;t created for the original Keeper&115; of Tradition expan&115;ion 2008 &115;ince long out of print and in great demand among player&115; Note Two of the crypt card&115; Gwendolyn Fleming and Hiram &8220;Hide&8221; DeVrie&115; were left out of the original Keeper&115; of Tradition print run and are here made available for the fir&115;t time"
Price: 20.49

"Vampire: The Eternal Struggle: Heirs Bundle 1 Expansion"
"Power Pul&115;e&115; in the VeinThe de&115;cendant&115; of Caine are many and their blood i&115; diver&115;e It may infu&115;e a vampire with &115;piritual hunger or &115;tony endurance or the maddening touch of the fae Bloodline&115; ari&115;e and &115;truggle for power again&115;t the entrenched clan&115; The blood will prevail Thi&115; &115;et i&115; a fixed a&115;&115;ortment of 120 card&115; for Vampire The Eternal &83;truggle &8211; 60 library card&115; and 60 crypt card&115; of clan&115; Baali Blood Brother&115; Gargoyle&115; Harbinger&115; of &83;kull&115; Nagaraja and &83;amedi All were fir&115;t created for the original Heir&115; of Blood expan&115;ion 2010 &115;ince long out of print and in great demand among player&115;"
Price: 20.49

"Vampire: The Eternal Struggle: Heirs Bundle 2 Expansion"
"Power Pul&115;e&115; in the VeinThe de&115;cendant&115; of Caine are many and their blood i&115; diver&115;e It may infu&115;e a vampire with &115;piritual hunger or &115;tony endurance or the maddening touch of the fae Bloodline&115; ari&115;e and &115;truggle for power again&115;t the entrenched clan&115; The blood will prevail Thi&115; &115;et i&115; a fixed a&115;&115;ortment of 120 card&115; for Vampire The Eternal &83;truggle &8211; 56 library card&115; and 64 crypt card&115; of clan&115; Ahrimane&115; Daughter&115; of Cacophony Kia&115;yd &83;alubri &83;alubri antitribu and True Brujah All were fir&115;t created for the original Heir&115; of Blood expan&115;ion 2010 &115;ince long out of print and in great demand among player&115;"
Price: 20.49

"The Giant Book of Battle Mats For Tabletop RPGs"
"Winner of the 2019 UK Game&115; Expo Be&115;t Acce&115;&115;ory Award (People'&115; choice and Judge&115; vote) Attention Adventurer&115;! The game i&115; afoot and it ju&115;t got bigger! The Giant Book of Battle Mat&115; i&115; a collection of 62 battle mat page&115; in a large lay flat &115;piral bound volume A3 in &115;ize per page De&115;igned to provide ea&115;y acce&115;&115; to a variety of environment&115; to be u&115;ed for encounter&115; The &115;piral binding allow&115; the book to be laid flat and for each two page &115;pread to be u&115;ed a&115; a &115;ingle mat All de&115;ign&115; have a 1 grid either a&115; an overlay or a&115; part of the de&115;ign Page&115; are laminated &115;o can be drawn upon and wiped clean u&115;ing wet or dry wipe marker&115; or chalk pen&115; De&115;ign&115; are arranged &115;o that they can be u&115;ed a&115; &115;ingle page&115; or a&115; part of a double page &115;pread Li&115;t of de&115;ign&115; by page number 1 Flag&115;tone 2 Flag&115;tone 3 Highland Terrain 4 Highland Terrain 5 Dead Mar&115;h Track 6 Dead Mar&115;h 7 River Bridge 8 River 9 Gra&115;&115;y Meadow 10 Lake &83;hore 11 Clearing Camp&115;ite 12 Trail and &83;tream 13 Wilderne&115;&115; Ruin&115; 14 Wilderne&115;&115; Ruin&115; 15 Autumn Ca&115;tle Ruin&115; 16 Autumn Ca&115;tle Ruin&115; 17 Lonely Road 18 Mon&115;ter Lair 19 &83;nowy Pa&115;&115; 20 &83;now Field 21 Cave 22 Cave Entrance 23 Cave Tunnel&115; 24 Cave Tunnel&115; 25 Graveyard 26 Graveyard 27 Ballroom &83;tairca&115;e 28 Ballroom 29 Puzzle Trap Floor 30 The Pit 31 Dungeon Tile Floor 32 Arcane Circle 33 Dungeon Room&115; 34 Dungeon Room&115; 35 Dungeon Cell&115; 36 Dungeon Colannade 37 Throne Room 38 Throne Room 39 Lower Dungeon Chamber 40 Lower Dungeon Room&115; 41 Warehou&115;e 42 &83;tockyard 43 Tavern bar 44 Wooden Floor 45 &83;ewer Pool 46 &83;ewer&115; 47 Town Building&115; 48 Town Building&115; 49 Marketplace 50 Cobble&115;tone&115; 51 Winding Alley Rooftop&115; 52 Winding Alley Rooftop&115; 53 &83;andy Beach 54 Beach &83;horeline 55 Lava Cave 56 Lava Cave 57 The Oa&115;i&115; 58 Burning &83;and&115; 59 Jungle Ziggurat 60 Jungle Ziggurat 61 Blank Grid on Parchment 62 Blank Grid on Parchment &83;ize A3 (1169 &215; 1653 inche&115;) Page&115; 300g&115;m glo&115;&115; laminated"
Price: 34.99

"Jenga Pass Challenge Action Game"
"Take the classic Jenga game "off the table" with the Jenga Pass Challenge game Stack Jenga wooden blocks on the platform to build the tower then remove one block at a time while holding one of the platform handles It takes a steady hand when removing the blocks and passing the platform to opponents…be carefull or the Jenga tower will come crashing down! Be the last player to successfully stack a block and pass the platform without causing the tower to crash The platform has two handles and comes with a stabilizing stand Enhance gameplay and try all 10 challenges included in the game guide such as Blind Block Chopstick Challenge and Flamingo Fumble Take the classic Jenga game "off the table"Remove a block while holding platform handleStay steady and hand the tower off after each turnGame features 10 fun challengesIncludes 27 hardwood Jenga blocks with resealable plastic storage bag passing platform stacking stand and instructions"
Price: 12.99

"e-Raptor Box Insert Gloomhaven Forgotten Circle"
"e-Raptor Insert compatible with Gloomhaven Forgotten Circle (only for expansion) is a perfect accessory designed to organize and improve gameplay of the board game Thanks to this insert you can arrange all game components and keep them in order &8211; no more mess on the table while playing No more looking for necessary elements during the game You can hold all your player boards miniatures tokens sleeved cards dials boxes map tiles etc in one place without being afraid of losing control of the setting They can be easily accessed and do not take as much space as during the game without an insert Also when the box is closed the components are still kept in order ready for setting another game quicker than ever before The insert is composed of three large and accessible trays All of them can be taken out of the board game box which makes sorting and reaching all components very easy You can see the suggested components setup on the pictures The insert is durable and made of high quality HDF To assemble it there is no glue required It allows to hold all components inside the box including board scenario book map tiles and manual"
Price: 20.49

"A Song Of Ice and Fire Night's Watch Ranger Trackers Expansion"
"The Ranger Trackers are certainly not the hardest-hitting or most heavily-armored cavalry unit in Westeros but they are some of the fastest and most agile These swift hunters are able to get almost anywhere they need to be on the battlefield Utilized as scouts when not in battle they also have a keen knack for finding weaknesses in enemy units setting them up for their brothers to take down"
Price: 27.99

"Codenames Duet XXL Card Game"
"Codenames Duet XXL the cooperative version of our popular word association game brings an improvement over its smaller predecessor with more comfortable play Codenames Duet keeps the basic elements of Codenames give one-word clues to try to get someone to identify your agents among those on the table but now you&8217;re working together as a team to find all of your agents (Why you don&8217;t already know who your agents are is a question that Congressional investigators will get on your back about later!)To set up play lay out 25 word cards in a 5&215;5 grid Place a key card in the holder so that each player sees one side of the card Each player sees a 5&215;5 grid on the card with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin) The assassin is in different places on each side of the card and three of the nine squares on each side are also green on the other side!Collectively you need to reveal all fifteen agents without revealing either assassin or too many innocent bystanders before time runs out in order to win the game Either player can decide to give a one-word clue to the other player along with a number Whoever receives the clue places a finger on a card to identify that agent If correct they can attempt to identify another one If they reveal as many as the number stated by the clue-giver then they can take one final guess if desired If they identify a bystander then their guessing time ends If they identify an assassin you both lose!"
Price: 33.49

"Pathfinder Battles: Kingmaker Case Incentive - Huge Water Elemental"
"Included is one &8220;Huge&8221; elemental from the Pathfinder world A Huge WATER Elemental! This set is incredible for players who need Huge adversaries in their adventures!"
Price: 30.99

"Dungeons & Dragons Collector's Series Dungeon of the Mad Mage Miniature Captain N'Gathrod"
"Captain N'ghathrod is an Illithid pirate who once at the brains of several shipmates to survive The remainder of the crew fled into the Caverns of the Ooze that surround the stricken spacefaring pirate ship the Scavenger to survive Now the arrival of adventurers provides N'ghathrod with an unexpected welcome food source Miniaturs sold unpainted and may require assembly"
Price: 8.49

"Munchkin Wonderland Card Game"
"Munchkin Wonderland is for two to six players ages 6 and up &8211; so the whole family can join in! You don&8217;t have to know how to play classic Munchkin to enjoy this game making it a great game for kids The game transports players to the iconic world of Lewis Carroll&8217;s Wonderland novels Move around the illustrated game board fighting monsters such as the Jabberwock or the Red Queen and collecting their treasures You can even make new friends like the Caterpillar or Dormouse!Families that already have Munchkin Treasure Hunt will especially enjoy this companion game!!"
Price: 27.49

"Dawn of the Zeds (3rd Edition) Expansion Pack 1: Stepping Forward"
"The first Dawn of the Zeds Third Edition Expansion PackStepping Forward features 4 new characters who are stepping forward ready to confront the Zeds Big Wheels Carter brings truckloads of supplies and ammo to town plowing over any Zeds that get in his way May Hauser supports heroes by conserving Ammo and lending her marksmanship and aid to the cause General Lee the Hauser's well-trained thoroughbred races across Famingdale and assists heroes in need while charging through dangers The Check Mates are a new Heroic Civilians lonely-hearts club whose strength increases with Refugees in the camp!Requires Dawn of the Zeds 3rd Edition core game"
Price: 10.49

"Wings of Glory - Tripods & Triplanes: Starter Set"
"In Wings of Glory &8212; Tripods &38; Triplanes&8482; the knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth Take control of an awesome Martian Tripod set upon bringing death and destruction on our planet&8230; or fly on the most advanced flying machines created by Mankind during World War One and try to use them to win the War of the Worlds Tripods &38; Triplanes is a new stand&8211;alone game fully compatible with the WW1 Wings of Glory collection Tripods &38; Triplanes introduces a new twist to the game as the historical setting is turned upside down by the crossover with HG Wells&8217; imaginative novel &8220;The War of the Worlds&8221; In Tripods &38; Triplanes what should be the final year of the war becomes the Year of the Invasion Two different generations of Tripods one more advanced than the other land on Earth in two waves of invasion Their alien technology and deadly weapons make them terrifying opponents for the Earthlings&8230; Fortunately the recent advances in weapon technology during WW1 give Mankind a fighting chance against these monstrous invaders The Tripods &38; Triplanes Starter Set includes everything you need to start playing in this new setting a beautiful &8220;Locust&8221; tripod miniature (fully painted and assembled miniature with its maneuver deck and vehicle reference card); a &8220;tripod&8211;hunting&8221; rocket-armed Nieuport 16 model (with the historical colors of French Ace Jean Navarre); rules counters damage decks terrain elements and more!You can use any airplane models in the WW1 Wings of Glory collection and add them to your battles against the Tripods and expand your Martian army with additional Tripod Packs With Tripods &38; Triplanes your aerial battles will never be the same!"
Price: 43.49

"Dungeons & Dragons Collector's Series Princes of the Apocalypse Miniature Aerisi Kalinoth & Air Priest"
"Gale Force Nine&8217;s Limited Edition Collector Series of Dungeons &38; Dragons Miniatures comes with highly detailed figures primed and ready to paint out of the box These fantastic miniatures include deep cuts for easier painting FeaturesFeatures characters monsters and scenery from the Dungeons &38; Dragons universePrimed and ready to paintContains 2 unpainted unassembled resin figures"
Price: 20.49

"Dungeons & Dragons Collector's Series Dungeon of the Mad Mage Miniature Durnan of the Yawning Portal"
"Supplied unpaintedDungeons &38; Dragons Collector's SeriesDurnan Of The Yawning Portal!"
Price: 8.49