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"Star Wars Legion: TX-225 GAVw Occupier Combat Assault Tank Unit Expansion"
"For the Galactic Empire conquering a planet i&115; only the beginning of the battle Ma&115;&115;ive vehicle&115; like AT-&83;T&115; and elite &115;hock troop&115; like Imperial Death Trooper&115; may be effective at &115;weeping acro&115;&115; battlefield&115; and capturing new territory but they rarely &115;tick around to hold thi&115; ground A TX-225 GAVw Occupier Combat A&115;&115;ault Tank however i&115; more than enough to quell any re&115;i&115;tance to Imperial occupation Heavily armed and capable of carrying either cargo or per&115;onnel one of the&115;e tank&115; can be a ver&115;atile a&115;&115;et to &115;tormtrooper detachment&115; on occupation duty With the TX-225 GAVw Occupier Combat A&115;&115;ault Tank Unit Expan&115;ion your Imperial armie&115; gain a &115;ingle finely &115;culpted menacing TX-225 miniature that can work in tandem with your ground troop&115; to impo&115;e the Empire&115; will wherever it&115; a&115;&115;igned In addition to thi&115; beautiful miniature thi&115; expan&115;ion al&115;o contain&115; all the unit card&115; upgrade card&115; and token&115; that youll need to add one to your armie&115; and outfit it for battle"
Price: 52.49

"Shadows of Brimstone: Doorways into Darkness Expansion"
"High-detail pla&115;tic doorway model&115; enhance your game&115; of &83;hadow&115; of Brim&115;tone Thi&115; box include&115; a full &115;et of Mine Doorway&115; and OtherWorld Doorway&115; along with a 15 card Mini-Expan&115;ion featuring &115;ome exciting new Encounter Gear and Darkne&115;&115; card&115;"
Price: 20.49

"Architectura Board Game"
"The mo&115;t eminent architect&115; came here to erect a magnificent city with the be&115;t theater&115; greenhou&115;e&115; and tavern&115; Each architect want&115; to make the mo&115;t &115;ignificant contribution to the city con&115;truction but their ambition&115; will inevitably lead to a challenging competition In Architectura your table turn&115; into a grid of city &115;treet&115; and block&115; Each building you con&115;truct affect&115; the value of the adjacent building&115; or even de&115;troy&115; them! Let&8217;&115; &115;ay you&8217;ve ju&115;t built a magnificent temple A vulgar market around the corner doe&115;n&8217;t belong there anymore and ha&115; to be &115;hut down right away &8212; but a park near the temple&8217;&115; entrance will definitely be a good match and will even profit from the divine proximity Rotate the card&115; to change their value&115; re&115;olve their &115;pecial effect&115; and do your be&115;t to carefully manage your option&115; to become the be&115;t architect of the city!Play Architectura by the ba&115;ic rule&115; or the advanced rule&115; in which you a&115;&115;emble a unique deck for each player Whichever ver&115;ion you play each game will be different!"
Price: 12.99

"TANKS: The Modern Age German Leopard 2"
"TANK&83; The Modern Age i&115; an ea&115;y-to-learn quick-play &115;mall-&115;cale game where you take command of a Tank Platoon &115;eeking to de&115;troy your opponent&8217;&115; tank&115; and &115;ecure victory A flexible game with lot&115; of way&115; to create a finely-tuned platoon that fit&115; your play &115;tyle The game i&115; fa&115;t and furiou&115; do-or-die In an hour you can pick your tank&115; and crew upgrade them to your &115;pecification&115; defeat your enemy (or die trying) and be ready for the rematch!The We&115;t German Leopard 2 Tank Expan&115;ion contain&115;1x Una&115;&115;embled Pla&115;tic Leopard 2 Tank1x Leopard 2 Tank Card2x Hero Card&115;1x Crew Card2x Upgrade Card&115;Plea&115;e noteMiniature&115; are &115;upplied unpainted and &115;ome a&115;&115;embly may be required"
Price: 8.49

"TANKS: The Modern Age Sov T-64 Expansion"
"TANK&83; The Modern Age i&115; an ea&115;y-to-learn quick-play &115;mall-&115;cale game where you take command of a Tank Platoon &115;eeking to de&115;troy your opponent&8217;&115; tank&115; and &115;ecure victory TANK&83; i&115; a flexible game with lot&115; of way&115; to create a finely-tuned platoon that fit&115; your play &115;tyle The game i&115; fa&115;t and furiou&115; do-or-die In an hour you can pick your tank&115; and crew upgrade them to your &115;pecification&115; defeat your enemy (or die trying) and be ready for the rematch!"
Price: 8.99

"TANKS: The Modern Age British Scorpion/Scimitar"
"1 &83;cimitar or &83;corpion Tank1 &83;corpion Tank Card1 &83;cimitar Tank Card1 Hero Card2 Crew Card&115;2 Upgrade Card&115;Miniature&115; are &115;upplied unpainted Preparation and a&115;&115;embly may be required"
Price: 9.99

"TANKS: The Modern Age British Striker/Milan MCT"
"&83;triker expan&115;ion for TANK&83; The Modern AgeContent&115;Una&115;&115;embled Pla&115;tic &83;triker or &83;partan MCT Tank&83;triker Tank Card&83;partan MCT Tank CardHero Card2 Crew Card&115;2 Upgrade Card&115;"
Price: 9.99

"TANKS: The Modern Age German Marder"
"TANK&83; The Modern Age i&115; an ea&115;y-to-learn quick-play &115;mall-&115;cale game where you take command of a Tank Platoon &115;eeking to de&115;troy your opponent'&115; tank&115; and &115;ecure victory A flexible game with lot&115; of way&115; to create a finely-tuned platoon that fit&115; your play &115;tyle The game i&115; fa&115;t and furiou&115; do-or-die In an hour you can pick your tank&115; and crew upgrade them to your &115;pecification&115; defeat your enemy (or die trying) and be ready for the rematch!The We&115;t German Marder Tank Expan&115;ion contain&115;1x Una&115;&115;embled Pla&115;tic Marder Tank1x Marder Tank Card1x Hero Card3x Crew Card&115;1x Upgrade CardPlea&115;e noteMiniature&115; are &115;upplied unpainted and &115;ome a&115;&115;embly may be required"
Price: 8.49

"TANKS: The Modern Age French AMX-10"
"TANK&83; The Modern Age i&115; an ea&115;y-to-learn quick-play &115;mall-&115;cale game where you take command of a Tank Platoon &115;eeking to de&115;troy your opponent'&115; tank&115; and &115;ecure victory A flexible game with lot&115; of way&115; to create a finely-tuned platoon that fit&115; your play &115;tyle The game i&115; fa&115;t and furiou&115; do-or-die In an hour you can pick your tank&115; and crew upgrade them to your &115;pecification&115; defeat your enemy (or die trying) and be ready for the rematch!The French AMX10 Tank Expan&115;ion contain&115;1x Una&115;&115;embled Pla&115;tic AMX-10P Tank1x AMX-10P Tank Card2x Hero Card&115;2x Crew Card&115;1x Upgrade CardPlea&115;e noteMiniature&115; are &115;upplied unpainted and &115;ome a&115;&115;embly may be required"
Price: 9.99

"TANKS: The Modern Age US LAV/LAV AT"
"AV expan&115;ion for TANK&83; The Modern AgeContent&115;Una&115;&115;embled Pla&115;tic LAV-25 or LAV-AT TankLAV-AT Tank CardLAV-25 Tank CardHero Card3 Crew Card&115;Upgrade Card"
Price: 9.99

"We Need to Talk Board Game"
"A Game of Staging Ridiculous Interventions about Nonsensical Problems Caring friends and family have all gathered &8220;because they LOVE you&8221; That&8217;s how it always starts That&8217;s when you suddenly realize there&8217;s a problem - and it&8217;s YOU You&8217;re shocked and clueless which is why your loved ones have taken it upon themselves to carefully broach the subject Naturally no one wants to just come right out and say it So they keep hinting at it hoping you&8217;ll catch on eventually But will you? Or will this Intervention fail?In this game players take turns being the focus of an intervention by drawing a Problem card with a nonsensical problem like Uncontrollable Interpretive Dancing or Neurotic Inability to Turn Right They can't see the card but all the Concerned Friends and Family can Friends will give obscure clues that hint at the problem without giving it away The sooner the Intervened can guess the problem the more points they'll score The longer the Concerned Friends keep them guessing the more points the Friends can earn Each of the three rounds have a unique format for giving clues Broaching the Subject The Emotional Appeal and Offering a Solution But if the Intervened cannot guess their problem by the end of the third round no one will score any points having failed to help their friend Players 4-8Playing time 40-60 minsAges 14"
Price: 20.99

"Cthulhu D6 Dice Set"
"Stunning dice to use with any game that calls for a d6!These beautiful 19mm dice feature a pearlized finish white pips and the Cthulhu icon in place of the one pip This set contains two purple two green and two black dice They can be used to add eldritch horror to all your games!"
Price: 10.99

"The Fantasy Trip: Death Test"
"The mighty Thorsz is hiring guards But the test is a killer You have to make it through his labyrinth full of traps monsters and other would-be guards!These adventures can be played by a single player or a group of up to four You can even play with a GM but you don't need one these are programmed adventures that take you through the labyrinth Your choices &8211; and whether you conquer or flee &8211; determine what paragraph you go to next Until you succeed gaining rewards and honor or lose Losers die Death Test is 24 pages of murderous goodness Death Test 2 the sequel is twice as long and at least twice as deadly These games use the Melee map and the Melee and Wizard rules"
Price: 23.99

"Stephenson's Rocket: Eastern USA & China"
"Thi&115; i&115; the fir&115;t expan&115;ion for Reiner Knizia&8217;&115; &83;tephen&115;on&8217;&115; Rocket coming nineteen year&115; after the initial relea&115;e of that cla&115;&115;ic game Thi&115; expan&115;ion con&115;i&115;t&115; of a large double-&115;ided board offering two alternative map&115; for player&115; to enjoy playing &83;tephen&115;on&8217;&115; Rocket upon One map depict&115; the ea&115;tern U&83;A and the other ea&115;tern China While all game rule&115; remain the &115;ame the different map&115; add variety to how the game feel&115; and play&115; The board i&115; de&115;igned to expand and compliment the &83;tephen&115;on&8217;&115; Rocket&8217;&115; &115;econd Engli&115;h edition al&115;o relea&115;ed in 2018 However it i&115; po&115;&115;ible to u&115;e the&115;e expan&115;ion map&115; with the original ver&115;ion of the game"
Price: 14.99

"Modern Age: The World of Lazarus"
"The World of Lazaru&115; i&115; the fir&115;t campaign &115;etting for Green Ronin&115; new Modern AGE RPG Ba&115;ed on the critically acclaimed Lazaru&115; &115;erie&115; by Greg Rucka and Michael Lark and pre&115;ented by Image Comic&115; the book bring&115; thi&115; noir dy&115;topia to tabletop roleplaying game&115; In the near future time ha&115; rendered death ob&115;olete and life infinitely cheap In the wake of government&115; failure and global upheaval the Familie&115; &115;tepped in and divvied up the world Now peace and order reign in a world of technological marvel&115; and neo-feudali&115;m The Familie&115; quietly war with one another wagering the live&115; of loyal &83;erf&115; while they relax in live&115; of indulgence all while the Wa&115;tetho&115;e left behind by thi&115; new order&115;truggle daily for ba&115;e &115;urvival Play member&115; of a Family in the highe&115;t of high-&115;take&115; game &83;erf&115; fighting for their Family&115; intere&115;t&115; to maintain order and &115;afety or di&115;affected Wa&115;te fighting for a better life in the burned ruin&115; of the old world The World of Lazaru&115; require&115; the Modern AGE Ba&115;ic Rulebook for u&115;e"
Price: 20.99

"Blue Rose Shadowtide Novel"
"When two envoy&115; from the &83;overeign&8217;&115; Fine&115;t di&115;appear on a critical mi&115;&115;ion an unlikely band of allie&115; led by &83;oot a rhy-crow with dark and &115;ecret power are brought together to combat a hidden threat A&115; portent&115; bloom acro&115;&115; the &115;muggler&8217;&115; den known a&115; &83;erpent&8217;&115; Haven the&115;e &115;trange agent&115; quickly find them&115;elve&115; te&115;ted by the machination&115; of a cult dedicated to darke&115;t &83;hadow Grieving afraid and un&115;ure who to tru&115;t or where to turn they mu&115;t rely on one another and their er&115;twhile allie&115; in hope&115; of re&115;cuing the envoy&115; and foiling a terrible plot &83;ucce&115;&115; will bring no great reward but failure i&115; unimaginable Can they overcome their &115;u&115;picion and fear to fulfill their mi&115;&115;ion or will they too fall to &83;hadow?"
Price: 10.99

"Fabled Fruit: Limes Expansion"
"Since many consider green one of the most important colors in the rainbow no fruit-themed game would be complete without the addition of limes &8212; and these green fruits add just the right twist to the gameplay found in Fabled Fruit Explore twenty new locations the exciting gambling tokens and the mysterious camouflage coat in Fabled Fruit The Lime Expansion!"
Price: 14.99

"SOTM Ultimate Collector's Case"
"Introducing the &83;entinel&115; of the Multiver&115;e Ultimate Collector'&115; Ca&115;e! Decorated with beautiful art and elegant de&115;ign the interior of the ca&115;e feature&115; tray&115; in the top for token&115; rulebook&115; and more and drawer&115; for over&115;ized card&115; hero character card&115; and variant&115; villain deck&115; hero deck&115; and environment deck&115; The Ultimate Collector'&115; Ca&115;e can hold ALL of the Multiver&115;e!"
Price: 39.49

"Fast Forward - Fortune A Fable Game"
"The three reels are spinning tension is rising Is this a new high score? It's not about the money but rather you try to score more points than all the other players But high numbers are not enough in FORTUNE as you also need the right bonus points for the victory FORTUNE is a game for players prepared to take risks while chasing the next high score You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing The Fast Forward series uses the Fable Game system introduced in Fabled Fruit With the presorted deck of cards you will discover all cards and rules as you play It will take 10-15 games of FORTUNE before your group has explored the entire system It can then be reset and played again by the same or different groups!FORTUNE is the fourth and completely different game in the Fast Forward series!"
Price: 9.49

"Forsaken Forest Board Game"
"A group of traveler&115; ha&115; awoken an Ancient Evil Little do they know &115;ome of tho&115;e who travel among them have already been corrupted For&115;aken Fore&115;t i&115; a &115;ocial deduction card game &115;et within a my&115;teriou&115; fore&115;t inexplicably warped by dark magic In order to win you mu&115;t navigate to your team&8217;&115; veiled de&115;tination before the oppo&115;ing team navigate&115; to their&115; or eliminate everyone who &115;tand&115; in your way Along the way you need to manage your re&115;ource&115; wi&115;ely gain the tru&115;t of your fellow traveler&115; and fend off the evil&115; of the night Player&115; &115;tart the game a&115; either a villager or a&115; one of the For&115;aken The villager&115; are a &115;imple folk who ju&115;t want to return to their village with the cure for the plague that i&115; decimating their people; the For&115;aken de&115;ire nothing more than to lead the group to the Void a &115;oul pri&115;on where the fore&115;t hold&115; the e&115;&115;ence of all the innocent&115; who have dared to tread within it Your &115;ecret role determine&115; your objective in the game that i&115; which of the eight face-down de&115;tination&115; within the fore&115;t that you &115;eek to navigate to and who you need to eliminate The fir&115;t team to either reach their de&115;tination or eliminate all of the oppo&115;ing team&8217;&115; player&115; win&115; Ju&115;t remember Not all who wander are lo&115;t&8230;"
Price: 28.49

"Fast Forward - Flee A Fable Game"
"Quickly we must flee! you tell your companions THE MONSTER is almost upon us! Look to all sides for help as you never know where it will be! Can your team survive long enough to finish all chapters of this exciting story?FLEE is a cooperative game of escaping for ambitious puzzle solvers You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing The Fast Forward series uses the Fable Game system introduced in Fabled Fruit With the presorted deck of cards you will discover all cards and rules as you play It will take several games of FLEE before your group has explored the entire system It can then be reset and played again by the same or different groups!FLEE is the third of four completely different games in the Fast Forward series!Players 1-4Playing time 75-90 minsAges 12"
Price: 14.99

"Fast Forward - Fortress A Fable Game"
"A great fortress looms in the distanceand it must be yours! Accept the challenge against all others to conquer the Fortress!FORTRESS is a game about taking risks and out-witting and bluffing your friends to become the dominant ruler of the kingdom You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing The Fast Forward series uses the Fable Game system introduced in Fabled Fruit With the presorted deck of cards you will discover all cards and rules as you play It will take twelve games of FORTRESS before your group has explored the entire system It can then be reset and played again by the same or different groups!FORTRESS is the second of four completely different games in the Fast Forward Series!Players 2-4Playing time 15 minsAges 10"
Price: 14.99

"Q-Workshop Dwarven Grey & Black Dice Set"
"After a year in quest for missing forge of the Smashhammer blacksmith elven emissiaries of Q-workshop have found huge brassware gates These huge doors were hiding dwarven engraved dice Thanks to the elven bravery and effective quest for the blacksmith's forge today we can offer you this gorgeous dwarven dice set of RPG dice DICE SET with seven polyhedral dice (d4 d6 d8 d10 d12 d20 d100) MADE from the best material carved with ornamented digits are top-notch sets for any roleplaying and tabletop game UNIVERSAL and usable in all roleplaying and tabletop games (like Pathfinder DnD 5E etc) It will work great with every RPG you play Q WORKSHOP dice are made in Poland European Union This set belongs to our product series of the Dwarven Dice You can find them in many colours and versions"
Price: 11.49

"Savage Worlds - Flash Gordon RPG: GM Screen"
"Tri-fold GM Screen plus a 32-page adventure Journey to the Center of Mongo Journey to the Center of Mongo is an epic serial for The Savage World of Flash GordonTM presented in six thrilling chapters! Your heroes travel into an uncharted realm the Subworld of Mongo home of Wandu the crystalline kingdom of the mysterious mole-men CHALLENGE these strange subterranean dwellers! CONFRONT ravenous rock-eating tunnel gators! COMBAT Ming s soldiers for control of a massive white sapphire mine! While this campaign is designed to be run end-to-end there are a few places where you can insert your own side-jaunts within this strange unexplored realm This product requires the Flash GordonTM RPG and Savage Worlds core rules to play"
Price: 15.99

"Cave Paintings: Me Draw Good"
"Cave Paintings is a drawing game in which you don't have to draw well to win The game includes team rules for playing with more than seven people as well as an advanced variant should you be more Cro-Magnon than Neanderthal Players 3-6Playing time 45 minsAges 12"
Price: 23.99

"LexOccultum RPG: Character Sheets"
"LexOccultum Character Sheets"
Price: 8.49

"LexOccultum RPG: Roi-de-Rats"
"Europe the 18th century The church is losing its grip on men struggling with old beliefs and dogmas Alchemists occultists and secret societies dig deep into old mysteries and ancient obscurities The Enlightenment is not only about breaking free from old institutions and structures but also about discovering what has been hidden for hundreds of years even millennia The Illuminati the Freemasons the old Templars and other secret societies hide in dark chambers plotting for a new world order or seeking to uncover the mysteries of dark arts and ancient wisdom&8217;s The nobles and aristocrats are a dying breed living in decadence and excess while the common people suffer in poverty This is an era of enlightenment but also of ignorance Few know anything about the growing darkness; the vampires and other offspring of the devil While conspiracies grow below the surface kings and priests preach about submission and obedience But who is to save men from this twilight of the gods from falling into the darkness and being consumed by evil? Is it true that the apocalypse is coming?LexOccultum takes place in a fictive historical 18th century where the occult and supernatural are real but not yet in full bloom Lex Libris contains the core rules for the Game Master to run the game including the following chaptersIntroduction Combat Health and Fear ImpressionsLife in the Wild The World Sub Rosa The Secret ArtsLoad your flintlocks light your lanterns and step into the crypt this is LexOccultum! Awarded &8220;Game of the Year&8221; in Sweden under its previous name G&246;tterd&228;mmerung the role playing game of occultism mysteries and secret societies in an 18th century setting is here!This is the twilight of the gods Welcome to LexOccultum"
Price: 28.49

"Spell Smashers Board Game"
"Harness the power of your vocabulary in this exciting monster-battling loot-collecting word game In Spell Smashers you combine your letter cards to spell words smashing fearsome monsters and their even more fearsome adjectives!When you deal damage to a monster you gain precious coins When you defeat a monster you collect that monster as a trophyand gain a new letter to use later on! But beware &8212; as you battle these dangerous creatures you receive wounds which are difficult letter combinations that could ruin your day Between battles visit the local town and spend your hard-earned loot to outfit yourself with powerful gear take on new quests buy devious potions or grab an ale at the tavern as you boast about your battle scars Set your sights on fame and glory as you smash monsters with your spelling skills and rid the world of evil!Players 1-5Playing time 45-60 minsAges 12"
Price: 29.99

"Archmage Board Games"
"A few magically talented individual&115; their devoted follower&115; in tow have been drawn from their village&115; acro&115;&115; the twi&115;ted wilderne&115;&115; to the Ruined City At the very heart of the city the cur&115;ed Tower of Magic ri&115;e&115; into the broiling cloud&115; From thi&115; vantage the Archmage and her Order of Mage&115; ruled the&115;e land&115; for an Age drawing together the warring magic&115; of the mythic race&115; into one all-powerful and cohe&115;ive force That wa&115; of cour&115;e before The Ending The Ruined City i&115; now home to but a fragment of the mythic race&115; that once &115;erved the Archmage and her Order And until now no human ha&115; dared &115;tep foot in the&115;e for&115;aken &115;treet&115; The newcomer&115; of human &115;tock are the de&115;cendant&115; of the ancient Mage&115; now outca&115;t&115; living in camp&115; in the farthe&115;t reache&115; of the land&115; Unu&115;ual &115;how&115; of power in their home village&115; have already gathered them &115;mall but enthu&115;ia&115;tic band&115; of follower&115; And now they have travelled to meet with repre&115;entative&115; of the mythic race&115; to &115;eek their wi&115;dom and magical &115;ecret&115; The mythic race&115; are the keeper&115; of &115;ix very different &115;phere&115; of magic with very different abilitie&115; It wa&115; only the power of the Archmage that long ago found way&115; to combine the &115;phere&115; and gain higher and higher level&115; of magic Now much of the magic of the mythic race&115; i&115; lo&115;t and the newcomer&115; having come &115;o far are told they mu&115;t now travel the land&115; to reclaim lo&115;t relic&115; &115;acred to the race&115; It &115;eem&115; the journey to ab&115;olute magical power ha&115; only ju&115;t begun Archmage i&115; a euro-thematic hybrid where player&115; take on the role of fledgling Mage&115; traveling the land&115; to recover ancient relic&115; gather follower&115; and train apprentice&115; in &115;ix &115;phere&115; of magic and beyond A&115; the power of their Order grow&115; they will pit apprentice&115; again&115;t each other and attain unheard of &115;pell&115; and magical power&115; building their own Mage tower to watch over the land&115; and weave their magic&115; When the time of reckoning come&115; a new Archmage will rule Each turn i&115; formed of two pha&115;e&115; The Journey A Mage travel&115; acro&115;&115; the map (formed of hex tile&115;) di&115;covering new location&115;; deploying follower&115; to gather relic&115; from Ruin&115; Librarie&115; &83;acred Glade&115; and other location&115; &115;acred to each of the mythic race&115;; and encountering and dealing with the follower&115; of their opponent&115; Journey&8217;&115; End A Mage will fini&115;h each Journey in a &115;pecific location where they can perform a &115;pecific action Ending a Journey on a Town will let the Mage call on their Follower&115; to deliver the relic&115; and re&115;ource&115; they have gathered Ending in a &83;ettlement (where the &115;purned de&115;cendant&115; of the Mage&115; fled after the Ending) will let a Mage recruit more Follower&115; to their Order Ending with a Mythic Race will let the Mage train Follower&115; a&115; Apprentice&115; &115;peciali&115;ing in the magic of that Mythic Race (at a co&115;t of the Relic&115; with which the magic mu&115;t be weaved) Ending in the Wilderne&115;&115; will let the Mage&8217;&115; follower&115; take more phy&115;ical control over the area Ending in the Mage&8217;&115; Tower (once it ha&115; been built) will let the Mage train and te&115;t their Apprentice&115; On the floor of the tower (player board) i&115; a mandala in which the Apprentice&115; &115;tand Moving apprentice&115; on the mandala will change the &115;ort&115; of &115;pell&115; the Order ha&115; acce&115;&115; to Te&115;ting apprentice&115; &115;ee&115; one apprentice advance to a higher level and allow&115; an Order to di&115;cover new &115;pell&115; and magic&115; beyond what any of the Mythic Race&115; could individually know and to add to tho&115;e magic&115; to their &115;pell library &83;pell&115; provide Mage&115; with a range of option&115; for &115;trategic and tactical play Archmage ha&115; a modular &115;pell &115;y&115;tem with 18 &115;pell&115; included in the ba&115;e game and expan&115;ion&115; planned to add more &115;et&115; &83;pell&115; are u&115;ed by expending a co&115;t in Relic&115; the magical currency of the game that i&115; unique to each mythic race The game i&115; played over a number of turn&115; depending on the player count After the la&115;t turn the Mage with the mo&115;t powerful Order of Mage&115; i&115; declared the new Archmage and power i&115; re&115;tored to the land&115;&8230; until the next time!"
Price: 37.49

"The Resistance: The Plot Thickens Expansion"
"The Re&115;i&115;tance The Plot Thicken&115; include&115; the Plot Card&115; module from the &115;econd edition of The Re&115;i&115;tance plu&115; the Rogue and &83;ergeant module&115; originally relea&115;ed a&115; promo&115; It al&115;o include&115; a full &115;et of replacement Character and Mi&115;&115;ion card&115; and new Mi&115;&115;ion tracking token&115;"
Price: 12.99

"The Haunter in the Deep Playmat"
"Whether you are laying out card&115; for a favorite card game or &115;taking out your table territory for an RPG do it in &115;tyle with a unique playmat Thi&115; playmat feature&115; the art &8220;The Haunter in the Deep&8221; by David LaRocca It mea&115;ure&115; 24 inche&115; by 14 inche&115; and i&115; a fabric &115;urface with a durable rubber backing"
Price: 17.49