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"KeyForge: Call of the Archons - Archon Deck"
"Enter a world where anything is possible in KeyForge! Here in the world’s first Unique Deck Game two players become Archons racing to forge keys that unlock the hidden vaults of the Crucible an artificial world built from pieces of countless planets With an incredible array of creatures artifacts and abilities no two decks are alike and no two battles will ever be the same!   Playing with the KeyForge Call of The Archons starter set is only the beginning of your adventures You can expand your arsenal with Call of the Archons Archon Decks each of which offers a full play experience without the need of deckbuilding or boosters Each Archon Deck is completely one-of-a-kind and cannot be altered ensuring that you’ll use every faction in your deck to achieve victory Every Call of the Archons Archon Deck features a distinct name and Archon and is filled with a singular mix of cards tactics and strategic potential In each pack you will find an opportunity- the chance to become the best in the world at playing your decks Will your teams have the strength skills and cunning to win the day? KeyForge Call of the Archons – Archon Deck consists of a single unique deck created from cards in the Call of the Archons set the first set of cards in the KeyForge line Each player must have their own deck in order to play the game Time 45 minutes 2 Players Ages 14"
Price: 6.97

"7 Wonders Armada Expansion Board Game"
"7 Wonders Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions With this expansion each player gets a separate "naval" board at the start of the game in addition to their wonder board The expansion includes additional red green yellow and blue cards to shuffle into the deck and each time that you pay for the cost for any red green yellow and blue card — not only the ones added in this expansion — you can pay an additional cost shown on your naval board to advance your ship of the matching color When you advance the red ship for example you gain naval strength and at the end of an era you compare your naval strength against all the players at the table not only adjacent players to determine who&39;s strongest who&39;s second-strongest etc with victory points handed out accordingly Advancing on the yellow and blue tracks gives you coins and victory points respectively with additional naval strength at the far end of the tracks Advancing on the green track allows you to discover islands and to do this you draw the island deck of whatever level you reached then choose one of the islands in that deck and put it into play Maybe you&39;ll increase your navy advance a ship of another color find a source of raw materialsyou&39;ll see when the time comes!"
Price: 20.04

"Liberatores: The Conspiracy to Liberate Rome Board Game"
"In Liberatores The Conspiracy to Liberate Rome players are senators that are part of the "Liberatores" — secret conspirators of ancient Rome whose main goal is to kill Julius Caesar There are three roles an Agent who wants to save Caesar some Republicans who want to restore democracy to the Roman Republic and a Competitor who wants to kill Caesar so he can take over and rule Rome as the next dictator Players must take one of three main actions on every turn bribe a citizen to increase the influence of the "Liberatores"; hire a citizen to use their special benefits; or send a citizen to Caesar for income an action that will increase Caesar&39;s influence (Note that this is the only way of gaining money in this game) You may also hire a servant and send it to other players if you think he is the Agent or Competitor; if you guessed right then their influence will be lowered when the game ends The game ends after seven rounds Roles will be revealed and if the Caesar team has more influence then the assassination fails and the Agent wins If the "Liberatores" team has more influence then Caesar is killed and Republicans win but if the Competitor has more personal influence than other Republicans then he becomes the next dictator and wins 3–6 Players 40–60 Min Playing Time Age 13"
Price: 8.23

"Holding On: The Troubled Life of Billy Kerr Board Game"
""All my life I&39;ve kept my mouth shut - out of loyalty out of fear out of shame And look where it&39;s got me lying here with my rear-end hanging out of a blue gown all you lot fussing around me Sure that&39;s no way to live No way to die" Holding On The Troubled Life of Billy Kerr is a co-operative game where players work as nursing staff tasked with providing care for the terminally ill Your latest patient has been rushed in following a massive heart attack on a flight from Sydney to London When the game begins all you know is this - his name is Billy Kerr he is sixty years old and he has been given days to live Players must work together to provide Billy with appropriate care responding to medical emergencies while gaining his trust Over ten fully replayable Scenarios you will need to piece together a lifetime of memories while being drawn deeper into his troubled past As you discover more about Billy can you help him find the courage required to confront the three regrets that keep him holding on? Dealing with themes of dying and regret Holding On The Troubled Life of Billy Kerr invites players to experience the extraordinary life of an ordinary person in his final days   2–4 Players 45–60 Min Playing Time Age 14"
Price: 24.39

"Flamme Rouge Meteo Board Game"
"Flamme Rouge Meteo a small expansion for Flamme Rouge introduces players to weather phenomenons such as storms side winds and head winds Players 2-4 Playing time 30-45 mins Ages 8"
Price: 13.99

"Lexibook LCG3000 Chesslight Electronic Chess Game with Touch Sensitive Keyboard Board Game"
""An electronic chess game designed to easily learn to play chess while having fun! The ChessLight® is an electronic computer with touch-sensitive keypad perfect to learn how to play or improve your level ! With 64 game levels it adjusts to your capacity and accompany you in your progression The ChessLight® is a sophisticated chess game with assessment of your performance thanks to the ELO 1800 system Its touch-sensitive board records the moves under the played piece and under the destination square of the move Thanks to its 64 light diodes you can see the coordinates of your moves and of those of the computer Learn how to play chess whatever your level is! For children and beginners learn how to play thanks to the 5 levels « beginners » in which the computer incites the opponent to progress by deliberating giving up its pawns For the most experienced the ChessLight® also has an “improvement” mode which indicate to the player if the move he played was optimal and to attempt a new move after It also allows to learn and practice the 50-move rule the stalemate the draw by repetition the pawn promotion and the en passant capture It offers the possibility to play with 2 players or against the computer New functions for the perfect game experience! Thanks to the many functions of the ChessLight® discover a new way to play chess « Hint » function the computer helps the player by giving a hint « Training » mode indicated if the move played is optimal « Takeback » function allows to go back up to 2 moves behind « Multimove » function to judge a game between 2 players" Moves identified by 64 warning lights under the played piece and under the destination square Translucent pieces spreading light Complete and progressive 64 difficulty levels (including 5 beginners) divided into 4 different play games Advanced Elo 1800 player rating system Touch-sensitive board stores piece placement when board is turned off 2 players’ mode or player VS computer mode MULTIMOVE level to referee a game between 2 players Knows the 50-move rule “pat” and draw by repetition pawn promotion “en passant” capture Solve the mate in 5 moves TRAINING mode (improvement) indicating to the player whether the move just played is optimal or allowing the player to attempt a new move Functions included HINT to suggest a move TAKE BACK can go back up to 2 moves MOVE VERIFY SET UP Age grade 7 years and older Power supply 4 x LR6AA batteries (not included) or 9V 3000mA with positive direction adapter (not included)"
Price: 48.99

"Shadows: Amsterdam Board Game"
"Amsterdam present day A crime has been committed but the police investigation is going nowhere An anonymous client has called your detective agency to investigate However your rivals are on the case as well so there’s no time to waste Your Intelligence Officer will guide your Detectives through the city by sending pictures to communicate Each image contains location intel for those who can understand But you need to decode the messages faster than your rivals while avoiding the police! Explore the city to find three pieces of evidence and deliver them to your client before the other team in order to receive payment — and win the game! The police don’t want you on the case so you’d best stay out of their way! If they spot you sniffing around they’ll put you behind bars giving your rivals an easy victory Shadows - Amsterdam is a real-time simultaneous competition between detective agencies using pictures that contain intel to communicate within your own team Player roles are asymmetrical each Intelligence Officer tries to guide their own team around the board and the Detectives try to understand their Intelligence Officer’s clues in a fast-paced race to victory   2–8 Players 20 Min Playing Time Age 10"
Price: 13.27

"Village Attacks: Horrors of the Sands Expansion Board Game"
"New Monsters and Heroes First off HOTS introduces the Mummy Djinn Efreet and Ghoul monsters to play as and the Djinn Trapper Assassin Gypsy and Maharib Town Heroes to combat them! New Hunters HOTS introduces several new mechanics starting with new Hunters; the Yunfakh! They are fast and agile combatants and cannot be attacked at range! You need to get up close to defeat them! Also new tiles and new mechanics in form of Summoning are part of this Expansion"
Price: 31.20

"Star Wars X-Wing: T-70 X-Wing Expansion Pack Board Game"
"Upgraded for maximum tactical flexibility the Incom-FreiTek T-70 X-wing can equip a wide variety of astromechs weapons and other customizations preferred by individual pilots These heroes of the Resistance Starfighter Corps have used their X-wings to great effect in countless missions against the First Order In addition to the beautifully detailed pre-painted miniature the T-70 X-Wing Expansion Pack contains twelve ship cards including nine unique pilots six upgrade cards and the tokens base pegs and maneuver dial you need to grow your Resistance forces Additionally this expansion contains a few entirely new cards not seen in the first edition These cards and associate punchboard are also included in the Resistance Conversion Kit for the benefit of veteran players "
Price: 11.47

"Deadwood 1876 Board Game"
"There’s gold in the Black Hills of South Dakota and you’ve come to find (or steal) your share You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves Will you be ready to turn on them before they shoot you in the back? In Deadwood 1876 you use cards from your hand to try to win Safes from other players Safes contain Badges Gold or Showdown Guns Near the end of the game players with Badges get extra turns After the final turn the team with the most Gold will advance to the Final Showdown There teammates will have to fight each other to the death using Showdown Guns The last person alive is the winner! The game is a balance between teamwork and selfishness If a player uses all of their best cards to hunt down Gold for their team they’ll be defenseless to fight against their teammates if they go to the Final Showdown But if a player only goes after Guns and saves all of their best cards their team might not have enough Gold to actually reach the Final Showdown If someone on your team doesn’t seem to be pulling their weight they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold or attack mislead frame abandon or banish your own teammates Deadwood 1876 volume 3 in the "Dark Cities" series from Facade Games can have 2-9 players Learn in 20 minutes play in 20-40 minutes"
Price: 20.78

"Star Wars X-Wing: Resistance Conversion Kit Board Game"
"The Resistance is the only line of defense against the rising tide of the nefarious First Order Like the Alliance to Restore the Republic before them the pilots of the Resistance often find themselves outnumbered and outgunned Fortunately the Resistance has some of the most advanced starfighters from the entire Star Wars saga at their disposal With the Resistance Conversion Kit your First Edition versions of these ships can be added to your X-Wing Second Edition squadrons right away This kit contains everything you need to upgrade your Resistance ship collection from the First Edition to the Second Edition including pilot cards upgrade cards and ship tokens Amongst the new ship cards and tokens you’ll find new versions of Resistance heroes like Poe Dameron and Rey each ready to bring their unique abilities to your custom-built squadrons These pilots are complemented by over one-hundred upgrade cards that you can use to customize your squadron to fit your play style Finally this conversion kit gives you plenty of options for rounding out your Resistance squadrons containing enough maneuver dials to convert three Resistance Bombers three YT-1300s and four T-70 X-wing fighters "
Price: 12.49

"Legend of the Five Rings RPG: Emerald Empire The Essential Guide to Rokugan Board Game"
"earn of the intricacies of Rokugan with the Emerald Empire Source Book for the Legend of the Five Rings Roleplaying Game! The Emerald Empire is vast and as varied as the seven Great Clans that control its lands in the name of the Hantei Emperor Its society is modelled after the Heavens themselves It is a culture steeped in history and tradition in a land where decorum and propriety carry the weight of life and death It is a land where spirits shape the very earth and control the flow of rivers and streams Emerald Empire explores the places and people of Rokugan from small villages of fisherfolk to mighty daimyou0304 in their castles to deep primordial forests and the spirits that dwell within This book examines every aspect of life in the Emerald Empire from food to dress to religion and spirituality and matters of etiquette great and small"
Price: 38.99

"Expedition Luxor Board Game"
"The adventurers have set off from their camps to scout the surrounding land Each temple and pyramid they find can reward them with valuable treasures as long as they have control over the tile at the end of the game Of course once found no player wants to lose their newly discovered buildings so use caution The other players are aware of the opportunity that has arisen and the newly gained fortune may be lost again just as quickly to another player Expedition Luxor is a re-imagination of designer Rüdiger Dorn&39;s older family game Robber Knights with new artwork that fits the world of Luxor and bigger cardboard tiles than the original game What were knights that conquered the surrounding land are now adventurers who discover temples and pyramids to claim the treasures within Whoever places their landscape tiles and adventurers most skillfully throughout the game will be the winner"
Price: 18.49

"Patchwork Doodle Board Game"
"Patchwork Doodle is a roll-and-write version of Patchwork with each player having their own 9x9 grid to fill in over the course of the game Each player sets up by drawing a unique polyomino card from the starting deck then drawing that on their sheet In each round players lay out a number of polyomino cards in a circle then place the rabbit between two cards On a turn someone rolls the die moves the rabbit forward then removes the card indicated by the rabbit Each player must draw the polyomino indicated on this card in their grid Once a certain number of cards have been played the round ends players score points then you lay out more cards for the next round Each player has four special actions available to them during the game You can choose to draw the card before or after the chosen card you can cut a polyomino into two pieces before adding each piece to your grid you can fill in a 1x1 space in your grid and you can do one of the above actions a second time When you take one of these actions you mark it off as each can be used only once (except for the one you use a second time if you know what I mean) You lose a point for each space that you don&39;t cover so try to pack everything in as tightly as possible!"
Price: 10.80

"One Key Board Game"
"The Key is missing and it is up to the players to find it! The team leader tries to communicate with the other players proposing clues by indicating their degree of affinity — strong mediumweak — with the object that the team must find With good team-play the other players remove the wrong cards step by step until the Key is all that remains Removing the Key results in instant defeat so be careful! One Key is a family game for all kinds of players a light game that offers a co-operative experience based on the association of ideas and deduction All the objects are like little universes of their own Find the right one to solve the enigma! One Key is best played with an app with a three-minute timer and background music to add tension to your games"
Price: 25.99

"T.I.M.E. Stories: Madame Expansion 8 Board Game"
"NT 1673 Ah ! Versailles Its court Its eIteTqtue iTs p1SG3Tre DO Hdesba rgasezfl FATAL 3RR0R 3ND OF TR4NSMISSION 1011100101 After this adventure nothing will ever be the same again Madame is the tenth scenario for TIME Stories and promises to shake things up"
Price: 14.74

"Disney Lexicon Go! Board Game"
"Disney Lexicon Go!"
Price: 14.99

"Risk World of Tanks Edition Board Game"
"Risk World of Tanks Edition"
Price: 35.99

"Sherlock: Last Call Board Game"
"In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded During your turn each player must perform one of the following actions A) Reveal information Choose a card from your hand and place it on the table so all players can read or see the entire information We recomend you read out loud all shared info when you place it on the table If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together Then open the questionnaire and answer all questions During this phase of the game you can speak freely about your discarded cards or the information you remember of them Each right answer will add two points In Q Last Call a man has suffered a heart attack during a flight "Commander Commander of flight TJ1309 asking for priority to land CT South Indian Lake control tower Request received What’s the emergency? Commander One of our passengers suffered a heart attack at 7 hours 30 minutes after the take-off His companion suffered an anxiety crisis CT Roger TC1309 we’ll initiate the standard CPR protocol We’ll send a resuscitation team a forensic doctor and an investigation team We’ll enable passengers’ transfer and custody Commander Affirmative CT Requesting vectors as soon as possible CT CT to flight TJ1309 you are lucky Runway is clear right now Authorized to South Indian Lake six thousand feet transponder two-one-five-seven Commander Flight TJ1309 to South Indian Lake Six thousand feet transponder two-one-five-seven Thanks you""
Price: 7.85

"Resident Evil 2: Extra Dice Set Board Game"
"The Resident Evil™ 2 The Board Game extra dice set provides you with an extra full set of dice for Resident Evil™ 2 The Board Game allowing you to spend more time trying to survive the Raccoon City incident than looking for the correct dice to roll Includes three blue Attack dice two red Attack dice and a single black Encounter die"
Price: 6.99

"Sailor Moon Monopoly Board Game"
"Usagi’s (Serena&39;s) friend Rei has been plagued by disturbing visions of the Apocalypse just as a new enemy appears in the city The maniacal Professor Tomoe leader of the Death Busters (Heart Snatchers) has been targeting innocent citizens in a search for three special pure heart crystals Usagi is prepared to confront this dangerous new foe together with powerful new Sailor Guardians who are already seeking the crystals In this special Sailor Moon Edition of MONOPOLY you’ll tour all characters of the beloved anime Sailor Moon S Own the four talismansweapons and receive strong eternal items Love and Friendship cards might reward you for fights against the villains or bring an unexpected surprise Buy sell and trade with other fans to get a powerful Sailor Guardian and win the game!"
Price: 25.95

"Call of Cthulhu Starter Set"
"This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror Players take on the role of investigators of mysteries uncovering dark secrets encountering strange monsters and thwarting sinister cults Together you and your friends create and develop a story in which each of your characters plays a leading role which could be foiling some dastardly plot or stopping horrors from beyond space and time! Roleplaying gaming is a social pastime Everyone works together in a team each playing an investigator character One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the story and adventure plots to the other players Think of it a bit like acting in a drama but where there isn’t a script Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun"
Price: 25.24

"U.S. Telegraph Board Game"
"US Telegraph first released as Attika is set in the United States of the 19th century when the first transcontinental telegraph was built Each player develops their own city to participate in the telegraph construction trying to take the choicest (ie least expensive) plots of land for themselves 2–4 Players 45–60 Min Playing Time Age 10"
Price: 25.49

"Hafid's Grand Bazaar Board Game"
"Bid haggle and trade your way to the top in this raucous trading game of set collection and player negotiation for 2 to 6 players Acquire spices textiles livestock and other exotic goods by bidding on caravans from foreign markets across the ancient world Manipulate the market – and each other – using your shrewd bargaining skills to trade with your fellow merchants and collect resource sets to maximize profits Hafid&39;s Grand Bazaar is played in a series of rounds based on the number of players Each round consists of four phases during which players will take turns bidding on caravans influence and customers; collecting goods from caravans; trading and negotiating with each other to collect sets of goods; and selling their goods for maximum profit Goods are divided into five categories with five different items in each category Players can see which categories of goods their opponents are holding by the symbols on the backs of the cards but do not know the specific item the cards represent in those categories This isn&39;t your typical trading game and player interaction can get raucous and intense as players get creative with their haggling! The player with the highest value of talent coins at the end of the game wins The marketplace is dynamic and ever-changing You will need to stay sharp and engaged to amass the most wealth and become the greatest merchant in Hafid’s Grand Bazaar!"
Price: 13.49

"Ravensburger Peppa Pig's Muddy Puddles Board Game"
"Hop hop and off we go! can you help George jump over the muddy puddles and make it to the top of the hill? who will be the first to reach Peppa Pig? speed ahead with the help of Peppa&39;s friends who will boost you one two or even three puddles ahead But watch out for the deep puddles! when you get a Peppa card you must turn Peppa Fall through a puddle and start again or with a little bit of luck you can continue your journey and meet Peppa Pig! good luck in this exciting race! includes 1x green hill with Peppa Pig 12x playing pieces 24x action cards This game is suitable for 2-4 players Suitable for ages 4 years and up Playing time 15-20 minutes Hop hop and off we go! Can you help George jump over the muddy puddles and make it to the top of the hill? Includes 1x Green hill with Peppa Pig 12x Playing pieces 24x Action cards This game is suitable for 2-4 players Suitable for ages 4 years and up Playing Time 15-20 minutes"
Price: 19.14

"TANKS: The Modern Age German BO-105P (Helo) Board Game"
"TANKS The Modern Age is an easy-to-learn quick-play small-scale game where you take command of a Tank Platoon seeking to destroy your opponent’s tanks and secure victory TANKS is a flexible game with lots of ways to create a finely-tuned platoon that fits your play style The game is fast and furious do-or-die In an hour you can pick your tanks and crew upgrade them to your specifications defeat your enemy (or die trying) and be ready for the rematch!"
Price: 7.99

"KeyForge Age of Ascension - Archon Deck"
"Become a new Archon in Age of Ascension! As a new set of KeyForge Age of Ascension mixes up the cardpool with 204 brand-new cards joining 166 cards first introduced in Call of the Archons to create an entirely new pool of 370 cards and billions upon billions more Unique Decks for you to discover learn and master   Importantly Age of Ascension is a companion to Call of the Archons not a replacement or a sequel! You don&39;t need to start with Call of the Archons in order to reach Age of Ascension and you don&39;t need to switch to Age of Ascension Archon Decks in order to remain competitive Archon Decks from each set are equally matched against one another which makes Age of Ascension an invitation to embrace even more of the spirit of exploration and discovery that makes KeyForge unique   KeyForge Age of Ascension – Archon Deck consists of a single unique deck created from cards in the Age of Ascension set the second set of cards in the KeyForge line Each player must have their own deck in order to play the game"
Price: 5.59

"KeyForge Age of Ascenscion 2 Player Starter Set"
"Become a new Archon in Age of Ascension! As a new set of KeyForge Age of Ascension mixes up the cardpool with 204 brand-new cards joining 166 cards first introduced in Call of the Archons to create an entirely new pool of 370 cards and billions upon billions more Unique Decks for you to discover learn and master"
Price: 23.74

"Sunny Day Board Game"
"In Sunny Day players place tiles to complete as many pictures as possible When the tile deck runs out the game ends then players collect the tiles used in completed pictures and the tiles in front of them scoring points for each tile and for each completed picture Points can be earned more efficiently by completing ice cream and sun pictures Whoever has the most points at the end of the game wins 2–4 Players 20–30 Min Playing Time Age 6"
Price: 21.49

"Rory's Story Cubes Arcade"
"Expand your storytelling fun by adding Rory’s Story Cubes MIX to your collection Create even more combinations of stories all you have to do is Mix Roll and Tell! Are you into scary tales detective mysteries mythical stories or enchanted fables? Rory’s Story Cubes® Mix will have you covered with a full expansion range"
Price: 5.04

"Stupid Deaths Board Game"
"Here lies Stupid Deaths a frightfully funny family board game! This game celebrates some of the stupidest deaths over the centuries and players will die laughing as they are chased around the game board by the Grim Reaper! The question is just how did these people meet their end? Players advance around the board by working out whether the implausible and sometimes rather amusing demise is true or false Players start the game with a True and a False Voting Card as well as an Extra Life Token All the players begin on the Green space half way around the board from the Red space where the Grim Reaper starts his chase The first player takes the top Stupid Deaths Cards and reads it aloud individually all the other players have to decide if the scenario is real or made up and turn over either their True or False Voting card Each player who has voted correctly moves their player piece one space closer to home and away from the chasing Grim Reaper For each player who voted incorrectly the player must move the Grim Reaper one space forward towards their own piece! When the Grim Reaper catches up lands or passes a play piece that player has been ‘touched by death’ and is out of the game unless they use their Extra Life Token to give them one more chance It’s a race against Death to be the first player home and reach the Red space!"
Price: 17.74