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"Battlestar Galactica Starship Battles Spaceship Pack: Viper MK. II"
"Battlestar Galactica Starship Battles Spaceship Pack Viper MK II"
Price: 15.99

"Sirius Dice - White Cloud & Pink Ink Polyhedral Dice Set"
"Contents 1 d4 1 d6 1 d8 1 d10 (numbered 0-9) 1 d10 (numbered 00-90) 1 d12 1 d20"
Price: 9.99

"Realm of Sand Board Game"
"The Realm of Sand the mirror of the material world and the source of magic in Ragusa has started dying After thousands of years of overuse the magic has begun to dissipate With the realm in peril time bends and reality shifts uncontrollably in the physical world The Queen of Ragusa has embarked on a journey to the Realm of Sand to save her home While she travels the plane awaking the power of the glyphs you as a royal magician must act quickly to assemble those glyphs and stabilize the magic to reconstruct the realm of sands Who will help the queen save Ragusa and become hero of the Realm of Sand?  Players 1-4 Playing time 30-60 mins Ages 10"
Price: 23.99

"Sirius Dice - Pearl Green Poly Set"
"Pearl Green Acrylic - 7 die set"
Price: 8.49

"Battlestar Galactica Starship Battles Spaceship Pack: Cylon Raider"
"Includes One Ready-to-Play Model Gaming Base Ship Card Maneuver Deck and Set of Pilot Cards Officially Licensed Ages 13 A Battlestar Galactica Starship Battles Starter Set is Required to Play"
Price: 12.99

"Sirius Dice - Pearl Charcoal Grey Poly Set"
"4-sided (d4)  6-sided w numbers (d6)  8-sided (d8)  10-sided (d10 numbered 0-9)  Tens 10 (10-sided die numbered 00-90)  12-sided (d12)  20-sided (d20) "
Price: 9.99

"Sirius Dice - Pearl Blue Poly Set"
"Pearl Blue Acrylic - 7 die set"
Price: 9.99

"Sirius Dice - Translucent Purple Poly Set"
"Translucent Purple Resin- 7 die set"
Price: 9.49

"Fist of Dragonstones Tavern Edition Board Game"
"Fist of Dragonstones Tavern Edition is a closed-fist bidding game Players try to outwit their opponents by using gold and magic coins to buy control of an ever-changing cast of enchanted character cards The powers from those characters help collect valuable Dragonstones lend their magical powers help foil other players and convert Dragonstones into victory   For each character card players choose the number of coins they want to bid by placing them in a closed fist All players reveal their bets at the same time and the winner of the auction gains control of the card&39;s powers Depending on the card you may win additional coins or Dragonstones gain powers place spells on other players or score points   The rules of Fist of Dragonstones Tavern Edition have been updated from the original Fist of Dragonstones to improve gameplay including the introduction of the King&39;s Favor which speeds up play The game includes more than 70 special character cards in the game compared to 25 special characters in the original game Some of these special characters can be saved for later use in the game Thematically and artistically the game has been re-imagined into The Dragon & Flagon universe   The Legend Many many years ago an enchanted forest lay hidden between two great mountain ranges The forest valley was home to several kingdoms whose rival princes battled with each other to unite the entire realm under one flag To gain advantage princes vied with each other to collect powerful magic amulets called Dragonstones   Like many royals over time the princes began to prefer the comfort and safety of their fortified castles Rather than risk their own lives by venturing out to search for these amulets they paid handsome rewards to Adventurers who could bring them the Dragonstones The allure of the princes&39; wealth soon filled the enchanted forest with all manner of wizards witches dwarves goblins and many other enchanted creatures — all in pursuit of the magic Dragonstones   This enchanted land is now almost entirely lost to legend yet at a cozy inn known as The Dragon & Flagon the memory of Dragonstones is kept alive by the Adventurers that frequent the tavern Even today a nod from a knowing traveler may persuade the Adventurers to recount some of the ancient tales And if they take a particular liking to you those Adventurers may bring out their own collection of magic coins and challenge you to a simple game of skill and luck giving you a chance to have your own Fist of Dragonstones   Players 3-6 Playing time 45-60 mins Ages 8  "
Price: 13.68

"Sirius Dice - Red Cloud Transparent Poly Set"
"Translucent Red Cloud Resin- 7 die set"
Price: 11.49

"Discovery: The Era of Voyage Board Game"
"With the advancement of shipbuilding technology and navigation countless brave explorers set sail to the unknown seas Cities and islands previously unknown to us are being discovered Fleets of various countries sail on the foreign oceans with the discovery of new sea routes speeding up cultural and commercial exchange and taking us one step closer to the future In Discovery Era of Voyage players take on the role of ambitious captains leading their fleet towards glory at sea Through trading goods and commodity investment and development you accumulate reputation and influence among the islands Build a foundation for your family’s wealth and prosperity!  Players 2-4 Playing time 30-45 mins Ages 8"
Price: 15.99

"Starfinder Adventure Path: Heart of Night (Signal of Screams 3 of 3)"
"Trapped on the Shadow Plane the heroes find their only hope of returning home is to find and defeat Dr Lestana Gragant the twisted scientist who is attempting to broadcast a maddening signal throughout the galaxy If the PCs can make their way past shadowy foes and terrifying obstacles they might be able to wash the stain of corruption from their souls! This volume of Starfinder Adventure Path concludes the Signal of Screams Adventure Path and includes  “Heart of Night” a Starfinder adventure for 11th-level characters by Saif Ansari Advice on how you can continue your campaign past the final encounter and details on the horrors to come should the heroes fail by Tracy Barnett An exploration of the creepy Shadow Plane as well as numerous player options for those connected to that plane by Thurston Hillman An archive of alien frights including a memory-stealing fey and a faceless beast by Saif Ansari Stephen Glicker and James L Sutter Statistics and deck plans for a velstrac starship by Saif Ansari plus a glimpse of a world of waking dreams by Owen KC Stephens"
Price: 8.99

"TerrainCrate: Fences"
"Miniatures are supplied unpainted and assembly may be required"
Price: 8.49

"Batman Miniature Game Mad Hatter"
"Batman Miniature Game Mad Hatter"
Price: 10.99

"Numenera RPG: Player's Guide"
"Create characters explore the setting and learn the rules in this inexpensive second copy of key rules and setting material This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table"
Price: 6.99

"Pathfinder Adventure Path: The City Outside of Time (Return of the Runelords 5 of 6)"
"The Return of the Runelords Adventure Path continues as the heroes must infiltrate the icy realm of a terrible demigod on the Shadow Plane to perform the ritual needed to enter an ancient time-locked Thassilonian city Once there the heroes must navigate a complex web of intrigue politics and looming threats to find the key to saving a storied nation from the wrath of a runelord! “The City Outside of Time” is a Pathfinder Roleplaying Game adventure for 15th-level characters that continues the Return of the Runelords saga A selection of new monsters an exploration of artifacts from ancient Thassilon and revelations about the demigods on the Shadow Plane round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 11.99

"Starfinder Adventure Path: The Penumbra Protocol (Signal of Screams 2 of 3)"
"Infected with a sickness that threatens to turn them into twisted murderers the heroes travel to the city of Cuvacara on the planet Verces to find the possible origin of the madness! They soon discover that a sinister company plans to release a new social media app that will corrupt the entire city Surviving attacks from corporate assassins the heroes can shut down the app&39;s servers and discover the location of the company&39;s hidden underground base on the planet’s Darkside Within are individuals who seem to have willingly undergone transformation and protect the facility with their lives After confronting the charismatic executive in charge and learning of the mad scientist who created the signal the heroes find out they are now trapped on the Shadow Plane! “The Penumbra Protocol” is a Starfinder Roleplaying Game adventure for four 9th-level characters The adventure continues the Signal of Screams Adventure Path a 3-part monthly campaign in which players race to find the source of a mystical signal that warps both minds and bodies It also includes a gazetteer of the technological metropolis of Cuvacara a discussion of the shadowy fiends known as velstracs and a selection of horrifying new monsters Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules a host of exciting new monsters and alien races a new planet to explore and starship to pilot and more!"
Price: 8.99

"Pathfinder Adventure Path: Runeplague (Return of the Runelords 3 of 6)"
"The Return of the Runelords Adventure Path continues as the heroes discover a nefarious plot to spread a magical plague through Varisia&39;s greatest cities As they travel the breadth and width of the land they not only face cultists eager to transform people into monsters but the spreading influence of other runelords as their agents stir to life Will the heroes be able to halt the resurrection of one runelord and the rebirth of another or will they become monstrous minions of the Polymorph Plague themselves?   "Runeplague" is a Pathfinder Roleplaying Game adventure for 9th-level characters by Richard Pett The adventure continues the Return of the Runelords Adventure Path an exciting continuation of the Runelords saga set in the frontier lands of Varisia A selection of new monsters a presentation of the monstrous demigod Yamasoth and rules for magical pools capable of imbuing great powers or curses round out this volume of the Pathfinder Adventure Path   Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 7.49

"Sirius Dice - Red, White, Blue Semi-Transparent Poly Set"
"Red White and Blue Semi-Transparent Resin - 7 die set with a free D20 included comes in a tube"
Price: 13.99

"Imhotep - The Duel Board Game"
"The competition of the builders continues in imhotep the duel! In this game players take on the roles of Nefertiti and akhenaten one of egypt&39;s most famous royal couples Game pieces must be cleverly placed so that players can unload the most valuable tiles from the six boats While this is happening each player builds their own four monuments in order to gain As many fame points as possible"
Price: 19.49

"Starfinder Adventure Path: Fire Starters (Dawn of Flame 1 of 6)"
"A magical portal to the Plane of Fire disappears into the sun just after creatures exit it for the first time in recorded history An overwhelming telepathic burst from within the sun quickly follows and a scientist recruits the heroes to help her find out what’s going on The mission takes the heroes to the Burning Archipelago a bubble city in the sun’s atmosphere and Asanatown the lashunta enclave there to meet with another scientist who can help Before that meeting can happen however the recent psychic disturbance leads radicals among the telepathically sensitive lashuntas to take matters into their own hands closing Asanatown off from the rest of the sun-based city Trapped the heroes must rescue their contact and return power to the proper authorities to escape! “Fire Starters” is a Starfinder Roleplaying Game adventure for four 1st-level characters This adventure begins the Dawn of Flame Adventure Path a six-part monthly campaign in which the heroes uncover a plot that threatens the Pact Worlds sun This adventure also includes a gazetteer of Asanatown an article on the sun-worshiping faith that helped establish the Burning Archipelago and a selection of new monsters from the sun and the planes Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules a host of exciting new monsters and alien races a new planet to explore and starship to pilot and more!"
Price: 10.99

"Bluebeard's Bride: Book of Lore"
"In Bluebeard Bride you and your friends explore Bluebeard home as the Bride creating your own beautifully tragic version of the classic dark fairy tale The Book of Lore is a supplement for Bluebeard Bride and contains our version of “Bluebeard” the fairy tale that inspired the game! It includes more of the tantalizing art that made the original book so striking plus an imaginative type treatment to further set the sinister tone The book is the same 8’ x 8’ hardcover as the other books in the Bluebeard Bride line as well as featuring the same gold foil and spot gloss on the cover The Book of Lore contains a rewritten version of Bluebeard but your interaction doesn stop with reading The book features three possible endings the Bride may decide to return to town and ask for help she can choose to trust her husband and not look inside the room or she can choose to disobey her husband and go inside the room The reader can make their own choice and then flip to the appropriate page to find their ending of the story Bluebeard Bride is based on the Powered by the Apocalypse system used in Apocalypse World Monsterhearts Urban Shadows and more Bluebeard Bride produces adult feminine horror fiction like Crimson Peak American Horror Story or The Company of Wolves making it fun for horror fans and dark fairy tale fans alike"
Price: 10.49

"Legacy: Life Among the Ruins RPG 2nd Ed: Worlds of Legacy 2 Primal Pathways"
"Primal Pathways is an alternate setting for Legacy Life Among the Ruins 2nd Edition where you guide your chosen species’ evolution from primordial soup to the stars On the harsh shores of this young planet a new creature crawls out of the primordial ooze to face the forces of evolution The pressures it will face are far more than natural Guardians enigmatic entities from another plane of existence have seen fit to guide the evolution of a selected few young species As new generations rise and Civilisations emerge what shape will your people take under their Guardian guidance? In this biopunk setting supplement for Legacy Life Among the Ruins 2nd Edition written by Laurence Phillips and illustrated by Juan Ochoa you will create a new species and guide its physical and social evolution from the birth of civilisation to the stars"
Price: 11.99

"Worlds of Legacy 5 Worldfall: Legacy: Life Among the Ruins RPG 2nd Ed"
"Humanity at last stakes a claim among the stars But building a colony on a strange new world is about more than mere survival To thrive you need to balance the demands of competing political factions each vying to leave their mark on humanity new home Worldfall is an alternate setting for Legacy Life Among the Ruins 2nd Edition written by Katherine Cross and illustrated by Claudia Cangini and Tithi Luadthong focusing on the political logistical and environmental challenges of forming a colony on a new world Form strategic alliances that produce wild new ideologies Work towards a constitutional convention that sets a tone for life on the new world Reach for more distant horizons and at last return to the stars"
Price: 12.49

"Legacy: Life Among the Ruins RPG 2nd Ed - Worlds of Legacy 1 Generation Ship"
"Your families woke up from cryostasis halfway through a thousand year journey Now you must find a way to live on a ship that wasn intended to support long-term habitation keep it running and try to make sure future generations reach the promised land at the end of your journey Generation Ship is an alternate setting for Legacy Life Among the Ruins 2nd Edition written by Aaron Griffin and illustrated by Tithi Luadthong focusing on mankind struggle to survive a perilous journey between the stars"
Price: 12.49

"A Song Of Ice and Fire: Umber Berserkers Expansion"
"Some men just relish confrontation They long to jump into the fray scrapping with an enemy seeing them beaten to a pulp As the battle rages on they get more and more into a frenzy Wounds seem to not matter and actually drive their bloodlust further That the case with the Umber Berserkers Once battle is met it only ends when either they or their enemy are no longer moving The Umber Berserkers Unit Box for the A Song of Ice and Fire Tabletop Miniatures Game gives Stark Commanders a new unit to add to their ranks Melee specialists they one of the few units in the game that gain attack dice as they take casualties And enemies certainly don want to be hit as the unit Sundering ability means Defense Saves are harder to pass Adding in the Umber Champion only increases their effectiveness in combat"
Price: 16.99

"Core Fuzion Rules RPG"
"The House Rules They’re the rules you and your gaming group have built up painstakingly over years of hard fought play sessions Gallons of Coke® and mountains of Fritos® later they’re adapted to fit your style; flexible comprehensive and capable of being tailored the way you like to use them The House Rules Fuzion® The new House Rules With it’s adaptable flexible systems Fuzion allows you to mix settings bend genres even shift between campaigns without losing a beat Take your characters between campaigns even worlds and have their abilities synch up to their new surroundings seamlessly Only Fuzion has the ability to cross settings this way because it’s been designed from the start to cover almost any world you can imagine All this in a book a beginning player can read from cover to cover in an evening 56 pages stripped down and ready to go Play for an evening or plan a world spanning campaign Thousands of gamers use Fuzion® as their House Rules So why haven’t YOU noticed? Because Fuzion is the backbone system for over a number of popular roleplaying games Cyberpunk Dragon Ball Z™ Sengoku™ Shards of the Stone™ Lightspeed™ Heresy and many others in print on the internet and at local game tables around the world It’s the engine that drives all these game systems working right there in the background making games run smoothly and without notice; a powerful dynamic system that invisibly works to make good games even better We didn’t just come up with this baby last weekend It’s been field-tested by gamers just like you Fully Packed and Ready to Rock But Fuzion isn’t just rules It’s an integrated system In this book you’ll find tons of ready to use stuff at your fingertips Skills Perks Talents Magic Clerical Spells Psionics Superpowers Personal gear weapons armor tools and transportation from over ten different levels of technology–from medieval to the far future Just mix and match to build instant campaigns without having to search a lot of extra rulebooks or settings Or even recreate your favourite settings just by picking the stuff you need- -and get ready to play right away Or even combine resources to make your own unique combinations"
Price: 5.49

"Black Cloud Transparent Poly Set"
"7 dice set of black cloud transparent resin"
Price: 11.49

"Maki Stack Game"
"Order&39;s up so it&39;s time for a sushi showdown! Balance and arrange the sushi plates and soy sauce bottles and make sure to execute the order exactly as shown on the card Be careful because one wrong move and everything might tumble over! Use your fingers as chopsticks to stack pieces or play in team mode with each teammate using only one hand and one finger Maybe you&39;ll play in blindfold mode with you guiding your teammate as they blindly build the tower of sushi   Be the fastest solo chef or culinary team to master the art of sushi stacking and win Maki Stack which is playable by two four or six players   Players 2-6 Playing time 10-15 mins Ages 7  "
Price: 23.99

"Crazy Eggz Game"
"There are eggs all over the place! You are the chicken and you have to grab stand and hide these crazy eggs to get them The players must act quickly based on the directions given by a die in order to get an egg The first person to act correctly gains an egg but sometimes the slowest person loses an egg When the top of the die is red the first person to act correctly takes the egg on the stand then rolls the placement die and places the egg on the indicated location of their body When the top of the die is blue the last person to act returns one egg back to the egg box If this player doesn&39;t have any egg nothing more happens The first player to collect five eggs wins Crazy Eggz (or the player who has the most eggs if all ten eggs are taken) Take as many eggs as possible and be the best chicken of all! Crazy Eggz is a new edition of Dancing Eggs (Eiertanz) with new artwork actions and rules  Players 2-4 Playing time 15 mins Ages 7"
Price: 16.49

"Smash City Board Game"
"Smash City is the action-packed game of Kaiju combat! Toss your giant monster dice at your foes to perform devastating attacks! Crush cities and spread fire electricity poisonous gas and radiation! Throw cars and destroy tanks! Inflict maximum carnage like a true Kaiju! Players must have good aim and a deft hand as they roll their monster dice into the city knocking down buildings and attacking anything within range You might even be able to throw cars at your foes! Each of the four Kaiju has special powers and each favors a particular energy type Use these to crush your foes and smash the city! Players gain SMASH! cards as they destroy the city and will have to use their cards and powers to full effect if they hope to overcome their foes and be the victor of Smash City!  Players 2-4 Playing time 30 mins Ages 14"
Price: 13.99