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"Dungeons & Dragons Out of the Abyss"
"The Underdark is a subterranean wonderland a vast and twisted labyrinth where fear reigns It is the home of horrific monsters that have never seen the light of day It is here that the dark elf Gromph Baenre Archmage of Menzoberranzan casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss What steps through surprises even him and from that moment on the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15"
Price: 30.99

"Robo Rally 2016 Edition Board Game"
"The race is on for the robots of the Robo Rally automobile factory who work long hard days at the assembly line building high&8208;speed supercars but never get to see them in action On Saturday nights the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage In Robo Rally players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first Only the strongest robots survive! Enter the world of mad machines and dangerous schemes in the Robo Rally board game Players control their robot with game cards which reveal directions on how the robots can move through the hectic Robo Rally automobile factory Use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order Beware of factory obstacles such as industrial lasers gaping pits and moving conveyer belts that can make or break the race The 2016 edition of Robo Rally differs from earlier versions in a number of ways Players each now have their own deck of twenty cards with the same cards in each deck On a turn a player draws nine cards from their deck programs five of the cards then discards the rest Two cards says "Again" and repeat the action programmed in the previous slot; one card says "Energy" and gives a energy cube which you can use to buy options Since each player has their own deck the cards no longer have priority numbers to determine who moves first Now movement order is determined by whoever is closest to a transmitter on the game board Players start with a hand of three option cards and five energy Each option card has an energy cost and you can purchase additional option cards for the cost of two energy each Players can earn energy by programming it by being the first to a pitstop or by starting their turn on a pitstop When players are damaged they no longer receive one less card for each damage (or have one of their program registers locked) at the start of a round; instead they receive damage cards that will be shuffled into their decks "Normal" damage from the board or a robot laser gives you "spam" damage When you program one of these cards you remove it from play at the appropriate time and replace it in the register with the top card from your deck Surprise! Other types of damage exist with a Trojan horse granting you two spam a virus infecting nearby players and a worm forcing you to reboot which gives you even more damage By playing the damage though you remove it from your deck  Players 2-6 Playing time 20-120 minutes Ages 12"
Price: 34.99

"Ticket To Ride Germany Board Game"
"Ticket to Ride Germany is a stand-alone game in the Ticket to Ride series Over the course of the game players collect cards in order to then claim routes on the game board between two cities There are also passengers positioned in cities before the start of the game Ideally the players create a network of routes that connect the cities shown on their secret ticket cards trying to also collect as many passengers as possible Players score points for claiming routes and for completing tickets with incomplete tickets counting against a player&39;s score and for having the most passengers in given color Whoever has the most points at the end of the game wins The game includes 1 game board 240 colored plastic trains (45 each in five colors) 5 scoring markers 60 wooden passengers (meeples) in 6 colors black green blue red yellow white 1 cloth bag Rulebook 202 cards 110 train cards (12 each in eight colors and 14 locomotives) 91 destination cards (56 short routes worth 3-11 points and 35 long routes worth 12-22 points) 1 bonus card for the player who completes the most destination cards This edition will come with the passenger meeples variation that was introduced in the 1902 expansion for Zug um Zug - Deutschland It is an easier and more dynamic (than T2R Märklin) passenger system Ages 8 Players 2-5 Playing time 30-60 minutes"
Price: 34.49

"Dungeons & Dragons: Mordenkainen's Tome of Foes"
"Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world&39;s greatest roleplaying game This tome is built on the writings of the renowned wizard from the world of Greyhawk gathered over a lifetime of research and scholarship In his travels to other realms and other planes of existence he has made many friends and has risked his life an equal number of times to amass the knowledge contained herein In addition to Mordenkainen&39;s musings on the endless wars of the multiverse the book contains game statistics for dozens of monsters new demons and devils several varieties of elves and duergar and a vast array of other creatures from throughout the planes of existence"
Price: 37.99

"Clans of Caledonia Board Game"
"Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland At this time Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export In the following years food production increased significantly to feed the population growth Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe Players represent historic clans with unique abilities and compete to produce trade and export agricultural goods and of course whisky! The game ends after five rounds Each round consists of the three phases 1 Players&39; turns 2 Production phase 3 Round scoring 1 Players take turns and do one of eight possible actions from building to upgrading trading and exporting When players run out of money they pass and collect a passing bonus 2 In the production phase each player collects basic resources refined goods and cash from their production units built on the game map Each production unit built makes income visible on the player mat Refined goods require the respective basic resource 3 Players receive VPs depending on the scoring tile of the current round The game comes with eight different clans a modular board with 16 configurations eight port bonuses and eight round scoring tiles"
Price: 43.49

"Dungeons & Dragons Waterdeep: Dungeon of the Mad Mage"
"Delve deeper than you ever thought possible in this adventure for the world&39;s greatest roleplaying game! Hundreds of years ago long before Waterdeep had been built Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes Over time Halaster has gone quite insane and the dungeon he carved now dubbed Undermountain is a labyrinthine death trap for those bold enough to venture within Precious few have returned from Halaster&39;s home and frequently they&39;re not who they were when they started out One thing is certain however Wealth unimaginable exists within the halls of Undermountain"
Price: 30.49

"Last Heroes Game"
"A dimensional gate has just opened and monsters are surging over our world You have been called to kill them and steal the artefacts from the monster bosses These artefacts all together allow to close the gate open by the Chaos monsters Use your weapons cleverly and help your fellow hunters by providing them ammunition but in the end only one hero will build up their name and get glory   During your turn in Last Heroes you choose one of the weapon cards from your hand and play it in   Your supply area (with its ammunitions then being available to opponents) or Your attack area (using the ammunition available in your or the other players&39; supply area) Then you can attack one monster provided that you have the required weapons When you kill a boss (in the third row) the player who has made a dent in the second row gets an artefact If you directly kill a boss (without making a dent first) you need more weapons but you score the artefact for yourself The game may end in two ways   Immediately when the players get all the artefacts (in which case each Artefact scores 5 points) OR after ten turns (in which case the Artefacts do not score) Last Heroes is both collaborative and competitive You need the other players&39; ammunition to load your weapons and in return you help them by making a dent in the monsters&39; rows The winner is the player who has killed the most valuable monsters and provided the most ammunitions to their fellow hunters   Players 3-5 playing time 30-45 mins Ages 12  "
Price: 9.99

"Dune Board Game"
"Set thousands of years in the future Dune the board game is based on the Frank Herbert novels about an arid planet at the heart of the human space empire&39;s political machinations Designed by the creators at Eon of &39;Cosmic Encounter fame some contend that the game can best be described as Cosmic Encounter set within the Dune universe but the two games bear little in common in the actual mechanisms or goals; they&39;re just both set in space Like Cosmic Encounter it is a game that generates player interaction through negotiation and bluffing Players each take the role of one of the factions attempting to control Dune Each faction has special powers that overlook certain rules in the game Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms deadly storms and other players&39; military forces A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong When a challenge is made in a territory combat takes the form of hidden bids with additional treachery cards to further the uncertainty The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet Note that the Descartes edition of Dune includes the Duel Expansion and Spice Harvest Expansion the "Landsraad variant from Avalon Hill&39;s General magazine and additional character disks not provided by AH  Players 2-6 Playing time 60-180 mins Ages 12"
Price: 39.99

"Star Wars Destiny Legacies Booster Box (36 Packs)"
"Expand your Star Wars Destiny collection with Legacies a new set of booster packs for the collectible dice and card game! Legacies continues the evolution of Star Wars Destiny expanding on classic archetypes while introducing new mechanics including a new die symbol and a new card type As a new Base Set Legacies is a solid starting point for Destiny newcomers while introducing innovative new concepts that challenge classic gameplay and tactics 160 new cards will expand your Star Wars Destiny collection with new tools for every color Collect the heroes and villains of the Star Wars saga including Obi- Wan Kenobi Dr Aphra and Maul New mechanics like indirect damage and plot cards shake up the game live never before As a new base set Legacies is the perfect jumping on point for Destiny Ages 10 Players 2 30 minutes"
Price: 22.45

"You've Got Crabs Card Game"
"YOU&39;VE GOT CRABS is a family-friendly team-based party game from the creators of EXPLODING KITTENS and THE OATMEAL Try to collect four of the same card before any of the other teams then pass a secret signal to your teammate If your partner sees your signal and yells "You&39;ve got crabs" you GAIN a point If an opponent sees your signal and yells "You&39;ve got crabs" you LOSE a point The team with the most points wins the game This game is great for parties or weddings or long nautical voyages"
Price: 27.49

"Action Cats Card Game"
"Action Cats is a game for 3-6 players made up of a deck of 160 cards Each card has a photo of a cat and on the reverse side two halves of an outrageous story Players take turns being the "judge" while the rest are storytellers The judge draws a cat card from the top of the deck and gives the cat a name The rest of the players each build a story using the cards in their hand They tell the story to the judge embellishing all they want (that&39;s the fun part!) and the judge picks their favorite story as the winner! 3–6 Players 20–45 Min Playing Time Age 9"
Price: 18.99

"Ultra Pro Dragon Ball Super 65 Standard Deck Sleeves Set 3 V.2"
"Fight your opponent in style at your next gaming session with these official Dragon Ball Super Protector sleeves! Ultra PRO&39;s Deck Protector sleeves are designed to protect you trading card game cards from damage during game play They are sized to fit standard (Magic) size gaming cards and made with archival-safe polypropylene film Each pack contains 65 sleeves with high resolution and detailed printing Made by Ultra PRO in partnership with BANDAI CO LTD Official Dragon Ball Super Deck Protector sleeves Sized to fit standard sized gaming cards such as Dragon Ball Super Trading Card Game by Bandai Made with archival-safe polypropylene film Each pack contains 65 sleeves Sent wonderfully packaged this incredible Sleeves will be sent swiftly and before you know it it will be sitting proudly on your desk and receiving admiring comments from all your family friends and colleagues!"
Price: 5.99

"Ultra Pro Dragon Ball Super: Standard Deck 65 sleeves. Set 3 V.3"
"In partnership with BANDAI CO LTD we are excited to announce our Dragon Ball Super Gaming Accessories line Featuring gorgeous artwork based off of the iconic series fans of all ages can now add these new official accessories to their collection! Our Deck Protector sleeves are produced with archival-safe polypropylene materials and feature Ultra PRO&39;s hologram quality seal Sized 66mm X 91mm they are designed to store and protect standard sized gaming cards"
Price: 4.99

"Ultra Pro Dragon Ball Super: Standard Deck Sleeves Set 3 V.1 (65)"
"Fight your opponent in style at your next gaming session with these official Dragon Ball Super Protector sleeves featuring "Set 3 V1"! Ultra PRO&39;s Deck Protector sleeves are designed to protect you trading card game cards from damage during game play They are sized to fit standard (Magic) size gaming cards and made with archival-safe polypropylene film Each pack contains 65 sleeves with high resolution and detailed print Official Dragon Ball Super Deck Protector sleeves Features "Set 3 V1" artwork from the wildly popular anime series Sized to fit standard sized gaming cards such as Dragon Ball Super Trading Card Game by Bandai Made with archival-safe polypropylene film using proprietary ChromaFusion technology Each pack contains 65 sleeves"
Price: 4.99

"Dragon Ball Super CG: Starter Deck 13 - Clan Collusion"
"Each Starter contains a Unison Card exclusive to each deck!Blue Deck for energy control!!Green Deck for destructions!!Black Deck for drop control!!Details51 cards Play Manual Play Sheet5 types of cards are exclusive to this set"
Price: 11.49

"Gloom of Kilforth : Pimp My Gloom Expansion"
"Pimp My Gloom is the Upgrade Kit Expansion Pack for Gloom of Kilforth A Fantasy Quest Game This set of pimped out components will includeA bigger velvet bagMore Dice - 6 white 6 black20 Race Art Standees 10 of each gender plus 20 plastic stands4 Ancients standees plus 4 plastic stands25 replacement larger (tarot-sized 120mm x 70mm) Location cards4 Player Aid sheets"
Price: 26.49

"Power Grid Central Europe & Benelux Expansion Board Game"
"Game Description Two new maps for Power Grid This is an expansion pack so you will need the Power Grid game to play with it As with the original the board has a different map on each side Benelux on one side and Central Europe on the other Along with the maps are small rule changes to reflect the power culture in these two countries As the Benelux countries support ecological power players may have greater opportunities to acquire such power plants Also oil is more available and coal less available in these countries As Poland has large coal supplies coal will be much more plentiful then elsewhere in Central Europe However due to political stands taken by some countries players may be limited in their access to nuclear power The result is not just new maps but new ways to play this great game!"
Price: 14.49

"Star Wars Imperial Assault Greedo Villain Pack"
"As a bounty hunter on the Outer Rim Greedo has long needed to survive by his skills and his wits Though he has a reputation for being slow on the draw his price is cheap and perhaps best of all he’s expendable If you want a bounty hunter who can lead a group of hired guns in a desperate attack you should certainly consider the Greedo Villain Pack Costing only four points to include in your army Greedo might be just the bounty hunter you need to fill out your strike team Two new skirmish missions included in this pack bring your strike teams into a fortified hangar bay and a new three-card Agenda set invites you to hunt down Rebel operatives on Ord Mantell With the addition of new Deployment cards Item cards Agenda cards and Command cards the Greedo Villain Pack is essential for every mercenary"
Price: 12.49

"Scythe Board Game"
"It is a time of unrest in 1920s Europa The ashes from the first great war still darken the snow The capitalistic city-state known simply as “The Factory” which fueled the war with heavily armored mechs has closed its doors drawing the attention of several nearby countries Scythe is a 4X board game set in an alternate-history 1920s period It is a time of farming and war broken hearts and rusted gears innovation and valor In Scythe each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction&39;s stake in the land around the mysterious Factory Players conquer territory enlist new recruits reap resources gain villagers build structures and activate monstrous mechs Each player begins the game with different resources (power coins combat acumen and popularity) a different starting location and a hidden goal Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place) Scythe gives players almost complete control over their fate Other than each player’s individual hidden objective card the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands Each encounter card provides the player with several options allowing them to mitigate the luck of the draw through their selection Combat is also driven by choices not luck or randomness Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns While there is plenty of direct conflict for players who seek it there is no player elimination Every part of Scythe has an aspect of engine-building to it Players can upgrade actions to become more efficient build structures that improve their position on the map enlist new recruits to enhance character abilities activate mechs to deter opponents from invading and expand their borders to reap greater types and quantities of resources These engine-building aspects create a sense of momentum and progress throughout the game The order in which players improve their engine adds to the unique feel of each game even when playing one faction multiple times"
Price: 65.99

"Mansions Of Madness 2nd Edition Board Game"
"Mansions of Madness Second Edition is a fully cooperative board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign Explore the veiled and misty streets of Innsmouth and stumble through the haunted corridors of Arkham’s cursed mansions as you search for answers and respite Eight brave investigators stand ready to confront four scenarios of fear and mystery collecting weapons tools and information solving complex puzzles and fighting monsters insanity and death Open the door and step inside these hair-raising Mansions of Madness Second Edition It will take more than just survival to conquer the evils terrorizing this town   Key Selling Points   A fully cooperative Lovecraftian board game for one to five players Immersive companion app guides players step by step through each scenario Features four campaigns of varying length and difficulty Over 500 detailed components including 32 plastic figures Includes a conversion kit to integrate first edition game components"
Price: 74.49

"Barenpark Board Game"
"Up to two thousand pounds in weight and over ten feet tall the bear is considered the biggest and heaviest terrestrial carnivore in the world Of course there is not just "one bear"; on the contrary there are plenty of subspecies that differ from each other in various aspects For instance only the Kodiak bear (ursus arctos middendorffi) weighs about 2000 lbs The polar bear (ursus maritimus) weighs "only" 1100 lbs but gets much bigger than the Kodiak bear being as much as 11 ft tall!   Bärenpark takes you into the world of bears challenging you to build your own bear park Would you like another polar bear enclosure or rather a koala house? The park visitors are sure to get hungry on their tour through the park so build them places to eat! Whatever your choices are make sure you get the next building permit and use your land wisely! ( No koalas aren&39;t bears but they&39;re so cute we couldn&39;t leave them out of this game!)   In more detail each player in Bärenpark builds their own bear park attempting to make it as beautiful as they can while also using every square meter possible The park is created by combining polyomino tiles onto a grid with players scoring for animal houses outdoor areas completed construction and more The sooner you build it the better! Cover icons to get new tiles and park sections The game ends as soon as one player has finished expanding their park then players tally their points to see who has won   Players 2-4 Playing time 30-45 minutes Suitable for 8 years Game Components 28 Enclosures (7 for Gobi Brown Bears 7 for Pandas 7 for Polar Bears 7 for Koalas) 16 Park lots 16 Food kiosks 10 Restrooms 10 Playgrounds 16 Waterways 16 Bear Statues 12 Outside bear areas (3 for Gobi Brown Bears 3 for Pandas 3 for Polar Bears 3 for Koalas) 30 Building permits 1 Rulebook 1 Supply Board  "
Price: 22.37

"Viticulture: Essential Upgrade Pack Board Game"
"Viticulture is a worker-placement game set in the foothills of TuscanyThe Essential Upgrade Pack turns a second-edition copy of Viticulture into the Essential Edition The Tuscany expansions in this pack (Properties Mamas and Papas advanced and new visitors and Automa) were handpicked by famed designer Uwe Rosenberg"
Price: 10.99

"Rory's Story Cubes Actions MAX"
"Imagine telling stories that are dynamic interactive fun and randomly generated Imagine never being stuck for an idea again Rory’s Story Cubes Actions MAX is the creative story generator that encourages creativity develops social confidence enhances language development skills and creates connections and unique moments between people young and old alike Tell tales of dynamic deeds and add new actions to your active storytelling arsenal Great for complimenting your existing Story Cubes sets Housed in a robust presentation case Story Cubes MAX are perfect for telling stories in groups with friends and family Take them to school or to your next family gathering and discover the joy of telling stories with others"
Price: 19.49

"My Little Scythe Board Game"
"My Little Scythe is a competitive family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of PommeIn an effort to be the first to earn 4 trophies from 8 possible categories players take turns choosing to Move Seek or Make These actions will allow players to increase their friendship and pies power up their actions complete quests learn magic spells deliver gems and apples to Castle Everfree and perhaps even engage in a pie fight Some of My Little Scythe’s mechanisms are inspired by the bestselling game Scythe It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game) Featured Components Rulebooks for both multiplayer and solo play 14 miniatures ranging in size from 48 to 70mm 1 painting guide and 1 achievement sheet 5 custom dice 24 custom apples and 24 gems 140 other cards mats tokens tiles and boards 3-piece Game Trayz custom insert Players 1 - 6 45 minutes"
Price: 40.99

"Dungeons & Dragons Character Folio - Wizard"
"Dungeons & Dragons character folio wizard2 x 18 pocket pages to protect the trading cardsCan be filled with up to 36 standard cards 10 character sheetsIn the usual ultra pro quality Dungeons & Dragons character folio wizard For protecting your collectable cards Holds up to 36 cards and 10 character sheets"
Price: 9.99

"Gameception Board Game"
"Tired of having to choose what game to play? Why not play more than one at the same time? Sure those other games are great That’s why Gameception wants you to continue playing those while you play it It’s the game that plays all day From “The Singer” which says “If someone else sings a song” to “The Power Gamer” which says “If someone else tells a player what to do on their turn” Get someone to slip up and score your card! Draw a new card each time you score one and at the end of gameday tally all the cards you scored Winner is the one with the most cards 2 – 10 PLAYERS 5 – 50000 MINS 8 YEARS"
Price: 14.49

"Costa Ruana Board Game"
"In Costa Ruana you are a tribal chief Send your natives to nearby islands to get your hands on more pirate treasure than your rivals If you become Shaman your decisions affect events so your rivals will try to influence you by fair means or foul Your aim is to score the most points by having treasures in your hut and natives in your reserve at the end of the fifth round Treasures are the key Each round you collect one from each island on which your tribe has a majority (or a minority if other tribes are tied there) Cards let you move treasures place natives on islands bring them home or move them between islands In each round everyone plays one card face up in front of ANY player (including themselves) followed by another card face down (also in front of anyone) Lastly you may place one native on any played card — even a hidden card played by an opponent if you are very bold! — to copy its effect for yourself The background to each card is one of four colors but in each round only cards of two colors will be resolved affecting the players in front of whom they are played The Shaman determines these colors by turning over one of two condition cards If you are the Shaman use your power to best effect; otherwise try to outguess the others or influence the Shaman Remember the number of treasures in other players&39; huts and manage your natives carefully – a few points can make the difference! Scheming double-guessing and bluffing Welcome to Costa Ruana!"
Price: 11.99

"My Little Pony Tails of Equestria RPG Expansion Filly Sized Follies"
"Filly Sized Follies is the fifth adventure book in the Tails of Equestria line This book contains not one but THREE different stories to play through perfect for ponies ranging from levels 2-5 All around Equestria there are ponies in need and only you can help them! In this book you will find Three brand new adventure stories that can easily fit into any ongoing game or be played by themselves A range of challenges for fresh-faced characters through to experienced adventurers A whole host of new characters each with brand new original artwork! Stories that focus on helping other ponies Bring the Magic of Friendship to the table in stories inspired by problem’ episodes of the cartoon show Simple and easy to run stories that brand new GMs and players will love!"
Price: 12.99

"Super Punch Fighter Board Game"
"Super Punch Fighter is a game of arena battle and video-game powers for 1-6 players Choose a fighter grab their deck and start knocking your opponents off the stage Each knockout earns you a star and grabbing an achievement card earns you extra stars The first player to reach nine stars wins! In more detail each turn players can use any of the button cards in front of them to gain extra movement draw more cards perform extra attacks and block damage from opponents Every time you press a button you put a thumb token on that button card to show it&39;s been used You can press as many buttons as you like but you can remove tokens from at most four cards at the end of your turn Every other card with a thumb token still on it is then discarded so pick your buttons wisely! Aside from mashing buttons you can play cards from your hand by paying the button cost of the card Fighter cards are powerful and unique to your fighter You can play multiple fighter cards on your turn as long as you have the buttons to pay for them and if the last button on a fighter card matches the first button on the next card you play you need to put a thumb token on that button only once! Pick the best cards to string together for a super-powered hit! Super Punch Fighter includes a 1-2 co-operative mode called "Minion Rush" in which waves of minions try to overwhelm the board Total your stars at the end to determine your rank from lowly amateur to grand champion  Players 1-6 Playing time 45 mins Ages 14"
Price: 14.49

"Nemeton Board Game"
"Under a vile curse the forest is slowly dying A few druids last guardians of this green and endangered kingdom answer the call of the helpless animals Save the forest and become its protector! In Nemeton you have ten moons (ten turns) to explore the forest create new potions and summon the spirit of animals to earn as many reputation points as possible A player&39;s turn has four phases — night dawn day and dusk — then the next player takes their turn At night the druid summons the power of the moon to grow sacred plant essences in the forest The player adds a “Forest” tile to the existing forest on the “Moon” side Once the tile is placed the player checks if he can link it in a straight line with another “Forest” tile of the same type (river clearing rock or earth) in any direction The player then places the resources of a certain type on the activated tiles At dawn the player turns over the "Forest" tile he just placed on the "Day" side He can now discover a path leading to a sacred place an Oak a spring or a Nemeton If it’s the case the player picks the corresponding "Sacred place" tile in the reserve and adds it to the forest by connecting it to the tile he just added By day the player will move the druid to take the proper course of action depending on the "Forest" tiles on which he is walking gathering all the resources on a simple tile creating potions with those resources near a Nemeton or earning the trust of animals u2028 Exploring the forest isn’t easy When moving forward a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line However the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points If he wishes the druid can use a sacred plant the archangel plant to turn into a crow and to fly to any "Oak" tile on the board He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource find a shortcut etc) At dusk if the druid helped to heal the forest by successfully doing virtuous deeds he puts his token on the accomplished goal giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so Once his turn is over it‘s the turn of the next player until all players have laid down their 10 "Forest" tiles Then the players must count their reputation points Each potion gives the points indicated on the card The goals show the number of points given The animals give points depending on the different streaks Each triskel gives two points The player with the most reputation points wins the game  Players 2-4 Playing time 75 mins Ages 12"
Price: 43.99

"Cortex Challenge Kids"
"Cortex Challenge is the exciting new brain-busting card game by Esdevium Games which uses the same fast-paced approach to family fun popularised by Dobble and Jungle Speed! Cortex Challenge tests up to six players’ memory cognition and sensory perception It even includes texture cards that are used during ‘Touch Challenges’ where players must guess what they are feeling adding a unique element that is often neglected in games Players’ brain powers are stretched to the max as they race to be the first to match symbols correctly remember all objects on a card or find the route out of mazes amongst many other tests! Winning challenges allows players to add pieces to their brain puzzle which they must complete before their opponents in order to win the game Cortex Challenge is sure to tax the mental abilities of players both young and old!"
Price: 13.49