AW Insurance Products ExcitingAds :: Exciting Ads

Shop All Kahm Products

Sitemap

 
"Marvel HeroClix: Captain Marvel Movie Gravity Feed"
"Count down to the release of Marvel&39;s Captain Marvel movie or play out the conflict from the big screen on the tabletop with the Marvel HeroClix Captain Marvel Movie Gravity Feed featuring 12 different figures from Marvel&39;s Captain Marvel movie! This 24-count gravity feed features the Kree Skrulls and heroes of Earth like Carol Danvers caught up in their struggle! This gravity feed will feature long-time MCU favorites like Nick Fury Phil Coulson and several newcomers too! With an impulse-friendly price point single-figure foil packs are a great purchase for new or experienced players! Rarity Breakdown 9 Common Figures 11 Rare Figures 2 Chase Figures"
Price: 65.49


"Big Book of Sci Fi Battle Mats Board Game"
"Open the book instantly create the encounter area even if you weren&39;t expecting an encounter there! The First open and Roll Sci-Fi Books to be published this unique products mean the GM’s & players of Sci-Fi RPG’s can now enjoy all the benefits that the Big Book of Battle Mats bring to Fantasy RPG players! Designed to keep your game rolling even in the tightest of table spaces Loke BattleMats range of Battle Mat Books offer unique flexibility Books lay 100 flat to double the map size or can be used one page at a time for smaller encounters or where space is tight thanks to the wire bound spine This book features many modular designs which can line up across multiple books for a really epic adventure!! Handy and portable A4 format (Approx 8x12 inch pages) 60 (A4) wipe clean Battle mat pages for RPG encounters Sci Fi themed 1-inch Grid or Hex throughout – designed for use with miniatures Complimentary maps on opposing pages creating the option of larger maps 360-degree wire bound spine for lay 100 flat format – robust and designed for durability & flexibility Designs ranging from starscapes space stations asteroid fields alien planets ruined space ships and more"
Price: 23.99


"Return to Freeport: An Adventure Series for the Pathfinder RPG Board Game"
"Go back to the city that started it all! Return to Freeport is a new adventure set in and around Chris Pramas&39;s classic City of Adventure that mixes fantasy pirates and Lovecraftian horror with nonstop danger and potential rewards Player characters begin at 1st level and progress all the way to 11th as they seek to cure an ancient curse track down slaver gangs face off against the forces of the nation of Mazin and uncover who is behind the long line of threats to Freeport itself Compatible with the Pathfinder Roleplaying Game Return to Freeport is the perfect companion to the Freeport The City of Adventure setting book!"
Price: 25.99


"Doodle Doo Board Game"
"Can you make it out of the animal maze? Place your pen on the game board cover your eyes with a mask and draw! You can keep going until someone squeezes the fart cushion to let you know that you drew over the lines The first player to reach the end of the maze wins! Ages 6-99 Players 2-4 Playing time 20 mins"
Price: 10.04


"Star Wars X-Wing: Separatist Alliance Maneuver Dial Upgrade Kit Board Game"
"Proudly declare your independence from the Republic with the Separatist Alliance Maneuver Dial Upgrade Kit! The three upgraded plastic protectors found in this kit proudly declare your allegiance to the Separatist Alliance while enhancing the aesthetic look of your squadron As you secretly plot your maneuvers each round these kits house a ship’s dial within a secure plastic housing Additionally the kits include a space on the back to insert dial ID tokens found in expansion packs making it easy to differentiate between your ships in the middle of a game "
Price: 8.99


"The Expanse Board Game: Doors and Corners Expansion"
"The Expanse Boardgame Doors and Corners expansion contains five new modules — Leaders New Tech Resource Tokens Protomolecule and Variable Setup — that add an engaging element to the strategy and gameplay as players compete for dominance in the world of The Expanse You can use any number of modules in any combination in conjunction with the base game In more detail leaders go with fleets and can add influence when they move with a fleet New tech allows variety and surprise in what powers are available because when a tech is earned you have three random choices for that tech Resource tokens can be spent in several ways including helping to pay CP costs adding up to 4 AP to a card moving up the initiative track and earning bonus points for having the most at final scoring Protomolecule adds a new scoring opportunity Variable set-up allows fleets and influence to be placed anywhere at the start of the game"
Price: 19.99


"Obscurio Board Game"
"The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks! The Grimoire guides his team towards the exit using images on which he points at certain details In cooperation the other players have to find it as quick as possible while avoiding to pick the wrong cards However a member of the team is a Traitor looking to lead the other players astray A wide variety of Traps are on your way to the exit of the Library making player communication harder! Obscurio is a family game an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team Supported by rich contents Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the Traitor Communicate efficiently and avoid the illusions on your way to escape the Sorcerer’s Library!  Players 2-8 Playing time 40 mins Ages 10"
Price: 29.62


"Wacky Races: The Board Game"
"Wacky Races The Board Game puts players in the "driver&39;s seat" with control of their favorite drivers from the cartoon series including The Slag Brothers The Gruesome Twosome Penelope Pitstop Peter Perfect and more each with their own car equipped with special abilities They compete against each other as well as the game-controlled mustachioed Dick Dastardly and his wheezy pup Muttley Races are simple yet strategic as players place cards indicating the terrain tiles to which their racer will move with the last card played indicating where Dastardly and Muttley will end up However it wouldn&39;t be wacky without a little trouble standing in the way Racers need to dodge or negate traps set by Dastardly as he attempts to stay ahead of the pack Racers can choose between single races lasting 10-15 minutes or the Championship mode which offers unique rulesets changing from race-to-race before a winner is named Wacky Races The Board Game will be released in both a regular and a deluxe edition with the deluxe edition including pre-painted miniatures while the regular edition will have one-color miniatures  Players 2-6 Playing time 10-15 mins"
Price: 44.24


"Pirate Tricks Board Game"
"The Landor Syndicate a pirate alliance in an area of space controlled by the Lunar Orion Order needs a new leader The outgoing Supreme Admiral is looking for his replacement Players take on the role of rival captains recruiting crews capturing rival pirates and collecting treasure Pirate Tricks is a trick-taking game for 3 to 5 players with a unique scoring system The game is played over three hands Each hand has different scoring goals Once the scoring cards are revealed the players are dealt five cards Then players each bid on another 7 cards to complete their hands As the players bid for cards they will look to gain certain cards that will boost their scores While taking tricks the players will need to be mindful of the different factions of pirates as some will score higher than others or may be worth negative points At the end of the hand the players will collect treasure based on how well they matched the treasure scoring card During some hands the players will want to get as many tricks as possible other hands they will want to have few to no tricks or they may have to match a predicted number of tricks taken Play continues for three hands New scoring cards are revealed before each hand After three hands whichever player has gathered the most treasure will be proclaimed the next Supreme Admiral of the Landor Syndicate"
Price: 8.09


"A Song Of Ice and Fire: Night's Watch Sworn Brothers Expansion Board Game"
"In the far North the Brotherhood of the Night’s watch keep an eye on any terrors that would assault Westeros They are the unwanted The lower sons the criminals the bastard the Outcasts But in the Night’s watch they find a place and a purpose Outfitted with rugged warm armour and massive swords they fight against wildings and any other horrors with stoicism born of hard training The sworn brothers unit box forms the core Force for the Night’s watch in the a song of ice and fire tabletop miniatures game Their strong armour deflects blows and their training keeps them from running off easily On the offensive side of the scales their prowess with the ideal sword is second to none dealing critical strikes and sundering even the toughest enemy armour Meanwhile the watch Captain attachment lets the unit have two vows assigned to the unit at a time"
Price: 34.99


"Trivial Pursuit Stranger Things Back To The 80's Board Game"
"How well do you know the 80s? Head back to a great decade in history and challenge friends with questions about the wild wacky totally tubular 1980s and all things Stranger Things! This edition of the Trivial Pursuit game features 1500 trivia questions from 6 categories Movies; TV; Music; Famous People and Events; Trends Tech and Fun; and Stranger Things The party game also includes Portal Spaces; land on one and you have to flip a section of the board over and send all players to the Upside Down where you can lose wedges The first player to collect 6 wedges wins For fans of the Netflix original series and those looking for a lighthearted and entertaining board game for game nights get-togethers and parties The Back to the 80s edition of the Trivial Pursuit game makes a great choice  Recommended 14 Years 2 - 4 Players"
Price: 21.11


"Century - A New World Board Game"
"Century A New World is the third and final installment of the Century series from designer Emerson Matsuuchi Century A New World sends players to the Americas at the dawn of the 16th century Braving the wilderness players are forced to explore new lands trade with local inhabitants journal their findings and huntgather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist! Century A New World may be combined with Century Spice Road or Century Eastern Wonders or both for all new mixable games Players 2-4 Playing time 30-45 mins Ages 8"
Price: 25.61


"Helios Expanse Board Game"
"A game of Helios Expanse places you in control of an interstellar civilization competing for galactic supremacy against its rivals You colonize habitable planets research technologies and build a military with which to wage war The civilization that colonizes the most planets emerges victorious and rules the galaxy Helios Expanse was inspired by a vision to develop a board game that provided a 4X play experience in under sixty minutes and the play experience was crafted to be as satisfying for the traditional 4X gamer as it is for the casual gamer This vision drove a specific set of design goals that would serve as the foundation for the game design First and foremost the game was created around the goal of being teachable in less than five minutes This specific goal drove a streamlined decision tree resulting in simple but tactical player choices turn to turn An emphasis was placed on player interaction to preserve the game play tension typically associated with a 4X play experience Ultimately this combination of foundational design goals (along with a few others) led to an actionmovement programming game mechanism that created just the right amount of tension turn-to-turn At its core Helios Expanse is a highly interactive game with simple but tactical decisions and cohesive working mechanisms"
Price: 17.66


"Exit: Catacombs of Horror Board Game"
"Gloomy crypts lie under the city of Paris The catacombs swallow light secrets and – apparently – also people After the mysterious disappearance of a friend in the catacombs you and your team embark on a search into the catacombs Making your way through the puzzling underground labyrinth in search of answers what will you uncover in the depths? Will you be able to find your friend in time and escape this cavernous world of darkness? This double-sized EXiT game is presented in two separate parts Difficulty Level 35 of 5"
Price: 24.74


"Exit: House of Riddles Board Game"
"Never wanting to turn down an unsolved mystery you and your fellow detectives find yourselves at an abandoned house Suddenly you hear screams and see that the entrance has shut behind you Now you have no choice Will you be able to crack the case and find your way out of the house? Difficulty Level 2 of 5"
Price: 14.99


"Exit: The Haunted Roller Coaster Board Game"
"Dark corridors terrifying shrieks bone-chilling monsters – sounds like a lot of fun right? At least that’s what you thought when you decided to take a ride on the haunted roller coaster at the amusement park But suddenly you are stuck in a really freaky place The ride’s gates are locked tight in front of and behind you You stumble upon a strange riddle… Can you summon up all your courage to solve the riddles and escape the haunted roller coaster? Difficulty Level 2 of 5"
Price: 17.74


"Magnificent Flying Machines Board Game"
"This game takes inspiration from the great air races of circa 1908 to 1913 which took place in the pioneering era of air travel These air races galvanized interest across the world and encouraged by generous prizes by newspapers and other sponsors attracted international entries Air travel was risky and most unreliable Often only a small number of the entrants would make it to the finish line Will one of your pilots manage to face up to the challenge? But watch out In this era of gentlemanly behavior and stiff upper lips there are a few cads and bounders who will cheat to win In Magnificent Flying Machines the player who ends the game with the most victory points wins These can be earned in various ways including being the first to land successfully on a certain terrain tile landing on the middle airfield transporting cargo or passengers or performing trick maneuvers Simply being the first to cross the finishing line is unlikely to be enough on its own to secure a victory The winner will be the player who picks a strategy that best matches the abilities of the pilot and features of the flying machine they are using The game is played in a series of rounds A round begins with the first player taking a turn Each player takes their turn in order clockwise around the table During a turn a player has two action phases available There are three types of action phase to choose from These are the takeoff phase (which may also include refueling repairing and scavenging spare parts) the flying phase (which may also include gaining altitude and performing trick maneuvers) and the landing phase (which may also include refueling) In addition whenever a flying machine lands on a terrain tile any passengers that wish to will disembark and any cargo intended for that terrain type is unloaded It may also take on available equipment cargo and passengers if space is available to do so Players progress in the game by passing a series of takeoff flying and landing tests To determine the difficulty of a particular test first look at the number of symbols for that test shown on the terrain tile that the flying machine is on Simply add the number of symbols shown on the terrain tile to the number of symbols on the relevant weather tile If a player needs to take a test first check to see the total number of relevant symbols shown on the flying machine dashboard This is the number of dice that may be rolled when attempting to obtain a sufficient number of symbols to pass the test If the player does not roll enough symbols they may then choose to make use of special equipment use spare parts or play trick and boost cards to obtain additional symbols in order to pass the test If a player is unable to obtain a sufficient number of symbols to pass the test then a failure occurs If the dice rolled include a catastrophic failure symbol then a catastrophic failure occurs The effects of such a failure vary depending on the test being taken"
Price: 31.99


"Batwoman: Batman Miniature Board Game"
"The latest addition to the Bat-Family Batwoman is a formidable presence on the streets of Gotham combining aerial combat skills nerves of steel and powerful team-up combos This new blister pack contains one finely detailed Batwoman (Kathy Kane) miniature one Character Card and one Equipment Card Content  1 Detailed ready to paint & assemble resin miniature 1 Plastic Base 1 Character Card 1 Equipment Card"
Price: 15.99


"Bob Ross: Happy Little Accidents Board Game"
""We don&39;t make mistakesjust happy little accidents" Bob Ross Happy Little Accidents is the game in which your mistakes become your masterpieces! Celebrate your creativity in this positive party game inspired by the wisdom of legendary painter Bob Ross You will surprise yourself by transforming abstract shapes and squiggles into charming pieces of art Then share your clever doodles and award points to other players for their inspired creations  Players 3-6 Playing time 15 mins Ages 10"
Price: 23.91


"Carpool Karaoke Board Game"
"Elevate game night a few octaves or impress your ride share driver with a new kind of party game! Using your favourite music streaming service take turns completing challenge cards Choose from three different categories GUESS IT - Trivia about popular artists and guests of the Carpool Karaoke show! SING IT - Name or sing part of a song that describes a life event or sing a song under special conditions! FINISH IT - Start singing and then complete the next line of lyrics when the music goes off! Will your friends love your performance? They vote YES or NO Earn the most YES votes and be declared the Carpool Karaoke champion! Elevate the fun a few octaves with an unforgettable game of musical mayhem! Grab your phone warm up your voice and challenge your friends in Carpool Karaoke duels! Sing along using your favourite app music streaming service or during karaoke night! From the hit series The Late Late Show with James Corden For 3 Players 30 minutes play time Ages 12 and up"
Price: 15.92


"Stranger Things Dungeons & Dragons Starter Set Board Game"
"The Stranger Things Dungeons & Dragons Starter Set contains everything players need to embark on a Stranger Things adventure including the essential rules of the roleplaying game It&39;s a great way for new as well as seasoned Dungeon & Dragons players to experience the D&D adventure Stranger Things character Mike Wheeler has created for his friends Pick your character -- will you be Will the Wise or Dustin the Dwarf? Get your fireballs ready as you investigate the mysterious castle and battle the ferocious Demogorgon Prepare for just about anything because the game just got stranger Includes  Stranger Things Adventure Book Rulebook 5 Stranger Things character sheets 6 dice Demogorgon figure Paintable Demogorgon figure"
Price: 31.49


"Bargain Quest: Chaotic Goods Board Game"
"Bargain Quest Chaotic Goods introduces thirteen new heroes and nine new employees to Bargain Quest with you replacing all the duplicate heroes from the base game when you use this expansion Players 2-6 Playing time 30-60 mins Ages 8"
Price: 7.52


"TIME Stories Revolution: A Midsummer Night Board Game"
"TIME Stories Revolution A Midsummer Night is a standalone scenario in the "blue cycle" of TIME Stories Players 2-4Playing time 90 minsAges 14"
Price: 25.99


"TIME Stories Revolution: The Hadal Project Board Game"
"In TIME Stories Revolution The Hadal Project a standalone scenario in the "blue cycle" of TIME Stories you and your fellow agents journey to the year 2099 You&39;re not sure what to expect — but it seems that underwater adventure might play a role   This scenario was originally released as a print-and-play project by Kevin and Melissa Delp from Tantrum House under the name "Submerged Atlantis"   Players 2-4 Playing time 90 mins Ages 14  "
Price: 23.99


"TIME Stories Revolution Experience Expansion Board Game"
"TSR-Experience (TSRE) is a box with mysterious content that aims to enrich your immersion and your involvement in the main narrative arc that encompasses each scenario I think that only TS enthusiasts have already taken the time to read mission returns on the SpaceCowboys website a sort of debriefing with your BOB instructor summarizing the mission accomplished in more detail while preparing you for the next one Because TS scenarios do not have an imposed order you can discover pieces of the main story in a timeline that belongs to you "Experience" aims to embed and enrich the content of this blue cycle You can discover more details about the environment where you live or customize your agents This last point leaves me pensive Can one envisage a system of progression of the heroes in the form of experience of cosmetics as in the video games or then in a narrative frame retracing multiple choice paths like a book of which you are the hero ?The SpaceCowboys&39; thinking around this "Experience" box is to allow players to appropriate the adventure of Time Travelers as they see fit If you are inspired and attracted to the theme of a particular scenario you can dive as usual discover its secrets and mysteries experience a thrilling adventure and tidy the box The unique use remains within the reach of those who feel closer to the theme of a scenario than the history of the game With "Experience" it is rather the players eager to deepen their knowledge of the Lore of TS its characters history in the stories which are targeted The best part of all this is that the box "Experience" seems to be able to adapt to our progress when we decide to use it regardless of the order of the scenarios already played or the one from which we go get it Players 2-4 Playing time 60-180 mins Ages 10"
Price: 16.99


"Inis: Seasons of Inis Board Game"
"Inis welcomes a fifth player in the Seasons of Inis expansion! Discover new gameplay with the seasons wheel bringing new modalities of victory! Explore the six new territories and lead your troops from the harbors to the island! This expansion offers new action cards Go back to the adventure warrior and may the gods be on your side!  Players 2-5 Playing time 90 mins Ages 14"
Price: 34.99


"Hellboy: Dice Booster"
"These extra dice are really useful in Hellboy The Board Game if you’re playing with multiple agents!   1 Hellboy Dice Booster Set contains   13 Additional dice for the Hellboy board game"
Price: 13.99


"Hellboy: Counter Upgrade Set"
"This set includes Points of Interest and 3D counters to enhance your games of Hellboy The Board game Contains 4 Target Priority Busts 9 Transparent Orange Flame Markers 1 Impending Doom Token 1 Information Gathered Token 8 Investigation Tokens 10 Points of Interest Please Note One Hellboy Counter Upgrade Set supplied Miniatures supplied unpainted and some assembly may be required"
Price: 14.49


"Labyrinth The Board Game: Fireys! Expansion"
"The Fireys! expansion for Jim Henson’s Labyrinth – The Board Game continues your collection of creatures from the movie including an alternative Jareth miniature and gives you optional rules to make use of the Fireys in your games of Labyrinth! Players 1-5 Playing time 90 mins  "
Price: 24.74


"Men In Black: Undercover Board Game"
"Aliens exist! But what will you do with that knowledge? In Men In Black Undercover you play as a member of three different groups with three very different goals The Men In Black are a secret organization who supervise alien activity on Earth and work to keep their existence hidden from the general population Meanwhile members of the Shadow Government are doing everything in their power to capture aliens and weaponize them Lastly there are the Conspiracy Theorists who are working toward proving the existence of aliens to the world Which side will come out on top? That&39;s where you come in! Join a team and influence the aliens to join your cause but make sure you aren&39;t too obvious with your goals After all you&39;ll need to stay undercover to win  Players 3-6 Playing time 30 mins Ages 12"
Price: 15.49