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"Star Wars X-Wing 2nd Edition TIE/sf Fighter"
"Development of the TIE&115;f fighter required &83;ienar-Jaemu&115; Fleet &83;y&115;tem&115; to pioneer new energy-cell technology to power the advanced &115;y&115;tem&115; demanded by the Fir&115;t Order &83;pecial Force&115;"
Price: 17.49

"Star Wars X-Wing 2nd Edition: TIE/D Defender"
"A Galactic Empire ship expansion for Star Wars X-WingMake your Imperial squadrons even deadlier with a TIED DefenderChoose from five pilots ready to defend the Empire at all costsFour upgrade cards invite you to outfit your TIED with additional systems missiles and cannonsIncludes two Quick Build cards that provide exciting combinations of pilots and upgrades"
Price: 19.99

"Ultra Pro Pikachu 2019 PRO-Binder"
"Pikachu 9-pocket PRO-Binder with printed cover Archival safe pages Side loading pocket design to prevent cards from easily falling out Holds 360 Cards in Ultra Pro Deck Protector sleeves Additional pages cannot be added"
Price: 21.49

"Pathfinder Deep Cuts Unpainted Miniatures (W5) - Gnome Male Bard"
"These highly detailed miniatures are pre-primed with Acrylicos Vallejo primer This pack includes a low-level and high-level miniature of the same character Little to no assembly requiredPrimed and ready to paintSome miniatures include translucent partsContents2 Gnome Male Bards2 Bases"
Price: 7.99

"WizKids Unpainted Miniatures (W3) - Pillars"
"Dungeons &38; Dragons Nolzur's Marvelous Miniatures come with highly-detailed figures pre-primed with Acrylicos Vallejo primer and includes deep cuts for easier painting The packaging of each different set will display the minis in a visible format"
Price: 7.99

"World Shapers Card Game"
"Outwit your opponent&115; to gather re&115;ource&115; from the four element&115; &8212; air earth fire and water &8212; in order to invigorate your world building power and create the grande&115;t of grand world&115;!World &83;haper&115; i&115; a card drafting game in which 1&8211;4 player&115; compete for elemental &115;ource material&115; in order to create and &115;hape new world&115;! Over the cour&115;e of ju&115;t a few round&115; you mu&115;t carefully draft the nece&115;&115;ary card&115; outwit your opponent&115; and take advantage of powerful &115;ynergie&115; Utilize power cry&115;tal&115; to enhance previou&115;ly collected card&115; Each turn you mu&115;t choo&115;e one card from tho&115;e available to you and either add it to your collection exchange it for a different card from the common pool or di&115;card the card to gain a power cry&115;tal At the end of the final round play&115; &115;core their card&115; by adding the creation point&115; provided by each card in their collection"
Price: 10.99

"RuneQuest RPG Roleplaying in Glorantha: Gamemaster Screen Pack"
"The RuneQue&115;t Gamema&115;ter &83;creen Pack i&115; an e&115;&115;ential play aid for RuneQue&115;t Roleplaying in Glorantha gamema&115;ter&115; packed with u&115;eful reference&115; and material&115; to launch any new campaign or add to an exi&115;ting one The gamema&115;ter &115;creen it&115;elf i&115; a land&115;cape full-color four-panel cardboard &115;creen 34 inche&115; wide and 85 inche&115; tall with a gorgeou&115; illu&115;tration of the famed God&115; Wall facing the player&115; and all manner of important reference&115; and &115;ummarie&115; of key rule&115; on the gamema&115;ter&115; &115;ide Included with the &115;creen i&115; a full-color 128-page Adventure&115; Book The fir&115;t half of thi&115; book i&115; a de&115;cription of the Colymar tribal land&115; led by Queen Leika Black&115;pear detailing the fortre&115;&115; city of Clearwine and it&115; important denizen&115; Nearby i&115; Apple Lane a &115;mall village be&115;et with huge problem&115; It&115; re&115;ident&115; and &115;urrounding&115; are de&115;cribed in detail making it a perfect location for gamema&115;ter&115; to ba&115;e RuneQue&115;t campaign&115; in e&115;tabli&115;hing the adventurer&115; in a renowned yet manageable hamlet with ample opportunity for great adventure"
Price: 25.99

"Dungeons & Dragons (DDN): Ghosts of Saltmarsh"
"Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons &38; Dragons This adventure book combines some of the most popular classic adventures from the first edition of Dungeons &38; Dragons including the classic U series plus some of the best nautical adventures from the history of Dungeon Magazine Sinister Secret of Saltmarsh Danger at Dunwater Salvage Operation Isle of the Abbey The Final Enemy Tammeraut's Fate The Styes - Ghosts of Salt Marsh includes a variety of seafaring adventures enough to take characters from level 1 to level 12 This supplement introduces the port town of Saltmarsh the perfect starting point for a nautical campaign Each adventure can be played individually inserted into your ongoing game or combined into a single epic nautical campaign Dungeon Masters will find rules for ships and sea travel deck plans for various vessels an appendix with rules for new and classic monsters and much more Dungeons &38; Dragons is the world's greatest roleplaying game Created in 1974 D&38;D transformed gaming culture by blending traditional fantasy with miniatures and wargaming"
Price: 39.49

"5th Edition Adventures: S1 - Lure Of Delusion RPG"
"Upon the edge of the world beneath the eaves of the Darkenfold forest lie the Elkhorn Deeps Here where men eke out a living in the shadows of the forest lies the small burg of Lead Hill With stone walls and stout towers Lead Hill is a sanctuary of sorts But walls and towers do not keep all creatures out nor children in Thus begins the sad tale of two missing children taken by the forest and carted off to what doom none will say Enter the Elkhorn Deeps to rescue the missing children! But be wary for things are not always as they seem and where allies and enemies work in tandem great dangers often dwell"
Price: 8.49

"Mount Rushmore Game"
"Mount Rushmore is a game of quick wit and keen eye Visit Mount Rushmore an iconic American monument and test your perception and speed!Each turn a Search card will be revealed All players will look for a Monument card that matches the face-up Search card The player who first discovered the correct Monument card wins the current round and gets to keep the Search card Each Search card is worth 1 point Be the first to score 3 points to win!Mount Rushmore can be played at different difficulty levels For a lighter more family-friendly game we recommend the Basic Game setup For a more challenging experience you may try the Advanced Game instead For a full mind-bending experience of Mount Rushmore you may set up an Expert Game Players 2-10Playing time 10-20 minsAges 8"
Price: 9.99

"Blue Rose Shadowtide Novel"
"When two envoy&115; from the &83;overeign&8217;&115; Fine&115;t di&115;appear on a critical mi&115;&115;ion an unlikely band of allie&115; led by &83;oot a rhy-crow with dark and &115;ecret power are brought together to combat a hidden threat A&115; portent&115; bloom acro&115;&115; the &115;muggler&8217;&115; den known a&115; &83;erpent&8217;&115; Haven the&115;e &115;trange agent&115; quickly find them&115;elve&115; te&115;ted by the machination&115; of a cult dedicated to darke&115;t &83;hadow Grieving afraid and un&115;ure who to tru&115;t or where to turn they mu&115;t rely on one another and their er&115;twhile allie&115; in hope&115; of re&115;cuing the envoy&115; and foiling a terrible plot &83;ucce&115;&115; will bring no great reward but failure i&115; unimaginable Can they overcome their &115;u&115;picion and fear to fulfill their mi&115;&115;ion or will they too fall to &83;hadow?"
Price: 8.99

"Fast Forward - Fortune A Fable Game"
"The three reels are spinning tension is rising Is this a new high score? It's not about the money but rather you try to score more points than all the other players But high numbers are not enough in FORTUNE as you also need the right bonus points for the victory FORTUNE is a game for players prepared to take risks while chasing the next high score You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing The Fast Forward series uses the Fable Game system introduced in Fabled Fruit With the presorted deck of cards you will discover all cards and rules as you play It will take 10-15 games of FORTUNE before your group has explored the entire system It can then be reset and played again by the same or different groups!FORTUNE is the fourth and completely different game in the Fast Forward series!"
Price: 8.49

"Savage Worlds - Flash Gordon RPG: GM Screen"
"Tri-fold GM Screen plus a 32-page adventure Journey to the Center of Mongo Journey to the Center of Mongo is an epic serial for The Savage World of Flash GordonTM presented in six thrilling chapters! Your heroes travel into an uncharted realm the Subworld of Mongo home of Wandu the crystalline kingdom of the mysterious mole-men CHALLENGE these strange subterranean dwellers! CONFRONT ravenous rock-eating tunnel gators! COMBAT Ming s soldiers for control of a massive white sapphire mine! While this campaign is designed to be run end-to-end there are a few places where you can insert your own side-jaunts within this strange unexplored realm This product requires the Flash GordonTM RPG and Savage Worlds core rules to play"
Price: 10.99

"Beyond Wing It: The Game of Extreme Storytelling Expansion"
"Wing It Beyond feature&115; 3 theme&115; &83;pace! Travel! and the Apocalyp&115;e! Like the original Wing It Wing It Beyond i&115; i&115; like Apple&115; to Apple&115; meet&115; Once Upon a Time with a do&115;e of Comedy Central mixed in In each round a rotating judge pre&115;ent&115; the player&115; with the &115;ame challenging &83;ituation and each player tell&115; a &115;tory about how they&8217;ll e&115;cape that &83;ituation u&115;ing exactly 3 Re&115;ource&115; in their hand of 5 unu&115;ual Re&115;ource&115; Player&115; take turn&115; acting a&115; judge awarding the &115;ituation card to the player with the be&115;t &115;tory in each round In the expan&115;ion player&115; al&115;o may u&115;e &115;pecial &83;urpri&115;e card&115; (di&115;gui&115;ed a&115; Re&115;ource card&115;) to introduce new way&115; to play a given round thereby making the &115;torie&115; even more ridiculou&115; The winner i&115; the player with the mo&115;t &115;ituation card&115; at the end but the real fun i&115; in the &115;torie&115;!"
Price: 22.99

"White Night, Black Stars, Dim Carcosa Playmat"
"Whether you are laying out card&115; for a favorite cardgame or &115;taking out your table territory for an RPG do it in &115;tyle with a unique playmat It mea&115;ure&115; 24 inche&115; by 14 inche&115; and i&115; a fabric &115;urface with a durable rubber backing"
Price: 18.99

"Reptar Rampage: Nickelodeon's Splat Attack! Expansion"
"Ju&115;t when you thought it wa&115; &115;afe to return to the cafeteria Reptar cra&115;he&115; the party! In Reptar Rampage an expan&115;ion to Nickelodeon &83;plat Attack! Reptar join&115; the food-fight fray a&115; an uncontrollable bea&115;t of de&115;truction! Attempt to defeat Reptar by teaming up and &115;platting him with food but be careful! Every &115;ucce&115;&115;ful &115;plat cau&115;e&115; Reptar to rampage &115;tomping acro&115;&115; the board! If you get &115;tomped on then Reptar eat&115; your point&115;! The player with the mo&115;t point&115; at the end of the game win&115;!Nickelodeon &83;plat Attack! required to play thi&115; expan&115;ion - Fir&115;t Expan&115;ion to the Nickelodeon &83;plat Attack! Mini&115; Game- Team Up to Take Down the Rampaging Reptar!- Include&115; 1 Ginormou&115; 100mm Reptar Miniature!CONTENT&83;- 1 Ginormou&115; Reptar Miniature- 1 Character &83;heet- 1 Rulebook"
Price: 9.99

"Skylands Board Game"
"The people of the Skylands live high above the earth in mystical floating islands The grandiose cities on these islands are powered by magical energy from a rare crystal In the tile-laying game Skylands you are tasked with building part of the Skylands kingdom Go exploring for new areas of wood stone and most importantly crystalline as you seek to build the grandest part of the Kingdom On their turn a player selects one of four actions Explore Harvest Build or Collect Energy All players get to take the action but the player who selected it gets an extra bonus A player cannot select the same action two turns in a row The actions allow players to select tiles and place them in their tableau building out their landscape of Skylands forest and quarries Completing these geographic features allows them to harvest resources collect crystals and build special buildings The game continues until one player fills their tableau or all the tiles have been placed Players receive points for their special buildings materials and points earned during the game and the player with the most points wins Skylands includes special buildings for beginner intermediate and advanced play as well as a campaign mode and three small expansions (Queenies) for more complexity Players 2-4Playing time 30-45 minsAges 8"
Price: 27.99

"Starfinder Adventure Path: The Blind City (Dawn of Flame 4 of 6)"
"Trapped in the DarkWhen the heroes seek an expert to translate an ancient eldritch tablet a sinister cult strikes from out of the shadows intent on destroying the relic and all who know of its existence After facing off against these zealots and deciphering the tablet the heroes learn of another deep-sun locale called Ezorod-and the evil elder entity that has focused its attention there The heroes quickly discover that the tablet is both a map and a key to Ezorod allowing them to enter and explore this weird and lightless oubliette There they will encounter ghastly creatures and uncover sophisticated technology that could advance sun-diving by light-years But even if the PCs manage to escape the deadly solar dungeon they'll be forced to wonder about the malevolent being they have unleashed upon the galaxy-even as they receive a mysterious message heralding a future confrontation!This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes&8226; &8220;The Blind City&8221; a Starfinder adventure for 7th-level characters by Ron Lundeen &8226; A peek into several cults of the galaxy along with a cult hunter character theme by Lyz Liddell &8226; A catalog of strange gear from across known space including bizarre artifacts by Leo Glass &8226; An archive of fiery threats-some of which burn both the body and the soul-from cruel dimensional shamblers to the mischievous magmins by David Gregoire Violet Hargrave and Ron Lundeen &8226; Deck plans and statistics for an efreeti warship and a survey of a world in the Vast that shines its own light into the void both by Ron Lundeen"
Price: 12.49

"Starfinder Adventure Path: Escape from the Prison Moon (Against the Aeon Throne 2 of 3)"
"Deputized by the interstellar police force called the Stewards for freeing a colony from Azlanti occupation the heroes journey to the Azlanti Star Empire to rescue their captive friend from a well-guarded prison moon After visiting an outlaw space station nearby the heroes stage a daring breakout and clash against the penal colony&8217;s commandant But the experimental starship drive is still at large and the heroes must track it down to prevent the Azlanti from making it operational! &8220;Escape from the Prison Moon&8221; is a Starfinder Roleplaying Game adventure for four 3rd-level characters The adventure continues the Against the Aeon Throne Adventure Path a 3-part monthly campaign in which players visit and explore some of the worlds of the sinister Azlanti Star Empire It also includes an overview of the expansionist Azlanti Star Empire an article exploring various aliens races under the Azlanti Star Empire&8217;s jurisdiction and a selection of new monsters from alien worlds Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules a host of exciting new monsters and alien races a new planet to explore and starship to pilot and more!"
Price: 10.99

"Pathfinder RPG: Occult Adventures Pocket Edition"
"There is an unseen world all around you On the streets and in the halls of power in your dreams and across the bizarre planes of the multiverse there are those who walk among us like giants among ants twisting reality to their wills in their search for ancient knowledge Now pull back the curtain of the mundane world and learn the secrets of these occult masters&8213;if you dare!Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era Pathfinder RPG Occult Adventures includes&8226; Six new occult base classes&8213;the energy-shaping kineticist the spirit-calling medium the deceptive mesmerist the mind-bending psychic the uncanny occultist and the phantom-binding spiritualist &8226; Archetypes for all of the new classes as well as a broad selection of strange and mysterious archetypes and class options for existing characters &8226; New feats to flesh out your occult character plus a whole new way to use existing skills to become a master of faith healing hypnotism psychometry and more!&8226; More than 100 spells using the all-new psychic magic system plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage or defend yourself from mental threats with tower of iron will!&8226; Rules and advice to help you steep your game in the occult from chakras and deadly mindscapes to possession psychic duels and the Esoteric Planes &8226; A wide variety of new magic items such as the eerie spirit mirror and the peculiar tin cap plus new cursed items and powerful artifacts &8226; and much much more!"
Price: 9.99

"Frostgrave: The Wizard's Conclave"
"Wizards tend to be secretive and solitary rarely sharing their knowledge and associating with only a select few apprentices followers and henchmen It is rare that they spend time in the company of other spellcasters and rarer still that they work together Now however something is about to take place that has not occurred since the great days of Felstad &8211; a gathering of wizards"
Price: 12.99

"Dragon Shield: Matte Petrol Xi (Comes With 2 Coins) Playmat"
"Each Limited Edition playmat features Black rubber non-skid back with stitched and rounded edges Stable triangular carrying case Limited Edition collectible coin Measures 610x350x2mm (24?x13 34?x 332?) Coins come in Gold (rare) Silver (uncommon) and Bronze (common) and are perfect for determining order of play Combine your coin with the notches on your playmat case to easily keep track of your life total Each coin bears a secret that will reveal more about the world of Arcania can you figure out the hidden meaning?"
Price: 16.49

"Dragon Shield - Botan (Matte Night Blue) Limited Edition Playmat"
"Each Limited Edition playmat features Black rubber non-skid back with stitched and rounded edges Stable triangular carrying case Limited Edition collectible coin Measures 610x350x2mm (24?x13 34?x 332?) Coins come in Gold (rare) Silver (uncommon) and Bronze (common) and are perfect for determining order of play Combine your coin with the notches on your playmat case to easily keep track of your life total Each coin bears a secret that will reveal more about the world of Arcania can you figure out the hidden meaning?"
Price: 16.49

"Dragon Shield - Rubis Playmat"
"Each Limited Edition playmat features Black rubber non-skid back with stitched and rounded edges Stable triangular carrying case Limited Edition collectible coin Measures 610x350x2mmCoins come in Gold (rare) Silver (uncommon) and Bronze (common) and are perfect for determining order of play Combine your coin with the notches on your playmat case to easily keep track of your life total Each coin bears a secret that will reveal more about the world of Arcania can you figure out the hidden meaning?"
Price: 16.49

"Moon Bots Board Game"
"The grand annual Moon Bot&115; tournament i&115; gearing up to &115;tart The mo&115;t gifted &115;cienti&115;t&115; in the galaxy are gathering on the Moon to face off again&115;t one another Youll have to &115;tep up your ingenuity becau&115;e in thi&115; competition you can only u&115;e &115;alvaged part&115; to build your fighter robot U&115;e your energy wi&115;ely and rain down blow&115; on your opponent&115; to win thi&115; mercile&115;&115; mechanical battle!"
Price: 16.99

"Million Dollars But 80's Expansion Pack"
"Million Dollar&115; But&8230; The Game 80&8217;&115; Expan&115;ion Pack come&115; with 100 new card&115; to either play &115;tandalone or combine with your core game to expand the fun Thi&115; totally radical expan&115;ion pack ha&115; 80&8217;&115;-ta&115;tic &115;cenario&115; for like a totally bitchin time!Hey buuuudy check out the gnarly deet&115;75 new gold rule card&115;25 new black trigger card&115;1 game rule&115; card for &115;tandalone play"
Price: 11.49

"Sins RPG GM Screen"
"Hide the true horror&115; of the apocalyp&115;e from your player&115; with thi&115; &115;turdy four-panel Game Ma&115;ter&8217;&115; &83;creen The &115;creen&115; orientation allow&115; the Game Ma&115;ter to ea&115;ily &115;ee beyond the &115;creen and reach over even a&115; it keep&115; die roll&115; and note&115; hidden from player&115; Provide&115; an at-a-glance reference for the mo&115;t relevant and often u&115;ed in-game information equipping Game Ma&115;ter&115; of all &115;kill level&115; with e&115;&115;ential &115;upport n excellent re&115;ource for new and exi&115;ting Game Ma&115;ter&115; to facilitate in&115;pired adventure&115; and an engaging play experience"
Price: 13.49

"Dixie: Bull Run Deck"
"Gather your armies and fight over 3 positions Cards represent infantry or cavalry regiments or artillery batteries The uniform colors and styles are the uniforms that the regiments actually wore (according to the designers) You also have cards representing the participating generals terrain and the ever present special events Each collectable Bull Run deck contains 30 USA and 30 CSA cards selected randomly from the 200 different cards that accurately portray every general regiment artillery unit and significant terrain at Bull Run Please note - You will receive 2 decks of 30 cards (60 cards in total)"
Price: 7.99

"Eagles: Waterloo Deck"
"Recreate the climactic Waterloo campaign with Eagles Waterloo edition Eagles is a fast-paced fun and historically accurate simulation of Napoleon&39;s final campaign Each Eagles Waterloo deck contains 60 cards the cards are selected from the 300 different cards that accurately portray every general regiment battery and significant terrain present at the Waterloo campaign Each Eagles card has been printed in three versions Gold Silver and Bronze Gold cards are rare silver cards uncommon and bronze cards are common but each version of the card will has the same game effect This will allow gamers to obtain a complete set easily while collectors can hunt for a Silver or Gold series  Please note - you will receive a deck of 60 cards"
Price: 11.49

"Caravan Board Game"
"1300 AD We&115;tern Africa &8212; the de&115;ire for good&115; &115;uch a&115; ivory in Europe drive&115; the development of many trade route&115; here with caravan&115; of camel&115; delivering good&115; acro&115;&115; the de&115;ert land&115;cape In Caravan player&115; mu&115;t u&115;e their camel&115; to deliver good&115; where they are wanted Each player &115;tart&115; with five camel&115; in their color (or &115;ix in an introductory game) and the game board i&115; &115;eeded with eight good&115; on the &115;pace&115; numbered 1-8 with demand marker&115; placed on the good&115; at &115;pace&115; 1 2 7 and 8 The fir&115;t player in the game take&115; one action the &115;econd player two and &115;o on until &115;omeone take&115; four action&115; after which each player can take up to four action&115; on their turn Action&115; arePlace or move an unladen camel of your color into an empty &115;pace 1 actionPlace or move an unladen camel of your color into an occupied &115;pace 2 action&115;Pick up a good and place it on the camel in that &115;pace 1 action; if any demand marker&115; are on thi&115; &115;pace you keep them Move a good along a chain of your camel&115; ending with it on top of one of your unladen camel&115; 1 action&83;teal a good from on top of an opponent'&115; laden camel placing it under one of your camel&115; in the &115;ame &115;pace 1 action and a theft marker; if you have no theft marker&115; you can't do thi&115; If you move a good to a camel located in the city that want&115; that good (a&115; indicated by color) then you remove that good from the board and keep it A&115; &115;oon a&115; four good&115; have been picked up (not nece&115;&115;arily delivered) pau&115;e the game and place a demand marker on each good &115;till on the board; in addition refill the empty numbered &115;pot&115; with a good from the bag Once the final four good&115; have been drawn from the bag the game end&115; immediately following the next delivery Player&115; &115;core point&115; ba&115;ed upon what they've collected Rare good&115; (of which there are three each of four type&115;) are worth 6 point&115; each; common good&115; (nine each of four type&115;) are worth 3 point&115; each; and each demand marker i&115; worth 1 point Whoever &115;core&115; the mo&115;t win&115; Player&115; 2-4Playing time 45 min&115;Age&115; 12"
Price: 33.99