AW Loans Products ExcitingAds :: Exciting Ads

Purchase SpoofCard

Sitemap

 
"Jetpack Joyride Board Game"
"Jetpack Joyride is a real-time competitive puzzle game adapted from the mobile game of the same name! Players need to fly their way through a lab using a stolen jetpack over a series of three rounds During each round1) Players receive four new lab cards 2) All players in real-time and at the same time grab tiles from the common pool and lay them to trace their way through their lab 3) Points are scored through mission cards or by collecting coins!4) The first player to reach the end of their lab triggers the end of the round 5) Scores are totaled and written down for the round 6) Players starting from the one with the lowest score pick a permanent gadget out of a river of four 7) A new round begins!Whoever has the most points at the end of the third round wins!Players 1-4Playing time 20 minsAges 8"
Price: 24.99

"The Cthulhu Hack RPG Mother's Love"
"Number of pages 76 The Cthulhu Hack RPG Mother's Love"
Price: 16.49

"Sierra West Board Game"
"In the late 1840s thousands of pioneers headed out West to seek wealth and opportunity Many of these brave souls traveled by wagon over the Sierra Nevada mountain range into what would soon become the Golden State of California In the game Sierra West you are an expedition leader who must guide a party of rough-and-ready pioneers &8211; employing a clever mix of strategy and tactics with each step Sierra West comes with four sets of special cards and parts each of which can be combined with the game&8217;s basic components to create a unique mode of play During setup the players choose a mode then build a mountain of overlapping cards with the corresponding deck Each mode adds new thematic content alternate paths to victory and interesting twists on the core mechanisms"
Price: 45.99

"Battletech Technical Readout Clan Invasion"
"On 27 September 3048 the ComStar Explorer Corps JumpShip Outbound Lightstumbled onto the Clan Homeworlds setting in motion a massive invasion of the Inner Sphere by the Clans At first sweeping all before them with their advanced technologies the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce With the clock ticking the Inner Spheres elite took the battle directly to the Clan Homeworlds There the destruction of Clan Smoke Jaguar and the defeat of the Clans in the Great Refusal ended the invasion In their absence political machinations continued across the Inner Sphere As the victorious forces returned home the mighty Federated Commonwealth tore itself apart in a titanic Civil War spanning a thousand light years as Houses Davion and Steiner pitted brother against sister These large-scale conflicts accelerated technical advancements as a new generation of BattleMechs and weapons appeared on a hundred worlds of conflict Technical Readout Clan Invasion builds on Technical Readout Succession Warswith Mechs previously found in Technical Readout 3050 Upgrade Technical Readout 3055 Upgrade Technical Readout 3058 Upgrade Technical Readout 3060 and Technical Readout 3067 This volume features some of the most common Mechs from the Clan Invasion and Civil War Eras each illustrated in detail and accompanied by a description of its history capabilities and game stats along with their most famous pilots"
Price: 25.99

"Transformers Trading Card Game Blaster vs Soundwave Deck"
"Take command of BLASTER or SOUNDWAVE along with their arsenal of Mini-Cassette characters and compete for victory!Each BLASTER VS SOUNDWAVE deck includes2 Large Foil TRANSFORMERS Character Cards6 Small Foil TRANSFORMERS Mini-Cassette Character Cards2 Ready-to-Play Decks of 40 Battle CardsDamage CountersRules Insert"
Price: 29.49

"Thieves Den Board Game"
"In Thieves Den set in the world of 10 Minute Heist The Wizard&8217;s Tower the players are master thieves who send their hirelings out into the city to nab the choicest treasures then sell those ill-gotten gains to the underworld fences to increase the master thief&8217;s reputation Certain treasures can also be bartered to Alazar the wizard for special powers Thieves Den is played over three rounds In each round each player drafts three location cards as potential targets for their thieving All of these locations are public knowledge and in the next phase the players take turns sending their minions to the locations to score the loot You can send your thieves to any of the locations but if you send them to another player&8217;s location that player may also get a prize sometimes extra treasure sometimes more thieves During this phase players can also send thieves to carry special assortments of treasures to one of the fences gaining that player reputation points Bonus reputation points can also be earned by building relationships with specific fences After three rounds the player with the highest reputation is the new crime lord of the town"
Price: 29.49

"Incubation Caard Game"
"On the snow-capped peaks of the highest mountains an incredible discovery has been made Dragons! In Incubation players become caretakers for Dragon Eggs acquiring the necessary resources to encourage baby Dragons to break free from their shells!Through careful collection of Fire Water and Coins and a willingness to push their luck players will hatch Eggs complete Objectives and prove they&8217;re the best Dragon wranglers around!2-5 playersAges 830 minute play timeContents2 Dice36 Dragon Egg cards5 Incubator boardsGame boardSpinner Plastic fastener45 Gold pieces60 Tokens (FireWater)"
Price: 31.49

"The Artemis Project Board Game"
"Europa Jupiter&8217;s moon Deep beneath the crust the oceans are teeming with alien sea life Shellfish plants corals arthropods even strange fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas Volcanism is rampant warming the mineral-rich waters and creating excellent conditions for energy-harvesting The largest cavern close to the surface is known as The Pocket This is where the initial teams of Stabilizers built their first outposts with the intent to establish long-term communities capable of surviving indefinitely Aqua-farming is well established; food and other sundries are efficiently gathered The Pocket has many deposits of minerals and crystals that can be mined and processed to create strong and versatile construction materials locally Colonists arrive at the Doorstep at regular intervals when the Threshold is opened The arrivals are of four general types Pioneers (who are tasked with exploring the changing surface of the moon and the labyrinth of seas beneath) Engineers (who develop and operate the machinery and structures needed to run the colonies) Marines (who defend the colonies from hostile sea life unwanted intruders and other colonies) and Stewards (overseers responsible for strategy and negotiation) Colony development mostly occurs beneath the ice; this is where all of the moons resources are concentrated so this is where the effort is best spent To keep close to the surface most colony structures are built clinging onto the underside of the ice crust Surface structures will be built only once an undersea outpost is well established and beginning to thrive In addition to construction and resource-gathering colonies spend a lot of effort on exploring this new environment The volcanic action and mineral-heavy waters make long-range scanning unreliable so physical exploration is required to plumb the depths As the Pocket is explored and expanded the established colonies have been making some unusual discoveries beneath the ice Deep in the trenches artifacts of non-human origin are starting to be found The dark seas hide many secrets Squads of mercenaries occasionally appear on the surface and beneath the sea penetrating the Threshold somehow to carry out an unknown mission on the moon These aspects are worrisome but cant distract the colonies from their main goals It is still early in the Artemis project A foothold on life here has been gained but it will take tenacious effort from the competing colonies to reach the point where Europa is truly viable as a home The Artemis Project is a dice (dis)placement and engine building game that has you fighting the planet as well as the other players Roll your dice and place them tactically to thwart the other colonists Harvest energy and minerals Bid for buildings Work together to go on Expeditions to earn rewards Train workers Will your efforts be enough to survive?"
Price: 50.99

"Future Card Buddyfight: Ace Ultimate Booster Cross Vol. 2 BanG Dream! Girls Band Party! PICO Booster Box"
"The Future Card Buddyfight Ace Ultimate Booster Cross Vol 2 BanG Dream! Girls Band Party!PICO set includes 91 different cards (5 ER 6 SP 20 SR 6 RRR 12 RR 18 R 24 U Each box contains 10 packs with 7 cards per pack Each box contains one of five different promo packs that include a Buddyfight promo a Weiss Schwarz promo and a Mobile Game promo BanG Dream! Girls Band Party PICO is a moving girls band comedy with lots of laughter and tears as we join the cute Girls Band Party characters on their adventures at the hidden jem of a Live House CIRCLE Look for signed voice character cards - Aimi (Kasumi Toyama) Sae Otsuka (Tae Hanazono) Rimi Nishimoto (Rimi Ushigome) Ayaka Ohashi (Saya Yambuki) and Ayasa Ito (Arisa Ichigaya) This set introduces the Flag card which allows players to have to a total size of 5 on the field with an additional card on the left and right"
Price: 25.99

"The Villagers"
"The Villagers is a mafia or werewolf type of social deduction party game played by two teams The Plague Doctor team and the Villager team The game requires a Moderator who runs the game The Villagers has 23 different roles and is set during the time of the Bubonic Plague In The Villagers youre either with the Plague Doctor team or the Villager team The Plague Doctors will try to infect a new Villager each night while the Villagers try to deduce who in their midst are Plague Doctors in hiding The Plague Doctors are posing as Villagers too so who do you trust? Exile a new player each day but beware as new infections plague your village each night"
Price: 14.99

"Race for the Chinese Zodiac Board Game"
"Legend has it that a long time ago mankind was ignorant to the extent of not knowing how to count or tell the years apart The ever-benevolent Jade Emperor wanted to help mankind out From there the idea of a twelve-year cycle and the naming of each year in the cycle after an animal was born But how should the Jade Emperor choose twelve animals from among so many animals in the living world while remaining impartial? To resolve this equitably the Jade Emperor decided to hold a race involving all animals on his birthday The first twelve animals to cross the river and reach the Heavenly Palace will have a year named after them in the order of how they finished the race The race became known as The Great Race and the twelve-year cycle was named the Chinese Zodiac Race for the Chinese Zodiac is a board game that recreates The Great Race Each player has a hand of eight action cards (numbered 1-8) as well as energy cards of different values and karma tokens Each player selects one animal token and takes the corresponding animal card which grants the player advantages during the race All players place their animal token on the start space of the racetrack Players assemble the dual-layered and double-sided action wheel that's used to determine the effectiveness of each action and place it in the center of the table On a turn all players select an action card and an energy card from their hand then they reveal these cards simultaneously If the action card selected is one value lower than the player's previously played action card the player must spend one karma token; if two or more values lower they must spend two karma tokens Players then resolve all played actions based on the orientation of the wheel ideally gaining movement new energy cards and karma Everyone places their played cards face up in front of themselves then rotate the wheel clockwise by one space and start a new turn The first animal to complete the race earns the coveted right of having the first year of the Chinese Zodiac named after it!Players 3-5Playing time 40-70 minsAges 8"
Price: 35.99

"Hanabi Deluxe II Card Game"
"Hanabi &8212; named for the Japanese word for fireworks &8212; is a co-operative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order (In Japanese hanabi is written as &33457;&28779;; these are the ideograms flower and fire respectively)The card deck consists of five different colors of cards numbered 1&8211;5 in each color For each color the players try to place a row in the correct order from 1&8211;5 Sounds easy right? Well not quite as in this game you hold your cards so that they're visible only to other players To assist other players in playing a card you must give them hints regarding the numbers or the colors of their cards Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards Hanabi Deluxe II is similar to the Hanabi Deluxe edition first released in 2013 which features the same gameplay as the original game but with the cards being replaced by Mah Jhong-style tiles Hanabi Deluxe II includes six unique tiles that comprise the Master Artisan expansion Players 2-5Playing time 25 minsAges 8"
Price: 58.99

"Merlin's Beast Hunt Board Game"
"Most know of the tournaments of knights hosted by Arthur but only a few know of Merlin's Beast Hunt tournament!In the tournament held on a remote isle mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts As one of the competing mages you use your share of eighty custom dice as seeds to hold semi-transparent cards that represent fences of bamboo lightning thorns and water Use these fences to capture magical beasts chimeras unicorns basilisks and centaurs The magician who has the most points for capturing beasts and building fences wins the tournament and becomes the Champion of Magic thanks to Merlin's Beast Hunt!Players 2-4Playing time 45 minsAges 14"
Price: 42.99

"Pathfinder RPG Flip-Mat The Fall of Plaguestone"
"Bring your Fall of Plaguestone adventures to life on your tabletop with this double-sided full-color Flip-Mat featuring key encounter locations from the premiere Pathfinder Second Edition adventure on either side! Both sides depict the enormous hillside lair of an evil alchemist complete with quarters for her servants numerous laboratories pens to hold test subjects and a cavernous lair! Don't waste your time sketching when you could be playing With Pathfinder Flip-Mat The Fall of Plaguestone you'll be ready to introduce the new Pathfinder RPG in style!Flip-Mat The Fall of Plaguestone measures 24 x 30 unfolded and 8 x 10 folded A Flip-Mat's coated surface can handle any dry erase wet erase or even permanent marker Usable by experienced GMs and novices alike Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!On tabletops across the world the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?"
Price: 14.49

"Wings of Glory Rumpler C.IV (Luftstreitkräfte 8256) Board Game Miniature"
"The Rumpler CIV was a fine example of the basic two&8211;seater reconnaissance airplane in WW1 with easy handling and particularly good high&8211;altitude performance For this purpose a camera lens hole was cut in the fuselage under the observer&8217;s position The airplane was also fitted to carry 100kg220lbs of light bombs on the wings giving it a wide range of missions Released in early 1917 its usefulness meant the airplane was still in the front&8211;line use at the end of the war both on the Western Front and the Middle East About 1150 were built by war&8217;s end This Rumpler CIV model includes special cards so the players can include &8220;rookie&8221; crew members in their scenarios to expand the game options Contents1144 scale modelFlight stand with game stats4 altitude standsAirplane cardManeuver and special cards"
Price: 19.99

"Ultra Pro Dragon Ball Super Playmat V1 - Kefla"
"Harness the true power of a Super Saiyan with this official Dragon Ball Super playmat! Made with a premium fabric top to prevent damage to cards during game play for tabletop gamers With dimensions of approximately 24 X 13-12 this playmat is also the perfect decorative over sized mouse pad for computer and laptop workstations Non-slip rubber backing lets the playmat lay flat and prevents it from shifting during use Perfect for use with the Dragon Ball Super Trading Card Game Produced by Ultra PRO in partnership with BANDAI CO LTD This playmat comes with a bonus premium playmat tube Measures approximately 24 wide by 135 tallSoft fabric top protects your gaming cards during tabletop game playAlso perfect as an over sized mouse pad for your computer and laptop workstation"
Price: 22.99

"The Masterclass Codex: 16 New Character Classes For Your Fifth Edition Campaign"
"This compilation of the books A TOUCH OF CLASS and A TOUCH MORE CLASS contains 16 full character classes for your 5E games! These new classes are fully detailed with exciting class-themed abilities! Each of these classes also contains a range of subclasses to further customize them Play as the brilliant savant the black-powder gunfighter or travel with exotic animal companions as the monster tamer! Harness the power of your environment as the geomancer or create wondrous inventions as the tinkerer!This book containsA TOUCH OF CLASS (REVISED) The original book has been revised and updated and includes the alchemist cardcaster diabolist feywalker morph noble and occultist A TOUCH MORE CLASS This new book contains the bloodweaver fatebender gemini geomancer gunfighter lodestar monster tamer savant and tinkerer"
Price: 31.49

"Weiss Schwarz TCG BanG Dream! Girls Band Party! Vol. 2 Booster Box (20 Packs)"
"WSE Booster Pack BanG Dream! Girls Band Party! Vol 2 - full box of 20 packsOur band's live show continues in Wei&223; Schwarz!Adorned with new outfits all members of Poppin' Party Afterglow PastelPalettes Roselia and Hello Happy World! from BanG Dream! Girls Band Party! gather once again on the Wei&223; Schwarz stage!SIGN CARDSEvery pack you purchase has a chance to contain a Sign card!Voice Cast Sign card of ALL band members! (75 types)Character Sign cards of all members (50 types)LOTS OF SHINY CARDS TO COLLECT!This booster pack features 145 types of shiny cards!Each booster pack has a chance to obtain a Voice Cast sign card or Character sign card!There is also a chance to obtain a super lucky band-specific pack with Character sign cards hot stamped in gold or in the band&8217;s signature color!Product SpecificationsTotal 100 types of cards 145 types (Parallel)8 cards per pack 20 packs per displaySpecial Items!!!Box Topper 1 of 5 exclusive PR cards in every display box!Neo-standard Deck ConstructionThe cards in the Booster Pack may be used together with cards with card number beginning with&12300;BD&12301;!l"
Price: 78.99

"The Menace Among Us Card Game"
"A thrilling semi-cooperative game of intrigue and survival in deep space Adrift and powerless your crippled vessel is bleeding oxygen You must work together to restore power before the air runs outbut hidden among you as loyal friends and crewmembers are imposters who continue to sabotage the ship Their only goal is to avoid detection and kill the crew by force or by asphyxiation Can you identify them in time and eliminate the threat? Or will succomb to The Menace Among Us?A 40 to 60 minute asymmetrical card game for 4-8 players which features shuffle-building creating a unique personal deck based on your Agenda and choice of Character A hidden agenda game that is far more focused on how well you play vs the meta-game of how well you roleplay your innocenceRetail Demo script and Demo Games available Contents297 Cards16 Character cards10 Agenda cardsGameboard and tokensPunchout Voting Pistol"
Price: 35.99

"Q-Workshop Classic Runic Purple & White 7 Dice Set"
"Q-Workshop Classic Runic Purple &38; White 7 Dice Set"
Price: 9.49

"Rune Game"
"Rune is a fast-paced card game where you'll try to summon Zemilio from another world Only the one who will collect the most mana from the rune stones will be able to complete the ritual On their turns players place cards from their hand to link runes of the same type A card has to be placed on top of part of at least one other card in game and has to follow at least one of the following rules1) Place runes on top of the same color runes 2) Runes have to match adjacent runes Once placed a card a player can draw is another card or place a rune master on top of a rune to control it and all the runes of the same colour adjacent to each other Once all players have placed all their rune masters the game ends and players receive points for each rune controlled by their Rune Masters Players 2Playing time 5-15 minsAges 7"
Price: 12.99

"Pathfinder RPG Second Edition - Critical Fumble Card Deck"
"The dice can be cruel and a critical fumble can spell doom for even the hardiest adventurer But automatically failing to attack a target to resist the effects of a magical curse or overcome the symptoms of a ravenous disease isn't much fun Instead you can add memorable flavor and additional mechanical effects to such critical fumbles raising rich stories from the ashes of poor luck With more than 200 unique misfortunes the Pathfinder Critical Fumble Deck is sure to add a new sense of danger to the Second Edition of the Pathfinder Roleplaying Game!Pathfinder Critical Fumble Deck P2 Game edition by Paizo Staff"
Price: 13.99

"Pathfinder RPG Second Edition Adventure Path: Fires of the Haunted City (Age of Ashes 4 of 6)"
"The Age of Ashes Adventure Path continues! The Scarlet Triad has turned their attention to a ruined dwarven city where they seek an alliance with sinister gray dwarves and a powerful dragon The heroes use their ring of portals to travel to this distant region where they must earn the trust of several dwarven guilds before the Scarlet Triad can array their forces and bring about a fiery doom of slavery and undeath to an entire city!Age of Ashes is the first Adventure Path using the brand new rules for the Pathfinder RPG This fourth adventure is for 12th-level characters and also includes a gazetteer of the dwarven city of Kovlar a discussion of the evil dwarven god of toil&8213;Droskar and a wealth of new rules options for player characters to discover along with more than half a dozen new monsters!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world&8217;s oldest fantasy RPG"
Price: 22.49

"Starfinder Pawns: Dawn of Flame Pawn Collection"
"The characters villains and starships of the Dawn of Flame Adventure Path come alive on your tabletop with this collection of more than 100 creature and starship pawns designed for use with the Starfinder Roleplaying Game or any tabletop science fantasy RPG Printed on sturdy cardstock each of these double-sided pawns slots into a size-appropriate plastic base from the Starfinder Pawns Base Assortment making them easy to mix with traditional metal or plastic miniatures With dozens of distinct images the Starfinder Dawn of Flame Pawn Collection depicts the enemies and allies from all six adventures of the Dawn of Flame Adventure Path"
Price: 23.99

"Pathfinder RPG Second Edition - Lost Omens Character Guide"
"Countless peoples populate the lands of the Age of Lost Omens fighting for their collective pride a greater cause or simply to eke out survival in an untamed and magical world The Pathfinder Lost Omens Character Guide dives into the myriad cultures and organizations you can encounter or join in your journey breathing life into both your character and the many allies and enemies you re bound to meet along the way This must-have guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game the regimented and warlike hobgoblin the plant-like leshy and the inquisitive lizardfolk provides 10 new heritages for the game s core ancestries offers nearly 100 new ancestry feats and presents 10 new archetypes to allow characters of any class to participate in the world s most notable organizations from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!"
Price: 30.49

"Nothing Personal: Family Business Board Game Expansion"
"The Family Business Expansion includes the gangster influence and casino cards from the original expansions (Young Turks Associates and Power &38; Influence) These cards have been updated to better fit the Revised Edition but are still backwards compatible with the original edition Players 3-5Playing time 60-120 minsAges 8"
Price: 29.49

"Pacific Rim Extinction Wave 1 Expansion - Saber Athena"
"The hyper agile Mark-6 Jaeger Saber Athena leaps into action! Equipped with mechrobatic J-Tech upgrades and fusing Twin Plasma Swords Saber Athena takes the fight to the enemy This product is an expansion which requires the Pacific Rim Extinction Starter Set in order to play Contents1 Saber Athena Jaeger model1 Saber Athena Conn-Pod6 x Saber Athena Action Cards3 x Jaeger Pilot Cards3 x Jager Upgrade Cards1 Charge Counter1 Ammo Counter"
Price: 24.49

"Pacific Rim Extinction Wave 1 Expansion - Hakuja"
"The sinister warrior Obsidian Fury is unleashed! Bristling with weapons this titanic mech is able to overpower and brutally destroy almost any Jaeger in the PPDC fleet Can anything stop this menace?This product is an expansion which requires the Pacific Rim Extinction Starter Set in order to play Contents1 Hakuja Kaiju model1 Hakuja Kaiju Signature6 x Hakuja Action Cards3 x Hakuja Mutation Cards1 Rage Counter1 Kaiju Blue Counter"
Price: 24.99

"Vast: The Mysterious Manor - Haunted Hallways Expansion"
"In Vast one to five players take on a unique role with different abilities and goals Play as the Paladin the murderous Skeletons the dreaded Spider the bewitching Warlock or the Manor itself Paladin &8211; Discover shrines and master new powers in your hunt for the Spider Skeleton - Command your squad and pursue the Paladin from the shadows Spider - Drink blood and hatch eggs to terrify your foes and escape the manor Manor - Complete rituals place walls and summon poltergeists to seal the intruders inside Warlock - Avoid the others and syphon their power Dominate figures to keep them forever ContentsCards counters and faction boards featuring hand-drawn illustrations by Kyle Ferrin Fifteen hand sculpted miniatures A beautiful mounted game board A rules reference and robust walkthrough so you can start playing in minutes!DetailsPlayers 1 - 5Ages 10Playtime 60 - 120 Min"
Price: 36.49

"Nautilion Board Game"
"Nautilion is a dice game in the Oniverse series!Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths You must get to the Abyss lair of the Darkhouse before the Phantom Submarine (his henchman) reaches your homeland the Happy Isles but to defeat the Darkhouse not only must you be faster than the Phantom Submarine you must also assemble the submarine's crew along the way Each turn you roll three dice and give one to each of these figures the Nautilion the Phantom Submarine and the Darkhouse The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction The crew token on which your Nautilion ends its move joins your submarine the one the Phantom Submarine reaches is lost!Only four copies exist of each of the nine different tokens so you have to decide carefully which die you need and which you can leave to your enemies (The Darkhouse doesn't move but inflicts damage to you each time he gets a die with a high value) To win you need to reach the Abyss with a full crew of nine different tokens Five expansions are included with the game adding new crew members powers treacheries and challenges Players 1-2Playing time 15-30 minsAges 10"
Price: 21.49