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"Dungeons & Dragons Storm Kings Thunder"
"This 256-page adventure for characters level 1 – 11 provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story including rune magic items a new treasure option for characters Giants have emerged from their strongholds to threaten civilization as never before Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever Fire giants are press-ganging the smallfolk into the desert while frost giant longships have been pillaging along the Sword Coast Even the elusive cloud giants have been witnessed their wondrous floating cities appearing above Waterdeep and Baldur’s Gate Where is the storm giant King Hekaton who is tasked with keeping order among the giants? The humans dwarves elves and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic the giants’ weapon against their ancient enemy the dragons The only way the people of Faerun can restore order is to use the giants’ own power against them"
Price: 40.49

"Wings Of Glory Messerschmitt Bf.109 K-4 (1. / JG 77) Board Game"
"he Messerschmitt Bf109 was one of the first truly modern fighters of WW2 Originally conceived as an interceptor the Bf109 fulfilled multiple roles as bomber escort fighter-bomber ground–attack aircraft and reconnaissance aircraft The final production version of the Bf109 was the K series or “Kurfürst” Externally similar to the G series it had a large number of internal and aerodynamic changes that improved its effectiveness and remedied existing flaws which kept it competitive against rival fighters Messerschmitt Bf109 K–4 (1JG77) Jagdgeschwader 77 used the last version of Bf109 to fight in the Reichsverteidigung (defense of the Reich) during the last days of WW2 to slow the inevitable German defeat"
Price: 12.99

"Wings Of Glory Yokosuka D4Y1 Kokutai 601 Board Game"
"he Yokosuka D4Y Suisei nicknamed “Judy” by the Allies was a capable dive bomber serving the Imperial Japanese Navy Inspired to the German He118 the D4Y design was lighter stronger more advanced in its structure and aerodynamics and this airplane was used in all of the most famous battles of the Pacific The D4Y was very fast greatly appreciated quality for a dive–bomber but some reliability problems with the engine slowed its use The D4Y was also used with success as a reconnaissance aircraft and for kamikaze missions Yokosuka D4Y3 Suisei (Kokutai 601) Kokutai 601 fought aggressively in the Battles for the Philippines the largest carrier–to–carrier battle in WW2 and a turning point of the war"
Price: 9.49

"Star Wars Imperial Assault Lando Calrissian Ally Pack"
"As the Baron Administrator of Cloud City Lando Calrissian has access to considerable resources and influence Despite his recent rise to respectability Lando is still a smuggler a gambler and an outlaw at heart and he now chooses to exercise his influence in the aid of the Rebel Alliance by helping their operatives elude the Imperial Security Bureau agents  Your Imperial Assault campaigns can certainly benefit from having a charismatic scoundrel like Lando Calrissian by your side A new campaign side mission introduced in this figure pack invites you to investigate missing shipments of supplies and help Lando root out corruption but no matter where you employ the help of Lando Calrissian his resourceful nature and cheerful disregard for the rules are certainly useful assets to your heroes  Skirmish games can also reap the benefits of Lando Calrissian’s support An entirely new skirmish map invites you to travel to a Lothal Safehouse where you’ll struggle to recover artifacts or hidden shipments of weapons before your opponent You may also take advantage of new Command cards like Tough Luck Any figure can play this Command card after your opponent rerolls a die in order to remove that die instead! Between Tough Luck and the other cards in this Ally Pack Lando Calrissian’s unconventional tactics can quickly turn a battle in your favor  Ages 14 Playing time 60-120 minutesPlayers 2-5"
Price: 13.99

"Gipf Board Game"
"GIPF is a strategic game for two players based on a classic concept In turns players introduce one piece into play until achieving four-in a-row Players then remove their row and capture any of their opponent&39;s pieces which extend that row This principle of capturing pieces creates each time again completely changed situations on the board The purpose is to form successive rows of at least four pieces until the opponent has no piece left to bring into play  GIPF is not only the name of a game but of a project as well This project concerns a group of games and extra pieces that will follow step by step Each game of the project will be playable either separately or by means of extra pieces in combination with GIPF It concerns a system that makes winning or losing GIPF-related games a strategic factor of the game GIPF itself  Ages 9 Playing time 30-60 minutesPlayers 2"
Price: 26.99

"Fantasy AGE Game Masters Kit Board Game"
"The Fantasy AGE Game Master&39;s Kit is a key accessory for your Adventure Game Engine campaign It features a three-panel hardback screen with all the essential game info you need at the table It also includes 4 quick reference cards that put the stunts and actions at your fingertips and a combat tracker that you can write on with wet or dry erase markers The Game Master&39;s Kit is the perfect complement to the Fantasy AGE RPG and will help you kick off your game with style"
Price: 13.99

"Legendary Inventors Board Game"
"Lead a team of history&39;s greatest minds to glory in Legendary Inventors a game in which 2-5 players each captain a group of four inventors working to bring their knowledge to life by creating useful objects to improve the world Compete against rival teams to patent inventions and work to improve the knowledge of your inventors The inventing team who has patented the most inventions or who has the smartest inventors wins In more detail the game takes place over three ages with each age representing a different period of technological advancement and those inventions becoming more complex in each subsequent age On a turn you either send one of your inventors to work on an invention or refresh your inventors to make all of them available again When you send an inventor to work you apply that character&39;s skills — Albert Einstein has a starting skill of four Physics for example while Johannes Gutenberg has a starting skill of two Mechanics — against the needs of the invention marking off what you&39;ve done with colored cubes When an invention is complete the three players who have contributed the most reap the rewards of its completion! Players can choose to acquire and patent the invention by placing the invention card face up in front of them or they earn reward tokens to upgrade their inventors gain extra victory points and even add additional knowledge to an invention As soon as all but two inventions in an age are complete that age ends and a new one begins After the third age the team of inventors with the most victory points wins! Ages 10Players 2-5Playing time 40 minutes"
Price: 26.99

"The Extraordinary Adventures of Baron Munchausen Board Game"
"IT WAS TRULY SAID by the King of the Moon-people upon the multiple occasions that we happened to converse that those happy junctures between good friends good stories and good wine were the best times of his life I could not help but agree of course with the sole addition that my own game of rôle-play was the only absent ingredient in his recipe Perhaps you have never heard of my game or my innumerable exploits in which case you are undoubtedly either a plebeian or an American which is at least as bad My adventures are as well known as the fact that the Earth is flat (which I proved to the Royal Geographical College in 17—) or the Frenchman’s aversion to bathing Fortunately for you all hope for the ennobling of your soul and the betterment of your nature is not yet behind you For I Baron Alexandyr Grigoriyev Munchausen have partnered with my dear friend and scrivener James Wallis and the fine purveyors of games at Fantasy Flight Games to create a Third Edition of my game The Extraordinary Adventures of Baron Munchausen told as before in a new style of game termed “Rôle-Play”"
Price: 20.99

"Small World River World Board Game"
"In Small World River World players discover new maps full of water regions haunted by merciless pirates Players need to defend their precious harbors against them fight them on the river and still keep an eye on their opponents! Some regions such as the shipyard or the temple of the seer may help them to have the upper hand but in River World there is still not enough room for everybody And random events that trigger on each turn add to the chaos! Small World River World includes two double-sided game boards (4 Maps of River World contained on two double-sided boards one for each of the four possible player configurations) Note To play with this expansion you will also need the following contents from Small World race banners special power badges markers victory coins and the reinforcement die Recommend that you remove the “Flying” special power before playing with this expansion"
Price: 10.99

"Islebound Board Game"
"Set sail in a mystical archipelago filled with bustling towns sea monsters pirates and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure hiring crew and conquering or befriending island townsIn Islebound you take command of a ship and crew You sail to island towns collecting resources hiring crew and commissioning buildings for your capital city Each building has a unique ability and your combination of buildings can greatly enhance your strength as a trader builder or invader You also recruit pirates and sea monsters to conquer towns which once conquered allow you to complete the town action for free and charge a fee to opponents if they want to use it Alternatively you can complete events that give influence which can be used to befriend townsThere are many routes to success Will you be a ruthless conqueror careful diplomat or shrewd merchant in your race to the top?The player with the most wealth and most-impressive capital city will win the game!"
Price: 41.99

"Traveller Adventure Marrooned on Marduk"
"Set in the Sindal Subsector featured in the recently released Core Rulebook Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller The Traveller s shuttle to Marduk is damaged during an attack by raiders forcing it to crash-land far from civilisation With night falling and little prospect of immediate rescue the Travellers will be forced to seek shelter in nearby ruins where they discover they are not alone If the Travellers can just survive one night on Marduk rescue will surely come At worst they face a three-way fight for survival or perhaps they can befriend the xenophobic survivors and team up against the raiders What might the outcome of such an alliance be?"
Price: 5.99

"Shadowrun Seattle Sprawl Box Set"
"Shadowrun Seattle Sprawl Box Set"
Price: 39.99

"T.I.M.E Stories: Estrella Drive Expansion Board Game"
"We are at the beginning of the 80’s but some ghosts from the past can’t find rest Unveil the dark secrets of the Californian entertainment industry A new installment in the TIME Stories saga As usual new mechanisms and new illustrations!The first « Adults only » scenario Involves depiction of violence use of drugs and occasional sex With a pinch of rock’n roll Inspired by dramatic and well-known events of the American twentieth century history Not for the faint-hearted but a lot of dark humor too!Ages 18Players 2 - 490 minutes per session"
Price: 14.99

"Carcassonne Under the Big Top Expansion 10 Board Game"
"At long last the circus is coming to Carcassonne The ringmaster has organized a night full of stunning acrobatic routines that will leave you speechless while the most talented artists show their latest tricks Followers can now be trained to perform human pyramids and a circus tent will attract the people of Carcassonne while the ringmaster keeps things organized and visitors calm and quiet Carcassonne Manege frei! — with "Manege frei!" being German for "Clear the stage!" "Step right up!" or "Let the show begin!" — is the tenth large expansion for Carcassonne and the first large expansion released exclusively for the second edition of Carcassonne"
Price: 17.99

"Rory's Story Cubes: Medieval"
"Expand your storytelling fun by adding Rory’s Story Cubes Medieval to your collection Create even more combinations of stories all you have to do is Mix Roll and Tell Into scary tales detective mysteries mythical stories or enchanted fables? Rory’s Story Cubes Mix will have you covered with a full expansion range Three Medieval themed cubes from Rory&39;s Story Cubes collectionGreat for practicing the art of storytellingCan be used on their own or mixed with other setsComes in a lovely presentation box to keep them safeEndless imaginative story telling opportunities for ages 6"
Price: 7.49

"Star Wars: Imperial Assault - Emperor Palpatine Villian Pack Board Game"
"Throw Force lightning tempt others down the road to ruin and spur others toward spontaneous violence with the Emperor Palpatine Villain Pack for Imperial Assault!Although this Sith Lord and head of the Galactic Empire does most of his work behind the scenes playing admirals and generals and politicians like puppets you&39;ll find Palpatine more than capable of taking to the streets and acting directly to advance his interests No matter whether you have the Emperor navigate Coruscant and its intrigues in your campaign or lead his army into quickly fought skirmishes his impressive melee skills and inherent Pierce "3" offer only the merest hints of his full range of power And as befits his status as master of the dark side of the Force and supreme ruler of the galaxy the Emperor also comes with a full suite of Force-themed Command cards and an Agenda deck that allows you to explore his many plots This is not a standalone product A copy of the Imperial Assault Core Set is required to play Includes missions that require the Heart of the Empire expansion"
Price: 14.49

"When I Dream Board Game"
"The night has fallen and your mind is floating in the magical world of dreams But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal Become the dreamer put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up Close your eyes and dive in &39;When I Dream&39;! At the beginning of each round of When I Dream one player takes the role of the Dreamer and "falls asleep" wearing a cloth mask The other players are secretly dealt their role cards determining what kind of spirits they are "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by The whole round lasts 120 seconds in which the spirits are drawing "Dream" cards depicting a specific element of the dream trying to describe them to the dreamer using one word each The dreamer can guess what the element of the Dream is at any time placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile when the naughty spirits get one point for every card in the naughty spirits pile The tricksters get points according to how well balanced the two teams were at the end of the round gaining extra points if they managed to equally balance the two piles At the end of the round the dreamer must use the words he guessed and story-tell his dream for extra points before he opens his eyes You can learn how to play in a few minutes and have a great laugh right from the start Each role is challenging and entertaining giving the game more depth according to the player’s imagination providing a wonderful experience with a unique dream every round Players 4-10Playing time 20-40 minutesAges 8"
Price: 26.49

"Wings of Glory RAF R.E.8 (59 Squadron): WW1 Board Game"
"The RAF RE8 introduced in early 1917 was the long-awaited replacement for the Be2 series of recon airplanes offering greater speed and strength Initial reactions were mixed as the RE8 required more pilot attention than the Be2 and early accidents of spinning and stalls resulted Once overcome the airplane became the standard for British observation and light bombing serving through the end of the war It was nicknamed "Harry Tate" after a cockney comedian who pronounced his name "AIR-EE"59 Squadron went to France in February 1917 with a mix of veterans and rookies The squadron suffered heavy losses during "Bloody April" but served through the Armistice Contents1 Prepainted ModelFlight Stand with Game StatsAltitude StandsAirplane CardManeuver Cards"
Price: 20.49

"Near and Far Board Game"
"Four wanderers search for the Last Ruin a city that legends say contains an artifact that will grant the greatest desires of the heart A lost love redemption acceptance a family rejoined-- these are the fires that fuel the wanderers&39; journeys but can they overcome their own greed and inner demons on the way?In Near and Far you and up to three friends explore many different maps in a search for the Last Ruin recruiting adventurers hunting for treasure and competing to be the most storied traveler You must collect food and equipment at town for long journeys to mysterious locales making sure not to forget enough weapons to fight off bandits living statues and rusty robots! Sometimes in your travels you&39;ll run into something unique and one of your friends will read what happens to you from a book of stories giving you a choice of how to react creating a new and memorable tale each time you play Near and Far is a sequel to Above and Below and includes a book of encounters This time players read over ten game sessions to reach the end of the story Each chapter is played on a completely new map with unique art and adventures Answer the call of the ruins and begin your journey 2 - 4 Players60 - 120 Min Playing TimeAge 13"
Price: 58.49

"Pandemic Legacy Season 2 - Yellow Board Game"
"The world is on the brink of total collapse Already devastated by a terrible plague much of the globe has gone dark Small groups of survivors struggle to keep the world alive but their efforts are no longer enough The world needs leaders to rise up and find the way back from the brink of extinction That task has fallen to you You must find a way or nobody will You are humanity’s last chance A cooperative legacy game for two to four players Pandemic Legacy Season 2 immerses players in a harrowing tale of survival It is seventy-one years after the events of Pandemic Legacy Season 1 and humanity has been brought to its knees A network of the last known cities persists supplied by the “havens” isolated stations floating in the ocean far from the plague Three generations of survivors have called the havens home Most of them have never set foot on the mainland But now supplies are running low and the people have turned to you to lead It is up to you to save what remaining cities you can and stop the world from ending for good Over the course of a year you and your team must search for answers to the vicious plague while maintaining your supply network Your actions will carry over to future games and your choices will forever alter the world Cities will rise and fall your characters will learn new skills and may become permanently scarred new rules will come into play and the very game board will be forever altered Each development affects the course of your group’s unique journey through this post-apocalyptic world and contributes its own twist to your story CRITICAL AIDPandemic Legacy Season 2 offers a dynamic experience that sweeps players up in a desperate fight for survival Having grown up on the havens the mainland is largely a mystery to you But now you must travel there to maintain the grid of remaining cities and explore the areas of the world that have fallen dark This task will not be easy The plague has hit the mainland hard and there is no hope of developing a cure The cities that remain need the supplies you provide to keep hanging on Pandemic Legacy Season 2 presents a unique spin on the classic Pandemic formula The City Epidemic and Event cards all return but instead of removing Disease cubes from the board you must now add Supply cubes to ward off the plague These Supply cubes are a precious commodity and your team must carefully balance producing more of them with getting them to the cities that need them most Drawing a city’s Infection card forces the locals to use a Supply cube to prevent the plague from spreading which means you need to constantly deliver fresh supplies if you want to maintain the grid If there are no Supply cubes in a city when its City card is drawn it can no longer keep the plague at bay and becomes infected As there is no cure infected cities pose a grave threat to you and your team Characters entering a city infected with a plague run the risk of being exposed to it There’s no guarantee that exposure will lead to any detrimental effects but it will always be a threat Ultimately it’s up to you to decide when to risk exposure and when to play it safe letting the infected city fend for itself  AN UNKNOWN COUNTRYThe world players enter at the beginning of Pandemic Legacy Season 2 has changed significantly since Pandemic Legacy Season 1 As you begin your first game only a small portion of the world is visible—the few surviving cities that remain on the grid On top of supplying the mainland with the antibiotics food medicine and tools it needs to survive you must explore the once-known parts of the globe that have since gone dark Once there your team will make discoveries and encounter new dangers and challenges as you search for answers With the collapse of society as we know it modern conveniences are gone as well; there is limited communication diminished medical technology and reduced transportation networks As such you will have to go without the luxury of air travel that has been central to much of the Pandemic series Instead you must rely on boats to sail from port to port but inland there is no such option Most of the cities on the grid when the game opens are connected by sea routes However as your network grows and supplies are needed farther away from the havens delivering them becomes more and more difficult You must carefully coordinate with your team if you hope to reestablish contact with settlements on the fringes of civilization TELL YOUR STORYThe havens are the only home that you’ve ever known but there is a larger world out there and it needs your help Pandemic Legacy Season 2 continues the epic struggle for the fate of humanity You do not need to have played Pandemic Legacy Season 1 to experience the exciting gameplay of Pandemic Legacy Season 2 Ages 13Players 2-4Playing time 60 minutes"
Price: 64.99

"A Game of Thrones Catan: Brotherhood of the Watch Board Game"
"The Brothers of the Night&39;s Watch seek a new leader from among their ranks Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift the bountiful and undeveloped area south of the Wall bestowed to the Watch by the Starks thousands of years ago Drawing sustenance from the unforgiving landscape of the north offers enough challenges but whomever takes up this task must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros Many brothers now compete to build defend and do what they can to protect Westeros but only one shall rise above their brothers to become the new Lord Commander But be wary — the north holds many dangers and winter is coming A Game of Thrones Catan Brotherhood of the Watch is based on the classic Settlers of Catan base game In this game each area in the Gift supplies one of five resources lumber brick wool grain and ore The barren Ice Fields however produce nothing Players take on the role of Brothers of the Night&39;s Watch and use these resources to strengthen their hold on the north by building roads settlements and keeps; recruiting guards for their patrol; or buying development cards Each of these acts bring players increased power and recognition through the awarding of victory points The objective will be familiar to players of the original Catan; the first player to achieve ten victory points wins the game and becomes the new Lord Commander of the Night&39;s Watch But this is not as easy as it sounds as the area surrounding the Gift can be treacherous Wildings from north of the Wall have crossed over and follow their own rules of honor which often conflict with the laws of Westeros One of their ranks Tormund Giantsbane does not respect the Watch&39;s claim to the land as he moves throughout the Gift robbing resources from the Brothers sent to provide for their Order While Tormund runs amok south of the Wall Wildling forces gather in the Frostfangs awaiting an opportune moment of weakness to breach the Watch&39;s defenses and spread throughout the fruitful lands of Westeros In addition to building within the Gift players must strategically balance their resources to defend the Realm from Wildling raiders Each player may recruit up to seven brothers from the prisons of Westeros to don their specific color and man their section of the Wall When the Wildings attack each player must use their guards to fend off the onslaught If there are more guards than Wildings the Wall stands If there are not the Wildings invade the Gift and pillage the settlements and keeps therein Yet loyalty only goes so far — guards are useless defending the Wall from Climbers who slip past them and if they encounter a Giant at least one guard is bound to desert his post Each player also has a hero to aide in their toil based on the order of play The first player will utilize the talents of the Lord Commander himself Jeor Mormont while the second player will enjoy the company of Samwell Tarly the third will work with Bowen Marsh and the fourth will employ the services of Master Builder Othell Yarwyck Each hero offers a unique ability to each player which they can use up to twice during the game Once a hero&39;s ability has been used players have a choice to keep that hero or choose another of the eleven heroes to aide them Players should factor the heroes&39; abilities into their strategy to quickly earn victory points and gain renown within the Watch The Wildling invasion marks the truest test of the Brothers of the Watch and your own competency as a commander A failure at the Wall has a devastating impact on the Gift even if it does not destroy the players A Game of Throne Catan Brotherhood of the Watch has two forms of victory though one may feel hollower than the other Victory occurs when a player has both improved the infrastructure of the Gift and successfully kept it safe from invaders This is shown when a player has achieved ten victory points by any combination of building keeps roads and settlements; hiring three or more guards to keep the Wall safe; and buying development cards to increase their prestige all while safeguarding the Gift However if the Wildlings breach the wall three times throughout the game an alternate victory takes place If this occurs the game ends immediately as the Brotherhood of the Night&39;s Watch can no longer delay their decision The player commanding the most guards holding their posts on the Wall gains the title of Lord Commander and wins the game Playing Time 1 HourPlayers 2-4Recommended Ages 14"
Price: 66.49

"Dead of Winter: Warring Colonies Expansion Board Game"
"The Dead of Winter Warring Colonies expansion includes 15 new survivors 50 new crossroad cards 43 new items and 11 new crisis cards many of which can be used with either Dead of Winter base set However to play either the warring colonies variant or the lone wolf module you need both Dead of Winter A Crossroads Game and Dead of Winter The Long Night In the warring colonies variant which is for 4-11 players unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards bullet tokens and 12-sided combat dice New and terrible joint-colony crisis cards force cooperation and coercion every round New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace With the lone wolf module which can be used with the warring colonies variant or on its own one player is on a team all by themselves hiding out in their lone wolf den and carrying out missions that effect both teams Ages 12Players 4-11"
Price: 34.99

"Sword & Sorcery: Immortal Souls Board Game"
"Five heroes awoke from the dead and were made immortal to save the kingdom from the rise of darkness In Sword & Sorcery - Immortal Souls up to five players control one or more of these legendary characters brought back to life by powerful sorcery to fight against the forces of evil controlled by the game itself Heroes grow stronger during their story-driven quests Along the battles they acquire soul points that regenerate their souls restoring their legendary status with multiple powers magic and soul weapons and powerful artifacts An innovative AI system allows the control and management of enemies by the players giving them intelligent behavior and creating interesting battles every time with no Game Master required There is no player elimination - when a hero dies he becomes a ghost soul an ethereal form able to use its unique ghost shout against enemies and then he can resurrect spending Soul points at the Gods altar The game features ultra detailed 32mm scale figures and modular boards several decks of cards Solo Play high character customization sophisticated combat and magic system and quests designed to be completed in about 90 minutes or less 1 Rulebook1 Storybook1 Book of Secrets1 Reference Sheet28 Plastic figures 32mm scale19 Double-sided map tiles8 Custom combat dice5 Double–sided Soul Gems5 Hero Sheets2 Master Enemy Scrolls244 Cards226 Tokens and markers"
Price: 66.99

"Sunrise City Board Game"
"In the tile-laying game Sunrise City players build a city with zone tiles bid for control of those zones then place building tiles on the city zones to their best advantage Each round the players use role cards to grant them special abilities in the various game phases Points earned during play move score tokens up a ten point track Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count Thus Sunrise City is not a race to score the most points; it&39;s a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks After three rounds the player with the most benchmarks wins 2-4 Players60 Min Playing TimeAge 10"
Price: 19.49

"Train Heist Board Game (2017)"
"That dad-blam Sheriff has gone too far this time! He&39;s ridin&39; the rails with his corrupt and wealthy friends while the good folks of this territory are stuck in poverty No sir that just ain&39;t right! We aim to bring justice to the West and the only way to do that is to rob that there train and see that the good folks of this county get the spoils!In Train Heist up to four players work together to board the train loot the passengers and cargo and vamoose with the goods before the Sheriff catches you! Bring enough finery back to each town before the train arrives to keep the Sheriff at bay If you can pull this off everybody wins but be careful because if enough perilous events occur or a hangman noose is tied up it&39;s game over for all!2-4 Players45-60 Min Playing TimeAge 12"
Price: 17.99

"Charms A Game of Insight Board Game"
"Charms is a fun easy to learn party game where each player takes a turn as the Quester by asking a question from the Quest Cards (or their own question) Everyone else finds their inner sage and tries to write the wisest answer based on the Quester&39;s roll of the charms their meanings and where they land on the board The Quester then picks the winning answer The player with the most winning answers wins the game  Understand the game in 4 basic steps  1 Draw a card read a question to the group and roll 9 random charms onto the board Remove "out of play" charms  2 Use the KEY CARD to review charm meanings Other players quickly write an answer to your question based on the charms where they landed on the board and what this could mean for you  3 The answers are read aloud You pick the one that best answers your question and the author is revealed as the winner of the round  4 Pass the charms to the left and play again until everyone has asked a question The player who writes the most winning answers is crowned the Charms Champion of Insight! Players 3-8Playing time 30-90 minutes"
Price: 14.49

"Star Wars The Roleplaying Game 30th Anniversary Board Game"
"Few books or games have had as enduring an impact upon the Star Wars galaxy and its fans as Star Wars™ The Roleplaying Game Originally published by West End Games in 1987 it arrived at a time when the future of the Star Wars galaxy was uncertain and it captivated a whole generation of gamers with rules and guidelines that made it easy to design and enjoy adventures truly worthy of the Star Wars universe and its ongoing space opera Our Star Wars™ The Roleplaying Game 30th Anniversary Edition is a faithful limited edition recreation of both Star Wars The Roleplaying Game and The Star Wars™ Sourcebook both printed with higher quality than the originals and packaged in a stylized slipcase Ages 12Players 2 - 61 - 2 hours"
Price: 48.49

"Between Two Cities: Capitals Expansion Board Game"
"Now at the pinnacle of your career you are sought after by two capital cities to build their city centers Not only do you have to consider the natural features that were the reason for their founding you also need to ensure the civic buildings are appropriately placed and you must not forget to satisfy the citizens&39; demands along the way Between Two Cities Capitals expands the base game by adding several new challenges landscapes districts and civic building tiles This is not a standalone expansion; you need the original Between Two Cities game to play In more detailLandscape mats give each city a unique layout to build on and around Districts give players a majority bonus for connecting specific types of tiles Civic building tiles are a new type of building tile; each unique civic building wants to be adjacent to two specific tile types (and not one specific tile type)"
Price: 20.49

"Dream Home: 156 Sunny Street Expansion Board Game"
"With the Dream Home 156 Sunny Street expansion you can spice up your next game of Dream Home with more helpers tools decor rooms and two new ways to play! With the "Family and Friends" mode you can invite friends and relatives to stay over at your house and with "Construction Plans" you score additional points by following specific construction requirements Dream Home 156 Sunny Street includes components that allow you to play Dream Home with up to six players while also including a solitaire version for when you&39;re home alone 1-6 Players30-45 Min Playing TimeAge 7"
Price: 14.49

"Pulsar 2849 Board Game"
"It is the year 2849 one millennium after the Gold Rush and the mining of raw materials has reached a whole new level Humankind has successfully tested the first Stellar Mirror and harnessed enough power from a Pulsar to open the first space gate A New Era has just begun Draft dice to explore the universe in Pulsar 2849 Each round roll dice based on the number of players sort them based on their values then draft dice to take actions such as adding another spaceship to your fleet or visiting (or flying through) an unexplored star system or tagging a pulsar with one of your identity rings or advancing on your personal tech track which differs from those of other players At the end of the round the turn marker advances based on the dice rolled that turn and when the marker reaches the end of the track the game ends Players score points each round based on what they&39;ve discovered and explored and everyone has hidden goals that they want to achieve while also trying to claim the right to public goals that supply additional endgame scoring"
Price: 37.49