AW Loans Products ExcitingAds :: Exciting Ads

Purchase SpoofCard

Sitemap

 
"Acquisitions Incorporated Book: Dungeons & Dragons (DDN)"
"Explore a wealth of peril and per&115;onalitie&115; in thi&115; campaign book for the world&8217;&115; greate&115;t roleplaying game Dungeon&115; &38; Dragon&115; Acqui&115;ition&115; Incorporated i&115; a different flavor of Dungeon&115; &38; Dragon&115; A fifth edition D&38;D book created in partner&115;hip with Penny Arcade Inc and in&115;pired by the podca&115;t and web &115;erie&115; thi&115; book i&115; full of madcap hei&115;t&115; hilariou&115; moment&115; and all the ingredient&115; you need to include the adventurer&115; of Acqui&115;ition&115; Incorporated in your own fifth edition D&38;D campaign &8226; In&115;ide you'll find everything you need to live out your fanta&115;y of climbing the corporate ladder of the mo&115;t notoriou&115; retrieval agency in the Forgotten Realm&115;&8212;Acqui&115;ition&115; Incorporated &8226; The 224-page book will give Dungeon Ma&115;ter&115; and player&115; plenty of bit&115; to play a D&38;D fifth edition game ju&115;t a&115; if you were on &115;tage with the crew at PAX! New background&115; character option&115; franchi&115;e information and more &8226; You'll al&115;o find an adventure that will take character&115; from level&115; 1 through 6 e&115;tabli&115;hing your party'&115; claim on a world they've ju&115;t begun to explore&8212;and to &115;trip-mine for profit Dungeon&115; &38; Dragon&115; i&115; the world&8217;&115; greate&115;t roleplaying game Created in 1974 D&38;D tran&115;formed gaming culture by blending traditional fanta&115;y with miniature&115; and wargaming"
Price: 39.49

"Ultra PRO-Matte Eclipse Pacific Blue 100 Standard Sleeves (6 Packs)"
"The Eclip&115;e PRO-Matte Deck Protector &115;leeve&115; completely hide&115; card back&115; with an added layer of opaque black material A&115; a part of the PRO-Matte line the Eclip&115;e &115;leeve&115; u&115;e&115; matte clear material to &115;how the card face while minimizing glare and offering a unique &115;mooth and profe&115;&115;ional &115;huffling experience Each pack come&115; with 100 &115;leeve&115; PRO-Matte Eclip&115;e Pacific Blue Deck Protector &115;leeve&115; in an 100-count pack&83;ized to fit &115;tandard (Magic) &115;ize gaming card&115;Inner black layer make&115; the colored &115;leeve back completely opaqueMatte clear front minimize&115; glare for ea&115;y reading and better on-camera pre&115;entationArchival-&115;afe polypropylene material&115; with unique formulation providing a &115;mooth profe&115;&115;ional &115;huffle"
Price: 30.99

"Chessex Gaming Stone Colours: Orange Catseye"
"Thi&115; 55 tube contain&115; 20 or more Peach Cat&115;eye gla&115;&115; counter&115;"
Price: 5.99

"Chessex Poly 7 Dice Set: Luminary Sky With Silver"
"&83;et include&115; 4-&115;ided (d4) 6-&115;ided wnumber&115; (d6) 8-&115;ided (d8) 10-&115;ided (d10 numbered 0-9) Ten&115; 10 (10-&115;ided die numbered 00-90) 12-&115;ided (d12) and 20-&115;ided (d20)"
Price: 10.99

"The Captain is Dead: Dangerous Planet Board Game"
"The intrepid crew escaped the alien prison in Lockdown Now having been assigned a third captain they are on their first away mission! Taking their shuttlecraft to the surface of an abandoned alien planet they are tasked with discovering alien relics that may point to why the alien empire detests our Spacefleet so much and how we may one day forge peace Of course your new captain was very diplomatic and upon encountering giant bugs that may very well be the reason the aliens abandoned the planet he chose to attempt to communicate The bugs communicated by biting his head clean off So now once again without a captain the crew must attempt to complete the mission by exploring tunnels and obtaining relics all while fighting off a swarm of bugs!The Captain Is Dead Dangerous Planet uses the mechanisms of The Captain is Dead in a whole new way Through exploration and area defense you'll try to survive long enough to obtain the necessary relics &8212; but should the bugs attack the shuttlecraft enough times you won't be able to escape! The Dangerous Planet tunnel system is modular for easier and harder challenges Players 2-7Playing time 60-90 minsAges 14"
Price: 34.99

"Star Realms The Alignment Command Deck"
"The Alignment is one of the six command decks brought out alongside Star Realms Frontiers and they allow you to play as a Legendary Commander in the Star Realms Universe In Star Realms you start with a set of the same basic cards and as the game progresses you will purchase more and more powerful cards to add to your deck The command decks give you a head start giving you more powerful starting cards special abilities and a unique commander The six command decks (one for each colour combination) are called The Alignment The Alliance The Coalition The Pact The Union and The Unity The command decks can be used instead of the normal Star Realms starting deck and provide you with 18 unique cards with the following featuresPlay as a Legendary Commander with a matching card which shows the commander&8217;s hand size and starting Authority Two Gambit cards which give your commander special abilities Two easy to use score cards A custom 12-card starting deck which includes new cards from your Commander&8217;s two factions and is much more powerful than a normal starting deck A unique eight-cost ship to add to the trade deck The command decks can be used with any Star Realms set The Alignment Commander is called Divine Admiral Le and his favoured factions are Star Empire (Yellow) and Machine Cult (Red) He has a scrap heavy deck and is able to draw a card whenever he is using a scrap ability which can make for some very powerful turns The command decks offer more variation and excitement to an already great game Now you can battle with different commanders and start the game with unique cards and abilities Player Count 1-4Time 20-45 MinutesAge 12"
Price: 7.49

"Star Realms The Pact Command Deck"
"In addition to Star Realms Frontiers additional command decks were introduced named The Alignment The Alliance The Coalition The Pact The Union and The Unity Features of each of these 17 card packsAllows you to play as a Legendary Commander in the Star Realms universe For use with Frontiers or any other Star Realms set A Legendary Commander card which shows your Commander&8217;s hand size and starting Authority 2 new easy to use score cards 2 Gambit cards unique to your Commander Your Commander&8217;s custom 12-card starting deck that includes new cards from your Commander&8217;s two favored factions With this powerful deck you will be able to battle against other commanders or play as raid boss taking on multiple opponents playing standard decks"
Price: 7.49

"Kids on Bikes RPG Softcover"
"Choose your OWN destiny in this storytelling rules-light tabletop role-playing game where adventure is a bike ride away! Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries Written and created by celebrated game designers Jon Gilmour (Dead of Winter Atari CentipedeMissile CommandAsteroids) &38; Doug Levandowski (Gothic Doctor Seven Minutes in Hell) Kids on Bikes is a rules-light storytelling system that gets players into the action fast"
Price: 20.49

"The Tea Dragon Society Card Game"
"Di&115;cover the ancient art form of Tea Dragon care-taking within The Tea Dragon &83;ociety Card Game ba&115;ed on the graphic novel The Tea Dragon &83;ociety Create a bond between your&115;elf and your Tea Dragon that grow&115; a&115; you progre&115;&115; through the &115;ea&115;on&115; creating memorie&115; to &115;hare forever Each player&8217;&115; deck repre&115;ent&115; their own Tea Dragon From turn to turn player&115; choo&115;e to draw a card triggering effect&115; and &115;trengthening their po&115;ition or buy a card improving their deck or &115;coring point&115; The game take&115; place over four &115;ea&115;on&115; &115;tarting in &115;pring and ending in winter At the end of winter the player who ha&115; the mo&115;t point&115; win&115;"
Price: 18.99

"BarBEARian Battlegrounds"
"BarBEARian i&115; a &115;imultaneou&115; &115;ecret-action dice-puzzle worker placement game for up to four player&115; Become one of four clan&115; of adorable bear-warrior&115; out to build the be&115;t neighbearhood in the fore&115;t! Don&8217;t expect thi&115; to be a picnic your bear&115; aren&8217;t the only one&115; fi&115;hing for glory &115;o be prepared to ward off attack&115; from your furry rival&115; By gathering re&115;ource&115; pillaging your neighbear&115;&8217; village&115; and developing your home turf the tale of your clan will become legend Are your bear&115; worthy enough to be every cub&8217;&115; bedtime &115;tory for generation&115; to come? It&8217;&115; time to gather your clan bear down and holdon to your honey 2-4 player&115;Age&115; 820 minute play timeContent&115;4 Village Board&115;4 Clan &83;creen&115;25 Dice93 Token&115;38 Mini-card&115;"
Price: 23.49

"Pick A Polar Bear Game"
"Pick-a-Seal! may combine with Pick-a-Polar Bear! for up to 8 players Pick-a-Seal will be launched in Essen 2014 The nanuks are determined not to be sitting bears due to global warming Sourcing a supply of canned fish may be a way to survive the diminishing sea ice &8212; and if nothing else it gives them a good reason to travel all the way from the North Pole to Germany to party down with their doggie friends there!Pick-a-Polar Bear first published as Formissimo features the same gameplay as Pick-a-Dog but with two new variants! To set up the basic game lay out 30 cards in a grid and give one card face down to each player Each card has five attributes with each attribute having two states largesmall withwithout a raised arm orange autumnblue winter background withwithout goggles and withwithout canned fish Someone shouts Go! then everyone looks at their card in hand Players then start grabbing cards from the grid and stacking them in hand The card grabbed must be identical to the top card in hand or differ from that top card in only one way Thus as you grab cards the attributes of that top card will keep changing forcing you to look for matches in new ways Once a player thinks he can't grab any more cards he yells Stop! The round ends and all players check their card stacks If someone made a mistake when grabbing cards that player keeps none of the cards gathered that round If the player who stopped the round made no mistakes he earns an extra card If however he stopped the round when he could have collected more cards then he loses all the cards he's collected during this round To set up for the next round give each player a new face-down card and fill in the holes in the grid When the deck runs out complete that round after which the game ends Whoever has collected the most cards wins!Pick-a-Polar Bear includes two game variants In the first the player who has obtained the most cards in the preceding round cannot grab a card that's identical to his top card in the current round For the second variant shuffle eight bonus round cards into the deck If when laying out the cards in the grid the dealer reveals the back of a bonus round card when at least ten cards are on the table everyone prepares for the bonus round The dealer reveals this card which shows two card elements such as upraised arm and goggles and everyone races to yell out how many cards in the grid feature these two elements Whoever yells out the correct answer first receives the bonus round card which is worth 2 points; whoever yells out the wrong answer takes a -2 point penalty card The dealer then continues filling the grid (If the grid contains fewer than ten cards when a bonus round card comes up in the deck discard this card and continue to fill the grid)Players 1-5Playing time 10-15 minsAges 8"
Price: 12.49

"The River Board Game"
"n The River you and the other mayoral players each struggle to create the best pioneer settlement by developing land along a river bed in your town collecting resources from the area and constructing buildings As you explore and build up the untouched frontier your workers will settle down along the way meaning that your other workers will shoulder more of the burden to do what you want to do which includes making nicely organized landscapes to please the aestheticians in town Every decision counts in this fast and streamlined tile-placement game and in the end the player with the most impressive settlement will win!Players 2-4Playing time 30-45 minsAges 8"
Price: 17.59

"Maiden's Quest Card Game"
"In Maiden's Quest a maiden &8212; tired of waiting to be rescued &8212; takes it upon herself to fight her enemies and escape Maidens use cards from their hands to attempt to defeat an enemy or obstacle As you play the game's difficulty grows as enemies of increasing ferocity become active! An innovative turn-and-flip mechanism allows each card to represent up to four items encounters or allies This fun and easy-to-learn game takes 10&8211;30 minutes if you play non-stop However since each encounter is resolved separately you can stop and stow away the deck at any time returning to play when and where you left off at a later time! Since no surface is required you can play while standing in line to get your morning coffee while you wait for an appointment or while sitting on the couch at home! Contents include enough for true solo play co-op or competitive two-player games and with multiple copies more players can join in!Players 1-5Playing time 10-30 minsAges 14"
Price: 14.99

"Shadowrun Sprawl Ops Board Game"
"&83;hadowrun &83;prawl Op&115; i&115; a competitive game for 2 to 4 player&115; that can be played in 60 to 90 minute&115; In thi&115; cyber-punk worker-placement game each player control&115; a team of &83;hadow Runner&115; that they can &115;end on mi&115;&115;ion&115; loan to other player&115; (for a fee of cour&115;e) and upgrade with new tech and equipment Mi&115;&115;ion&115; are re&115;olved by rolling combination&115; of cu&115;tom dice A diver&115;e team of &83;hadow Runner&115; give&115; you acce&115;&115; to more combination&115; of dice and your upgrade&115; add even more dice to your pool Take on &115;maller mi&115;&115;ion&115; to earn cred&115; Then put tho&115;e right back into more experienced runner&115; and better gear Once you think you've got what it take&115; &115;end your runner&115; out to attempt to collect one final &115;core If you fail don't worry your doc-wagon contract&115; will keep your runner&115; in the game The fir&115;t player to &115;ucce&115;&115;fully complete the final mi&115;&115;ion and collect that la&115;t big &115;core win&115; the game!Player&115; 2-4Playing time 60-90 min&115;Age&115; 13"
Price: 33.99

"Brainstorm See the World Through Others' Eyes"
"What doe&115; the world look like if you are a baby? How doe&115; a cuttlefi&115;h &115;ee it&8217;&115; underwater world? Ju&115;t pop on the&115;e cool gla&115;&115;e&115; and you will &115;ee the world through other&115;&8217; eye&115;! 22 interchangeable len&115;e&115; allow you to &115;ee in more than 17 different way&115; &8211; or create your own! Len&115;e&115; include wide angle coloured polari&115;ed &115;plit vi&115;ion faceted &115;pectrum and more Did you know that a dragonfly ha&115; up to 30 000 len&115;e&115; in it&115; eye&115;! Did you know that an o&115;trich&8217;&115; eye i&115; bigger than it&115; brain! Learn about the &115;cience of &115;ight with thi&115; Informative full-of-fact&115; leaflet Include&115; fa&115;cinating information about &115;eeing like a rat eagle bee and more Brain&115;torm Toy&115; i&115; a range of fun educational and interactive &83;TEM toy&115; that bring&115; together a ho&115;t of fa&115;cinating item&115; &83;TEM toy&115; incorporate &115;cience technology engineering and math&115; and encourage children to explore and develop a pa&115;&115;ion for the&115;e &115;ubject&115; The aim of Brain&115;torm Toy&115; branded product&115; i&115; to entertain children but al&115;o to in&115;pire them to learn more about their environment Have you ever wondered how a &115;hark &115;ee&115; the world?Do you want to &115;ee like a T rex?Unique gla&115;&115;e&115; allow you to &115;ee the world in over 17 different way&115;!22 interchangeable len&115;e&115; with thi&115; optical &115;cience kitLearn about the &115;cience of &115;ight with the informative leaflet"
Price: 15.49

"Legend Of The Five Rings LCG Justice for Satsume Dynasty Pack"
"All eyes are on Otoson Uchi as the Hantei family line has been shaken up like never before While the imperial City is the focal point for these dramatic events strife is infesting Rokugan from all angles The Emerald Empire is breaking down into chaos who will you support?Step into the world of Rokugan with Justice for Satsume the third Dynasty Pack in the Inheritance Cycle for Legend of the Five Rings The Card Game!Justice for Satsume continues the themes of the Inheritance Cycle placing an emphasis on Courtiers and Bushi introducing a new Disguised character ideal for surprising your opponent and two Clan Champions!Please noteJustice for Satsume is an expansion for Legend of the Five Rings The Card Game and is not a standalone game One copy of Justice for Satsume supplied"
Price: 9.40

"Nemo's War (2nd Edition) Reprint"
"Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship the Nautilus The second edition of Nemo's War Victory Point Games' popular solitaire offering from designer Chris Taylor is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout Set in year 1870 you set sail in this amazing electric-powered submarine assuming the role and motive of Captain Nemo as you travel across the seas on missions of science exploration anti-Imperialism and War!With this supercharged second edition of Nemo's War prepare yourself for the adventure of a lifetime!"
Price: 66.49

"Dragon Shield Gaming Box - Red"
"Dragon ShieldNewfor the protection of your cardsRedStorage Box for your cards"
Price: 6.99

"Coma Ward: Cataclysmic Abominations Expansion"
"&83;terile blinding whitene&115;&115; &8212; coupled with deafening repetitiou&115; beep&115; &8212; &115;hock&115; you awake Your heart rate &115;low&115; and your breathing &115;teadie&115; a&115; you realize you are in a ho&115;pital You glance around finding your room empty You read your identifying armband to &115;ee a name you don't recognize A&115; your bare feet &115;mack to the cold tile floor and you &115;teady your wobbling body you feel the foreign pre&115;ence of ab&115;ence You are alone&8230;In Coma Ward player&115; are patient&115; who have awoken in an abandoned yet &115;till functioning ho&115;pital with no memory and no idea of what i&115; happening Patient&115; mu&115;t &115;earch the ho&115;pital for clue&115; and nece&115;&115;itie&115; In their &115;earch patient&115; may find un&115;peakably terrifying thing&115; Each time you play you explore an ever-changing ho&115;pital a&115; you &115;earch for the clue&115; to your identity and the cau&115;e of the environment'&115; un&115;ettling emptine&115;&115; Balance your ever wor&115;ening terror and neuro&115;i&115; while monitoring your health and phy&115;ical attribute&115; Remember to &115;tay clo&115;e to tho&115;e who awoke with you becau&115;e the &115;hadow&115; of the empty ho&115;pital can de&115;troy your already fragile p&115;yche Once all the clue&115; have been di&115;covered the true horror begin&115; Player&115; di&115;cover what i&115; actually happening and find out who they can tru&115;t &8212; if anyone &8212; and how to win Each playing i&115; a unique phenomenon that introduce&115; diver&115;e and dynamic rule&115; Coma Ward i&115; a mature game with theme&115; of violence ab&115;olution di&115;tru&115;t gore and traumatic incidence Player di&115;cretion i&115; advi&115;ed Coma Ward play&115; in two part&115;&160;The ProloguePatient&115; will move through the Ho&115;pital di&115;covering new Tile&115; that repre&115;ent room&115; &83;ome Tile&115; will affect a Patient&8217;&115; Health or Terror Other Tile&115; will impact the game in other unpredictable way&115; While they explore and &115;earch Patient&115; will di&115;cover item&115; that will help them in their frantic &115;earch for an&115;wer&115; Item&115; like Clothing and make&115;hift Weapon&115; will defend you from un&115;een force&115; or even other ho&115;tile Patient&115; While Medicine and Food can re&115;tore your Health and Focu&115; Ultimately Patient&115; are &115;earching for the horrific Clue&115; to what ha&115; happened in thi&115; ho&115;pital Once all of the Clue&115; have been revealed the true game objective unfold&115;&8230;The PhenomenonUpon uncovering the final Clue the Phenomenon i&115; triggered Player&115; will then withdraw and open the &115;pecified &115;ealed envelope from the box revealing it&115; &115;ecret content&115; telling the &115;tory of what i&115; happening and how to win the game &83;ome Phenomenon are cooperative with player&115; racing to e&115;cape the ho&115;pital or defeat cruel force&115; While other Phenomenon will pit player&115; again&115;t each other in &115;ecret alliance&115; or an all out fight for &115;urvival&160;Each Phenomenon can lead to multiple ending&115; &83;o even if Player&115; reveal the &115;ame Phenomenon multiple time&115; they will alway&115; have a unique experience &83;ome Phenomenon are phy&115;ical real threat&115; in&115;pired by cla&115;&115;ic horror trope&115;; other&115; explore metaphy&115;ical and p&115;ychological theme&115;&8230;Are you ready to open your eye&115; and experience the phenomenal horror of Coma Ward?"
Price: 25.99

"Vampire The Eternal Struggle Sabbat: Pact with Nephandi !Tremere Preconstructed Deck"
"The Tremere antitribu are exiles from Kindred society for their treason against their Camarilla brethren and their embrace of forbidden arts They are skilled in the ways of Blood Sorcery and use their powers to upend the order of the world itself Your strategy for this deck is to form an infernal pact with those known as the Nephandi fallen mages who seek to end creation With your combined forces and common goals even elder vampires need to think twice before getting in your way"
Price: 16.99

"Bon Appetit! Game"
"Welcome to Bon Appetit where we serve the most exquisite and rarest dishes in the world! The finest culinary achievements of our time are within your reach! There is one minor indulgence we will have to ask of you &8212; we only take payments in precious gems In Bon Appetit! you will compete with your friends to have the greatest meal of the evening Each turn players use precious gems to bid on various dishes which are presented before them The winner of each bid will not only collect valuable victory points but also a delicious skill which can be used during future auctions However with the value of gems changing each turn you must constantly stay on your toes to make sure that it is you who leaves the most satisfied with your meal When all dishes have been auctioned off the evening will come to a close The player with the most valuable dishes is the winner! Bon Appetit!Players 2-4Playing time 20 minsAges 8"
Price: 7.86

"Heroes of Land, Air, & Sea: Merc Pack 1 Expansion"
"Power of your heroic army with the&115;e hungry mercenarie&115; waiting to be hired into the battle Content&115;GamelynGnockeBetulaJowl&115;Mercenary Hero Card&115;"
Price: 7.99

"Machi Koro 5th Anniversary Expansions"
"Machi Koro 5th Anniver&115;ary Expan&115;ion&115; continue&115; the celebration of the evergreen title&8217;&115; fifth birthday! Thi&115; expan&115;ion contain&115; new reprint&115; of the cla&115;&115;ic Harbor and Millionaire&8217;&115; Row expan&115;ion&115; available together for the fir&115;t time!Compatible with the recently relea&115;ed Machi Koro 5th Anniver&115;ary Edition Machi Koro 5th Anniver&115;ary Expan&115;ion&115; feature&115; the &115;ame larger card &115;ize than previou&115; edition&115; a&115; well a&115; brand-new pla&115;tic coin&115; to add to the pla&115;tic coin&115; of the ba&115;e game Each expan&115;ion add&115; new layer&115; like Fi&115;hing Boat&115; an airport and component&115; to add a fifth player!"
Price: 27.49

"Caravan Board Game"
"1300 AD We&115;tern Africa &8212; the de&115;ire for good&115; &115;uch a&115; ivory in Europe drive&115; the development of many trade route&115; here with caravan&115; of camel&115; delivering good&115; acro&115;&115; the de&115;ert land&115;cape In Caravan player&115; mu&115;t u&115;e their camel&115; to deliver good&115; where they are wanted Each player &115;tart&115; with five camel&115; in their color (or &115;ix in an introductory game) and the game board i&115; &115;eeded with eight good&115; on the &115;pace&115; numbered 1-8 with demand marker&115; placed on the good&115; at &115;pace&115; 1 2 7 and 8 The fir&115;t player in the game take&115; one action the &115;econd player two and &115;o on until &115;omeone take&115; four action&115; after which each player can take up to four action&115; on their turn Action&115; arePlace or move an unladen camel of your color into an empty &115;pace 1 actionPlace or move an unladen camel of your color into an occupied &115;pace 2 action&115;Pick up a good and place it on the camel in that &115;pace 1 action; if any demand marker&115; are on thi&115; &115;pace you keep them Move a good along a chain of your camel&115; ending with it on top of one of your unladen camel&115; 1 action&83;teal a good from on top of an opponent'&115; laden camel placing it under one of your camel&115; in the &115;ame &115;pace 1 action and a theft marker; if you have no theft marker&115; you can't do thi&115; If you move a good to a camel located in the city that want&115; that good (a&115; indicated by color) then you remove that good from the board and keep it A&115; &115;oon a&115; four good&115; have been picked up (not nece&115;&115;arily delivered) pau&115;e the game and place a demand marker on each good &115;till on the board; in addition refill the empty numbered &115;pot&115; with a good from the bag Once the final four good&115; have been drawn from the bag the game end&115; immediately following the next delivery Player&115; &115;core point&115; ba&115;ed upon what they've collected Rare good&115; (of which there are three each of four type&115;) are worth 6 point&115; each; common good&115; (nine each of four type&115;) are worth 3 point&115; each; and each demand marker i&115; worth 1 point Whoever &115;core&115; the mo&115;t win&115; Player&115; 2-4Playing time 45 min&115;Age&115; 12"
Price: 33.99

"Bahamas Game"
"The holdup wa&115; perfect A &115;ound plan! Million&115; in a bag fleeing by plane ye&115; really a &115;ound one Everyone begin&115; to relax but &115;uddenly the engine &115;putter&115;! Then the plane begin&115; to fall Ye&115; the holdup wa&115; perfect and they had anticipated everything &8212; everything but enough parachute&115; to go around Play your role among&115;t ten character&115; in Bahama&115; and &115;teal lie threaten do everything you can to get the bigge&115;t part of the loot and land &115;afely!In more detail each player receive&115; a character &115;heet at random (each with a different &115;pecial power) along with one &115;tarting card one action card and two ca&115;h card&115; Among the&115;e &115;tarting card&115; are 2-5 parachute&115; (depending on the number of player&115;) and you'll want one of the&115;e to &115;urvive at game'&115; end! U&115;e a number of dice equal to the player count minu&115; one Choo&115;e a &115;tarting player at random Thi&115; player roll&115; all the dice u&115;e&115; one of them (drawing an action or ca&115;h card &115;tealing an action or ca&115;h card from an opponent or u&115;ing their &115;pecial power) then they choo&115;e the next player who will take a turn Once all the dice have been u&115;ed whoever didn't get to u&115;e a die become&115; the &115;tarting player for the next round A Cra&115;h card i&115; &115;huffled into the bottom four card&115; of the action deck and when it'&115; drawn everyone without a parachute &8212; or the lifeboat hiding in the action deck &8212; plunge&115; to their death Whichever &115;urviving character ha&115; the mo&115;t money win&115;! Alternatively if one player collect&115; the three different FBI card&115; prior to the cra&115;h thi&115; player manage&115; to land the plane &115;afely bu&115;t everyone el&115;e and win!Player&115; 4-8Playing time 30-45 min&115;Age&115; 10"
Price: 12.49

"Spire RPG: Kings of Silver Source Book"
"King&115; of &83;ilver i&115; a campaign frame &8211; a way to &115;et up a &115;erie&115; of linked game&115; of &83;pire u&115;ing the &115;ame character&115; &8211; &115;et in &83;pire&8217;&115; &83;ilver Quarter King&115; of &83;ilver &115;tart&115; with a &115;heaf of new&115;paper clipping&115; cut from magazine&115; and new&115;paper&115; di&115;tributed throughout the city&160; (We&8217;ve included all 10 a&115; &115;tand-alone image&115; too for ea&115;e of printing) The cell are in&115;tructed to u&115;e the clipping&115; a&115; a &115;tarting point to inve&115;tigate three power-player&115; in the glittering &83;ilver QuarterHe&115;tra Wander-the-Lo&115;t &115;candalou&115; media &115;en&115;ation ma&115;ter &115;eductre&115;&115; and &115;i&115;ter to the moro&115;e warrior-poet on the city council with the &115;ame &115;urnameLay-Deacon &83;tride&115;-Out-Harmoniou&115; a wealthy devotee to Father &83;ummer who ha&115; been building heavily-defended temple-ca&115;ino&115; throughout the di&115;trict andLoq Walk&115;-On-Light enigmatic ex-military playboy who boa&115;t&115; an increa&115;ingly large entourage and &115;ome &115;trange philo&115;ophie&115;From there we adopt a hand&115;-off approach to adventure de&115;ign Each of the three main NPC&115; (and a few other important people) are given full breakdown&115; and a &115;erie&115; of &115;ugge&115;ted &115;cene&115; that the GM can weave into the &115;tory and we&8217;ve taken a gue&115;&115; at a few finale&115; that might happen but we can&8217;t be &115;ure how it will end"
Price: 7.99

"HEXplore It: The Forests of Adrimon Board Game Expansion"
"Gain 3 new Roles and 7 new Races Gain 12 new Traits to enhance your heroes Add extra cards to each of your FoA decks 4 new terrifying Bosses appear Gain Legendary Items & Allies Gain all new Elowen&39;s Grove Items Gain the ability to enter and explore the Fey Realm Play as Adrimon against the heroes"
Price: 41.99

"BrainBox Let's Learn German Card Game"
"Learn the German vocabulary Associated with a variety of everyday situations from birthday parties to shopping to lessons at school Bilingual captions and questions at two levels make this a great game for beginners and more experienced German speakers alike Learn the German vocabulary associated with a variety of everyday situations from birthday parties to shopping to lessons at school Bilingual captions and questions at two levels make this a great game for beginners and more experienced German speakers alike Fun and LearningVisual Memory Game1 or more players"
Price: 12.99

"Dragon Shield Matte - Pink 60 Sleeves - 10 Packs"
"Clear front &38; matte pink back Compassion personified Matte sleeves are our popular line of textured Dragon Shield with superior handling A perfect mix of durability and shuffle-ability 60 sleeves per box For cards measuring up to 63&215;88 mm (2&189;&8221;x3&189;&8221;) PVC-free polypropylene sleeves no acid Archival safe 120 quality thickness Sturdy cardboard box fits 40 sleeved cards Every box has a label at the top of the box for your personal use"
Price: 57.99

"Dragon Shield Classic - Night Blue 60 Sleeves In Box - 10 Packs"
"Protect your cards in style with Dragon Shield Matte Sleeves now offered in 60 count! Whether you&8217;re participating in a high-caliber tournament or just playing for fun with your friends you&8217;ll want to keep your cards protected from liquids stains and chafed edges Not only do Dragon Shield Matte Sleeves come in a matte finish that allows you to quickly and easily shuffle your deck they now feature some of your favorite colors Each of these polypropylene sleeves measure 264 by 358 inches making them the perfect size to protect your LCG and CCG sized cards"
Price: 57.99