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"Pathfinder Adventure Path 96 Shadow of the Storm Tyrant (Giantslayer 6 of 6)"
"The heroes emerge from a fire giant dungeon into a volcano&39;s caldera where the Storm Tyrant&39;s stolen cloud castle floats high above As the castle takes off into the sky the heroes must storm the castle and defeat the Storm Tyrant&39;s guardians and elite giant allies Finally they must face the Storm Tyrant himself and his dominated red dragon to put an end to his megalomaniacal push for power! A Pathfinder Roleplaying Game adventure for 15th-level characters Shadow of the Storm Tyrant concludes the Giantslayer Adventure Path a classic sword & sorcery campaign that pits the players against hordes of evil giants"
Price: 13.99

"Pathfinder Adventure Path Hell's Rebels Part 1 - In Hell's Bright Shadow"
"The city of Kintargo has long been a shelter for artists free-thinkers and those marginalized by the oppressive Chelaxian government - but now the city has been placed under martial law by inquisitor Barzilali Thrune When a protest turns into a riot a new group of heroes comes together to form an organized resistance to the devil-binding government and the Church of Asmodeus But can they survive long enough to establish alliesor will they become the latest victims of the Thrice-Damned House of Thrune? A Pathfinder Roleplaying Game adventure for 1st-level characters In Hell&39;s Bright Shadow begins the Hell&39;s Rebels Adventure Path an urban and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting&39;s most infamous nations - devil-haunted Cheliax"
Price: 15.49

"Pathfinder Companion Occult Origins"
"Unlock your inner potential with Pathfinder Player Companion Occult Origins! Featuring brand-new rules and options for the six new occult character classes from the Pathfinder Roleplaying Game Occult Adventures this volume outlines ways to fit psychic characters into the Pathfinder campaign setting Discover secrets of the mind from across the Pathfinder world including archetypes tied to secret traditions new occult rituals psychic spells magic items and much more"
Price: 11.49

"Dark Souls The Board Game"
"The Dark Souls board game is a brutally hard exploration miniatures game for 1-4 players Prepare to die The game features a "fast set-up long reveal" mechanism that gets you into the game quickly and builds the location as you explore The sense of danger is palpable as you discover new locations and the monsters that inhabit these dark places The core combat mechanism and enemy behavior system forces deep strategic play and clever management of stamina to survive Dark Souls includes numerous boss and mini-boss encounters — including one against the Dragon Slayer Ornstein and Executioner Smough — and utilizes an innovative behavior mechanism so that no two encounters are ever the same thus giving the game near infinite replayability Players 1-4Playing time 90-120 minutesAges 14"
Price: 92.49

"Pathfinder Companion Magic Tactics Toolbox"
"Magic can do anything-but it&39;s more effective if you know what you&39;re doing Learn to use your magical powers to their best effect with Pathfinder Player Companion Magic Tactics Toolbox! Discover effective spell strategies to augment allies control the battlefield or just blast foes! In addition to class options and abilities this Player Companion includes dozens of new magic options including blood hexes discoveries new magic item mastery feats and spells designed to work with specific eldritch strategies!"
Price: 9.99

"Cinema and Sorcery RPG film book Board Game"
"From the dawn of feature films fans—be they artists gamers visionaries writers or dreamers—have drawn inspiration from the big screen Now between the covers of Cinema & Sorcery embark on a decades-long journey through time from the earliest days of sword and sorcery films up to the present day Learn the who the what the where and the how of your favorite fantasy movies (and perhaps a few you may have never even heard of until now) Fifty films are covered in great detail followed by shorter entries for every fantasy film we could find So turn up your Krull soundtrack slip into your Labyrinth t-shirt and brush up on your Princess Bride quotes this is Cinema & Sorcery The Comprehensive Guide to Fantasy Films!"
Price: 17.49

"Pathfinder Player Companion Haunted Heroes Handbook"
"Death is not the end! In a world filled with undead resurrection and beings from beyond the mortal plane long-dead mistakes can still cause problems for the living-or provide opportunity Pathfinder Player Companion Haunted Heroes Handbook takes aim at possessing forces of all sorts from worldly magic to spirits of the dead and provides you with options to rid yourself of that influence take back control or profit by cunning bargains with forces in need of a mortal vessel This handbook also provides valuable information on the places organizations and faiths especially concerned with spirits hauntings and possession and how any of these can affect your outlook and abilities Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume&39;s theme as well as short articles with innovative new rules for all types of characters as well as traits to better anchor the player to the campaign"
Price: 9.99

"Pathfinder Campaign Setting Inner Sea Temples"
"From modest shrines to soaring cathedral spires the seats of godly faiths fill the lands of the Inner Sea Now Game Masters and players alike can explore the inner workings of six of the Pathfinder Roleplaying Game&39;s most iconic faiths Each comes complete with a detailed map profiles of the temple&39;s notable members a history of the structure and organization and plot hooks for parties both allied with and opposed to the church&39;s goals Featured temples include Cayden&39;s Hall the center of worship for the Drunken God; a bank of Abadar god of commerce and civilization in a frontier jungle settlement on the verge of revolution; and a shrine to pain and darkness in the shadow-enshrouded capital of Nidal a nation dedicated to Zon-Kuthon the Midnight Lord Whether you&39;re looking for a temple to shelter and heal your injured party or an evil cult that needs to be eradicated no Pathfinder RPG campaign is complete without Pathfinder Campaign Setting Temples of the Inner Sea"
Price: 13.99

"Pathfinder Player Companion: Paths of the Righteous Paperback"
"The gods and goddesses of purity and goodness have many holy crusaders and pious clerics among their faithful ready to take up the cause to fight the forces of evil But some stand above the others and follow specialized paths to righteousness that grant powerful abilities and focused talents customized to fulfill a specific role among the faithful Pathfinder Player Companion Paths of the Righteous presents fourteen such specializations in the form of unique prestige classes associated with fourteen of the Pathfinder campaign setting&39;s good-aligned deities along with additional new options to bolster your character&39;s crusade against the wicked and devious villains of the world!"
Price: 13.49

"Pathfinder Campaign Setting: Qadira, Jewel of the East"
"Nestled amid the shining deserts rugged mountains and mysterious jungles of the Inner Sea region&39;s easternmost reaches the legendary land of Qadira comes to life in the pages of Pathfinder Campaign Setting Qadira Jewel of the East Much more than one of the richest nations along the Inner Sea Qadira is a land rife with intrigue and adventure Be it the clash of powerful merchants in the heart of a sprawling metropolis or the sinister machinations of fell spirits from the depths of the trackless desert Qadira is a land where any hero can rise to power and achieve untold wealthu2015provided you know the right person and don&39;t step on the wrong toes along your way! Pathfinder Campaign Setting Qadira Jewel of the East is intended for use with the Pathfinder campaign setting but can be easily adapted to any fantasy world"
Price: 18.49

"Pathfinder Adventure Path: Strange Aeons Part 5 of 6 - What Grows Within"
"After finding the route to the lost city of Neruzavin the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands where they hope to catch up to their treacherous former employer They brave the deadly desert to arrive in an abandoned city at the edge of a lake where a Great Old One slumbers The adventurers must track Count Lowls’s party recover a vile tome activate the city’s Star Stelae and perform a powerful ritual that allows them to follow the Count to Carcosa Along the way the characters must be careful they don’t wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city “What Grows Within” is a Pathfinder Roleplaying Game adventure for 13th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos A selection of new monsters details on the great old one Xhamen-Dor a look at the Necronomicon and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 19.99

"Heroes of the Darklands: Pathfinder Player Companion Board Game"
"HEROES OF THE DARKLANDS PATHFINDER PLAYER COMPANION BY PAIZOPlumbing the DepthsFrom the impossible depths of the earth crawl horrible foes but bold heroes rise to face them Join these champions&39; ranks with Pathfinder Player Companion Heroes of the Darklands This chronicle of Golarion&39;s underground realms prepares characters for their descent into the endless night exploring the distinct regions of the Darklands and offering an array of new character options including archetypes feats magic items spells and more The Darklands may be deadly but they&39;re not a death sentence for those who are prepared Make Heroes of the Darklands your guide to surviving the depths Inside this book you&39;ll findNew class archetypes including the stonesinger bard; the spore-laden fungal pilgrim druid; and the blightburner kineticist who can harness the power of radiation A host of new alchemical items both beneficial and destructive as well as magic items that can help explorers survive the dangers of the Darklands Dozens of new spells traits and items suited to exploring the Darklands or created by those who dwell there This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be incorporated into any fantasy world"
Price: 13.49

"Pathfinder Roleplaying Game Advanced Player's Guide Pocket Edition"
"Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player&39;s Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races or build a new one from the ground up with one of six brand-new 20-level base classes Whether you&39;re designing your own monstrous helpers as an enigmatic summoner brewing up trouble with a grimy urban alchemist or simply teaching an old rogue a new trick this book has everything you need to make your heroes more heroic  The Pathfinder RPG Advanced Player&39;s Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium  The 336-page Pathfinder RPG Advanced Player&39;s Guide includes Six new base classes the monster-hunting inquisitor the explosive alchemist the noble cavalier the prophecy-haunted oracle the monster-crafting summoner and the hex-weaving witchMore than a hundred innovative new feats and combat abilities for characters of all classes including Steal Point-Blank Master and Bouncing SpellVariant class abilities rules subsystems and thematic archetypes for all 11 core classes such as the antipaladin the hungry ghost monk and the urban rangerHundreds of new spells and magic items from phantasmal revenge to the Storm King&39;s Cloud CastleA wealth of fantastic equipment such as fireblast rods and fortune-tellers&39; cardsNew prestige classes like the Master Chymist and the Battle Herald and much much more!"
Price: 12.99

"Contrast Party Board Game"
"Contrast is a light party game in which players score points by characterizing objects the same way Each player has a deck of the same six cards and each card has either opposite characteristics (shortlong roundsquare etc) or a pair of colors (redyellow bluegreen) In each round players simultaneously reveal one of the four cards they have in hand — as the other two cards are in front of them and cannot be used — with that card matching the top picture of the picture card deck in some way The image might show a red balloon in the sky for example so do you reveal red round blue or something else?Everyone simultaneously reveals their chosen card If a player has voted with the majority they take a picture card from the deck to keep track of their points Then everyone refreshes their hand by picking up their left-most card and putting down their played card on the right Then another round begins After the picture deck runs out whoever has the most picture cards wins 2-6 PlayersPlaying time 15 minutesAges 8"
Price: 6.49

"The Dark Crystal Board Game"
"Will Jen and Kira manage to find the Shard and heal the Dark Crystal? Find out in this fun family board game for 2 to 4 players based on the classic The Dark Crystal movie by Jim Henson Box Contents4 highly collectable figurine renditions of the main characters2 Gelflings – Jen and Kira (with Fizzgig!) 2 Skeksis – skekSil the Chamberlain and skekUng the Garthim-MasterRules booklet – 24 pages 2′ × 2′ game board – lavishly illustrated with inspiring new artwork featuring all the legendary places from the movie including Aughra’s Observatory the Valley of the Stones and the Crystal Castle 25 World cards 9 Mystic cards 7 Skeksis cards and 15 Minion cards Over 20 game tokens 6 polyhedral dice (D4 D6 D8 D10 D12 D20) 4 character sheets and 4 Special Ability cards Cardboard stand-ups and bases 4 Garthim 1 Slave Podlings 1 Gourmand Skeksis and 1 Slave-Master Skeksis1 Orrery turn track (top and bottom with plastic connector)"
Price: 37.49

"Starfinder Pact Worlds Board Game"
"The Pact Worlds are the beating heart of the Starfinder campaign setting a solar system full of citizens both familiar and bizarre From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda this hardcover rulebook is your guide to Starfinder’s core worlds and civilizations and the perfect place to launch any adventure Inside you’ll findIn-depth gazetteers of the system’s 14 major worlds from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun Each gazetteer features a detailed world map residents and cultures settlements and adventure locations a unique theme to customize characters from that world and more New playable alien races from undead Eoxians to Castrovellian plant-people New starships from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts A codex of themed NPC stat blocks to help Game Masters create vivid encounters New archetypes for every class including the Star Knight Skyfire Centurion and Divine Champion Tons of new weapons armors spells feats magic items technological gadgets and more to help outfit your adventurers"
Price: 32.49

"Pathfinder RPF 2nd Edition Playtest Rulebook (Softback)"
"This massive 400 page rulebook contains everything you need to create characters and run Pathfinder Playtest adventures from levels 1-20! With gorgeous new illustations by Wayne Reynolds the playest rulebook lights the path leading directly to Pathfinder&39;s future"
Price: 18.99

"Pathfinder RPF 2nd Edition Playtest Rulebook (Hardcover)"
"This massive 400 page rulebook contains everything you need to create characters and run Pathfinder Playtest adventures from levels 1-20! With gorgeous new illustations by Wayne Reynolds the playest rulebook lights the path leading directly to Pathfinder&39;s future Hardback edition"
Price: 26.49

"Pathfinder Adventure Path 130: City in the Lion's Eye (War for the Crown 4 of 6)"
"Princess Eutropia’s rival for the throne of Taldor plans to plunge the nation into war to rally the people behind him threatening to kill untold thousands in a battle not for ideals or security but pure vanity From the fortress-city of Zimar General Pythareus commands the overwhelming army of Taldor and one of the most ruthless spymasters the world has ever known Even with the resources of the legendary Lion Blades beside them can the PCs hope to outmaneuver a faceless conspiracy and end the War for the Crown once and for all or will Taldor descend once more into a thousand-year orgy of violence?“City in the Lion’s Eye” is a Pathfinder Roleplaying Game adventure for 10th-level characters The adventure continues the War for the Crown Adventure Path as players drag a once-grand nation kicking and screaming into the modern day becoming legendary politicians spymasters and nobles in their own right A selection of new monsters an overview of Taldor’s famed spies the Lion Blades and a gazetteer of the military city of Zimar round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 19.99

"Deadwood 1876 Board Game"
"There’s gold in the Black Hills of South Dakota and you’ve come to find (or steal) your share You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves Will you be ready to turn on them before they shoot you in the back?In Deadwood 1876 you use cards from your hand to try to win Safes from other players Safes contain Badges Gold or Showdown Guns Near the end of the game players with Badges get extra turns After the final turn the team with the most Gold will advance to the Final Showdown There teammates will have to fight each other to the death using Showdown Guns The last person alive is the winner!The game is a balance between teamwork and selfishness If a player uses all of their best cards to hunt down Gold for their team they’ll be defenseless to fight against their teammates if they go to the Final Showdown But if a player only goes after Guns and saves all of their best cards their team might not have enough Gold to actually reach the Final Showdown If someone on your team doesn’t seem to be pulling their weight they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold or attack mislead frame abandon or banish your own teammates Deadwood 1876 volume 3 in the "Dark Cities" series from Facade Games can have 2-9 players Learn in 20 minutes play in 20-40 minutes"
Price: 23.99

"Cyberpunk RPG: Night City"
"You can hear them moving up fast; faster than your meat legs can carry you There&39;s a snick as they pop the rippers and move in for the kill; you flatten against the alley wall and brace your Minami against the slick slimy stone It&39;s now or never you think slamming back the bolt and offering up a prayer to whatever dark and nameless gods might be listening Maybe if you&39;d known this was Blood Razor turf you woulda been smart enough to stay clear after dark Maybe there was another way to get crosstown and infiltrate Arasaka&39;s Japantown base but you didn&39;t know it Maybe if you&39;d stopped to download some info from a dataterm before you walked right into the sharp end you wouldn&39;t be here now waiting to become a booster&39;s latest mutilation victim But you&39;re never gonna know Not now You&39;re not getting a second chance Because this is NIGHT CITY NIGHT CITY A monster sourcebook containing over 180 jam-packed pages of information on the definitive CYBERPUNK® setting! Hit the CONTROLLED URBAN ZONES with 3D maps and detailed building by building descriptions to match Each section also includes comprehensive overviews of FLOOR PLANS PERSONALITIES ENCOUNTERS and CONTACTS The FLASHMAPS Section puts you "on the spot" at the hottest restaurants clubs and theatres as well as SCHEDULES TRANSIT MAPS and AREA VIEWS the ARTICLES Section interfaces you with background on SECURITY PEOPLE OF THE CITY GANGS & TURFMAPS plus a US 2020 overview! So if you&39;re looking for the ultimate dark future urban environment take a trip to NIGHT CITY because you may not live to get another chance"
Price: 15.49

"Fungi Card Game"
"The woods are old-growth dappled with sunlight Delicious mushrooms beckon from every grove and hollow Morels may be the most sought-after in these woods but there are many tasty and valuable varieties awaiting the savvy collector Bring a basket if you think it&39;s your lucky day Forage at night and you will be all alone when you stumble upon a bonanza If you&39;re hungry put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest"
Price: 11.99

"Vampire The Eternal Struggle Sabbat: Pact with Nephandi !Tremere Preconstructed Deck"
"The Tremere antitribu are exiles from Kindred society for their treason against their Camarilla brethren and their embrace of forbidden arts They are skilled in the ways of Blood Sorcery and use their powers to upend the order of the world itself Your strategy for this deck is to form an infernal pact with those known as the Nephandi fallen mages who seek to end creation With your combined forces and common goals even elder vampires need to think twice before getting in your way"
Price: 18.99

"Vampire The Eternal Struggle - Sabbat: Libertine Ball: !Toreador Preconstructed Deck"
"Toreador of the Sabbat sect strive for perfection in art and pleasure but they lack all notions of self-restraint Their road to enlightment is paved with pain and perversion Their tools are mortals more or less willing and the more tools the merrier at the Libertine Ball The Toreador antitribu are legendary for their dazzling charm Your strategy with this deck is strength in numbers you aim to influence as many young minions as possible to overwhelm your enemies and secure victory"
Price: 18.49

"At The Gates of Loyang Board Game"
"At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers You can use the abilities of some helpers to increase your income or production Fields customers helpers and miscellaneous objects are represented by cards Each player receives two of these cards per round distributed by a biddingdrawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by all players Additionally to these cards you always receive one field for free each round Placing one good on a field fills the complete field with goods of this type Each round one unit per field is harvested After planting harvesting and distributing cards each player can use as many actions as he wants only limited by the number of his cards or the number of goods he owns At the end of his turn he can invest the earned money on a scoring track where early money is worth more than late money The game ends after a certain number of rounds and the player who is first on the scoring track wins Players 1-4Playing time 60-120 minsAges 10"
Price: 52.49

"Traveller CCG Expansion Trouble on the Mains"
"Although &115;pace may look tranquil from the ground it&8217;&115; not all peace and friend&115;hip among the &115;tar&115; All manner of pirate&115; and brigand&115; prowl the route&115; of commerce and Captain&115; on even the mo&115;t e&115;tabli&115;hed main&115; can fall prey to their extraction&115; Trouble on the Main&115; the fir&115;t expan&115;ion pack for the Traveller Cu&115;tomizable Card Game add&115; 20 new Captain&8217;&115; Card&115; with a &115;pecific focu&115; on Piracy and combat Content&115;3 of each 20 Captain&8217;&115; Card&115;"
Price: 8.99

"Aeon's End: Legacy"
"You are not breach mage&115; yet Brama lecture&115; a&115; &115;he pace&115; down the line of &115;tudent&115; her frail form belying her immen&115;e power Breach mage&115; have protected u&115; &115;ince the beginning &115;ince the burning of the world and our pilgrimage into the dark It wa&115; they who founded Gravehold our la&115;t ba&115;tion and if you wi&115;h to &115;tand be&115;ide the&115;e living legend&115; you mu&115;t li&115;ten and learn The Namele&115;&115; &115;hall come again a&115; they alway&115; have and you will need to be ready You are the hope of our future A&115; a young apprentice you grew up to &115;torie&115; of the breach mage&115; Brama the teacher wi&115;e&115;t of the mage&115; Dezmodia the prodigy ma&115;ter of great magic Mi&115;t the &115;toic leader and tactical geniu&115; Mala&115;tar the magical craft&115;man Rebelliou&115; powerful and reckle&115;&115; perfectly &115;um up Xaxo&115; The&115;e mage&115; are your heroe&115; and tomorrow after your ordeal you will join their rank&115; Each of you mu&115;t overcome your ordeal to learn di&115;cipline and focu&115; the tool&115; you will need to defend Gravehold We are nothing without Gravehold To be a breach mage i&115; to &115;acrifice your life for Gravehold When you die it will be in defen&115;e of our city Once you under&115;tand thi&115; univer&115;al truthonly then will you be ready to become a breach mage Aeon'&115; End i&115; not required to play Aeon'&115; End Legacy"
Price: 66.49

"Wings of Glory: (Rickenbaker) Spad XIII"
"The &83;PAD XIII wa&115; a French biplane development of the earlier highly &115;ucce&115;&115;ful &83;PAD &83;VII It wa&115; one of the mo&115;t capable fighter&115; of the war and one of the mo&115;t widely employed The &115;ingle-engine &83;pad XIII wa&115; fa&115;ter than it&115; main contemporarie&115; and it wa&115; renowned for it&115; &115;peed and &115;trength in a dive Thi&115; aircraft wa&115; flown by famou&115; French and Italian pilot&115; and al&115;o by American pilot&115; including the ace Eddie Rickenbacker"
Price: 16.99

"A Song Of Ice and Fire: Stark Outriders Expansion"
"The hor&115;emen of Winterfell are well known for their expert riding &115;kill&115; Though &83;tark Outrider&115; e&115;chew the heavier armor of many other mounted unit&115; what they lo&115;e in durability they more than make up for in maneuverability and &115;peed Not one&115; to be bogged down by enemy force&115; they can quickly di&115;tance them&115;elve&115; from their foe&115; ready to charge back in again on a flank The &83;tark Outrider&115; Unit Box give&115; &83;tark Commander&115; a unit of cavalry for their force&115; in the A &83;ong of Ice and Fire Tabletop Miniature&115; Game The&115;e &115;wift &115;teed&115; can ea&115;ily make their way around the battlefield When engaged in combat after they perform a melee attack they can make a free Retreat action making &115;ure their opponent&115; are left without the chance to counter-attack"
Price: 19.49

"Microbrew Puzzle Game"
"Microbrew i&115; a medium-weight worker placement puzzle game hybrid for two player&115; The Tiny Tin Brewery have challenged YOU &8211; leader&115; of their two mo&115;t &115;killed brewing team&115; to a brew off! Who will create the ta&115;tie&115;t beer&115; and win the mo&115;t loyal cu&115;tomer&115;? Only one way to find out &8211; Ready! &83;et! Brew!In Microbrew player&115; take turn&115; &115;ending brewer&115; to work &115;tation&115; to ma&115;h brew bottle and &115;erve their own beer recipe&115; to a &115;tream of thir&115;ty cu&115;tomer&115; Work &115;tation&115; aren&8217;t locked out like mo&115;t other worker placement game&115; &8211; if you really want to pu&115;h &115;omeone out &8211; you can but their worker goe&115; back to be reu&115;ed thi&115; turn! Thi&115; mean&115; round&115; are very dynamic and require careful thought to not ju&115;t optimize your little team but al&115;o to predict where your opponent want&115; to be &115;o you can ride their wave!Brewing i&115;n&8217;t ju&115;t worker placement though &8211; each player ha&115; their own &8220;Copper&8221; brewing kettle where their brewer&8217;&115; action&115; can let them play a &115;imple but fiendi&115;h puzzle game to reorganize their kettle and complete a perfect recipe Or not! Will you try to make each cu&115;tomer&8217;&115; perfect beer and win their loyalty or will you flood the market with average brew&115; and let the marketing money do it&115; thing?"
Price: 19.99