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"IP Addressing and Subnetting"
"One of the most intimidating but extremely important subjects on the CCENT/CCNA or ICND1 exam is subnetting. If you started listening from basic IP addressing which is covered in our list of topics from the beginning and have understood everything, then you won't have any problem understanding subnetting. I'm going to try and explain subnetting as simply as possible and hope to answer all your questions. Now, because subnetting is a big topic to talk about, I've split it into a few sections. Logically, as you move on to higher sections, the concepts and material difficulty will increase: The guide will help you in calculating subnet boundaries and valid host address fast enough for use in a Cisco CCNA or ICND1 exam."
Price: 49.99

"Learn ISIS for IPv4 and IPv6"
"In recent years, the IS-IS routing protocol has become increasingly popular, with widespread usage among Service Providers a part from OSPF. Many Cisco Engineers are good with routing protocols ( like OSPF, EIGRP, RIPv2) ISIS is the protocol majorly used inside Service providers Networks apart from OSPF. This course will be very handy for anyone who want to master ISIS from basics. ISIS for IPV4/IPV6 already part of Cisco ( CCNA,CCNP,CCIE ) service Provider Track and even added to new CCIE RS version 5 ."
Price: 99.99

"SEO Course for Intermediates"
"This SEO course for Intermediates will help you get a better understanding of how SEO elements come together and how they should be prioritized when optimizing a website.The course is structured into four major chapters:1. Action plans: SEO and link building action plans2. SEO in the Online Marketing and Management plan3. Dig into Google Analytics like great SEOs do4. What does and does not constitute SEOThe course also contains Resources which will help you put into practice the things you learn, either you will optimize your own website or you'll be offering SEO services.Take this course now!"
Price: 34.99

"Astrology: Learn Cosmobiology - foundation course"
"This course is all about learning the foundation skills of Cosmobiology- a form of astrology.It will take you through the basics of understanding how to read the planets and astrological charts and symbols so that you can take more control over your life by understanding your own world from an astrological perspective - or help others to understand theirs.This course is ideal for anyone who wishes to learn how to read and interpret astrology.This course is delivered in the form of over 60tutorial videos and more than 15 downloadable handouts that reference the meaning of different astrological and planetary symbols.In this course you will learn:How to read and interpret the basic symbols, signs and meanings of astrology and the planets to better understand ourselves, our lives, our experiences and what our future may holdLearn the basic terminology, charts and graphs used to read astrologyThe basic concept the underpins the Cosmobiology approach to astrologyHow to understand the narrative of who we are and the value of being able to build on our strengths and eliminate our weaknessesThe ability to be able to predict a few simple events in our life byidentifying pivitol moments.This course is estimated to take approximately 2 hours to complete, but may take longer depending on how much time you wish to take on working through your handouts.Glorija has been a respected cosmobiologist for over 20 yearsand in this course she will use case studies and celebrities as examples to help you learn what she does best."
Price: 39.99

"American Expat Experience in Australia"
"Have you fallen in love with Australia.....or an Australian? Is it time to make a move to a new country because of your religious, social, or political beliefs? Are you looking for a better way of life in a place with lower violent crime, large open spaces and a place where the work/life balance is....back in balance?This course walks you through the steps that you can take in order to immigrate to Australia, from an American's perspective. I moved from the USA to Australia twice over the past seven years. I had a baby there, and made far more money too. I am not a migration agent, and I am not paid by the government to promote the country. Still, this course may seem like a love-fest for some. This course will continue to grow and develop as my students ask questions. I will continually search for answers to your questions and build this course so that it is robust and responsive to your needs.OnceAustralia gets into your blood, it is hard to move away. Now, sit back, relax, and enjoy the journey."
Price: 24.99

"Learn to Create Quick-Time and Matinee Events in UE4"
"In this course, we'll dissect the process for creating Quick Time Event driven animations in Maya. After exploring the fundamental needs of basic character locomotion and interaction, we'll prepare and export our animations to Unreal 4. Within UE4 we'll set up a playable environment where the characters will move from player control to executing QTE driven animations based on player input following on screen button notifications. Upon finishing this two volume series you'll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Matt Tardiff has worked as an animator on various projects from cartoons to video games. A few years ago he jumped in the adventure that is freelance and the academic world. At Full Sail University in Winter Park, Florida, he jumps on tables, topples over cabinets and uses props, reference, Maya, UE4 and straight keyframe techniques to help future animators learn how to utilize both art and tech to bring their creations to life in the engine. He also works as an animator/director etc. under his own company, Hummingbird and the Lotus. We're currently working on a Metroidvania PC titled Run Lulu Run to be released in 2016."
Price: 19.99

"Complete Introduction to Unreal 4"
"Have you ever wanted to get into Unreal Engine 4 - but were unsure where to start? This Complete Introduction to Unreal Engine 4 is a course that was created with absolute beginners or those wanting to learn this powerful game engine for the first time! This 3 Volume course will go over many helpful tools to know during your time in the Unreal Engine. In volume one, we will look at downloading the Unreal Engine, then moving onto how to start a new project we will look over the entire UE4 interface. Finally we will move onto modes inside of UE4 such as the Placement and BSP mode. Volume Two will look into the paint, landscape, foliage mode. Then we will move onto lights, post-processing and fog. Finally we will wrap up Volume two with creating materials. Volume Three is about Persona and Animation Blueprints, then looking at sounds and what we can do with them. In addition, we will also cover Cascade and creating cinematics as well as packaging a project to get ready for distribution.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Since graduating university in 2012, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modelling, sculpting, texturing, and video game design."
Price: 29.99

"Model and Sculpt Stylized 3d Creatures in Maya and ZBrush"
"In this intermediate level tutorial we will be focusing on the process of creating a creature that could be used in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in ZBrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional."
Price: 29.99

"Learn to Digitally Paint and Texture a Stylized Creature"
"In this course, we will be learning the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess!(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional."
Price: 19.99

"Introduction to Human IK In Maya for 3d Animation"
"In this course, we will be learning the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess!(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Chad Robert Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in 3D World magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Chad currently lives in Lake Forest, CA with his wife Carol and his son Xander."
Price: 19.99

"Create Realistic, Photograph-Based Textures with Photoshop"
"Photographic Texture Creation in Photoshop introduces the theory and practice of capturing textures, removing image artifacts, some key image prep processes, as well as a detailed guide to creating diffuse, specular, normal and ambient occlusion maps out of photographed textures. Through this module, you can learn how to properly photograph textures, how to edit unnecessary lighting information out of your photographs, how to get the right colors out of your images, how to tile custom textures, how to extract different types of visual information from your images and how to apply your textures in 3D. This module also briefly touches on physically based rendering in regards to photo real texturing and look development. The contents of the module are comprehensive and, while desirable, in-depth knowledge of Photoshop is not essential to follow along. The pre requisites for this module include some photographed textures, the Photoshop software package, any contemporary look development environment or game engine, and preferably a Wacom tablet.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Victor is a graduate of the National Center for Computer Animation at Bournemouth University, UK, specializing in the 2D aspect of computer graphics. Currently, he is working on blockbuster feature film projects in the visual effects industry in London. His past experience also includes creating CGI for advertisements and interactive art installations."
Price: 19.99

"An Introduction to Scripting in Maya"
"In this course, instructor Chad Morgan will go through the basics in writing scripts in Maya in both MEL and Python. We will begin by discussing the difference between MEL and Python, why there are two different languages, and the pros and cons to each. We will show you how to bring up the scripting reference which will allow you to search the commands and their parameters so you can learn to create your own scripts. We demonstrate the syntax on both MEL and Python commands in Maya, including passing arguments to them. We will demonstrate how to create procedures and definitions, what variables are and how to create them, and how to pass variables between procedures and definitions. Following that, we will show, in both MEL and in Python, some of the more common functions in programming. The first are iterators, which allow us to perform the same task over lists of objects and comes in several forms. The second function common to all programming languages is the conditional statement, which allows us to test conditions before executing code and allowing us to branch the program depending on what conditions are met. We finish by demonstrating how to save and reload your scripts in both languages.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Chad Robert Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in 3D World magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Chad currently lives in Lake Forest, CA with his wife Carol and his son Xander."
Price: 19.99

"An Introduction to Creating Realistic Materials in UE4"
"This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. We will also look at the types of materials you can create using the engine. We'll have a PBR material overview to learn what physically based materials are.We'll also cover the material blends and domains and find out the differences between each one. Next up, we'll look at the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen material with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Since graduating university in 2015, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modeling, sculpting, texturing, and video game design. Currently Kyle is pursuing a Masters in Games Development at University."
Price: 19.99

"Learn to Code and Script a 2D Adventure Game with Unity"
"Learn how to make interactive 2D adventure games in Unity 5! In this comprehensive course, instructor Alan Thorn demonstrates a wide range of 2D features and tools for making a 2D platform adventure. Targeted to intermediate users, see how to create a player character, functional physics, interactive characters and dangerous obstacles. Explore subjects, such as: sprites, player controls, character animation, balancing gameplay, collisions detection, and a questing system. In addition, see how to import and configure 2D assets optimally for 2D functionality and how to design and build complete levels that ooze atmosphere. Theres plenty to see and do in this fun course, and by the end youll have established a solid foundation both in making 2D games generally and in working smart to create your own adventure games in no time!(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry."
Price: 19.99

"Learn to Create Blendshapes in Maya for Animation in Games"
"With Blendshape Creation in Maya, instructor Chad Robert Morgan gives us a detailed look on how to use blendshapes, including how to create blendshapes nodes, adding new targets, and how to create targets. We highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit. We will see how we can combine blendshapes with skinclusters to combine joint animation with blendshapes, as well as how to ensure the correct order of your inputs so they will work correctly.We also look at an optional method using Mudbox to create blendshapes as sculpt layers and link it with Maya using OneClick. We use the Paint Blendshape Weights tool to paint out the influence of a blendshape and use it to split one target into multiple blendshapes. Learn pro tips like using wrap deformers to create mirror shapes and extra Maya tools found in Bonus Tools from Autodesk to create corrective blendshapes. See the updates from the new tools found in Maya 2016, which will allow us to create blendshapes without target meshes. Lastly, we learn how to export our blendshapes from Maya via FBX and import the blendshapes and the animation into Unreal 4.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Chad Robert Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in 3D World magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Working at LucasArts, Chad worked on the games Obi-wan, Starfighter, and Gladius. Chad has also worked for ReelFX on the direct-to-dvd movie G.I. Joe Valor vs. Venom, and then moved on to Double Helix where he worked for ten years on such titles like Strider, Killer Instinct, Front Mission : Evolved, and Silent Hill : Homecoming. Chad is currently a freelance technical artist, working with clients such as Whitemoon Dreams, as well as developing his own independent game and video titles under his own company, Spectral Ink Productions."
Price: 19.99

"Learn 2D Cell Shading in Photoshop"
"This course will demonstrate methods for quickly coloring character artwork in a cell shaded style, while focusing on production value as well as flexibility. We'll cover multiple techniques, including isolating scanned artwork onto a transparent background, and preparing lines for color using levels. It will also cover how to use clipping masks, layer masks, adjustment layers, and a number of other tools and functions in Photoshop. These tools and techniques will then be put into practice to create a base layer onto which all of the flat local color layers will clip. Adjustment layers will be placed over these flat colors in order to light the character.Throughout the course, various shortcuts and time-saving methods will be used to speed up workflow as much as possible. Other than speed, the other focus of these methods is their nondestructive quality, which allows the artist to go back into any stage or section of the piece and easily change it. The course also covers how to push the appeal of the character by employing gradients to add dimension and interest, and using a combination of cell shading and painterly techniques to get the most out of the character and ultimately produce a high quality piece of character artwork.Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Colleen (Peck) Larson is a freelance concept artist living in California's Bay area. She is a semester away from earning her BFA in Illustration from San Jose State University, and previously she's had the opportunity to work for companies such as Firaxis Games and Gaia Interactive, but currently she is a concept artist interning at Zynga in San Francisco. Her obsessions lie equally between art, video games, cats, and her husband Erik."
Price: 19.99

"Learn to Texture Paint a Hand-Painted Weapon for Games"
"During this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll start by briefly analyzing the concept, deciphering the different elements which will make up the model, and then from there, give ourselves some realistic constraints to adhere to. By utilizing the default set of tools available in Maya we will create a low poly mesh which maintains the character of the concept and move on to assign it a UV unwrap of which will be easy to read and more user friendly paint in Photoshop. We'll also take a look at some of the process and techniques used to create the texture map being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Lance Wilkinson a freelance/contract character artist in the games industry, based in Manchester, UK and a graduate of the University of Bolton on 2013. Previously having worked for TT games and Cloud Imperium on titles such as LEGO Batman 3, LEGO Jurassic World and Star Citizen, he also recently contributed to the upcoming Walking Dead game from Overkill as well as indie titles such as GRAV and APT. Lance is currently fulfilling a contract for Rebellion Developments on their yet unannounced title."
Price: 19.99

"Learn Advanced Scripting in Maya by Building Custom Tools"
"In Advanced Scripting in Maya, we will use a real-world issue as a teaching case while developing automation and support an FBX exporter. In the first module for this course we will discuss some basic philosophies about software design before we start writing our code. We will then begin our script by starting on some basic lower level functions and ending with the creation of our FBX export nodes. From there we will continue our script by designing all the procedures needed to handle exporting of rigged characters, setting our animation export settings, and managing anim layers per animation.We will also show how to set our FBX export settings and will end the second module with writing the actual calls to the FBX exporter using our animation. Next, we will design our main UI, so all our export code will be easier to use. We will build a tabbed window so we can switch between model and animation export, and include such options as pop-up menus when we right-click for power users. To wrap things up, we will add the functions needed to make our UI work, we will create procedures that will automatically populate the UI depending on what is selected, procedures to support our popup menus, and eventually calling our export code.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Chad Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Ever since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in #d world Magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Chad Morgan currently lives in Lake Forest, CA with his wife Carol and his son Xander."
Price: 19.99

"Learn Advanced C# Scripting in Unity 5 for Games"
"Learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3dmotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting techniques and their underlying concepts for solving real-world development problems. Understand core mathematical ideas, like Vectors and Quaternions, for making objects move, rotate and change predictably. See how to apply C# for implementing line of sight functionality, artificial intelligence, collision detection and lots more. In addition, see how to work with large amounts of data, how to understand coordinate systems and spatial problems, and how to customize the Unity editor to work the way you need it to. By the end of this course youll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive - and marketable.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry."
Price: 34.99

"Learn to Animate a Quadruped Run Cycle in Maya for Games"
"In this course, we will be animating a quadruped run cycle for a video game from scratch. We will start by setting up the reference plane for the in-game speed, followed by blocking all the main poses with appealing shapes that can be read from any angle of view. From there, we will start to work with the timing to make those poses fit on the correct frames, and progressive. We will then add in-betweens as we continue to adjust the timing. It is going to be a progressive refining process, and we will be moving around a lot between the animation controllers as we refine the motion. We will also work with some variation in speed, dynamic arcs, follow through, and how to correct address the feeling of weight for the character. During this final polish stages, we will begin working on the core of the body, and edit that as we begin to edit and tweak the motion of the secondary elements. To wrap things up, we will be covering a quick trick to make the animation look more organic by using animation layers on certain parts of the character.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Thiago is a freelance character artist an animator currently located in Paris, France. He graduated from the University of Sao Paulo with a degree in Architect and Urban Planning, and also attended Animation Mentor. He has worked on various projects in recent years including some with Brain Corps Entertainment, Ossian studios, Swordtales, and the Dota2 Workshop."
Price: 19.99

"Learn to Rig a Complex Quadruped in Maya for Games and Film"
"Quadrupeds come in various types, and they all have their own unique needs, but in this module we will rig a canine character which covers many of the unique problems in rigging a quadruped. Some of these problems include how to deal with the back leg and setting up a spline ik for the back.In the first module we will analyze the problem we are attempting to solve. We will start with talking about some basic rigging processes we will use throughout the modules, and then discuss how we will lay out our joints. At the end, we will bind our mesh to the joints and begin skinning. In the second module we will go through the process of skinning our character using tools such as the Paint Weights Tool, the Prune Small Weights function, and the Component Editor.In the third module, we start building the control rig to drive our bind joints, focusing on a simple FK control structure for the tail, and then working on the back dog leg In our fourth and final module, we will finish the rig, completing the front leg as well as the spine and the head/neck area. We will also illustrate how we can deal with some of the quirks we stumble over in Maya and how to overcome and troubleshoot your rig.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Chad Robert Morgan started his career in computer games and animated film after his tour in the US Navy and using his veterans benefits to attend Sonoma State University in northern California. His first job in the industry was at LucasArts -where he was introduced to Maya and mentored by some of the best people in the industry. From there he spent some time working at ReelFX before moving back to California and joining The Collective, which eventually became Double Helix and worked on such titles as Silent Hill : Homecoming, Strider, and Killer Instinct. Chad has taught several Maya Master Classes for Autodesk and has an article published in 3DWorld magazine. Chad now runs his own fledgling company, Spectral Ink Productions, and works for clients such as WhiteMoon Dreams and UCI."
Price: 29.99

"Model and Texture a Stylized Dungeon for Games"
"In this course we will be going through the process of creating a small stylized dungeon environment from the blockout stage to the final presentation. I will be guiding you through the process of modeling the low poly assets and show you different techniques of UVing. We will then take our assets into ZBrush where I will be showing how to define all the materials that you will find in this environment. We will use some of the ZBrush sculpts to render tiling texture flats that we can composite in Photoshop. I will thenbe guiding you through the process of painting the textures for a few assets so you can reproduce this process for the remaining models. Finally, we are going to set up a scene in Marmoset for the final presentation. By the end of this course,you should be able to create and understand the workflow that I use to create stylized environments like this one.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Tobias Koepp isan accomplishedenvironment artist in the games industry. He started his career as a student in the Netherlands where he had the chance to work as an intern at Guerilla Games for about half a year. He is now currently working on his first full-time job as a 3D artist at an outsourcing studio in Spain. Ive always been fascinated by hand painted and stylized art and work hard to turn this passion into a job."
Price: 29.99

"Learn Displacement and Parallax Mapping for UE4"
"In this course we'llbe looking at the various ways of displacing textures within UE4. We will then discuss in detail the pros and cons of each method and the best ways they can be utilised for a video game environments.Once we understand the various methods used we will begin the creation process starting with the Height maps. we'll coverthe different methods of creating height maps and the different software available for creating them which will include; using a high to low poly workflow for height maps, creating height maps in photoshop and also generating height maps from images using software like Knald, Crazy Bump and xNormal.After creating our height maps,we'll cover in detail how to create the individual displacement materials in UE4 which will include; bump offset materials, parallax occlusion materials and tessellation. We'll also walk through each node used in detail and coverways we can set up an instanced material so thatwe can edit our displacement material real time in-engine. By the end of the course, you will have a better understanding of the nodes available in the UE4 material editor and be able to utilise them to create much more realistic materials for your video game environments.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Ash Thundercliffe has been in the games industry for 3 years now. Hestarted his career teaching at the University of Derby on the Computer games Modeling and Animation Course. After doing this for several months, he moved onto small indie projects as an environment artist for the mobile and PC platform utilising Unity and UDK.After spending a year teaching and working on indie projects, Ash moved into AAA games working at Rockstar Games as a Technical Content Artist for almost 2 years. Ash has since moved back into freelance and continue to work as an environment artist."
Price: 19.99

"Learn Modular Environment Building for Games with Blender"
"In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chapters youll examine:1). Polygonal modelling techniques for building complex shapes and designs2). NGons and topology optimization for enhancing and refining your meshes3). Smooth shading and UV Seams for creating good looking meshes and texture designs4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow5). Model exporting for game engines, to help bring your models to life inside a real-time game engineBy the end of this course, youll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.More about the Instructor:Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry."
Price: 39.99

"Digital Sculpting for Interior Decor with ZBrush and 3ds Max"
"In this coursewe will learnhow to breakdown a piece of reference to a more manageable state we can work from. Once we understand what is required of us to complete the piece we will start creating the base of a ceiling rose followed by the outer trim sections of the ceiling rose.When creating the trim sections I will show you how to create both simple and complex modular tiling shapes which will add an extra level of detail and intricacy to the ceiling rose with very little effort.In module 2 we will be looking at the more detailed shapes. Using our broken down reference I will show you how to create each piece used to create the ceiling rose. We will start with the simpler shapes just using 3ds Max box modeling and deformation techniques and then move onto more complex shapes later on. Once we have our shapes completed we will add final adjustments and polish to each piece in ZBrush to give it the hand crafted plaster look we are aiming for.Finally,in module 3, we will take the parts we have made and kit bash them together to create the large shapes shown in the reference. After all shapes are complete we can start deforming them to fit the base ceiling rose we created in module one which will leave us with the completed model. Finally, we'lltake the model into ZBrush to create a final singular mesh version using masking and deformation techniques and add damage to the model using a custom brush set.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Ash Thundercliffe has been in the games industry for 3 years now. Hestarted his career teaching at the University of Derby on the Computer games Modeling and Animation Course. After doing this for several months, he moved onto small indie projects as an environment artist for the mobile and PC platform utilising Unity and UDK.After spending a year teaching and working on indie projects, Ash moved into AAA games working at Rockstar Games as a Technical Content Artist for almost 2 years. Ash has since moved back into freelance and continue to work as an environment artist."
Price: 29.99

"Learn to Composite a 2D Action Shot in Photoshop"
"The first thing students will learn in this course is exploring initial designs to use for the rest of the project, as well as tips about reference to makes designs more believable. After the initial design stage, topics like rough posing of characters and rough thumbnailing of compositions will be covered. After a large number of poses and thumbnails have been generated, well be combining our favourite thumbs into a final composition plan. This will be blown up and used for our compositions rough pass. After the rough, well be getting in-depth with final lineart, discussing how to use overlap and line weight to suggest depth. After the final lines have been completed, well be finishing off our composition with a tonal pass to show atmospheric perspective and basic lighting. Shadows and effects will complete the piece, which can be left as is or taken further into colouring/painting stages. Additional topics covered throughout the course will include basic anatomy, the rule of thirds, making characters more appealing and believable by considering personality and contrast, as well as some Photoshop tips and tricks to make drawing easier, and an explanation of some basic formats and ratios to use in compositions for film or sequential art.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Colin is a recent graduate of Sheridans Animation program, now working in Toronto as a storyboard, layout and concept artist. He's also worked for game development studios like BDA Entertainment in the past. Colin also enjoy doing my own personal work, including 3D modeling, texturing and rendering, IP development, world-building, storytelling, concept art and sequential illustration. Colin has aspirations ofbuilding and running his own animation and game development studio one day."
Price: 19.99

"Learn to Concept Matte Paintings for Games and Film"
"This 2D environment design course covers the basic principles of creating environment design, and the foundation and methods of creating environment design from start to finish. Here you will take a journey through the whole process which is very commonly used in the film and video game industry. Starting with basics like perspective, lighting, value structure, composition and then taking you through each and every step and ending with the demonstration of good use of photo bashing technique. Here the clearly explained and demonstrated workflow will make it very easy for the beginners to start their artistic journey.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Waqas Malikisan environment concept artist based in Pakistan. Hestudied fine artsand digital art, and lovescreating visual stories using skills in the digital medium. Waqas'focus is in creating video games andmovies. He have worked freelance for studios and now i am working full time on his own CG project."
Price: 19.99

"Mastering EDM With Ozone 6"
"Mastering electronic music is not easy. In fact, it's downright hard as hell. Getting your tracks to sound loud, punchy, rich, full and clean all at the same time can have you pulling your hair out in no-time or worse, abandoning a project altogether. Luckily, there are so many mastering plugins and tools out there designed to make our lives easier when it comes to mastering our EDM tracks. One of the best plugins to master your tracks is Izotope Ozone. It comes packed with features to help you glue your mix, balance frequencies, add richness and character and get your tracks sounding as loud and proud as the big boys.In this 2.5 hour course, I'll take you through each of Ozone 6's modules and dive deep into the techniques you need to create incredible sounding masters for any electronic piece you produce. This is a tell-all course that will teach you exactly how i and other mastering engineers work to transform less than perfect mixdowns into polished masters ready for the world to enjoy.You'll be learning things like:EQ techniques for a cleaner mix, tighter bottom end, and a top end that sparklesMultiband compression for a more balanced track that plays well on any systemStereo imaging that will result in a wider, richer master that translates well on different systemsUsing distortion and saturation for extra richness and characterHow to get your tracks loud without distorionPLUS: a bonus technique that few, if any engineers or producers will admit they use or tell you about. I'LL TELL YOU ABOUT IT!Whether you're new to Ozone or have been using it for years, this course is guaranteed to tach you something new with a fresh approach to mastering your own tracks, or even other people's tracks.You also get to be in direct contact with me at any time and have lifetime access to the course once you enrol. You can ask questions, post comments and start discussions with myself and other students in the course. Whether you produce house, trance, deep house, trap or anything in between, there's something in this course for you. And don't worry if you own a different version of Ozone. you can use the techniques in this course for any previous or newer version of Izotope Ozone!So if you're looking to upgrade your knowledge of audio mastering, sharpen your mastering skills or dip your feet in the world of mastering for the first time, this course is exactly what you're looking for."
Price: 44.99

"EDM Mastering For Maximum Loudness"
"Learn how to make your EDM tracks as loud as you want. Yes, even as loud as those tracks from your favorite producers. The best part is you don't need any special plugins, you can use the ones you have in your DAW or any of your favorite plugins. All the ""secret"" are right here in this course.Getting your tracks to sound as big and loud as commercial EDM tracks is not easy. It takes a mix of production skills, great sound design, a well balanced mixdown, and mastering chops to get to the insane loudness levels of today's electronic music tracks. Whatever your opinion on the loudness war, loudness is essential when it comes to EDM; especially if you're looking to get signed or get spins in the clubs and that's a fact of life.Mastering EDM for loudness can be done in a number of different ways. In this course, you'll learn the tricks of the trade, the plugins and the techniques used to achieve maximum loudness. Whether you're looking to master house, trance, mainroom, or anything in between, this course will show you how to master your electronic music to be loud, clear and punching through those club systems. When mastering for loudness you'll be using tools likeMid/Side EQMultiband compressionSaturationParallel processingLimitingand some other goodies to achieve that ""wall of sound"" effect that many EDM tracks have and that can sometimes be very difficult to achieve.This course was made using Ableton live, its native plugins and a number of free plugins to master a festival style EDM track for maximum loudness. Don't worry if you don't use Ableton Live because you can use ANY DAW. Links to download the free plugins used in the course will be provided for you when you sign up as well so you'll be good to go!If you're looking to push your tracks to commercial level loudness while still maintaining listening quality, and if you want to stop worrying about your tracks not being loud enough, then this course is definitely for you!"
Price: 44.99

"Mastering EDM With Izotope Ozone 7"
"Mastering electronic music is not easy. In fact, it's downright hard as hell. Getting your tracks to sound loud, punchy, rich, full and clean all at the same time can have you pulling your hair out in no-time or worse, abandoning a project altogether. Luckily, there are so many mastering plugins and tools out there designed to make our lives easier when it comes to mastering our EDM tracks. One of the best plugins to master your tracks is Izotope Ozone. It comes packed with features to help you glue your mix, balance frequencies, add richness and character and get your tracks sounding as loud and proud as the big boys.In this extensive course, I'll take you through each of Ozone 7s modules and dive deep into the techniques you need to create incredible sounding masters for any electronic piece you produce. This is a tell-all course that will teach you exactly how i and other mastering engineers work to transform less than perfect mixdowns into polished masters ready for the world to enjoy.You'll be learning things like:EQ techniques for a cleaner mix, tighter bottom end, and a top end that sparklesMultiband compression for a more balanced track that plays well on any systemStereo imaging that will result in a wider, richer master that translates well on different systemsUsing distortion and saturation for extra richness and characterHow to get your tracks loud without distortionUsing Ozone's new vintage modules to add vibe and warmthWhether you're new to Ozone or have been using it for years, this course is guaranteed to teach you something new with a fresh approach to mastering your own tracks with Ozone 7, or even other people's tracks.You also get to be in direct contact with me at any time and have lifetime access to the course once you enroll. You can ask questions, post comments and start discussions with myself and other students in the course. Whether you produce house, trance, deep house, trap or anything in between, there's something in this course for you. And don't worry if you own a different version of Ozone. you can use the techniques in this course for any previous or newer version of Izotope Ozone!So if you're looking to upgrade your knowledge of audio mastering, sharpen your mastering skills or dip your feet in the world of mastering for the first time, this course is exactly what you're looking for."
Price: 54.99