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"Coup Card Game"
"You are head of a family in an Italian city-state a city run by a weak and corrupt court You need to manipulate bluff and bribe your way to power Your object is to destroy the influence of all the other families forcing them into exile Only one family will survive In Coup you want to be the last player with influence in the game with influence being represented by face-down character cards in your playing area Each player starts the game with two coins and two influence – ie two face-down character cards; the fifteen card deck consists of three copies of five different characters each with a unique set of powersDuke Take three coins from the treasury Block someone from taking foreign aid Assassin Pay three coins and try to assassinate another player&39;s character Contessa Block an assassination attempt Captain Take two coins from another player or block someone from stealing coins from you Ambassador Draw two character cards from the Court (the deck) choose which (if any) to exchange with your face-down characters then return two Block someone from stealing coins from you On your turn you can take any of the actions listed above regardless of which characters you actually have in front of you or you can take one of three other actionsIncome Take one coin from the treasury Foreign aid Take two coins from the treasury Coup Pay seven coins and launch a coup against an opponent forcing that player to lose an influence (If you have ten coins you must take this action)When you take one of the character actions – whether actively on your turn or defensively in response to someone else&39;s action – that character&39;s action automatically succeeds unless an opponent challenges you In this case if you can&39;t reveal the appropriate character you lose an influence turning one of your characters face-up Face-up characters cannot be used and if both of your characters are face-up you&39;re out of the game If you do have the character in question you reveal it the opponent loses an influence then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not The last player to still have influence – that is a face-down character – wins the game!"
Price: 12.99

Tash-Kalar
"Tash-Kalar Arena of Legends is a game played by masters of magic Two to four summoners encounter each other in the Tash-Kalar arena either in teams or each on his own and prove their skill and strategy in a short but intense battle By clever deployment of their minions they create magic patterns for summoning powerful beings and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings The game includes three different factions each with a unique deck of beings to summon and one deck of legendary creatures Players take turns placing their common pieces on the board and if they succeed in creating patterns depicted on one of the cards in hand they may play it When played the card summons a particular being and allows the player to perform an effect described on the card a giant destroys neighboring pieces a knight moves through enemy pieces a warlord orders previously placed pieces to move and fight an enchantress converts enemy pieces to player&39;s own color etc After that the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards Tash-Kalar Arena of Legends offers two game modes In the standard mode you score points for fulfilling various quests set by the Arena Masters controlling certain points or areas of the arena destroying a number of enemy pieces in a single turn performing a certain combination of summonings etc In melee mode your only goal is to entertain the crowd You do that by destroying your opponents and making them beg (ie making them use the catch-up mechanisms) and by summoning legendary beings After all people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards but with each controlling his own faction (The game includes a duplicate of one faction in a different color) The melee mode can also be played as a fierce free-for-all battle but don&39;t expect alliances; to achieve a good score you need to destroy all opponents evenly as you track points scored on each opponent separately and your lowest score is your final score The rules of Tash-Kalar Arena of Legends are simple and easy to understand but as you start to discover the tactics and are able to anticipate the opponent&39;s moves and patterns it turns into a real clash of wits 2-4 PlayerManufacturer Czech Game Editionplaying time 30min"
Price: 28.99

"Ultra Pro Standard Size 50 Deck Protectors Box Black 12 Packs"
"This is a standard size 50 pack box of 12 packs Ultra Pro Deck Protector sleeves in black These sleeves protect your cards and stops bent corners and enables longer playability Ultra Pro Sleeves are PVC and acid free These Deck Protectors are suitable for Pokemon Sized cards Sleeve Size - 66mm x 91mm"
Price: 33.49

"Cards Against Humanity (UK Edition Version 2.0)"
"Cards Against Humanity is a party game for horrible people Unlike most of the party games you&39;ve played before Cards Against Humanity is as despicable and awkward as you and your friends The game is simple Each round one player asks a question from a Black Card and everyone else answers with their funniest White Card The player who reads the black card decides who has the funniest answer and they win the round!There really are some shocking and awkward combinations in Cards Against Humanity and loads of extra rules you can add to play if you wish 550 cards (460 White cards and 90 Black cards)Professionally printed on premium playing cardsIncludes game rules and alternate rules shrink-wrapped in a custom boxAdapted from the American edition to suit your outmoded culture0 of proceeds will go to Children in NeedPlease Note This is the UK Version on the game "
Price: 25.99

"Fantasy Flight Supply Standard Card Game 50 Sleeves Grey - Pack of 10"
"You will receive a full case of 10 packs Each pack contains 50 Fantasy Flight Standard Card Game SleevesEach pack comes with 50 card sleeves designed for the all standard sized trading card games 50ct packHighest clarityAcid freeNo PVC"
Price: 22.99

"Fantasy Flight Supply Standard US Board Game 50 Sleeves Green - Pack of 10"
"You will receive a full case of 10 packs of Fantasy Flight Standard US Board Game Sleeves - each pack contains 50 sleevesFits Cards of This Size 2 14" x 3 12" (56x87 MM)Each pack of sleeves includes 50 sleevesAll sleeves in the Fantasy Flight Supply board game sleeve line are made of clear 100 micron-thick non-PVC acid-free polypropylene plastic This means that the sleeves are durable difficult to tear or crease and are free of chemicals that will corrode the cards within the sleeves The sleeves are also designed to fit cards snugly to make shuffling and handling easyExamples of games with cards that this sleeve will fit Citadels™ Munchkin™ Descent Journeys in the Dark™ War of the Ring™ Bohnanza™Citadels Descent Journeys in the Dark ™ Fantasy Flight Publishing IncThe Lord of the Rings © Tolkien Enterprises Bohnanza ™ Amigo GMbH Munchkin ™ Steve Jackson Games The chromatic (color) sleeve system is © 2009 and represents FFG&39;s proprietary trade-dress to identify sizes for respective gamesAll rights reserved by their respective trademark holders"
Price: 23.74

"Splendor Card Game"
"As a wealthy Renaissance merchant acquire mines and transportation hire artisans and woo the nobility Create the most fantastic jewellery to become the best known merchant of them all Acquire precious stones to trade them for development cards Use development cards to acquire more gem stones Use your gem and gold to create the most fanastic jewellery and appeal to the nobles to gain the prestige you need to winSplendor Includes35 precious gem tokens5 gold tokens90 development cards10 noble cardsrulesFeaturesLimited actions and resource managementChallenging economic themeBeautiful art2-4 Players10 Age30 Minute gameplay"
Price: 21.99

"Jaipur Card Game"
"Jaipur capital of Rajasthan You are one of the two most powerful traders in the city But that&39;s not enough for you because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja&39;s court You are therefore going to have to do better than your direct competitor by buying exchanging and selling at better prices all while keeping an eye on both your camel herds A card game for two seasoned traders! When it&39;s your turn you can either take or sell cards If you take cards you have to choose between taking all the camels taking 1 card from the market or swapping 2 to 5 cards between the market and your cards If you sell cards you get to sell only one type of good per turn and you get as many chips from that good as you sold cards The chips&39; values decrease as the game progresses so you&39;d better hurry ! But on the other hand you get increasingly high rewards for selling 3 4 or 5 cards of the same good at a time so you&39;d better wait!You can&39;t sell camels but they&39;re paramount for trading and they&39;re also worth a little something at the end of the round enough sometimes to secure the win so you have to use them smartly Jaipur is a fast-paced card game a blend of tactics risk and luck Contains55 Merchandise & Camel Cards38 Merchandise Tokens1 Camel Token18 Bonus Tokens3 Seals of ExcellenceFeaturesquick and simple to learnNew game mechanicsEasy and fast to set up2 PlayersAge 1230 Minute playing time"
Price: 17.99

"Kittens in a Blender Card Game"
"You are twisted I can’t believe you actually want to put these adorable kittens in a blender! I guess that’s none of my business Maybe you’re more of a dog person Sure kittens are curious by nature but when they get in a kitchen full of dangerous appliances it is up to you to save them This fast-paced card game has players working to save all of their own kittens before the unthinkable happens But sometimes the only way to save your precious litter of kittens is to let those curious little cats learn the lesson of why you should never play in a Blender!According to the box A portion of the proceeds will be donated to a no kill cat shelter ObjectiveSave your kittens and send your opponents&39; kittens to The Blender Setup & PlayPut the game box top on the table open-side up and place the oversized Blender card inside face-up that&39;s The Blender Place the oversized Box card face up in the base of the box that&39;s The Box Leave a little space between The Blender and The Box that&39;s The Counter Assign each player a Kitten color (red green blue or yellow) shuffle the deck deal each player 6 cards and it&39;s time to start saving adventurous kittens On each turn players play two cards and then draw back up to 6 Kitten cards may be played into The Blender The Counter or The Box All other cards are played face up in front of the player so that all players can see which cards have been played Players can play Kitties on the Move to move kittens to or from The Blender The Counter or The Box; the number on the card specifies the number of kittens that can each be moved 1 space Playing a Blend card will destroy the kittens currently in The Blender save the kittens in The Box and move the kittens on The Counter into The Blender unless countered by another player&39;s Blend "Pulse" card Players can move kittens around with other cards as well Kittens in the Blender moves all of the kittens on The Counter or in The Box to The Blender With These Cats in the Blender a player can move all cats of a chosen color from The Counter and The Box to The Blender Kittens in the Box moves all kittens in The Blender or on The Counter to The Box while Cats on the Counter moves all the kittens in The Blender or The Box to The Counter Total chaos reigns when the Dog&39;s in the Kitchen as each player gives her hand to the player in the direction indicated on the card The game ends when all 16 of the Blend cards have been played Saved kittens are worth 2 points each blended kitties cost 1 point each Highest score wins Contents 1 oversized Blender card 1 oversized Box card 110 playing cards (64 Kittens 16 in each of 4 colors - red green blue and yellow; 18 Kitties on the Move 6 of each number; 16 Blends 8 Regular Blend & 8 Blend Black; 4 Dogs in the Kitchen 2 left & 2 right; 2 Kittens in the Blender; 2 Your Cats in the Blender; 2 Cats on the Counter; 2 Kittens in the Box) rules Playing time 30 MinutesAges 8Players 2-4"
Price: 12.99

"One Night Ultimate Werewolf"
"No moderator no elimination ten-minute games One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role One of the dastardly Werewolves the tricky Troublemaker the helpful Seer or one of a dozen different characters each with a special ability In the course of a single morning your village will decide who is a werewolfbecause all it takes is lynching one werewolf to win!Because One Night Ultimate Werewolf is so fast fun and engaging you&39;ll want to play it again and again and no two games are ever the same Age 8Players 3-10Play Time 10 Minutes"
Price: 20.99

Anomia
"Anomia is super simple to understand and to explain Each card is printed with a symbol and a category Players turn over cards one at a time and if their symbol matches another card in play they have to name something in the category on their opponents card before their opponent can name something on theirs Sound simple? So you&39;ll all be familiar with that sandwich filling &39;Bluuuugh&39; and that African Country &39;Arrrrgh&39; and that type of tea &39;Nnnnggggh&39; because however much you think you&39;re prepared suddenly being asked to think of a word in a specific category isn&39;t anywhere as easy as it sounds Anomia is a brilliant party game that will have you shouting and shrieking with laughterThere are two decks so you can swap them or mix them to prevent repeats if you&39;re playing all nightAnomia is a really good icebreaker game"
Price: 11.99

"Boss Monster The Dungeon Building Card Game"
"Inspired by a love of classic video games Boss Monster The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon Players compete to lure and destroy hapless adventurers racing to outbid one another to see who can build the most enticing treasure-filled dungeon The goal of Boss Monster is to be the first Boss to amass ten Souls which are gained when a Hero is lured and defeated — but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon Playing Boss Monster requires you to juggle two competing priorities the need to lure Heroes at a faster rate than your opponents and the need to kill those Heroes before they reach your Boss Players can build one room per turn each with its own damage and treasure value More attractive rooms tend to deal less damage so a Boss who is too greedy can become inundated with deadly Heroes Players interact with each other by building rooms and playing Spells Because different Heroes seek different treasure types and rooms are built simultaneously (played face down then revealed) this means that every "build phase" is a bidding war Spells are instant-speed effects that can give players advantages or disrupt opponents As a standalone card game with 150 cards Boss Monster contains everything that 2-4 players need to play Players 2-4Suggested Ages 13Playing Time 20 Minutes"
Price: 23.99

"Cash n Guns Second Edition"
"In an abandoned warehouse a gangster band is splitting its loot but they can&39;t agree on the split! It&39;s time to let the guns talk and soon everyone is aiming at everyone The richest surviving gangster wins the game! Cah &39;n Guns helps you relive the best scenes of your favorite gangster movies The goal is to have the more money than anyone else after eight rounds while still being alive Each round one player is the Boss and he controls the pace of play First loot cards are revealed on the table to show what&39;s up for grabs Next players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand The Boss counts to three and on "Three" each player points his foam gun at someone else; due to his status the Boss can tell one player who&39;s pointing a gun at him that he needs to point it in another direction After a pause to observe threats and measure the seriousness in an opponent&39;s eyes the Boss counts to three again and anyone who doesn&39;t want to risk getting shot can chicken out and remove themselves from the round Everyone who&39;s pointing a gun at someone still in the round now reveals their card and anyone who&39;s the target of a "Bang!" takes a wound marker and gets none of the available loot Starting with the Boss everyone still in the round takes one loot card at a time from the table — money diamonds paintings the position of Boss medical care (to remove a wound) or a new bullet (to add a "Bang!" card to your hand) — until everything has been claimed After eight rounds the game ends Whoever has the most diamonds receives a big bonus and paintings score based on the number of them that you&39;ve collected Whoever has the most valuable stash wins!"
Price: 21.99

"Gloom 2nd Edition Card Game"
"Changes to the 2nd Edition Here is a run down on what is new in the 2nd edition releaseBackwards compatibility is completely maintained between editions You can use 2nd Edition with your original edition core game and vice versa The 2nd Edition core game has a sturdy new telescoping box while 2nd edition expansions have double width tuckboxes Timing icons in the style of Cthulhu Gloom and Unquiet Dead are incorporated throughout the 2nd EditionRules cards and icon reminder cards are included in each 2nd Edition for easy referenceThe card list and the effect texts of individual cards have been polished for a better play experience For example complex cards like "Body Theif" and cards with delayed effects have been removed Three Modifiers have been turned into Transformations in Unwelcome Guests 2nd EditionResidences and Mysteries have been reworked in the 2nd Edition so that you can no longer end up with unusable cards in your hand All the story icons and few family icons in the 2nd edition have been redrawn by artist Todd Remick Gloom 2nd Edition uses the discard rule from Cthulhu GloomDeath cards in the 2nd edition have a central art piece as Cthulhu Gloom does as well as a blank story icon at the top right Characters no longer flip upon death Event cards in the 2nd Edition have a center illustration and a blank icon in the top right spot to give them the silhouette as a Death Card Guests in the 2nd Edition have reminder text in the family icon spot as Cthulhu Gloom does Pathos Points are now called Self-Worth Points to avoid unnecessary proliferation of game terms A number of mechanical changes have been made in the rule sheet For example timing icons symbols on Event cards and the new discard rule have been accounted for The world of Gloom is a sad and benighted place The sky is gray the tea is cold and a new tragedy lies around every corner Debt disease heartache and packs of rabid flesh-eating mice—just when it seems like things can&39;t get any worse they do But some say that one&39;s reward in the afterlife is based on the misery endured in life If so there may yet be hope—if not in this world then in the peace that lies beyond In the Gloom card game you assume control of the fate of an eccentric family of misfits and misanthropes The goal of the game is sad but simple you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death You&39;ll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores while trying to cheer your opponents&39; characters with marriages and other happy occasions that pile on positive points The player with the lowest total Family Value wins Printed on transparent plastic cards Gloom features an innovative design by noted RPG author Keith Baker Multiple modifier cards can be played on top of the same character card; since the cards are transparent elements from previously played modifier cards either show through or are obscured by those played above them You&39;ll immediately and easily know the worth of every character no matter how many modifiers they have You&39;ve got to see (through) this game to believe it! Each of the three expansions for Gloom adds one more player thus with all three expansions this should be playable with seven players"
Price: 18.99

"Last Will (English 2nd Edition)"
"In his last will your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir Visit the most exclusive theatres or eat in the most expensive restaurants Buy old properties for the price of new ones and sell them as ruins Host a huge party in your mansion or on your private boat Spend like your life would depend on it Spend to become rich! If you&39;re the first to run through the money on hand you&39;ll receive the rest of his inheritance – oh and win the game In Last Will each player starts with a certain amount of money an individual player board two errand boys and two cards in some combination of properties and helpers At the start of each round lay out cards from the appropriate decks on the offering boards; the four regular decks are properties companions events helpers and expenses with special cards forming a deck of their own The particular mix of cards varies by round and by the number of players Each player then chooses a plan for the round with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination) how many errand boys he can use later (one or two) the number of actions available to him that round and his spot in the playing order that round In the playing order for that round players then take turns choosing an action with their errand boy(s) with those actions beingTake a card on display and add it to your hand Draw a card from any regular deck – This can be chosen only once by each player Visit the opera and spend 2 Adjust the value modifiers in the property market Take a player board extension thereby giving you room to play more cards Players then take actions in the playing order for that round with each player having as many actions as indicated on his plan Actions let you play one-time events (which have a cost possibly variable); helpers and recurring expenses (which are placed on your individual player board); and properties (which cost money and may depreciate over time) You can often play companions with events or recurring expenses – of course you should bring a date to the opera or a horse on your yacht! – to increase their cost You can also use actions to activate cards on your player board possibly with one or more companions and always with the goal of spending money Helpers and special cards can provide you with unique powers to further boost your profligacy At the end of each round you must discard down to two cards in hand and properties that can depreciate do so; this is good as a player cannot go bankrupt if he owns properties and the only way to get rid of properties is to sell them which regretably puts money back in your hands unless the depreciation was intense or you manipulate the market If a player has no money and no properties he declares bankruptcy and the game ends at the conclusion of that round; otherwise the game ends after seven rounds The player who has the least money (or even who is most in debt) wins"
Price: 25.19

"7 Wonders Cities Expansion Board Game"
"7 Wonders Cities is an extension to the 7 Wonders game that provides a new family of cards that complements Ages already existing in the 7 Wonders base game Now mercenaries thieves spies and diplomats will give a new scale to your cities Reap the benefits by sowing discord among your opponents play them off each other and push them into debt Far from the pomp of palaces and gardens in the darkest alleys gold changing hands exchanging information alliances are formed and secrets are betrayed 7 Wonders Cities Expansion contains2 Wonder Cards36 CardsTokensCoins with a value of 1 and 3RulebookFeaturesNew black cards have a variety of effects with nine cards being available in each ageThis is an expansion for 7 Wonders and requires base game to playPlaying Time 40 minsAges 132-8 players"
Price: 16.99

"Star Realms Deck Building Game"
"Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle and Rob Dougherty (Ascension Co-founder) Star Realms is a fast paced deck-building card game of outer space combat It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases When you reduce your opponent’s score (called Authority) to zero you win! The game consists of One 80 card Trade DeckTwo 10 card Personal Decks consisting of two Vipers and eight Scouts each10 Explorer cards18 double-sided Authority cards for keeping scoreOne Rules SheetEach of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions The Trade Federation The Blobs The Star Empire or The Machine Cult  Trade Federation In the far future the more traditional governing bodies of the human race have been replaced with corporate leadership The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation The Federation’s policies are focused around trade and growth but especially in profit and prosperity for those at the top of the corporate ladder While they prefer to deal with other star realms using trade and diplomacy they have a large defense branch dedicated to protecting the Federation’s trade and other interests The Blobs These mysterious creatures are the first alien life forms encountered by the human race Most of the initial encounters consisted of human colonies being completely obliterated On the few occasions that a Blob ship has been recovered somewhat intact the only biological remains found inside have consisted of a gelatinous mass thus leading to the moniker “The Blobs” While for several years all encounters between humanity and the Blobs have been extremely violent there is currently some limited trade between various Blob factions and some of the more daring human tradersThe Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row Star Empire The Star Empire consists primarily of former colonies of the Trade Federation These colonies were on the outer edges of the Federation Not only did they feel used by the corporations but they felt the Federation failed to give them adequate protection from the Blobs As a result one ambitious colonial governor was able to unite several colonies into an independent empire under his control one with a strong military both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards Machine Cult A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs With the threat of annihilation by the Blobs always looming and no contact with the rest of human space these worlds were forced to take drastic measures Soon a cult of technology arose focused on using advanced technology robotics and computerization to create strong defenses and a powerful military that belied their relatively small population Since their leaders believed their salvation lay in technology technology soon became their god and their religion The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack Playing star Realms When you play Star Realms you will be able to acquire and use Ships and Bases of any and all of the four factions Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together however As you acquire cards using Trade you put them into your discard pile to be later shuffled into your personal deck When you draw Ships you do what they say and they get placed into your discard pile at the end of your turn When you draw a Base you play it face up in front of you and may use its abilities once every turn In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game it’s also useful for destroying your opponent’s Bases Some Bases are designated as Outposts Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly Star Realms is easy to learn especially if you’re familiar with deck-building games but it’s a game that takes time to master Each time you play the game is filled with various strategic decision points Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with New players needn’t agonize over these choices just to play but as they become more advanced players they will find this depth of strategy leads to great replayability Players 2Playing time 20 minutesAges 12"
Price: 11.99

"Fluxx 5.0 Card Game"
"The latest and greatest version of the card game with ever changing rules! Easier than ever with just the four classic card types that fans the world over have come to know and love It starts out simple draw one card and play one card - but New Rule cards quickly make things chaotic Even the object of the game will often change as you play as players swap out one Goal card for another Can you achieve World Peace before someone changes the goal to Bread and Chocolate? It starts with a few simple rules Draw one card Play one cardThe rules and goals of the game constantly change as you play new cardsAges 82-6 players5-30 minutes playing time"
Price: 12.99

"Bucket of Doom"
"Introducing the death-dodging party game where players must escape terrifying situations with the help of almost-useless objects The round begins with the unveiling of a Doom Card describing the scenario for round one “You wake up and you’re the backend of a human centipede” Each player is then given eight object cards with which to describe their escape plan Hugely popular across Comic Cons throughout the UK (selling out at seven different events) the Bucket has even been picked up by YouTube stars such as Dan and Phil (17 million subscribers) and Jesse Cox (840k subscribers) The perfect preparation for unexpected emergencies Bucket of Doom is a game for the MacGyver in all of us 70 scenarios 280 objects Suitable for ages 16 and over For best results play with 3 - 10 people Each game lasts around 30 minutes 146 x 14 x 11 cmIdeal for all occasions (except funerals)"
Price: 13.77

"One Night Ultimate Werewolf Daybreak"
"One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role each with a special ability (No plain "villagers" here!) In the course of a single morning your village will decide who among them is a werewolfbecause all it takes is finding one werewolf to win! Daybreak includes eleven new roles and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined you can have up to ten players in a single game Players 3-4Playing Time 10 MinutesSuggested Ages 8"
Price: 22.99

"Werewolves of Millers Hollow"
"For some time the village of Millers Hollow has been afflicted by werewolves who attack each night The village inhabitants must find out who among them are werewolves before they all fall victim to the evil creaturesWerewolf or villager?You draw a card which determines your secret identity You play out your role under the direction of the game leaderYou are a werewolfYour goal To eat a villager each night During the day you are an honorable citizenYou are a villagerYour goal To discover the werewolves and to convince the other players to take them out (and make sure you don&39;t get mistaken for a werewolf) No easy task But fortunately there are a few villagers with special abilities The old seer the hunter the witch They will be helpful in defeating the werewolves English language edition of Die Werwlfe vom DsterwaldAge range 10 and up Number of players 8 to 18 Play time 30Manufacturer Asmodee Editions24 cards 4 werewolves 13 ordinary townsfolk 1 fortune teller 1 thief 1 hunter 1 cupido 1 witch 1 little girl 1 sheriff"
Price: 10.99

"Ultra Pro Platinum Premium Card 100 Sleeves"
"Ultra Pro Platinum100 Sleeves 2-12" x 3-12""
Price: 5.99

"Cardfight Vanguard TCG Commander Of The Incessant Waves G-CB02 Clan Booster Box (12 Packs)"
"Please note you will receive a full booster box of 12 packs of Cardfight!! Vanguard Commander Of The Incessant WavesCommand the stormy seas with the <> Clan Booster Commander of the Incessant Waves!!This Clan Booster will feature Jaime&39;s trump card along with other cards with the new ""Wave"" ability! Cards that power up older <> decks will also be included!Battle alongside with your allies and conquer the seas as well as the battle!1 pack contains 7 random cards1 display contains 12 packs40 types of cards (GR 1 RRR 4 RR 7 R 12 C 16) SP 6 5 Parallel 1 Reissue (different illustration)Every pack will definitely have one R and an additional R or above!This is for one Booster Box of 12 packs each pack consists of 7 cards with atleast 2 being R or above"
Price: 16.99

"Dixit 6 Memories Expansion Board Game"
"Dixit the multi-award winning game returns in 2015 with its latest expansion Dixit 6 Memories Discover new exotic landscapes and magical creatures These new 84 cards will take you on more exciting adventures and explores your imagination further (Please note - Requires Dixit Base Game to play)Box Contain84 New Cards1 x Rule bookWarningNot suitable for children under 3 years old"
Price: 15.99

"Firefly Fluxx Card Game"
"The shiniest ever-changing card game in the ‘Verse! Join Mal Wash Zoë Inara Kaylee Jayne Simon River Book as Fluxx enters the ‘Verse at full speed With the rules constantly changing Firefly™ Fluxx is just as unpredictable as misbehaving in space! Includes shiny new art by Adam Levermore A game of strategy skill and the luck of the draw Firefly™ Fluxx echoes the aesthetics of the futuristic western Featuring sumptuous art by Adam Levermore Firefly™ Fluxx is perfect for fans and collectors of both Firefly™ and Fluxx with shiny new Keepers Goals Creepers and more! It all begins with one basic rule Draw one card play one card You start with a hand of three cards add the card you drew to your hand and then choose one card to play following the directions written on your chosen card As cards are drawn and played from the deck the rules of the game change from how many cards are drawn played or even how many cards you can hold at the end of your turn Ages 8Players 2 - 6 5 - 30 minutes"
Price: 15.49

"Schmidt Ligretto Blue Edition Card Game"
"Speed reasoning and reactions are vital when playing Ligretto Everyone plays at the same time attempting to discard as many cards as possible to the communal piles in ascending order One box allows you to play with 2-4 players But add a second different colour box and up to eight can play add the third and now twelve players can compete Easy to learn this fun game is played at breakneck speed Three different sets available so up to 12 people can play at the same time Ligretto is fast fun and easy to learnTest your reactions speed is keyAdd another pack and four more players can join in2 - 4 playersAge 8"
Price: 9.99

"Werewolves of Miller's Hollow New Moon Expansion"
"New Moon the first expansion for The Werewolves of Miller&39;s Hollow requires the base game in order to play and it adds to the game36 event cards5 new roles for the villagers the idiot the elder the piper the scapegoat the savior9 new variantsplaying suggestions eg playing in the dark with a candle in front of each player&39;s face and blowing the candle out when the player dies or instead of the werewolves eating civilians they contaminate the civilians leaving them without rights or powersRules allowing for many game variants"
Price: 5.99

"The Others: 7 Sins - Greed Expansion Board Game"
"The Greed Expansion box comes with Avatar Controller 6 Abominations Sin board and 12 sin cards The Others 7 Sins is a horror board game for 2 to 5 players One player controls one of the 7 Deadly Sins employing monstrous incarnations of these corruptive forces in an attempt to consume the world and bring about the apocalypse The rest of the players cooperate as heroes of the FAITH organization who will attempt to fight back the invasion!The Sins player on the other hand has access to the different monsters of each Sin including Abominations a Controller and the terrifying Avatar of Sin! These monsters can attempt to destroy the heroes or simply hinder their progress on their missions Each Sin provides the Sins Player with a different deck of Sins cards that can be played at different times to surprise players with different effects often tied to the strategy of each Sin Yes because each Sin taints the game with an overarching mechanic that is always in effect"
Price: 21.99

"Santa Maria: American Kingdoms Board Game Expansion"
"American Kingdoms an expansion for Santa Maria includes new buildings scholars bishops and shipping tiles as well as several new modules including CocoaThe specialistsThe governorThe Mayan City A new asymmetrical role for one player with its own rules and goals (playable for 1-5 players)Game detailsPlayers 1-5Playing time 45-90 minsAges 10"
Price: 27.99

"Resident Evil 2: Malformations of G Board Game (Expansion 1 )"
"Contains 2 highly detailed plastic miniatures17 cards1 expansion booklet"
Price: 23.49

"Robinson Crusoe: Mystery Tales Expansion"
"Robinson Crusoe Mystery Tales is the second expansion for the acclaimed game of castaway survival Robinson Crusoe Adventures on the Cursed Island! This expansion includes an entirely new way to play in addition to some familiar components to add variability to your base game Embark on an expedition where haunting challenges await Play two new scenarios that will test even the most experienced players! Experience Robinson Crusoe with the all new Horror Mode!"
Price: 34.99