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"A Song of Ice & Fire: Tabletop Miniatures Game - Stark Bowmen Expansion Board Game"
"In battle the goal is to defeat your opponent without being defeated yourself If you can attack your enemy and they cannot retaliate that goes a long way to victory For House Stark that means employing skilled bowmen in their ranks They have trained relentlessly in their everyday lives as trappers rangers and hunters Now they form up and send out steel-tipped death to the foes of the Direwolf The Stark Bowmen unit box provides a long-range option for Stark commanders Though very lightly armored and not equipped for melee they more than make up for it with their ability to put volley fire at enemies They can even ignore line of sight requirements arcing their arrows high into the air to strike at hidden targets Contents12 Miniatures1 Unit Card1 Movement Tray"
Price: 10.99

"Star Wars X-Wing: Mining Guild TIE Expansion Board Game"
"The Mining Guild&39;s collaboration with the Empire gives it access to state-of-the-art Sienar Fleet Systems technology including modified TIEln fighters The removal of two solar panels reduces the craft&39;s power output in exchange for a much-needed boost to peripheral vision when weaving through treacherous asteroid fields Within the Mining Guild TIE Expansion Pack you’ll find everything you need to supplement your own mining operations and keep the profits flowing Six ship cards—including four unique pilots—are ready to take the controls of the beautifully detailed fully assembled Modified TIEln Fighter miniature Meanwhile five upgrade cards invite you to further customize your Mining Guild TIE to suit the unique needs of your Scum squadron Rounding out this expansion are a maneuver dial and all the tokens you need to experience this classic starfighter in a whole new way"
Price: 14.49

"Ultra Pro Standard Size 50 Deck Protectors Box Green Case of 12"
"Please Note You will receive a case of 12 Each pack contains 50"
Price: 33.49

"Munchkin 7 Cheat With Both Hands"
"This is a Steve Jackson Games SJG1468 Munchkin 7 Cheat with Both Hands This is an expansion set for use with the popular Munchkin Card Game Admit ityou really like to combine all of your munchkin setsthe stupider things get the better Now you can play your Star Munchkin Chthulu Booty Aombie dream game!Cheat With Both Hands was created for the anything goes games where every deck is in play and no combo is too strange Why be a Super Munchkin when you can be an Ultra Munchkin? If a half-breef isn&39;t enough be a 13rd breed And if a regular CHEAT! card doesn&39;t do it for you Cheat With Both Hands!There are lots of new Item Enhancers and Monster Enhancersand a new type of card the Enhancer Enhancer! Plus lots of low-level monsters to help you get those easy kills - until someone takes that Sock Puppet and turns it into an Ultra-Rare Extremely Sneaky Sock Puppet With Extra CheeseThis set is weird It is overpoowered You want it!This is an expansion set not a stand alone game It is meant to be combined with at least two Munchkin games"
Price: 17.99

"Ultra Pro Premium Pro Binder Blue"
"20 side loading pages for up to 360 cardsFits Magic The Gathering Yu-Gi-Oh! Android Netrunner Pokemon BlueUltra Pro branded"
Price: 24.49

"Isle of Skye: Waverley Genuine Tartan Cloth Commonplace Notebook (9cm x 14cm) by Waverley Books (Hardback, 2016)"
"This Isle of Skye genuine tartan cloth notebook has 176pp of 80gsm cream paper with left page plain right page ruled With a ribbon marker an expandable inner note pocket elastic enclosure a leaflet about the history of tartan and a colourful bookmark with a brief history of the Isle of Skye tartan Cloth supplied by tailors and kilt makers Kinloch Anderson Comes in a light plastic wrapper bag Scientists thinkers and writers in the Scottish Enlightenment used 'commonplace notebooks' to record thoughts and ideas Many British writers such as Virginia Woolf and Arthur Conan Doyle continued to use them Tartan belongs to Scottish heritage and culture and thrives today both at home and overseas There are now over 7000 tartans officially recorded in the Scottish Register of Tartans located within the National Archive of Scotland Waverley Books (Waverley Scotland) are delighted to innovate on the commonplace notebook idea with the Waverley tartan notebooks bound in genuine tartan cloth supplied by kiltmakers and tailors Kinloch Anderson Edinburgh sourced from weavers in Scotland and the Borders"
Price: 7.49

"Eat Right for Blood Type A: Individual Food, Drink and Supplement lists by Dr. Peter J. D'Adamo (Paperback, 2011)"
"The Eat Right 4 Your Type portable and personal blood type guide to staying healthy and achieving your ideal weightIt's science! Different blood types mean different body chemistries Eating foods that your blood type can process easily can help you lose weight and ward off illness - as well as giving you bags of energy Based on your genetic make-up EAT RIGHT 4 YOUR BLOOD TYPE means eating foods that are compatible with your individual chemistry If your blood type is A then you will enjoy your best health on a vegetarian diet Carry this handy checklist with you wherever you go so you can make the right food choices in the supermarket while eating out or on holiday Inside are complete listings of what's right for Type A in all of the main food drink and supplement categories so you can avoid putting on those extra pounds or feeling unwell from eating the wrong thing Soon you'll be on your way to developing the perfect prescription plan for your type The EAT RIGHT 4 YOUR TYPE portable and personal blood type guide to staying healthy and achieving your ideal weight"
Price: 6.99

"Manor of Ravens: Descent"
"Manor of Raven&115; i&115; a expan&115;ion for De&115;cent Journey&115; in the Dark &83;econd Edition inviting you to travel to a haunted manor hou&115;e and battle the guardian that wait&115; within The overlord gain&115; a ho&115;t of new material in thi&115; expan&115;ion including two new cla&115;&115;e&115; of Overlord card&115; new mon&115;ter&115; and deadly new relic&115; that can be wielded by mon&115;ter&115; The overlord even gain&115; hi&115; fir&115;t &115;ervant &8211; a creature that can be &115;ummoned into play &115;imilar to the heroe&115;' familiar The heroe&115; al&115;o receive powerful new a&115;&115;et&115; in Manor of Raven&115; gaining acce&115;&115; to two new heroe&115; and new hero cla&115;&115;e&115; for Warrior&115; and &83;cout&115; In the foothill&115; near Greyhaven there &115;it&115; a forgotten manor the haunted re&115;idence of the late high mage Ithyndru&115; Antique trinket&115; and artifact&115; lie within it&115; ever-changing wall&115; but the raven&115; that watch the manor are in&115;ufficient to di&115;courage trea&115;ure hunter&115; and bandit&115; A new guardian ha&115; awoken and dark force&115; gather to hi&115; aid Left unchecked the power and &115;ize of thi&115; creature will never &115;top expanding It&115; potential i&115; limitle&115;&115; and it mu&115;t be &115;topped Manor of Raven&115; include&115;one rulebook including &115;ix new que&115;t&115;ten detailed pla&115;tic figure&115;over &115;ixty new card&115;&115;ixteen double-&115;ided map tile&115;and more!"
Price: 36.49

"Ashes: The King of Titans Expansion Deck"
"In Aenda Woodra&115;&115; the denizen&115; of the de&115;ert oa&115;i&115; have &115;truck a delicate accord with the law&115; of Nature Xander Heart&115;blood ri&115;e&115; to defend that accord to the death Calling upon the ancient way&115; of the nomadic &115;haman&115; a&115; well a&115; the terrifying power of hi&115; dino&115;aur conjuration&115; Xander channel&115; the raw magic of Nature to bear down on tho&115;e who would invade the &115;acred ground he now call&115; home Balance the power of Nature and Divine magic to unlea&115;h the titan&115; of the de&115;ert on un&115;u&115;pecting prey"
Price: 15.49

"Ashes: Rise of the Phoenixborn - The Grave King Expansion"
"Jame&115; Ender&115;ight i&115; no &115;tranger to &115;uffering and hi&115; re&115;olve ha&115; been &115;teeled by the lo&115;&115;e&115; he&8217;&115; endured The Phoenixborn of Marrowden available in the A&115;he&115; The Grave King expan&115;ion lead&115; an army of undead allie&115; into battle in order overwhelm hi&115; enemie&115; and claim dominion over all of Argaia A&115; hi&115; foe&115; are twi&115;ted by Ender&115;ight&8217;&115; dark magic they eventually join the rank&115; of hi&115; &115;hambling horde&115; a&115; they march toward&115; the next battle Call upon powerful Ceremonial and Divine magic to lead your undead force&115; in the name of the Grave King!"
Price: 16.49

"Underwater Cities Board Game"
"In Underwater Citie&115; which take&115; about 30-45 minute&115; per player player&115; repre&115;ent the mo&115;t powerful brain&115; in the world brain&115; nominated due to the overpopulation of Earth to e&115;tabli&115;h the be&115;t and mo&115;t livable underwater area&115; po&115;&115;ible The main principle of the game i&115; card placement Three colored card&115; are placed along the edge of the main board into 3 x 5 &115;lot&115; which are al&115;o colored Ideally player&115; can place card&115; into &115;lot&115; of the &115;ame color Then they can take both action&115; and advantage&115; the action depicted in the &115;lot on the main board and al&115;o the advantage of the card Action&115; and advantage&115; can allow player&115; to intake raw material&115;; to build and upgrade city dome&115; tunnel&115; and production building&115; &115;uch a&115; farm&115; de&115;alination device&115; and laboratorie&115; in their per&115;onal underwater area; to move their marker on the initiative track (which i&115; important for player order in the next turn); to activate the player'&115; A-card&115;; and to collect card&115; both &115;pecial one&115; and ba&115;ic one&115; that allow for better deci&115;ion po&115;&115;ibilitie&115; during gameplay All of the nearly 220 card&115; &8212; whether &115;pecial or ba&115;ic &8212; are divided into five type&115; according to the way and time of u&115;e Underwater area&115; are planned to be double-&115;ided giving player&115; many opportunitie&115; to achieve VP&115; and finally win Player&115; 1-4Playing time 80-150 min&115;Age&115; 12"
Price: 60.99

"Lord of the Rings LCG The Fate of Wilderland"
"Your mission should be complete with both your party and Wilderland safe at last but now you find yourself out of the frying pan and into the fire In a move long-planned Urdug has returned with an army of Goblins to lay claim to Gundabad and the dragon&8217;s hoard Goblins swarm up the mountain slope surrounding your party and you have no choice but to fight to keep them back The Ered Mithrin cycle of The Lord of the Rings The Card Game reaches its thrilling conclusion with its sixth and final Adventure Pack The Fate of Wilderland! Set against an army of Goblins with new deadly encounter cards to challenge your heroes and new player cards to help you ready for the fight this is sure to be a battle worthy of legend!This is not a stand-alone deck A copy of The Lord of the Rings The Core Set and The Wilds of Rhovanion deluxe expansion is required to play"
Price: 15.99

"Sierra West Board Game"
"In the late 1840s thousands of pioneers headed out West to seek wealth and opportunity Many of these brave souls traveled by wagon over the Sierra Nevada mountain range into what would soon become the Golden State of California In the game Sierra West you are an expedition leader who must guide a party of rough-and-ready pioneers &8211; employing a clever mix of strategy and tactics with each step Sierra West comes with four sets of special cards and parts each of which can be combined with the game&8217;s basic components to create a unique mode of play During setup the players choose a mode then build a mountain of overlapping cards with the corresponding deck Each mode adds new thematic content alternate paths to victory and interesting twists on the core mechanisms"
Price: 47.49

"Amul Card Game"
"&256;mul is a card game of bustling bazaars for up to 8 aspiring merchants Draft cards from the market to collect goods and valuables hire guards assemble caravans and make contracts with traders Each round players simultaneously choose one of their hand cards and place it to the market Then everyone gets to pick one card from the market in turn order Once everyone has picked a card each player must play a card in their personal play area But only certain cards can be played on the table and others must be kept in hand for end scoring"
Price: 28.99

"Descent Journeys in the Dark Second Edition Belthir Lieutenant Expansion Pack Board Game"
"With Lieutenant Packs for Descent Journeys in the Dark Second Edition you can replace the game’s lieutenant tokens and bring the overlord’s most powerful agents to life The Belthir Lieutenant Pack features a detailed plastic figure that places its deadly operative the mercenary Belthir on equal footing with Terrinoth’s champions Moreover it includes a plot deck and rules that allow the overlord to pursue devious new strategies inserting this fierce dragon hybrid warrior into any quest as his nefarious agent!Fantasy Dice rolling gameFantasy Flight Games"
Price: 9.99

"Descent Journeys in the Dark 2nd Edition Crusade of the Forgotten Expansion Board Game"
"The cult of the Forgotten emerges as a powerful new threat to all of Terrinoth in Crusade of the Forgotten the third Hero and Monster Collection for Descent Journeys in the Dark Second Edition In this Hero and Monster Collection players gain access to thirteen detailed plastic figures previously found in the first edition of Descent now updated to match the aesthetic of the second edition Between four heroes eager for danger three monster groups ready to serve the overlord and two brand-new quests players find a wealth of adventure as they battle the Forgotten Requires the base game of Descent 2nd EditionFour heroes unite to save Terrinoth Tahlia Tetherys Astarra and Andira RunehandA host of monsters - two golems three medusae and four sorcerers - flock to the cult of the Forgotten and heed the overlord&39;s callTwo entirely new quests highlight the threat posed by the Forgotten Crusade of the Forgotten and Shadowside WatchThe cult of the Forgotten has risen once more but Terrinoth&39;s finest have stepped forward to oppose it"
Price: 31.49

"Star Wars Armada CR 90 Corellian Corvette Board Game"
"The first starship to appear in the classic Star Wars trilogy the CR90 Corellian corvette is a small capital ship of roughly 150 meters that featured prominently inthe Rebellion largely due to its versatility Often referred to as “blockade runners” CR90 corvettes can be outfitted to slip through Imperial blockades haulcargo serve as trooper carriers or engage Imperial ships in battle You can add one of these versatile starships to your Rebel fleet with the CR90 CorellianCorvette Expansion Pack The expansion comes with one pre-painted miniature CR90 corvette one command dial all requisite tokens and ship cards for boththe CR90a and CR90b configurations Additionally eight upgrades allow you to equip your corvette for battle including the commander card Mon Mothma andthe Tantive IV title card"
Price: 19.49

"Star Wars Imperial Assault General Weiss Villain Expansion Pack"
"Bring the power of the dark side to life with Star Wars Imperial Assault Villain Packs! The General Weiss Villain Pack contains a sculpted plastic &64257;gure that can be constructed as either a standard AT-ST or General Weiss&39;s heavily modi&64257;ed assault walker Players also &64257;nd new missions for both the campaign game and the skirmish game inviting them to investigate an Imperial research lab or lead the Rebels into a deadly forest ambush With new missions an imposing AT-ST &64257;gure and key Command cards this Villain Pack supports sinister machinations in any mission Expansion requires Star Wars Imperial Assault Base Game to playThis Villain Pack contains a sculpted plastic &64258;gure that can be constructed as a standard AT-ST or General Weiss&39;s modi&64258;ed assault walkerTrap the Rebel operatives in a forest ambush in a new campaign side missionTwo new skirmish missions allow players to investigate an Imperial research labNew Command cards offer new options for vehicles and heavy weapons in skirmish missions"
Price: 19.49

"Zombies!!! PG Version Board Game"
"Players take on the role of a survivor amid city streets sprawling with Zombies Movement is determined by dice roll as is combat when the player&39;s piece is in the same square as a Zombie Players must conserve bullets and protect their life counters At the end of the turn a dice roll directs the player to move a number of Zombies one square (because they are the slow George Romero type) First player to reach the center of the Helipad tile and kill the Zombie there or kill a total of 25 Zombies wins When a player is killed they move back to the starting tile and lose half their Zombie kills Zombies!!! is the original game in the Zombies!!! series Integrates withZombies!!! 4 The End Humans!!!Martians!!!Game InfoPlayers 2-6Suggested ages 12Playing Time 60 Minutes"
Price: 17.99

"Star Wars Imperial Assault Stormtroopers Villain Pack"
"In your campaigns this expansion offers the new Vader’s Fist Agenda set allowing you to goad the Rebel heroes into an attempt to sabotage the training facility of the renowned 501st Legion For your skirmish games a brand-new skirmish upgrade represents the training of the 501st Legion offering two potent new abilities to any Stormtrooper squad At the same time new Command cards reinforce figures after they die or invite your figures to engage in stealth tactics Whether you play a campaign or a skirmish this Villain Pack easily expands the ranks of your Stormtrooper armies"
Price: 17.99

"Star Wars Edge of the Empire RPG Mask of the Pirate Queen Adventure Module Board Game"
"Star Wars Edge of the Empire RPG Mask of the Pirate Queen Adventure Module"
Price: 19.99

"Descent Journeys in the Dark (Second Edition) Mists of Bilehall Board Game"
"A strange curse taints everything It clings to the flesh and lingers within the lungs a poison that destroys the soul while leaving the body to shamble on A small settlement of the damned has formed near the border a collection of unfortunate trespassers now unable to leave the accursed land You have joined their number but not their despair Ready your gear and bolster your courage; your journey into the Mistlands is about to begin Venture into the Mistlands of Terrinoth in Mists of Bilehall a new expansion for Descent Journeys in the Dark! A full one-act campaign is included in this expansion chronicling the heroes’ adventures and the dark deeds perpetrated in this misty realm What’s more no new heroes or hero classes are included in this Descent expansion instead Mists of Bilehall has been configured to enhance the power of the overlord To that end your army swells with twelve sculpted plastic figures – six reanimates three broodwalkers and three bone horrors The very ground may give way beneath the heroes with the introduction of old walls and crumbling terrain while the evil of Bilehall influences the heroes through the introduction of tainted cards Even the doughtiest heroes will be hard-pressed to survive in this land of mist and half-truths Enter Waiqar&39;s domain in Mists of Bilehall! Players 2-4Playing time 120 minutesSuggested ages 10"
Price: 36.49

"Star Wars Age of Rebellion RPG Lead by Example Sourcebook Board Game"
"Star Wars Age of Rebellion RPG Lead by Example Sourcebook "
Price: 21.49

"Descent Journeys in the Dark Second Edition - The Chains that Rust Board Game"
"Your journey thus far has taken you deep into the Mistlands and the domain of Waiqar the Undying In this land of shifting mists uncertain footing and terrifying undead you are certain of little The heroes that you’ve fought alongside for years seem suddenly alien and unknowable Spirits loom up out of the fog and vanish moments before they touch you Even the air you breathe seems to be worming its way inside you tainting your blood and binding you to the Mistlands with indelible bonds More and more you are sure of only one thing you must find a way to escape The heroes&39; adventures through the Mistlands continue with The Chains That Rust a new Descent expansion that pits your might against ever more deadly dangers Within this expansion you’ll discover an entirely new one-act campaign that can be played on its own or as a sequel to the campaign included in Mists of Bilehall New Tainted cards and a new Overlord class give the overlord player new tools even as eight plastic figures swell his armies with new monsters Finally you can stretch beyond your hero’s traditional Class decks for the first time with the addition of hybrid classes!Players 2-5Suggested ages 10Playing time 120 minutes"
Price: 34.99

"Star Wars Imperial Assault ISB Inflitrator Ally Pack"
"Few Imperial institutions command more fear than the Imperial Security Bureau Enforce the status quo and punish sedition in your games of Imperial Assault with the help of the ISB Infiltrators Villain Pack This Villain Pack adds new materials to all of your campaigns and skirmish games with a new three-card Agenda set new Command cards additional Deployment cards and brand-new missions for your campaigns and skirmishes Prepare to put the fear of the Empire in your opponents! This figure pack includes two sculpted plastic figures depicting ISB Infiltrators ready for action A new Villain Pack for Imperial AssaultEngage in counter-espionage against the Rebel Alliance with two sculpted plastic ISB Infiltrator figuresA new campaign side mission challenges the heroes to face the ISB InfiltratorsTwo new skirmish missions that share a map offer you the perfect opportunity to use the ISB Infiltrators in a skirmishNew Agenda cards Deployment cards and Command cards bring changing tactics to every game"
Price: 16.49

"Ice Cool Board Game"
"The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving for However some rascals think they are quick enough to snatch some of the fish before the lunch break starts but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school and this is his moment to shine – for each rascal penguin he catches he would get additional fish! A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way but the Hall Monitor is trying to catch each and one of them to have some order in the school Who will be more successful? Ice Cool is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that The others (also known as "Runners") will try to run through several doors thus gaining fish (that give them points) on their way When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them the round is over Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards The penguins can be flicked in a straight line make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game It&39;s not just cool it&39;s ICE COOL!Players 2-4Playing time 20 minutesAges 62-4 players Ages 6 and plays in 30 minutes Fun for ALL AGES from the kids to the adults the more you play thegame the better the Action becomes!The game has won UK Games Expo Awards 2016 in the Children category First Flicking Game Ever with pieces that Curve and Jump! Enjoy hundreds of hours of fast-paced interactive Fun!Each Game has moves that make you LAUGH and say WOW!!Innovative design Stunning box art Thrilling 3D board with Enlightening Box in a Box Concept"
Price: 33.49

"Dungeons & Dragons Rock Paper Wizard"
"In Dungeons & Dragons Rock Paper Wizard the dragon has been slain leaving behind a treasure over which to fight and the players are wizards who are fighting to claim the most gold from the dragon&39;s pile The players have a shared "spellbook" of cards depicting various well-known D&D spells and each card shows a unique hand gesture that the player must make to cast while pointing at another player as the target of the spell All players choose their spells simultaneously and the spells can move the wizards closer or farther away from the treasure or affect the game state in other ways as well It&39;s a game of second-guessing satisfying successes and agonizing reversals as each spell cast potentially affects the outcomes of the following ones! The first player to grab 25 gold pieces from the hoard wins Ages 14Players 2-6Playing time 30 minutes"
Price: 20.49

"Pandemic Legacy Season 2 - Black Board Game"
"The world is on the brink of total collapse Already devastated by a terrible plague much of the globe has gone dark Small groups of survivors struggle to keep the world alive but their efforts are no longer enough The world needs leaders to rise up and find the way back from the brink of extinction That task has fallen to you You must find a way or nobody will You are humanity’s last chance A cooperative legacy game for two to four players Pandemic Legacy Season 2 immerses players in a harrowing tale of survival It is seventy-one years after the events of Pandemic Legacy Season 1 and humanity has been brought to its knees A network of the last known cities persists supplied by the “havens” isolated stations floating in the ocean far from the plague Three generations of survivors have called the havens home Most of them have never set foot on the mainland But now supplies are running low and the people have turned to you to lead It is up to you to save what remaining cities you can and stop the world from ending for good Over the course of a year you and your team must search for answers to the vicious plague while maintaining your supply network Your actions will carry over to future games and your choices will forever alter the world Cities will rise and fall your characters will learn new skills and may become permanently scarred new rules will come into play and the very game board will be forever altered Each development affects the course of your group’s unique journey through this post-apocalyptic world and contributes its own twist to your story CRITICAL AIDPandemic Legacy Season 2 offers a dynamic experience that sweeps players up in a desperate fight for survival Having grown up on the havens the mainland is largely a mystery to you But now you must travel there to maintain the grid of remaining cities and explore the areas of the world that have fallen dark This task will not be easy The plague has hit the mainland hard and there is no hope of developing a cure The cities that remain need the supplies you provide to keep hanging on Pandemic Legacy Season 2 presents a unique spin on the classic Pandemic formula The City Epidemic and Event cards all return but instead of removing Disease cubes from the board you must now add Supply cubes to ward off the plague These Supply cubes are a precious commodity and your team must carefully balance producing more of them with getting them to the cities that need them most Drawing a city’s Infection card forces the locals to use a Supply cube to prevent the plague from spreading which means you need to constantly deliver fresh supplies if you want to maintain the grid If there are no Supply cubes in a city when its City card is drawn it can no longer keep the plague at bay and becomes infected As there is no cure infected cities pose a grave threat to you and your team Characters entering a city infected with a plague run the risk of being exposed to it There’s no guarantee that exposure will lead to any detrimental effects but it will always be a threat Ultimately it’s up to you to decide when to risk exposure and when to play it safe letting the infected city fend for itself  AN UNKNOWN COUNTRYThe world players enter at the beginning of Pandemic Legacy Season 2 has changed significantly since Pandemic Legacy Season 1 As you begin your first game only a small portion of the world is visible—the few surviving cities that remain on the grid On top of supplying the mainland with the antibiotics food medicine and tools it needs to survive you must explore the once-known parts of the globe that have since gone dark Once there your team will make discoveries and encounter new dangers and challenges as you search for answers With the collapse of society as we know it modern conveniences are gone as well; there is limited communication diminished medical technology and reduced transportation networks As such you will have to go without the luxury of air travel that has been central to much of the Pandemic series Instead you must rely on boats to sail from port to port but inland there is no such option Most of the cities on the grid when the game opens are connected by sea routes However as your network grows and supplies are needed farther away from the havens delivering them becomes more and more difficult You must carefully coordinate with your team if you hope to reestablish contact with settlements on the fringes of civilization TELL YOUR STORYThe havens are the only home that you’ve ever known but there is a larger world out there and it needs your help Pandemic Legacy Season 2 continues the epic struggle for the fate of humanity You do not need to have played Pandemic Legacy Season 1 to experience the exciting gameplay of Pandemic Legacy Season 2 Ages 13Players 2-4Playing time 60 minutes"
Price: 64.99

"Kingsburg Board Game (2017 Edition)"
"In Kingsburg players are Lords sent from the King to administer frontier territories The game takes place over five years a total of 20 turns In every year there are 3 production seasons for collecting resources building structures and training troops Every fourth turn is the winter in which all the players must fight an invading army Each player must face the invaders so this is not a cooperative game The resources to build structures and train troops are collected by influencing the advisers in the King&39;s Council Players place their influence dice on members of the Council The player with the lowest influence dice sum will be the first one to choose where to spend hisher influence; this acts as a way of balancing poor dice rolling Even with a very unlucky roll a clever player can still come out from the Council with a good number of resources andor soldiers Each adviser on the King&39;s Council will award different resources or allocate soldiers victory points and other advantages to the player who was able to influence himher for the current turn At the end of five years the player who best developed his assigned territory and most pleased the King through the Council is the winner Many alternate strategies are possible to win will you go for the military way disregarding economic and prestige buildings or will you aim to complete the big Cathedral to please the King? Will you use the Merchant&39;s Guild to gain more influence in the Council or will you go for balanced development?Sent wonderfully packaged this incredible Board Game will be sent swiftly and before you know it it will be sitting proudly on your desk and receiving admiring comments from all your family friends and colleagues!"
Price: 49.99

"Cobra Paw Board Game"
"Ninja-like reflexes sharp recognition skills and mental fortitude steals the game in our new tile-snatching challenge known as Cobra Paw! Players take turns rolling the dice (featuring 6 unique symbols) spotting the tile with the matching pattern then grabbing it before their opponents The first player to snatch up 6 tiles wins the game and bestows great honor to the Grand Shidoshi Master Meow!Ages 52 to 6 PlayersIncludes 21 Tiles 2 Dice & Instructions"
Price: 16.99

"Star Wars: Legion - Fleet Troopers Unit Expansion Board Game"
"From the opening shots of A New Hope we’re introduced to an ongoing space battle as a massive Star Destroyer closes in on a tiny corvette The first characters we see within the beleaguered Tantive IV are C-3PO and R2-D2 but only moments later we witness a squad of troopers dashing down the hallway to defend Leia Organa’s starship against the Imperial boarding party With this Unit Expansion you can bring those soldiers’ dedication and readiness for battle to your games of Star Wars Legion The Fleet Troopers Unit Expansion immediately expands the options available to your Rebel armies with seven unpainted easily assembled Fleet Trooper miniatures An assortment of upgrade cards lets you customize your Fleet Troopers to match the battles you expect to face After all whether you’re battling in the tight corridors of a starship or on a more open battlefield your Fleet Troopers can make the difference in your fights Releasing alongside the Leia Organa Commander Expansion these two expansions promise to shake up Rebel Alliance tactics for Star Wars Legion "
Price: 23.99