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"Pathfinder Campaign Setting: Darklands Revisited"
" Beneath the surface the denizens of the Darklands stalk a world of endless night Pathfinder Campaign Setting Darklands Revisited casts new light on these subterranean terrors preparing heroes to face what dangers lurk below This 64-page guide reveals 10 notorious Darklands races and monsters from familiar foes like troglodytes and drow to elusive menaces like urdefhan and seugathi Each chapter presents detailed ecologies monstrous rules options and variants and stat blocks for notorious foes There’s a reason to fear the dark places below If you must go be prepared with Darklands Revisited"
Price: 15.49

"Pathfinder Player Companion: Blood of Shadow"
" Whether from the subterranean wilds of the Darklands or otherworldly realms of absolute shadow heroes rise from the darkest nights Pathfinder Player Companion Blood of Shadows explores the strange paths and subtle abilities of adventurers empowered by darkness Discover the secrets of races infused with shadow like fetchlings wayangs and others New combat styles and techniques reveal the skills of subterranean weapons masters while penumbral spells grant mastery over the darkness itself A host of other new archetypes feats magic items and more allow characters of all types to infuse themselves with the power of shadow Don’t fear the dark let Blood of Shadows make you its master"
Price: 9.99

"Pathfinder Campaign Setting: Inner Sea Faiths"
" Learn all the secrets of 15 powerful yet mysterious deities in Pathfinder Campaign Setting Inner Sea Faiths! This extra-large 96-page softcover sourcebook details gods and goddesses that are just as mighty as Golarion’s core deities but not as widely worshiped in the Inner Sea From Achaekek god of divine punishment and patron of the deadly Red Mantis assassins to Milani vehement enemy of tyranny and slavery to Naderi goddess of romantic tragedy and forbidden love this book details all the histories dogmas and rituals needed to enrich campaigns with divine lore Further obediences and boons for each deity allow characters of all stripes to become champions of their religion Harness the power of the divine and bring these hidden religions of Golarion to life with Pathfinder Campaign Setting Inner Sea Faiths!"
Price: 16.49

"Pathfinder Campaign Setting: Heaven Unleashed"
" Unleash the wrath of Heaven! Too often angels and their divine allies take a back seat to the heroics of virtuous adventurers Pathfinder Campaign Setting Heaven Unleashed reveals thirteen holy champions from cassisian angels and serpentine couatls to empyreal lords and the heralds of the gods themselves Within you’ll join a monastery of the goddess of justice make your case against courts of angelic arbiters even explore the Heavenly realm of the demigoddess Andoletta—known across the planes as Grandmother Crow These righteous paragons each have their own agendas likely to either draw adventurers into otherworldly plots or pit them against sacred decrees Each character includes a unique stat block encounter map details on locations across the planes guidelines on setting up encounters for good or evil characters and everything else you need to add a touch of the divine to your Pathfinder RPG games"
Price: 13.99

"Pathfinder Player Companion: Armor Master's Handbook"
" The most experienced combatants know the best offense is a good defense! And the best defense is one that uses armor to the best possible effect with the secrets inside Pathfinder Player Companion Armor Master’s Handbook! From shield style feats and advanced armor mastery to ways to use the weight and bulk of armor to your advantage this guide to heavily-armored heroics has new options for every iron-clad character In addition to class options and abilities this Player Companion also includes dozens of new magic armor options covering all types of armor and shields as well as combat tricks and a stamina system sure to see you through nearly any scrap unscathed"
Price: 9.99

"Pathfinder Adventure Path #106: For Queen & Empire (Hell's Vengeance 4 of 6)"
"The Hell’s Vengeance Adventure Path marches on! Her Infernal Majestrix Queen Abrogail II of Cheliax summons her agents to the city of Egorian to address the current crisis with the Glorious Reclamation Arriving in the imperial capital the adventurers find themselves swept up in the cutthroat politics of the imperial court To impress the queen and secure a royal audience the wicked characters must scour Egorian to root out and eradicate a secret organization that works to free halfling slaves But to truly earn Queen Abrogail’s trust the adventurers must perform a sacrifice for the queen to renew Thrune’s contract with Hell and there are many—both within the court and without—that wish to see Thrune dethroned “For Queen & Empire” is a Pathfinder Roleplaying Game adventure for 10th-level characters The adventure continues the Hell’s Vengeance Adventure Path a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire A selection of new monsters a gazetteer of Cheliax’s capital city of Egorian details on the anti-slavery Bellflower Network and the next installment of the Pathfinder’s Journal round out this volume of Pathfinder Adventure Path!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Campaign Setting: Inner Sea Intrigue"
"From the thieves&39; guilds of Absalom to the rebel networks of Galt from the poisoners of Daggermark to the secret courts of Taldor cloak-and-dagger plots manipulate fates across the Inner Sea region With Pathfinder Campaign Setting Inner Sea Intrigue you’ll learn the secrets hidden beneath the surface of the Pathfinder world New insights on social combat misleading magic and secret academies allow the techniques introduced in Pathfinder RPG Ultimate Intrigue to shine A host of new campaign-driven archetypes equipment and magic items also present a spectrum of new options for deceptive heroes and unlock the powers of the new vigilante class for heroes and villains alike Learn the secret arts of the Inner Sea region and unleash the powers of stealth and subtlety in your Pathfinder RPG game"
Price: 13.99

"Pathfinder Adventure Path #107: Scourge of the Godclaw (Hell's Vengeance 5 of 6)"
"Now bound to Queen Abrogail by infernal contracts the villainous adventurers are given the task of destroying the Glorious Reclamation’s headquarters in the former citadel of the Hellknight Order of the Godclaw where they face a gold dragon that was once an ally of Iomedae herself! With the dragon defeated and the citadel secured the vile characters must perform an evil ritual using the dragon’s head to craft a legendary weapon capable of defeating the Glorious Reclamation’s army of valorous knights “Scourge of the Godclaw” is a Pathfinder Roleplaying Game adventure for 13th-level characters The adventure continues the Hell’s Vengeance Adventure Path a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire Several new monsters a look at the responses of Cheliax’s neighbors to the ongoing rebellion details on the worship of the archdevil Geryon and the next installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Campaign Setting: Path of the Hellknight"
"Merciless black armored enforcers Hellknights care nothing for good or evil only the order’s absolute unflinching vision of law In Pathfinder Campaign Setting Path of the Hellknight you’ll join the ranks of the Pathfinder world’s harshest champions of order knights tempered by ironclad discipline and the flames of Hell itself Learn the ways of the Hellknights’ ruling oaths their true ties to the legions of Hell and more secrets of one of Pathfinder’s most fearsome organizations Characters will also lay claim to the complete Hellknight arsenal from terrifying battle arts and grim equipment to the secrets of masked signifiers’ battlefield magic The Hellknights’ unstoppable might is yours to command ready to impose order—whatever the cost"
Price: 13.99

"Pathfinder Player Companion: Spymaster's Handbook"
"It’s a truism that knowledge is power and the ability to get knowledge others wish to keep secret is an even greater form of power That power can be yours with the secrets in Pathfinder Player Companion Spymaster’s Handbook Discover the dark backgrounds of those who grow to be masters of espionage Learn how dangerous ploys concealed loyalties and information dealing can change the outcome of an encounter Read about the ultimate secret-keepers the vigilantes of the Inner Sea and new character options including espionage-themed spells organizations and magic items!"
Price: 10.99

"Pathfinder Roleplaying Game Horror Adventures"
"There are things that dwell in the dark places of the world deep beneath the ground in long-abandoned crypts or in musty attics; terrible things that can destroy your body and shatter your mind Few sane individuals would ever think to seek out such nightmares but those that are drawn into the darkness often find it infecting them corrupting them in ways both subtle and gross Some think that those who die facing off against such horrors are the lucky ones for the survivors are forever scarred by their experiences Horror Adventures gives you everything you need to bring these nightmares to your game"
Price: 26.49

"Pathfinder Adventure Path #108: Hell Comes to Westcrown (Hell's Vengeance 6 of 6)"
"Cheliax’s largest city Westcrown has fallen to the Glorious Reclamation and the evil adventurers are sent to reclaim the city in the name of Thrune Armed with the legendary weapon they created from a gold dragon’s head the nefarious characters confront the Glorious Reclamation’s army and break their siege of a nearby Hellknight citadel Once the army is defeated the villains enter Westcrown where they must undermine the chivalrous knights’ rule of the city Finally they must face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune’s rule over the Empire of Cheliax “Hell Comes to Westcrown” is a Pathfinder Roleplaying Game adventure for 15th-level characters The adventure continues the Hell’s Vengeance Adventure Path a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire Several new monsters a gazetteer of the city of Westcrown under the Glorious Reclamation ideas for further adventures beyond the bounds of the Hell’s Vengeance campaign and the final installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 16.49

"Pathfinder Adventure Path #110: The Thrushmoor Terror (Strange Aeons 2 of 6)"
"After escaping from the waking nightmare of Briarstone Asylum the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories Upon arrival the adventurers discover that the town’s leadership has either fled town or gone missing and a rash of kidnappings and rumors of the Briarstone Witch spread terror through the people of Thrushmoor As the adventurers investigate the unsettling mysteries they uncover a secretive cult who plans to use Thrushmoor’s ancient monuments to grow their strength and power Will the adventurers discover the secret to their affliction and find an answer in an uninviting town or will they fall victim to the ruthless cult that wants to slay the people of Thrushmoor as a sacrifice?“The Thrushmoor Terror” is a Pathfinder Roleplaying Game adventure for 4th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos A selection of new monsters a gazetteer of the town of Thrushmoor details on the Great Old One Hastur and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Campaign Setting: Planes of Power"
"The elemental forces of air earth fire and water are among the most powerful in the multiverse forming the basis of the material world and giving spellcasters and creatures capable of wielding them immeasurable influence Now players and Game Masters can harness these powers for themselves by exploring the elemental planes—entire realms of existence dedicated to the four elements—in Pathfinder Campaign Setting Planes of Power Each of the four elemental planes is fully detailed like never before with advice on adventuring in their harsh environs new spells and character options location gazetteers and a thorough examination of a major settlement that offers a welcoming landing site for travelers from other planes (such as explorers in the Pathfinder Society Organized Play campaign)"
Price: 13.99

"Pathfinder Roleplaying Game: Villain Codex"
"Inside this time-saving tome dwells a wide variety of foes ready to challenge characters of any level from a corrupt royal court to a sinister cult The villains in this book can fit into nearly any campaign Also included are new rules feats spells and magic items to give these villains the edge against the players!Pathfinder Roleplaying Game Villain Codex is an essential addition to the Pathfinder Roleplaying Game Core Rulebook This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era Pathfinder Roleplaying Game Villain Codex includesComplete sections for 20 villainous organizations including an arcane society brutal slavers carnival troupe corrupt guard cruel musketeers death cult demon knights diabolical church fang monastery merchant caravan merry outlaws nature’s scourge regal court ruthless brigands savage marauders scandalous pirates secret society sinister cult slayer’s guild and a thieves’ guild Information on each organizations history and structure along with plot hooks to get players interested New rules in each villain section including feats spells and magic items Premade encounter groups allowing Game Masters to quickly make use of the villains in each section A wide variety of new stat blocks for each villain organization utilizing the new rules from their entry in the book AND MUCH MUCH MORE!"
Price: 26.49

"Pathfinder Adventure Path #112: The Whisper Out of Time (Strange Aeons 4 of 6)"
"With their memories once again intact the adventurers continue their pursuit of Count Lowls after hearing that he’s set course for a lost city in a remote part of Casmaron called the Parchlands On the race to find the wayward count before he does something terrible the adventurers must first visit Cassomir where they believe he is meeting with an old associate but find only danger in his absence Then they travel to Katheer capital city of Qadira to track down a blasphemous tome in a hidden library in order to find details of the count’s destination Finally with the information in hand they venture to the slave-trading city of Okeno for the final piece of the puzzle and where they meet a mysterious and alien ally The race is on to stop their crazed nemesis and learn more about his loathsome plans before they stumble onto something too large to tackle!“The Whisper Out of Time” is a Pathfinder Roleplaying Game adventure for 10th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos A selection of new monsters an ecology of the yithian a gazetteer of the city of Okeno and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Worldscape: Volume 2 Hardcover"
"Four new tales as part of Paizo&39;s groundbreaking "Worldscape" saga drawing the greatest fantasy heroes of literature and comics into the mythos of their award-winning fantasy world and tabletop RPG!In "Dungeon Queen of Mars" the unrivaled warrior Red Sonja must work with Cave Girl and King Rex to escape a dungeon with a religious icon of Issus Goddess of Death and Life Eternal to use as a bargaining chip in the grim political war of the Worldscape!In "Rebels Without a Planet" a battle against a vicious red dragon maroons John Carter and the Martian Tars Tarkas in a dangerous jungle filled with monsters and the greatest soldiers of three worlds including the Warlord of Mars&39; old adversary from the Civil War!In "Forest of Nightmares" Tarzan clashes head-on with the original feral heroes of mythology the demigods Romulus and Remus! The Lord of the Jungle must then brave the deadly wilds of the Worldscape to free his friends from slavery!In "King of the Goblins" the iconic antihero and half-elf Seltyiel finds himself in the gladiatorial Worldscape facing off against two of Earth&39;s most sinister figures while hassled by four trouble-prone goblins who look to him as their appointed chief!Bonus materials include sixteen pages of character sheets encounters and world detail for the Pathfinder Roleplaying Game plus an exclusive poster map"
Price: 11.99

"Pathfinder Player Companion Demon Hunters Handbook"
"Raise your banner and lead the charge in your fight against the dreaded demons of the Abyss with Pathfinder Player Companion Demon Hunter&39;s Handbook! Whether you&39;re crusading against the demons crawling from the horrific Worldwound or you&39;ve traveled all the way to the Abyss to fight these fiends on their own turf this volume will give you everything you need to face off against the forces of the demonic horde Demon Hunter&39;s Handbook contains player-focused in-depth discussions of demons how to slay them and the best ways to survive encounters against these despicable foes Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player Inside this book you&39;ll find ?Traits and advice for characters whose pasts have been soiled by the taint of demons or their cultists ?Tips and guidelines for joining Golarion&39;s various demon-hunting organizations as well as advice on how to start your own ?New feats rage powers for brawlers who seek to stand toe-to-toe with demonic foes and archetypes like the cold iron warden-perfect for cult-busting inquisitors! ?Innovative new demon-slaying tools and weapons born from the efforts of the Mendevian Crusades ?Details on the most heinous demonic foes from the teeming rabble of the Abyss to unfathomable demon lords! ?In-depth details on the Worldwound and the Abyss as well as traits for the unfortunate characters that hail from these dark realms ?New spells magic items methods of demon interrogation kits to prepare you for fights with demons and much more! This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game but can easily be incorporated into any fantasy game"
Price: 8.99

"Pathfinder Adventure Path the Worldwound Incursion 73"
"Issue 73Worldwound IncursionPathfinder Adventure"
Price: 13.99

"Inner Sea NPC Codex Pathfinder Campaign Setting Board Game"
"Deadly foes and able allies are at your disposal in Pathfinder Campaign Setting Inner Sea NPC Codex Within you&39;ll find dozens of ready-to-use statblocks and descriptions detailing members of some of the Inner Sea region&39;s best-known factions ideal for use however you desire From merciless Hellknights to noble Eagle Knights lethal Red Mantis assassins to magic-mastering Arclords these versatile NPCs work perfectly as villains rivals henchmen or allies Have the characters you need when you need them with Inner Sea NPC Codex!"
Price: 11.99

"Ultimate Werewolf Board Game"
"Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolvescan you and the other villagers find them before they devour everyone?Classic party game for 5-68 players (yes you read that right you can play with more than 60 people)Bluff and deduce argue shout coerce and convince you way to victoryIt&39;s a party game it&39;s a social game it&39;s an ice breaker it&39;s a phenomenon"
Price: 16.49

"Istanbul Board Game"
"There&39;s hustle and bustle at Istanbul&39;s grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors Everything must be well organized wheelbarrows must be filled with goods at the warehouses then swiftly transported by the assistants to various destinations Your goal? Be the first merchant to collect a certain number of rubies In Istanbul you lead a group of one merchant and four assistants through 16 locations in the bazaar At each such location you can carry out a specific action The challenge though is that to take an action you must move your merchant and an assistant there then leave the assistant behind (to handle all the details while you focus on larger matters) If you want to use that assistant again later your merchant must return to that location to pick him up Thus you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything In more detail on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar either leave an assistant at that location or collect an assistant left earlier then perform the action If you meet other merchants or certain individuals at the location you might be able to take a small extra action Possible actions include Paying to increase your wheelbarrow capacity which starts the game with a capacity of only two for each good Filling your wheelbarrow with a specified good to its limit Acquiring a special ability and the earlier you come the easier they are to collect Buying rubies or trading goods for rubies Selling special combinations of goods to make the money you need to do everything else When a merchant has collected five rubies in his wheelbarrow players complete that round then the game ends If this player is the only one who&39;s reached this goal he wins immediately; otherwise ties are broken by money in hand Players 2-5Playing Time 50 MinutesSuggested Ages 10"
Price: 35.49

"Dragon Age Dice Set Board Game"
"In the box you will find six beautiful dice emblazoned with iconography from the world of Thedas setting for BioWare&39;s Dragon Age fantasy video game! Four of these high-quality durable dice carry the symbols of the Circle of Magi and the Templars The remaining two bear the Grey Warden Griffon and the iconic Blood Dragon Manufactured by Q-workshop and perfect for any fan of Dragon Age these also serve as two sets of dice for Green Ronin&39;s Dragon Age RPG!"
Price: 14.49

"Pathfinder Roleplaying Game Monster Codex Hardcover"
"Take Monsters beyond the basics! The Pathfinder Roleplaying Game Monster Codex takes 20 of fantasy&39;s most iconic monsters and gives you a mountain of new rules and pre-made stat blocks to challenge your heroes Perfect for busy Game Masters this invaluable tome gives a wide range of challenges for a variety of foes from the nefarious drow to ruthless orcs Each monster includes an in-depth look at its society and ecology new rules like feats and spells designed to compliment the race and archetypes built to give monsters a new edge From a simple encounter to an entire campaign this book gives you everything you need to make these monsters the center of the action!"
Price: 24.49

"Lords of Rust Pathfinder Adventure Path 86 Iron Gods Part 2 Lords of Rust Board Game"
"The Lords of Rust dominate Scrapwall and their swiftly rising power threatens more than the town of Torch For they have the support of one of the Iron Gods of Numeria and what slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they&39;re not stopped! A Pathfinder Roleplaying Game adventure for 4th-level characters Lords of Rust continues the Iron Gods Adventure Path an exploration of the lands of Numeria where savage barbarism clashes with the wonders and horrors of superscience"
Price: 13.99

"Pathfinder Module Daughters of Fury"
"Fury has come to the border town of Arwyll Stead! Life on the fringes of orc-ruled Belkzen has never been easy but since the last member of the Arwyll family was murdered things have become even more desperate Orc-blooded terrors are killing the town&39;s defenders and threatening to lay siege devils fly overheard and the only half-orc who might know the secret of these nightmarish new invaders has been struck mute Can the PCs manage to both keep the town from erupting into panic and discover what is behind the horrifying rash of infernal attacks? The winning entry of Paizo&39;s 2014 RPG Superstar Contest - in which unpublished authors compete for a chance to write a Pathfinder Module - Daughters of Fury is a 1st-level adventure that includes not only Victoria Jaczko&39;s winning adventure but also a selection of the best monsters submitted by other contestants"
Price: 16.49

"Pathfinder Adventure Path 91 Battle of Bloodmarch Hill (Giantslayer 1 of 6)"
"The Giantslayer Adventure Path begins! In the human town of Trunau a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen the heroes must investigate a mysterious death Before they uncover the truth however Trunau comes under attack by an orc army and the heroes must help defend it only to discover the real reasons behind both the murder and the orc raid - both were just distractions from a wider conspiracy involving a giant chieftain who seeks the treasures of the forgotten tomb of an ancient giant hero beneath the town A Pathfinder Roleplaying Game adventure for 1st-level characters Battle of Bloodmarch Hill kicks off the Giantslayer Adventure Path an epic campaign of classic sword & sorcery thrills A selection of new monsters a primer on the various giants of Golarion a toolbox of new mechanics for use with giant foes and the first installment of a new Pathfinder&39;s Journal written by Richard Pett round out this volume of the Pathfinder Adventure Path"
Price: 13.99

"Pathfinder Campaign Setting Belkzen, Hold of the Orc Hordes"
"Prepare for war! The Hold of Belkzen an orc-dominated wasteland is as inhospitable as its bloodthirsty inhabitants These dangers along with a history of warfare and ruin make it a land ripe for adventure and Pathfinder Campaign Setting Belkzen Hold of the Orc Hordes gives Game Masters all they need to explore this savage setting This gazetteer of the Hold of Belkzen presents information on the region&39;s many dangerous geographical features and orc-run settlements more than a dozen detailed orc tribes and adventure hooks to incorporate them into a campaign and new monsters including the dread Juggerloathe the haunting Burning Child and orc-bred warbeasts"
Price: 11.99

"Pathfinder Campaign Setting Andoran, Birthplace of Freedom"
"Explore the nation of Andoran a young freedom-loving realm struggling to survive against imperialistic neighbors and the dangers of a rugged wilderness Learn about the land&39;s many regions from thriving cities to fey-haunted forests Discover details on some of Andoran&39;s most defining organizations from the abolitionist Eagle Knights to the greedy Lumber Consortium With a complete overview of Andoran&39;s history and a bestiary of new monsters this tome serves as a comprehensive guide to one of the most heroic lands in the world of the Pathfinder RPG"
Price: 12.99

"Pathfinder Adventure Path 93 Forge of the Giant God Giantslayer 3 of 6"
"The heroes explore the tomb of a legendary giantslayer before venturing into the Mindspin Mountains in search of the valley where the Storm Tyrant is recruiting giants for his army The adventurers must confront the numerous giants inhabiting the winding valley before making their way to the giant headquarters an ancient temple to the giant god Minderhal which contains a powerful artifact But the valley of the giants is just a recruiting station and the Storm Tyrant&39;s stone giant representative has been sending the most promising recruits to a training camp deeper in the mountains A Pathfinder Roleplaying Game adventure for 7th-level characters Forge of the Giant God continues the Giantslayer Adventure Path an epic campaign of classic sword & sorcery thrills Several new monsters details of the faith of the giant god Minderhal a gazetteer of the Mindspin Mountains and the next installment of the Pathfinder&39;s Journal written by Greg A Vaughan round out this volume of the Pathfinder Adventure Path"
Price: 13.99

"Pathfinder Campaign Setting Inner Sea Monster Codex"
"From winged strix to aquatic gillmen Golarion offers no shortage of iconic and inspiring creatures to challenge any group of adventurers This table-ready resource builds upon the monstrous menagerie from the Monster Codex with ten of the Pathfinder world&39;s most distinctive monstrous races detailed like never before with new rules content and ready-made stat blocks Learn about the cultures and unique abilities of the ape-like charau-ka the inbred ogrekin the stoic centaurs and more making it easier than ever to bring the Inner Sea&39;s deadliest inhabitants to life"
Price: 13.99