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"Ultra Pro Dragon Ball Super: Full-View Deck Box Super Saiyan 4 Goku"
"In partnership with BANDAI CO LTD we are excited to announce our Dragon Ball Super Gaming Accessories line Featuring gorgeous artwork based off of the iconic series fans of all ages can now add these new official accessories to their collection!Top loading Deck Box with full flap cover Holds 82 cards in Deck Protectors sleeves Acid free durable polypropylene material"
Price: 6.99

"Army Men D6 Dice Set"
"The ubiquitous green army men of your childhood have made the jump from toys to games This set of twelve 16mm six-siders is perfect for any battle Emerge victorious as your opponents cower in fear of your overwhelmingly superior diceMany of us grew up playing with green plastic army men We&8217;ve taken that classic design and turned it into dice for grown-up playThis package includes a full dozen 16mm six-sided dice enough for your favorite wargame or a really cool fireball &8211; or both"
Price: 13.49

"Hagakure Card Game"
"Hagakure a term meaning in the shadow of the leaves or hidden in the foliage is a practical and spiritual guide for Japanese warriors that's also known as The Book of the Samurai The game Hagakure is a trick-taking design for 3-5 players in which you try to score more points than any other player The deck consists of thirty cards villagers numbered 1-17 samurai numbered 18-27 and three old fools who have no numbers (With 3-4 players you remove cards 1-5 and 23-27 from the game)At the start of each round you deal 4-5 cards to each player then place the remaining 4-5 cards in a pile called Goze Each player starts with five Nobori tokens each of which has a special power and a player can choose to play exactly one of these tokens after looking at their cards These tokens let you look at another player's hand swap your hand with the Goze double your points etc The lead player plays a card from their hand then each player follows with the highest card played winning the trick then leading to the next trick If a samurai (a red card) is played then each other player must play a samurai if possible Otherwise the game has no required plays An old fool played on its own is worthless but if a second or third old fool is played into a trick then the player of the last such card wins the trick Players earn 1 point for each trick won and 1 point for capturing the 16 A player who took no tricks loses 2 points After 5-9 rounds depending on the player count whoever has the most points wins"
Price: 14.49

"Axio Rota Board Game"
"In Axio Rota players lay down tiles to create connections but this game features no game board and instead of creating rows players now try in the twelve rounds of the game to complete as many circles as possible filled with the same symbols Players 1-4Playing time 20-30 minsAges 8"
Price: 12.49

"Evidence Card Game"
"In Evidence as ambitious journalists you go in search of evidence to prove the existence of some of the world&8217;s greatest mysteries You've been searching for a long time and now you're pretty sure that mysterious creatures from lore really exist! However in order to convince the editor-in-chief and make it to the front page with your story you will need some solid evidence You'll have to keep searching and following even the smallest rumours until the signs get hot But time is of the essence because your competitors have become aware of the story There are 6 different creatures who are said to be found in different locations around the world &8211; referred to as mysteries For each mystery there are 6 rumours and each is assigned a unique colour and symbol The rumours have different values ranging from -1 to 4 The higher the value of a rumour the higher the probability that the mystery truly exists Only one of these cards is the actual proof of the respective mystery - you must find out its value throughout the course of the game This evidence is hidden under the overview cards and its value is unknown to you at the beginning of the game All other cards are rumours You hold these rumours in your hands and play them round by round revealing information to everyone Throughout the course of the game you will take search cards by performing the Search action These represent your findings on the various mysteries Time-outs in the basic game allow you to exchange previously collected search cards in one mystery for another These cards grant you the opportunity to bluff or alter wrong decisions The professional tools of the variant introduce 6 unique actions into the game and take the game to a more strategic level Players 2-5Playing time 20-30 minsAges 8"
Price: 11.99

"Halfsies Dice - Earth Elemental Poly 7 Dice set"
"Halfsies Dice feature a unique half-&38;-half color arrangement a semi-translucent nature a pearlescent swirl within each color and a smooth blend where the two colors meet Made of high-impact resin each die has the highest and lowest numbers centered on the color half These polyhedral gaming dice contain the color schemeCerulean Blue &38; Terran Brown w Silver Numbers"
Price: 12.49

"Dragon Shield Nest Box+ Black/Blue Staple"
"Removable dice tray for extra storage room A Nest Box holds 115 single sleeved cards or 100 double sleeved cards Classic combination of a black textured outer and a bright coloured interior"
Price: 27.99

"Rats to Riches Board Game"
"It's a Rat Race! You're a pack of filthy scheming rats racing to collect 100 Swindle working your way to a better class of sewer Earn income buy-sell assets become the Red Ruffian or even The Big Cheese sabotage other rats and build your sewer empire!Players 2-5Playing time 15-45 minsAges 8"
Price: 25.49

"Dreams of Tomorrow Card Game"
"Dreams of Tomorrow is a set collection shifting rondel game about building dreams Players are dream engineers trying to save their present by sending dreams to past Longer dream sequences that are better connected have a higher chance of getting through to the dreamer but there's also certain dreams that are more impactful than others Dreams can also allow the dream engineer certain abilities so all these aspects must be weighed when choosing what kind of dream sequence to create The last round is triggered when any one dream engineer has added five dreams to their dream sequence Players 1-6Playingtime 45 minsAges 8"
Price: 26.49

"Rise to Nobility: Beyond Board Game"
"In Rise to Nobility Beyond you will collect and guard precious Relics give offerings to the Timeless Temple and help the kingdom&8217;s Elders so they can grant you favors or permanently win their endorsement in your path to become a Noble citizen of the Five Realms During that time you will have access to the Realms precious mineral the Rock Rose which will present you the opportunity to trade it for Goods Coins earn you the Queen&8217;s reputation and more but like anything else that is precious it comes in limited quantities so be careful how you spend it Rise to Nobility Beyond introduces new ways to score points a twist to the reputation mechanic and tableau building aspect that adds high replayability to the game Players 1-6Playing time 25-150 minsAges 14"
Price: 29.49

"7th Sea RPG: Heroes & Villains"
"7th Sea is a tabletop roleplaying game of swashbuckling and intrigue exploration and adventure taking place on the continent of Theah a land of magic and mystery inspired by our own Europe Players take the roles of heroes thrown into global conspiracies and sinister plots exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains"
Price: 33.49

"Marvel Champions: Ms. Marvel Hero Pack"
"Inspired by her idol Carol Danvers Kamala took on the name Ms Marvel and New Jersey gained its very own teenage crime fighter!Fantasy Flight Games is proud to announce the Ms Marvel Hero Pack for Marvel Champions The Card Game!Ms Marvel is one of the most flexible heroes in the game able to fit into whatever role is needed while learning to be a hero and protecting her friends from harm!Players 1-4Ages 14"
Price: 0.00

"Chessex 12mm D6 Dice Block: Nebula Black/white"
"CHX27808 Black Nebula Dice with White Pips D6 12mm (12in) Pack of 36 ChessexSet contains thiry six D6 Dicehese dice are Approximately 12mm 12 inch in size Dice are smaller than the standard sized dice Color is Black Nebula with white pips Dice packed in a clear plastic box This container is for storage and shipping to protect the dice These containers may have small scratches from the dice"
Price: 12.99

"BrainBox Maths 55 Cards Refresh Game"
"Do you know your percentages from your pie charts? BrainBox Maths is crammed full of concepts taught in Key Stage 2 in England and WalesDeveloped by a primary school teacher with 30 years' teaching experience BrainBox Maths strikes a great balance between learning and funMade from a minimum of 70 recycled material and designed in the UK the BrainBox range is fabulous funImproves reading observation memory and recall abilities"
Price: 12.49

"BrainBox Peppa Pig Card Game"
"Improve your children&8217;s observation and memory skills with help from Peppa Pig and her friends These cards show Peppa and her little brother George in a whole variety of situations with their family at home and their friends at playgroup From drawing a picture to enjoying a picnic playing shops to going camping Peppa Pig will provide hours of learning fun for all the family How to play If you are the youngest player take a card from the BrainBox and turn the timer over Study the picture until the ten second timer runs out The timer can be turned a second time for younger players to give them extra time to look at the card Pass the card to another player and roll the die You must then answer the appropriate question (eg If you roll a two you must answer question two) The other player reads the question and your answer is checked by looking at the front of the card If correct you keep the card If incorrect you return the card to the BrainBox and the next player chooses a card The player with the most cards after ten minutes wins Remember all the answers to the questions are on the picture side of the cards so look carefullyImprove your children's observation and memory skills with help from Peppa Pig and her friendsThese cards show Peppa and her little brother George in a whole variety of situations with their family at home and their friends at playgroupFrom drawing a picture to enjoying a picnic playing shops to going camping Peppa Pig will provide hours of learning fun for all the familyBe the player with the most cards after ten minutes to winFor 1 or more players Ages 4 and up 10 minutes play time"
Price: 14.49

"Inner Compass Board Game"
"In Inner Compass you play as one of four characters searching for meaning in their everyday lives (Sound familiar?) Make the right life choices experience the full spectrum of emotions create meaningful memories and &8212; ultimately &8212; find your own inner compass The most enlightened player wins!Inner Compass is a bold experiment in determining your personal inner compass Will you focus on building up emotions to release them at certain times? Sometimes it can be healthy and productive while at other times it can be destructive and inappropriate As you move through the game you'll learn how to communicate your emotions constructively and earn points towards winning Players 2-4Playing time 60 minsAges 14"
Price: 34.49

"Power Rangers: Heroes of the Grid: Zeo Ranger Pack Card Game"
"The Mighty Morphin Power Rangers discover the Zeo Crystal and gain access to brand new powers and zords!The Zeo Ranger Pack adds 5 new playable heroes along with their unique Zords and powerful Zeo Megazord to Power Rangers Heroes of the Grid The five core members of the Zeo Rangers Tommy Oliver Adam Park Rocky DeSantos Tanya Sloan and Kat Hillard leap into battle using new and unique Zeo Ranger abilities Requires Power Rangers Heroes of the Grid to play Players 2-6Playing time 45-60 minsAges 14"
Price: 34.49

"Power Rangers: Heroes of the Grid: Mega Goldar Deluxe Figure"
"&8220;You are no match for me!&8221;Goldar has grown to giant size thanks to the magic of Rita Repulsa! In Mega Goldar form represented by a giant-scale miniature the warrior is more formidable than ever It will take an all-out assault from the Rangers to bring Mega Goldar down Players 2-6Playing time 45-60 minsAges 14"
Price: 34.49

"Space Battle Lunchtime Card Game"
"Space Battle Lunchtime Card Game is based on its namesake graphic novel by Natalie Riess about Earth baker Peony who gets the deal of a lifetime when she agrees to be a contestant on the Universe's hottest reality TV cooking show Space Battle Lunchtime!In the game players face off as contestants in the intergalactic cooking competition show They collect and combine flavor cards to create the perfect prize-winning dish Earn points by serving dishes to discerning alien judges! At the end of the game the chef with the most points wins!Players 2-5Playing time 30 minsAges 10"
Price: 22.99

"Fairy Season Card Game"
"It&8217;s Fairy Season! The Goblin Chiefs (the players) order their Goblin flunkies into the forest to catch Fairies across the four seasons and shake out their Fairy dust to make a wicked winter brew! Herd Fairies into Swarms and use Goblins to trick and trap them Lure in the mighty Royal Fairies to free their flighty Fairy friends then catch them too! The Chief who catches the most Fairies wins Fairy Season is a trick-taking card game in which players take turns playing Fairies Traps Goblins and Royal Fairies in an attempt to capture the pile (called the swarm) and add it to their private stash This is achieved when the next player in turn order cannot play a card to beat yours At the end of the game players count the Fairies and Royal Fairies in their stashes with the highest score winning There is an alternate victory condition also - any player who can capture all four Fairy Royals wins immediately!Players 3-5Playing time 15-25 minsAges 8"
Price: 16.49

"Pathfinder Adventure Path: The Serpent's Skull Part 6 - Sanctum of the Serpent God"
"A Pathfinder Roleplaying Game adventure for 15th-level characters this volume presents the epic climax to The Serpent's Skull Adventure Path in which the heroes lead an army of savages against a threat from the underworld face a power mad cult of snakemen and do battle against the half-resurrected corpse of the snake god Ydersius himself This volume contains details on the decapitated snake god Ydersius his cult of sinister serpentfolk servants and his undying threat to the surface world Additional details on the jungles of the Mwangi Expanse tribes therein and other threats from the depths also outline numerous ways GMs might continue their campaign past the conclusion of The Serpent's Skull Adventure Path Plus five new monsters in the Pathfinder Bestiary new fiction in the Pathfinder's Journal and much more!"
Price: 13.49

"Pathfinder Player Companion: Pathfinder Society Primer"
"Whether drawn to ancient crypts in search of treasure long-lost secrets or the potential for fame countless adventurers hope to someday join the illustrious Pathfinder Society a loose organization of scholars explorers and thrill-seekers that spans the globe in search of wonders This player-focused guide to the organization provides both neophyte Pathfinders and seasoned veterans with the tools of the trade - the wealth of knowledge of past Pathfinders and access to the mysteries safeguarded in the vaults of the Grand Lodge of Absalom It includes new equipment to aid you in high adventure and exploration including new wayfinders and ioun stones and both magical and mundane volumes of the legendary Pathfinder Chronicles"
Price: 9.49

"Dungeons & Dragons Curse Of Strahd"
"Unravel the mysteries of Ravenloft in this dread adventure! Under raging store clouds the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft Far below yet not beyond his keen eyesight a party of adventurers has just entered his domain Strahd&39;s face forms the barest hint of a smile as his dark plan unfolds He knew they were coming all according to his plan A lightning flash rips through the darkness but Strahd is gone The master of Castle Ravenloft is having guests for dinner and you are invited A 256 page fantasy adventure for characters levels 1-10 Curse of Strahd provides everything a Dungeon Master needs to create an exciting and memorable play experience Fans of the Dungeons & Dragons roleplaying game can have additional adventures in Ravenloft by participating in the D&D Adventurers League organised play program Written in consultation with Tracy Hickman and Laura Hickman creators of the original Ravenloft adventure"
Price: 30.49

"Pathfinder Campaign Setting: Lands of Conflict"
"War rages between the expansionist nation of Molthune and their fiercely independent neighbor Nirmathas To one it is a civil war to preserve their nation; to the other it&39;s a war to throw off tyrannical occupation Both lands are rife with ancient ruins stubborn leaders and longstanding feuds and both are brimming with opportunities for adventure and wealth Plus Nirmathas and its conflict with Molthune are the setting for the Ironfang Invasion Adventure Path making this comprehensive sourcebook a perfect supplement for that campaign Explore the nuances of cosmopolitan Molthune and rugged Nirmathas including adventure locations and a detailed militia system that allows players to command their own mercenary legions!  "
Price: 14.49

"Pathfinder Player Companion: Heroes of the High Court"
"Adventure is not limited to dank dungeons and grimy back alleys sometimes the greatest risks and rewards are found in the halls of queens and emperors Pathfinder Player Companion Heroes of the High Court presents everything you need to take your adventures into the royal courts and noble houses of the Pathfinder campaign setting Learn how to dress and act among devious nobles gain access to the halls of political power and take advantage of the privileges afforded to those who have mastered the arts of high court intrigue!  "
Price: 16.99

"Pathfinder Player Companion: Psychic Anthology"
"Delve into the ancient secrets of the mind! Occult texts lost scrolls and esoteric tomes hidden throughout Golarion allow the curious seeker to develop powerful psychic skills Pathfinder Player Companion Psychic Anthology presents numerous texts outlining the mysterious practices that allow Golarion’s mystics and gurus to bend the laws of the universe to their wills From the kaleidoscopic Recursion Tablets to the physics-defying Infinity Scrolls vibrant books of psychic commentary are presented along with new archetypes spells subdomains and other support material for player characters of any class  "
Price: 10.49

"Pathfinder Player Companion: Monster Hunter's Handbook"
"Sometimes an adventurer needs to take down a specific monstrous threat and with Pathfinder Player Companion Monster Hunter’s Handbook you can prepare to find and fight any monstrous foe! The never-before-seen character options equipment and spells in this volume let Pathfinder RPG characters learn the difference between hunting dinosaurs and dragons and show why it takes totally different equipment than hunting aberrations vermin plants or magical beasts! Whether you want to know what you need to capture an ooze or are just looking for new options to give your character an edge against specific monstrous foes this Player Companion gives you the tools to hunt monsters with confidence and style!  "
Price: 10.49

"Pathfinder Roleplaying Game: Bestiary 6"
"The End is Nigh! Truly legendary heroes require truly legendary foes and now these world-ending menaces have arrived! Within this book you&39;ll find hundreds of monsters for use in the Pathfinder Roleplaying Game Test your mettle against Archdevils and the Horsemen of the Apocalypse two-headed dragons and the Wild Hunt conqueror worms or living statues haunted by dead gods troops of goblins or strangely sentient oozes and myriad other menaces suitable for all levels of play! Yet not every legend needs to tell of foes and within these pages you’ll also find that new empyreal lords dragons from Heaven and the mythical Green Man all stand ready to aid you on your quests—if you prove yourself worthy Pathfinder RPG Bestiary 6 is the latest indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era Pathfinder Roleplaying Game Bestiary 6 includes • More than 200 different monsters • Strange new player-character-suitable races like the canine rougarou the watery fey naiad the crazed monkey goblin and the Lovecraftian yaddithian Darklands-dwelling munavri • Powerful foes from myth and legend such as the Archdevil Mephistopheles Charon of the River Styx and that notorious haunter of holidays known as Krampus! • New animal companions constructs waiting creation by skilled spellcasters and a new category of true dragon from the Outer Planes • New templates to help you get more life out of classic monsters including the shape-changing vermin-themed entothrope and the intelligent hivemind swarm • Appendices to help you find the right monster including lists by Challenge Rating monster type and habitat • Expanded universal monster rules to simplify combat • Challenges for every adventure and every level of play • AND MUCH MUCH MORE!"
Price: 27.99

"Pathfinder Adventure Path 118 Siege of Stone (Ironfang Invasion 4 of 6)"
"The Ironfang Legion’s secret weapon has been revealed! An ancient dwarven artifact known as the Stone Road allows the hobgoblins to move their forces hundreds of miles at a time completely unseen Whatever secrets—and vulnerabilities—the Stone Road may have lie sealed within the dwarven Sky Citadel of Kraggodan To enter the besieged fortress-city the heroes must brave the dangers of the Darklands including morlock fanatics and their slithering god and duergar slavers only to find what they need in long-abandoned corners of the ancient city now dominated by horrors from deep below! “Siege of Stone” is a Pathfinder Roleplaying Game adventure for 11th-level characters The adventure continues the Ironfang Invasion Adventure Path a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army An ecology of the enigmatic naga a gazetteer examining the dwarven Sky Citadel of Kraggodan and selection of new monsters round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 16.49

"Pathfinder Adventure Path 120: Vault of the Onyx Citadel (Ironfang Invasion 6 of 6)"
"With an army of their own the heroes finally wage war against the Ironfang Legion in the climactic conclusion of the Ironfang Invasion Adventure Path! To end the hobgoblin threat once and for all they must assault the Onyx Citadel—an ancient fortress on the Plane of Earth constructed eons ago by the mysterious Vault Builders—explore its alien landscape and undermine the inhuman forces Can the heroes fight their way past the Ironfang Legion’s greatest leaders and confront General Azaersi before she activates her ultimate weapon A doomsday device that will wipe out not only Nirmathas but the surrounding nations as well? “Vault of the Iron Citadel” is a Pathfinder Roleplaying Game adventure for 16th-level characters Ideas for further adventures expanding on the consequences of the Ironfang Invasion campaign an examination of the secrets and legacies of the mythic Vault Builders and a selection of new monsters round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Player Companion: Blood of the Sea"
"Whether from the lightless depths of ocean trenches or azure tropical seas heroes rise from beneath the waves Pathfinder Player Companion Blood of the Sea explores the mystical paths and strange abilities of seaborn adventurers--and those who hunt them Discover the secrets of aquatic elves gillmen merfolk tritons and more New magic items aid aquatic characters in adventuring on land and take land-dwelling characters into the mysterious deep while new spells grant mastery over the waters A host of other new archetypes feats and more allow characters of all types to infuse themselves with the power of the sea Dive into Blood of the Sea and discover oceans of possibility!  "
Price: 10.49