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"Betrayal At House On The Hill Widows Walk Expansion Board Game"
"The house on the hill has a wicked reputation Those who dare to darken its door often leave steeped in madness and despair — if they leave at all   Now the horror reaches new heights with Widow&39;s Walk the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill The house is expanded with the addition of twenty new rooms including the roof a previously unexplored floor Also in its halls you will find new monsters items omens events and fifty brand-new haunts penned by lead developer Mike Selinker&39;s all-star cast of contributors from the world of gaming and entertainment In Widow&39;s Walk terror and panic are taken to a whole new level   Enter if you dare Exit if you can Suggested age 12 Playing time 60 minutes Players 3-6 Please note – this game is an expansion and you will need to have the base game to play"
Price: 21.63

"Dark Souls The Board Game"
"The Dark Souls board game is a brutally hard exploration miniatures game for 1-4 players Prepare to die   The game features a "fast set-up long reveal" mechanism that gets you into the game quickly and builds the location as you explore The sense of danger is palpable as you discover new locations and the monsters that inhabit these dark places The core combat mechanism and enemy behavior system forces deep strategic play and clever management of stamina to survive   Dark Souls includes numerous boss and mini-boss encounters — including one against the Dragon Slayer Ornstein and Executioner Smough — and utilizes an innovative behavior mechanism so that no two encounters are ever the same thus giving the game near infinite replayability   Players 1-4 Playing time 90-120 minutes Ages 14  "
Price: 86.99

"Deception Murder in Hong Kong Board Game"
"Deception Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes   In the game players take on the roles of investigators attempting to solve a murder case – but there&39;s a twist The killer is one of the investigators! Each player&39;s role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist Witness Investigator Murderer and Accomplice While the Investigators attempt to deduce the truth the murderer&39;s team must deceive and mislead This is a battle of wits!   The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence In order to succeed the investigators must not only deduce the truth from the clues of the Forensic Scientist they must also see through the misdirection being injected into the equation by the Murderer and Accomplice!   Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!   Roles Forensic Scientist x1 As the game master the Forensic Scientist holds the solution to the crime They are responsible for assisting the Investigators in identifying the “Key Evidence” and “Means of Murder” When an Investigator does that successfully the crime is solved and the Forensic Scientist and the Investigators win the game During the game the Forensic Scientist is NOT allowed to hint to the solution with words gestures or eyes   Murderer x1 When the crime takes place the Murderer chooses 1 Clue card and 1 Means card as the solution to the crime These will be the “Key Evidence” and “Means of Murder” respectively The Murderer tries to hide their role and look for a scapegoat Even if they are identified the Murderer still wins the game if no one correctly identifies both the “Key Evidence” and the “Means of Murder”   Investigators x8 To solve the crime the Investigators must analyze the hints given by the Forensic Scientist As long as one of the Investigators correctly identifies both the “Key Evidence” and “Means of Murder” the Murderer is arrested and the Investigators win the game (as does the Forensic Scientist) Bear in mind that the Murderer (and sometimes Accomplice) is among the Investigators! The innocent Investigators must make a vigorous effort to defend themselves from false accusation   Accomplice x1 The Accomplice is an optional role for games with six or more players The Accomplice knows who the Murderer is as well as the solution to the crime The Accomplice and Murderer both win if the Murderer gets away with his crime Witness x1 The Witness is an optional role when playing with six or more players The Witness is an Investigator who has witnessed the culprits leaving the crime scene They have no way of knowing which is the Murderer and which is the Accomplice and they do not know how the crime was committed If the Murderer is arrested but can identify the Witness the Witness is considered to be killed allowing the Murderer and the Accomplice to get away with murder and win the game 4–12 Players 20 Min Playing Time Age 14"
Price: 30.29

"Dungeons & Dragons Storm Kings Thunder"
"This 256-page adventure for characters level 1 – 11 provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story including rune magic items a new treasure option for characters    Giants have emerged from their strongholds to threaten civilization as never before Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever Fire giants are press-ganging the smallfolk into the desert while frost giant longships have been pillaging along the Sword Coast Even the elusive cloud giants have been witnessed their wondrous floating cities appearing above Waterdeep and Baldur’s Gate Where is the storm giant King Hekaton who is tasked with keeping order among the giants?   The humans dwarves elves and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic the giants’ weapon against their ancient enemy the dragons The only way the people of Faerun can restore order is to use the giants’ own power against them"
Price: 37.99

"Star Wars Imperial Assault Greedo Villain Pack"
"As a bounty hunter on the Outer Rim Greedo has long needed to survive by his skills and his wits Though he has a reputation for being slow on the draw his price is cheap and perhaps best of all he’s expendable If you want a bounty hunter who can lead a group of hired guns in a desperate attack you should certainly consider the Greedo Villain Pack   Costing only four points to include in your army Greedo might be just the bounty hunter you need to fill out your strike team Two new skirmish missions included in this pack bring your strike teams into a fortified hangar bay and a new three-card Agenda set invites you to hunt down Rebel operatives on Ord Mantell With the addition of new Deployment cards Item cards Agenda cards and Command cards the Greedo Villain Pack is essential for every mercenary"
Price: 12.49

"Pathfinder Companion Magic Tactics Toolbox"
"Magic can do anything-but it&39;s more effective if you know what you&39;re doing Learn to use your magical powers to their best effect with Pathfinder Player Companion Magic Tactics Toolbox! Discover effective spell strategies to augment allies control the battlefield or just blast foes! In addition to class options and abilities this Player Companion includes dozens of new magic options including blood hexes discoveries new magic item mastery feats and spells designed to work with specific eldritch strategies!"
Price: 10.49

"Captain Sonar Board Game"
"At the bottom of the ocean no one will hear you scream!   In Captain Sonar you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you Every role is important and the confrontation is merciless Be organized and communicate because a captain is nothing without his crew the Chief Mate the Radio Operator and the Engineer   All the members of a team sit on one side of the table and they each take a particular role on the submarine with the division of labor for these roles being dependent on the number of players in the game One player might be the captain who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain&39;s orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes mines and other devices that will allow for combat   Captain Sonar can be played in two modes turn-by-turn or simultaneous In the latter set-up all the members of a team take their actions simultaneously while trying to track what the opponents are doing too When a captain is ready to launch an attack the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor   Multiple maps are included with varying levels of difficulty   Ages 14 Playing time 45-60 minutes Players 2-8  "
Price: 26.99

"Scythe Board Game"
"It is a time of unrest in 1920s Europa The ashes from the first great war still darken the snow The capitalistic city-state known simply as “The Factory” which fueled the war with heavily armored mechs has closed its doors drawing the attention of several nearby countries   Scythe is a 4X board game set in an alternate-history 1920s period It is a time of farming and war broken hearts and rusted gears innovation and valor In Scythe each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction&39;s stake in the land around the mysterious Factory Players conquer territory enlist new recruits reap resources gain villagers build structures and activate monstrous mechs   Each player begins the game with different resources (power coins combat acumen and popularity) a different starting location and a hidden goal Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place)   Scythe gives players almost complete control over their fate Other than each player’s individual hidden objective card the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands Each encounter card provides the player with several options allowing them to mitigate the luck of the draw through their selection Combat is also driven by choices not luck or randomness   Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns While there is plenty of direct conflict for players who seek it there is no player elimination   Every part of Scythe has an aspect of engine-building to it Players can upgrade actions to become more efficient build structures that improve their position on the map enlist new recruits to enhance character abilities activate mechs to deter opponents from invading and expand their borders to reap greater types and quantities of resources These engine-building aspects create a sense of momentum and progress throughout the game The order in which players improve their engine adds to the unique feel of each game even when playing one faction multiple times"
Price: 65.49

"Star Wars Imperial Assault Agent Blaise Villain Pack"
"ISB agents in Cloud City are led by none other than Agent Blaise a methodical warrior and an expert interrogator With the Agent Blaise Villain Pack you can bring this Imperial warrior’s menace and precision into any game of Imperial Assault   Whether you’re stalking the halls of Cloud City or engaged in another campaign across the galaxy Agent Blaise can be a menacing opponent for the Rebel heroes First this figure pack contains a brand-new Agenda set Imperial Intelligence This Agenda set invites you to take advantage of your espionage and observation of the Rebel heroes—for instance Under Surveillance allows you to record a hero’s favored attack methods and unleash your knowledge when the heroes least suspect it   You may also add Agent Blaise to your skirmish strike team to cut off support from the Rebel forces Two new skirmish missions bring you into the terrifying depths of ISB Headquarters and new Command cards offer tricks and unexpected tactics for any strike team In addition to his reputation as a warrior Agent Blaise offers several opportunities to interrogate your foes and discard their Command cards ensuring that you always hold the upper hand   Ages 14 Playing time 60-120 minutes Players 2-5"
Price: 13.49

"King of Tokyo (2016 Edition) Board Game"
"On the 5th anniversary of the release of the best-seller by Richard Garfield King of Tokyo gets a facelift with a new version entirely redone by a group of artists lead by Régis Torres who previously illustrated the Halloween expansion pack and King of New York In addition to these exclusive illustrations this new version will have a new rulebook that was reworked to be clearer as well as two new monsters the ever-so-popular Space Penguin (the original version highly sought-after by players was only available through tournaments) and Cyber Kitty The King Gigazaur Meka Dragon and Alienoid still defending their territory have also benefitted from a makeover The changes are purely aesthetic changes the rules of the game and Power cards remain unchanged In King of Tokyo you play mutant monsters gigantic robots and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo   At the start of each turn you roll six dice which show the following six symbols 1 2 or 3 Victory Points Energy Heal and Attack Over three successive throws choose whether to keep or discard each die in order to win victory points gain energy restore health or attack other players into understanding that Tokyo is YOUR territory   The fiercest player will occupy Tokyo and earn extra victory points but that player can&39;t heal and must face all the other monsters alone!   Top this off with special cards purchased with energy that have a permanent or temporary effect such as the growing of a second head which grants you an additional die body armor nova death ray and more and it&39;s one of the most explosive games of the year!   In order to win the game one must either destroy Tokyo by accumulating 20 victory points or be the only surviving monster once the fighting has ended"
Price: 23.13

"Cash N Guns (Second Edition) Team Spirit Board Game"
"You&39;re no longer looting and shooting on your own with Cash &39;n Guns Team Spirit This expansion features rules for team play and enables a ninth player to take part in the action It also introduces a deck of duplicitous mercenaries twelve thugs-for-hire who can give your team a temporary advantage and who bring a deeper strategic dimension to the team game   Seven new characters take seats at the table including Boris Natasha the martini-wielding Maria and the most awe-inspiring of all Mama They bring new surprises and powers with them as well as a silencer that fits on your favorite weapon and three never-before-fired guns   Players 4-9 Playing time 30 minutes Ages 10  "
Price: 12.49

"Scrabble Harry Potter Board Game"
"With this special edition game Scrabble celebrates the unique vocabulary from the world of Harry Potter and his friends! Like Original Scrabble this game comes with a board 4 racks bag of tiles and instructions But Harry Potter Edition of Scrabble also includes a special glossary for players to find wizarding words they can play with their Scrabble tiles When a player forms a word on a Hogwarts space that player gets to draw a magical card that can help score more points! Game includes a deck of 36 Hogwarts cards that bring even more magic to the game Fans of the Seven Books and Eight films in the Harry Potter Universe will love this special Scrabble game—but it won’t be around for long! Scrabble celebrates the unique vocabulary from the world of Harry Potter and his friends! Like Original Scrabble game comes with a board 4 racks tiles and instructions Includes a unique glossary of Harry Potter wizarding words for unique play and a deck of 36 Hogwarts cards that bring even more magic to the game Fans of the Seven Books and Eight films in the Harry Potter Universe will love this special Scrabble game-but it won&39;t be around for long!  "
Price: 27.14

"Game of Thrones HBO The Iron Throne Board Game"
"In Game of Thrones The Iron Throne which uses the game systems from Cosmic Encounter you and your friends each command one of the Great Houses of Westeros pitting iconic characters against each other in epic battles and schemes Negotiate bluff forge alliances threaten your rivals — use every tool at your disposal to spread your influence establish supremacy and claim the ultimate prize the Iron Throne!   In more detail each turn centers around the resolution of an encounter between two players These encounters can result in hostilities startling conquests and the spread of influence or they can result in the formation of temporary alliances And though only two players in any encounter will be the "active" players your friends might offer you their support — or turn around and offer it to someone else   The encounters of The Iron Throne resolve quickly but they are full of opportunities for cunning strategy devious intrigues and brokered alliances Each features a challenger and a defender and after these players assign characters to resolve the encounter on the behalf of their Houses other players may offer their support to either side In this way an encounter that starts as a contest between the Lannisters and the Starks may escalate and draw in the support of the Tyrells or other Houses   However there&39;s more to the encounters of The Iron Throne than this initial jostling for power even with all the alliances and betrayals it can entail There are still schemes within schemes and the bluffs negotiations and hidden information that color these encounters as the active players discuss the House cards they intend to play Of course there&39;s a very good chance that one or both of them may be lying but they can offer and even agree to a truce Or they can bid cards from their hands hoping to win hostilities with the higher total power   In the event of a truce the active players discuss what they may give each other in order to maintain the peace In the event of hostilities however one side will win and the other will suffer You might seize influence or take hostages or you may even have your characters put to the sword   Win enough of these encounters though — and find the right ones to lose — and you might find yourself in position to seize the Iron Throne The goal of the game is to spread five of your influence to your opponents&39; House cards and take the crown for yourself"
Price: 40.49

"Five Tribes The Thieves of Naqala Expansion Board Game"
"Naqala is now a prosperous place Gaining the favors of the different tribes was not easy and your rivals have not been discouraged by your success In fact some tribes have now abandoned your cause and rallied to your rivals instead and you&39;ll soon discover that these tribes follow influential leaders that your rivals hired against you Every man has his price though so perhaps you can return the favor to your rivals — should you have what it takes to recruit the thieves of Naqala   Five Tribes The Thieves of Naqala is a mini-expansion of six thief cards and one new djinn for Five Tribes that introduces a new element to the base game to create a real thorn in your opponents&39; sides The djinn is shuffled into the deck with the other djinns and protects you from the effects of thieves One thief card is revealed at random at the start of the game and whenever someone would buy a djinn they can purchase the thief card for the same price as the djinn Each thief is associated with one of the tribes and whenever you take an action with that tribe you can choose to activate and discard the thief If you do everyone else must get rid of something — two resource cards one tile they control even a djinn or palace — after which you get to choose to keep something from all the discarded things"
Price: 10.24

"Agricola Family Board Game"
"In Agricola you&39;re a farmer in a wooden shack with your spouse and little else On a turn you get to take only two actions one for you and one for the spouse from all the possibilities you&39;ll find on a farm collecting resources; building meadows; and so on You might think about having kids in order to get more work accomplished but first you need to expand your house And what are you going to feed all the little rugrats?   Agricola is a turn-based game There are 14 game rounds occurring in 6 stages with a Harvest at the end of each stage (after Rounds 4 7 9 11 13 and 14) Each player starts with two meeples that can each take an action per round There are multiple options and while the game progresses you&39;ll have more each round a (fixed) additional option becomes available Each action can be taken by only one player each round so it&39;s important to do some things with high preference   In comparison with the family game of the predecessor much has changed the new action each round is fixed and the game has been simplified by removing stone and vegetables Similar to Agricola Die Bauern und das liebe Vieh there are now buildings (replacing the major improvements) that score points for leftover resources at the end of the game  Also there are no building restrictions (nor player boards) And finally there are no negative points or point limits anymore each player simply scores for all he has achieved   Players 1-4 Playing time 45 minutes Ages 8"
Price: 18.99

"Gibsons Bingo Board Game"
"The fast paced game for all the family includes wipe clean cards and pens This Bingo set also includes real wooden numbers and a handy cloth bag Up to 36 players age 7 Each player’s bingo card features three lines with five numbers on each line When the game begins numbers are selected randomly from the cloth bag included in the set In some games the numbers are called in digits and then the number for example “3 and 5 35” Or to spice up the game use “bingo lingo” for example “Jump and Jive 35! Players look on their card to see if they have the number that has been called If they do then they mark it using the wipe clean marker pen or ‘dabber’ In 90 ball bingo there are three ways to win The first way is to be the first player who marks one line of numbers the second is to be the first player who marks two lines of numbers and the top prize is given to the first player who marks off all three lines of numbers – known as a full house The winners make a claim by shouting “Bingo!” or “House!” Great fun for all the family age 6 This classic game of Bingo contains 90 real wooden numbers Can be played by up to 36 players 36 cards in 4 colours mean 4 players can play up to 9 cards each per game Ideal for parties and large groups"
Price: 16.49

"Diplomacy Board Game"
"The award winning game of political intrigue and military power in Imperial Europe Diplomacy is the ultimate strategy game of pure skill No dice and no luck - double dealing deception and danger dog every move For 2-7 players age 12 with a playing time of 3 hrs"
Price: 22.49

"Wembley Family Board Game"
"Follow the Wembley trail and find out if you have the management skills needed to take your team to the top and win the coveted FA Cup! 32 teams from the 100th FA Cup season of 1980-81 are represented across the original 4 divisions - do you have what it takes to beat the giants by rolling the specially loaded die? Around 90 minutes of fierce competition will leave only one team standing Gibsons have relaunched their classic game Wembley that was loved by all in the 1980s With a new box and updated game board players can relive the glory of the FA Cup before the glamour of the Premier League dominated football Have you got what it takes to get your team to the top? Based on the FA Cup season of 1980-81 Family game for ages 9 and up 2-12 players 90 minutes of gameplay"
Price: 17.49

"221b Baker Street Detective Board Game"
"Victorian London and somewhere from within the gloom of the swirling mist a mued cry is heard followed soon after by the sound of running feet It’s nearly midnight and most honest folk have long since taken to their beds Thus the scene is set for another Sherlock Holmes adventure and in this latest version of the classic Sherlock Holmes detective game there are seventy-ve intriguing cases to be solved     At the start of each game the details of the case will be read aloud and you will then use your powers of deduction to solve the case and return to Baker Street with the correct solution In your turn you will move around the streets of London in any direction you choose visiting various locations where you will collect clues some of which will be cryptic some will be factual and others may be misleading! The game is packed with opportunities to obstruct and outwit opponents providing 60 to 90 minutes of thought-provoking entertainment for 2 to 6 players"
Price: 17.38

"Pathfinder Player Companion Haunted Heroes Handbook"
"Death is not the end! In a world filled with undead resurrection and beings from beyond the mortal plane long-dead mistakes can still cause problems for the living-or provide opportunity Pathfinder Player Companion Haunted Heroes Handbook takes aim at possessing forces of all sorts from worldly magic to spirits of the dead and provides you with options to rid yourself of that influence take back control or profit by cunning bargains with forces in need of a mortal vessel This handbook also provides valuable information on the places organizations and faiths especially concerned with spirits hauntings and possession and how any of these can affect your outlook and abilities Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume&39;s theme as well as short articles with innovative new rules for all types of characters as well as traits to better anchor the player to the campaign"
Price: 10.49

"Scythe Metal Coins Accessories Board Game"
"These 80 custom metal coins are designed specifically for Scythe by artist Jakub Rozalski They include denominations of 1 3 5 10 and 20 They’re made of zinc"
Price: 23.15

"Scythe Game Board Extension Board Game"
"The board extension slides next to the back side of the standard game board creating a complete board with 70 bigger hexes (the content is the same) All units and resources in Scythe are kept on the board so the larger hexes provide more space The standard game board is 624x818mm and it grows to 818x939mm with this extension"
Price: 11.24

"Scythe Invaders from Afar Board Game"
"While empires rise and fall in Eastern Europa the rest of the world takes notice Two distant factions Albion and Togawa send emissaries to scout the land and employ their own distinct styles of conquering This expansion to Scythe Invaders from Afar adds 2 new factions and the ability to play with as many as 7 players   Includes   2 dual-layered Player Mats 2 Faction Mats 2 rulebooks 6 Automa cards (solo variant) 10 miniatures 62 custom wooden tokens 1 custom plastic insert 1 punchboard"
Price: 22.99

"Small World River World Board Game"
"In Small World River World players discover new maps full of water regions haunted by merciless pirates Players need to defend their precious harbors against them fight them on the river and still keep an eye on their opponents! Some regions such as the shipyard or the temple of the seer may help them to have the upper hand but in River World there is still not enough room for everybody And random events that trigger on each turn add to the chaos!   Small World River World includes two double-sided game boards (4 Maps of River World contained on two double-sided boards one for each of the four possible player configurations)   Note To play with this expansion you will also need the following contents from Small World race banners special power badges markers victory coins and the reinforcement die   Recommend that you remove the “Flying” special power before playing with this expansion"
Price: 20.99

"Days of Ire Budapest 1956 Board Game"
"Days of Ire Budapest 1956 is a historically inspired card-driven board game playable by 1-4 people It can be played both co-operatively or in a one-versus-many setting It is set during the most explosive days of the 1956 Hungarian Revolution in Budapest where the fighting was the most fierce The revolutionary players collect cards and fighters to resolve events and other challenges posed to them by their Soviet opponent (real or simulated) In order to win they must stay alive throughout the 7 days of fighting - while ensuring that the city doesn’t fall   It’s 1956 and waves of protests in Poland are once again showing the cracks in the Eastern European communist bloc Emboldened by these signs students and intellectuals in Budapest the Hungarian capital organise a protest of previously unseen magnitudes As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked thus sparking the Revolution of the 23rd of October   Ages 13 Players 1 - 4 90 minutes"
Price: 50.49

"Madness at Midnight Board Game"
"A Lovecraftian game by Mads L Brynnum and Richard Launius   2-4 players each control a band of deranged cultists and use them to fulfill sinister plots complete dark ceremonies and control key locations in Arkham Since you all want the world to end your way prepare to meet opposition – not just from the investigators that roam the streets looking for occult activity but form the other players too The first player to reach 13 victory points win but if you don’t keep the investigators at bay they’ll call in a federal raid and make everybody lose - except for the cult with the least points who escapes notice   Ages 13 Players 2 - 4 90 minutes"
Price: 58.99

"T.I.M.E Stories Expedition Endurance Expansion Board Game"
"TIME Stories Expedition Endurance is the fifth TIME Stories scenario about an expedition to Antarctica during the 1st World War Players 2-4 Playing time 60-90 minutes Ages 12"
Price: 15.93

"Emojinary Board Game"
"Emojinary where pictures speak louder than words! How quickly can you work out what the emojis are trying to say? Emojinary where pictures speak louder than words! Everyone knows emojis - but how quickly can you work out what they are trying to say? Your skills are tested with four fun party classics - "guessing" "spotting" "drawing" and "acting"! Players 4 or more in 2 teams Ages 10"
Price: 23.49

"Very British Problems Board Game"
"Sorry excuse me um well how awkwardly British are you? First debuted on twitter Then the C4 show Now it&39;s a rather humorous board game So if you don&39;t mind please test your skills on those socially awkward moments "
Price: 23.49

"Terraforming Mars Board Game"
"In the 2400s mankind begins to terraform the planet Mars Giant corporations sponsored by the World Government on Earth initiate huge projects to raise the temperature the oxygen level and the ocean coverage until the environment is habitable In Terraforming Mars you play one of those corporations and work together in the terraforming process but compete for getting victory points that are awarded not only for your contribution to the terraforming but also for advancing human infrastructure throughout the solar system and doing other commendable things   The players acquire unique project cards (from over two hundred different ones) by buying them to their hand The projects (cards) can represent anything from introducing plant life or animals hurling asteroids at the surface building cities to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere The cards can give you immediate bonuses as well as increasing your production of different resources Many cards also have requirements and they become playable when the temperature oxygen or ocean coverage increases enough Buying cards is costly so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits depending on the project) Standard Projects are always available to complement your cards   Your basic income as well as your basic score is based on your Terraform Rating (starting at 20) which increases every time you raise one of the three global parameters However your income is complemented with your production and you also get VPs from many other sources   Each player keeps track of their production and resources on their player boards and the game uses six types of resources MegaCredits Steel Titanium Plants Energy and Heat On the game board you compete for the best places for your city tiles ocean tiles and greenery tiles You also compete for different Milestones and Awards worth many VPs Each round is called a generation (guess why) and consists of the following phases   1) Player order shifts clockwise 2) Research phase All players buy cards from four privately drawn 3) Action phase Players take turns doing 1-2 actions from these options Playing a card claiming a Milestone funding an Award using a Standard project converting plant into greenery tiles (and raising oxygen) converting heat into a temperature raise and using the action of a card in play The turn continues around the table until all players pass 4) Production phase Players get resources according to their terraform rating and production parameters   When the three global parameters (temperature oxygen ocean) have all reached their goal the terraforming is complete and the game ends after that generation Count your Terraform Rating and other VPs to determine the winning corporation!   Players 1-5 Playing time 90-120 minutes Ages 12"
Price: 55.49

"Pathfinder Campaign Setting Inner Sea Temples"
"From modest shrines to soaring cathedral spires the seats of godly faiths fill the lands of the Inner Sea Now Game Masters and players alike can explore the inner workings of six of the Pathfinder Roleplaying Game&39;s most iconic faiths Each comes complete with a detailed map profiles of the temple&39;s notable members a history of the structure and organization and plot hooks for parties both allied with and opposed to the church&39;s goals Featured temples include Cayden&39;s Hall the center of worship for the Drunken God; a bank of Abadar god of commerce and civilization in a frontier jungle settlement on the verge of revolution; and a shrine to pain and darkness in the shadow-enshrouded capital of Nidal a nation dedicated to Zon-Kuthon the Midnight Lord Whether you&39;re looking for a temple to shelter and heal your injured party or an evil cult that needs to be eradicated no Pathfinder RPG campaign is complete without Pathfinder Campaign Setting Temples of the Inner Sea"
Price: 14.49