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"Agricola 5 - 6 Player Expansion Board Game"
"This extension of Uwe Rosenberg’s enduring classic adds components for two additional players taking Agricola to 6 players for the first time ever! This extension adds new cards to the game and these cards are tailored to the expanded player count another first for the series The 17th century was not an easy time to be a farmer so bring more friends! Note Requires Agricola to play Game Components 15 fences (in two player colors) 4 stables (in two player colors) 5 people (in two player colors) 5 white sheep 3 brown cattle 10 wood 2 large farmyard boards 1 game board extension 6 Wood roomField tiles 8 Clay roomStone room tiles 4 “1 food” markers 10 “5 food” markers 8 goods tiles for various goods (with begging markers on the back) 8 red “Major Improvement” cards 48 yellow “Occupation” cards 4 orange “Minor Improvement” cards L deck promo cards 1 scoring pad 1 rulebook"
Price: 8.70

"A Game of Thrones Catan: Brotherhood of the Watch Board Game"
"The Brothers of the Night&39;s Watch seek a new leader from among their ranks Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift the bountiful and undeveloped area south of the Wall bestowed to the Watch by the Starks thousands of years ago Drawing sustenance from the unforgiving landscape of the north offers enough challenges but whomever takes up this task must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros Many brothers now compete to build defend and do what they can to protect Westeros but only one shall rise above their brothers to become the new Lord Commander But be wary — the north holds many dangers and winter is coming A Game of Thrones Catan Brotherhood of the Watch is based on the classic Settlers of Catan base game In this game each area in the Gift supplies one of five resources lumber brick wool grain and ore The barren Ice Fields however produce nothing Players take on the role of Brothers of the Night&39;s Watch and use these resources to strengthen their hold on the north by building roads settlements and keeps; recruiting guards for their patrol; or buying development cards Each of these acts bring players increased power and recognition through the awarding of victory points The objective will be familiar to players of the original Catan; the first player to achieve ten victory points wins the game and becomes the new Lord Commander of the Night&39;s Watch But this is not as easy as it sounds as the area surrounding the Gift can be treacherous Wildings from north of the Wall have crossed over and follow their own rules of honor which often conflict with the laws of Westeros One of their ranks Tormund Giantsbane does not respect the Watch&39;s claim to the land as he moves throughout the Gift robbing resources from the Brothers sent to provide for their Order While Tormund runs amok south of the Wall Wildling forces gather in the Frostfangs awaiting an opportune moment of weakness to breach the Watch&39;s defenses and spread throughout the fruitful lands of Westeros In addition to building within the Gift players must strategically balance their resources to defend the Realm from Wildling raiders Each player may recruit up to seven brothers from the prisons of Westeros to don their specific color and man their section of the Wall When the Wildings attack each player must use their guards to fend off the onslaught If there are more guards than Wildings the Wall stands If there are not the Wildings invade the Gift and pillage the settlements and keeps therein Yet loyalty only goes so far — guards are useless defending the Wall from Climbers who slip past them and if they encounter a Giant at least one guard is bound to desert his post Each player also has a hero to aide in their toil based on the order of play The first player will utilize the talents of the Lord Commander himself Jeor Mormont while the second player will enjoy the company of Samwell Tarly the third will work with Bowen Marsh and the fourth will employ the services of Master Builder Othell Yarwyck Each hero offers a unique ability to each player which they can use up to twice during the game Once a hero&39;s ability has been used players have a choice to keep that hero or choose another of the eleven heroes to aide them Players should factor the heroes&39; abilities into their strategy to quickly earn victory points and gain renown within the Watch The Wildling invasion marks the truest test of the Brothers of the Watch and your own competency as a commander A failure at the Wall has a devastating impact on the Gift even if it does not destroy the players A Game of Throne Catan Brotherhood of the Watch has two forms of victory though one may feel hollower than the other Victory occurs when a player has both improved the infrastructure of the Gift and successfully kept it safe from invaders This is shown when a player has achieved ten victory points by any combination of building keeps roads and settlements; hiring three or more guards to keep the Wall safe; and buying development cards to increase their prestige all while safeguarding the Gift However if the Wildlings breach the wall three times throughout the game an alternate victory takes place If this occurs the game ends immediately as the Brotherhood of the Night&39;s Watch can no longer delay their decision The player commanding the most guards holding their posts on the Wall gains the title of Lord Commander and wins the game Playing Time 1 Hour Players 2-4 Recommended Ages 14"
Price: 61.99

"Scythe: The Wind Gambit Expansion Board Game"
"Mankind has long been confined to travel by land and sea but a new technology has emerged from the greatest minds in Eastern Europa airships These steam-driven behemoths sail freely across the sky aiding their empire’s expansion through innovation and confrontation As the year&39;s pass the world has come to understand that no single faction will rise above the rest for any span of time In the hopes of decreasing the conflict and increasing the peace leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences This expansion to Scythe adds 2 new modules that can be played together or separately at any player count and with either the base game or other Scythe expansions Includes   7 huge (10 cm) airship miniatures 7 clear plastic stands 16 airship ability tiles 8 resolution tiles 2 rulebooks 1 achievement sheet 1 box 1 custom plastic insert"
Price: 25.49

"Charterstone Recharge Pack Board Game"
"This recharge pack contains the components for a second campaign of Charterstone It is completely optional as Charterstone is designed to be infinitely replayable after the first 12-game legacy campaign The back side of the game board (included in the core game) is used for the second campaign It contains all components that were permanently changed in the first campaign while allowing players to use unchanged components like wooden resources meeples and metal coins"
Price: 26.99

"Sub Terra Base Board Game"
"Sub Terra is a cooperative survival horror board game Up to six friends are cave explorers who have become trapped deep underground They must quickly explore a tile-based cave system to find the way out before their flashlights die and they&39;re lost in the darkness forever    Contains 8 Caver Boards 66 Cave Tiles 1 Plastic First Player Marker 43 Cardboard Tokens 40 Plastic Tokens 8 Custom Wooden ‘Caver’ Pieces 3 Wooden ‘Horror’ Pieces 1 Glow in the Dark Six-Sided Dice 33 Hazard Cards 12 Reference Cards 1 Cardboard Tile Organiser 1 Sticker Sheet 1 Rulebook"
Price: 41.49

"Evolution: The Beginning Board Game"
"In Evolution The Beginning you&39;ll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam Traits like Flight and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach With hundreds of ways to evolve your species every game unfolds in a beautifully unique way Evolution The Beginning borrows ideas and concepts from other games in the Evolution branded product line but it is a stand-alone game that is not compatible with anything else in the Evolution product line It is the most casual and quick playing adaptation of the Evolution concept but it is highly strategic as a two-player game 2-5 Players 30-40 Min Playing Time Age 8"
Price: 25.49

"Dungeons & Dragons: Xanathar's Guide to Everything"
"Explore a wealth of fantastic new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game Assembled here for the first time is new information on adventurers of every stripe In addition you’ll find valuable advice for those of nefarious intent who must deal with such meddling do-gooders including the Xanathar’s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings Alongside observations on “heroes” themselves the beholder fills the pages of this tome with his personal thoughts on tricks traps and even treasures and how they can be put to villainous use"
Price: 28.49

"Dungeons & Dragons - Tomb of Annihilation"
"Dare to defy death in this adventure for the world’s greatest roleplaying game   The talk of the streets and taverns has all been about the so-called death curse a wasting disease afflicting everyone who’s ever been raised from the dead Victims grow thinner and weaker each day slowly but steadily sliding toward the death they once denied When they finally succumb they can’t be raised—and neither can anyone else regardless of whether they’ve ever received that miracle in the past Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region and possibly the entire world   The cause is a necromantic artifact called the Soulmonger which is located somewhere in Chult a mysterious peninsula far to the south ringed with mountains and choked with rainforests   Adventure design by Christopher Perkins Will Doyle and Steve Winter with additional design by Adam Lee Story consulting by the award-winning creator of Adventure Time Pendleton Ward"
Price: 30.99

"Call of Cthulhu Down Darker Trails Terrors of Cthulhu in the Wild West"
"Saddle Up! Get yourself a posse together and have a look-see whats over that hill Theres strange rumors coming in from the whisperin desert Youd best put a round in that iron and make haste! Down Darker Trails is a new setting for Call of Cthulhu - the American West of the late 19th century Rub shoulders with the likes of Wild Bill Hickok Crazy Horse and Calamity Jane while journeying through towns like Deadwood and Dodge City Down these dark trails the taint of the Cthulhu Mythos stirs ready to lure the unwary and tempt the power-hungry with whispered secrets of cosmic knowledge This is a West of hidden worlds lost treasures and cities dubious deals and unsavory alliances A land filled with beauty mystery terror - and wild adventure! Here youll find the means to create Old West investigators new occupations new pulp talents and new skills as well as inspiration and guidance on bringing the terrors and mysteries of the Great Old Ones into your campaigns Plus two complete towns the gold-hungry Pawheaton and San Rafael on the Texas border are fully detailed providing Keepers with ready-made inhabitants and locales from which to stage campaigns"
Price: 37.74

"Heroes of Land, Air & Sea Board Game"
"Heroes of Land Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs humans dwarves vs elves battling kingdoms and the individuals who turn the tides of war   Players control one of these classic factions competing to expand their kingdom into new territory Even the greatest kingdoms begin as small townships therefore players begin with only a basic town hall a couple of peons and a single warrior From there players must explore the territory around them build up their work force fortify their army and develop their kingdom — all through careful action selection exploitation war and resource management   As players reach milestones in the development of their kingdom they gain access to many advantages Peons become warriors warriors become powerful heroes and town halls eventually become castles Players gain access to water and even air vessels and creatures Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks   War in Heroes of Land Air & Sea features a costreward system carefully detailed on tactics cards from which players must secretly choose The availability of these tactics cards depends on the units participating in the war It is here that players wage their wits and legacy in an attempt to exterminate one another For as we all know "history is written by the victors"   Heroes of Land Air & Sea also boasts two economic systems one being the risky acquisition and careful management of the resources (food ore and mana) while the other is a twist on worker placement that requires the leveraging of peons to construct buildings peons that could otherwise be exploring expanding exploiting and exterminating! Finding this balance is crucial to victory!   Players 1-4 Playing time 120-180 mins Ages 14  "
Price: 70.99

"Dungeons & Dragons Dungeon Masters Screen Reincarnated"
"Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable four-panel Dungeon Master?s Screen The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere The screens landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over even as it keeps die rolls and notes hidden from players Provides an at-a-glance reference for the most relevant and often used in-game information equipping Dungeon Masters of all skill levels with essential support An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience"
Price: 11.99

"Fallout Board Game"
"Fallout is a post-nuclear adventure board game for one to four players Based on the hit video game series by Bethesda Softworks each Fallout scenario is inspired by a familiar story from the franchise Survivors begin the game on the edge of an unexplored landscape uncertain of what awaits them in this unfamiliar world With just one objective to guide them from the very beginning each player must explore the hidden map fight ferocious enemies and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game   As they advance their survivors&39; stories players come across new quests and individual targets leading them to gain influence Who comes out ahead depends on how keenly and aggressively each player ventures through the game; however if a single faction is pushed to power too quickly the wasteland will be taken for their own and the survivors conquered along with it Players 1-4 Playing time 120-180 mins Ages 14"
Price: 46.49

"Jungle Joust Board Game"
"In the far tropical reaches of the kingdom a new twist on a classic competition has emerged; brave warriors compete in jousting competitions while mounted on mighty rhinos making even the strongest warhorse seem weak in comparison! With clever card play do your best to influence the riders as you wager on different aspects of their performance   Ages 12 Players 2 - 6 30 - 45 minutes"
Price: 27.74

"Photosynthesis Board Game"
"The sun shines brightly on the canopy of the forest and the trees use this wonderful energy to grow and develop their beautiful foliage Sow your crops wisely and the shadows of your growing trees could slow your opponents down but don&39;t forget that the sun revolves around the forest Welcome to the world of Photosynthesis the green strategy board game! Players 2-4 Playing time 30-60 minutes Ages 10"
Price: 32.49

"Twilight Imperium 4th Edition Board Game"
"Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might political maneuvering and economic bargaining Every faction offers a completely different play experience from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan masters of trade and economics These seventeen races are offered many paths to victory but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy No two games of Twilight Imperium are ever identical At the start of each galactic age the game a board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex the capital planet seated in the center of the board An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes The galaxy is yours to both craft and dominate A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy After these roles are selected players take turns moving their fleets from system to system claiming new planets for their empire and engaging in warfare and trade with other factions At the end of a turn players gather in a grand council to pass new laws and agendas shaking up the game in unpredictable ways After every player has passed their turn players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them Objectives are determined by setting up ten public objective cards at the start of each game then gradually revealing them with every round Every player also chooses between two random secret objectives at the start of the game providing victory points achievable only by the holder of that objective These objectives can be anything from researching new technologies to taking your neighbor&39;s home system At the end of every turn a player can claim one public objective and one secret objective As play continues more of these objectives are revealed and more secret objectives are dealt out giving players dynamically changing goals throughout the game Play continues until a player reaches ten victory points 3-6 Players 240-480 Min Playing Time Age 14"
Price: 0.00

"Ticket To Ride France & Old West Map Collection Board Game"
"Dive into thriving French culture during impressionism and the Industrial Revolution; street cafes “Starry Night” Paris Boulevards and Notre-Dame The French railroad system is a blank canvas just waiting for your masterful strokes However before you can start claiming routes you’ll need to lay the track! Watch for your opponents though because they might claim the route you just spent so much time building…    Ticket to Ride Map Collection Volume 6 France and Old West is a new expansion in the well-known Ticket to Ride series   This expansion will challenge the players’ existing habits as this time before claiming a route you will need to build the tracks and choose their colors This simple variation adds a new twist to Ticket to Ride and makes the France map completely unique The double-sided board also features a map of Old West where up to six players can develop their railway networks starting from their Home Cities Claiming routes along the way will make players face a dilemma every time a player takes a route which leads to a city controlled by an opponent that opponent scores the points   Ticket to Ride – France includes an oversized double-sided map The French map is designed for 2-5 players and includes 58 Destination Tickets cards 2 Bonus cards and 64 Track Pieces The Old West map is designed for 2-6 players and includes 50 Destination Tickets cards 2 Bonus Cards 40 White Train Cars 18 City Markers and 1 Alvin the Alien Marker Both of these maps require the trains and the train car cards from either Ticket to Ride® or Ticket to Ride® Europe "
Price: 25.40

"Labyrinth The Board Game Goblins! Expansion"
"Goblins! is an expansion for Jim Henson&39;s Labyrinth The Board Game   When you open the box you will find five beautifully sculpted miniatures and 5 cards that can be added into the deck to change the Labyrinth game   From here on in you will have two choices either you can forge on as before using the new models to replace the standees that come with the Labyrinth game making your Labyrinth experience more immersive but not changing any rules Your second option is to replace some cards of the Labyrinth deck with Goblin cards giving you a chance to encounter the mischievous blighters throughout the game A goblin on the game board cannot be travelled past unless they are defeated adding a new set of choices whenever you decide which way to go don’t let yourself be hemmed in! Players 1-5 Ages 6  "
Price: 9.49

"Barenpark Board Game"
"Up to two thousand pounds in weight and over ten feet tall the bear is considered the biggest and heaviest terrestrial carnivore in the world Of course there is not just "one bear"; on the contrary there are plenty of subspecies that differ from each other in various aspects For instance only the Kodiak bear (ursus arctos middendorffi) weighs about 2000 lbs The polar bear (ursus maritimus) weighs "only" 1100 lbs but gets much bigger than the Kodiak bear being as much as 11 ft tall!   Bärenpark takes you into the world of bears challenging you to build your own bear park Would you like another polar bear enclosure or rather a koala house? The park visitors are sure to get hungry on their tour through the park so build them places to eat! Whatever your choices are make sure you get the next building permit and use your land wisely! ( No koalas aren&39;t bears but they&39;re so cute we couldn&39;t leave them out of this game!)   In more detail each player in Bärenpark builds their own bear park attempting to make it as beautiful as they can while also using every square meter possible The park is created by combining polyomino tiles onto a grid with players scoring for animal houses outdoor areas completed construction and more The sooner you build it the better! Cover icons to get new tiles and park sections The game ends as soon as one player has finished expanding their park then players tally their points to see who has won   Players 2-4 Playing time 30-45 minutes Suitable for 8 years Game Components 28 Enclosures (7 for Gobi Brown Bears 7 for Pandas 7 for Polar Bears 7 for Koalas) 16 Park lots 16 Food kiosks 10 Restrooms 10 Playgrounds 16 Waterways 16 Bear Statues 12 Outside bear areas (3 for Gobi Brown Bears 3 for Pandas 3 for Polar Bears 3 for Koalas) 30 Building permits 1 Rulebook 1 Supply Board  "
Price: 22.37

"Rory's Story Cubes MIX: Strange"
"Expand your storytelling fun by adding Rory’s Story Cubes MIX to your collection Create even more combinations of stories all you have to do is Mix Roll and Tell Into scary tales detective mysteries mythical stories or enchanted fables? Rory’s Story Cubes Mix will have you covered with a full expansion range"
Price: 5.24

"Rory's Story Cubes MIX: Explore"
"Expand your storytelling fun by adding Rory’s Story Cubes MIX to your collection Create even more combinations of stories all you have to do is Mix Roll and Tell Into scary tales detective mysteries mythical stories or enchanted fables? Rory’s Story Cubes Mix will have you covered with a full expansion range"
Price: 4.84

"Rory's Story Cubes MIX: Rampage"
"Expand your storytelling fun by adding Rory’s Story Cubes MIX to your collection Create even more combinations of stories all you have to do is Mix Roll and Tell Into scary tales detective mysteries mythical stories or enchanted fables? Rory’s Story Cubes Mix will have you covered with a full expansion range"
Price: 5.24

"Stranger Things Monopoly Board Game"
"Stranger Things Monopoly Includes 8 sculpted tokens Season 1 content on game board Houses & Hotels Cards Ages 14"
Price: 30.27

"Exit: The Forgotten Island Board Game"
"The sea is calm The sun is shining You’re on the perfect sailing excursion But then you spot something on the horizon Dark clouds are rolling in unusually fast Soon the sun has disappeared and darkness has surrounded you Everything is absolutely still until suddenly out of nowhere a mighty gust of wind capsizes your boat You are knocked unconscious   When you wake up you are on a black sand beach There’s no sign of your boat not even wreckage You look around and find an old book and a mysterious golden compass disk   A boat is chained to a palm tree Everything on this island seems to be secured with locks and you soon come to realize You must figure out all the combinations to open the locks in to order to escape If not you will never leave this island! Can you solve the riddles left for you and escape the island?"
Price: 12.36

"Exit: The Polar Station Board Game"
"A wonderfully mild morning in the Arctic — only -15° Celsius! You belong to a large research organization which is divided between several stations As part of Division IMB-Q-12 you are researching climate change at the North Pole Everything is strictly secret and you have no idea what the missions of the other teams are From Division IMB-Q-13 for example have not seen or heard anything for weeks   Suddenly the evacuation alarm goes off! You run to the door but it has already been locked automatically Through the window you can see your colleagues from the other stations run to the helicopters You are left alone in the freezing Arctic   You crawl into an adjacent station via a ventilation shaft Again the door is already locked The lab is devastated and you wonder what happened here Then you find a notebook and a strange disk Everything in the room is secured with numbered locks Then it dawns on you that only if you can figure out all of the codes to unlock the locks in time can you escape If not this will be your bitter (cold) end"
Price: 12.36

"Exit: The Forbidden Castle Board Game"
"Finally a vacation! This year you’re going to an idyllic village in the mountains Instead of driving you decide to take the train this time After a three hour delay you arrive in your vacation rental where you find various brochures for local events and attractions — including an impressive castle The flyer looks quite amateur and self-printed but you’re a sucker for medieval castles!   The next day you get up and go to the castle There’s no ticket booth No one else appears to be around Well at least you can explore the place in peace! You enter the castle and find yourself in a magnificent throne room Suddenly the big wooden door locks behind you and you realize that maybe (again) this was not such a good idea   The castle is full of mysteries Only if you can solve all of the puzzles together in time will you escape If not your creepy host will probably never let you leave again"
Price: 11.49

"Flamme Rouge: Peloton Board Game"
"Flamme Rouge Peloton the first expansion for Flamme Rouge offers a chase group of four riders (pink and white rouleurs and sprinters) that allows the base game to be played with up to six players All 5-6 player games are played with a breakaway tile and 1-3 supply zone tiles These can also be added to your games at lower player counts The box cover shows the iconic cobblestone races that are represented with new tiles in the game; these tiles are mostly one space wide occasionally two and don&39;t allow slip streaming Flamme Rouge Peloton includes variants for solo play and for games with up to twelve players each controlling only one rider Ages 8 Players 1 - 12 30 - 45 minutes"
Price: 25.99

"Boss Monster: Implements of Destruction Expansion Board Game"
"The gloves are off and the gauntlets are on! Implements of Destruction is the first expansion since Tools of Hero-Kind to feature Items which attach to Heroes but can be claimed by Bosses This set features 5 new Bosses and 24 new Items It&39;s playable with Boss Monster or Boss Monster 2 and it includes Explorer Items for your 5-6 player Crash Landing games! 2–6 Players 20 Min Playing Time Age 13"
Price: 9.99

"Monopoly (2017 Edition) Classic Board Game"
"The thrill of bankrupting an opponent but it pays to play nice because fortunes could change with the roll of the dice Experience the ups and downs by collecting property colours sets to build houses and maybe even upgrading to a hotel! The more properties each player owns the more rent can be charged Chance cards could be worth money or one might just say Go To Jail! The Hasbro Gaming and Monopoly names and logos the distinctive design of the game board the four corner squares the Mr Monopoly name and character as well as each of the distinctive elements of the board and playing pieces are trademarks of Hasbro Fast-dealing property trading game Players buy sell and trade to win Houses and Hotels Change your fortune"
Price: 22.49

"Raiders of the North Sea - 2nd Edition (2017) Board Game"
"Raiders of the North Sea is set in the central years of the Viking Age As Viking warriors players seek to impress the Chieftain by raiding unsuspecting settlements Players will need to assemble a crew collect provisions and journey north to plunder gold iron and livestock There is glory to be found in battle even at the hands of the Valkyrie So gather your warriors it’s raiding season! Aim of the Game The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game’s end Victory Points are gained primarily by raiding Settlements taking Plunder and making Offerings to the Chieftain How players use their Plunder is also vital to their success The game ends when either only 1 Fortress raid remains all Valkyrie are removed or all Offerings have been made Gameplay Overview Proceeding clockwise from the starting player each player takes his turn in full On his turn a player may choose to Work or Raid Players continue to take turns until 1 of the 3 end-game conditions has been met Regardless of choices each turn follows the same pattern 1 Place Worker and resolve its action 2 Pick up a different Worker and resolve its action Working Having a good Crew and enough provisions are vital to successful raiding So before making any raids players will need to do some work to prepare their Crew and collect supplies This is all done in the Village at the bottom of the board There are 8 different buildings with various actions Players must first place their one and only Worker in an available building (where there is no Worker present) before picking up a different Worker from a different building (where there is a Worker present) Raiding Once players have hired enough Crew and collected Provisions they may choose to raid on their turn To raid a Settlement (Harbour Outpost Monastery or Fortress) players need to meet 3 requirements They must have 1 A large enough Crew 2 Enough Provisions (and Gold for MonasteriesFortresses) 3 The required Worker colour Raiding offers various ways of scoring (Military Strength Plunder Valkyrie etc) This is also how Grey and White Workers enter the game End of the Game There are 3 ways the game can end 1 There is only 1 set of Plunder left in the Fortresses (1 of the 6 Fortress raids remains) 2 The Offering Draw Pile has been emptied 3 There are no Valkyrie left on the board"
Price: 45.99

"Dream Home: 156 Sunny Street Expansion Board Game"
"With the Dream Home 156 Sunny Street expansion you can spice up your next game of Dream Home with more helpers tools decor rooms and two new ways to play! With the "Family and Friends" mode you can invite friends and relatives to stay over at your house and with "Construction Plans" you score additional points by following specific construction requirements Dream Home 156 Sunny Street includes components that allow you to play Dream Home with up to six players while also including a solitaire version for when you&39;re home alone   1-6 Players 30-45 Min Playing Time Age 7"
Price: 21.99

"Star Wars Force and Destiny: Consular Signature Abilities"
"It is a time of galactic war when a connection to the Force may put you in danger just as readily as it could save your life The Consular seeks balance in all things attempting to end conflict on every scale - the individual to the planetary Master your Consular&39;s connection to the Force with the Consular Signature Abilities Deck for the Star Wars Force and Destiny roleplaying game Brought to you by The Factory our in-house manufacturing division the Consular Signature Abilities Deck comes with eighteen talent cards covering the Consular Signature Abilities Much to Learn and Unmatched Negotiation These cards are designed to help players and GMs have immediate access to the details of these stunning abilities the instant they are needed featuring thematic art to immerse everyone in a galaxy far far away The Consular Signature Abilities Deck contains 2 cover cards (including a reference guide for each deck) 18 standard sized talent cards"
Price: 9.99