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"The Lord Of The Rings LCG Trouble in Tharbad Adventure Pack"
"Trouble in Tharbad is the third Adventure Pack in The Ring-maker cycle for The Lord of the Rings The Card Game Its sixty cards introduce a new Silvan hero three copies of each new player card and a scenario in which Middle-earth&39;s heroes must help a Dwarf named Nalir extricate himself from the ruined city of Tharbad which is haunted by Orcs and spies from Mordor Trouble in Tharbad also offers more support for the Silvan and Gondor traits the Doomed X keyword Secrecy decks and more! The third Adventure Pack in The Ring-maker cycle for The Lord of the Rings The Card Game New scenario challenges players to safeguard a Dwarf while eluding spies from Mordor Features new support for the Silvan and Gondor traits Doomed X and Secrecy Introduces a new hero and three copies of each new player card including the long-awaited fan-favorite Gwaihir Continues the immersive ongoing narrative experience of The Ring-maker cycle"
Price: 13.49

"Disney Frozen Trading Card Starter Pack"
"Topps are bringing you a dazzling new Disney Frozen collection sure to thaw any frozen heart! This exciting Activity Card Collection features a fun new game of &39;Love&39; and &39;Ice&39; and beautiful activity cards Featuring all of the main Disney Frozen characters from the enchanting sisters Anna and Elsa to the fun and loveable Olaf the snowman and Sven the Reindeer this collection is perfect for every Disney Frozen fan Kids can relive the magic with wonderful film stills capturing key moments of the film There are 170 cards to collect including special glitter cards &39;colour-me-ins&39; dot to dot cards holographic foil cards and awesome new ice effect cards Building on the huge success of the Disney Frozen film this collection is not to be missed! This awesome starter pack contains Collector Binder A1 Collector Guide A2 Game Mat 1 booster packet (8 random cards) plus 1 exclusive limited edition card Over 140 cards to collect official licensed product Special cards include Glitter cards colour-me-in cards holographic cards and awesome new cracked ice effect cards features all the main characters for the movie Game collection features fun new games and beautiful activity cards"
Price: 7.99

"Abyss Board Game"
"Please Note There are 5 different covers to this box You will be sent one at random This does not affect the game in any way The Abyss power is once again vacant so the time has come to get your hands on the throne and its privileges Use all of your cunning to win or buy votes in the Council Recruit the most influential Lords and abuse their powers to take control of the most strategic territories Finally impose yourself as the only one able to rule the Abyssal people!   Abyss is a game of development combination and collection in which players try to take control of strategic locations in an underwater city To achieve this players must develop on three levels first by collecting allies then using them to recruit Lords of the Abyss who will then grant access to different parts of the city Players acquire cards through a draft of sorts and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location that power is shut off so players need to time their land grabs well in order to put themselves in the best position for when the game ends Age 14 Players 2-4 Play Time 45 Minutes"
Price: 27.49

"The Lord of the Rings The Card Game The Road Darkens"
"The Road Darkens is the second Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game Its 165 cards introduce three new scenarios to the game along with two heroes twenty-seven player cards (three copies each of nine different player cards) eight boons and seven burdens Together these cards allow you to immerse yourself in some of the most pivotal moments of Middle-earth&39;s Third Age as you join Frodo Baggins and his companions on their all-important quest! Expansion requires Lord of the Rings the card game Core Set to play The second Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game Three new scenarios allow you to relive Frodo&39;s journey through the second half of The Fellowship of the Ring Two new heroes and twenty-seven player cards encourage the exploration of all-new strategies Features eight new boons and seven new burdens that give weight to your decisions"
Price: 26.49

"7 Wonders Cities Expansion Board Game"
"7 Wonders Cities is an extension to the 7 Wonders game that provides a new family of cards that complements Ages already existing in the 7 Wonders base game Now mercenaries thieves spies and diplomats will give a new scale to your cities Reap the benefits by sowing discord among your opponents play them off each other and push them into debt Far from the pomp of palaces and gardens in the darkest alleys gold changing hands exchanging information alliances are formed and secrets are betrayed 7 Wonders Cities Expansion contains 2 Wonder Cards 36 Cards Tokens Coins with a value of 1 and 3 Rulebook Features New black cards have a variety of effects with nine cards being available in each age This is an expansion for 7 Wonders and requires base game to play Playing Time 40 mins Ages 13 2-8 players"
Price: 17.99

"Fantasy Flight Supply Dice Bag Blood"
"Fantasy Flight Supply Dice Bag Blood"
Price: 9.49

"Star Realms Deck Building Game"
"Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle and Rob Dougherty (Ascension Co-founder)   Star Realms is a fast paced deck-building card game of outer space combat It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases When you reduce your opponent’s score (called Authority) to zero you win!   The game consists of  One 80 card Trade Deck Two 10 card Personal Decks consisting of two Vipers and eight Scouts each 10 Explorer cards 18 double-sided Authority cards for keeping score One Rules Sheet Each of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions The Trade Federation The Blobs The Star Empire or The Machine Cult   Trade Federation In the far future the more traditional governing bodies of the human race have been replaced with corporate leadership The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation The Federation’s policies are focused around trade and growth but especially in profit and prosperity for those at the top of the corporate ladder While they prefer to deal with other star realms using trade and diplomacy they have a large defense branch dedicated to protecting the Federation’s trade and other interests   The Blobs These mysterious creatures are the first alien life forms encountered by the human race Most of the initial encounters consisted of human colonies being completely obliterated On the few occasions that a Blob ship has been recovered somewhat intact the only biological remains found inside have consisted of a gelatinous mass thus leading to the moniker “The Blobs” While for several years all encounters between humanity and the Blobs have been extremely violent there is currently some limited trade between various Blob factions and some of the more daring human tradersThe Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row   Star Empire The Star Empire consists primarily of former colonies of the Trade Federation These colonies were on the outer edges of the Federation Not only did they feel used by the corporations but they felt the Federation failed to give them adequate protection from the Blobs As a result one ambitious colonial governor was able to unite several colonies into an independent empire under his control one with a strong military both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards   Machine Cult A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs With the threat of annihilation by the Blobs always looming and no contact with the rest of human space these worlds were forced to take drastic measures Soon a cult of technology arose focused on using advanced technology robotics and computerization to create strong defenses and a powerful military that belied their relatively small population Since their leaders believed their salvation lay in technology technology soon became their god and their religion The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack   Playing star Realms   When you play Star Realms you will be able to acquire and use Ships and Bases of any and all of the four factions Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together however   As you acquire cards using Trade you put them into your discard pile to be later shuffled into your personal deck When you draw Ships you do what they say and they get placed into your discard pile at the end of your turn When you draw a Base you play it face up in front of you and may use its abilities once every turn In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game it’s also useful for destroying your opponent’s Bases Some Bases are designated as Outposts Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly   Star Realms is easy to learn especially if you’re familiar with deck-building games but it’s a game that takes time to master Each time you play the game is filled with various strategic decision points Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with New players needn’t agonize over these choices just to play but as they become more advanced players they will find this depth of strategy leads to great replayability   Players 2 Playing time 20 minutes Ages 12"
Price: 17.11

"Monster Fluxx Card Game"
"Draw a card play a card Seems simple enough right?   But that&39;s when the fun starts! Fluxx features New Rule cards that change the rules of the game Goal cards that change the object of the game and Action cards to create some chaos! Match your Keeper cards to the current Goal to win! Just when your opponents think they&39;ve got you beat you change the rules and win the game!   Let the monster mash begin! Frightfully good fun Ages 8 2 to 6 players 2 to 20 minute playing time   Box Contains 100 cards Instructions"
Price: 11.99

"Bang! 4th Edition Dodge City - New Edition"
"Unknown gunmen stalk the city Try to keep away from them…and for safety’s sake be sure to wear a metal plate in Bang! Dodge City! BANG! Dodge City the second expansion for BANG! features new characters and cards allowing for play with as few as three players or as many as eight (thanks to a second Renegade card) Bang! Dodge City contains two decks of cards to be shuffled together with the original deck Do you have the cold blood it takes to visit Dodge City? Ages 10 3 – 8 Players 20 – 40min Playing Time"
Price: 16.49

"Bucket of Doom"
"Introducing the death-dodging party game where players must escape terrifying situations with the help of almost-useless objects   The round begins with the unveiling of a Doom Card describing the scenario for round one “You wake up and you’re the backend of a human centipede” Each player is then given eight object cards with which to describe their escape plan Hugely popular across Comic Cons throughout the UK (selling out at seven different events) the Bucket has even been picked up by YouTube stars such as Dan and Phil (17 million subscribers) and Jesse Cox (840k subscribers)    The perfect preparation for unexpected emergencies Bucket of Doom is a game for the MacGyver in all of us    70 scenarios 280 objects Suitable for ages 16 and over For best results play with 3 - 10 people Each game lasts around 30 minutes   146 x 14 x 11 cm Ideal for all occasions (except funerals)"
Price: 13.29

"Bang! 4th Edition The Valley of Shadows"
"BANG! The Valley of Shadows — first available only as BANG! Udoli Stinu in the Czech and Slovak Republic — is an expansion for the BANG! card game that includes eight new characters as well as rattlesnakes tornadoes ruthless "bandidos" and other threats for those fearless gunslingers who would dare enter the Valley of Shadows   The cards in BANG! The Valley of Shadows are based on submissions from players in the Czech Republic with design help from BANG! author Emiliano Sciarra   Components 8 character cards 16 playing cards Rules  "
Price: 10.49

"Ultra Pro Collector Card Album Blue"
"Collectors Card Album – blue Ring binders are the perfect solution to archive your card collection You can expand the folders as desired ring around 9er pages It fit easily into up to 50 filled pages The folders are supplied in A4 format and have a 3-hole punch Ultra Pro"
Price: 10.49

"Ultra Pro Lilac Deck Box Single Unit"
"One Ultra Pro Deck Box with write on strip Holds cards in Ultra PRO Deck Protector sleeves Acid free durable polypropylene material Acid PVC free - Stylish Soft Plastic design - Lid has unique non-hook and loop fastener design to keep the box closed"
Price: 5.99

"Match Attack Extra 2015 Trading Card Tin"
"Get ready as Match Attax Extra returns for another season! This fantastic collection features all-new cards including all the latest signings from the January transfer window and much more making this a must-have for all Match Attax fans!"
Price: 4.24

"Boss Monster 2 The Next Level Card Game"
"The original Boss Monster challenged players to become the ultimate villains video game style Bosses Now Boss Monster 2 builds on the original in every way! An all new set of 160 cards Boss Monster 2 is playable as a standalone game or as an expansion to the core set Dark Heroes and Hybrid Heroes raise the stakes while Epic Spells and "cycling" rooms give players more options and flexibility Boss Monster 2 features everything that made the best selling original a hit with players of all skill levels with fresh new mechanics and exciting new options With more Bosses more unique cards and more ways to slay hapless adventurers Boss Monster 2 will take your dungeon to The Next Level! Contents 160 full colour cards Quick Start Guide 20 Page rulebook Ages 13 2-4 players 30 Minutes"
Price: 22.49

"Werewolves of Millers Hollow"
"For some time the village of Millers Hollow has been afflicted by werewolves who attack each night The village inhabitants must find out who among them are werewolves before they all fall victim to the evil creaturesWerewolf or villager?You draw a card which determines your secret identity You play out your role under the direction of the game leaderYou are a werewolfYour goal To eat a villager each night During the day you are an honorable citizenYou are a villagerYour goal To discover the werewolves and to convince the other players to take them out (and make sure you don&39;t get mistaken for a werewolf) No easy task But fortunately there are a few villagers with special abilities The old seer the hunter the witch They will be helpful in defeating the werewolves English language edition of Die Werwlfe vom Dsterwald Age range 10 and up Number of players 8 to 18 Play time 30 Manufacturer Asmodee Editions 24 cards 4 werewolves 13 ordinary townsfolk 1 fortune teller 1 thief 1 hunter 1 cupido 1 witch 1 little girl 1 sheriff"
Price: 8.21

"Werewolves of Millers Hollow Character Expansion"
"The Werewolves of Miller&39;s Hollow Characters the third expansion for The Werewolves of Miller&39;s Hollow contains 24 cards with 16 new roles and new turns of events to confront werewolf specialists For the best interests of the village the two sisters can now be exchanged at night An angel might appear with its own objective or the cavalry might rush in with its rusty sword to aid the village An actor might wander into town daily and assume the role of other characters bringing a bit of chaos to the game because nothing is as it seemsMany other characters wait to be introduced to your village to see whether they can help you and themselves survive the night Age range 10 and up Number of players 8 to 18 Play time 30 Manufacturer Asmodee Editions"
Price: 4.24

"Werewolves of Millers Hollow The Pact"
"The Werewolves of Miller&39;s Hollow The Pact consists of The Werewolves of Miller&39;s Hollow base game as well as the three existing expansions for that game as of 2014 New Moon Characters and The Village   The Werewolves of Miller&39;s Hollow is a game that takes place in a small village which is haunted by werewolves Each player is secretly assigned a role - Werewolf Ordinary Townsfolk or special character such as The Sheriff The Hunter the Witch the Little Girl The Fortune Teller and so on There is also a Moderator player who controls the flow of the game The game alternates between night and day phases At night the Werewolves secretly choose a Villager to kill During the day the Villager who was killed is revealed and is out of the game The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf helped (or hindered) by the clues the special characters add to the general deliberation The chosen player is "lynched" reveals her role and is out of the game Werewolf is a social game that requires no equipment to play and can accommodate almost any large group of players   Some versions of The Pact also contain a few promo cards for Dixit that feature art inspired by The Werewolves of Miller&39;s Hollow Players 9-47 Playing Time 40 Minutes Suggested Ages 10  "
Price: 23.74

"Coup Reformation Expansion 2nd edition"
"Coup Reformation an expansion for the original version of Coup City State from La Mame Games adds new cards to the game and rules for factions and team play that increases tension in the early stages for four or more players and (thanks to 15 additional character cards) allowsCoup to be better played with up to ten players With Coup Reformation each player must declare himself either Catholic (Loyalist in the second edition) or Protestant (Resistant) and can target only members of the other faction Conversion is possible however for yourself or for another player by paying a charitable donation to the Almshouse (Treasury) Like all factions once you have eliminated or converted the other group you just descend into in-fighting so there&39;s still only one winner and no second place Coup Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game"
Price: 11.99

"Dominion Adventures"
"Life is either a daring adventure or nothing You&39;re not sure which but at least you&39;ve narrowed it down You are rich with life experiences but have had trouble trading them for goods and services   It&39;s time to seek your fortune or anyone&39;s really — whoever&39;s is closest To the west there&39;s a land of milk and honey full of giant bees and monstrous cows; to the east a land of eggs and licorice; to the north treacherous swamps; to the south loyal jungles But all of them have been thoroughly pillaged You&39;ve heard legends though of a fifth direction as yet unspoiled with its treasures conveniently gathered into troves You have your sword and your trail mix handed down from your father and his father before him You&39;ve recruited some recruits and hired some hirelings; you&39;ve shined your armor and distressed a damsel You put up a sign saying "Gone Adventuring" Then you put up another sign saying "Beware of Dog" in case people get any ideas You&39;re ready You saddle up your trusty steed and head florst   Dominion Adventures the ninth addition to the game of Dominion contains 400 cards 60 tokens and six mats This expansion has 30 new Kingdom cards including the return of Duration cards that do things on future turns plus Reserve cards that can be saved for the right moment There are also 20 Event cards that give you something to buy besides cards including tokens that modify cards   Players 2-4 Suggested ages 14 Playing Time 30 Minutes  "
Price: 32.99

"Gamewright Sushi Go Card Game"
"Pass the Sushi! In this fast playing card game the goal is to grab the ebst combination of sushi dishes as they whizz by Score points for making the most maki rollsor for collecting a full set of sashimi Dip your favourite nigiri in wasabi to triple its value But be sure to leave room for dessert or else you&39;ll eat into your score! Gather the most points and consider yourself the sushi master! Fun fast moving foodie game Person that gathers the most points is the Sushi master Reinforces visual discrimination and strategic thinking For 2-5 players Game play last around 15 mins"
Price: 14.99

"The Lord of the Rings The Treason of Saruman Expansion"
"Join Aragorn and the Three Hunters for three epic fantasy adventures in The Treason of Saruman! The third The Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game introduces 165 new cards including three new scenarios that depict key characters locations and events drawn straight from the pages of the first half of The Two Towers Even as you experience new adventures you&39;ll find new deck-building options inspired by the expansion&39;s three heroes and thirty-nine player cards including six new boons The third The Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game Features a new Fellowship-sphere Aragorn two additional heroes and thirty-nine player cards Introduces three scenarios that allow you to participate directly in key events drawn straight from the pages of The Two Towers Campaign Mode allows you to enjoy an epic narrative that weaves together with those of other The Lord of the Rings Saga Expansions Six new boons and five new burdens ensure your every decision has meaningful consequences"
Price: 26.49

"Ultra Pro 9-Pocket Black Collectors Portfolio"
"Ultra Pro standard 9-Pockets Collection Binder for Games & Collector&39;s Cards Perfect Collector&39;s binder for those who are just starting to collect or have cards lying that need to be saved Thin and smooth design with silver print on the front Perfect for example Pokémon or Magic cards You can have 90 cards in the binder or 180 if you have double cards in the compartments The assembly binder contains 10 high-transparent Ultra PRO pages for maximum storage quality and visibility"
Price: 7.99

"Three Cheers for Master"
"Master has been blue lately It&39;s just not the same now that all lands known to evil have been conquered — and when Master&39;s blue it&39;s the minions who suffer   As a lieutenant in Master&39;s army — a foreminion — it falls to you to cheer him up Not the easiest task even in the best of times But then it hit you What better way to cheer Master up than a cheerleading competition?   Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master&39;s heart What could possibly go wrong?   Ages 13 Players 2-6 Playing Time 20-40 Minutes  "
Price: 20.49

"Ultra Pro Bright Pink Trading Card Deck Box"
"Ultra Pro Deck Box Bright Pink Bright pink deck box holds cards in Deck Protector sleeves Acid free durable polypropylene material"
Price: 5.99

"Marvel Legendary Deck Building Guardians Of The Galaxy Expansion"
"Please note this game is an expansion only and will require Marvel Legendary Deck Building game in order to play Expansion features  Expansion consists of 100 all new playable cards colour rule sheet All new content consist of 5 heroes 2 villain groups and 2 new Masterminds! All original art now featuring 4 pieces of unique art per hero!! This is not a stand alone product core set (including Villains) is required for game play Players create their own powerful combos on the fly combining their heroes awesome abilities to take down nasty Marvel Masterminds like the Kree Supreme Intelligence! Over the course of the game recruit increasingly powerful Hero cards to add to your deck building a stronger and stronger deck of the ultimate Marvel superhero combinations 100 total new playable card set All new original Art 1 page colour rule sheet"
Price: 18.99

"Fairytale Gloom"
"In the Gloom card game you assume control of the fate of an eccentric family of misfits and misanthropes The goal of the game is sad but simple You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death   Fairytale Gloom spreads that misery and suffering to the beloved classic stories of your youth like a magical flying godmother ready to perturb you with peas foil you with fairies and surprise you with spiders Players 2-5 Playing Time 30-60 Minutes Suggested ages 13  "
Price: 21.99

"Ultra Pro Platinum Premium Card 100 Sleeves"
"Ultra Pro Platinum 100 Sleeves 2-12" x 3-12""
Price: 6.24

"A Game Of Thrones Living Card Game 2nd Edition Core Set"
"A Game Of Thrones The Card Game Second Edition is the second edition of a beloved Living Card Game featuring cunning plots iconic characters and deadly encounters for two to six players Set in the world of George RR Martin&39;s A Song Of Ice and Fire every game invites you to take command of iconic factions and battle for power You must best your opponents to claim to Iron Throne defeating them on the field of battle outwitting them in the intrigues of court or stealing their power in the political arena Whether you play a two-player joust or a multiplayer melee this LCG invites you to battle for control of Westeros  The world of westeros is wracked with war intrigue and strife The great houses muster armies and meet in titanic battles while their assassins and spies struggle in the shadows Across the Narrow Sea the first dragons in years have awoken while in the barren lands beyond the wall a nameless threat is stirring eager to crush the world with freezing cold and endless night Westeros is unforgiving of mistakes and in the end only one game truly matters the game of thrones! Players 2-6"
Price: 32.49

"Lord Of The Rings LCG The Wastes of Eriador Adventure Pack"
"The Wastes of Eriador kicks off the epic Angmar Awakened cycle of Adventure Packs for The Lord of the Rings The Card Game! When one of the Rangers of the North is taken captive it&39;s up to a handful of Middle-earth&39;s greatest heroes to lead the rescue effort But as their travels lead them deeper into the tainted hills of Angmar the hunters become the hunted In addition to its new scenario The Wastes of Eriador also introduces a new hero a new Valour mechanic and three copies each of nine different player cards The first Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings The Card Game A new scenario leads Middle-earth&39;s heroes into the tainted lands of Angmar Introduces the Valour mechanic which rewards players for taking bold risks Contains a new Spirit hero and three copies each of nine different player cards Requires The Lost Realm deluxe expansion to play and builds upon that expansion&39;s story arc"
Price: 14.49

"Small World Necromancer Island Expansion"
"A Small World Scenario for 3 to 6 players   At first no one noticed the small island on the lake - nor paid any attention to the gnarly pretense of a man who drifted onto it sitting astride a wooden log with a huge grimoire on his lap employing a shovel as his unlikely paddle A ghastly green mist soon shrouded the island wrapping it in a ghostly silence pierced only by a maniacal laughter and some intermittent curses Then one moonlit night an impossibly crooked tower emerged high above the mist casting a long and dark shadow on the surrounding land The Necromancer had arrived!   In Necromancer Island one of the players assumes the role of a dreaded Necromancer who inhabits an island in the center of Small World&39;s central Lake region He captures the souls of all Race tokens lost to conquests using them to progressively spawn Ghosts who invade the surrounding Regions To make matters worse his Powers grow as his reach across the land increases If the Necromancer succeeds in bringing all of his Ghosts into play anytime before the game&39;s end he wins!   Contains   1 Necromancer Island game piece 1 Well of Souls game piece 14 Ghost tokens 1 Rulebook in English French & German Necromancer Island is a free limited-edition scenario available from game retailers worldwide and for purchasers of a Small World product from the Days of Wonder web store during November and December 2010 only while supplies last"
Price: 6.24