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"Hotel Tycoon Board Game"
"Re-live the classic 3 dimensional board game Hotel in this new refreshed version Jet around the board snapping up title deeds building and developing your hotels Welcome your guests hoping that they stay long enough to bankrupt themselves when it&39;s time to pay the bill The last remaining player wins Box Contains1 x game board28 x buildings8 x recreational facilities8 x title deeds1 x control tower1 x hanger30 x hotel entrances1 x pack on bank notes4 x airplanes2 x diceRules"
Price: 18.77

"Dixit 4 Origins Expansion Board Game"
"As with Dixit QuestDixit 2 and Dixit 3 Dixit Origins (aka Dixit 4) is an expansion for Dixit with 84 new cards that feature fantastic and surrealistic artwork These cards can be used with the components of the base game to provide more variety or used to play the Dixit game on their own (although you&39;d need to provide your own scoring board and voting tokens in addition to knowing the rules) As for the game play in Dixit each round one player takes on the role of Storyteller choosing one card from his hand then telling a story singing a ditty or otherwise doing something that in his opinion is associated with the played card Each other player then chooses one card in her own hand and gives it to the Storyteller in secret These cards are shuffled and revealed then players vote on which card was played by the Storyteller If no one or everyone votes for the Storyteller then he receives no points; if he received some votes but not all the votes he scores based on the number of votes received Each player who submitted a correct vote or who received a vote on her card submission also scores After a certain number of rounds the player with the most points wins     More Cards More Fun    Every picture tells a story - but what story will your picture tell?    Beatutifully illustrated cards    Ages 8     3-6 players "
Price: 16.49

"Coup Card Game"
"You are head of a family in an Italian city-state a city run by a weak and corrupt court You need to manipulate bluff and bribe your way to power Your object is to destroy the influence of all the other families forcing them into exile Only one family will survive In Coup you want to be the last player with influence in the game with influence being represented by face-down character cards in your playing area Each player starts the game with two coins and two influence – ie two face-down character cards; the fifteen card deck consists of three copies of five different characters each with a unique set of powersDuke Take three coins from the treasury Block someone from taking foreign aid Assassin Pay three coins and try to assassinate another player&39;s character Contessa Block an assassination attempt Captain Take two coins from another player or block someone from stealing coins from you Ambassador Draw two character cards from the Court (the deck) choose which (if any) to exchange with your face-down characters then return two Block someone from stealing coins from you  On your turn you can take any of the actions listed above regardless of which characters you actually have in front of you or you can take one of three other actionsIncome Take one coin from the treasury Foreign aid Take two coins from the treasury Coup Pay seven coins and launch a coup against an opponent forcing that player to lose an influence (If you have ten coins you must take this action) When you take one of the character actions – whether actively on your turn or defensively in response to someone else&39;s action – that character&39;s action automatically succeeds unless an opponent challenges you In this case if you can&39;t reveal the appropriate character you lose an influence turning one of your characters face-up Face-up characters cannot be used and if both of your characters are face-up you&39;re out of the game If you do have the character in question you reveal it the opponent loses an influence then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not The last player to still have influence – that is a face-down character – wins the game! "
Price: 14.99

"Ultra Pro Standard Pro-Fit 100 Sleeves"
" Ultra-Pro Standard Pro-Fit Transparent Clear Sleeves NOT DECK PROTECTORS 100Pack 89mm x 64mm Consistent Sizing (unlike soft sleeves) Fits Inside Standard Size Deck Protectors An Inner Sleeve for Added Protecton Your Sleeve&39;s Sleeve (or card underwear)"
Price: 3.49

"Fantasy Flight Supply Standard US Board Game 50 Sleeves Green - Pack of 10"
"You will receive a full case of 10 packs of Fantasy Flight Standard US Board Game Sleeves - each pack contains 50 sleevesFits Cards of This Size 2 14" x 3 12" (56x87 MM)Each pack of sleeves includes 50 sleevesAll sleeves in the Fantasy Flight Supply board game sleeve line are made of clear 100 micron-thick non-PVC acid-free polypropylene plastic This means that the sleeves are durable difficult to tear or crease and are free of chemicals that will corrode the cards within the sleeves The sleeves are also designed to fit cards snugly to make shuffling and handling easyExamples of games with cards that this sleeve will fit Citadels™ Munchkin™ Descent Journeys in the Dark™ War of the Ring™ Bohnanza™Citadels Descent Journeys in the Dark ™ Fantasy Flight Publishing IncThe Lord of the Rings © Tolkien Enterprises Bohnanza ™ Amigo GMbH Munchkin ™ Steve Jackson Games The chromatic (color) sleeve system is © 2009 and represents FFG&39;s proprietary trade-dress to identify sizes for respective gamesAll rights reserved by their respective trademark holders"
Price: 18.52

"Splendor Card Game"
"As a wealthy Renaissance merchant acquire mines and transportation hire artisans and woo the nobility Create the most fantastic jewellery to become the best known merchant of them all Acquire precious stones to trade them for development cards Use development cards to acquire more gem stones Use your gem and gold to create the most fanastic jewellery and appeal to the nobles to gain the prestige you need to winSplendor Includes35 precious gem tokens5 gold tokens90 development cards10 noble cardsrulesFeaturesLimited actions and resource managementChallenging economic themeBeautiful art2-4 Players10 Age30 Minute gameplay"
Price: 21.99

"Ultra Pro Silver Series 9 Pocket Trading Card Pages Box 100"
"You will receive a full box of 100 sleeves Each sleeve has 9 pocketsUltra Pro 100 additional pages for 9-Pocket Binder How to earn its best TCG cards? With a lot of style! With 100 additional pages can be the perfect ring binder expand! The collection folders which can then take up to 1800 additional cards are a great way to protect the most amazing cards to collect and show them content9 cards per sidefor up to 1800 cardsUV ProtectionNo PVC - Acid FreeMade in the USAHighest ClarityLays flatUltra Pro branded"
Price: 17.99

Mascarade
"Attend a Masquerade of the renaissance and try to discover the identity of your opponents Who is telling the truth? Who is bluffing? Reveal the truth all while hiding your own true identity! The goal of the game is for players to gain the most gold pieces that they will amass either by telling the truth or alternatively bluffing Players each receive a Character card that they will switch or not with their opponents throughout the game play At each turn players have the option to either announce who there are and therefore are able to activate the power of that Character as long as none of the other players challenge them; to secretly look at their card; or to swap their card with another player Players in Mascarade start with six coins and a randomly dealt a character card Characters stay face up just long enough for players to more or less memorize them then are turned face down Your goal is to be the first player to hold 13 coins and while you start nearly halfway to that goal you can go down just as surely as you can go up!On a turn you take one of three actions1) Announce your character Claim the power of a certain character and take the associated action You don&39;t have to have that character card in front of you to take this action but if someone else says that they&39;re that character and reveals the card to prove it that player takes the action instead while you lose one coin to the tribunal 2) Swap cards or not Take another player&39;s character card along with yours place them under the table shuffle them around a bit then give one card back to the other player while keeping one for yourself You (presumably) know whether you changed characters and can have some idea of who you are now but that other player might be in the dark 3) Secretly look at your character Look at your character card to make sure of who you are Play continues until one player obtains 13 coins and wins!Content13 Character cards1 Blank character card1 courthouse boardcoins14 Character markers including a blank character markerA player aidRulebookFeaturesA game of bluff and charactersOptions for 2 player and 3 player gamesScalability in game play2-13 players10 Age30 Minute gameplay"
Price: 17.99

"Fleet Artic Bounty"
"Fleet Arctic Bounty expands the award-winning card game Fleet with 120 new cards includingNew Premium Licenses Base Licenses and Boat Cards with all-new bonusesNew Dock cards with more ways to build your FleetAll new Crewman cards and Gone Fishin&39;Brand new one-player and two-player variant cards and rulesAn updated rulebookFleet Arctic Bounty is designed to integrate with Fleet and give players the ability to choose which License and Boat cards to play with in any given game creating endless possibilities of card and power combinations and replayability Want to try a game without Processing Vessel and Shrimp? Then take them out and add Pacific Oyster and Swordfish! Players can choose any combination of old and new licenses from Fleet Arctic Bounty and Fleet to create exciting new gameplay experiences Fleet Arctic Bounty provides modularity variety and new strategic paths to victory!"
Price: 19.49

"One Night Ultimate Werewolf"
"No moderator no elimination ten-minute games One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role One of the dastardly Werewolves the tricky Troublemaker the helpful Seer or one of a dozen different characters each with a special ability In the course of a single morning your village will decide who is a werewolfbecause all it takes is lynching one werewolf to win!Because One Night Ultimate Werewolf is so fast fun and engaging you&39;ll want to play it again and again and no two games are ever the same Age 8Players 3-10Play Time 10 Minutes"
Price: 21.99

"King Of New York"
"New City New Rules New Monsters Same FightTo be the King!There&39;s always something happening in the city that never sleeps Maybe it&39;s the lights maybe it&39;s the energy or maybe it&39;s the giant monsters trying to demolish the place!King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play As in KoT your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing On your turn you roll six dice up to three times then carry out the actions on those dice Claws cause damage to other monsters hearts heal damage to yourself and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else What&39;s new in King of New York is that you can now try to become a star in the big city; more specifically you can achieve "Fame" which nets you VPs but superstar status is fleeting so enjoy your time in the spotlight The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan When you attack you can displace a monster in another district whether to escape military forces or to find new smashing opportunities Yes smashing because you can now destroy buildings and get bonuses for doing so but the more destruction you cause the more intense the military response The monsters from King of New York can be used in KoT and vice versa but the power cards are specific to this game Players 2-6Ages 10Playing Time 60 Minutes"
Price: 28.99

Anomia
"Anomia is super simple to understand and to explain Each card is printed with a symbol and a category Players turn over cards one at a time and if their symbol matches another card in play they have to name something in the category on their opponents card before their opponent can name something on theirs Sound simple? So you&39;ll all be familiar with that sandwich filling &39;Bluuuugh&39; and that African Country &39;Arrrrgh&39; and that type of tea &39;Nnnnggggh&39; because however much you think you&39;re prepared suddenly being asked to think of a word in a specific category isn&39;t anywhere as easy as it sounds  Anomia is a brilliant party game that will have you shouting and shrieking with laughterThere are two decks so you can swap them or mix them to prevent repeats if you&39;re playing all nightAnomia is a really good icebreaker game"
Price: 11.99

"Fraction Action Snap"
"The smarter way to play snap and pairs In all other snap games you match identical images With this unique game it’s equivalents that are matched; This unique deck of cards lets you play two family favourites Snaps and Pairs using fractions For example 50 snaps with 12 To play Pairs simply turn all the cards upside down and turn two over to see if they match If they do you keep the cards if not you put them back! Two fun games in one that help children learn fractions  Includes52 x Full-colour playing cards3 x Rules CardSelf checking guide Playing Time 10 MinutesPlayers 1Age 7"
Price: 5.99

"Times Tables Snap"
"The smarter way to play snap and pairs In all other snap games you match identical images With this unique game it’s equivalents that are matched; This unique deck of cards lets you play two family favourites Snaps and Pairs using times tables To play Pairs simply turn all the cards upside down and turn two over to see if they match If they do you keep the cards if not you put them back! Two fun games in one that help children learn times tables  Includes52 x Full-colour playing cards3 x Rules CardSelf checking guide Playing Time 10 MinutesPlayers 1Age 7"
Price: 4.63

"My First UK Money Snap"
"Who wants to snap two cards the same? Not me but what if you could snap a card showing a £1 coin and two 50p Now that would be fun To play pairs simply turn all the cards upside down and turn two over to see if they match If they do then you keep them if not you turn them back face down The aim is to collect all the cards  Playing Times 10 MinutesPlayers 1Age 5"
Price: 4.65

"Port Royal"
"The merchant players in Port Royal which won the Austrian Game Designers Competition under the title Händler der Karibik are trying to earn as much as they can out of the Caribbean Sea but if they set their goals too high they might take home nothing for the day The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts On a turn a player can first draw as many cards as he likes one at a time from the deck placing them in the harbor (an area near the deck) Each card shows one of the following Person who stays in a face-up row next to deckShip which the player can attack immediately if he has enough swords on his people cards after which the ship is discarded; otherwise the ship stays in the harborExpedition which remains above the harbor until a player fulfills it by discarding people who have the items required for the expeditionTax Increase which forces everyone with twelve or more coins to discard half their money after which the card is discardedIf the player draws a ship with the same name as a ship already in the harbor he&39;s spent too much time dilly-dallying and his turn ends (after using the ship to attack if possible) with all the cards in the harbor being discarded Otherwise the player can stop whenever he likes then useacquire one card if three or fewer ships are in the harbor two cards if four ships are present and three cards if five ships are present Players rob ships collecting the number of coins shown on them then discarding the card while they hire people paying the number of coins depicted After the active player takes his 1-3 cards each other player may pay the active player one coin in order to take one card in the same way When one player has at least twelve influence points — which are on both people and expedition cards — and has fulfilled at least one expedition the game is played to the end of the round giving everyone the same number of turns then the player with the most influence points and at least one Expedition wins Alternatively a player can win without fulfilling an expedition but he needs to have more points in order to do so Players 2-5Suggested Ages 8Playing Time 30 Minutes"
Price: 10.30

"Abyss Board Game"
"Please Note There are 5 different covers to this box You will be sent one at random This does not affect the game in any way The Abyss power is once again vacant so the time has come to get your hands on the throne and its privileges Use all of your cunning to win or buy votes in the Council Recruit the most influential Lords and abuse their powers to take control of the most strategic territories Finally impose yourself as the only one able to rule the Abyssal people!   Abyss is a game of development combination and collection in which players try to take control of strategic locations in an underwater city To achieve this players must develop on three levels first by collecting allies then using them to recruit Lords of the Abyss who will then grant access to different parts of the city Players acquire cards through a draft of sorts and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location that power is shut off so players need to time their land grabs well in order to put themselves in the best position for when the game ends Age 14Players 2-4Play Time 45 Minutes"
Price: 24.99

"Fantasy Flight Supply Dice Bag Blood"
"Fantasy Flight Supply Dice Bag Blood"
Price: 9.49

"Match Attack Extra 2015 Trading Card Tin"
"Get ready as Match Attax Extra returns for another season! This fantastic collection features all-new cards including all the latest signings from the January transfer window and much more making this a must-have for all Match Attax fans!"
Price: 4.56

"Werewolves of Millers Hollow"
"For some time the village of Millers Hollow has been afflicted by werewolves who attack each night The village inhabitants must find out who among them are werewolves before they all fall victim to the evil creaturesWerewolf or villager?You draw a card which determines your secret identity You play out your role under the direction of the game leaderYou are a werewolfYour goal To eat a villager each night During the day you are an honorable citizenYou are a villagerYour goal To discover the werewolves and to convince the other players to take them out (and make sure you don&39;t get mistaken for a werewolf) No easy task But fortunately there are a few villagers with special abilities The old seer the hunter the witch They will be helpful in defeating the werewolves English language edition of Die Werwlfe vom DsterwaldAge range 10 and up Number of players 8 to 18 Play time 30Manufacturer Asmodee Editions24 cards 4 werewolves 13 ordinary townsfolk 1 fortune teller 1 thief 1 hunter 1 cupido 1 witch 1 little girl 1 sheriff"
Price: 8.21

"Werewolves of Millers Hollow Character Expansion"
"The Werewolves of Miller&39;s Hollow Characters the third expansion for The Werewolves of Miller&39;s Hollow contains 24 cards with 16 new roles and new turns of events to confront werewolf specialists For the best interests of the village the two sisters can now be exchanged at night An angel might appear with its own objective or the cavalry might rush in with its rusty sword to aid the village An actor might wander into town daily and assume the role of other characters bringing a bit of chaos to the game because nothing is as it seemsMany other characters wait to be introduced to your village to see whether they can help you and themselves survive the night Age range 10 and up Number of players 8 to 18 Play time 30Manufacturer Asmodee Editions"
Price: 5.99

"Ultra Pro 9-Pocket Black Collectors Portfolio"
"Ultra Pro standard 9-Pockets Collection Binder for Games & Collector&39;s Cards Perfect Collector&39;s binder for those who are just starting to collect or have cards lying that need to be saved Thin and smooth design with silver print on the front Perfect for example Pokémon or Magic cards You can have 90 cards in the binder or 180 if you have double cards in the compartments The assembly binder contains 10 high-transparent Ultra PRO pages for maximum storage quality and visibility"
Price: 8.99

"Ultra Pro Platinum Premium Card 100 Sleeves"
"Ultra Pro Platinum100 Sleeves 2-12" x 3-12""
Price: 7.49

"Small World Necromancer Island Expansion"
"A Small World Scenario for 3 to 6 players   At first no one noticed the small island on the lake - nor paid any attention to the gnarly pretense of a man who drifted onto it sitting astride a wooden log with a huge grimoire on his lap employing a shovel as his unlikely paddle A ghastly green mist soon shrouded the island wrapping it in a ghostly silence pierced only by a maniacal laughter and some intermittent curses Then one moonlit night an impossibly crooked tower emerged high above the mist casting a long and dark shadow on the surrounding land The Necromancer had arrived!   In Necromancer Island one of the players assumes the role of a dreaded Necromancer who inhabits an island in the center of Small World&39;s central Lake region He captures the souls of all Race tokens lost to conquests using them to progressively spawn Ghosts who invade the surrounding Regions To make matters worse his Powers grow as his reach across the land increases If the Necromancer succeeds in bringing all of his Ghosts into play anytime before the game&39;s end he wins!   Contains   1 Necromancer Island game piece 1 Well of Souls game piece 14 Ghost tokens 1 Rulebook in English French & German Necromancer Island is a free limited-edition scenario available from game retailers worldwide and for purchasers of a Small World product from the Days of Wonder web store during November and December 2010 only while supplies last"
Price: 6.99

"Gamewright Gubs Card Game"
"Welcome you who have chanced to look beneath the dewy clover to uncover the secret struggles of the Gubs Behold this clever card game that casts you in an epic contest to build the mightiest Gub colony Seek wisdom from The Esteemed Elder or take shelter from a Toad Rider as you fend off a myriad of traps lures and other surprising events Victory lies down an ever-changing path and no one is safe until the final card falls!A clever card game that casts you in an epic contest to build the mightiest Gub colonyVictory lies down an ever-changing path and no one is safe until the last card fallsWinner of multiple awardsPlaytime 20 Minutes2 - 6 Players"
Price: 14.99

"Tiny Epic Western"
"HOOK Poker meets worker-placement   DESCRIPTION The West is growing day by day and you’re looking to stake your claim To win you have to gamble your relationships with the most powerful bosses in town to win influence This influence comes in many forms Law Money and Force If you’re clever enough you’ll be able to take claim over the buildings in the evergrowing boomtowns and gain powerful abilities At the end of the day the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West   GAMEPLAY The game is played in a series of rounds Each round poker cards are dealt between the locations which are laid out in a circle Players place posse members on these location cards which will both give an action and count as a bid for the location&39;s valuable resources Players also get a poker card of their own which uses the two adjacent cards from a location to form a three-card hand This creates a clever mix of modern worker placement and poker that drives the game In addition players must manage their resources of Law Money and Force to buy buildings and gunfight If you have the highest stake in the most lucrative industry at the end you will be rewarded bonus points Add these points to the points you&39;ve collected from buying buildings and determine the winner! Yippie kay yay a!  Players 2-4Suggested ages 14Playing time 30-45 minutes "
Price: 0.00

"Gamewright Rat-a-tat Cat Game"
"A fun numbers card game with cats and rats A game of suspense strategy anticipation and a little luck The object of the game is to get rid of the high cards (rats) and go for the low cards (cats) Sneek a peek draw two or swop cards for an added twist Bonus "super peek" lets you spy on opponents&39; cards Low score wins the game and a poker face helps!A numbers games with cats (and a few rats)Helps reinforce mental arithmetic and memoryWinner of Dr Toy&39;s Best Classic Toy AwardFor ages 6 and upFor 2 to 6 players"
Price: 16.99

"Gamewright Wig Out Game"
"Flip your wig for this fast and frenzied card game that will put your frizzy in a tizzy! Race against your opponents to get rid of cards by matching all kinds of colourful hairstyles Put together a pair of Pigtails Combine a couple of Cornrows Match a Mullet or some Mohawks The first player out of cards is a cut above the rest!The fast paced matching gameBrilliant for hand-eye co-ordinationEveryone plays at the same time2 - 6 playersAge 6"
Price: 11.49

"Schmidt Ligretto Blue Edition Card Game"
"Speed reasoning and reactions are vital when playing Ligretto Everyone plays at the same time attempting to discard as many cards as possible to the communal piles in ascending order One box allows you to play with 2-4 players But add a second different colour box and up to eight can play add the third and now twelve players can compete Easy to learn this fun game is played at breakneck speed Three different sets available so up to 12 people can play at the same time Ligretto is fast fun and easy to learnTest your reactions speed is keyAdd another pack and four more players can join in2 - 4 playersAge 8"
Price: 10.49

"Werewolves of Miller's Hollow New Moon Expansion"
"New Moon the first expansion for The Werewolves of Miller&39;s Hollow requires the base game in order to play and it adds to the game36 event cards5 new roles for the villagers the idiot the elder the piper the scapegoat the savior9 new variantsplaying suggestions eg playing in the dark with a candle in front of each player&39;s face and blowing the candle out when the player dies or instead of the werewolves eating civilians they contaminate the civilians leaving them without rights or powersRules allowing for many game variants"
Price: 5.99

"Gamewright Sneaky Cards"
"Your mission should you choose to accept it become a secret agent of joy spreading art and intrigue to an unsuspecting public Inside each box is an interactive scavenger hunt that will inspire creativity and reward audacity Take a selfie with a stranger create a collaborative doodle become a flash mob of one Complete an objective and then pass the card along to an unwitting accomplice who now becomes part of the game! The fun is ever expanding but it all starts with you Play it forward!An exciting tile-laying worker placement gameBuild your land villages and workers to earn coinsIntricate artwork with high quality componentsEnjoyable family game from the creator who brought you Vienna Johannes Schmidauer-Konig with an approximate playing time of 30 minutesSuitable for 2-4 players aged 8"
Price: 10.99