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"Pathfinder Player Companion: Psychic Anthology"
"Delve into the ancient secrets of the mind! Occult texts lost scrolls and esoteric tomes hidden throughout Golarion allow the curious seeker to develop powerful psychic skills Pathfinder Player Companion Psychic Anthology presents numerous texts outlining the mysterious practices that allow Golarion’s mystics and gurus to bend the laws of the universe to their wills From the kaleidoscopic Recursion Tablets to the physics-defying Infinity Scrolls vibrant books of psychic commentary are presented along with new archetypes spells subdomains and other support material for player characters of any class  "
Price: 10.49

"Pathfinder Roleplaying Game: Bestiary 6"
"The End is Nigh! Truly legendary heroes require truly legendary foes and now these world-ending menaces have arrived! Within this book you&39;ll find hundreds of monsters for use in the Pathfinder Roleplaying Game Test your mettle against Archdevils and the Horsemen of the Apocalypse two-headed dragons and the Wild Hunt conqueror worms or living statues haunted by dead gods troops of goblins or strangely sentient oozes and myriad other menaces suitable for all levels of play! Yet not every legend needs to tell of foes and within these pages you’ll also find that new empyreal lords dragons from Heaven and the mythical Green Man all stand ready to aid you on your quests—if you prove yourself worthy Pathfinder RPG Bestiary 6 is the latest indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era Pathfinder Roleplaying Game Bestiary 6 includes• More than 200 different monsters • Strange new player-character-suitable races like the canine rougarou the watery fey naiad the crazed monkey goblin and the Lovecraftian yaddithian Darklands-dwelling munavri • Powerful foes from myth and legend such as the Archdevil Mephistopheles Charon of the River Styx and that notorious haunter of holidays known as Krampus!• New animal companions constructs waiting creation by skilled spellcasters and a new category of true dragon from the Outer Planes • New templates to help you get more life out of classic monsters including the shape-changing vermin-themed entothrope and the intelligent hivemind swarm • Appendices to help you find the right monster including lists by Challenge Rating monster type and habitat • Expanded universal monster rules to simplify combat • Challenges for every adventure and every level of play • AND MUCH MUCH MORE!"
Price: 27.99

"Pathfinder Adventure Path 118 Siege of Stone (Ironfang Invasion 4 of 6)"
"The Ironfang Legion’s secret weapon has been revealed! An ancient dwarven artifact known as the Stone Road allows the hobgoblins to move their forces hundreds of miles at a time completely unseen Whatever secrets—and vulnerabilities—the Stone Road may have lie sealed within the dwarven Sky Citadel of Kraggodan To enter the besieged fortress-city the heroes must brave the dangers of the Darklands including morlock fanatics and their slithering god and duergar slavers only to find what they need in long-abandoned corners of the ancient city now dominated by horrors from deep below!“Siege of Stone” is a Pathfinder Roleplaying Game adventure for 11th-level characters The adventure continues the Ironfang Invasion Adventure Path a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army An ecology of the enigmatic naga a gazetteer examining the dwarven Sky Citadel of Kraggodan and selection of new monsters round out this volume of the Pathfinder Adventure Path!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 16.49

"Pathfinder Player Companion: Blood of the Sea"
"Whether from the lightless depths of ocean trenches or azure tropical seas heroes rise from beneath the waves Pathfinder Player Companion Blood of the Sea explores the mystical paths and strange abilities of seaborn adventurers--and those who hunt them Discover the secrets of aquatic elves gillmen merfolk tritons and more New magic items aid aquatic characters in adventuring on land and take land-dwelling characters into the mysterious deep while new spells grant mastery over the waters A host of other new archetypes feats and more allow characters of all types to infuse themselves with the power of the sea Dive into Blood of the Sea and discover oceans of possibility! "
Price: 10.49

"Freeport Bestiary: A Sourcebook for the Pathfinder Roleplaying Game Hardover"
"The world of Freeport is a perilous one as any swab can attest Sailors face monsters like ocean wyrms and sail dragons explorers must deal with ghost eaters and harpoon crabs and city dwellers may be surprised by burnlings and flayed men You’ll find all these creatures and many more in the Freeport Bestiary for the Pathfinder Roleplaying Game! This 160-page full color sourcebook includes a wide variety of threats from classic Freeport adversaries like serpentmen and fire spectres to new monsters like corsair drakes and witch beasts It’s the perfect complement to Freeport The City of Adventure and can be used to add spice to any Pathfinder Roleplaying Game campaign Here there be monsters! "
Price: 22.99

"Pathfinder Volume 1: Dark Waters Rising"
"The warrior Valeros can rely on his sword arm and his friends the mysterious sorceress Seoni qu Rising" story! ick-witted elven rogue Merisiel powerful wizard Ezren well-traveled dwarven ranger Harsk and courageous cleric Kyra However nothing can prepare him for the dangers that lurk ahead! The scattered goblin tribes of Varisia are unifying in ways no one has ever seen before At the heart of this strange evolution is an ancient force of evil looking to establish itself anew in the world ofGolarion!Journey into Paizo&39;s award-winning fantasy world fiction line and tabletop RPG with an action-packed story written by Jim Zub (Street Fighter Legends Skullkickers) and incredibly detailed artwork by Andrew Huerta (Underworld Homies) this first volume introduces readers to a richly envisioned fantasy world filled with compelling characters and impressive sights Collects the first six issues of the Pathfinder comic series; an exclusive ten-page bonus story; "The Last Mosswood Goblin;" and over 30 pages of encounters characters and world detail for the Pathfinder Roleplaying Game!"
Price: 12.49

"Pathfinder Worldscape: Volume 1 Hardcover"
"The Pathfinders Valeros Seoni Kyra and Merisiel are drawn into the interdimensional Worldscape where the greatest warriors throughout the history of Barsoom Golarion and Earth clash in an ancient battle of life and death! Only the most dangerous among the combatants - a motley assortment which includes such legendary heroes as Red Sonja John Carter and Tars Tarkas of Mars the jungle adventurers Tarzan and Thun&39;da - have any hope of surviving the deadly gladatorial pits and joining with the Pathfinder heroes in armed revolt against their oppressors!Written by Erik Mona (Paizo Publisher and Chief Creative Officer) and featuring sensational artwork by Jonathan Lau (Kevin Smith&39;s Bionic Man) the Worldscape saga draws the greatest fantasy heroes of literature and comics into the mythos of Paizo&39;s award-winning fantasy world fiction line and tabletop RPG Bonus materials include over thirty pages of character sheets encounters and world detail for the Pathfinder Roleplaying Game including a poster map"
Price: 18.49

"Pathfinder Adventure Path #119: Prisoners of the Blight (Ironfang Invasion 5 of 6)"
"With the secrets of the Stone Road and its focus the Onyx Citadel finally revealed the PCs only need an army of their own to push back against the Ironfang Legion But with Nirmathas’s ragtag forces occupied with Molthune and the Legion tearing at the nation’s underbelly the heroes require unconventional allies to build that army Legends tell of an ancient fey nation that once controlled the Fangwood Forest and now lies imprisoned by the corrupted dryad Arlantia and her otherworldly Darkblight Can the heroes survive this twisted fey wonderland and defeat its mistress or will they succumb to the same sentient plants terrifying dragon and legendary beasts that have claimed so many before them?“Prisoners of the Blight” is a Pathfinder Roleplaying Game adventure for 14th-level characters It continues the Ironfang Invasion Adventure Path a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army An array of new boons and banes powerful fey can bestow upon mortals a selection of blighted and First World monsters and a review of the faith of Cyth V’sug demon lord of filth and pollution round out this volume of the Pathfinder Adventure Path!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Adventure Path #126: Beyond the Veiled Past (Ruins of Azlant 6 of 6)"
"The insidious veiled masters who sunk Old Azlant beneath the treacherous ocean in ancient times mobilize their forces against the heroes’ allies even as the adventurers themselves close on their enemies for a final confrontation After preparing their allies for the impending assault the heroes must fight their way through the submerged ruins of an ancient weapons facility packed with dangerous guardians and unstable magic to stop their monstrous foes before the veiled masters unleash a devastating eldritch attack to exterminate humanity and plunge the world into darkness just as they did when they brought Azlant to ruin so long ago “Beyond the Veiled Past” is a Pathfinder Roleplaying Game adventure for 15th-level characters The adventure concludes the Ruins of Azlant Adventure Path a search for lost lore and ancient treasures in the ruins of a shattered empire A selection of new monsters suggestions on how to expand your Ruins of Azlant campaign a look into the sinister plots of the veiled masters and guidance on how to play a campaign in historical Azlant round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Adventure Path: Songbird, Scion, Saboteur (War for the Crown 2 of 6)"
"As newly-appointed agents in Taldor’s escalating struggle for succession the heroes must help their Princess Eutropia build a power base by reclaiming her family’s land from squatters—the debased Lotheed family who feast as their subjects starve and their infrastructure crumbles Can the heroes infiltrate the high-society of Meratt County through its extravagant balls and tournaments while secretly undermining Count Bartelby Lotheed’s authority or will their clandestine attempts to repair the damage done and woo allies ultimately lead them to the headsman’s blade?“Songbird Scion Saboteur” is a Pathfinder Roleplaying Game adventure for 4th-level characters The adventure continues the War for the Crown Adventure Path as players drag a once-grand nation kicking and screaming into the modern day becoming legendary politicians spymasters and nobles in their own right A selection of new monsters a regional gazetteer of Meratt County and a new guide to intrigue and managing a cult of personality round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder, Volume 2: Of Tooth & Claw"
"When Valeros and his companions are tasked with tracking down a mysterious beast scarring the locals of Sandpoint they find far more than they bargained for! A seemingly simple monster hunt becomes a twisted tale of danger and betrayal as the Cult of Lamashtu exacts its revenge on our iconic heroes With an action-packed story written by Jim Zub (Samurai Jack Skullkickers) and lavish artwork by newcomers Sean Izaakse and Ivan Anaya this second volume continues the thrilling adventures of the Pathfinder heroes in the richly envisioned fantasy world of Golarion Bonus materials include over thirty-pages of encounters and world detail for the Pathfinder Roleplaying Game and a brand-new poster map"
Price: 12.49

"Pathfinder Player Companion: Blood of the Ancients"
"Though long vanished from Golarion shreds of the world’s greatest ancient civilizations live on in their descendants This player-focused volume delves into the backgrounds of such scions from humans who trace their lineage meticulously to ancient times to heroes whose connection to such civilizations manifest in surprising ways From the mighty mechanical aptitude of the Jistka Imperium to the God-Kings of Ancient Osirion to the earliest days of more recently fallen empires Pathfinder Player Companion Blood of the Ancients provides racial traits class options spells and wondrous items for those who draw their power from the past  "
Price: 10.49

"Pathfinder Adventure Path #129: Twilight Child (War for the Crown 3 of 6)"
"The Worst in OthersDark shadows haunt the trade city of Yanmass spreading chaos even as the city&39;s leaders debate which royal heir to support in the growing civil war Their soldiers are vanishing bandits attack without fear and a mysterious plague of nightmares rattles the populace-are these troubles random or part of a larger conspiracy? And what role do the mysterious Twilight Child and the cultlike following he has attracted play in the chaos?This volume of Pathfinder Adventure Path continue the War for the Crown AdventurePath and includes“The TwilightChild” a Pathfinder adventure for 7th-level characters by RonLundeen A gazetteer of the city ofYanmass the caravan hub of northern Taldor catering to travelers from across two continents by Ron Lundeen An ecology of the mysterious and bureaucratic servants of death known as psychopomps by F Wesley Schneider A thoughtful exploration of resurrection the strange role it plays in the world of Golarion and how the various gods react to this violation of the natural order by PatchenMortimer A collection of strange beasts that roam the Whistling Plains from the thieving grassling to the explosive bloodplate burster by Ron Lundeen Andrew Mullen Richard Pett and DavidSchwartz"
Price: 16.49

"Pathfinder Roleplaying Game: Ultimate Magic Pocket Edition"
"Raise your character to the pinnacle of magical might with Pathfinder Roleplaying Game Ultimate Magic! Within this book secrets arcane and divine lie ready to burst into life at the hands of all the spellcasting classes in the Pathfinder Roleplaying Game In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you&39;ll also find a whole new system for spellcasting rules for spell duels and other magical specialities and pages upon pages of new spells feats and more Because when it comes to magic why settle for less than absolute power?Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook This imaginitive tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium Pathfinder Roleplaying Game Ultimate Magic includesThe magus a new base class combining deadly arcane magic with the skills and weapons of a trained warrior Words of power an innovative and flexible new spellcasting system New options for dedicated casters such as alchemist discoveries alternative uses for channeled energy druid companions sorcerer bloodlines eidolon abilities witch hexes and oracle mysteries Additional feats and magical abilities for martially oriented casters including monk ki tricks inquisitor archetypes and ranger traps New magical conditions called spellblihgts as well as systems for crafting constructs binding outsiders and spell-dueling  More than 100 new spells plus detailed guidelines for designing your own   and much much more!"
Price: 13.49

"Starfinder Adventure Path: The Thirteenth Gate (Dead Suns 5 of 6)"
"A Place in the SunsThe heroes journey deeper into the Vast to find the Gate of Twelve Suns an alien megastructure consisting of a dozen stars arranged in a perfect circle Howevermembers of the Cult of the Devourer precede them and the heroes must contend with the cultists for control of the alien technology found on the single planet orbiting each sun Only by defeating these foul marauders can the heroes keep the superweapon hidden here out of the wrong hands-though the destructive zealots are far from the only threats found in the system This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includesThe Thirteenth Gate” a Starfinder adventure for 9th-level characters by Stephen Radney-MacFarland A collection of technological relics left scattered across the galaxy by the kishalee members of an ancient advanced alien civilization by Stephen Radney-MacFarland Detailed descriptions of the worlds and cultures of five never-before-encountered alien species by Mikko Kallio Jason Keeley Lyz Liddell Ron Lundeen and Mark Moreland An archive of new creatures from the main inhabitants of the five new alien worlds to an undead manifestation of entropy by Mikko Kallio Jason Keeley Lyz Liddell Ron Lundeen Mark Moreland and Stephen Radney-MacFarland Statistics and deck plans for a heavily modified starship crewed by Devourer cultists by StephenRadney-MacFarland plus a glimpse of a barren planet cloaked in shadow in the Codex of Worlds by Owen KC Stephens"
Price: 14.49

"Pathfinder Campaign Setting: Distant Realms"
"The multiverse is wide wondrous and full of fantastic places for adventurers to explore! Pathfinder Campaign Setting Distant Realms details six extraplanar cities ripe for plane-wandering adventurers from settlements in the fiery depths of Hell to the shining bastions of Heaven to the inky corners of the Shadow Plane and everywhere in between Full-page maps and information about each city’s history cultures and traditions and adventure sites round out this book’s offerings plus new rules to help traverse these strange locales Venture into the vast unknown of the Great Beyond with Distant Realms!"
Price: 14.49

"Pathfinder Adventure Path: The Six-Legend Soul (War for the Crown 6 of 6)"
"With the validity of the Stavian royal line confirmed the heroes return to Taldor to discover horrible machinations transpired in their absence and they must now face the cunning secret society the Immaculate Circle to recover the soul of their departed benefactor But as they return triumphant they find themselves not celebrated but hated hunted and accused of regicide To set the world right and end the War for the Crown the heroes must confront not one but six of Taldor’s greatest emperors resurrected from the past by equal parts malice and hubris!“The Six Legend Soul” is a Pathfinder Roleplaying Game adventure for 16th-level characters written by Amber Scott The adventure concludes the War for the Crown Adventure Path as players drag a once-grand nation kicking and screaming into the modern day becoming legendary politicians spymasters and nobles in their own right A selection of new monsters a review of the legendary emperors of Taldor’s glory a look at the Ulfen Guard and advice for continuing the campaign all round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 16.49

"Pathfinder Roleplaying Game: Bestiary 5 Pocket Edition"
"Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond Within this book you&39;ll find hundreds of monsters for use in the Pathfinder Roleplaying Game Face off against devils and dragons deep ones and brain moles robots and gremlins and myriad other menaces! Yet not every creature needs to be an enemy as whimsical liminal sprites helpful moon dogs and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era  Pathfinder RPG Bestiary 5 includes• More than 300 different monsters • New player-friendly races like caligni dark folk deep one hybrids plant-bodied ghorans and simian orang-pendaks • Psychic creatures both benevolent and terrifying from the enigmatic anunnaki and faceless astomoi to the howling caller in darkness and insidious alien grays • New familiars animal companions and other allies such as clockwork familiars red pandas and many-legged wollipeds • New templates to help you get more life out of classic monsters • Appendices to help you find the right monster including lists by Challenge Rating monster type and habitat • Expanded universal monster rules to simplify combat • Challenges for every adventure and every level of play • and much much more!"
Price: 12.99

"Pathfinder Player Companion: Heroes from the Fringe Paperback"
"Dwarves elves gnomes halflings and other non-human peoples are staples of Golarion’s population and these groups are not monoliths From Ekujae elves of the Mwangi Expanse to Pahmet dwarves of Osirion to bleachling gnomes who exist in an emotional void the non-human ethnicities of Golarion have cultivated rich traditions specialized equipment and adventuring skills Delve deeper into your character’s background with the many options in Pathfinder Player Companion Heroes from the Fringe!"
Price: 10.49

"Eldritch Lairs (PFRPG) Paperback"
"To seasoned adventurers the doom-laden chanting of priests and the cackling of evil wizards can only mean one thing deadly peril and the chance for treasure! (Okay those are two things)Eldritch Lairs brings you eight complete Pathfinder Roleplaying Game compatible adventures for 4th to 8th level player characters set in the magic-blasted wastes as well as dungeons and deserts Take them into the dark depths of the earth through the twisted alleys of a supernaturally plague stricken town and beyond to brave the dangers of• A trap-laden lair that requires stealth and clever tactics to survive!• A labyrinthine mausoleum where wormhearted invaders sow chaos and madness among the dead!• The schemes of a demon-cult of thieves and unscrupulous wizards!• An unstable magical artifact built in a ruined ley line conduit!• A flying palace seized by an army of gnoll bandits!And much more! Eldritch Lairs offers ready-to-go adventures full of magic and horror for your game"
Price: 15.49

"Faces of Thedas: A Dragon Age RPG Sourcebook"
"Faces of Thedas lets you bring a host of compelling characters from the Dragon Age video games and beyond to your game table From fan-favorite companions like Alistair and Dorian to deadly antagonists like Loghain and Knight-Commander Meredith this book gives Game Masters a memorable cast to work with providing game statistics backgrounds and advice on how best to use these characters in your own Dragon Age campaigns It also includes new rules for managing and using relationships in play giving additional depth to rivalries friendships and romance Major organizations like the Antivan Crows and the Carta are also detailed Faces of Thedas is a must for any Dragon Age GM"
Price: 22.99

"Pathfinder Module Wardens of the Reborn Forge"
"The Grand Duchy of Alkenstar has withstood the ravages of the surrounding Mana Wastes for over a century thanks to its industrious citizens and the awesome power of their technological innovations But when the clockwork guardians meant to protect Alkenstar begin attacking citizens riots threaten to disrupt the already unstable balance of power within the city Combined with a series of unnatural earthquakes in the Karggat Hills and the reactivation of a long-dormant dwarven factory the sense that something isn&39;t right hangs thick in the air Can the heroes discover the cause of these strange events and save the citizens of Alkenstar from turning on themselves? Pathfinder Module Wardens of the Reborn Forge is a deluxe super-adventure for 12th-level characters and includes 64 action-packed pages of adventure and a beautiful two-sided full-color poster map Players can expect to reach 16th level by the time they complete this epic adventure - if they manage to survive!"
Price: 15.49

"Pathfinder Campaign Setting: Inner Sea Faiths"
" Learn all the secrets of 15 powerful yet mysterious deities in Pathfinder Campaign Setting Inner Sea Faiths! This extra-large 96-page softcover sourcebook details gods and goddesses that are just as mighty as Golarion’s core deities but not as widely worshiped in the Inner Sea From Achaekek god of divine punishment and patron of the deadly Red Mantis assassins to Milani vehement enemy of tyranny and slavery to Naderi goddess of romantic tragedy and forbidden love this book details all the histories dogmas and rituals needed to enrich campaigns with divine lore Further obediences and boons for each deity allow characters of all stripes to become champions of their religion Harness the power of the divine and bring these hidden religions of Golarion to life with Pathfinder Campaign Setting Inner Sea Faiths! "
Price: 16.49

"Pathfinder Campaign Setting: Heaven Unleashed"
" Unleash the wrath of Heaven! Too often angels and their divine allies take a back seat to the heroics of virtuous adventurers Pathfinder Campaign Setting Heaven Unleashed reveals thirteen holy champions from cassisian angels and serpentine couatls to empyreal lords and the heralds of the gods themselves Within you’ll join a monastery of the goddess of justice make your case against courts of angelic arbiters even explore the Heavenly realm of the demigoddess Andoletta—known across the planes as Grandmother Crow These righteous paragons each have their own agendas likely to either draw adventurers into otherworldly plots or pit them against sacred decrees Each character includes a unique stat block encounter map details on locations across the planes guidelines on setting up encounters for good or evil characters and everything else you need to add a touch of the divine to your Pathfinder RPG games"
Price: 14.49

"Pathfinder Campaign Setting: Inner Sea Intrigue"
"From the thieves&39; guilds of Absalom to the rebel networks of Galt from the poisoners of Daggermark to the secret courts of Taldor cloak-and-dagger plots manipulate fates across the Inner Sea region With Pathfinder Campaign Setting Inner Sea Intrigue you’ll learn the secrets hidden beneath the surface of the Pathfinder world New insights on social combat misleading magic and secret academies allow the techniques introduced in Pathfinder RPG Ultimate Intrigue to shine A host of new campaign-driven archetypes equipment and magic items also present a spectrum of new options for deceptive heroes and unlock the powers of the new vigilante class for heroes and villains alike Learn the secret arts of the Inner Sea region and unleash the powers of stealth and subtlety in your Pathfinder RPG game"
Price: 14.49

"Pathfinder Campaign Setting: Path of the Hellknight"
"Merciless black armored enforcers Hellknights care nothing for good or evil only the order’s absolute unflinching vision of law In Pathfinder Campaign Setting Path of the Hellknight you’ll join the ranks of the Pathfinder world’s harshest champions of order knights tempered by ironclad discipline and the flames of Hell itself Learn the ways of the Hellknights’ ruling oaths their true ties to the legions of Hell and more secrets of one of Pathfinder’s most fearsome organizations Characters will also lay claim to the complete Hellknight arsenal from terrifying battle arts and grim equipment to the secrets of masked signifiers’ battlefield magic The Hellknights’ unstoppable might is yours to command ready to impose order—whatever the cost"
Price: 14.49

"Pathfinder Player Companion: Spymaster's Handbook"
"It’s a truism that knowledge is power and the ability to get knowledge others wish to keep secret is an even greater form of power That power can be yours with the secrets in Pathfinder Player Companion Spymaster’s Handbook Discover the dark backgrounds of those who grow to be masters of espionage Learn how dangerous ploys concealed loyalties and information dealing can change the outcome of an encounter Read about the ultimate secret-keepers the vigilantes of the Inner Sea and new character options including espionage-themed spells organizations and magic items!"
Price: 11.49

"Pathfinder Adventure Path #110: The Thrushmoor Terror (Strange Aeons 2 of 6)"
"After escaping from the waking nightmare of Briarstone Asylum the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories Upon arrival the adventurers discover that the town’s leadership has either fled town or gone missing and a rash of kidnappings and rumors of the Briarstone Witch spread terror through the people of Thrushmoor As the adventurers investigate the unsettling mysteries they uncover a secretive cult who plans to use Thrushmoor’s ancient monuments to grow their strength and power Will the adventurers discover the secret to their affliction and find an answer in an uninviting town or will they fall victim to the ruthless cult that wants to slay the people of Thrushmoor as a sacrifice?“The Thrushmoor Terror” is a Pathfinder Roleplaying Game adventure for 4th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos A selection of new monsters a gazetteer of the town of Thrushmoor details on the Great Old One Hastur and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Campaign Setting: Planes of Power"
"The elemental forces of air earth fire and water are among the most powerful in the multiverse forming the basis of the material world and giving spellcasters and creatures capable of wielding them immeasurable influence Now players and Game Masters can harness these powers for themselves by exploring the elemental planes—entire realms of existence dedicated to the four elements—in Pathfinder Campaign Setting Planes of Power Each of the four elemental planes is fully detailed like never before with advice on adventuring in their harsh environs new spells and character options location gazetteers and a thorough examination of a major settlement that offers a welcoming landing site for travelers from other planes (such as explorers in the Pathfinder Society Organized Play campaign)"
Price: 14.49

"Pathfinder Player Companion: Divine Anthology"
"To know the Word of your God you should read the Book of your God! The sacred texts of Golarion’s gods hold secrets divine and profane Pathfinder Player Companion Divine Anthology presents numerous texts tied to interpretations of the holy (and unholy) gods of Golarion From the Majestic Book of the Prime Ascended to various divine Apocrypha several books of divine commentary are presented along with new archetypes spells subdomains and other support material for player characters of any class"
Price: 10.49

"Pathfinder Roleplaying Game: Villain Codex"
"Inside this time-saving tome dwells a wide variety of foes ready to challenge characters of any level from a corrupt royal court to a sinister cult The villains in this book can fit into nearly any campaign Also included are new rules feats spells and magic items to give these villains the edge against the players!Pathfinder Roleplaying Game Villain Codex is an essential addition to the Pathfinder Roleplaying Game Core Rulebook This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era Pathfinder Roleplaying Game Villain Codex includesComplete sections for 20 villainous organizations including an arcane society brutal slavers carnival troupe corrupt guard cruel musketeers death cult demon knights diabolical church fang monastery merchant caravan merry outlaws nature’s scourge regal court ruthless brigands savage marauders scandalous pirates secret society sinister cult slayer’s guild and a thieves’ guild Information on each organizations history and structure along with plot hooks to get players interested New rules in each villain section including feats spells and magic items Premade encounter groups allowing Game Masters to quickly make use of the villains in each section A wide variety of new stat blocks for each villain organization utilizing the new rules from their entry in the book AND MUCH MUCH MORE!"
Price: 28.49