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"Dale of Merchants Collection Card Game"
"Dale of Merchants Collection is a standalone game It contains plenty of content aimed at fans of the series The game comes with a large box which lets you store all content both from the original Dale of Merchants and Dale of Merchants 2 While this is a great storage solution to keep all your Dale of Merchants content in a single box it does come with a ton of new things to play with Dale of Merchants Collection introduces new animalfolk decks with such unique fellows as Wealthy Tuataras and Connected Emperor Penguins A completely new feature in the series are the character cards These cards are received at the start of the game and provide players with unique and powerful abilities that drastically influence the game Dale of Merchants Collection includes dozens of different character cards adding even more depth and variance to the series' gameplay Players 2-4Playing time 20-60 minsAges 10"
Price: 37.49

"Peek-A-Doodle Doo!"
"A memory and concentration game for children and adults Collect all the eggs and put them back into the packing reminding you where they are and keeping your opponents under control 2 to 4 players Ages 6A memory and concentration game for children and adultsCollect all the eggs and put them back into the packaging reminding you where they are and keeping an eye on opponents' moves; from 2 to 4 players; from 6 years"
Price: 20.99

"D-Day Dice 2nd Edition Board Game"
"The new version of D-Day Dice published by Word Forge Games sees new art missions tiles and dice It is fully compatible with the previous version but adds new mechanics and play concepts to the highly successful D-Day Dice franchise Normandy June 6th 1944 &8211; as you land on the well-defended beaches a German machine gun nest is killing your comrades like flies You must do something!In D-Day Dice players are Allied soldiers trying to organize improvised units for an attack against the machine gun nest Each player starts the game with a unit of a few soldiers and nothing else As the game progresses he will collect resources and advance on the beach sector by sector as his unit grows stronger and deadlier He will succeedor die trying D-Day Dice is a multiplayer co-op game where all players play their turn simultaneously and must help each other in order to stay alive It also includes solitaire optional rules Although built around dice rolling this game is about resource management (soldiers specialists items and courage) and knowing when to move your unit Resources are kept from turn to turn so the players can plan ahead"
Price: 38.99

"Glen More II: Chronicles Board Game"
"Glen More II Chronicles is a sequel to Glen More expanding the gameplay substantially compared to the original game In Glen More II Chronicles each player represents the leader of a Scottish clan from the early medieval ages until the 19th century a leader looking to expand their territory and wealth The success of your clan depends on your ability to make the right decision at the right time be it by creating a new pasture for your livestock growing barley for whisky production selling your goods on the various markets or gaining control of special landmarks such as lochs and castles The game lasts four rounds represented by four stacks of tiles After each round a scoring phase takes place in which players compare their number of whisky casks scotsmen in the home castle landmark cards and persons against the player with the fewest items in each category and receives victory points (VPs) based on the relative difference After four rounds additional VPs are awarded for gold coins and some landmarks while VP penalties are assessed based on territory size comparing each player's territory to the smallest one in play The core mechanism of Glen More II Chronicles and Glen More functions the same way The last player in line takes a tile from a time track advancing as far as they wish on this track After paying the cost they place this tile in their territory with this tile activating itself and all neighboring tiles triggering the production of resources movement points VPs etc Then the player who is last in line takes their turn Improvements over the original Glen More include bigger tiles better materials new artwork the ability for each player to control the end of the game and balancing adjustments to the tiles for a better suspense curve The game is designed to consist of one-third known systems one-third new mechanisms and one-third improvements to Glen More The Chronicles in the title &8212; a set of eight expansions to the base game &8212; are a major part of these new mechanisms Each Chronicle adds a new gameplay element to the base game The Highland Boat Race Chronicle for example tells the story of a boat race in which the winner needs to be the first to reach their home castle after navigating their boat along the river through all the other players' territories The Hammer of the Scots Chronicle adds a neutral Englishman playing piece to the time track that players struggle to control to get an additional turn &8212; if they can afford him that is as he is paid using the market mechanism All Chronicles can be freely combined although designer Matthias Cramer suggests that players use only one or two unless they want a monster game Another major change to the game is the ability to invest in famous Scottish people of the time who are represented through a new person tile type Persons not only have their own scoring they also trigger one-time or ongoing effects on the tactical clan board This adds a new layer of decision making especially since the ongoing effects allow players to focus on a personal strategy of winning through the use of the clan board Players 2-4Playing time 90-120 minsAges 12"
Price: 57.99

"Pocket Landship Card Game"
"Pocket Landship is based on the print and play Board Game Geek Award nominated (2017) soloplay card wargame In this version we see a steampunk theme and expanded gameplay with additional enemy and friendly options as well as multiplayer options Command a Landship (the original British term for tanks) to clear a sector of enemy infantry artillery and enemy mech and alike The player chooses a Landship to control with weapons or support units to create either a single high powered Landship or a more disparate defending force including a squad of shock troops The enemy appears as waves of enemy mech artillery infantry and mine fields arranged in 2 rows of 3 cards Each turn the player will roll 3 6-sided dice and assign each die to each of their cards to attack the enemies Then for the enemy turn roll the 3 dice and assign them low to high left to right across the front enemy line then take the assigned actions Each card has its own damage track When a card is destroyed it is removed from the game Win by destroying all 9 enemy cards Lose if the enemy destroys your landship Players 1-2Playing time 15-45 minsAges 10"
Price: 14.49

"Lindisfarne Board Game"
"June 8 793 when the Abbey of Lindisfarne is sacked the West discovers the existence of dreadful warriors The Vikings The raids will happen all over Europe for many centuries to come bringing treasures and prestige to those fearless Jarls In Lindisfarne you are the Jarl of your clan the Viking chief and you will raid Europe hoping to bring back treasures and prestige Be aware the sea is unpredictable and without luck or the gods&8217; help you could land after one of your rivals or at the wrong location altogether Roll dice and place your vikings wisely to obtain the lead on the three boards and win destination cards and objective cards The game lasts six expeditions Each turn players roll dice depending on the number of tokens they own Then they place one or more tokens on one of the game boards trying to have the lead and choose which card (destination or objective) to take at the end of the expedition The more tokens they place on a turn the fewer dice they will roll on the next turn At the end of the game players win prestige points with the completed objectives the leads they got on each country and the frescoes they have reconstructed The player with the most prestige point is selected to go to the King's council Harald Players 2-4Playing time 30-45 minsAges 10"
Price: 13.49

"Yu-Gi-Oh! TCG - Limited Edition Metal God Card Obelisk The Tormentor"
"This highly detailed collectible Obelisk the Tormentor metal god card is limited to only 5000 worldwide Embossed on both sides to include the famous Yu-Gi-Oh! phrase 'it's time to duel' each card is individually numbered and supplied in a presentation box along with display stand FeaturesLimited to 5000 worldwide Embossed on both sides Individually numbered Contents1 x Limited Edition God Card"
Price: 16.99

"Yu-Gi-Oh! TCG - Limited Edition Metal God Card Slifer The Sky Dragon"
"This highly detailed collectible Slifer The Sky Dragon metal god card is limited to only 5000 worldwide Embossed on both sides to include the famous Yu-Gi-Oh! phrase 'it's time to duel' each card is individually numbered and supplied in a presentation box along with display stand FeaturesLimited to 5000 worldwide Embossed on both sides Individually numbered Contents1 x Limited Edition God Card"
Price: 16.99

"Yu-Gi-Oh! TCG - Limited Edition Metal God Winged Dragon Of Ra"
"This highly detailed collectible Winged Dragon Of Ra metal god card is limited to only 5000 worldwide Embossed on both sides to include the famous Yu-Gi-Oh! phrase 'it's time to duel' each card is individually numbered and supplied in a presentation box along with display stand FeaturesLimited to 5000 worldwide Embossed on both sides  Individually numbered Contents 1 x Limited Edition God Card"
Price: 16.99

"Pappy Winchester Board Game"
"Winchester has kicked the bucket he was the King of swindlers and everyone knows he was filthy rich!his final wish was that his Descendants would share his fortune and the plots of his ranch after all for him the most important thing was that his money stayed in the family!Everyone knows Pappy Winchester was filthy richShare his fortune and plots of his ranchThe most important thing is that his money stayed in the family!Playing time 25 minsSuitable for 2-5 players aged 8"
Price: 21.99

"Q-bitz Extreme Board Game"
"Players each get their own Q-bitz Extreme board with 16 cubes and race to be first to replicate the curving pattern to win the card The player with the most cards at the end of the game is declared the Extreme champion! Game variations include rolling the cubes until you get the correct shapes needed to complete the pattern studying the card for ten seconds before turning it over and recreating the pattern from memory and a special round of game play where you create the pattern in reverse!Say goodbye to boredom and challenge your mind and each other with this family-fun puzzle game!Race to be first to replicate the pattern to win the card In this extreme version the patterns are curved!Claim the most cards to win!Suitable for 2-4 players aged 8"
Price: 21.49

"Unicorns & Urinals Card Game"
"Unicorns and Urinals is the gabby game of this and that Task your team to guess weird word pairs &8211; like chains and cherries or ninjas and nightgowns Don&8217;t doddle though opposing players can usurp the urinal cake and pilfer your points if you wait too long! This game really takes the (urinal) cake!A fast-paced wild word gameTeam up to try and guess the most same-letter word pairs before the clock runs outLike they say you can lead a unicorn to a urinal but you can&8217;t make it pee!660 hilarious and bizarre word pairsSuitable for 4 or more players aged 16"
Price: 21.49

"Twenty One Dice Game"
"Players roll 6 different coloured dice to try and fill each row of their score sheet to 21 You can only write in the top-most incomplete row and you must mark off all 6 dice before you can move on to the next row The game ends when any player completes their fifth and final row The player with the highest score wins Popular roll and write dice gameSimple rules - pick up and playEasily transportablePlaying time 15 minutesSuitable for 1-12 players aged 8"
Price: 10.99

"Yum Yum Island Board Game"
"Yum Yum Island is populated with hungry animals animals that you and your fellow players must feed before the giant on the island can take food from you and fill his own belly first In the game Yum Yum Island players take the role of pelicans trying to feed the animals on the island Each animal is represented by a cardboard cutout that has a raised second level to identify the animal's mouth Inside the mouth is a pair of numbers &8212; one green one red &8212; that shows how much vegetarian and meat-based food the animal needs in order to be satisfied On a player's turn they first roll the die to determine the difficulty level for that round then they don the blindfold so that they can't see the playing area The player scoops up some amount of food from the supply (which has a mix of red and green tokens) reaches out their hand and tries to place the food in an animal's mouth Any food that falls out or doesn't match the animal's needs is placed in the giant's intestinal tract The die roll might let other players give advice (Move left! Pull your hand back!) or allow the player to recover one bit of food or otherwise receive aid during the round Players 2-5Playing time 20 minsAges 6"
Price: 21.99

"Those Who Leave and Those Who Stay by Elena Ferrante (2014, Paperback)"
"424 pages Ferrante Elena"
Price: 11.99

"Formula D Expansion 3 Singapore and the Docks Board Game"
"Dare the devious street race around the docks or take on the Formula 1 drivers in a night race through SingaporeSingaporeA high-speed Formula 1 race through the streets of Singapore will try even the most experienced Formula D fans Push your luck through multiple tricky turns and complicated corners and if you get a second enjoy the beauty of Singapore at nightDocksThis fan-submitted track is easily the most involved track yet Three different circuits loop through the docks each longer than the last and only one of them has a pit stop Abandoned storage containers litter the road and a messy oil slick could send you right off the road Crazy corners and the longest straight piece of track yet will let you drive faster than ever before and crash more spectacularly than you imagined possible Two new circuits for Formula D Expands on existing gameplay 2-10 players 60 minutes playing time Ages 8"
Price: 16.99

"Scrabble Classic - Irish Board Game"
"A classic game of scrabble specially adapted for the Irish Language with letter frequencies reflecting their use in Irish Scrabble classic is a special wooden version of the first Scrabble game to be sold in the UK - back in the 1950&39;s It comes complete with 100 real wood tiles wooden racks and a high quality board This unique version of the world&39;s number one word game combines the best of both old and new versions Scrabble is the ideal gift of words and will be a treasured possession Scrabble is a fascinating mind sharpening entertainment every time you play so pick you letters rack your brains and try to make the most of a Triple word score This game is for 2 - 4 players and suitable for ages 10 years and up Box Contains 1 x Playing Boards 100 x wooden tiles 4 x wooden racks 1 x cloth bag 1 x rules"
Price: 26.49

"Champions of Midgard Board Game"
"Champions of Midgard (formerly Defenders of Nidaros) is a middleweight Viking-themed worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls draugr and other mythological Norse beasts By defeating these epic creatures players gain glory and the favor of the gods When the game ends the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard! Placing workers allows for the collection of resources and warriors which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory Resources are used to to carve runes build ships and feed your followers Viking warriors (custom dice) do battle with the myriad enemies the town faces  Players 2-4 Suggested ages 12 Playing time 60-90 minutes"
Price: 50.49

"Scrabble Harry Potter Board Game"
"With this special edition game Scrabble celebrates the unique vocabulary from the world of Harry Potter and his friends! Like Original Scrabble this game comes with a board 4 racks bag of tiles and instructions But Harry Potter Edition of Scrabble also includes a special glossary for players to find wizarding words they can play with their Scrabble tiles When a player forms a word on a Hogwarts space that player gets to draw a magical card that can help score more points! Game includes a deck of 36 Hogwarts cards that bring even more magic to the game Fans of the Seven Books and Eight films in the Harry Potter Universe will love this special Scrabble game—but it won’t be around for long! Scrabble celebrates the unique vocabulary from the world of Harry Potter and his friends! Like Original Scrabble game comes with a board 4 racks tiles and instructions Includes a unique glossary of Harry Potter wizarding words for unique play and a deck of 36 Hogwarts cards that bring even more magic to the game Fans of the Seven Books and Eight films in the Harry Potter Universe will love this special Scrabble game-but it won&39;t be around for long!"
Price: 27.14

"Dungeons & Dragons Volo's Guide to Monsters"
"Research has never been so dangerous… Explore the breadth of D&D’s monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere! The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation covering some of the most iconic monsters in the Forgotten Realms Unfortunately the Sage of Shadowdale himself Elminster doesn’t believe Volo gets some of the important details quite right Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure Uncover the machinations of the mysterious Kraken Society what is the origin of the bizarre froghemoth or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille Dungeon Masters and players will get some much-needed guidance as you plan your next venture traipsing about some dusty old ruin in search of treasure lore and let’s not forget dangerous creatures whose horns claws fangs heads or even hides might comfortably adorn the walls of your trophy room If you survive Chapter 1 Monster Lore takes several iconic D&D monsters and provides additional information about their origins their dispositions and behaviors and their lairs—above and beyond what is written in the Monster Manual Dive deep into the story behind D&D’s most popular and iconic monsters including beholders mind flayers and the yuan-ti as well as classics like orcs gnolls and kobolds Chapter 2 Character Races presents character races that are some of the more distinctive race options in the D&D multiverse including the goblin the orc and the firbolg Chapter 3 Bestiary provides game statistics and lore for nearly one hundred monsters suitable for any D&D campaign Gain access to rules and story for dozens of monsters new to fifth edition Dungeons & Dragons such as the froghemoth the neogi and the vargouille"
Price: 38.49

"Evolution: The Beginning Board Game"
"In Evolution The Beginning you&39;ll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam Traits like Flight and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach With hundreds of ways to evolve your species every game unfolds in a beautifully unique way Evolution The Beginning borrows ideas and concepts from other games in the Evolution branded product line but it is a stand-alone game that is not compatible with anything else in the Evolution product line It is the most casual and quick playing adaptation of the Evolution concept but it is highly strategic as a two-player game 2-5 Players 30-40 Min Playing Time Age 8"
Price: 25.49

"Order and Chaos Heroes of Land, Air & Sea Expansion Board Game"
"Expands Heroes of Land Air & Sea to support 5 and 6 players Features a game board extension components for the 5th and 6th player and 4 additional factions the Undead the Lionkin the Lizardfolk and the Goblins"
Price: 21.99

"Tiny Epic Defenders: The Dark War Expansion Board Game"
"Aughmoore is in ruins The evil could not be contained and its darkness has spread to every region of the world Shattering villages and infecting all forms of life There has never been a more dire need for Heroes Everyone who remains must rise up must unite and must risk everything to preserve what little spirit remains Tiny Epic Defenders The Dark War an expansion to Tiny Epic Defenders is the latest installment in Chronicles of Aughmoore It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker It also introduces new Epic Foes new Dire Enemies and new Artifacts but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats These new features include a Campaign Mode with Enemy Generals Skills that Heroes can learn Advanced Regions and Caravans Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe Skills are useful abilities players can assign to their Heroes and require Experience Points to activate Experience Points are now earned during play by making meaningful decisions that help the party reach their goals The Campaign Mode plays like an evolving gauntlet challenge where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe The different abilities players will have at their disposal as well as the threats they face are unique to each Campaign and evolve with the choices players make during each Campaign If players can survive long enough they will face an Epic Foe at the conclusion of the Campaign The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in a flying Manticore Heroes can ride or mysterious Sandstorms! They play a big part of the evolving Campaign Mode Each Advanced Region features a dark harmful side and a light helpful side As player progress through the Campaign Mode they will work to restore the dark regions to their helpful side Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode 1–4 Players 20–60 Min Playing Time Age 8"
Price: 11.19

"Scythe Neoprene Playmat Board Game"
"Inked Gaming is partnering with Stonemaier Games to bring you an Offical Neoprene Scythe Playmat This new accessory will be printed on demand right here at Inked Gaming&39;s headquarters The mat is 36" x 28" which makes it larger than the standard board giving more room for all those beautiful mechs We are the official supplier for North America The Scythe Neoprene Playmat comes equipped with double stitched edging for an additional layer of protection to prevent wear and tear It is rollable and has a grippy rubber base so that it won&39;t slide or move around on your gaming table Include our insanely vibrant printing and you have yourself one incredible game mat The Scythe Neoprene Mat is approximately 36" x 28" and made out of polyester with anti-slip rubber backing The edges are stitched to prevent the mat from fraying over time Officially licensed to be used with the Scythe Board Game Double stitched edging Smooth cloth top with rubber base for traction Vibrant colors Machine washable"
Price: 24.49

"Cortex Challenge"
"Cortex Challenge is the exciting new brain-busting card game by Esdevium Games which uses the same fast-paced approach to family fun popularised by Dobble and Jungle Speed! Cortex Challenge tests up to six players’ memory cognition and sensory perception It even includes texture cards that are used during ‘Touch Challenges’ where players must guess what they are feeling adding a unique element that is often neglected in games Players’ brain powers are stretched to the max as they race to be the first to match symbols correctly remember all objects on a card or find the route out of mazes amongst many other tests! Winning challenges allows players to add pieces to their brain puzzle which they must complete before their opponents in order to win the game Cortex Challenge is sure to tax the mental abilities of players both young and old!"
Price: 13.49

"Dale of Merchants 2 - The Era of Trade Masters Card Game"
"The world has grown smaller Civilizations around different continents have established independent free trade cities in order to ease trading between distant lands One of those cities Yangzi is now looking for a new ruler – a new Trade Master The post is only open every ten years and the selection of the said individual is no small task It&39;s handled by holding a trading competition as it&39;s in everyone&39;s best interest to get the best merchant chosen for the job All the participating merchants are prestigious but the competition also tests their ability to deal with unexpected situations After all the winner will be responsible of keeping the global prices more fair and stable for years to come There are only twelve free trade cities in the world Yangzi near Mandala is one of the oldest The Guild of Extraordinary Traders from Dale promoted the founding of the city after the trade wars in Asia had spread too wide The city&39;s harbor has tens of great ships all the time loading and unloading passengers and cargo In Dale of Merchants 2 players take the roles of those participating merchants learning new techniques trading goods and managing their stock The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild! Dale of Merchants 2 contains six new decks and can be played by itself or combined with the decks from Dale of Merchants The game includes a new ruleset for four players that introduces team battle! These new rules greatly enhance the four-player experience by adding cooperation between teammates and cutting downtime These rules can also be used with the original game&39;s six decks Players 2-4 Playing Time 20-40 min Age 10 "
Price: 15.49

"Mansions of Madness Second Edition Sanctum of Twilight"
"Within the lavish rooms of the Silver Twilight Lodge the most influential citizens of Arkham gather to forge business alliances plan parades and lobby politicians In secret they also meet to enact forbidden rituals with dark consequences The poor souls who discover this truth often vanish never to be seen again   Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios With new spells items mechanics and a new monster this expansion immerses players in the Arkham Files universe as they confront the dangers threatening Arkham from within   Players 1-5 Playing time 120-180 Mins Ages 14  "
Price: 26.99

"Dominion Renaissance"
"It&39;s a momentous time Art has been revolutionized by the invention of "perspective" and also of "funding" A picture used to be worth a dozen or so words; these new ones are more like a hundred Oil paintings have gotten so realistic that you&39;ve hired an artist to do a portrait of you each morning so you can make sure your hair is good Busts have gotten better too; no more stopping at the shoulders they go all the way to the ground Science and medicine have advanced; there&39;s no more superstition now they know the perfect number of leeches to apply for each ailment You have a clock accurate to within an hour and a calendar accurate to within a week Your physician heals himself and your barber cuts his own hair This is truly a golden age   This is the 12th expansion to Dominion It has 300 cards with 25 new Kingdom cards There are tokens that let you save coins and actions for later Projects that grant abilities and Artifacts to fight over   Players 2-4 Playing time 30 mins Ages 14"
Price: 37.49

"Pathfinder Adventure Path: The Serpent's Skull Part 6 - Sanctum of the Serpent God"
"A Pathfinder Roleplaying Game adventure for 15th-level characters this volume presents the epic climax to The Serpent's Skull Adventure Path in which the heroes lead an army of savages against a threat from the underworld face a power mad cult of snakemen and do battle against the half-resurrected corpse of the snake god Ydersius himself This volume contains details on the decapitated snake god Ydersius his cult of sinister serpentfolk servants and his undying threat to the surface world Additional details on the jungles of the Mwangi Expanse tribes therein and other threats from the depths also outline numerous ways GMs might continue their campaign past the conclusion of The Serpent's Skull Adventure Path Plus five new monsters in the Pathfinder Bestiary new fiction in the Pathfinder's Journal and much more!"
Price: 13.49

"Pathfinder Player Companion: Monster Hunter's Handbook"
"Sometimes an adventurer needs to take down a specific monstrous threat and with Pathfinder Player Companion Monster Hunter’s Handbook you can prepare to find and fight any monstrous foe! The never-before-seen character options equipment and spells in this volume let Pathfinder RPG characters learn the difference between hunting dinosaurs and dragons and show why it takes totally different equipment than hunting aberrations vermin plants or magical beasts! Whether you want to know what you need to capture an ooze or are just looking for new options to give your character an edge against specific monstrous foes this Player Companion gives you the tools to hunt monsters with confidence and style!"
Price: 10.49

"Pathfinder Adventure Path 120: Vault of the Onyx Citadel (Ironfang Invasion 6 of 6)"
"With an army of their own the heroes finally wage war against the Ironfang Legion in the climactic conclusion of the Ironfang Invasion Adventure Path! To end the hobgoblin threat once and for all they must assault the Onyx Citadel—an ancient fortress on the Plane of Earth constructed eons ago by the mysterious Vault Builders—explore its alien landscape and undermine the inhuman forces Can the heroes fight their way past the Ironfang Legion’s greatest leaders and confront General Azaersi before she activates her ultimate weapon A doomsday device that will wipe out not only Nirmathas but the surrounding nations as well? “Vault of the Iron Citadel” is a Pathfinder Roleplaying Game adventure for 16th-level characters Ideas for further adventures expanding on the consequences of the Ironfang Invasion campaign an examination of the secrets and legacies of the mythic Vault Builders and a selection of new monsters round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49