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"Pathfinder Roleplaying Game Horror Adventures"
"There are things that dwell in the dark places of the world deep beneath the ground in long-abandoned crypts or in musty attics; terrible things that can destroy your body and shatter your mind Few sane individuals would ever think to seek out such nightmares but those that are drawn into the darkness often find it infecting them corrupting them in ways both subtle and gross Some think that those who die facing off against such horrors are the lucky ones for the survivors are forever scarred by their experiences Horror Adventures gives you everything you need to bring these nightmares to your game"
Price: 26.49

"Pathfinder Adventure Path #108: Hell Comes to Westcrown (Hell's Vengeance 6 of 6)"
"Cheliax’s largest city Westcrown has fallen to the Glorious Reclamation and the evil adventurers are sent to reclaim the city in the name of Thrune Armed with the legendary weapon they created from a gold dragon’s head the nefarious characters confront the Glorious Reclamation’s army and break their siege of a nearby Hellknight citadel Once the army is defeated the villains enter Westcrown where they must undermine the chivalrous knights’ rule of the city Finally they must face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune’s rule over the Empire of Cheliax “Hell Comes to Westcrown” is a Pathfinder Roleplaying Game adventure for 15th-level characters The adventure continues the Hell’s Vengeance Adventure Path a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire Several new monsters a gazetteer of the city of Westcrown under the Glorious Reclamation ideas for further adventures beyond the bounds of the Hell’s Vengeance campaign and the final installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 16.49

"Pathfinder Adventure Path #110: The Thrushmoor Terror (Strange Aeons 2 of 6)"
"After escaping from the waking nightmare of Briarstone Asylum the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories Upon arrival the adventurers discover that the town’s leadership has either fled town or gone missing and a rash of kidnappings and rumors of the Briarstone Witch spread terror through the people of Thrushmoor As the adventurers investigate the unsettling mysteries they uncover a secretive cult who plans to use Thrushmoor’s ancient monuments to grow their strength and power Will the adventurers discover the secret to their affliction and find an answer in an uninviting town or will they fall victim to the ruthless cult that wants to slay the people of Thrushmoor as a sacrifice?“The Thrushmoor Terror” is a Pathfinder Roleplaying Game adventure for 4th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos A selection of new monsters a gazetteer of the town of Thrushmoor details on the Great Old One Hastur and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Campaign Setting: Planes of Power"
"The elemental forces of air earth fire and water are among the most powerful in the multiverse forming the basis of the material world and giving spellcasters and creatures capable of wielding them immeasurable influence Now players and Game Masters can harness these powers for themselves by exploring the elemental planes—entire realms of existence dedicated to the four elements—in Pathfinder Campaign Setting Planes of Power Each of the four elemental planes is fully detailed like never before with advice on adventuring in their harsh environs new spells and character options location gazetteers and a thorough examination of a major settlement that offers a welcoming landing site for travelers from other planes (such as explorers in the Pathfinder Society Organized Play campaign)"
Price: 13.99

"Pathfinder Roleplaying Game: Villain Codex"
"Inside this time-saving tome dwells a wide variety of foes ready to challenge characters of any level from a corrupt royal court to a sinister cult The villains in this book can fit into nearly any campaign Also included are new rules feats spells and magic items to give these villains the edge against the players!Pathfinder Roleplaying Game Villain Codex is an essential addition to the Pathfinder Roleplaying Game Core Rulebook This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era Pathfinder Roleplaying Game Villain Codex includesComplete sections for 20 villainous organizations including an arcane society brutal slavers carnival troupe corrupt guard cruel musketeers death cult demon knights diabolical church fang monastery merchant caravan merry outlaws nature’s scourge regal court ruthless brigands savage marauders scandalous pirates secret society sinister cult slayer’s guild and a thieves’ guild Information on each organizations history and structure along with plot hooks to get players interested New rules in each villain section including feats spells and magic items Premade encounter groups allowing Game Masters to quickly make use of the villains in each section A wide variety of new stat blocks for each villain organization utilizing the new rules from their entry in the book AND MUCH MUCH MORE!"
Price: 26.49

"Pathfinder Adventure Path #112: The Whisper Out of Time (Strange Aeons 4 of 6)"
"With their memories once again intact the adventurers continue their pursuit of Count Lowls after hearing that he’s set course for a lost city in a remote part of Casmaron called the Parchlands On the race to find the wayward count before he does something terrible the adventurers must first visit Cassomir where they believe he is meeting with an old associate but find only danger in his absence Then they travel to Katheer capital city of Qadira to track down a blasphemous tome in a hidden library in order to find details of the count’s destination Finally with the information in hand they venture to the slave-trading city of Okeno for the final piece of the puzzle and where they meet a mysterious and alien ally The race is on to stop their crazed nemesis and learn more about his loathsome plans before they stumble onto something too large to tackle!“The Whisper Out of Time” is a Pathfinder Roleplaying Game adventure for 10th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos A selection of new monsters an ecology of the yithian a gazetteer of the city of Okeno and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 15.49

"Pathfinder Worldscape: Volume 2 Hardcover"
"Four new tales as part of Paizo&39;s groundbreaking "Worldscape" saga drawing the greatest fantasy heroes of literature and comics into the mythos of their award-winning fantasy world and tabletop RPG!In "Dungeon Queen of Mars" the unrivaled warrior Red Sonja must work with Cave Girl and King Rex to escape a dungeon with a religious icon of Issus Goddess of Death and Life Eternal to use as a bargaining chip in the grim political war of the Worldscape!In "Rebels Without a Planet" a battle against a vicious red dragon maroons John Carter and the Martian Tars Tarkas in a dangerous jungle filled with monsters and the greatest soldiers of three worlds including the Warlord of Mars&39; old adversary from the Civil War!In "Forest of Nightmares" Tarzan clashes head-on with the original feral heroes of mythology the demigods Romulus and Remus! The Lord of the Jungle must then brave the deadly wilds of the Worldscape to free his friends from slavery!In "King of the Goblins" the iconic antihero and half-elf Seltyiel finds himself in the gladiatorial Worldscape facing off against two of Earth&39;s most sinister figures while hassled by four trouble-prone goblins who look to him as their appointed chief!Bonus materials include sixteen pages of character sheets encounters and world detail for the Pathfinder Roleplaying Game plus an exclusive poster map"
Price: 11.99

"Pathfinder Player Companion Demon Hunters Handbook"
"Raise your banner and lead the charge in your fight against the dreaded demons of the Abyss with Pathfinder Player Companion Demon Hunter&39;s Handbook! Whether you&39;re crusading against the demons crawling from the horrific Worldwound or you&39;ve traveled all the way to the Abyss to fight these fiends on their own turf this volume will give you everything you need to face off against the forces of the demonic horde Demon Hunter&39;s Handbook contains player-focused in-depth discussions of demons how to slay them and the best ways to survive encounters against these despicable foes Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player Inside this book you&39;ll find ?Traits and advice for characters whose pasts have been soiled by the taint of demons or their cultists ?Tips and guidelines for joining Golarion&39;s various demon-hunting organizations as well as advice on how to start your own ?New feats rage powers for brawlers who seek to stand toe-to-toe with demonic foes and archetypes like the cold iron warden-perfect for cult-busting inquisitors! ?Innovative new demon-slaying tools and weapons born from the efforts of the Mendevian Crusades ?Details on the most heinous demonic foes from the teeming rabble of the Abyss to unfathomable demon lords! ?In-depth details on the Worldwound and the Abyss as well as traits for the unfortunate characters that hail from these dark realms ?New spells magic items methods of demon interrogation kits to prepare you for fights with demons and much more! This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game but can easily be incorporated into any fantasy game"
Price: 8.99

"Pathfinder Adventure Path the Worldwound Incursion 73"
"Issue 73Worldwound IncursionPathfinder Adventure"
Price: 13.99

"Inner Sea NPC Codex Pathfinder Campaign Setting Board Game"
"Deadly foes and able allies are at your disposal in Pathfinder Campaign Setting Inner Sea NPC Codex Within you&39;ll find dozens of ready-to-use statblocks and descriptions detailing members of some of the Inner Sea region&39;s best-known factions ideal for use however you desire From merciless Hellknights to noble Eagle Knights lethal Red Mantis assassins to magic-mastering Arclords these versatile NPCs work perfectly as villains rivals henchmen or allies Have the characters you need when you need them with Inner Sea NPC Codex!"
Price: 11.99

"Ultimate Werewolf Board Game"
"Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolvescan you and the other villagers find them before they devour everyone?Classic party game for 5-68 players (yes you read that right you can play with more than 60 people)Bluff and deduce argue shout coerce and convince you way to victoryIt&39;s a party game it&39;s a social game it&39;s an ice breaker it&39;s a phenomenon"
Price: 16.49

"Istanbul Board Game"
"There&39;s hustle and bustle at Istanbul&39;s grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors Everything must be well organized wheelbarrows must be filled with goods at the warehouses then swiftly transported by the assistants to various destinations Your goal? Be the first merchant to collect a certain number of rubies In Istanbul you lead a group of one merchant and four assistants through 16 locations in the bazaar At each such location you can carry out a specific action The challenge though is that to take an action you must move your merchant and an assistant there then leave the assistant behind (to handle all the details while you focus on larger matters) If you want to use that assistant again later your merchant must return to that location to pick him up Thus you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything In more detail on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar either leave an assistant at that location or collect an assistant left earlier then perform the action If you meet other merchants or certain individuals at the location you might be able to take a small extra action Possible actions include Paying to increase your wheelbarrow capacity which starts the game with a capacity of only two for each good Filling your wheelbarrow with a specified good to its limit Acquiring a special ability and the earlier you come the easier they are to collect Buying rubies or trading goods for rubies Selling special combinations of goods to make the money you need to do everything else When a merchant has collected five rubies in his wheelbarrow players complete that round then the game ends If this player is the only one who&39;s reached this goal he wins immediately; otherwise ties are broken by money in hand Players 2-5Playing Time 50 MinutesSuggested Ages 10"
Price: 35.49

"Dragon Age Dice Set Board Game"
"In the box you will find six beautiful dice emblazoned with iconography from the world of Thedas setting for BioWare&39;s Dragon Age fantasy video game! Four of these high-quality durable dice carry the symbols of the Circle of Magi and the Templars The remaining two bear the Grey Warden Griffon and the iconic Blood Dragon Manufactured by Q-workshop and perfect for any fan of Dragon Age these also serve as two sets of dice for Green Ronin&39;s Dragon Age RPG!"
Price: 14.49

"Pathfinder Roleplaying Game Monster Codex Hardcover"
"Take Monsters beyond the basics! The Pathfinder Roleplaying Game Monster Codex takes 20 of fantasy&39;s most iconic monsters and gives you a mountain of new rules and pre-made stat blocks to challenge your heroes Perfect for busy Game Masters this invaluable tome gives a wide range of challenges for a variety of foes from the nefarious drow to ruthless orcs Each monster includes an in-depth look at its society and ecology new rules like feats and spells designed to compliment the race and archetypes built to give monsters a new edge From a simple encounter to an entire campaign this book gives you everything you need to make these monsters the center of the action!"
Price: 24.49

"Lords of Rust Pathfinder Adventure Path 86 Iron Gods Part 2 Lords of Rust Board Game"
"The Lords of Rust dominate Scrapwall and their swiftly rising power threatens more than the town of Torch For they have the support of one of the Iron Gods of Numeria and what slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they&39;re not stopped! A Pathfinder Roleplaying Game adventure for 4th-level characters Lords of Rust continues the Iron Gods Adventure Path an exploration of the lands of Numeria where savage barbarism clashes with the wonders and horrors of superscience"
Price: 13.99

"Pathfinder Module Daughters of Fury"
"Fury has come to the border town of Arwyll Stead! Life on the fringes of orc-ruled Belkzen has never been easy but since the last member of the Arwyll family was murdered things have become even more desperate Orc-blooded terrors are killing the town&39;s defenders and threatening to lay siege devils fly overheard and the only half-orc who might know the secret of these nightmarish new invaders has been struck mute Can the PCs manage to both keep the town from erupting into panic and discover what is behind the horrifying rash of infernal attacks? The winning entry of Paizo&39;s 2014 RPG Superstar Contest - in which unpublished authors compete for a chance to write a Pathfinder Module - Daughters of Fury is a 1st-level adventure that includes not only Victoria Jaczko&39;s winning adventure but also a selection of the best monsters submitted by other contestants"
Price: 16.49

"Pathfinder Adventure Path 91 Battle of Bloodmarch Hill (Giantslayer 1 of 6)"
"The Giantslayer Adventure Path begins! In the human town of Trunau a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen the heroes must investigate a mysterious death Before they uncover the truth however Trunau comes under attack by an orc army and the heroes must help defend it only to discover the real reasons behind both the murder and the orc raid - both were just distractions from a wider conspiracy involving a giant chieftain who seeks the treasures of the forgotten tomb of an ancient giant hero beneath the town A Pathfinder Roleplaying Game adventure for 1st-level characters Battle of Bloodmarch Hill kicks off the Giantslayer Adventure Path an epic campaign of classic sword & sorcery thrills A selection of new monsters a primer on the various giants of Golarion a toolbox of new mechanics for use with giant foes and the first installment of a new Pathfinder&39;s Journal written by Richard Pett round out this volume of the Pathfinder Adventure Path"
Price: 13.99

"Pathfinder Campaign Setting Belkzen, Hold of the Orc Hordes"
"Prepare for war! The Hold of Belkzen an orc-dominated wasteland is as inhospitable as its bloodthirsty inhabitants These dangers along with a history of warfare and ruin make it a land ripe for adventure and Pathfinder Campaign Setting Belkzen Hold of the Orc Hordes gives Game Masters all they need to explore this savage setting This gazetteer of the Hold of Belkzen presents information on the region&39;s many dangerous geographical features and orc-run settlements more than a dozen detailed orc tribes and adventure hooks to incorporate them into a campaign and new monsters including the dread Juggerloathe the haunting Burning Child and orc-bred warbeasts"
Price: 11.99

"Pathfinder Campaign Setting Andoran, Birthplace of Freedom"
"Explore the nation of Andoran a young freedom-loving realm struggling to survive against imperialistic neighbors and the dangers of a rugged wilderness Learn about the land&39;s many regions from thriving cities to fey-haunted forests Discover details on some of Andoran&39;s most defining organizations from the abolitionist Eagle Knights to the greedy Lumber Consortium With a complete overview of Andoran&39;s history and a bestiary of new monsters this tome serves as a comprehensive guide to one of the most heroic lands in the world of the Pathfinder RPG"
Price: 12.99

"Pathfinder Adventure Path 93 Forge of the Giant God Giantslayer 3 of 6"
"The heroes explore the tomb of a legendary giantslayer before venturing into the Mindspin Mountains in search of the valley where the Storm Tyrant is recruiting giants for his army The adventurers must confront the numerous giants inhabiting the winding valley before making their way to the giant headquarters an ancient temple to the giant god Minderhal which contains a powerful artifact But the valley of the giants is just a recruiting station and the Storm Tyrant&39;s stone giant representative has been sending the most promising recruits to a training camp deeper in the mountains A Pathfinder Roleplaying Game adventure for 7th-level characters Forge of the Giant God continues the Giantslayer Adventure Path an epic campaign of classic sword & sorcery thrills Several new monsters details of the faith of the giant god Minderhal a gazetteer of the Mindspin Mountains and the next installment of the Pathfinder&39;s Journal written by Greg A Vaughan round out this volume of the Pathfinder Adventure Path"
Price: 13.99

"Pathfinder Campaign Setting Inner Sea Monster Codex"
"From winged strix to aquatic gillmen Golarion offers no shortage of iconic and inspiring creatures to challenge any group of adventurers This table-ready resource builds upon the monstrous menagerie from the Monster Codex with ten of the Pathfinder world&39;s most distinctive monstrous races detailed like never before with new rules content and ready-made stat blocks Learn about the cultures and unique abilities of the ape-like charau-ka the inbred ogrekin the stoic centaurs and more making it easier than ever to bring the Inner Sea&39;s deadliest inhabitants to life"
Price: 13.99

"Pathfinder Adventure Path 96 Shadow of the Storm Tyrant (Giantslayer 6 of 6)"
"The heroes emerge from a fire giant dungeon into a volcano&39;s caldera where the Storm Tyrant&39;s stolen cloud castle floats high above As the castle takes off into the sky the heroes must storm the castle and defeat the Storm Tyrant&39;s guardians and elite giant allies Finally they must face the Storm Tyrant himself and his dominated red dragon to put an end to his megalomaniacal push for power! A Pathfinder Roleplaying Game adventure for 15th-level characters Shadow of the Storm Tyrant concludes the Giantslayer Adventure Path a classic sword & sorcery campaign that pits the players against hordes of evil giants"
Price: 13.99

"Pathfinder Adventure Path Hell's Rebels Part 1 - In Hell's Bright Shadow"
"The city of Kintargo has long been a shelter for artists free-thinkers and those marginalized by the oppressive Chelaxian government - but now the city has been placed under martial law by inquisitor Barzilali Thrune When a protest turns into a riot a new group of heroes comes together to form an organized resistance to the devil-binding government and the Church of Asmodeus But can they survive long enough to establish alliesor will they become the latest victims of the Thrice-Damned House of Thrune? A Pathfinder Roleplaying Game adventure for 1st-level characters In Hell&39;s Bright Shadow begins the Hell&39;s Rebels Adventure Path an urban and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting&39;s most infamous nations - devil-haunted Cheliax"
Price: 15.49

"Pathfinder Companion Occult Origins"
"Unlock your inner potential with Pathfinder Player Companion Occult Origins! Featuring brand-new rules and options for the six new occult character classes from the Pathfinder Roleplaying Game Occult Adventures this volume outlines ways to fit psychic characters into the Pathfinder campaign setting Discover secrets of the mind from across the Pathfinder world including archetypes tied to secret traditions new occult rituals psychic spells magic items and much more"
Price: 11.49

"Dark Souls The Board Game"
"The Dark Souls board game is a brutally hard exploration miniatures game for 1-4 players Prepare to die The game features a "fast set-up long reveal" mechanism that gets you into the game quickly and builds the location as you explore The sense of danger is palpable as you discover new locations and the monsters that inhabit these dark places The core combat mechanism and enemy behavior system forces deep strategic play and clever management of stamina to survive Dark Souls includes numerous boss and mini-boss encounters — including one against the Dragon Slayer Ornstein and Executioner Smough — and utilizes an innovative behavior mechanism so that no two encounters are ever the same thus giving the game near infinite replayability Players 1-4Playing time 90-120 minutesAges 14"
Price: 92.49

"Pathfinder Companion Magic Tactics Toolbox"
"Magic can do anything-but it&39;s more effective if you know what you&39;re doing Learn to use your magical powers to their best effect with Pathfinder Player Companion Magic Tactics Toolbox! Discover effective spell strategies to augment allies control the battlefield or just blast foes! In addition to class options and abilities this Player Companion includes dozens of new magic options including blood hexes discoveries new magic item mastery feats and spells designed to work with specific eldritch strategies!"
Price: 9.99

"Cinema and Sorcery RPG film book Board Game"
"From the dawn of feature films fans—be they artists gamers visionaries writers or dreamers—have drawn inspiration from the big screen Now between the covers of Cinema & Sorcery embark on a decades-long journey through time from the earliest days of sword and sorcery films up to the present day Learn the who the what the where and the how of your favorite fantasy movies (and perhaps a few you may have never even heard of until now) Fifty films are covered in great detail followed by shorter entries for every fantasy film we could find So turn up your Krull soundtrack slip into your Labyrinth t-shirt and brush up on your Princess Bride quotes this is Cinema & Sorcery The Comprehensive Guide to Fantasy Films!"
Price: 17.49

"Pathfinder Player Companion Haunted Heroes Handbook"
"Death is not the end! In a world filled with undead resurrection and beings from beyond the mortal plane long-dead mistakes can still cause problems for the living-or provide opportunity Pathfinder Player Companion Haunted Heroes Handbook takes aim at possessing forces of all sorts from worldly magic to spirits of the dead and provides you with options to rid yourself of that influence take back control or profit by cunning bargains with forces in need of a mortal vessel This handbook also provides valuable information on the places organizations and faiths especially concerned with spirits hauntings and possession and how any of these can affect your outlook and abilities Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume&39;s theme as well as short articles with innovative new rules for all types of characters as well as traits to better anchor the player to the campaign"
Price: 9.99

"Pathfinder Campaign Setting Inner Sea Temples"
"From modest shrines to soaring cathedral spires the seats of godly faiths fill the lands of the Inner Sea Now Game Masters and players alike can explore the inner workings of six of the Pathfinder Roleplaying Game&39;s most iconic faiths Each comes complete with a detailed map profiles of the temple&39;s notable members a history of the structure and organization and plot hooks for parties both allied with and opposed to the church&39;s goals Featured temples include Cayden&39;s Hall the center of worship for the Drunken God; a bank of Abadar god of commerce and civilization in a frontier jungle settlement on the verge of revolution; and a shrine to pain and darkness in the shadow-enshrouded capital of Nidal a nation dedicated to Zon-Kuthon the Midnight Lord Whether you&39;re looking for a temple to shelter and heal your injured party or an evil cult that needs to be eradicated no Pathfinder RPG campaign is complete without Pathfinder Campaign Setting Temples of the Inner Sea"
Price: 13.99

"Pathfinder Player Companion: Paths of the Righteous Paperback"
"The gods and goddesses of purity and goodness have many holy crusaders and pious clerics among their faithful ready to take up the cause to fight the forces of evil But some stand above the others and follow specialized paths to righteousness that grant powerful abilities and focused talents customized to fulfill a specific role among the faithful Pathfinder Player Companion Paths of the Righteous presents fourteen such specializations in the form of unique prestige classes associated with fourteen of the Pathfinder campaign setting&39;s good-aligned deities along with additional new options to bolster your character&39;s crusade against the wicked and devious villains of the world!"
Price: 13.49