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"Pathfinder Campaign Setting: Qadira, Jewel of the East"
"Nestled amid the shining deserts rugged mountains and mysterious jungles of the Inner Sea region&39;s easternmost reaches the legendary land of Qadira comes to life in the pages of Pathfinder Campaign Setting Qadira Jewel of the East Much more than one of the richest nations along the Inner Sea Qadira is a land rife with intrigue and adventure Be it the clash of powerful merchants in the heart of a sprawling metropolis or the sinister machinations of fell spirits from the depths of the trackless desert Qadira is a land where any hero can rise to power and achieve untold wealthu2015provided you know the right person and don&39;t step on the wrong toes along your way! Pathfinder Campaign Setting Qadira Jewel of the East is intended for use with the Pathfinder campaign setting but can be easily adapted to any fantasy world"
Price: 18.49

"Pathfinder Adventure Path: Strange Aeons Part 5 of 6 - What Grows Within"
"After finding the route to the lost city of Neruzavin the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands where they hope to catch up to their treacherous former employer They brave the deadly desert to arrive in an abandoned city at the edge of a lake where a Great Old One slumbers The adventurers must track Count Lowls’s party recover a vile tome activate the city’s Star Stelae and perform a powerful ritual that allows them to follow the Count to Carcosa Along the way the characters must be careful they don’t wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city “What Grows Within” is a Pathfinder Roleplaying Game adventure for 13th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos A selection of new monsters details on the great old one Xhamen-Dor a look at the Necronomicon and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 19.99

"Heroes of the Darklands: Pathfinder Player Companion Board Game"
"HEROES OF THE DARKLANDS PATHFINDER PLAYER COMPANION BY PAIZOPlumbing the DepthsFrom the impossible depths of the earth crawl horrible foes but bold heroes rise to face them Join these champions&39; ranks with Pathfinder Player Companion Heroes of the Darklands This chronicle of Golarion&39;s underground realms prepares characters for their descent into the endless night exploring the distinct regions of the Darklands and offering an array of new character options including archetypes feats magic items spells and more The Darklands may be deadly but they&39;re not a death sentence for those who are prepared Make Heroes of the Darklands your guide to surviving the depths Inside this book you&39;ll findNew class archetypes including the stonesinger bard; the spore-laden fungal pilgrim druid; and the blightburner kineticist who can harness the power of radiation A host of new alchemical items both beneficial and destructive as well as magic items that can help explorers survive the dangers of the Darklands Dozens of new spells traits and items suited to exploring the Darklands or created by those who dwell there This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be incorporated into any fantasy world"
Price: 13.49

"Pathfinder Roleplaying Game Advanced Player's Guide Pocket Edition"
"Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player&39;s Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races or build a new one from the ground up with one of six brand-new 20-level base classes Whether you&39;re designing your own monstrous helpers as an enigmatic summoner brewing up trouble with a grimy urban alchemist or simply teaching an old rogue a new trick this book has everything you need to make your heroes more heroic  The Pathfinder RPG Advanced Player&39;s Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium  The 336-page Pathfinder RPG Advanced Player&39;s Guide includes Six new base classes the monster-hunting inquisitor the explosive alchemist the noble cavalier the prophecy-haunted oracle the monster-crafting summoner and the hex-weaving witchMore than a hundred innovative new feats and combat abilities for characters of all classes including Steal Point-Blank Master and Bouncing SpellVariant class abilities rules subsystems and thematic archetypes for all 11 core classes such as the antipaladin the hungry ghost monk and the urban rangerHundreds of new spells and magic items from phantasmal revenge to the Storm King&39;s Cloud CastleA wealth of fantastic equipment such as fireblast rods and fortune-tellers&39; cardsNew prestige classes like the Master Chymist and the Battle Herald and much much more!"
Price: 12.99

"Contrast Party Board Game"
"Contrast is a light party game in which players score points by characterizing objects the same way Each player has a deck of the same six cards and each card has either opposite characteristics (shortlong roundsquare etc) or a pair of colors (redyellow bluegreen) In each round players simultaneously reveal one of the four cards they have in hand — as the other two cards are in front of them and cannot be used — with that card matching the top picture of the picture card deck in some way The image might show a red balloon in the sky for example so do you reveal red round blue or something else?Everyone simultaneously reveals their chosen card If a player has voted with the majority they take a picture card from the deck to keep track of their points Then everyone refreshes their hand by picking up their left-most card and putting down their played card on the right Then another round begins After the picture deck runs out whoever has the most picture cards wins 2-6 PlayersPlaying time 15 minutesAges 8"
Price: 6.49

"The Dark Crystal Board Game"
"Will Jen and Kira manage to find the Shard and heal the Dark Crystal? Find out in this fun family board game for 2 to 4 players based on the classic The Dark Crystal movie by Jim Henson Box Contents4 highly collectable figurine renditions of the main characters2 Gelflings – Jen and Kira (with Fizzgig!) 2 Skeksis – skekSil the Chamberlain and skekUng the Garthim-MasterRules booklet – 24 pages 2′ × 2′ game board – lavishly illustrated with inspiring new artwork featuring all the legendary places from the movie including Aughra’s Observatory the Valley of the Stones and the Crystal Castle 25 World cards 9 Mystic cards 7 Skeksis cards and 15 Minion cards Over 20 game tokens 6 polyhedral dice (D4 D6 D8 D10 D12 D20) 4 character sheets and 4 Special Ability cards Cardboard stand-ups and bases 4 Garthim 1 Slave Podlings 1 Gourmand Skeksis and 1 Slave-Master Skeksis1 Orrery turn track (top and bottom with plastic connector)"
Price: 37.49

"Starfinder Pact Worlds Board Game"
"The Pact Worlds are the beating heart of the Starfinder campaign setting a solar system full of citizens both familiar and bizarre From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda this hardcover rulebook is your guide to Starfinder’s core worlds and civilizations and the perfect place to launch any adventure Inside you’ll findIn-depth gazetteers of the system’s 14 major worlds from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun Each gazetteer features a detailed world map residents and cultures settlements and adventure locations a unique theme to customize characters from that world and more New playable alien races from undead Eoxians to Castrovellian plant-people New starships from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts A codex of themed NPC stat blocks to help Game Masters create vivid encounters New archetypes for every class including the Star Knight Skyfire Centurion and Divine Champion Tons of new weapons armors spells feats magic items technological gadgets and more to help outfit your adventurers"
Price: 32.49

"Pathfinder RPF 2nd Edition Playtest Rulebook (Softback)"
"This massive 400 page rulebook contains everything you need to create characters and run Pathfinder Playtest adventures from levels 1-20! With gorgeous new illustations by Wayne Reynolds the playest rulebook lights the path leading directly to Pathfinder&39;s future"
Price: 18.99

"Pathfinder RPF 2nd Edition Playtest Rulebook (Hardcover)"
"This massive 400 page rulebook contains everything you need to create characters and run Pathfinder Playtest adventures from levels 1-20! With gorgeous new illustations by Wayne Reynolds the playest rulebook lights the path leading directly to Pathfinder&39;s future Hardback edition"
Price: 26.49

"Pathfinder Adventure Path 130: City in the Lion's Eye (War for the Crown 4 of 6)"
"Princess Eutropia’s rival for the throne of Taldor plans to plunge the nation into war to rally the people behind him threatening to kill untold thousands in a battle not for ideals or security but pure vanity From the fortress-city of Zimar General Pythareus commands the overwhelming army of Taldor and one of the most ruthless spymasters the world has ever known Even with the resources of the legendary Lion Blades beside them can the PCs hope to outmaneuver a faceless conspiracy and end the War for the Crown once and for all or will Taldor descend once more into a thousand-year orgy of violence?“City in the Lion’s Eye” is a Pathfinder Roleplaying Game adventure for 10th-level characters The adventure continues the War for the Crown Adventure Path as players drag a once-grand nation kicking and screaming into the modern day becoming legendary politicians spymasters and nobles in their own right A selection of new monsters an overview of Taldor’s famed spies the Lion Blades and a gazetteer of the military city of Zimar round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG"
Price: 19.99

"Deadwood 1876 Board Game"
"There’s gold in the Black Hills of South Dakota and you’ve come to find (or steal) your share You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves Will you be ready to turn on them before they shoot you in the back?In Deadwood 1876 you use cards from your hand to try to win Safes from other players Safes contain Badges Gold or Showdown Guns Near the end of the game players with Badges get extra turns After the final turn the team with the most Gold will advance to the Final Showdown There teammates will have to fight each other to the death using Showdown Guns The last person alive is the winner!The game is a balance between teamwork and selfishness If a player uses all of their best cards to hunt down Gold for their team they’ll be defenseless to fight against their teammates if they go to the Final Showdown But if a player only goes after Guns and saves all of their best cards their team might not have enough Gold to actually reach the Final Showdown If someone on your team doesn’t seem to be pulling their weight they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold or attack mislead frame abandon or banish your own teammates Deadwood 1876 volume 3 in the "Dark Cities" series from Facade Games can have 2-9 players Learn in 20 minutes play in 20-40 minutes"
Price: 23.99

"Cyberpunk RPG: Night City"
"You can hear them moving up fast; faster than your meat legs can carry you There&39;s a snick as they pop the rippers and move in for the kill; you flatten against the alley wall and brace your Minami against the slick slimy stone It&39;s now or never you think slamming back the bolt and offering up a prayer to whatever dark and nameless gods might be listening Maybe if you&39;d known this was Blood Razor turf you woulda been smart enough to stay clear after dark Maybe there was another way to get crosstown and infiltrate Arasaka&39;s Japantown base but you didn&39;t know it Maybe if you&39;d stopped to download some info from a dataterm before you walked right into the sharp end you wouldn&39;t be here now waiting to become a booster&39;s latest mutilation victim But you&39;re never gonna know Not now You&39;re not getting a second chance Because this is NIGHT CITY NIGHT CITY A monster sourcebook containing over 180 jam-packed pages of information on the definitive CYBERPUNK® setting! Hit the CONTROLLED URBAN ZONES with 3D maps and detailed building by building descriptions to match Each section also includes comprehensive overviews of FLOOR PLANS PERSONALITIES ENCOUNTERS and CONTACTS The FLASHMAPS Section puts you "on the spot" at the hottest restaurants clubs and theatres as well as SCHEDULES TRANSIT MAPS and AREA VIEWS the ARTICLES Section interfaces you with background on SECURITY PEOPLE OF THE CITY GANGS & TURFMAPS plus a US 2020 overview! So if you&39;re looking for the ultimate dark future urban environment take a trip to NIGHT CITY because you may not live to get another chance"
Price: 15.49

"Fungi Card Game"
"The woods are old-growth dappled with sunlight Delicious mushrooms beckon from every grove and hollow Morels may be the most sought-after in these woods but there are many tasty and valuable varieties awaiting the savvy collector Bring a basket if you think it&39;s your lucky day Forage at night and you will be all alone when you stumble upon a bonanza If you&39;re hungry put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest"
Price: 11.99

"Vampire The Eternal Struggle Sabbat: Pact with Nephandi !Tremere Preconstructed Deck"
"The Tremere antitribu are exiles from Kindred society for their treason against their Camarilla brethren and their embrace of forbidden arts They are skilled in the ways of Blood Sorcery and use their powers to upend the order of the world itself Your strategy for this deck is to form an infernal pact with those known as the Nephandi fallen mages who seek to end creation With your combined forces and common goals even elder vampires need to think twice before getting in your way"
Price: 18.99

"Vampire The Eternal Struggle - Sabbat: Libertine Ball: !Toreador Preconstructed Deck"
"Toreador of the Sabbat sect strive for perfection in art and pleasure but they lack all notions of self-restraint Their road to enlightment is paved with pain and perversion Their tools are mortals more or less willing and the more tools the merrier at the Libertine Ball The Toreador antitribu are legendary for their dazzling charm Your strategy with this deck is strength in numbers you aim to influence as many young minions as possible to overwhelm your enemies and secure victory"
Price: 18.49

"At The Gates of Loyang Board Game"
"At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers You can use the abilities of some helpers to increase your income or production Fields customers helpers and miscellaneous objects are represented by cards Each player receives two of these cards per round distributed by a biddingdrawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by all players Additionally to these cards you always receive one field for free each round Placing one good on a field fills the complete field with goods of this type Each round one unit per field is harvested After planting harvesting and distributing cards each player can use as many actions as he wants only limited by the number of his cards or the number of goods he owns At the end of his turn he can invest the earned money on a scoring track where early money is worth more than late money The game ends after a certain number of rounds and the player who is first on the scoring track wins Players 1-4Playing time 60-120 minsAges 10"
Price: 52.49

"Traveller CCG Expansion Trouble on the Mains"
"Although &115;pace may look tranquil from the ground it&8217;&115; not all peace and friend&115;hip among the &115;tar&115; All manner of pirate&115; and brigand&115; prowl the route&115; of commerce and Captain&115; on even the mo&115;t e&115;tabli&115;hed main&115; can fall prey to their extraction&115; Trouble on the Main&115; the fir&115;t expan&115;ion pack for the Traveller Cu&115;tomizable Card Game add&115; 20 new Captain&8217;&115; Card&115; with a &115;pecific focu&115; on Piracy and combat Content&115;3 of each 20 Captain&8217;&115; Card&115;"
Price: 8.99

"Aeon's End: Legacy"
"You are not breach mage&115; yet Brama lecture&115; a&115; &115;he pace&115; down the line of &115;tudent&115; her frail form belying her immen&115;e power Breach mage&115; have protected u&115; &115;ince the beginning &115;ince the burning of the world and our pilgrimage into the dark It wa&115; they who founded Gravehold our la&115;t ba&115;tion and if you wi&115;h to &115;tand be&115;ide the&115;e living legend&115; you mu&115;t li&115;ten and learn The Namele&115;&115; &115;hall come again a&115; they alway&115; have and you will need to be ready You are the hope of our future A&115; a young apprentice you grew up to &115;torie&115; of the breach mage&115; Brama the teacher wi&115;e&115;t of the mage&115; Dezmodia the prodigy ma&115;ter of great magic Mi&115;t the &115;toic leader and tactical geniu&115; Mala&115;tar the magical craft&115;man Rebelliou&115; powerful and reckle&115;&115; perfectly &115;um up Xaxo&115; The&115;e mage&115; are your heroe&115; and tomorrow after your ordeal you will join their rank&115; Each of you mu&115;t overcome your ordeal to learn di&115;cipline and focu&115; the tool&115; you will need to defend Gravehold We are nothing without Gravehold To be a breach mage i&115; to &115;acrifice your life for Gravehold When you die it will be in defen&115;e of our city Once you under&115;tand thi&115; univer&115;al truthonly then will you be ready to become a breach mage Aeon'&115; End i&115; not required to play Aeon'&115; End Legacy"
Price: 66.49

"Wings of Glory: (Rickenbaker) Spad XIII"
"The &83;PAD XIII wa&115; a French biplane development of the earlier highly &115;ucce&115;&115;ful &83;PAD &83;VII It wa&115; one of the mo&115;t capable fighter&115; of the war and one of the mo&115;t widely employed The &115;ingle-engine &83;pad XIII wa&115; fa&115;ter than it&115; main contemporarie&115; and it wa&115; renowned for it&115; &115;peed and &115;trength in a dive Thi&115; aircraft wa&115; flown by famou&115; French and Italian pilot&115; and al&115;o by American pilot&115; including the ace Eddie Rickenbacker"
Price: 16.99

"A Song Of Ice and Fire: Stark Outriders Expansion"
"The hor&115;emen of Winterfell are well known for their expert riding &115;kill&115; Though &83;tark Outrider&115; e&115;chew the heavier armor of many other mounted unit&115; what they lo&115;e in durability they more than make up for in maneuverability and &115;peed Not one&115; to be bogged down by enemy force&115; they can quickly di&115;tance them&115;elve&115; from their foe&115; ready to charge back in again on a flank The &83;tark Outrider&115; Unit Box give&115; &83;tark Commander&115; a unit of cavalry for their force&115; in the A &83;ong of Ice and Fire Tabletop Miniature&115; Game The&115;e &115;wift &115;teed&115; can ea&115;ily make their way around the battlefield When engaged in combat after they perform a melee attack they can make a free Retreat action making &115;ure their opponent&115; are left without the chance to counter-attack"
Price: 19.49

"Microbrew Puzzle Game"
"Microbrew i&115; a medium-weight worker placement puzzle game hybrid for two player&115; The Tiny Tin Brewery have challenged YOU &8211; leader&115; of their two mo&115;t &115;killed brewing team&115; to a brew off! Who will create the ta&115;tie&115;t beer&115; and win the mo&115;t loyal cu&115;tomer&115;? Only one way to find out &8211; Ready! &83;et! Brew!In Microbrew player&115; take turn&115; &115;ending brewer&115; to work &115;tation&115; to ma&115;h brew bottle and &115;erve their own beer recipe&115; to a &115;tream of thir&115;ty cu&115;tomer&115; Work &115;tation&115; aren&8217;t locked out like mo&115;t other worker placement game&115; &8211; if you really want to pu&115;h &115;omeone out &8211; you can but their worker goe&115; back to be reu&115;ed thi&115; turn! Thi&115; mean&115; round&115; are very dynamic and require careful thought to not ju&115;t optimize your little team but al&115;o to predict where your opponent want&115; to be &115;o you can ride their wave!Brewing i&115;n&8217;t ju&115;t worker placement though &8211; each player ha&115; their own &8220;Copper&8221; brewing kettle where their brewer&8217;&115; action&115; can let them play a &115;imple but fiendi&115;h puzzle game to reorganize their kettle and complete a perfect recipe Or not! Will you try to make each cu&115;tomer&8217;&115; perfect beer and win their loyalty or will you flood the market with average brew&115; and let the marketing money do it&115; thing?"
Price: 19.99

"Vampire: The Eternal Struggle: Keepers of Tradition Bundle 1 Expansion"
"The firm hand rule&115; allThe Camarilla i&115; an exclu&115;ive organization of vampire&115; that &115;peak&115; for and legi&115;late&115; it&115; member&115; all over the world (at lea&115;t in theory) Bound by a number of Tradition&115; detailing the creation behavior and de&115;truction of Kindred the &115;ect al&115;o &115;trive&115; to hide to exi&115;tence of all vampire activity from mortal eye&115; Thi&115; deception called the Ma&115;querade i&115; at the core of the Camarilla'&115; exi&115;tence; the &115;truggle to univer&115;ally uphold the Ma&115;querade i&115; what drive&115; much of the &115;ect'&115; policy and direction Thi&115; &115;et i&115; a fixed a&115;&115;ortment of 120 card&115; for Vampire The Eternal &83;truggle &8211; 33 library card&115; and 87 crypt card&115; of clan&115; Brujah Gangrel Malkavian and No&115;feratu All were fir&115;t created for the original Keeper&115; of Tradition expan&115;ion 2008 &115;ince long out of print and in great demand among player&115; Note One of the crypt card&115; O&115;ric Vladi&115;lav wa&115; left out of the original Keeper&115; of Tradition print run and i&115; here available for the fir&115;t time"
Price: 20.49

"Vampire: The Eternal Struggle: Keepers of Tradition Bundle 2 Expansion"
"The firm hand rule&115; allThe Camarilla i&115; an exclu&115;ive organization of vampire&115; that &115;peak&115; for and legi&115;late&115; it&115; member&115; all over the world (at lea&115;t in theory) Bound by a number of Tradition&115; detailing the creation behavior and de&115;truction of Kindred the &115;ect al&115;o &115;trive&115; to hide to exi&115;tence of all vampire activity from mortal eye&115; Thi&115; deception called the Ma&115;querade i&115; at the core of the Camarilla'&115; exi&115;tence; the &115;truggle to univer&115;ally uphold the Ma&115;querade i&115; what drive&115; much of the &115;ect'&115; policy and direction Thi&115; &115;et i&115; a fixed a&115;&115;ortment of 120 card&115; for Vampire The Eternal &83;truggle &8211; 35 library card&115; and 85 crypt card&115; of clan&115; Toreador Tremere Ventrue and the outca&115;t Caitiff All were fir&115;t created for the original Keeper&115; of Tradition expan&115;ion 2008 &115;ince long out of print and in great demand among player&115; Note Two of the crypt card&115; Gwendolyn Fleming and Hiram &8220;Hide&8221; DeVrie&115; were left out of the original Keeper&115; of Tradition print run and are here made available for the fir&115;t time"
Price: 20.49

"Vampire: The Eternal Struggle: Heirs Bundle 1 Expansion"
"Power Pul&115;e&115; in the VeinThe de&115;cendant&115; of Caine are many and their blood i&115; diver&115;e It may infu&115;e a vampire with &115;piritual hunger or &115;tony endurance or the maddening touch of the fae Bloodline&115; ari&115;e and &115;truggle for power again&115;t the entrenched clan&115; The blood will prevail Thi&115; &115;et i&115; a fixed a&115;&115;ortment of 120 card&115; for Vampire The Eternal &83;truggle &8211; 60 library card&115; and 60 crypt card&115; of clan&115; Baali Blood Brother&115; Gargoyle&115; Harbinger&115; of &83;kull&115; Nagaraja and &83;amedi All were fir&115;t created for the original Heir&115; of Blood expan&115;ion 2010 &115;ince long out of print and in great demand among player&115;"
Price: 20.49

"Vampire: The Eternal Struggle: Heirs Bundle 2 Expansion"
"Power Pul&115;e&115; in the VeinThe de&115;cendant&115; of Caine are many and their blood i&115; diver&115;e It may infu&115;e a vampire with &115;piritual hunger or &115;tony endurance or the maddening touch of the fae Bloodline&115; ari&115;e and &115;truggle for power again&115;t the entrenched clan&115; The blood will prevail Thi&115; &115;et i&115; a fixed a&115;&115;ortment of 120 card&115; for Vampire The Eternal &83;truggle &8211; 56 library card&115; and 64 crypt card&115; of clan&115; Ahrimane&115; Daughter&115; of Cacophony Kia&115;yd &83;alubri &83;alubri antitribu and True Brujah All were fir&115;t created for the original Heir&115; of Blood expan&115;ion 2010 &115;ince long out of print and in great demand among player&115;"
Price: 20.49

"The Giant Book of Battle Mats For Tabletop RPGs"
"Winner of the 2019 UK Game&115; Expo Be&115;t Acce&115;&115;ory Award (People'&115; choice and Judge&115; vote) Attention Adventurer&115;! The game i&115; afoot and it ju&115;t got bigger! The Giant Book of Battle Mat&115; i&115; a collection of 62 battle mat page&115; in a large lay flat &115;piral bound volume A3 in &115;ize per page De&115;igned to provide ea&115;y acce&115;&115; to a variety of environment&115; to be u&115;ed for encounter&115; The &115;piral binding allow&115; the book to be laid flat and for each two page &115;pread to be u&115;ed a&115; a &115;ingle mat All de&115;ign&115; have a 1 grid either a&115; an overlay or a&115; part of the de&115;ign Page&115; are laminated &115;o can be drawn upon and wiped clean u&115;ing wet or dry wipe marker&115; or chalk pen&115; De&115;ign&115; are arranged &115;o that they can be u&115;ed a&115; &115;ingle page&115; or a&115; part of a double page &115;pread Li&115;t of de&115;ign&115; by page number 1 Flag&115;tone 2 Flag&115;tone 3 Highland Terrain 4 Highland Terrain 5 Dead Mar&115;h Track 6 Dead Mar&115;h 7 River Bridge 8 River 9 Gra&115;&115;y Meadow 10 Lake &83;hore 11 Clearing Camp&115;ite 12 Trail and &83;tream 13 Wilderne&115;&115; Ruin&115; 14 Wilderne&115;&115; Ruin&115; 15 Autumn Ca&115;tle Ruin&115; 16 Autumn Ca&115;tle Ruin&115; 17 Lonely Road 18 Mon&115;ter Lair 19 &83;nowy Pa&115;&115; 20 &83;now Field 21 Cave 22 Cave Entrance 23 Cave Tunnel&115; 24 Cave Tunnel&115; 25 Graveyard 26 Graveyard 27 Ballroom &83;tairca&115;e 28 Ballroom 29 Puzzle Trap Floor 30 The Pit 31 Dungeon Tile Floor 32 Arcane Circle 33 Dungeon Room&115; 34 Dungeon Room&115; 35 Dungeon Cell&115; 36 Dungeon Colannade 37 Throne Room 38 Throne Room 39 Lower Dungeon Chamber 40 Lower Dungeon Room&115; 41 Warehou&115;e 42 &83;tockyard 43 Tavern bar 44 Wooden Floor 45 &83;ewer Pool 46 &83;ewer&115; 47 Town Building&115; 48 Town Building&115; 49 Marketplace 50 Cobble&115;tone&115; 51 Winding Alley Rooftop&115; 52 Winding Alley Rooftop&115; 53 &83;andy Beach 54 Beach &83;horeline 55 Lava Cave 56 Lava Cave 57 The Oa&115;i&115; 58 Burning &83;and&115; 59 Jungle Ziggurat 60 Jungle Ziggurat 61 Blank Grid on Parchment 62 Blank Grid on Parchment &83;ize A3 (1169 &215; 1653 inche&115;) Page&115; 300g&115;m glo&115;&115; laminated"
Price: 34.99

"Jenga Pass Challenge Action Game"
"Take the classic Jenga game "off the table" with the Jenga Pass Challenge game Stack Jenga wooden blocks on the platform to build the tower then remove one block at a time while holding one of the platform handles It takes a steady hand when removing the blocks and passing the platform to opponents…be carefull or the Jenga tower will come crashing down! Be the last player to successfully stack a block and pass the platform without causing the tower to crash The platform has two handles and comes with a stabilizing stand Enhance gameplay and try all 10 challenges included in the game guide such as Blind Block Chopstick Challenge and Flamingo Fumble Take the classic Jenga game "off the table"Remove a block while holding platform handleStay steady and hand the tower off after each turnGame features 10 fun challengesIncludes 27 hardwood Jenga blocks with resealable plastic storage bag passing platform stacking stand and instructions"
Price: 12.99

"e-Raptor Box Insert Gloomhaven Forgotten Circle"
"e-Raptor Insert compatible with Gloomhaven Forgotten Circle (only for expansion) is a perfect accessory designed to organize and improve gameplay of the board game Thanks to this insert you can arrange all game components and keep them in order &8211; no more mess on the table while playing No more looking for necessary elements during the game You can hold all your player boards miniatures tokens sleeved cards dials boxes map tiles etc in one place without being afraid of losing control of the setting They can be easily accessed and do not take as much space as during the game without an insert Also when the box is closed the components are still kept in order ready for setting another game quicker than ever before The insert is composed of three large and accessible trays All of them can be taken out of the board game box which makes sorting and reaching all components very easy You can see the suggested components setup on the pictures The insert is durable and made of high quality HDF To assemble it there is no glue required It allows to hold all components inside the box including board scenario book map tiles and manual"
Price: 20.49

"A Song Of Ice and Fire Night's Watch Ranger Trackers Expansion"
"The Ranger Trackers are certainly not the hardest-hitting or most heavily-armored cavalry unit in Westeros but they are some of the fastest and most agile These swift hunters are able to get almost anywhere they need to be on the battlefield Utilized as scouts when not in battle they also have a keen knack for finding weaknesses in enemy units setting them up for their brothers to take down"
Price: 27.99

"Codenames Duet XXL Card Game"
"Codenames Duet XXL the cooperative version of our popular word association game brings an improvement over its smaller predecessor with more comfortable play Codenames Duet keeps the basic elements of Codenames give one-word clues to try to get someone to identify your agents among those on the table but now you&8217;re working together as a team to find all of your agents (Why you don&8217;t already know who your agents are is a question that Congressional investigators will get on your back about later!)To set up play lay out 25 word cards in a 5&215;5 grid Place a key card in the holder so that each player sees one side of the card Each player sees a 5&215;5 grid on the card with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin) The assassin is in different places on each side of the card and three of the nine squares on each side are also green on the other side!Collectively you need to reveal all fifteen agents without revealing either assassin or too many innocent bystanders before time runs out in order to win the game Either player can decide to give a one-word clue to the other player along with a number Whoever receives the clue places a finger on a card to identify that agent If correct they can attempt to identify another one If they reveal as many as the number stated by the clue-giver then they can take one final guess if desired If they identify a bystander then their guessing time ends If they identify an assassin you both lose!"
Price: 33.49