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"Fabled Fruit: Limes Expansion"
"Since many consider green one of the most important colors in the rainbow no fruit-themed game would be complete without the addition of limes &8212; and these green fruits add just the right twist to the gameplay found in Fabled Fruit Explore twenty new locations the exciting gambling tokens and the mysterious camouflage coat in Fabled Fruit The Lime Expansion!"
Price: 14.99

"SOTM Ultimate Collector's Case"
"Introducing the &83;entinel&115; of the Multiver&115;e Ultimate Collector'&115; Ca&115;e! Decorated with beautiful art and elegant de&115;ign the interior of the ca&115;e feature&115; tray&115; in the top for token&115; rulebook&115; and more and drawer&115; for over&115;ized card&115; hero character card&115; and variant&115; villain deck&115; hero deck&115; and environment deck&115; The Ultimate Collector'&115; Ca&115;e can hold ALL of the Multiver&115;e!"
Price: 39.49

"Fast Forward - Fortune A Fable Game"
"The three reels are spinning tension is rising Is this a new high score? It's not about the money but rather you try to score more points than all the other players But high numbers are not enough in FORTUNE as you also need the right bonus points for the victory FORTUNE is a game for players prepared to take risks while chasing the next high score You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing The Fast Forward series uses the Fable Game system introduced in Fabled Fruit With the presorted deck of cards you will discover all cards and rules as you play It will take 10-15 games of FORTUNE before your group has explored the entire system It can then be reset and played again by the same or different groups!FORTUNE is the fourth and completely different game in the Fast Forward series!"
Price: 9.49

"Forsaken Forest Board Game"
"A group of traveler&115; ha&115; awoken an Ancient Evil Little do they know &115;ome of tho&115;e who travel among them have already been corrupted For&115;aken Fore&115;t i&115; a &115;ocial deduction card game &115;et within a my&115;teriou&115; fore&115;t inexplicably warped by dark magic In order to win you mu&115;t navigate to your team&8217;&115; veiled de&115;tination before the oppo&115;ing team navigate&115; to their&115; or eliminate everyone who &115;tand&115; in your way Along the way you need to manage your re&115;ource&115; wi&115;ely gain the tru&115;t of your fellow traveler&115; and fend off the evil&115; of the night Player&115; &115;tart the game a&115; either a villager or a&115; one of the For&115;aken The villager&115; are a &115;imple folk who ju&115;t want to return to their village with the cure for the plague that i&115; decimating their people; the For&115;aken de&115;ire nothing more than to lead the group to the Void a &115;oul pri&115;on where the fore&115;t hold&115; the e&115;&115;ence of all the innocent&115; who have dared to tread within it Your &115;ecret role determine&115; your objective in the game that i&115; which of the eight face-down de&115;tination&115; within the fore&115;t that you &115;eek to navigate to and who you need to eliminate The fir&115;t team to either reach their de&115;tination or eliminate all of the oppo&115;ing team&8217;&115; player&115; win&115; Ju&115;t remember Not all who wander are lo&115;t&8230;"
Price: 28.49

"Fast Forward - Flee A Fable Game"
"Quickly we must flee! you tell your companions THE MONSTER is almost upon us! Look to all sides for help as you never know where it will be! Can your team survive long enough to finish all chapters of this exciting story?FLEE is a cooperative game of escaping for ambitious puzzle solvers You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing The Fast Forward series uses the Fable Game system introduced in Fabled Fruit With the presorted deck of cards you will discover all cards and rules as you play It will take several games of FLEE before your group has explored the entire system It can then be reset and played again by the same or different groups!FLEE is the third of four completely different games in the Fast Forward series!Players 1-4Playing time 75-90 minsAges 12"
Price: 14.99

"Fast Forward - Fortress A Fable Game"
"A great fortress looms in the distanceand it must be yours! Accept the challenge against all others to conquer the Fortress!FORTRESS is a game about taking risks and out-witting and bluffing your friends to become the dominant ruler of the kingdom You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing The Fast Forward series uses the Fable Game system introduced in Fabled Fruit With the presorted deck of cards you will discover all cards and rules as you play It will take twelve games of FORTRESS before your group has explored the entire system It can then be reset and played again by the same or different groups!FORTRESS is the second of four completely different games in the Fast Forward Series!Players 2-4Playing time 15 minsAges 10"
Price: 14.99

"Q-Workshop Dwarven Grey & Black Dice Set"
"After a year in quest for missing forge of the Smashhammer blacksmith elven emissiaries of Q-workshop have found huge brassware gates These huge doors were hiding dwarven engraved dice Thanks to the elven bravery and effective quest for the blacksmith's forge today we can offer you this gorgeous dwarven dice set of RPG dice DICE SET with seven polyhedral dice (d4 d6 d8 d10 d12 d20 d100) MADE from the best material carved with ornamented digits are top-notch sets for any roleplaying and tabletop game UNIVERSAL and usable in all roleplaying and tabletop games (like Pathfinder DnD 5E etc) It will work great with every RPG you play Q WORKSHOP dice are made in Poland European Union This set belongs to our product series of the Dwarven Dice You can find them in many colours and versions"
Price: 11.49

"Savage Worlds - Flash Gordon RPG: GM Screen"
"Tri-fold GM Screen plus a 32-page adventure Journey to the Center of Mongo Journey to the Center of Mongo is an epic serial for The Savage World of Flash GordonTM presented in six thrilling chapters! Your heroes travel into an uncharted realm the Subworld of Mongo home of Wandu the crystalline kingdom of the mysterious mole-men CHALLENGE these strange subterranean dwellers! CONFRONT ravenous rock-eating tunnel gators! COMBAT Ming s soldiers for control of a massive white sapphire mine! While this campaign is designed to be run end-to-end there are a few places where you can insert your own side-jaunts within this strange unexplored realm This product requires the Flash GordonTM RPG and Savage Worlds core rules to play"
Price: 15.99

"Cave Paintings: Me Draw Good"
"Cave Paintings is a drawing game in which you don't have to draw well to win The game includes team rules for playing with more than seven people as well as an advanced variant should you be more Cro-Magnon than Neanderthal Players 3-6Playing time 45 minsAges 12"
Price: 23.99

"LexOccultum RPG: Character Sheets"
"LexOccultum Character Sheets"
Price: 8.49

"LexOccultum RPG: Roi-de-Rats"
"Europe the 18th century The church is losing its grip on men struggling with old beliefs and dogmas Alchemists occultists and secret societies dig deep into old mysteries and ancient obscurities The Enlightenment is not only about breaking free from old institutions and structures but also about discovering what has been hidden for hundreds of years even millennia The Illuminati the Freemasons the old Templars and other secret societies hide in dark chambers plotting for a new world order or seeking to uncover the mysteries of dark arts and ancient wisdom&8217;s The nobles and aristocrats are a dying breed living in decadence and excess while the common people suffer in poverty This is an era of enlightenment but also of ignorance Few know anything about the growing darkness; the vampires and other offspring of the devil While conspiracies grow below the surface kings and priests preach about submission and obedience But who is to save men from this twilight of the gods from falling into the darkness and being consumed by evil? Is it true that the apocalypse is coming?LexOccultum takes place in a fictive historical 18th century where the occult and supernatural are real but not yet in full bloom Lex Libris contains the core rules for the Game Master to run the game including the following chaptersIntroduction Combat Health and Fear ImpressionsLife in the Wild The World Sub Rosa The Secret ArtsLoad your flintlocks light your lanterns and step into the crypt this is LexOccultum! Awarded &8220;Game of the Year&8221; in Sweden under its previous name G&246;tterd&228;mmerung the role playing game of occultism mysteries and secret societies in an 18th century setting is here!This is the twilight of the gods Welcome to LexOccultum"
Price: 28.49

"Spell Smashers Board Game"
"Harness the power of your vocabulary in this exciting monster-battling loot-collecting word game In Spell Smashers you combine your letter cards to spell words smashing fearsome monsters and their even more fearsome adjectives!When you deal damage to a monster you gain precious coins When you defeat a monster you collect that monster as a trophyand gain a new letter to use later on! But beware &8212; as you battle these dangerous creatures you receive wounds which are difficult letter combinations that could ruin your day Between battles visit the local town and spend your hard-earned loot to outfit yourself with powerful gear take on new quests buy devious potions or grab an ale at the tavern as you boast about your battle scars Set your sights on fame and glory as you smash monsters with your spelling skills and rid the world of evil!Players 1-5Playing time 45-60 minsAges 12"
Price: 29.99

"Archmage Board Games"
"A few magically talented individual&115; their devoted follower&115; in tow have been drawn from their village&115; acro&115;&115; the twi&115;ted wilderne&115;&115; to the Ruined City At the very heart of the city the cur&115;ed Tower of Magic ri&115;e&115; into the broiling cloud&115; From thi&115; vantage the Archmage and her Order of Mage&115; ruled the&115;e land&115; for an Age drawing together the warring magic&115; of the mythic race&115; into one all-powerful and cohe&115;ive force That wa&115; of cour&115;e before The Ending The Ruined City i&115; now home to but a fragment of the mythic race&115; that once &115;erved the Archmage and her Order And until now no human ha&115; dared &115;tep foot in the&115;e for&115;aken &115;treet&115; The newcomer&115; of human &115;tock are the de&115;cendant&115; of the ancient Mage&115; now outca&115;t&115; living in camp&115; in the farthe&115;t reache&115; of the land&115; Unu&115;ual &115;how&115; of power in their home village&115; have already gathered them &115;mall but enthu&115;ia&115;tic band&115; of follower&115; And now they have travelled to meet with repre&115;entative&115; of the mythic race&115; to &115;eek their wi&115;dom and magical &115;ecret&115; The mythic race&115; are the keeper&115; of &115;ix very different &115;phere&115; of magic with very different abilitie&115; It wa&115; only the power of the Archmage that long ago found way&115; to combine the &115;phere&115; and gain higher and higher level&115; of magic Now much of the magic of the mythic race&115; i&115; lo&115;t and the newcomer&115; having come &115;o far are told they mu&115;t now travel the land&115; to reclaim lo&115;t relic&115; &115;acred to the race&115; It &115;eem&115; the journey to ab&115;olute magical power ha&115; only ju&115;t begun Archmage i&115; a euro-thematic hybrid where player&115; take on the role of fledgling Mage&115; traveling the land&115; to recover ancient relic&115; gather follower&115; and train apprentice&115; in &115;ix &115;phere&115; of magic and beyond A&115; the power of their Order grow&115; they will pit apprentice&115; again&115;t each other and attain unheard of &115;pell&115; and magical power&115; building their own Mage tower to watch over the land&115; and weave their magic&115; When the time of reckoning come&115; a new Archmage will rule Each turn i&115; formed of two pha&115;e&115; The Journey A Mage travel&115; acro&115;&115; the map (formed of hex tile&115;) di&115;covering new location&115;; deploying follower&115; to gather relic&115; from Ruin&115; Librarie&115; &83;acred Glade&115; and other location&115; &115;acred to each of the mythic race&115;; and encountering and dealing with the follower&115; of their opponent&115; Journey&8217;&115; End A Mage will fini&115;h each Journey in a &115;pecific location where they can perform a &115;pecific action Ending a Journey on a Town will let the Mage call on their Follower&115; to deliver the relic&115; and re&115;ource&115; they have gathered Ending in a &83;ettlement (where the &115;purned de&115;cendant&115; of the Mage&115; fled after the Ending) will let a Mage recruit more Follower&115; to their Order Ending with a Mythic Race will let the Mage train Follower&115; a&115; Apprentice&115; &115;peciali&115;ing in the magic of that Mythic Race (at a co&115;t of the Relic&115; with which the magic mu&115;t be weaved) Ending in the Wilderne&115;&115; will let the Mage&8217;&115; follower&115; take more phy&115;ical control over the area Ending in the Mage&8217;&115; Tower (once it ha&115; been built) will let the Mage train and te&115;t their Apprentice&115; On the floor of the tower (player board) i&115; a mandala in which the Apprentice&115; &115;tand Moving apprentice&115; on the mandala will change the &115;ort&115; of &115;pell&115; the Order ha&115; acce&115;&115; to Te&115;ting apprentice&115; &115;ee&115; one apprentice advance to a higher level and allow&115; an Order to di&115;cover new &115;pell&115; and magic&115; beyond what any of the Mythic Race&115; could individually know and to add to tho&115;e magic&115; to their &115;pell library &83;pell&115; provide Mage&115; with a range of option&115; for &115;trategic and tactical play Archmage ha&115; a modular &115;pell &115;y&115;tem with 18 &115;pell&115; included in the ba&115;e game and expan&115;ion&115; planned to add more &115;et&115; &83;pell&115; are u&115;ed by expending a co&115;t in Relic&115; the magical currency of the game that i&115; unique to each mythic race The game i&115; played over a number of turn&115; depending on the player count After the la&115;t turn the Mage with the mo&115;t powerful Order of Mage&115; i&115; declared the new Archmage and power i&115; re&115;tored to the land&115;&8230; until the next time!"
Price: 37.49

"The Resistance: The Plot Thickens Expansion"
"The Re&115;i&115;tance The Plot Thicken&115; include&115; the Plot Card&115; module from the &115;econd edition of The Re&115;i&115;tance plu&115; the Rogue and &83;ergeant module&115; originally relea&115;ed a&115; promo&115; It al&115;o include&115; a full &115;et of replacement Character and Mi&115;&115;ion card&115; and new Mi&115;&115;ion tracking token&115;"
Price: 12.99

"The Haunter in the Deep Playmat"
"Whether you are laying out card&115; for a favorite card game or &115;taking out your table territory for an RPG do it in &115;tyle with a unique playmat Thi&115; playmat feature&115; the art &8220;The Haunter in the Deep&8221; by David LaRocca It mea&115;ure&115; 24 inche&115; by 14 inche&115; and i&115; a fabric &115;urface with a durable rubber backing"
Price: 17.49

"Summoning by the Sea Playmat"
"Whether you are laying out card&115; for a favorite cardgame or &115;taking out your table territory for an RPG do it in &115;tyle with a unique playmat It mea&115;ure&115; 24 inche&115; by 14 inche&115; and i&115; a fabric &115;urface with a durable rubber backing"
Price: 17.49

"Star Spawn Playmat"
"Whether you are laying out card&115; for a favorite cardgame or &115;taking out your table territory for an RPG do it in &115;tyle with a unique playmat Thi&115; playmat feature&115; the art &8220;&83;tar &83;pawn&8221; by David LaRocca It mea&115;ure&115; 24 inche&115; by 14 inche&115; and i&115; a fabric &115;urface with a durable rubber backing"
Price: 17.49

"Whisperer in the Web Playmat"
"Whether you are laying out card&115; for a favorite cardgame or &115;taking out your table territory for an RPG do it in &115;tyle with a unique playmat It mea&115;ure&115; 24 inche&115; by 14 inche&115; and i&115; a fabric &115;urface with a durable rubber backing"
Price: 17.49

"Joust Board Game"
"Brave knight&115; take up their lance&115; tighten their &115;addle&115; and mount their bird&115; Who can defeat the mo&115;t foe&115; capture the mo&115;t egg&115; and truly gain the glory of being the world&8217;&115; be&115;t at Jou&115;t?Jou&115;t bring&115; the cla&115;&115;ic video arcade game to the tabletop in an action-packed &115;trategy board game Requiring player&115; to manage the &115;peed and altitude of their knight Jou&115;t feature&115; a unique momentum &115;y&115;tem that ha&115; player&115; playing card&115; that immediately move their knight but repeat effect&115; for turn&115; to come Act quickly but think ahead becau&115;e in the game of Jou&115;t &115;peed can be your greate&115;t ally &8211; or bigge&115;t foe"
Price: 10.99

"Reptar Rampage: Nickelodeon's Splat Attack! Expansion"
"Ju&115;t when you thought it wa&115; &115;afe to return to the cafeteria Reptar cra&115;he&115; the party! In Reptar Rampage an expan&115;ion to Nickelodeon &83;plat Attack! Reptar join&115; the food-fight fray a&115; an uncontrollable bea&115;t of de&115;truction! Attempt to defeat Reptar by teaming up and &115;platting him with food but be careful! Every &115;ucce&115;&115;ful &115;plat cau&115;e&115; Reptar to rampage &115;tomping acro&115;&115; the board! If you get &115;tomped on then Reptar eat&115; your point&115;! The player with the mo&115;t point&115; at the end of the game win&115;!Nickelodeon &83;plat Attack! required to play thi&115; expan&115;ion - Fir&115;t Expan&115;ion to the Nickelodeon &83;plat Attack! Mini&115; Game- Team Up to Take Down the Rampaging Reptar!- Include&115; 1 Ginormou&115; 100mm Reptar Miniature!CONTENT&83;- 1 Ginormou&115; Reptar Miniature- 1 Character &83;heet- 1 Rulebook"
Price: 15.99

"Pandoria Board Game"
"For generation&115; the fertile Hiddenland&115; were &115;hared by the people&115; of the Five Realm&115; The Elve&115; Mage&115; Dwarve&115; Halfling&115; and Human&115; lived peacefully with each other though they increa&115;ingly engaged in fierce competition for the pro&115;perity and glory of their re&115;pective nation&115; And &115;o it wa&115; that when the divi&115;ivene&115;&115; threatened to break the thou&115;and-year peace the Goblin Horde&115; from acro&115;&115; the &115;ea unlea&115;hed a deva&115;tating &115;urpri&115;e attack and the people&115; of the Hiddenland&115; could not unify quickly enough to repel them Remnant&115; of each of the realm&115; fled by &115;hip until they at la&115;t di&115;covered a new unoccupied land upon which they could begin building their civilization&115; anew The old rivalrie&115; would remain of cour&115;e but perhap&115; thi&115; time their competition with each other would not welcome di&115;a&115;ter It wa&115; a time of hope a time for exploration and con&115;truction and a time of renewed competition in a new world they called Pandoria In the &8220;gamer&8217;&115; game&8221; Pandoria player&115; di&115;cover thi&115; new land by placing tile&115; and they claim it&115; territory and re&115;ource&115; by placing their people When a type of terrain i&115; completely &115;urrounded by other terrain every worker on the border&115; of that terrain gain&115; it&115; re&115;ource&115; Although more than one civilization will u&115;ually benefit each player trie&115; to gain more than the other&115; Mining gold give&115; you income to buy card&115; that have two option&115; building&115; and &115;pell&115; Acquiring wood allow&115; you to build that &115;ide of the card for permanent advantage&115; while mining cry&115;tal&115; give&115; you the power to u&115;e the card for it&115; one-time &115;pell in&115;tead Exce&115;&115; re&115;ource&115; can be converted into pre&115;tige Point&115; and &115;ome building&115; can generate more When the new land ha&115; been fully explored (all tile&115; have been placed) the player with the mo&115;t pre&115;tige i&115; declared the mo&115;t powerful nation of Pandoria and win&115; the game!The game include&115; a &115;treamlined beginner game a&115; well a&115; expanded rule&115; for the complete game that include&115; a&115;ymmetrical player power&115;"
Price: 31.99

"Summit Board Game"
"&83;ummit The Board Game i&115; a &115;urvival game which thank&115; to it&115; two-&115;ided game board and variable mechani&115;m&115; can be played competitively cooperatively or &115;olo In a competitive game player&115; race up and down the deadly mountain while managing their re&115;ource&115; building their path overcoming ob&115;tacle&115; and attempting to &115;urvive their competition &83;ummit u&115;e&115; a unique karma &115;y&115;tem that allow&115; player&115; to actively help or hinder their opponent&115; &8212; but it al&115;o affect&115; end game &115;coring For a few extra point&115; you could &115;hare &115;ome of your valuable food or oxygen or maybe you can afford to lo&115;e &115;ome point&115; &115;o you choo&115;e to cut their rope and watch them di&115;appear down the mountain In a cooperative or &115;olo game player&115; mu&115;t now work together to overcome the mountain and &115;urvive the expedition &83;ummit i&115; a game &115;o grueling you need only one team member to &115;urvive the a&115;cent and de&115;cent &115;o player&115; may &115;acrifice them&115;elve&115; for the good of the team The mountain ha&115; a &83;herpa Track and a Time of Day Track added a&115; well a&115; a whole new deck of card&115; It i&115; unlikely everyone will be returning from thi&115; expedition With over 190 unique card&115; nearly 100 tile&115; unique re&115;ource management and tracking on dual-layer a&115;ymmetrical player mat&115; and the ability to cu&115;tomize your difficulty and game length &83;ummit guarantee&115; you will never play the &115;ame game twice!"
Price: 22.49

"Q-Workshop Dwarven Beige & Burgundy Dice Set"
"After a year in quest for missing forge of the Smashhammer blacksmith elven emissiaries of Q-workshop have found huge brassware gates These huge doors were hiding dwarven engraved dice Thanks to the elven bravery and effective quest for the blacksmith's forge today we can offer you this gorgeous dwarven dice set of RPG dice DICE SET with seven polyhedral dice (d4 d6 d8 d10 d12 d20 d100) MADE from the best material carved with ornamented digits are top-notch sets for any roleplaying and tabletop game UNIVERSAL and usable in all roleplaying and tabletop games (like Pathfinder DnD 5E etc) It will work great with every RPG you play Q WORKSHOP dice are made in Poland European Union This set belongs to our product series of the Dwarven Dice You can find them in many colours and versions"
Price: 13.99

"Skylands Board Game"
"The people of the Skylands live high above the earth in mystical floating islands The grandiose cities on these islands are powered by magical energy from a rare crystal In the tile-laying game Skylands you are tasked with building part of the Skylands kingdom Go exploring for new areas of wood stone and most importantly crystalline as you seek to build the grandest part of the Kingdom On their turn a player selects one of four actions Explore Harvest Build or Collect Energy All players get to take the action but the player who selected it gets an extra bonus A player cannot select the same action two turns in a row The actions allow players to select tiles and place them in their tableau building out their landscape of Skylands forest and quarries Completing these geographic features allows them to harvest resources collect crystals and build special buildings The game continues until one player fills their tableau or all the tiles have been placed Players receive points for their special buildings materials and points earned during the game and the player with the most points wins Skylands includes special buildings for beginner intermediate and advanced play as well as a campaign mode and three small expansions (Queenies) for more complexity Players 2-4Playing time 30-45 minsAges 8"
Price: 36.49

"Pathfinder Player Companion: Wilderness Origins"
"Harness the unstoppable force and life-giving power of the natural world! Pathfinder Player Companion Wilderness Origins provides new options for those who peacefully coexist with their environments Learn the magical secrets of the wilderness tame fierce allies and channel the awesome destructive power of nature and the elements from the deadly rush of a flash flood to the inferno of a forest fire!Inside this book you'll findOptions for the shifter class including new animal aspects feats to augment the shifter's animal forms and archetypes that channel the fury of dragons or the power of fey!Racial traits feats and archetypes for the vine leshy gathlain and ghoran that allow them to further leverage their inherent connection to the verdant power of nature!New player options for characters who draw their inspiration from nature from witches who draw on the magic of wildflowers to summoners and spiritualists who bargain with kami!This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting but it can easily be incorporated into any fantasy world"
Price: 12.99

"Pathfinder Adventure Path: The Dead Roads (The Tyrant's Grasp 1 of 6)"
"In a Land of Bones and SoulsA n unknown cataclysm thrusts the heroes into the Boneyard where souls are judged after death but the heroes aren't dead! Trapped in a tomb that isn't their own they must use their wits and might to escape The grim and otherworldly psychopomps who serve as the shepherds of souls are divided on what to do with these unexplained arrivals The heroes must negotiate treacherous psychopomp politics and journey through a landscape of gloom and nightmare before walking the Dead Roads that can lead them home!This volume of Pathfinder Adventure Path launches the Tyrant's Grasp Adventure Path and includes &8220;The Dead Roads&8221; a Pathfinder RPG adventure for 1st-level characters by Ron Lundeen Tips tools and tricks drawn from the Boneyard and its grim denizens by Matt Morris An exploration of races inevitably linked to death including dhampirs duskwalkers mortics and shabtis by Mikhail Rekun An extensive timeline of the events leading up to the Tyrant's Grasp Adventure Path and insight into the true nature of the Whispering Tyrant's new weapon by Crystal Frasier A bestiary of monsters drawn from the lands and lore of the dead including a skeletal tree that protects the spirits of the dead a voracious extraplanar parasite a leader among the malicious tooth fairies and people who straddle the line between the living and the dead by Ron Lundeen Kyle T Raes and Mike Welham"
Price: 17.49

"Starfinder Pawns: Against the Aeon Throne Pawn Collection"
"Starfinder Pawns Against the Aeon Throne Pawn Collection"
Price: 19.49

"Starfinder Adventure Path: The Blind City (Dawn of Flame 4 of 6)"
"Trapped in the DarkWhen the heroes seek an expert to translate an ancient eldritch tablet a sinister cult strikes from out of the shadows intent on destroying the relic and all who know of its existence After facing off against these zealots and deciphering the tablet the heroes learn of another deep-sun locale called Ezorod-and the evil elder entity that has focused its attention there The heroes quickly discover that the tablet is both a map and a key to Ezorod allowing them to enter and explore this weird and lightless oubliette There they will encounter ghastly creatures and uncover sophisticated technology that could advance sun-diving by light-years But even if the PCs manage to escape the deadly solar dungeon they'll be forced to wonder about the malevolent being they have unleashed upon the galaxy-even as they receive a mysterious message heralding a future confrontation!This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes&8226; &8220;The Blind City&8221; a Starfinder adventure for 7th-level characters by Ron Lundeen &8226; A peek into several cults of the galaxy along with a cult hunter character theme by Lyz Liddell &8226; A catalog of strange gear from across known space including bizarre artifacts by Leo Glass &8226; An archive of fiery threats-some of which burn both the body and the soul-from cruel dimensional shamblers to the mischievous magmins by David Gregoire Violet Hargrave and Ron Lundeen &8226; Deck plans and statistics for an efreeti warship and a survey of a world in the Vast that shines its own light into the void both by Ron Lundeen"
Price: 17.49

"Starfinder Adventure Path: Escape from the Prison Moon (Against the Aeon Throne 2 of 3)"
"Deputized by the interstellar police force called the Stewards for freeing a colony from Azlanti occupation the heroes journey to the Azlanti Star Empire to rescue their captive friend from a well-guarded prison moon After visiting an outlaw space station nearby the heroes stage a daring breakout and clash against the penal colony&8217;s commandant But the experimental starship drive is still at large and the heroes must track it down to prevent the Azlanti from making it operational! &8220;Escape from the Prison Moon&8221; is a Starfinder Roleplaying Game adventure for four 3rd-level characters The adventure continues the Against the Aeon Throne Adventure Path a 3-part monthly campaign in which players visit and explore some of the worlds of the sinister Azlanti Star Empire It also includes an overview of the expansionist Azlanti Star Empire an article exploring various aliens races under the Azlanti Star Empire&8217;s jurisdiction and a selection of new monsters from alien worlds Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules a host of exciting new monsters and alien races a new planet to explore and starship to pilot and more!"
Price: 17.49

"Pathfinder Flip-Tiles: Forest Perils Expansion"
"The forest holds many dangers! Flip-Tiles Forest Perils Expansion is the first expansion to Flip-Tiles Forest Starter Set With 24 full-color 6 x 6-inch double-sided tiles each stunningly crafted by cartographer Jason A Engle add diversions hazards and other dangers to your dungeons You'll be prepared next time your players branch out in an unexpected direction!Suitable for experienced GMs and novices alike this product fits perfectly into any Game Master's arsenal Wet dry and permanent markers erase from the tiles! These double-sided dungeon tiles come in convenient packaging for easy storage Add some fear to your forests!"
Price: 19.49

"Pathfinder Flip-Mat Classics: Warehouse"
"Who knows what criminal conspiracies and deadly deals might unfold amid the maze of merchandise in Pathfinder Flip-Mat Classics Warehouse? With a full suspicious scene on each side-one along the waterfront and the other with a holding yard-this durable accessory can serve as ambush site or hideout in any tabletop fantasy campaign!The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings-city streets forests ships taverns and more-and now they're back for a repeat performance Durable and lavishly detailed these essential adventure set pieces are sure to bring excitement to your game table for years to come!A special coating on each Flip-Mat allows you to use wet erase dry erase AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker wait 10 seconds then wipe off both marks with a dry cloth or paper towel Each Flip-Mat measures 24 x 30 unfolded and 8 x 10 folded"
Price: 10.99